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- <implementationinfo>
- <fileversion>3.0</fileversion>
- <appversion>glCapsViewer 1.0(beta) - Copyright 2011-2015 by Sascha Willems (www.saschawillems.de)</appversion>
- <description>Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.14.4432 (Windows 7)</description>
- <contexttype>default</contexttype>
- <date>2017-01-13 13:37:27</date>
- <submitter>HorstBaerbel</submitter>
- <os>Windows 7</os>
- <extensions count="228">
- <extension>GL_EXT_blend_minmax</extension>
- <extension>GL_EXT_blend_subtract</extension>
- <extension>GL_EXT_blend_color</extension>
- <extension>GL_EXT_abgr</extension>
- <extension>GL_EXT_texture3D</extension>
- <extension>GL_EXT_clip_volume_hint</extension>
- <extension>GL_EXT_compiled_vertex_array</extension>
- <extension>GL_SGIS_texture_edge_clamp</extension>
- <extension>GL_SGIS_generate_mipmap</extension>
- <extension>GL_EXT_draw_range_elements</extension>
- <extension>GL_SGIS_texture_lod</extension>
- <extension>GL_EXT_rescale_normal</extension>
- <extension>GL_EXT_packed_pixels</extension>
- <extension>GL_EXT_texture_edge_clamp</extension>
- <extension>GL_EXT_separate_specular_color</extension>
- <extension>GL_ARB_multitexture</extension>
- <extension>GL_ARB_map_buffer_alignment</extension>
- <extension>GL_ARB_conservative_depth</extension>
- <extension>GL_EXT_texture_env_combine</extension>
- <extension>GL_EXT_bgra</extension>
- <extension>GL_EXT_blend_func_separate</extension>
- <extension>GL_EXT_secondary_color</extension>
- <extension>GL_EXT_fog_coord</extension>
- <extension>GL_EXT_texture_env_add</extension>
- <extension>GL_ARB_texture_cube_map</extension>
- <extension>GL_ARB_transpose_matrix</extension>
- <extension>GL_ARB_internalformat_query</extension>
- <extension>GL_ARB_internalformat_query2</extension>
- <extension>GL_ARB_texture_env_add</extension>
- <extension>GL_IBM_texture_mirrored_repeat</extension>
- <extension>GL_EXT_multi_draw_arrays</extension>
- <extension>GL_SUN_multi_draw_arrays</extension>
- <extension>GL_NV_blend_square</extension>
- <extension>GL_ARB_texture_compression</extension>
- <extension>GL_3DFX_texture_compression_FXT1</extension>
- <extension>GL_EXT_texture_filter_anisotropic</extension>
- <extension>GL_ARB_texture_border_clamp</extension>
- <extension>GL_ARB_point_parameters</extension>
- <extension>GL_ARB_texture_env_combine</extension>
- <extension>GL_ARB_texture_env_dot3</extension>
- <extension>GL_ARB_texture_env_crossbar</extension>
- <extension>GL_EXT_texture_compression_s3tc</extension>
- <extension>GL_ARB_shadow</extension>
- <extension>GL_ARB_window_pos</extension>
- <extension>GL_EXT_shadow_funcs</extension>
- <extension>GL_EXT_stencil_wrap</extension>
- <extension>GL_ARB_vertex_program</extension>
- <extension>GL_EXT_texture_rectangle</extension>
- <extension>GL_ARB_fragment_program</extension>
- <extension>GL_EXT_stencil_two_side</extension>
- <extension>GL_ATI_separate_stencil</extension>
- <extension>GL_ARB_vertex_buffer_object</extension>
- <extension>GL_EXT_texture_lod_bias</extension>
- <extension>GL_ARB_occlusion_query</extension>
- <extension>GL_ARB_fragment_shader</extension>
- <extension>GL_ARB_shader_objects</extension>
- <extension>GL_ARB_shading_language_100</extension>
- <extension>GL_ARB_texture_non_power_of_two</extension>
- <extension>GL_ARB_vertex_shader</extension>
- <extension>GL_NV_texgen_reflection</extension>
- <extension>GL_ARB_point_sprite</extension>
- <extension>GL_ARB_fragment_program_shadow</extension>
- <extension>GL_EXT_blend_equation_separate</extension>
- <extension>GL_ARB_depth_texture</extension>
- <extension>GL_ARB_texture_rectangle</extension>
- <extension>GL_ARB_draw_buffers</extension>
- <extension>GL_ARB_color_buffer_float</extension>
- <extension>GL_ARB_half_float_pixel</extension>
- <extension>GL_ARB_texture_float</extension>
- <extension>GL_ARB_pixel_buffer_object</extension>
- <extension>GL_EXT_framebuffer_object</extension>
- <extension>GL_ARB_draw_instanced</extension>
- <extension>GL_ARB_half_float_vertex</extension>
- <extension>GL_ARB_occlusion_query2</extension>
- <extension>GL_EXT_draw_buffers2</extension>
- <extension>GL_WIN_swap_hint</extension>
- <extension>GL_EXT_texture_sRGB</extension>
- <extension>GL_ARB_multisample</extension>
- <extension>GL_EXT_packed_float</extension>
- <extension>GL_EXT_texture_shared_exponent</extension>
- <extension>GL_ARB_texture_rg</extension>
- <extension>GL_ARB_texture_compression_rgtc</extension>
- <extension>GL_NV_conditional_render</extension>
- <extension>GL_ARB_texture_swizzle</extension>
- <extension>GL_EXT_texture_swizzle</extension>
- <extension>GL_ARB_texture_gather</extension>
- <extension>GL_ARB_sync</extension>
- <extension>GL_ARB_cl_event</extension>
- <extension>GL_ARB_framebuffer_sRGB</extension>
- <extension>GL_EXT_packed_depth_stencil</extension>
- <extension>GL_ARB_depth_buffer_float</extension>
- <extension>GL_EXT_transform_feedback</extension>
- <extension>GL_ARB_transform_feedback2</extension>
- <extension>GL_ARB_draw_indirect</extension>
- <extension>GL_EXT_framebuffer_blit</extension>
- <extension>GL_EXT_framebuffer_multisample</extension>
- <extension>GL_ARB_framebuffer_object</extension>
- <extension>GL_ARB_framebuffer_no_attachments</extension>
- <extension>GL_EXT_texture_array</extension>
- <extension>GL_EXT_texture_integer</extension>
- <extension>GL_ARB_map_buffer_range</extension>
- <extension>GL_ARB_texture_buffer_range</extension>
- <extension>GL_EXT_texture_snorm</extension>
- <extension>GL_ARB_blend_func_extended</extension>
- <extension>GL_INTEL_performance_query</extension>
- <extension>GL_ARB_copy_buffer</extension>
- <extension>GL_ARB_sampler_objects</extension>
- <extension>GL_NV_primitive_restart</extension>
- <extension>GL_ARB_seamless_cube_map</extension>
- <extension>GL_ARB_uniform_buffer_object</extension>
- <extension>GL_ARB_depth_clamp</extension>
- <extension>GL_ARB_vertex_array_bgra</extension>
- <extension>GL_ARB_shader_bit_encoding</extension>
- <extension>GL_ARB_draw_buffers_blend</extension>
- <extension>GL_ARB_geometry_shader4</extension>
- <extension>GL_EXT_geometry_shader4</extension>
- <extension>GL_ARB_texture_query_lod</extension>
- <extension>GL_ARB_explicit_attrib_location</extension>
- <extension>GL_ARB_draw_elements_base_vertex</extension>
- <extension>GL_ARB_instanced_arrays</extension>
- <extension>GL_ARB_base_instance</extension>
- <extension>GL_ARB_fragment_coord_conventions</extension>
- <extension>GL_EXT_gpu_program_parameters</extension>
- <extension>GL_ARB_texture_buffer_object_rgb32</extension>
- <extension>GL_ARB_compatibility</extension>
- <extension>GL_ARB_texture_rgb10_a2ui</extension>
- <extension>GL_ARB_texture_multisample</extension>
- <extension>GL_ARB_vertex_type_2_10_10_10_rev</extension>
- <extension>GL_ARB_timer_query</extension>
- <extension>GL_ARB_tessellation_shader</extension>
- <extension>GL_ARB_vertex_array_object</extension>
- <extension>GL_ARB_provoking_vertex</extension>
- <extension>GL_ARB_sample_shading</extension>
- <extension>GL_ARB_texture_cube_map_array</extension>
- <extension>GL_EXT_gpu_shader4</extension>
- <extension>GL_ARB_gpu_shader5</extension>
- <extension>GL_ARB_gpu_shader_fp64</extension>
- <extension>GL_INTEL_fragment_shader_ordering</extension>
- <extension>GL_ARB_fragment_shader_interlock</extension>
- <extension>GL_ARB_clip_control</extension>
- <extension>GL_ARB_shader_subroutine</extension>
- <extension>GL_ARB_transform_feedback3</extension>
- <extension>GL_ARB_get_program_binary</extension>
- <extension>GL_ARB_separate_shader_objects</extension>
- <extension>GL_ARB_shader_precision</extension>
- <extension>GL_ARB_vertex_attrib_64bit</extension>
- <extension>GL_ARB_viewport_array</extension>
- <extension>GL_ARB_transform_feedback_instanced</extension>
- <extension>GL_ARB_compressed_texture_pixel_storage</extension>
- <extension>GL_ARB_shader_atomic_counters</extension>
- <extension>GL_ARB_shading_language_packing</extension>
- <extension>GL_ARB_shader_image_load_store</extension>
- <extension>GL_ARB_shading_language_420pack</extension>
- <extension>GL_ARB_texture_storage</extension>
- <extension>GL_EXT_texture_storage</extension>
- <extension>GL_ARB_compute_shader</extension>
- <extension>GL_ARB_vertex_attrib_binding</extension>
- <extension>GL_ARB_texture_view</extension>
- <extension>GL_ARB_fragment_layer_viewport</extension>
- <extension>GL_ARB_multi_draw_indirect</extension>
- <extension>GL_ARB_program_interface_query</extension>
- <extension>GL_ARB_shader_image_size</extension>
- <extension>GL_ARB_shader_storage_buffer_object</extension>
- <extension>GL_ARB_texture_storage_multisample</extension>
- <extension>GL_ARB_buffer_storage</extension>
- <extension>GL_AMD_vertex_shader_layer</extension>
- <extension>GL_AMD_vertex_shader_viewport_index</extension>
- <extension>GL_ARB_query_buffer_object</extension>
- <extension>GL_EXT_polygon_offset_clamp</extension>
- <extension>GL_ARB_debug_output</extension>
- <extension>GL_KHR_debug</extension>
- <extension>GL_ARB_arrays_of_arrays</extension>
- <extension>GL_ARB_texture_query_levels</extension>
- <extension>GL_ARB_invalidate_subdata</extension>
- <extension>GL_ARB_clear_buffer_object</extension>
- <extension>GL_ARB_texture_mirror_clamp_to_edge</extension>
- <extension>GL_INTEL_map_texture</extension>
- <extension>GL_ARB_texture_compression_bptc</extension>
- <extension>GL_ARB_ES2_compatibility</extension>
- <extension>GL_ARB_ES3_compatibility</extension>
- <extension>GL_ARB_robustness</extension>
- <extension>GL_ARB_robust_buffer_access_behavior</extension>
- <extension>GL_EXT_texture_sRGB_decode</extension>
- <extension>GL_ARB_copy_image</extension>
- <extension>GL_KHR_blend_equation_advanced</extension>
- <extension>GL_EXT_direct_state_access</extension>
- <extension>GL_ARB_stencil_texturing</extension>
- <extension>GL_ARB_texture_stencil8</extension>
- <extension>GL_ARB_explicit_uniform_location</extension>
- <extension>WGL_EXT_depth_float</extension>
- <extension>WGL_ARB_buffer_region</extension>
- <extension>WGL_ARB_extensions_string</extension>
- <extension>WGL_ARB_make_current_read</extension>
- <extension>WGL_ARB_pixel_format</extension>
- <extension>WGL_ARB_pbuffer</extension>
- <extension>WGL_EXT_extensions_string</extension>
- <extension>WGL_EXT_swap_control</extension>
- <extension>WGL_EXT_swap_control_tear</extension>
- <extension>WGL_ARB_multisample</extension>
- <extension>WGL_ARB_pixel_format_float</extension>
- <extension>WGL_ARB_framebuffer_sRGB</extension>
- <extension>WGL_ARB_create_context</extension>
- <extension>WGL_ARB_create_context_profile</extension>
- <extension>WGL_EXT_pixel_format_packed_float</extension>
- <extension>WGL_EXT_create_context_es_profile</extension>
- <extension>WGL_EXT_create_context_es2_profile</extension>
- <extension>WGL_NV_DX_interop</extension>
- <extension>WGL_ARB_create_context_robustness</extension>
- <extension>WGL_EXT_depth_float</extension>
- <extension>WGL_ARB_buffer_region</extension>
- <extension>WGL_ARB_extensions_string</extension>
- <extension>WGL_ARB_make_current_read</extension>
- <extension>WGL_ARB_pixel_format</extension>
- <extension>WGL_ARB_pbuffer</extension>
- <extension>WGL_EXT_extensions_string</extension>
- <extension>WGL_EXT_swap_control</extension>
- <extension>WGL_EXT_swap_control_tear</extension>
- <extension>WGL_ARB_multisample</extension>
- <extension>WGL_ARB_pixel_format_float</extension>
- <extension>WGL_ARB_framebuffer_sRGB</extension>
- <extension>WGL_ARB_create_context</extension>
- <extension>WGL_ARB_create_context_profile</extension>
- <extension>WGL_EXT_pixel_format_packed_float</extension>
- <extension>WGL_EXT_create_context_es_profile</extension>
- <extension>WGL_EXT_create_context_es2_profile</extension>
- <extension>WGL_NV_DX_interop</extension>
- <extension>WGL_ARB_create_context_robustness</extension>
- <extension/>
- </extensions>
- <caps>
- <GL_RENDERER id="GL_RENDERER">
- <value>Intel(R) HD Graphics 4600</value>
- </GL_RENDERER>
- <GL_SHADING_LANGUAGE_VERSION id="GL_SHADING_LANGUAGE_VERSION">
- <value>4.30 - Build 10.18.14.4432</value>
- </GL_SHADING_LANGUAGE_VERSION>
- <GL_VENDOR id="GL_VENDOR">
- <value>Intel</value>
- </GL_VENDOR>
- <GL_VERSION id="GL_VERSION">
- <value>4.3.0 - Build 10.18.14.4432</value>
- </GL_VERSION>
- <GL_MAJOR_VERSION id="GL_MAJOR_VERSION">
- <value>4</value>
- </GL_MAJOR_VERSION>
- <GL_MINOR_VERSION id="GL_MINOR_VERSION">
- <value>3</value>
- </GL_MINOR_VERSION>
- <GL_MAX_3D_TEXTURE_SIZE id="GL_MAX_3D_TEXTURE_SIZE">
- <value>2048</value>
- </GL_MAX_3D_TEXTURE_SIZE>
- <GL_MAX_ELEMENTS_INDICES id="GL_MAX_ELEMENTS_INDICES">
- <value>1048576</value>
- </GL_MAX_ELEMENTS_INDICES>
- <GL_MAX_ELEMENTS_VERTICES id="GL_MAX_ELEMENTS_VERTICES">
- <value>1048576</value>
- </GL_MAX_ELEMENTS_VERTICES>
- <GL_MAX_CUBE_MAP_TEXTURE_SIZE id="GL_MAX_CUBE_MAP_TEXTURE_SIZE">
- <value>16384</value>
- </GL_MAX_CUBE_MAP_TEXTURE_SIZE>
- <GL_MAX_TEXTURE_UNITS id="GL_MAX_TEXTURE_UNITS">
- <value>8</value>
- </GL_MAX_TEXTURE_UNITS>
- <GL_MAX_TEXTURE_LOD_BIAS id="GL_MAX_TEXTURE_LOD_BIAS">
- <value>15</value>
- </GL_MAX_TEXTURE_LOD_BIAS>
- <GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS id="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">
- <value>192</value>
- </GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS>
- <GL_MAX_DRAW_BUFFERS id="GL_MAX_DRAW_BUFFERS">
- <value>8</value>
- </GL_MAX_DRAW_BUFFERS>
- <GL_MAX_FRAGMENT_UNIFORM_COMPONENTS id="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_FRAGMENT_UNIFORM_COMPONENTS>
- <GL_MAX_TEXTURE_COORDS id="GL_MAX_TEXTURE_COORDS">
- <value>8</value>
- </GL_MAX_TEXTURE_COORDS>
- <GL_MAX_TEXTURE_IMAGE_UNITS id="GL_MAX_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_TEXTURE_IMAGE_UNITS>
- <GL_MAX_VARYING_FLOATS id="GL_MAX_VARYING_FLOATS">
- <value>64</value>
- </GL_MAX_VARYING_FLOATS>
- <GL_MAX_VERTEX_ATTRIBS id="GL_MAX_VERTEX_ATTRIBS">
- <value>16</value>
- </GL_MAX_VERTEX_ATTRIBS>
- <GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS id="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS>
- <GL_MAX_VERTEX_UNIFORM_COMPONENTS id="GL_MAX_VERTEX_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_VERTEX_UNIFORM_COMPONENTS>
- <GL_MAX_ARRAY_TEXTURE_LAYERS id="GL_MAX_ARRAY_TEXTURE_LAYERS">
- <value>2048</value>
- </GL_MAX_ARRAY_TEXTURE_LAYERS>
- <GL_MAX_PROGRAM_TEXEL_OFFSET id="GL_MAX_PROGRAM_TEXEL_OFFSET">
- <value>7</value>
- </GL_MAX_PROGRAM_TEXEL_OFFSET>
- <GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS id="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">
- <value>128</value>
- </GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS>
- <GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS id="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">
- <value>4</value>
- </GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS>
- <GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS id="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">
- <value>4</value>
- </GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS>
- <GL_MAX_VARYING_COMPONENTS id="GL_MAX_VARYING_COMPONENTS">
- <value>64</value>
- </GL_MAX_VARYING_COMPONENTS>
- <GL_MIN_PROGRAM_TEXEL_OFFSET id="GL_MIN_PROGRAM_TEXEL_OFFSET">
- <value>-8</value>
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- <GL_MAX_RECTANGLE_TEXTURE_SIZE id="GL_MAX_RECTANGLE_TEXTURE_SIZE">
- <value>16384</value>
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- <GL_MAX_TEXTURE_BUFFER_SIZE id="GL_MAX_TEXTURE_BUFFER_SIZE">
- <value>134217728</value>
- </GL_MAX_TEXTURE_BUFFER_SIZE>
- <GL_MAX_FRAGMENT_INPUT_COMPONENTS id="GL_MAX_FRAGMENT_INPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_FRAGMENT_INPUT_COMPONENTS>
- <GL_MAX_GEOMETRY_INPUT_COMPONENTS id="GL_MAX_GEOMETRY_INPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_GEOMETRY_INPUT_COMPONENTS>
- <GL_MAX_GEOMETRY_OUTPUT_COMPONENTS id="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_GEOMETRY_OUTPUT_COMPONENTS>
- <GL_MAX_GEOMETRY_OUTPUT_VERTICES id="GL_MAX_GEOMETRY_OUTPUT_VERTICES">
- <value>256</value>
- </GL_MAX_GEOMETRY_OUTPUT_VERTICES>
- <GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS id="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS>
- <GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS id="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS">
- <value>1024</value>
- </GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS>
- <GL_MAX_GEOMETRY_UNIFORM_COMPONENTS id="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_GEOMETRY_UNIFORM_COMPONENTS>
- <GL_MAX_VERTEX_OUTPUT_COMPONENTS id="GL_MAX_VERTEX_OUTPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_VERTEX_OUTPUT_COMPONENTS>
- <GL_MAX_FRAGMENT_INTERPOLATION_OFFSET id="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET">
- <value>0.437500</value>
- </GL_MAX_FRAGMENT_INTERPOLATION_OFFSET>
- <GL_MAX_GEOMETRY_SHADER_INVOCATIONS id="GL_MAX_GEOMETRY_SHADER_INVOCATIONS">
- <value>32</value>
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- <GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS id="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS">
- <value>4</value>
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- <GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET id="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET">
- <value>7</value>
- </GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET>
- <GL_MIN_FRAGMENT_INTERPOLATION_OFFSET id="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET">
- <value>-0.500000</value>
- </GL_MIN_FRAGMENT_INTERPOLATION_OFFSET>
- <GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET id="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET">
- <value>-8</value>
- </GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET>
- <GL_MIN_SAMPLE_SHADING_VALUE id="GL_MIN_SAMPLE_SHADING_VALUE">
- <value>0</value>
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- <GL_NUM_SHADING_LANGUAGE_VERSIONS id="GL_NUM_SHADING_LANGUAGE_VERSIONS">
- <value>9</value>
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- <value>2048</value>
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- <value>16</value>
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- <GL_MAX_CLIP_PLANES id="GL_MAX_CLIP_PLANES">
- <value>8</value>
- </GL_MAX_CLIP_PLANES>
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- <value>2</value>
- </GL_MAX_COLOR_MATRIX_STACK_DEPTH>
- <GL_MAX_LIGHTS id="GL_MAX_LIGHTS">
- <value>8</value>
- </GL_MAX_LIGHTS>
- <GL_MAX_LIST_NESTING id="GL_MAX_LIST_NESTING">
- <value>64</value>
- </GL_MAX_LIST_NESTING>
- <GL_MAX_MODELVIEW_STACK_DEPTH id="GL_MAX_MODELVIEW_STACK_DEPTH">
- <value>32</value>
- </GL_MAX_MODELVIEW_STACK_DEPTH>
- <GL_MAX_PROJECTION_STACK_DEPTH id="GL_MAX_PROJECTION_STACK_DEPTH">
- <value>4</value>
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- <GL_MAX_TEXTURE_SIZE id="GL_MAX_TEXTURE_SIZE">
- <value>16384</value>
- </GL_MAX_TEXTURE_SIZE>
- <GL_MAX_TEXTURE_STACK_DEPTH id="GL_MAX_TEXTURE_STACK_DEPTH">
- <value>10</value>
- </GL_MAX_TEXTURE_STACK_DEPTH>
- <GL_MAX_VIEWPORT_DIMS id="GL_MAX_VIEWPORT_DIMS">
- <value>16384 ,16384</value>
- </GL_MAX_VIEWPORT_DIMS>
- <GL_SUBPIXEL_BITS id="GL_SUBPIXEL_BITS">
- <value>8</value>
- </GL_SUBPIXEL_BITS>
- <GL_MAX_COLOR_TEXTURE_SAMPLES id="GL_MAX_COLOR_TEXTURE_SAMPLES">
- <value>8</value>
- </GL_MAX_COLOR_TEXTURE_SAMPLES>
- <GL_MAX_DEPTH_TEXTURE_SAMPLES id="GL_MAX_DEPTH_TEXTURE_SAMPLES">
- <value>8</value>
- </GL_MAX_DEPTH_TEXTURE_SAMPLES>
- <GL_MAX_INTEGER_SAMPLES id="GL_MAX_INTEGER_SAMPLES">
- <value>8</value>
- </GL_MAX_INTEGER_SAMPLES>
- <GL_MAX_SAMPLE_MASK_WORDS id="GL_MAX_SAMPLE_MASK_WORDS">
- <value>1</value>
- </GL_MAX_SAMPLE_MASK_WORDS>
- <GL_MAX_SUBROUTINES id="GL_MAX_SUBROUTINES">
- <value>256</value>
- </GL_MAX_SUBROUTINES>
- <GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS id="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">
- <value>1024</value>
- </GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS>
- <GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB id="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">
- <value>64</value>
- </GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB>
- <GL_MAX_VERTEX_VARYING_COMPONENTS_ARB id="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">
- <value>32</value>
- </GL_MAX_VERTEX_VARYING_COMPONENTS_ARB>
- <GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS>
- <GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS>
- <GL_MAX_PATCH_VERTICES id="GL_MAX_PATCH_VERTICES">
- <value>32</value>
- </GL_MAX_PATCH_VERTICES>
- <GL_MAX_TESS_CONTROL_INPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_TESS_CONTROL_INPUT_COMPONENTS>
- <GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS>
- <GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS id="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS>
- <GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS id="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS">
- <value>4096</value>
- </GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS>
- <GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS id="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS>
- <GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS id="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS>
- <GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS id="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS>
- <GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS id="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS">
- <value>128</value>
- </GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS>
- <GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS id="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS>
- <GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS id="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS>
- <GL_MAX_TESS_GEN_LEVEL id="GL_MAX_TESS_GEN_LEVEL">
- <value>64</value>
- </GL_MAX_TESS_GEN_LEVEL>
- <GL_MAX_TESS_PATCH_COMPONENTS id="GL_MAX_TESS_PATCH_COMPONENTS">
- <value>120</value>
- </GL_MAX_TESS_PATCH_COMPONENTS>
- <GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS id="GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_TESS_VALUATION_UNIFORM_COMPONENTS>
- <GL_MAX_TRANSFORM_FEEDBACK_BUFFERS id="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS">
- <value>4</value>
- </GL_MAX_TRANSFORM_FEEDBACK_BUFFERS>
- <GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS>
- <GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS>
- <GL_MAX_COMBINED_UNIFORM_BLOCKS id="GL_MAX_COMBINED_UNIFORM_BLOCKS">
- <value>70</value>
- </GL_MAX_COMBINED_UNIFORM_BLOCKS>
- <GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS>
- <GL_MAX_FRAGMENT_UNIFORM_BLOCKS id="GL_MAX_FRAGMENT_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_FRAGMENT_UNIFORM_BLOCKS>
- <GL_MAX_GEOMETRY_UNIFORM_BLOCKS id="GL_MAX_GEOMETRY_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_GEOMETRY_UNIFORM_BLOCKS>
- <GL_MAX_UNIFORM_BLOCK_SIZE id="GL_MAX_UNIFORM_BLOCK_SIZE">
- <value>65536</value>
- </GL_MAX_UNIFORM_BLOCK_SIZE>
- <GL_MAX_UNIFORM_BUFFER_BINDINGS id="GL_MAX_UNIFORM_BUFFER_BINDINGS">
- <value>84</value>
- </GL_MAX_UNIFORM_BUFFER_BINDINGS>
- <GL_MAX_VERTEX_UNIFORM_BLOCKS id="GL_MAX_VERTEX_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_VERTEX_UNIFORM_BLOCKS>
- <GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT id="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">
- <value>16</value>
- </GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT>
- <GL_MAX_FRAGMENT_UNIFORM_VECTORS id="GL_MAX_FRAGMENT_UNIFORM_VECTORS">
- <value>1024</value>
- </GL_MAX_FRAGMENT_UNIFORM_VECTORS>
- <GL_MAX_VARYING_VECTORS id="GL_MAX_VARYING_VECTORS">
- <value>16</value>
- </GL_MAX_VARYING_VECTORS>
- <GL_MAX_VERTEX_UNIFORM_VECTORS id="GL_MAX_VERTEX_UNIFORM_VECTORS">
- <value>1024</value>
- </GL_MAX_VERTEX_UNIFORM_VECTORS>
- <GL_NUM_SHADER_BINARY_FORMATS id="GL_NUM_SHADER_BINARY_FORMATS">
- <value>0</value>
- </GL_NUM_SHADER_BINARY_FORMATS>
- <GL_MAX_ELEMENT_INDEX id="GL_MAX_ELEMENT_INDEX">
- <value>4294967295</value>
- </GL_MAX_ELEMENT_INDEX>
- <GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS id="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS">
- <value>8</value>
- </GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>
- <GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE id="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE">
- <value>16384</value>
- </GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE>
- <GL_MAX_COMBINED_ATOMIC_COUNTERS id="GL_MAX_COMBINED_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_COMBINED_ATOMIC_COUNTERS>
- <GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS id="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS">
- <value>40</value>
- </GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_FRAGMENT_ATOMIC_COUNTERS id="GL_MAX_FRAGMENT_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_FRAGMENT_ATOMIC_COUNTERS>
- <GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS id="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_GEOMETRY_ATOMIC_COUNTERS id="GL_MAX_GEOMETRY_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_GEOMETRY_ATOMIC_COUNTERS>
- <GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS id="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS id="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS>
- <GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS id="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS id="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS>
- <GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS id="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_VERTEX_ATOMIC_COUNTERS id="GL_MAX_VERTEX_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_VERTEX_ATOMIC_COUNTERS>
- <GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS id="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS>
- <GL_MIN_MAP_BUFFER_ALIGNMENT id="GL_MIN_MAP_BUFFER_ALIGNMENT">
- <value>64</value>
- </GL_MIN_MAP_BUFFER_ALIGNMENT>
- <GL_MAX_VERTEX_ATTRIB_BINDINGS id="GL_MAX_VERTEX_ATTRIB_BINDINGS">
- <value>16</value>
- </GL_MAX_VERTEX_ATTRIB_BINDINGS>
- <GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET id="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET">
- <value>2047</value>
- </GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET>
- <GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES id="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES">
- <value>16</value>
- </GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES>
- <GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS id="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">
- <value>80</value>
- </GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS>
- <GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS id="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS>
- <GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS id="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS>
- <GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS id="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS>
- <GL_MAX_SHADER_STORAGE_BLOCK_SIZE id="GL_MAX_SHADER_STORAGE_BLOCK_SIZE">
- <value>134217728</value>
- </GL_MAX_SHADER_STORAGE_BLOCK_SIZE>
- <GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS id="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">
- <value>16</value>
- </GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
- <GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS id="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS>
- <GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS id="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS>
- <GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS id="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">
- <value>16</value>
- </GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS>
- <GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT id="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">
- <value>4</value>
- </GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT>
- <GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT id="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT">
- <value>1</value>
- </GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT>
- <GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS id="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS">
- <value>233472</value>
- </GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS>
- <GL_MAX_COMPUTE_ATOMIC_COUNTERS id="GL_MAX_COMPUTE_ATOMIC_COUNTERS">
- <value>4096</value>
- </GL_MAX_COMPUTE_ATOMIC_COUNTERS>
- <GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS id="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS">
- <value>8</value>
- </GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS>
- <GL_MAX_COMPUTE_IMAGE_UNIFORMS id="GL_MAX_COMPUTE_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_COMPUTE_IMAGE_UNIFORMS>
- <GL_MAX_COMPUTE_SHARED_MEMORY_SIZE id="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE">
- <value>32768</value>
- </GL_MAX_COMPUTE_SHARED_MEMORY_SIZE>
- <GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS id="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS">
- <value>32</value>
- </GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS>
- <GL_MAX_COMPUTE_UNIFORM_BLOCKS id="GL_MAX_COMPUTE_UNIFORM_BLOCKS">
- <value>14</value>
- </GL_MAX_COMPUTE_UNIFORM_BLOCKS>
- <GL_MAX_COMPUTE_UNIFORM_COMPONENTS id="GL_MAX_COMPUTE_UNIFORM_COMPONENTS">
- <value>4096</value>
- </GL_MAX_COMPUTE_UNIFORM_COMPONENTS>
- <GL_MAX_COMPUTE_WORK_GROUP_COUNT id="GL_MAX_COMPUTE_WORK_GROUP_COUNT">
- <value>65535 ,65535 ,65535</value>
- </GL_MAX_COMPUTE_WORK_GROUP_COUNT>
- <GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS id="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS">
- <value>1024</value>
- </GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS>
- <GL_MAX_COMPUTE_WORK_GROUP_SIZE id="GL_MAX_COMPUTE_WORK_GROUP_SIZE">
- <value>1024 ,1024 ,64</value>
- </GL_MAX_COMPUTE_WORK_GROUP_SIZE>
- <GL_MAX_DEBUG_GROUP_STACK_DEPTH id="GL_MAX_DEBUG_GROUP_STACK_DEPTH">
- <value>64</value>
- </GL_MAX_DEBUG_GROUP_STACK_DEPTH>
- <GL_MAX_DEBUG_LOGGED_MESSAGES_ARB id="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB">
- <value>128</value>
- </GL_MAX_DEBUG_LOGGED_MESSAGES_ARB>
- <GL_MAX_DEBUG_MESSAGE_LENGTH_ARB id="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB">
- <value>1024</value>
- </GL_MAX_DEBUG_MESSAGE_LENGTH_ARB>
- <GL_MAX_LABEL_LENGTH id="GL_MAX_LABEL_LENGTH">
- <value>256</value>
- </GL_MAX_LABEL_LENGTH>
- <GL_MAX_DRAW_BUFFERS_ARB id="GL_MAX_DRAW_BUFFERS_ARB">
- <value>8</value>
- </GL_MAX_DRAW_BUFFERS_ARB>
- <GL_MAX_UNIFORM_LOCATIONS id="GL_MAX_UNIFORM_LOCATIONS">
- <value>4096</value>
- </GL_MAX_UNIFORM_LOCATIONS>
- <GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB">
- <value>1447</value>
- </GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB>
- <GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB">
- <value>1447</value>
- </GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB>
- <GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB">
- <value>128</value>
- </GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB>
- <GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB">
- <value>1447</value>
- </GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB>
- <GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB id="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB">
- <value>128</value>
- </GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB>
- <GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB">
- <value>1447</value>
- </GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB>
- <GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB id="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB">
- <value>4096</value>
- </GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB>
- <GL_MAX_FRAMEBUFFER_HEIGHT id="GL_MAX_FRAMEBUFFER_HEIGHT">
- <value>16384</value>
- </GL_MAX_FRAMEBUFFER_HEIGHT>
- <GL_MAX_FRAMEBUFFER_LAYERS id="GL_MAX_FRAMEBUFFER_LAYERS">
- <value>2048</value>
- </GL_MAX_FRAMEBUFFER_LAYERS>
- <GL_MAX_FRAMEBUFFER_SAMPLES id="GL_MAX_FRAMEBUFFER_SAMPLES">
- <value>8</value>
- </GL_MAX_FRAMEBUFFER_SAMPLES>
- <GL_MAX_FRAMEBUFFER_WIDTH id="GL_MAX_FRAMEBUFFER_WIDTH">
- <value>16384</value>
- </GL_MAX_FRAMEBUFFER_WIDTH>
- <GL_MAX_COLOR_ATTACHMENTS id="GL_MAX_COLOR_ATTACHMENTS">
- <value>8</value>
- </GL_MAX_COLOR_ATTACHMENTS>
- <GL_MAX_RENDERBUFFER_SIZE id="GL_MAX_RENDERBUFFER_SIZE">
- <value>16384</value>
- </GL_MAX_RENDERBUFFER_SIZE>
- <GL_MAX_SAMPLES id="GL_MAX_SAMPLES">
- <value>8</value>
- </GL_MAX_SAMPLES>
- <GL_NUM_PROGRAM_BINARY_FORMATS id="GL_NUM_PROGRAM_BINARY_FORMATS">
- <value>1</value>
- </GL_NUM_PROGRAM_BINARY_FORMATS>
- <GL_MAX_VERTEX_STREAMS id="GL_MAX_VERTEX_STREAMS">
- <value>4</value>
- </GL_MAX_VERTEX_STREAMS>
- <GL_MAX_COMBINED_IMAGE_UNIFORMS id="GL_MAX_COMBINED_IMAGE_UNIFORMS">
- <value>40</value>
- </GL_MAX_COMBINED_IMAGE_UNIFORMS>
- <GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS id="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS">
- <value>16</value>
- </GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS>
- <GL_MAX_FRAGMENT_IMAGE_UNIFORMS id="GL_MAX_FRAGMENT_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_FRAGMENT_IMAGE_UNIFORMS>
- <GL_MAX_GEOMETRY_IMAGE_UNIFORMS id="GL_MAX_GEOMETRY_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_GEOMETRY_IMAGE_UNIFORMS>
- <GL_MAX_IMAGE_UNITS id="GL_MAX_IMAGE_UNITS">
- <value>8</value>
- </GL_MAX_IMAGE_UNITS>
- <GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS id="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS>
- <GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS id="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS>
- <GL_MAX_VERTEX_IMAGE_UNIFORMS id="GL_MAX_VERTEX_IMAGE_UNIFORMS">
- <value>8</value>
- </GL_MAX_VERTEX_IMAGE_UNIFORMS>
- <GL_MAX_SERVER_WAIT_TIMEOUT id="GL_MAX_SERVER_WAIT_TIMEOUT">
- <value>0</value>
- </GL_MAX_SERVER_WAIT_TIMEOUT>
- <GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB id="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB">
- <value>20</value>
- </GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB>
- <GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB id="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB">
- <value>1</value>
- </GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB>
- <GL_MAX_PROGRAM_ATTRIBS_ARB id="GL_MAX_PROGRAM_ATTRIBS_ARB">
- <value>16</value>
- </GL_MAX_PROGRAM_ATTRIBS_ARB>
- <GL_MAX_PROGRAM_ENV_PARAMETERS_ARB id="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB">
- <value>300</value>
- </GL_MAX_PROGRAM_ENV_PARAMETERS_ARB>
- <GL_MAX_PROGRAM_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_INSTRUCTIONS_ARB">
- <value>1024</value>
- </GL_MAX_PROGRAM_INSTRUCTIONS_ARB>
- <GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB id="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB">
- <value>256</value>
- </GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB>
- <GL_MAX_PROGRAM_MATRICES_ARB id="GL_MAX_PROGRAM_MATRICES_ARB">
- <value>8</value>
- </GL_MAX_PROGRAM_MATRICES_ARB>
- <GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB id="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB">
- <value>2</value>
- </GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB>
- <GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB id="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB">
- <value>1</value>
- </GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB>
- <GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB id="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB">
- <value>16</value>
- </GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB>
- <GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB id="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB">
- <value>1024</value>
- </GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB>
- <GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB id="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB">
- <value>400</value>
- </GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB>
- <GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB id="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB">
- <value>31</value>
- </GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB>
- <GL_MAX_PROGRAM_PARAMETERS_ARB id="GL_MAX_PROGRAM_PARAMETERS_ARB">
- <value>512</value>
- </GL_MAX_PROGRAM_PARAMETERS_ARB>
- <GL_MAX_PROGRAM_TEMPORARIES_ARB id="GL_MAX_PROGRAM_TEMPORARIES_ARB">
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- <value name="GL_GEOMETRY_TEXTURE">33463</value>
- <value name="GL_FRAGMENT_TEXTURE">33463</value>
- <value name="GL_COMPUTE_TEXTURE">33463</value>
- <value name="GL_TEXTURE_SHADOW">0</value>
- <value name="GL_TEXTURE_GATHER">0</value>
- <value name="GL_TEXTURE_GATHER_SHADOW">0</value>
- <value name="GL_SHADER_IMAGE_LOAD">0</value>
- <value name="GL_SHADER_IMAGE_STORE">0</value>
- <value name="GL_SHADER_IMAGE_ATOMIC">33463</value>
- </format>
- <format name="GL_DEPTH_COMPONENT32F" supported="true">
- <value name="GL_INTERNALFORMAT_PREFERRED">36012</value>
- <value name="GL_READ_PIXELS_FORMAT">6402</value>
- <value name="GL_READ_PIXELS_TYPE">5126</value>
- <value name="GL_TEXTURE_IMAGE_FORMAT">6402</value>
- <value name="GL_TEXTURE_IMAGE_TYPE">5126</value>
- <value name="GL_GET_TEXTURE_IMAGE_FORMAT">6402</value>
- <value name="GL_GET_TEXTURE_IMAGE_TYPE">5126</value>
- <value name="GL_INTERNALFORMAT_SUPPORTED">1</value>
- <value name="GL_TEXTURE_COMPRESSED">0</value>
- <value name="GL_MAX_WIDTH">4096</value>
- <value name="GL_MAX_HEIGHT">4096</value>
- <value name="GL_MAX_DEPTH">2048</value>
- <value name="GL_FRAMEBUFFER_BLEND">33463</value>
- <value name="GL_READ_PIXELS">33463</value>
- <value name="GL_MANUAL_GENERATE_MIPMAP">0</value>
- <value name="GL_AUTO_GENERATE_MIPMAP">0</value>
- <value name="GL_FILTER">33463</value>
- <value name="GL_VERTEX_TEXTURE">33463</value>
- <value name="GL_TESS_CONTROL_TEXTURE">33463</value>
- <value name="GL_TESS_EVALUATION_TEXTURE">33463</value>
- <value name="GL_GEOMETRY_TEXTURE">33463</value>
- <value name="GL_FRAGMENT_TEXTURE">33463</value>
- <value name="GL_COMPUTE_TEXTURE">33463</value>
- <value name="GL_TEXTURE_SHADOW">33463</value>
- <value name="GL_TEXTURE_GATHER">0</value>
- <value name="GL_TEXTURE_GATHER_SHADOW">0</value>
- <value name="GL_SHADER_IMAGE_LOAD">0</value>
- <value name="GL_SHADER_IMAGE_STORE">0</value>
- <value name="GL_SHADER_IMAGE_ATOMIC">33463</value>
- </format>
- <format name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" supported="false"/>
- <format name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" supported="false"/>
- <format name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" supported="false"/>
- <format name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" supported="false"/>
- <format name="GL_COMPRESSED_RGB_FXT1_3DFX" supported="false"/>
- <format name="GL_COMPRESSED_RGBA_FXT1_3DFX" supported="false"/>
- <format name="GL_COMPRESSED_RGBA_BPTC_UNORM" supported="false"/>
- <format name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" supported="false"/>
- <format name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" supported="false"/>
- <format name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" supported="false"/>
- <format name="GL_COMPRESSED_R11_EAC" supported="false"/>
- <format name="GL_COMPRESSED_RG11_EAC" supported="false"/>
- <format name="GL_COMPRESSED_SIGNED_R11_EAC" supported="false"/>
- <format name="GL_COMPRESSED_SIGNED_RG11_EAC" supported="false"/>
- <format name="GL_COMPRESSED_RGB8_ETC2" supported="false"/>
- <format name="GL_COMPRESSED_SRGB8_ETC2" supported="false"/>
- <format name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" supported="false"/>
- <format name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" supported="false"/>
- <format name="GL_COMPRESSED_RGBA8_ETC2_EAC" supported="false"/>
- <format name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" supported="false"/>
- </target>
- </internalformatinformation>
- </implementationinfo>
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