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cfgSurfaces

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Mar 11th, 2015
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  1. class CfgSurfaces
  2. {
  3. class Default {};
  4. class wildfield_Surface : Default
  5. {
  6. files = "PX1_wildfield_*";
  7. rough = 0.09;
  8. maxSpeedCoef = 0.9;
  9. dust = 0.5;
  10. soundEnviron = "dirt";
  11. character = "wildfield_Character";
  12. soundHit = "soft_ground";
  13. lucidity = 1;
  14. grassCover = 0.03;
  15. };
  16.  
  17. };
  18.  
  19. class CfgSurfaceCharacters
  20. {
  21. class wildfield_Character
  22. {
  23. probability[] = {0.75};
  24. names[] = {"wildfield1"};
  25. };
  26. };
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