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  1. <implementationinfo>
  2. <fileversion>3.0</fileversion>
  3. <appversion>glCapsViewer 1.0(beta) - Copyright 2011-2015 by Sascha Willems (www.saschawillems.de)</appversion>
  4. <description>Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.14.4432 (Windows 7)</description>
  5. <contexttype>default</contexttype>
  6. <date>2017-01-13 13:37:27</date>
  7. <submitter>HorstBaerbel</submitter>
  8. <os>Windows 7</os>
  9. <extensions count="228">
  10. <extension>GL_EXT_blend_minmax</extension>
  11. <extension>GL_EXT_blend_subtract</extension>
  12. <extension>GL_EXT_blend_color</extension>
  13. <extension>GL_EXT_abgr</extension>
  14. <extension>GL_EXT_texture3D</extension>
  15. <extension>GL_EXT_clip_volume_hint</extension>
  16. <extension>GL_EXT_compiled_vertex_array</extension>
  17. <extension>GL_SGIS_texture_edge_clamp</extension>
  18. <extension>GL_SGIS_generate_mipmap</extension>
  19. <extension>GL_EXT_draw_range_elements</extension>
  20. <extension>GL_SGIS_texture_lod</extension>
  21. <extension>GL_EXT_rescale_normal</extension>
  22. <extension>GL_EXT_packed_pixels</extension>
  23. <extension>GL_EXT_texture_edge_clamp</extension>
  24. <extension>GL_EXT_separate_specular_color</extension>
  25. <extension>GL_ARB_multitexture</extension>
  26. <extension>GL_ARB_map_buffer_alignment</extension>
  27. <extension>GL_ARB_conservative_depth</extension>
  28. <extension>GL_EXT_texture_env_combine</extension>
  29. <extension>GL_EXT_bgra</extension>
  30. <extension>GL_EXT_blend_func_separate</extension>
  31. <extension>GL_EXT_secondary_color</extension>
  32. <extension>GL_EXT_fog_coord</extension>
  33. <extension>GL_EXT_texture_env_add</extension>
  34. <extension>GL_ARB_texture_cube_map</extension>
  35. <extension>GL_ARB_transpose_matrix</extension>
  36. <extension>GL_ARB_internalformat_query</extension>
  37. <extension>GL_ARB_internalformat_query2</extension>
  38. <extension>GL_ARB_texture_env_add</extension>
  39. <extension>GL_IBM_texture_mirrored_repeat</extension>
  40. <extension>GL_EXT_multi_draw_arrays</extension>
  41. <extension>GL_SUN_multi_draw_arrays</extension>
  42. <extension>GL_NV_blend_square</extension>
  43. <extension>GL_ARB_texture_compression</extension>
  44. <extension>GL_3DFX_texture_compression_FXT1</extension>
  45. <extension>GL_EXT_texture_filter_anisotropic</extension>
  46. <extension>GL_ARB_texture_border_clamp</extension>
  47. <extension>GL_ARB_point_parameters</extension>
  48. <extension>GL_ARB_texture_env_combine</extension>
  49. <extension>GL_ARB_texture_env_dot3</extension>
  50. <extension>GL_ARB_texture_env_crossbar</extension>
  51. <extension>GL_EXT_texture_compression_s3tc</extension>
  52. <extension>GL_ARB_shadow</extension>
  53. <extension>GL_ARB_window_pos</extension>
  54. <extension>GL_EXT_shadow_funcs</extension>
  55. <extension>GL_EXT_stencil_wrap</extension>
  56. <extension>GL_ARB_vertex_program</extension>
  57. <extension>GL_EXT_texture_rectangle</extension>
  58. <extension>GL_ARB_fragment_program</extension>
  59. <extension>GL_EXT_stencil_two_side</extension>
  60. <extension>GL_ATI_separate_stencil</extension>
  61. <extension>GL_ARB_vertex_buffer_object</extension>
  62. <extension>GL_EXT_texture_lod_bias</extension>
  63. <extension>GL_ARB_occlusion_query</extension>
  64. <extension>GL_ARB_fragment_shader</extension>
  65. <extension>GL_ARB_shader_objects</extension>
  66. <extension>GL_ARB_shading_language_100</extension>
  67. <extension>GL_ARB_texture_non_power_of_two</extension>
  68. <extension>GL_ARB_vertex_shader</extension>
  69. <extension>GL_NV_texgen_reflection</extension>
  70. <extension>GL_ARB_point_sprite</extension>
  71. <extension>GL_ARB_fragment_program_shadow</extension>
  72. <extension>GL_EXT_blend_equation_separate</extension>
  73. <extension>GL_ARB_depth_texture</extension>
  74. <extension>GL_ARB_texture_rectangle</extension>
  75. <extension>GL_ARB_draw_buffers</extension>
  76. <extension>GL_ARB_color_buffer_float</extension>
  77. <extension>GL_ARB_half_float_pixel</extension>
  78. <extension>GL_ARB_texture_float</extension>
  79. <extension>GL_ARB_pixel_buffer_object</extension>
  80. <extension>GL_EXT_framebuffer_object</extension>
  81. <extension>GL_ARB_draw_instanced</extension>
  82. <extension>GL_ARB_half_float_vertex</extension>
  83. <extension>GL_ARB_occlusion_query2</extension>
  84. <extension>GL_EXT_draw_buffers2</extension>
  85. <extension>GL_WIN_swap_hint</extension>
  86. <extension>GL_EXT_texture_sRGB</extension>
  87. <extension>GL_ARB_multisample</extension>
  88. <extension>GL_EXT_packed_float</extension>
  89. <extension>GL_EXT_texture_shared_exponent</extension>
  90. <extension>GL_ARB_texture_rg</extension>
  91. <extension>GL_ARB_texture_compression_rgtc</extension>
  92. <extension>GL_NV_conditional_render</extension>
  93. <extension>GL_ARB_texture_swizzle</extension>
  94. <extension>GL_EXT_texture_swizzle</extension>
  95. <extension>GL_ARB_texture_gather</extension>
  96. <extension>GL_ARB_sync</extension>
  97. <extension>GL_ARB_cl_event</extension>
  98. <extension>GL_ARB_framebuffer_sRGB</extension>
  99. <extension>GL_EXT_packed_depth_stencil</extension>
  100. <extension>GL_ARB_depth_buffer_float</extension>
  101. <extension>GL_EXT_transform_feedback</extension>
  102. <extension>GL_ARB_transform_feedback2</extension>
  103. <extension>GL_ARB_draw_indirect</extension>
  104. <extension>GL_EXT_framebuffer_blit</extension>
  105. <extension>GL_EXT_framebuffer_multisample</extension>
  106. <extension>GL_ARB_framebuffer_object</extension>
  107. <extension>GL_ARB_framebuffer_no_attachments</extension>
  108. <extension>GL_EXT_texture_array</extension>
  109. <extension>GL_EXT_texture_integer</extension>
  110. <extension>GL_ARB_map_buffer_range</extension>
  111. <extension>GL_ARB_texture_buffer_range</extension>
  112. <extension>GL_EXT_texture_snorm</extension>
  113. <extension>GL_ARB_blend_func_extended</extension>
  114. <extension>GL_INTEL_performance_query</extension>
  115. <extension>GL_ARB_copy_buffer</extension>
  116. <extension>GL_ARB_sampler_objects</extension>
  117. <extension>GL_NV_primitive_restart</extension>
  118. <extension>GL_ARB_seamless_cube_map</extension>
  119. <extension>GL_ARB_uniform_buffer_object</extension>
  120. <extension>GL_ARB_depth_clamp</extension>
  121. <extension>GL_ARB_vertex_array_bgra</extension>
  122. <extension>GL_ARB_shader_bit_encoding</extension>
  123. <extension>GL_ARB_draw_buffers_blend</extension>
  124. <extension>GL_ARB_geometry_shader4</extension>
  125. <extension>GL_EXT_geometry_shader4</extension>
  126. <extension>GL_ARB_texture_query_lod</extension>
  127. <extension>GL_ARB_explicit_attrib_location</extension>
  128. <extension>GL_ARB_draw_elements_base_vertex</extension>
  129. <extension>GL_ARB_instanced_arrays</extension>
  130. <extension>GL_ARB_base_instance</extension>
  131. <extension>GL_ARB_fragment_coord_conventions</extension>
  132. <extension>GL_EXT_gpu_program_parameters</extension>
  133. <extension>GL_ARB_texture_buffer_object_rgb32</extension>
  134. <extension>GL_ARB_compatibility</extension>
  135. <extension>GL_ARB_texture_rgb10_a2ui</extension>
  136. <extension>GL_ARB_texture_multisample</extension>
  137. <extension>GL_ARB_vertex_type_2_10_10_10_rev</extension>
  138. <extension>GL_ARB_timer_query</extension>
  139. <extension>GL_ARB_tessellation_shader</extension>
  140. <extension>GL_ARB_vertex_array_object</extension>
  141. <extension>GL_ARB_provoking_vertex</extension>
  142. <extension>GL_ARB_sample_shading</extension>
  143. <extension>GL_ARB_texture_cube_map_array</extension>
  144. <extension>GL_EXT_gpu_shader4</extension>
  145. <extension>GL_ARB_gpu_shader5</extension>
  146. <extension>GL_ARB_gpu_shader_fp64</extension>
  147. <extension>GL_INTEL_fragment_shader_ordering</extension>
  148. <extension>GL_ARB_fragment_shader_interlock</extension>
  149. <extension>GL_ARB_clip_control</extension>
  150. <extension>GL_ARB_shader_subroutine</extension>
  151. <extension>GL_ARB_transform_feedback3</extension>
  152. <extension>GL_ARB_get_program_binary</extension>
  153. <extension>GL_ARB_separate_shader_objects</extension>
  154. <extension>GL_ARB_shader_precision</extension>
  155. <extension>GL_ARB_vertex_attrib_64bit</extension>
  156. <extension>GL_ARB_viewport_array</extension>
  157. <extension>GL_ARB_transform_feedback_instanced</extension>
  158. <extension>GL_ARB_compressed_texture_pixel_storage</extension>
  159. <extension>GL_ARB_shader_atomic_counters</extension>
  160. <extension>GL_ARB_shading_language_packing</extension>
  161. <extension>GL_ARB_shader_image_load_store</extension>
  162. <extension>GL_ARB_shading_language_420pack</extension>
  163. <extension>GL_ARB_texture_storage</extension>
  164. <extension>GL_EXT_texture_storage</extension>
  165. <extension>GL_ARB_compute_shader</extension>
  166. <extension>GL_ARB_vertex_attrib_binding</extension>
  167. <extension>GL_ARB_texture_view</extension>
  168. <extension>GL_ARB_fragment_layer_viewport</extension>
  169. <extension>GL_ARB_multi_draw_indirect</extension>
  170. <extension>GL_ARB_program_interface_query</extension>
  171. <extension>GL_ARB_shader_image_size</extension>
  172. <extension>GL_ARB_shader_storage_buffer_object</extension>
  173. <extension>GL_ARB_texture_storage_multisample</extension>
  174. <extension>GL_ARB_buffer_storage</extension>
  175. <extension>GL_AMD_vertex_shader_layer</extension>
  176. <extension>GL_AMD_vertex_shader_viewport_index</extension>
  177. <extension>GL_ARB_query_buffer_object</extension>
  178. <extension>GL_EXT_polygon_offset_clamp</extension>
  179. <extension>GL_ARB_debug_output</extension>
  180. <extension>GL_KHR_debug</extension>
  181. <extension>GL_ARB_arrays_of_arrays</extension>
  182. <extension>GL_ARB_texture_query_levels</extension>
  183. <extension>GL_ARB_invalidate_subdata</extension>
  184. <extension>GL_ARB_clear_buffer_object</extension>
  185. <extension>GL_ARB_texture_mirror_clamp_to_edge</extension>
  186. <extension>GL_INTEL_map_texture</extension>
  187. <extension>GL_ARB_texture_compression_bptc</extension>
  188. <extension>GL_ARB_ES2_compatibility</extension>
  189. <extension>GL_ARB_ES3_compatibility</extension>
  190. <extension>GL_ARB_robustness</extension>
  191. <extension>GL_ARB_robust_buffer_access_behavior</extension>
  192. <extension>GL_EXT_texture_sRGB_decode</extension>
  193. <extension>GL_ARB_copy_image</extension>
  194. <extension>GL_KHR_blend_equation_advanced</extension>
  195. <extension>GL_EXT_direct_state_access</extension>
  196. <extension>GL_ARB_stencil_texturing</extension>
  197. <extension>GL_ARB_texture_stencil8</extension>
  198. <extension>GL_ARB_explicit_uniform_location</extension>
  199. <extension>WGL_EXT_depth_float</extension>
  200. <extension>WGL_ARB_buffer_region</extension>
  201. <extension>WGL_ARB_extensions_string</extension>
  202. <extension>WGL_ARB_make_current_read</extension>
  203. <extension>WGL_ARB_pixel_format</extension>
  204. <extension>WGL_ARB_pbuffer</extension>
  205. <extension>WGL_EXT_extensions_string</extension>
  206. <extension>WGL_EXT_swap_control</extension>
  207. <extension>WGL_EXT_swap_control_tear</extension>
  208. <extension>WGL_ARB_multisample</extension>
  209. <extension>WGL_ARB_pixel_format_float</extension>
  210. <extension>WGL_ARB_framebuffer_sRGB</extension>
  211. <extension>WGL_ARB_create_context</extension>
  212. <extension>WGL_ARB_create_context_profile</extension>
  213. <extension>WGL_EXT_pixel_format_packed_float</extension>
  214. <extension>WGL_EXT_create_context_es_profile</extension>
  215. <extension>WGL_EXT_create_context_es2_profile</extension>
  216. <extension>WGL_NV_DX_interop</extension>
  217. <extension>WGL_ARB_create_context_robustness</extension>
  218. <extension>WGL_EXT_depth_float</extension>
  219. <extension>WGL_ARB_buffer_region</extension>
  220. <extension>WGL_ARB_extensions_string</extension>
  221. <extension>WGL_ARB_make_current_read</extension>
  222. <extension>WGL_ARB_pixel_format</extension>
  223. <extension>WGL_ARB_pbuffer</extension>
  224. <extension>WGL_EXT_extensions_string</extension>
  225. <extension>WGL_EXT_swap_control</extension>
  226. <extension>WGL_EXT_swap_control_tear</extension>
  227. <extension>WGL_ARB_multisample</extension>
  228. <extension>WGL_ARB_pixel_format_float</extension>
  229. <extension>WGL_ARB_framebuffer_sRGB</extension>
  230. <extension>WGL_ARB_create_context</extension>
  231. <extension>WGL_ARB_create_context_profile</extension>
  232. <extension>WGL_EXT_pixel_format_packed_float</extension>
  233. <extension>WGL_EXT_create_context_es_profile</extension>
  234. <extension>WGL_EXT_create_context_es2_profile</extension>
  235. <extension>WGL_NV_DX_interop</extension>
  236. <extension>WGL_ARB_create_context_robustness</extension>
  237. <extension/>
  238. </extensions>
  239. <caps>
  240. <GL_RENDERER id="GL_RENDERER">
  241. <value>Intel(R) HD Graphics 4600</value>
  242. </GL_RENDERER>
  243. <GL_SHADING_LANGUAGE_VERSION id="GL_SHADING_LANGUAGE_VERSION">
  244. <value>4.30 - Build 10.18.14.4432</value>
  245. </GL_SHADING_LANGUAGE_VERSION>
  246. <GL_VENDOR id="GL_VENDOR">
  247. <value>Intel</value>
  248. </GL_VENDOR>
  249. <GL_VERSION id="GL_VERSION">
  250. <value>4.3.0 - Build 10.18.14.4432</value>
  251. </GL_VERSION>
  252. <GL_MAJOR_VERSION id="GL_MAJOR_VERSION">
  253. <value>4</value>
  254. </GL_MAJOR_VERSION>
  255. <GL_MINOR_VERSION id="GL_MINOR_VERSION">
  256. <value>3</value>
  257. </GL_MINOR_VERSION>
  258. <GL_MAX_3D_TEXTURE_SIZE id="GL_MAX_3D_TEXTURE_SIZE">
  259. <value>2048</value>
  260. </GL_MAX_3D_TEXTURE_SIZE>
  261. <GL_MAX_ELEMENTS_INDICES id="GL_MAX_ELEMENTS_INDICES">
  262. <value>1048576</value>
  263. </GL_MAX_ELEMENTS_INDICES>
  264. <GL_MAX_ELEMENTS_VERTICES id="GL_MAX_ELEMENTS_VERTICES">
  265. <value>1048576</value>
  266. </GL_MAX_ELEMENTS_VERTICES>
  267. <GL_MAX_CUBE_MAP_TEXTURE_SIZE id="GL_MAX_CUBE_MAP_TEXTURE_SIZE">
  268. <value>16384</value>
  269. </GL_MAX_CUBE_MAP_TEXTURE_SIZE>
  270. <GL_MAX_TEXTURE_UNITS id="GL_MAX_TEXTURE_UNITS">
  271. <value>8</value>
  272. </GL_MAX_TEXTURE_UNITS>
  273. <GL_MAX_TEXTURE_LOD_BIAS id="GL_MAX_TEXTURE_LOD_BIAS">
  274. <value>15</value>
  275. </GL_MAX_TEXTURE_LOD_BIAS>
  276. <GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS id="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">
  277. <value>192</value>
  278. </GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS>
  279. <GL_MAX_DRAW_BUFFERS id="GL_MAX_DRAW_BUFFERS">
  280. <value>8</value>
  281. </GL_MAX_DRAW_BUFFERS>
  282. <GL_MAX_FRAGMENT_UNIFORM_COMPONENTS id="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">
  283. <value>4096</value>
  284. </GL_MAX_FRAGMENT_UNIFORM_COMPONENTS>
  285. <GL_MAX_TEXTURE_COORDS id="GL_MAX_TEXTURE_COORDS">
  286. <value>8</value>
  287. </GL_MAX_TEXTURE_COORDS>
  288. <GL_MAX_TEXTURE_IMAGE_UNITS id="GL_MAX_TEXTURE_IMAGE_UNITS">
  289. <value>32</value>
  290. </GL_MAX_TEXTURE_IMAGE_UNITS>
  291. <GL_MAX_VARYING_FLOATS id="GL_MAX_VARYING_FLOATS">
  292. <value>64</value>
  293. </GL_MAX_VARYING_FLOATS>
  294. <GL_MAX_VERTEX_ATTRIBS id="GL_MAX_VERTEX_ATTRIBS">
  295. <value>16</value>
  296. </GL_MAX_VERTEX_ATTRIBS>
  297. <GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS id="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">
  298. <value>32</value>
  299. </GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS>
  300. <GL_MAX_VERTEX_UNIFORM_COMPONENTS id="GL_MAX_VERTEX_UNIFORM_COMPONENTS">
  301. <value>4096</value>
  302. </GL_MAX_VERTEX_UNIFORM_COMPONENTS>
  303. <GL_MAX_ARRAY_TEXTURE_LAYERS id="GL_MAX_ARRAY_TEXTURE_LAYERS">
  304. <value>2048</value>
  305. </GL_MAX_ARRAY_TEXTURE_LAYERS>
  306. <GL_MAX_PROGRAM_TEXEL_OFFSET id="GL_MAX_PROGRAM_TEXEL_OFFSET">
  307. <value>7</value>
  308. </GL_MAX_PROGRAM_TEXEL_OFFSET>
  309. <GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS id="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">
  310. <value>128</value>
  311. </GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS>
  312. <GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS id="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">
  313. <value>4</value>
  314. </GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS>
  315. <GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS id="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">
  316. <value>4</value>
  317. </GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS>
  318. <GL_MAX_VARYING_COMPONENTS id="GL_MAX_VARYING_COMPONENTS">
  319. <value>64</value>
  320. </GL_MAX_VARYING_COMPONENTS>
  321. <GL_MIN_PROGRAM_TEXEL_OFFSET id="GL_MIN_PROGRAM_TEXEL_OFFSET">
  322. <value>-8</value>
  323. </GL_MIN_PROGRAM_TEXEL_OFFSET>
  324. <GL_MAX_RECTANGLE_TEXTURE_SIZE id="GL_MAX_RECTANGLE_TEXTURE_SIZE">
  325. <value>16384</value>
  326. </GL_MAX_RECTANGLE_TEXTURE_SIZE>
  327. <GL_MAX_TEXTURE_BUFFER_SIZE id="GL_MAX_TEXTURE_BUFFER_SIZE">
  328. <value>134217728</value>
  329. </GL_MAX_TEXTURE_BUFFER_SIZE>
  330. <GL_MAX_FRAGMENT_INPUT_COMPONENTS id="GL_MAX_FRAGMENT_INPUT_COMPONENTS">
  331. <value>128</value>
  332. </GL_MAX_FRAGMENT_INPUT_COMPONENTS>
  333. <GL_MAX_GEOMETRY_INPUT_COMPONENTS id="GL_MAX_GEOMETRY_INPUT_COMPONENTS">
  334. <value>128</value>
  335. </GL_MAX_GEOMETRY_INPUT_COMPONENTS>
  336. <GL_MAX_GEOMETRY_OUTPUT_COMPONENTS id="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS">
  337. <value>128</value>
  338. </GL_MAX_GEOMETRY_OUTPUT_COMPONENTS>
  339. <GL_MAX_GEOMETRY_OUTPUT_VERTICES id="GL_MAX_GEOMETRY_OUTPUT_VERTICES">
  340. <value>256</value>
  341. </GL_MAX_GEOMETRY_OUTPUT_VERTICES>
  342. <GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS id="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS">
  343. <value>32</value>
  344. </GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS>
  345. <GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS id="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS">
  346. <value>1024</value>
  347. </GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS>
  348. <GL_MAX_GEOMETRY_UNIFORM_COMPONENTS id="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS">
  349. <value>4096</value>
  350. </GL_MAX_GEOMETRY_UNIFORM_COMPONENTS>
  351. <GL_MAX_VERTEX_OUTPUT_COMPONENTS id="GL_MAX_VERTEX_OUTPUT_COMPONENTS">
  352. <value>128</value>
  353. </GL_MAX_VERTEX_OUTPUT_COMPONENTS>
  354. <GL_MAX_FRAGMENT_INTERPOLATION_OFFSET id="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">
  355. <value>0.437500</value>
  356. </GL_MAX_FRAGMENT_INTERPOLATION_OFFSET>
  357. <GL_MAX_GEOMETRY_SHADER_INVOCATIONS id="GL_MAX_GEOMETRY_SHADER_INVOCATIONS">
  358. <value>32</value>
  359. </GL_MAX_GEOMETRY_SHADER_INVOCATIONS>
  360. <GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS id="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS">
  361. <value>4</value>
  362. </GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS>
  363. <GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET id="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET">
  364. <value>7</value>
  365. </GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET>
  366. <GL_MIN_FRAGMENT_INTERPOLATION_OFFSET id="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">
  367. <value>-0.500000</value>
  368. </GL_MIN_FRAGMENT_INTERPOLATION_OFFSET>
  369. <GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET id="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET">
  370. <value>-8</value>
  371. </GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET>
  372. <GL_MIN_SAMPLE_SHADING_VALUE id="GL_MIN_SAMPLE_SHADING_VALUE">
  373. <value>0</value>
  374. </GL_MIN_SAMPLE_SHADING_VALUE>
  375. <GL_NUM_SHADING_LANGUAGE_VERSIONS id="GL_NUM_SHADING_LANGUAGE_VERSIONS">
  376. <value>9</value>
  377. </GL_NUM_SHADING_LANGUAGE_VERSIONS>
  378. <GL_MAX_VERTEX_ATTRIB_STRIDE id="GL_MAX_VERTEX_ATTRIB_STRIDE">
  379. <value>2048</value>
  380. </GL_MAX_VERTEX_ATTRIB_STRIDE>
  381. <GL_MAX_ATTRIB_STACK_DEPTH id="GL_MAX_ATTRIB_STACK_DEPTH">
  382. <value>16</value>
  383. </GL_MAX_ATTRIB_STACK_DEPTH>
  384. <GL_MAX_CLIP_PLANES id="GL_MAX_CLIP_PLANES">
  385. <value>8</value>
  386. </GL_MAX_CLIP_PLANES>
  387. <GL_MAX_COLOR_MATRIX_STACK_DEPTH id="GL_MAX_COLOR_MATRIX_STACK_DEPTH">
  388. <value>2</value>
  389. </GL_MAX_COLOR_MATRIX_STACK_DEPTH>
  390. <GL_MAX_LIGHTS id="GL_MAX_LIGHTS">
  391. <value>8</value>
  392. </GL_MAX_LIGHTS>
  393. <GL_MAX_LIST_NESTING id="GL_MAX_LIST_NESTING">
  394. <value>64</value>
  395. </GL_MAX_LIST_NESTING>
  396. <GL_MAX_MODELVIEW_STACK_DEPTH id="GL_MAX_MODELVIEW_STACK_DEPTH">
  397. <value>32</value>
  398. </GL_MAX_MODELVIEW_STACK_DEPTH>
  399. <GL_MAX_PROJECTION_STACK_DEPTH id="GL_MAX_PROJECTION_STACK_DEPTH">
  400. <value>4</value>
  401. </GL_MAX_PROJECTION_STACK_DEPTH>
  402. <GL_MAX_TEXTURE_SIZE id="GL_MAX_TEXTURE_SIZE">
  403. <value>16384</value>
  404. </GL_MAX_TEXTURE_SIZE>
  405. <GL_MAX_TEXTURE_STACK_DEPTH id="GL_MAX_TEXTURE_STACK_DEPTH">
  406. <value>10</value>
  407. </GL_MAX_TEXTURE_STACK_DEPTH>
  408. <GL_MAX_VIEWPORT_DIMS id="GL_MAX_VIEWPORT_DIMS">
  409. <value>16384 ,16384</value>
  410. </GL_MAX_VIEWPORT_DIMS>
  411. <GL_SUBPIXEL_BITS id="GL_SUBPIXEL_BITS">
  412. <value>8</value>
  413. </GL_SUBPIXEL_BITS>
  414. <GL_MAX_COLOR_TEXTURE_SAMPLES id="GL_MAX_COLOR_TEXTURE_SAMPLES">
  415. <value>8</value>
  416. </GL_MAX_COLOR_TEXTURE_SAMPLES>
  417. <GL_MAX_DEPTH_TEXTURE_SAMPLES id="GL_MAX_DEPTH_TEXTURE_SAMPLES">
  418. <value>8</value>
  419. </GL_MAX_DEPTH_TEXTURE_SAMPLES>
  420. <GL_MAX_INTEGER_SAMPLES id="GL_MAX_INTEGER_SAMPLES">
  421. <value>8</value>
  422. </GL_MAX_INTEGER_SAMPLES>
  423. <GL_MAX_SAMPLE_MASK_WORDS id="GL_MAX_SAMPLE_MASK_WORDS">
  424. <value>1</value>
  425. </GL_MAX_SAMPLE_MASK_WORDS>
  426. <GL_MAX_SUBROUTINES id="GL_MAX_SUBROUTINES">
  427. <value>256</value>
  428. </GL_MAX_SUBROUTINES>
  429. <GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS id="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">
  430. <value>1024</value>
  431. </GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS>
  432. <GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB id="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">
  433. <value>64</value>
  434. </GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB>
  435. <GL_MAX_VERTEX_VARYING_COMPONENTS_ARB id="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">
  436. <value>32</value>
  437. </GL_MAX_VERTEX_VARYING_COMPONENTS_ARB>
  438. <GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">
  439. <value>233472</value>
  440. </GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS>
  441. <GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">
  442. <value>233472</value>
  443. </GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS>
  444. <GL_MAX_PATCH_VERTICES id="GL_MAX_PATCH_VERTICES">
  445. <value>32</value>
  446. </GL_MAX_PATCH_VERTICES>
  447. <GL_MAX_TESS_CONTROL_INPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">
  448. <value>128</value>
  449. </GL_MAX_TESS_CONTROL_INPUT_COMPONENTS>
  450. <GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">
  451. <value>128</value>
  452. </GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS>
  453. <GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS id="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">
  454. <value>32</value>
  455. </GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS>
  456. <GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">
  457. <value>4096</value>
  458. </GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS>
  459. <GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS id="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">
  460. <value>14</value>
  461. </GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS>
  462. <GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS id="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">
  463. <value>4096</value>
  464. </GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS>
  465. <GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS id="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">
  466. <value>128</value>
  467. </GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS>
  468. <GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS id="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">
  469. <value>128</value>
  470. </GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS>
  471. <GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS id="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">
  472. <value>32</value>
  473. </GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS>
  474. <GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS id="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">
  475. <value>14</value>
  476. </GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS>
  477. <GL_MAX_TESS_GEN_LEVEL id="GL_MAX_TESS_GEN_LEVEL">
  478. <value>64</value>
  479. </GL_MAX_TESS_GEN_LEVEL>
  480. <GL_MAX_TESS_PATCH_COMPONENTS id="GL_MAX_TESS_PATCH_COMPONENTS">
  481. <value>120</value>
  482. </GL_MAX_TESS_PATCH_COMPONENTS>
  483. <GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS id="GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS">
  484. <value>4096</value>
  485. </GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS>
  486. <GL_MAX_TRANSFORM_FEEDBACK_BUFFERS id="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">
  487. <value>4</value>
  488. </GL_MAX_TRANSFORM_FEEDBACK_BUFFERS>
  489. <GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">
  490. <value>233472</value>
  491. </GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS>
  492. <GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS">
  493. <value>233472</value>
  494. </GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS>
  495. <GL_MAX_COMBINED_UNIFORM_BLOCKS id="GL_MAX_COMBINED_UNIFORM_BLOCKS">
  496. <value>70</value>
  497. </GL_MAX_COMBINED_UNIFORM_BLOCKS>
  498. <GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">
  499. <value>233472</value>
  500. </GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS>
  501. <GL_MAX_FRAGMENT_UNIFORM_BLOCKS id="GL_MAX_FRAGMENT_UNIFORM_BLOCKS">
  502. <value>14</value>
  503. </GL_MAX_FRAGMENT_UNIFORM_BLOCKS>
  504. <GL_MAX_GEOMETRY_UNIFORM_BLOCKS id="GL_MAX_GEOMETRY_UNIFORM_BLOCKS">
  505. <value>14</value>
  506. </GL_MAX_GEOMETRY_UNIFORM_BLOCKS>
  507. <GL_MAX_UNIFORM_BLOCK_SIZE id="GL_MAX_UNIFORM_BLOCK_SIZE">
  508. <value>65536</value>
  509. </GL_MAX_UNIFORM_BLOCK_SIZE>
  510. <GL_MAX_UNIFORM_BUFFER_BINDINGS id="GL_MAX_UNIFORM_BUFFER_BINDINGS">
  511. <value>84</value>
  512. </GL_MAX_UNIFORM_BUFFER_BINDINGS>
  513. <GL_MAX_VERTEX_UNIFORM_BLOCKS id="GL_MAX_VERTEX_UNIFORM_BLOCKS">
  514. <value>14</value>
  515. </GL_MAX_VERTEX_UNIFORM_BLOCKS>
  516. <GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT id="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">
  517. <value>16</value>
  518. </GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT>
  519. <GL_MAX_FRAGMENT_UNIFORM_VECTORS id="GL_MAX_FRAGMENT_UNIFORM_VECTORS">
  520. <value>1024</value>
  521. </GL_MAX_FRAGMENT_UNIFORM_VECTORS>
  522. <GL_MAX_VARYING_VECTORS id="GL_MAX_VARYING_VECTORS">
  523. <value>16</value>
  524. </GL_MAX_VARYING_VECTORS>
  525. <GL_MAX_VERTEX_UNIFORM_VECTORS id="GL_MAX_VERTEX_UNIFORM_VECTORS">
  526. <value>1024</value>
  527. </GL_MAX_VERTEX_UNIFORM_VECTORS>
  528. <GL_NUM_SHADER_BINARY_FORMATS id="GL_NUM_SHADER_BINARY_FORMATS">
  529. <value>0</value>
  530. </GL_NUM_SHADER_BINARY_FORMATS>
  531. <GL_MAX_ELEMENT_INDEX id="GL_MAX_ELEMENT_INDEX">
  532. <value>4294967295</value>
  533. </GL_MAX_ELEMENT_INDEX>
  534. <GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS id="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS">
  535. <value>8</value>
  536. </GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>
  537. <GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE id="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE">
  538. <value>16384</value>
  539. </GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE>
  540. <GL_MAX_COMBINED_ATOMIC_COUNTERS id="GL_MAX_COMBINED_ATOMIC_COUNTERS">
  541. <value>4096</value>
  542. </GL_MAX_COMBINED_ATOMIC_COUNTERS>
  543. <GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS id="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS">
  544. <value>40</value>
  545. </GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS>
  546. <GL_MAX_FRAGMENT_ATOMIC_COUNTERS id="GL_MAX_FRAGMENT_ATOMIC_COUNTERS">
  547. <value>4096</value>
  548. </GL_MAX_FRAGMENT_ATOMIC_COUNTERS>
  549. <GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS id="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS">
  550. <value>8</value>
  551. </GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS>
  552. <GL_MAX_GEOMETRY_ATOMIC_COUNTERS id="GL_MAX_GEOMETRY_ATOMIC_COUNTERS">
  553. <value>4096</value>
  554. </GL_MAX_GEOMETRY_ATOMIC_COUNTERS>
  555. <GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS id="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS">
  556. <value>8</value>
  557. </GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS>
  558. <GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS id="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS">
  559. <value>4096</value>
  560. </GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS>
  561. <GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS id="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS">
  562. <value>8</value>
  563. </GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS>
  564. <GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS id="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS">
  565. <value>4096</value>
  566. </GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS>
  567. <GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS id="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS">
  568. <value>8</value>
  569. </GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS>
  570. <GL_MAX_VERTEX_ATOMIC_COUNTERS id="GL_MAX_VERTEX_ATOMIC_COUNTERS">
  571. <value>4096</value>
  572. </GL_MAX_VERTEX_ATOMIC_COUNTERS>
  573. <GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS id="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS">
  574. <value>8</value>
  575. </GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS>
  576. <GL_MIN_MAP_BUFFER_ALIGNMENT id="GL_MIN_MAP_BUFFER_ALIGNMENT">
  577. <value>64</value>
  578. </GL_MIN_MAP_BUFFER_ALIGNMENT>
  579. <GL_MAX_VERTEX_ATTRIB_BINDINGS id="GL_MAX_VERTEX_ATTRIB_BINDINGS">
  580. <value>16</value>
  581. </GL_MAX_VERTEX_ATTRIB_BINDINGS>
  582. <GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET id="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET">
  583. <value>2047</value>
  584. </GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET>
  585. <GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES id="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES">
  586. <value>16</value>
  587. </GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES>
  588. <GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS id="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">
  589. <value>80</value>
  590. </GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS>
  591. <GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS id="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">
  592. <value>16</value>
  593. </GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS>
  594. <GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS id="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">
  595. <value>16</value>
  596. </GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS>
  597. <GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS id="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">
  598. <value>16</value>
  599. </GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS>
  600. <GL_MAX_SHADER_STORAGE_BLOCK_SIZE id="GL_MAX_SHADER_STORAGE_BLOCK_SIZE">
  601. <value>134217728</value>
  602. </GL_MAX_SHADER_STORAGE_BLOCK_SIZE>
  603. <GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS id="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">
  604. <value>16</value>
  605. </GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
  606. <GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS id="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">
  607. <value>16</value>
  608. </GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS>
  609. <GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS id="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">
  610. <value>16</value>
  611. </GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS>
  612. <GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS id="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">
  613. <value>16</value>
  614. </GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS>
  615. <GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT id="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">
  616. <value>4</value>
  617. </GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT>
  618. <GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT id="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT">
  619. <value>1</value>
  620. </GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT>
  621. <GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">
  622. <value>233472</value>
  623. </GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS>
  624. <GL_MAX_COMPUTE_ATOMIC_COUNTERS id="GL_MAX_COMPUTE_ATOMIC_COUNTERS">
  625. <value>4096</value>
  626. </GL_MAX_COMPUTE_ATOMIC_COUNTERS>
  627. <GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS id="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">
  628. <value>8</value>
  629. </GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS>
  630. <GL_MAX_COMPUTE_IMAGE_UNIFORMS id="GL_MAX_COMPUTE_IMAGE_UNIFORMS">
  631. <value>8</value>
  632. </GL_MAX_COMPUTE_IMAGE_UNIFORMS>
  633. <GL_MAX_COMPUTE_SHARED_MEMORY_SIZE id="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">
  634. <value>32768</value>
  635. </GL_MAX_COMPUTE_SHARED_MEMORY_SIZE>
  636. <GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS id="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">
  637. <value>32</value>
  638. </GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS>
  639. <GL_MAX_COMPUTE_UNIFORM_BLOCKS id="GL_MAX_COMPUTE_UNIFORM_BLOCKS">
  640. <value>14</value>
  641. </GL_MAX_COMPUTE_UNIFORM_BLOCKS>
  642. <GL_MAX_COMPUTE_UNIFORM_COMPONENTS id="GL_MAX_COMPUTE_UNIFORM_COMPONENTS">
  643. <value>4096</value>
  644. </GL_MAX_COMPUTE_UNIFORM_COMPONENTS>
  645. <GL_MAX_COMPUTE_WORK_GROUP_COUNT id="GL_MAX_COMPUTE_WORK_GROUP_COUNT">
  646. <value>65535 ,65535 ,65535</value>
  647. </GL_MAX_COMPUTE_WORK_GROUP_COUNT>
  648. <GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS id="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS">
  649. <value>1024</value>
  650. </GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS>
  651. <GL_MAX_COMPUTE_WORK_GROUP_SIZE id="GL_MAX_COMPUTE_WORK_GROUP_SIZE">
  652. <value>1024 ,1024 ,64</value>
  653. </GL_MAX_COMPUTE_WORK_GROUP_SIZE>
  654. <GL_MAX_DEBUG_GROUP_STACK_DEPTH id="GL_MAX_DEBUG_GROUP_STACK_DEPTH">
  655. <value>64</value>
  656. </GL_MAX_DEBUG_GROUP_STACK_DEPTH>
  657. <GL_MAX_DEBUG_LOGGED_MESSAGES_ARB id="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB">
  658. <value>128</value>
  659. </GL_MAX_DEBUG_LOGGED_MESSAGES_ARB>
  660. <GL_MAX_DEBUG_MESSAGE_LENGTH_ARB id="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB">
  661. <value>1024</value>
  662. </GL_MAX_DEBUG_MESSAGE_LENGTH_ARB>
  663. <GL_MAX_LABEL_LENGTH id="GL_MAX_LABEL_LENGTH">
  664. <value>256</value>
  665. </GL_MAX_LABEL_LENGTH>
  666. <GL_MAX_DRAW_BUFFERS_ARB id="GL_MAX_DRAW_BUFFERS_ARB">
  667. <value>8</value>
  668. </GL_MAX_DRAW_BUFFERS_ARB>
  669. <GL_MAX_UNIFORM_LOCATIONS id="GL_MAX_UNIFORM_LOCATIONS">
  670. <value>4096</value>
  671. </GL_MAX_UNIFORM_LOCATIONS>
  672. <GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB">
  673. <value>1447</value>
  674. </GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB>
  675. <GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB">
  676. <value>1447</value>
  677. </GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB>
  678. <GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB">
  679. <value>128</value>
  680. </GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB>
  681. <GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB">
  682. <value>1447</value>
  683. </GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB>
  684. <GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB id="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB">
  685. <value>128</value>
  686. </GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB>
  687. <GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB">
  688. <value>1447</value>
  689. </GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB>
  690. <GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB id="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB">
  691. <value>4096</value>
  692. </GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB>
  693. <GL_MAX_FRAMEBUFFER_HEIGHT id="GL_MAX_FRAMEBUFFER_HEIGHT">
  694. <value>16384</value>
  695. </GL_MAX_FRAMEBUFFER_HEIGHT>
  696. <GL_MAX_FRAMEBUFFER_LAYERS id="GL_MAX_FRAMEBUFFER_LAYERS">
  697. <value>2048</value>
  698. </GL_MAX_FRAMEBUFFER_LAYERS>
  699. <GL_MAX_FRAMEBUFFER_SAMPLES id="GL_MAX_FRAMEBUFFER_SAMPLES">
  700. <value>8</value>
  701. </GL_MAX_FRAMEBUFFER_SAMPLES>
  702. <GL_MAX_FRAMEBUFFER_WIDTH id="GL_MAX_FRAMEBUFFER_WIDTH">
  703. <value>16384</value>
  704. </GL_MAX_FRAMEBUFFER_WIDTH>
  705. <GL_MAX_COLOR_ATTACHMENTS id="GL_MAX_COLOR_ATTACHMENTS">
  706. <value>8</value>
  707. </GL_MAX_COLOR_ATTACHMENTS>
  708. <GL_MAX_RENDERBUFFER_SIZE id="GL_MAX_RENDERBUFFER_SIZE">
  709. <value>16384</value>
  710. </GL_MAX_RENDERBUFFER_SIZE>
  711. <GL_MAX_SAMPLES id="GL_MAX_SAMPLES">
  712. <value>8</value>
  713. </GL_MAX_SAMPLES>
  714. <GL_NUM_PROGRAM_BINARY_FORMATS id="GL_NUM_PROGRAM_BINARY_FORMATS">
  715. <value>1</value>
  716. </GL_NUM_PROGRAM_BINARY_FORMATS>
  717. <GL_MAX_VERTEX_STREAMS id="GL_MAX_VERTEX_STREAMS">
  718. <value>4</value>
  719. </GL_MAX_VERTEX_STREAMS>
  720. <GL_MAX_COMBINED_IMAGE_UNIFORMS id="GL_MAX_COMBINED_IMAGE_UNIFORMS">
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