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- /*
- Hallo,
- Hier ist mein Anti-Spawn-Kill - System.
- Sympel & einfach ;)
- Aus ein paar Codeschnippseln.
- _________________________________________
- Gebaut am: 09.04.2010
- Uhrzeit: 13:30 uhr .. :D
- Arbeitszeit: 10-15min - tja ist halt Sympel ;)
- _________________________________________
- Joaa die Credist bitte nicht entfernen !!
- Da ich es hasse wen Leute sagen das sie es gebaut haben obwohl
- es ein anderer gebaut hat !
- _________________________________________
- Überschreibt das ganze in euren Script
- den mit einem, FS wird die Textdraw
- nicht angezeigt.
- ________________________________________
- naja egal viel spaß damit.
- by: BloXx aka Erik.
- Ps: Bin beides, BloXx mein Spitzname x3
- MFG
- Erik <33
- */
- #include <a_samp>
- //#include <LiLa> -- Wird ein Streamer ;) --
- #define ANTISPAWN2 13 // Anti-Spawn-Kill. (10 für 10sek)
- new Text:Textdraw0;
- public OnFilterScriptInit()
- {
- Textdraw0 = TextDrawCreate(462.0000, 139.0000, "Anti-Spawn-Kill - ON");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
- TextDrawColor(Textdraw0, 0xFFFF17FF);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- for(new i; i < MAX_PLAYERS; i ++)
- {
- if(IsPlayerConnected(i))
- {
- TextDrawShowForPlayer(i, Textdraw0);
- }
- }
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawHideForAll(Textdraw0);
- TextDrawDestroy(Textdraw0);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- ShowTextDrawForTime(playerid, Textdraw0, 14);
- SetTimerEx("GiveWeapons", ANTISPAWN2*1000, false, "i", playerid);
- return 1;
- }
- forward AntiSpawn(playerid);
- public AntiSpawn(playerid)
- {
- SetPlayerHealth(playerid, 100.0);
- SetPlayerColor(playerid, 0xFFFFFFFF);
- GivePlayerWeapon(playerid, 31, 500);
- return 1;
- }
- stock ShowTextDrawForTime(playerid, Text:Textdraw0, time)
- {
- SetTimerEx("HideTextDrawAgain", time*1000, false, "ii", playerid, _:Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw0);
- return 1;
- }
- forward AntiSpawn2(playerid, Text:Textdraw0); // HideTextDrawAgain
- public AntiSpawn2(playerid, Text:Textdraw0) // HideTextDrawAgain
- {
- TextDrawHideForPlayer(playerid, Textdraw0);
- return 1;
- }
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