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- //==============================================================================
- #include <a_samp>
- #include <zcmd>
- //==============================================================================
- new Float:ap;
- #define ARMOUR_INDEX 4
- #define COLOR_RED 0xFF0000AA
- #define LIGHTGREEN 0x00ff009e
- //==============================================================================
- main()
- {
- print("==========================================");
- print("SiStEmA De EqUiPaMeNtOs ");
- print("==========================================");
- }
- //==============================================================================
- public OnFilterScriptExit()
- {
- for(new i; i<MAX_PLAYERS; i++)
- {
- RemovePlayerAttachedObject(i,1);
- RemovePlayerAttachedObject(i,2);
- RemovePlayerAttachedObject(i,3);
- RemovePlayerAttachedObject(i,4);
- }
- return 1;
- }
- //==============================================================================
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- //==============================================================================
- public OnPlayerDeath(playerid, killerid, reason)
- {
- RemovePlayerAttachedObject(playerid,1);
- RemovePlayerAttachedObject(playerid,2);
- RemovePlayerAttachedObject(playerid,3);
- return 1;
- }
- //==============================================================================
- CMD:equipamentos(playerid, params[])
- {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "{FFFFFF}Equipamentos", "{FFFFFF}Colete\n{FFFFFF}Capacete\n{FFFFFF}Escudo\n{FFFFFF}Armas", "Confirmar", "Cancelar");
- return 1;
- }
- CMD:creditos(playerid, params[])
- {
- SendClientMessage(playerid, 0xFF0000FF,"Criador: Matheus_Vieira");
- SendClientMessage(playerid, 0xFF0000FF,"Postador: Matheus_Vieira");
- return 1;
- }
- //==============================================================================
- public OnPlayerUpdate(playerid)
- {
- GetPlayerArmour(playerid,ap);
- if(ap < 1) return RemovePlayerAttachedObject(playerid,1);
- return 1;
- }
- //==============================================================================
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(response)
- {
- switch(dialogid)
- {
- case 1:
- {
- switch(listitem)
- {
- case 0:
- {
- SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.05,0.0,0.0,0.0,0.0);
- SetPlayerArmour(playerid,100.0);
- }
- case 1:
- {
- SetPlayerArmour(playerid,50.0);
- SetPlayerAttachedObject(playerid,2,19141,2,0.11,0.0,0.0,0.0,0.0,0.0);
- }
- case 2:
- {
- SetPlayerArmour(playerid, 100.0);
- SetPlayerAttachedObject(playerid,3,18637,13,0.35,0.0,0.0,0.0,0.0,180.0);
- }
- case 3:
- {
- GivePlayerWeapon(playerid,24,999);
- GivePlayerWeapon(playerid,25,999);
- GivePlayerWeapon(playerid,34,999);
- GivePlayerWeapon(playerid,41,999);
- GivePlayerWeapon(playerid,3,1);
- }
- }
- }
- }
- }
- return 1;
- }
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