Guest User

db cfg

a guest
Jun 26th, 2014
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 44.33 KB | None | 0 0
  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Shooter Game
  15. GameNameShort=EG
  16. DevEntryMap=ShooterEntry.umap
  17.  
  18. [Engine.ScriptPackages]
  19. EngineNativePackages=Core
  20. EngineNativePackages=Engine
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=GameFramework
  23. NetNativePackages=IpDrv
  24. EditorPackages=UnrealEd
  25. ScaleformEditorPackages=GFxUIEditor
  26. NativePackages=AkAudio
  27. NativePackages=SDEngine
  28. NativePackages=SDPCEngine
  29. NativePackages=ShooterGame
  30.  
  31. [Engine.Engine]
  32. AllowAMDEyefinity=False
  33. NetworkDevice=IpDrv.TcpNetDriver
  34. FallbackNetworkDevice=IpDrv.TcpNetDriver
  35. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  36. ConsoleClassName=ShooterGame.SGConsole
  37. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  38. LocalPlayerClassName=SDEngine.SDLocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=ShooterGame.SGEngine
  43. EditorEngine=ShooterEditor.SGEditorEngine
  44. UnrealEdEngine=ShooterEditor.SGEditorEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  59. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  60. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  61. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  62. TickMaterialName=EditorMaterials.Tick_Mat
  63. CrossMaterialName=EditorMaterials.Cross_Mat
  64. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  65. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  66. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  67. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. RandomAngleTextureName=EngineMaterials.RandomAngles
  70. RandomNormalTextureName=EngineMaterials.RandomNormal2
  71. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  72. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  73. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  74. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  75. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  76. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  77. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  78. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  79. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  80. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  81. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  82. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  83. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  84. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  85. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  86. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  87. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  88. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  89. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  99. MaxProcBuildingLODColorTextureSize=1024
  100. MaxProcBuildingLODLightingTextureSize=256
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=6.0
  105. ImageReflectionTextureSize=1024
  106. TerrainMaterialMaxTextureCount=16
  107. TerrainTessellationCheckCount=6
  108. TerrainTessellationCheckBorder=2.0
  109. TerrainTessellationCheckDistance=4096.0
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=True
  112. bDynamicDecalsEnabled=True
  113. bForceStaticTerrain=False
  114. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  115. LightComplexityColors=(R=0,G=0,B=0,A=1)
  116. LightComplexityColors=(R=0,G=255,B=0,A=1)
  117. LightComplexityColors=(R=63,G=191,B=0,A=1)
  118. LightComplexityColors=(R=127,G=127,B=0,A=1)
  119. LightComplexityColors=(R=191,G=63,B=0,A=1)
  120. LightComplexityColors=(R=255,G=0,B=0,A=1)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  122. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  130. MaxPixelShaderAdditiveComplexityCount=900
  131. TimeBetweenPurgingPendingKillObjects=60
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=True
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=ShooterGame.PVEScout
  137. DefaultPostProcessName=Post_Process.PPC_Default
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=FALSE
  144. bEnableKismetLogging=FALSE
  145. bAllowDebugViewmodesOnConsoles=FALSE
  146. CameraRotationThreshold=45.0
  147. CameraTranslationThreshold=10000
  148. PrimitiveProbablyVisibleTime=8.0
  149. PercentUnoccludedRequeries=0.125
  150. MaxOcclusionPixelsFraction=0.1
  151. MinTextureDensity=0.0
  152. IdealTextureDensity=13.0
  153. MaxTextureDensity=55.0
  154. MinLightMapDensity=0.0
  155. IdealLightMapDensity=0.05
  156. MaxLightMapDensity=0.2
  157. RenderLightMapDensityGrayscaleScale=1.0
  158. RenderLightMapDensityColorScale=1.0
  159. bRenderLightMapDensityGrayscale=false
  160. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  161. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  162. bDisablePhysXHardwareSupport=True
  163. DemoRecordingDevice=Engine.DemoRecDriver
  164. bPauseOnLossOfFocus=FALSE
  165. MaxFluidNumVerts=1048576
  166. FluidSimulationTimeLimit=30.0
  167. MaxParticleResize=0
  168. MaxParticleResizeWarn=0
  169. bCheckParticleRenderSize=True
  170. MaxParticleVertexMemory=131972
  171. NetClientTicksPerSecond=200
  172. MaxTrackedOcclusionIncrement=0.10
  173. TrackedOcclusionStepSize=0.10
  174. MipFadeInSpeed0=0.3
  175. MipFadeOutSpeed0=0.1
  176. MipFadeInSpeed1=2.0
  177. MipFadeOutSpeed1=1.0
  178. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  179. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  180. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  181. PhysXGpuHeapSize=32
  182. PhysXMeshCacheSize=8
  183. bShouldGenerateSimpleLightmaps=TRUE
  184. bUseNormalMapsForSimpleLightMaps=TRUE
  185. bSmoothFrameRate=FALSE
  186. MinSmoothedFrameRate=22
  187. MaxSmoothedFrameRate=62
  188. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  189. NumPawnsAllowedToBeSpawnedInAFrame=2
  190. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  191. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  192. bEnableOnScreenDebugMessages=true
  193. AllowScreenDoorFade=False
  194. AllowNvidiaStereo3d=True
  195. EnableMatineePostProcessMaterialParam=False
  196. IgnoreSimulatedFuncWarnings=Tick
  197. NearClipPlane=3.0
  198. bUseStreamingPause=false
  199. bKeepAllMaterialQualityLevelsLoaded=True
  200. bUseRecastNavMesh=TRUE
  201. bEnableColorClear=TRUE
  202. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  203. WorldInfoClassName=ShooterGame.SGWorldInfo
  204. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  205. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  206.  
  207. [Engine.SeqAct_Interp]
  208. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  209.  
  210. [Engine.StreamingMovies]
  211. RenderPriorityPS3=1001
  212. SuspendGameIO=True
  213.  
  214. [Engine.ISVHacks]
  215. bInitializeShadersOnDemand=False
  216. DisableATITextureFilterOptimizationChecks=True
  217. UseMinimalNVIDIADriverShaderOptimization=True
  218. PumpWindowMessagesWhenRenderThreadStalled=False
  219.  
  220. [Engine.GameEngine]
  221. MaxDeltaTime=0
  222.  
  223. [Engine.DemoRecDriver]
  224. AllowDownloads=True
  225. DemoSpectatorClass=ShooterGame.SGDemoController
  226. MaxClientRate=25000
  227. ConnectionTimeout=15.0
  228. InitialConnectTimeout=30.0
  229. AckTimeout=1.0
  230. KeepAliveTime=1.0
  231. SimLatency=0
  232. RelevantTimeout=5.0
  233. SpawnPrioritySeconds=1.0
  234. ServerTravelPause=4.0
  235. NetServerMaxTickRate=100
  236. LanServerMaxTickRate=100
  237. MaxRewindPoints=30
  238. RewindPointInterval=1.0
  239. NumRecentRewindPoints=7
  240.  
  241. [Engine.PackagesToAlwaysCook]
  242. Package=ShooterEntry
  243. Package=Loading
  244. Package=Frontend
  245.  
  246. [Engine.StartupPackages]
  247. bSerializeStartupPackagesFromMemory=TRUE
  248. bFullyCompressStartupPackages=FALSE
  249. Package=EngineMaterials
  250. Package=EngineDebugMaterials
  251. Package=EngineSounds
  252. Package=EngineFonts
  253. Package=SoundClassesAndModes
  254. Package=Soldier_01_Gameplay
  255. Package=Soldier_02_Gameplay
  256. Package=Soldier_03_Gameplay
  257. Package=Soldier_04_Gameplay
  258. Package=Medic_01_Gameplay
  259. Package=Medic_02_Gameplay
  260. Package=Medic_03_Gameplay
  261. Package=Medic_04_Gameplay
  262. Package=Engineer_01_Gameplay
  263. Package=Engineer_02_Gameplay
  264. Package=Engineer_03_Gameplay
  265. Package=Engineer_04_Gameplay
  266. Package=FieldOps_01_Gameplay
  267. Package=FieldOps_02_Gameplay
  268. Package=FieldOps_03_Gameplay
  269. Package=FieldOps_04_Gameplay
  270. Package=CovertOps_01_Gameplay
  271. Package=CovertOps_02_Gameplay
  272. Package=CovertOps_03_Gameplay
  273. Package=SharedCharacters_Gameplay
  274. Package=CharacterPreview_01_Gameplay
  275. Package=AssaultRifle_01_Gameplay
  276. Package=AssaultRifle_02_Gameplay
  277. Package=AssaultRifle_03_Gameplay
  278. Package=AssaultRifle_04_Gameplay
  279. Package=GrenadeLauncher_01_Gameplay
  280. Package=Grenade_01_Gameplay
  281. Package=Grenade_02_Gameplay
  282. Package=Grenade_03_Gameplay
  283. Package=Grenade_04_Gameplay
  284. Package=Grenade_05_Gameplay
  285. Package=HeavyMachineGun_01_Gameplay
  286. Package=Knife_01_Gameplay
  287. Package=Knife_02_Gameplay
  288. Package=MachineGun_01_Gameplay
  289. Package=MachineGun_02_Gameplay
  290. Package=MachinePistol_01_Gameplay
  291. Package=MachinePistol_02_Gameplay
  292. Package=MachinePistol_03_Gameplay
  293. Package=MachinePistol_04_Gameplay
  294. Package=MountedMG_01_Gameplay
  295. Package=MountedMG_02_Gameplay
  296. Package=Pistol_01_Gameplay
  297. Package=Pistol_02_Gameplay
  298. Package=Pistol_03_Gameplay
  299. Package=Pistol_04_Gameplay
  300. Package=Pistol_05_Gameplay
  301. Package=Pistol_06_Gameplay
  302. Package=RocketLauncher_01_Gameplay
  303. Package=Shotgun_01_Gameplay
  304. Package=Shotgun_02_Gameplay
  305. Package=Shotgun_03_Gameplay
  306. Package=SniperRifle_01_Gameplay
  307. Package=SniperRifle_02_Gameplay
  308. Package=SniperRifle_03_Gameplay
  309. Package=StickyMine_01_Gameplay
  310. Package=SubMachineGun_01_Gameplay
  311. Package=SubMachineGun_02_Gameplay
  312. Package=SubMachineGun_03_Gameplay
  313. Package=SubMachineGun_04_Gameplay
  314. Package=Shockgun_01_Gameplay
  315. Package=Ironsight_01_Gameplay
  316. Package=Ironsight_02_Gameplay
  317. Package=Ironsight_03_Gameplay
  318. Package=Ironsight_04_Gameplay
  319. Package=Ironsight_05_Gameplay
  320. Package=Ironsight_06_Gameplay
  321. Package=Ironsight_07_Gameplay
  322. Package=Ironsight_08_Gameplay
  323. Package=Magazine_01_Gameplay
  324. Package=Magazine_02_Gameplay
  325. Package=Magazine_03_Gameplay
  326. Package=Magazine_04_Gameplay
  327. Package=Magazine_05_Gameplay
  328. Package=Magazine_06_Gameplay
  329. Package=Magazine_07_Gameplay
  330. Package=Magazine_08_Gameplay
  331. Package=Magazine_09_Gameplay
  332. Package=RedDot_01_Gameplay
  333. Package=Scope_01_Gameplay
  334. Package=Scope_02_Gameplay
  335. Package=Silencer_01_Gameplay
  336. Package=Silencer_02_Gameplay
  337. Package=AirStrikeMarker_01_Gameplay
  338. Package=AmmoPack_01_Gameplay
  339. Package=AmmoStation_01_Gameplay
  340. Package=C4_01_Gameplay
  341. Package=DeployableCover_01_Gameplay
  342. Package=HealingStation_01_Gameplay
  343. Package=HealthPack_01_Gameplay
  344. Package=HealthPack_02_Gameplay
  345. Package=Mine_01_Gameplay
  346. Package=Molotov_01_Gameplay
  347. Package=ObjectiveCarryItem_01_Gameplay
  348. Package=PDA_01_Gameplay
  349. Package=SupplyCrate_01_Gameplay
  350. Package=ThirdEyeCam_01_Gameplay
  351. Package=Turret_01_Gameplay
  352. Package=EmpGrenade_01_Gameplay
  353. Package=SmokeGrenade_01_Gameplay
  354. Package=FragGrenade_01_Gameplay
  355. Package=ActiveCamo_01_Gameplay
  356. Package=ActiveHealingAura_01_Gameplay
  357. Package=Defibs_01_Gameplay
  358. Package=LaserPainter_01_Gameplay
  359. Package=Pliers_01_Gameplay
  360. Package=Pliers_02_Gameplay
  361. Package=Pliers_03_Gameplay
  362. Package=SelfRevive_01_Gameplay
  363. Package=GameAbilities
  364. Package=Perks
  365. NoncombinedPackage=SGVars
  366. Package=SGFonts
  367. Package=SGBitmapFonts
  368. Package=HudTextureRenderTargets
  369. Package=Post_Process
  370.  
  371. [Engine.PackagesToForceCookPerMap]
  372.  
  373. [Core.System]
  374. MaxObjectsNotConsideredByGC=33476
  375. SizeOfPermanentObjectPool=0
  376. StaleCacheDays=30
  377. MaxStaleCacheSize=10
  378. MaxOverallCacheSize=30
  379. PackageSizeSoftLimit=300
  380. AsyncIOBandwidthLimit=0
  381. CachePath=..\..\ShooterGame\Cache
  382. CacheExt=.uxx
  383. Paths=..\..\Engine\Content
  384. ScriptPaths=..\..\ShooterGame\Script
  385. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  386. CutdownPaths=..\..\ShooterGame\CutdownPackages
  387. CutdownPaths=..\..\ShooterGame\Script
  388. ScreenShotPath=..\..\ShooterGame\ScreenShots
  389. LocalizationPaths=..\..\Engine\Localization
  390. Extensions=upk
  391. Extensions=u
  392. Extensions=umap
  393. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  394. TextureFileCacheExtension=tfc
  395. bDisablePromptToRebuildScripts=FALSE
  396. Suppress=Dev
  397. Suppress=DevAbsorbFuncs
  398. Suppress=DevAnim
  399. Suppress=DevAssetDataBase
  400. Suppress=DevAudio
  401. Suppress=DevAudioVerbose
  402. Suppress=DevBind
  403. Suppress=DevBsp
  404. Suppress=DevCamera
  405. Suppress=DevCollision
  406. Suppress=DevCompile
  407. Suppress=DevComponents
  408. Suppress=DevConfig
  409. Suppress=DevCooking
  410. Suppress=DevCrossLevel
  411. Suppress=DevDataStore
  412. Suppress=DevDecals
  413. Suppress=DevFaceFX
  414. Suppress=DevGFxUI
  415. Suppress=DevGFxUIWarning
  416. Suppress=DevGarbage
  417. Suppress=DevKill
  418. Suppress=DevLevelTools
  419. Suppress=DevLightmassSolver
  420. Suppress=DevLoad
  421. Suppress=DevMovie
  422. Suppress=DevNavMesh
  423. Suppress=DevNavMeshWarning
  424. Suppress=DevNet
  425. Suppress=DevNetTraffic
  426. Suppress=DevOnline
  427. Suppress=DevPath
  428. Suppress=DevReplace
  429. Suppress=DevSHA
  430. Suppress=DevSave
  431. Suppress=DevSound
  432. Suppress=DevStats
  433. Suppress=DevStreaming
  434. Suppress=DevTick
  435. Suppress=DevUI
  436. Suppress=DevUIAnimation
  437. Suppress=DevUIFocus
  438. Suppress=DevUIStates
  439. Suppress=DevUIStyles
  440. Suppress=DevMCP
  441. Suppress=DevHTTP
  442. Suppress=DevBeacon
  443. Suppress=DevBeaconGame
  444. Suppress=DevOnlineGame
  445. Suppress=DevMatchmaking
  446. Suppress=DevPing
  447. Suppress=DevWebUI
  448. Suppress=GameStats
  449. Suppress=Init
  450. Suppress=Input
  451. Suppress=Inventory
  452. Suppress=Localization
  453. Suppress=LocalizationWarning
  454. Suppress=PlayerManagement
  455. Suppress=PlayerMove
  456. Paths=..\..\ShooterGame\Content
  457. Paths=..\..\ShooterGame\__Trashcan
  458. LocalizationPaths=..\..\ShooterGame\Localization
  459. SavePath=..\..\ShooterGame\Save
  460. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  461. SeekFreePCExtensions=xxx
  462.  
  463. [Engine.Client]
  464. DisplayGamma=2.2
  465. MinDesiredFrameRate=35.000000
  466. InitialButtonRepeatDelay=0.2
  467. ButtonRepeatDelay=0.1
  468.  
  469. [WinDrv.WindowsClient]
  470. AudioDeviceClass=XAudio2.XAudio2Device
  471. MinAllowableResolutionX=0
  472. MinAllowableResolutionY=0
  473. MaxAllowableResolutionX=0
  474. MaxAllowableResolutionY=0
  475. MinAllowableRefreshRate=0
  476. MaxAllowableRefreshRate=0
  477. ParanoidDeviceLostChecking=1
  478. AllowJoystickInput=1
  479. UseRawMouseInput=1
  480.  
  481. [XAudio2.XAudio2Device]
  482. MaxChannels=32
  483. CommonAudioPoolSize=0
  484. MinCompressedDurationGame=5
  485. MinCompressedDurationEditor=4
  486. LowPassFilterResonance=0.9
  487. WorkAroundXDKRegression=TRUE
  488.  
  489. [ALAudio.ALAudioDevice]
  490. MaxChannels=32
  491. CommonAudioPoolSize=0
  492. MinCompressedDurationGame=5
  493. MinCompressedDurationEditor=4
  494. LowPassFilterResonance=0.9
  495. //DeviceName=Generic Software
  496.  
  497. [Engine.Player]
  498. ConfiguredInternetSpeed=15000
  499. ConfiguredLanSpeed=20000
  500. PP_DesaturationMultiplier=1.0
  501. PP_HighlightsMultiplier=1.0
  502. PP_MidTonesMultiplier=1.0
  503. PP_ShadowsMultiplier=1.0
  504.  
  505. [IpDrv.TcpNetDriver]
  506. AllowDownloads=True
  507. AllowPeerConnections=True
  508. AllowPeerVoice=False
  509. ConnectionTimeout=30.0
  510. InitialConnectTimeout=90.0
  511. AckTimeout=1.0
  512. KeepAliveTime=0.2
  513. MaxClientRate=15000
  514. MaxInternetClientRate=15000
  515. RelevantTimeout=5.0
  516. SpawnPrioritySeconds=1.0
  517. ServerTravelPause=4.0
  518. NetServerMaxTickRate=60.0
  519. LanServerMaxTickRate=35
  520. DownloadManagers=IpDrv.HTTPDownload
  521. DownloadManagers=Engine.ChannelDownload
  522. NetConnectionClassName=IpDrv.TcpipConnection
  523.  
  524. [IpDrv.ServerQueryDrvUDP]
  525. ServerQueryPort=7877
  526. MaxQueriesPerSecond=10
  527. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  528.  
  529. [IpServer.UdpServerQuery]
  530. GameName=ut
  531.  
  532. [IpDrv.UdpBeacon]
  533. DoBeacon=True
  534. BeaconTime=0.50
  535. BeaconTimeout=5.0
  536. BeaconProduct=ut
  537. ServerBeaconPort=8777
  538. BeaconPort=9777
  539.  
  540. [TextureStreaming]
  541. MinTextureResidentMipCount=7
  542. PoolSize=160
  543. MemoryMargin=20
  544. MemoryLoss=0
  545. HysteresisLimit=20
  546. DropMipLevelsLimit=16
  547. StopIncreasingLimit=12
  548. StopStreamingLimit=8
  549. MinEvictSize=10
  550. MinFudgeFactor=1
  551. FudgeFactorIncreaseRateOfChange=0.5
  552. FudgeFactorDecreaseRateOfChange=-0.4
  553. MinRequestedMipsToConsider=11
  554. MinTimeToGuaranteeMinMipCount=2
  555. MaxTimeToGuaranteeMinMipCount=12
  556. UseTextureFileCache=TRUE
  557. LoadMapTimeLimit=20.0
  558. LightmapStreamingFactor=0.04
  559. ShadowmapStreamingFactor=0.04
  560. MaxLightmapRadius=2000.0
  561. AllowStreamingLightmaps=True
  562. TextureFileCacheBulkDataAlignment=1
  563. UsePriorityStreaming=True
  564. bAllowSwitchingStreamingSystem=False
  565. UseDynamicStreaming=True
  566. bEnableAsyncDefrag=False
  567. bEnableAsyncReallocation=False
  568. MaxDefragRelocations=256
  569. MaxDefragDownShift=128
  570. BoostPlayerTextures=3.0
  571. TemporalAAMemoryReserve=4.0
  572.  
  573. [StreamByURL]
  574. PostLoadPause=6.0
  575.  
  576. [UnrealEd.EditorEngine]
  577. LocalPlayerClassName=SDEngine.SDLocalPlayer
  578. bSubtitlesEnabled=True
  579. GridEnabled=True
  580. SnapScaleEnabled=True
  581. ScaleGridSize=5
  582. SnapVertices=False
  583. SnapDistance=10.000000
  584. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  585. RotGridEnabled=True
  586. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  587. GameCommandLine=-log
  588. FOVAngle=90.000000
  589. GodMode=True
  590. AutoSaveDir=..\..\ShooterGame\Autosaves
  591. InvertwidgetZAxis=True
  592. UseAxisIndicator=True
  593. MatineeCurveDetail=0.1
  594. Client=WinDrv.WindowsClient
  595. CurrentGridSz=4
  596. bUseMayaCameraControls=True
  597. bPrefabsLocked=True
  598. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  599. EditorOnlyContentPackages=EditorMeshes
  600. EditorOnlyContentPackages=EditorMaterials
  601. EditorOnlyContentPackages=EditorResources
  602. EditPackagesInPath=..\..\Development\Src
  603. EditPackages=Core
  604. EditPackages=Engine
  605. EditPackages=GFxUI
  606. EditPackages=AkAudio
  607. EditPackages=GameFramework
  608. EditPackages=UnrealEd
  609. EditPackages=GFxUIEditor
  610. EditPackages=IpDrv
  611. EditPackages=OnlineSubsystemPC
  612. EditPackages=OnlineSubsystemGameSpy
  613. EditPackages=OnlineSubsystemLive
  614. EditPackages=OnlineSubsystemSteamworks
  615. bBuildReachSpecs=FALSE
  616. bGroupingActive=TRUE
  617. bCustomCameraAlignEmitter=TRUE
  618. CustomCameraAlignEmitterDistance=100.0
  619. bDrawSocketsInGMode=FALSE
  620. bSmoothFrameRate=FALSE
  621. MinSmoothedFrameRate=5
  622. MaxSmoothedFrameRate=120
  623. FarClippingPlane=0
  624. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  625. EditPackagesOutPath=..\..\ShooterGame\Script
  626. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  627. EditPackages=SDEngine
  628. EditPackages=SDPCEngine
  629. EditPackages=SDPS3Engine
  630. EditPackages=SDEditor
  631. EditPackages=ShooterGame
  632. EditPackages=ShooterEditor
  633. EditPackages=ShooterGameContent
  634. InEditorGameURLOptions=
  635.  
  636. [UnrealEd.UnrealEdEngine]
  637. AutoSaveIndex=0
  638. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  639. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  640. PackagesToBeFullyLoadedAtStartup=EditorResources
  641. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  642. PackagesToBeFullyLoadedAtStartup=EngineFonts
  643. PackagesToBeFullyLoadedAtStartup=EngineResources
  644. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  645. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  646.  
  647. [Engine.DataStoreClient]
  648. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  649. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  650. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  651. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  652. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  653. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  654. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  655.  
  656. [DevOptions.Shaders]
  657. AutoReloadChangedShaders=True
  658. bAllowMultiThreadedShaderCompile=True
  659. bAllowDistributedShaderCompile=False
  660. bAllowDistributedShaderCompileForBuildPCS=True
  661. NumUnusedShaderCompilingThreads=1
  662. ThreadedShaderCompileThreshold=1
  663. MaxShaderJobBatchSize=30
  664. PrecompileShadersJobThreshold=40000
  665. bDumpShaderPDBs=True
  666. bPromptToRetryFailedShaderCompiles=True
  667.  
  668. [DevOptions.Debug]
  669. ShowSelectedLightmap=False
  670.  
  671. [StatNotifyProviders]
  672. BinaryFileStatNotifyProvider=true
  673. XmlStatNotifyProvider=false
  674. CsvStatNotifyProvider=false
  675. StatsNotifyProvider_UDP=true
  676. PIXNamedCounterProvider=false
  677.  
  678. [StatNotifyProviders.StatNotifyProvider_UDP]
  679. ListenPort=13000
  680.  
  681. [RemoteControl]
  682. SuppressRemoteControlAtStartup=False
  683.  
  684. [LogFiles]
  685. PurgeLogsDays=3
  686. LogTimes=True
  687.  
  688. [AnimationCompression]
  689. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  690. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  691. TranslationCompressionFormat=0
  692. RotationCompressionFormat=1
  693. AlternativeCompressionThreshold=1.f
  694. ForceRecompression=False
  695. bOnlyCheckForMissingSkeletalMeshes=False
  696. KeyEndEffectorsMatchName=IK
  697. KeyEndEffectorsMatchName=eye
  698. KeyEndEffectorsMatchName=weapon
  699. KeyEndEffectorsMatchName=hand
  700. KeyEndEffectorsMatchName=attach
  701. KeyEndEffectorsMatchName=camera
  702.  
  703. [IpDrv.OnlineSubsystemCommonImpl]
  704. MaxLocalTalkers=1
  705. MaxRemoteTalkers=16
  706. bIsUsingSpeechRecognition=false
  707.  
  708. [IpDrv.OnlineGameInterfaceImpl]
  709. LanAnnouncePort=14001
  710. LanQueryTimeout=5.0
  711. LanPacketPlatformMask=1
  712.  
  713. [OnlineSubsystemLive.OnlineSubsystemLive]
  714. LanAnnouncePort=14001
  715. VoiceNotificationDelta=0.2
  716.  
  717. [Engine.StaticMeshCollectionActor]
  718. bCookOutStaticMeshActors=TRUE
  719. MaxStaticMeshComponents=100
  720.  
  721. [Engine.StaticLightCollectionActor]
  722. bCookOutStaticLightActors=TRUE
  723. MaxLightComponents=100
  724.  
  725. [LiveSock]
  726. bUseVDP=True
  727. bUseSecureConnections=true
  728. MaxDgramSockets=64
  729. MaxStreamSockets=16
  730. DefaultRecvBufsizeInK=256
  731. DefaultSendBufsizeInK=256
  732. SystemLinkPort=14000
  733.  
  734. [CustomStats]
  735. LD=Streaming fudge factor
  736. LD=FrameTime
  737. LD=Terrain Smooth Time
  738. LD=Terrain Render Time
  739. LD=Decal Render Time
  740. LD=Terrain Triangles
  741. LD=Decal Triangles
  742. LD=Decal Draw Calls
  743. LD=Static Mesh Tris
  744. LD=Skel Mesh Tris
  745. LD=Skel Verts CPU Skin
  746. LD=Skel Verts GPU Skin
  747. LD=30+ FPS
  748. LD=Total CPU rendering time
  749. LD=Total GPU rendering time
  750. LD=Occluded primitives
  751. LD=Projected shadows
  752. LD=Visible static mesh elements
  753. LD=Visible dynamic primitives
  754. LD=Texture Pool Size
  755. LD=Physical Memory Used
  756. LD=Virtual Memory Used
  757. LD=Audio Memory Used
  758. LD=Texture Memory Used
  759. LD=360 Texture Memory Used
  760. LD=Animation Memory
  761. LD=Vertex Lighting Memory
  762. LD=StaticMesh Vertex Memory
  763. LD=StaticMesh Index Memory
  764. LD=SkeletalMesh Vertex Memory
  765. LD=SkeletalMesh Index Memory
  766. LD=Decal Vertex Memory
  767. LD=Decal Index Memory
  768. LD=Decal Interaction Memory
  769. MEMLEAN=Virtual Memory Used
  770. MEMLEAN=Audio Memory Used
  771. MEMLEAN=Animation Memory
  772. MEMLEAN=FaceFX Cur Mem
  773. MEMLEAN=Vertex Lighting Memory
  774. MEMLEAN=StaticMesh Vertex Memory
  775. MEMLEAN=StaticMesh Index Memory
  776. MEMLEAN=SkeletalMesh Vertex Memory
  777. MEMLEAN=SkeletalMesh Index Memory
  778. MEMLEAN=Decal Vertex Memory
  779. MEMLEAN=Decal Index Memory
  780. MEMLEAN=Decal Interaction Memory
  781. MEMLEAN=VertexShader Memory
  782. MEMLEAN=PixelShader Memory
  783. GameThread=Async Loading Time
  784. GameThread=Audio Update Time
  785. GameThread=FrameTime
  786. GameThread=HUD Time
  787. GameThread=Input Time
  788. GameThread=Kismet Time
  789. GameThread=Move Actor Time
  790. GameThread=RHI Game Tick
  791. GameThread=RedrawViewports
  792. GameThread=Script time
  793. GameThread=Tick Time
  794. GameThread=Update Components Time
  795. GameThread=World Tick Time
  796. GameThread=Async Work Wait
  797. GameThread=PerFrameCapture
  798. GameThread=DynamicLightEnvComp Tick
  799. Mobile=ES2 Draw Calls
  800. Mobile=ES2 Draw Calls (UP)
  801. Mobile=ES2 Triangles Drawn
  802. Mobile=ES2 Triangles Drawn (UP)
  803. Mobile=ES2 Program Count
  804. Mobile=ES2 Program Count (PP)
  805. Mobile=ES2 Program Changes
  806. Mobile=ES2 Uniform Updates (Bytes)
  807. Mobile=ES2 Base Texture Binds
  808. Mobile=ES2 Detail Texture Binds
  809. Mobile=ES2 Lightmap Texture Binds
  810. Mobile=ES2 Environment Texture Binds
  811. Mobile=ES2 Bump Offset Texture Binds
  812. Mobile=Frustum Culled primitives
  813. Mobile=Statically occluded primitives
  814. SplitScreen=Processed primitives
  815. SplitScreen=Mesh draw calls
  816. SplitScreen=Mesh Particles
  817. SplitScreen=Particle Draw Calls
  818.  
  819. [MemorySplitClassesToTrack]
  820. Class=AnimSequence
  821. Class=AudioComponent
  822. Class=AudioDevice
  823. Class=BrushComponent
  824. Class=CylinderComponent
  825. Class=DecalComponent
  826. Class=DecalManager
  827. Class=DecalMaterial
  828. Class=Font
  829. Class=Level
  830. Class=Material
  831. Class=MaterialInstanceConstant
  832. Class=MaterialInstanceTimeVarying
  833. Class=Model
  834. Class=ModelComponent
  835. Class=MorphTarget
  836. Class=NavigationMeshBase
  837. Class=ParticleModule
  838. Class=ParticleSystemComponent
  839. Class=PathNode
  840. Class=ProcBuilding_SimpleLODActor
  841. Class=RB_BodyInstance
  842. Class=RB_BodySetup
  843. Class=ReachSpec
  844. Class=Sequence
  845. Class=SkeletalMesh
  846. Class=SkeletalMeshComponent
  847. Class=SoundCue
  848. Class=SoundNode
  849. Class=SoundNodeWave
  850. Class=StaticMesh
  851. Class=StaticMeshActor
  852. Class=StaticMeshCollectionActor
  853. Class=StaticMeshComponent
  854. Class=Terrain
  855. Class=TerrainComponent
  856. Class=Texture2D
  857. Class=UIRoot
  858.  
  859. [MemLeakCheckExtraExecsToRun]
  860. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  861. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  862. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  863. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  864. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  865. Cmd=lightenv list volumes
  866. Cmd=lightenv list transition
  867. Cmd=ListThreads
  868.  
  869. [ConfigCoalesceFilter]
  870. FilterOut=ShooterEngine.ini
  871. FilterOut=ShooterEditor.ini
  872. FilterOut=ShooterInput.ini
  873. FilterOut=ShooterLightmass.ini
  874. FilterOut=ShooterGame.ini
  875. FilterOut=ShooterGameDedicatedServer.ini
  876. FilterOut=ShooterUI.ini
  877. FilterOut=ShooterCompat.ini
  878. FilterOut=ShooterEngineG4WLive.ini
  879. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  880. FilterOut=ShooterEngineNoLive.ini
  881. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  882. FilterOut=ShooterEditorKeyBindings.ini
  883. FilterOut=ShooterEditorUserSettings.ini
  884. FilterOut=ShooterEngineGameSpy.ini
  885. FilterOut=ShooterEngineSteamworks.ini
  886. FilterOut=Descriptions.int
  887. FilterOut=Editor.int
  888. FilterOut=EditorTips.int
  889. FilterOut=UnrealEd.int
  890. FilterOut=WinDrv.int
  891. FilterOut=XWindow.int
  892. FilterOut=GfxUIEditor.int
  893. FilterOut=Properties.int
  894.  
  895. [TaskPerfTracking]
  896. bUseTaskPerfTracking=FALSE
  897. RemoteConnectionIP=10.1.20.20
  898. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  899. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  900.  
  901. [TaskPerfMemDatabase]
  902. bUseTaskPerfMemDatabase=TRUE
  903. RemoteConnectionIP=192.168.0.39
  904. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  905. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  906.  
  907. [MemoryPools]
  908. FLightPrimitiveInteractionInitialBlockSize=512
  909. FModShadowPrimitiveInteractionInitialBlockSize=512
  910.  
  911. [SystemSettings]
  912. bFirstRun=False
  913. bUseMaxQualityMode=False
  914. StaticDecals=False
  915. DynamicDecals=False
  916. UnbatchedDecals=False
  917. DecalCullDistanceScale=1.000000
  918. DynamicLights=False
  919. DynamicShadows=False
  920. LightEnvironmentShadows=False
  921. CompositeDynamicLights=False
  922. SHSecondaryLighting=False
  923. DirectionalLightmaps=False
  924. MotionBlur=False
  925. MotionBlurPause=False
  926. MotionBlurSkinning=0
  927. DepthOfField=False
  928. AmbientOcclusion=False
  929. Bloom=False
  930. bAllowLightShafts=False
  931. bUseARGB8=False
  932. Distortion=false
  933. FilteredDistortion=False
  934. DropParticleDistortion=False
  935. bAllowDownsampledTranslucency=False
  936. SpeedTreeLeaves=False
  937. SpeedTreeFronds=False
  938. OnlyStreamInTextures=False
  939. LensFlares=False
  940. FogVolumes=False
  941. FloatingPointRenderTargets=True
  942. OneFrameThreadLag=False
  943. UseVsync=False
  944. UpscaleScreenPercentage=True
  945. Fullscreen=True
  946. AllowD3D11=False
  947. AllowOpenGL=False
  948. AllowRadialBlur=True
  949. AllowSubsurfaceScattering=False
  950. AllowImageReflections=True
  951. AllowImageReflectionShadowing=True
  952. bAllowSeparateTranslucency=True
  953. bAllowPostprocessMLAA=False
  954. bAllowHighQualityMaterials=False
  955. bAllowWeatherEffect=True
  956. SkeletalMeshLODBias=-2
  957. ParticleLODBias=-1
  958. DetailMode=0
  959. MaxDrawDistanceScale=1.000000
  960. ShadowFilterQualityBias=0
  961. MaxAnisotropy=8
  962. MaxMultiSamples=1
  963. bAllowD3D9MSAA=False
  964. bAllowTemporalAA=False
  965. TemporalAA_MinDepth=500.000000
  966. TemporalAA_StartDepthVelocityScale=100.000000
  967. MinShadowResolution=64
  968. MinPreShadowResolution=8
  969. MaxShadowResolution=1120
  970. MaxWholeSceneDominantShadowResolution=1344
  971. ShadowFadeResolution=128
  972. PreShadowFadeResolution=16
  973. ShadowFadeExponent=0.250000
  974. ResX=1920
  975. ResY=1080
  976. ScreenPercentage=100.000000
  977. SceneCaptureStreamingMultiplier=1.000000
  978. ShadowTexelsPerPixel=0
  979. PreShadowResolutionFactor=0.500000
  980. bEnableVSMShadows=False
  981. bEnableBranchingPCFShadows=False
  982. bAllowHardwareShadowFiltering=False
  983. TessellationFactorMultiplier=1.000000
  984. bEnableForegroundShadowsOnWorld=False
  985. bEnableForegroundSelfShadowing=False
  986. bAllowWholeSceneDominantShadows=False
  987. bUseConservativeShadowBounds=False
  988. ShadowFilterRadius=2.000000
  989. ShadowDepthBias=0.012000
  990. PerObjectShadowTransition=60.000000
  991. CSMSplitPenumbraScale=0.500000
  992. CSMSplitSoftTransitionDistanceScale=4.000000
  993. CSMSplitDepthBiasScale=0.500000
  994. CSMMinimumFOV=40.000000
  995. CSMFOVRoundFactor=4.000000
  996. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  997. UnbuiltNumWholeSceneDynamicShadowCascades=3
  998. WholeSceneShadowUnbuiltInteractionThreshold=50
  999. bAllowFracturedDamage=True
  1000. NumFracturedPartsScale=1.000000
  1001. FractureDirectSpawnChanceScale=1.000000
  1002. FractureRadialSpawnChanceScale=1.000000
  1003. FractureCullDistanceScale=1.000000
  1004. bForceCPUAccessToGPUSkinVerts=false
  1005. bDisableSkeletalInstanceWeights=false
  1006. HighPrecisionGBuffers=False
  1007. MobileFeatureLevel=0
  1008. MobileFog=True
  1009. MobileSpecular=True
  1010. MobileBumpOffset=True
  1011. MobileNormalMapping=True
  1012. MobileEnvMapping=True
  1013. MobileRimLighting=True
  1014. MobileColorBlending=True
  1015. MobileVertexMovement=True
  1016. MobileLODBias=-0.5
  1017. MobileBoneCount=75
  1018. MobileBoneWeightCount=2
  1019. MobileUsePreprocessedShaders=True
  1020. MobileFlashRedForUncachedShaders=False
  1021. MobileWarmUpPreprocessedShaders=True
  1022. MobileCachePreprocessedShaders=False
  1023. MobileProfilePreprocessedShaders=False
  1024. MobileUseCPreprocessorOnShaders=True
  1025. MobileLoadCPreprocessedShaders=True
  1026. MobileSharePixelShaders=True
  1027. MobileShareVertexShaders=True
  1028. MobileShareShaderPrograms=True
  1029. MobileEnableMSAA=False
  1030. MobileContentScaleFactor=1.0
  1031. MobileVertexScratchBufferSize=150
  1032. MobileIndexScratchBufferSize=10
  1033. ApexLODResourceBudget=1000000020040877300000.000000
  1034. ApexDestructionMaxChunkIslandCount=2147483647
  1035. ApexDestructionMaxChunkSeparationLOD=1.000000
  1036. bEnableParallelAPEXClothingFetch=False
  1037. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1038. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1039. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1040. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1041. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1042. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1043. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1044. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1045. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1046. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1047. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1048. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1049. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1050. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1051. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1052. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=64,LODBias=100,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1053. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1054. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1055. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1056. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1057. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1058. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1059. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1060. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1061. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1062. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1063. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1064. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1065.  
  1066. [SystemSettingsEditor]
  1067. ResX=1280
  1068. ResY=720
  1069.  
  1070. [SystemSettingsSplitScreen2]
  1071. bAllowWholeSceneDominantShadows=False
  1072. bAllowLightShafts=False
  1073. DetailMode=1
  1074.  
  1075. [SystemSettingsMobile]
  1076. BasedOn=SystemSettings
  1077. Fullscreen=True
  1078. DirectionalLightmaps=False
  1079. DynamicLights=False
  1080. SHSecondaryLighting=False
  1081. StaticDecals=True
  1082. DynamicDecals=False
  1083. UnbatchedDecals=False
  1084. MotionBlur=FALSE
  1085. MotionBlurPause=FALSE
  1086. DepthOfField=FALSE
  1087. AmbientOcclusion=FALSE
  1088. Bloom=FALSE
  1089. Distortion=FALSE
  1090. FilteredDistortion=FALSE
  1091. DropParticleDistortion=TRUE
  1092. FloatingPointRenderTargets=FALSE
  1093. MaxAnisotropy=2
  1094. bAllowLightShafts=FALSE
  1095. DynamicShadows=False
  1096.  
  1097. [SystemSettingsMobileTextureBias]
  1098. BasedOn=SystemSettingsMobile
  1099. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1100. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1101. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1102. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1103. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1104. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1105. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1106. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1107. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1108. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1109. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1110. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1111. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1112. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1113. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1114. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1115. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1116. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1117. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1118. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1119. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1120. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1121. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1122. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1123. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1124.  
  1125. [SystemSettingsIPhone3GS]
  1126. BasedOn=SystemSettingsMobileTextureBias
  1127. MobileEnableMSAA=True
  1128.  
  1129. [SystemSettingsIPhone4]
  1130. BasedOn=SystemSettingsMobile
  1131. MobileContentScaleFactor=2.0
  1132.  
  1133. [SystemSettingsIPodTouch4]
  1134. BasedOn=SystemSettingsMobileTextureBias
  1135. MobileContentScaleFactor=2.0
  1136.  
  1137. [SystemSettingsIPad]
  1138. BasedOn=SystemSettingsMobileTextureBias
  1139. MobileFeatureLevel=1
  1140. MobileFog=False
  1141. MobileSpecular=False
  1142. MobileBumpOffset=False
  1143. MobileNormalMapping=False
  1144. MobileEnvMapping=False
  1145. MobileRimLighting=False
  1146. MobileContentScaleFactor=0.9375
  1147.  
  1148. [SystemSettingsIPad2]
  1149. BasedOn=SystemSettingsMobile
  1150. MobileEnableMSAA=True
  1151.  
  1152. [SystemSettingsAndroid]
  1153. BasedOn=SystemSettingsMobileTextureBias
  1154.  
  1155. [Engine.PhysicsLODVerticalEmitter]
  1156. ParticlePercentage=100
  1157.  
  1158. [Engine.OnlineSubsystem]
  1159. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1160. AsyncMinCompletionTime=0.0
  1161.  
  1162. [Engine.OnlineRecentPlayersList]
  1163. MaxRecentPlayers=100
  1164. MaxRecentParties=5
  1165.  
  1166. [VoIP]
  1167. VolumeThreshold=0.1
  1168. bHasVoiceEnabled=true
  1169.  
  1170. [FullScreenMovie]
  1171. bForceNoMovies=FALSE
  1172. LoadMapMovies=LM_Gamescom
  1173. LoadMapMovies=LM_LondonBridge
  1174. LoadMapMovies=LM_Victoria
  1175. LoadMapMovies=LM_WhiteChapel
  1176. LoadMapMovies=LM_Camden
  1177. LoadMapMovies=LM_CanaryWharf
  1178. LoadMapMovie_Obj_LondonBridge=LM_LondonBridge
  1179. LoadMapMovie_Obj_Victoria=LM_Victoria
  1180. LoadMapMovie_obj_Whitechapel=LM_WhiteChapel
  1181. LoadMapMovie_obj_Camden=LM_Camden
  1182. LoadMapMovie_obj_CanaryWharf=LM_CanaryWharf
  1183. bShouldStopMovieAtEndOfLoadMap=TRUE
  1184.  
  1185. [IPDrv.WebConnection]
  1186. MaxValueLength=512
  1187. MaxLineLength=4096
  1188.  
  1189. [IPDrv.WebServer]
  1190. ApplicationPaths[0]=/ServerAdmin
  1191. ApplicationPaths[1]=/images
  1192. ListenPort=80
  1193. MaxConnections=18
  1194. ExpirationSeconds=86400
  1195. bEnabled=false
  1196.  
  1197. [IPDrv.WebResponse]
  1198. IncludePath=/Web
  1199. CharSet=iso-8859-1
  1200.  
  1201. [TextureTracking]
  1202. #TextureName=T_GD_Traffic_Crosswalk_01
  1203.  
  1204. [AnimNotify]
  1205. Trail_MaxSampleRate=200.0
  1206.  
  1207. [Engine.UIDataStore_OnlinePlayerData]
  1208. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1209. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1210. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1211. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1212. StorageProviderClassName=SDEngine.SDStorageProvider
  1213. ProfileDataExtension=.ue3profile
  1214.  
  1215. [Engine.LocalPlayer]
  1216. EyefinityFOVThreshold=140.0
  1217. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1218.  
  1219. [MobileSupport]
  1220. bShouldCachePVRTCTextures=False
  1221. bShouldFlattenMaterials=False
  1222. FlattenedTextureResolutionBias=0
  1223. UDKRemotePort=41765
  1224. UDKRemotePortPIE=41766
  1225.  
  1226. [Engine.GameViewportClient]
  1227. bDebugNoGFxUI=FALSE
  1228. bUseHardwareCursorWhenWindowed=TRUE
  1229.  
  1230. [ContentComparisonReferenceTypes]
  1231. +Class=AnimSet
  1232. +Class=SkeletalMesh
  1233. +Class=SoundCue
  1234. +Class=StaticMesh
  1235. +Class=ParticleSystem
  1236. +Class=Texture2D
  1237.  
  1238. [Configuration]
  1239.  
  1240. [SDEngine.SDEngineExtensions]
  1241. HttpClassName=ShooterGame.SGHttp
  1242. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1243.  
  1244. [OnlineSubsystemPC.OnlineSubsystemPC]
  1245. ProfileDataDirectory=.\Shooter\SaveData
  1246. ProfileDataExtension=.ue3profile
  1247.  
  1248. [SDEngine.SDProfile]
  1249. bDisableOfflineSaves=false
  1250. bDisableOnlineSaves=false
  1251. bUseMostRecentSave=false
  1252.  
  1253. [SDEngine.SDOnlineSubsystem]
  1254. ProfileDataDirectory=.\Shooter\SaveData
  1255. ProfileDataExtension=.ue3profile
  1256.  
  1257. [SDPCEngine.SDOnlineSubsystemFireteam]
  1258. ProfileDataDirectory=.\Shooter\SaveData
  1259. ProfileDataExtension=.ue3profile
  1260.  
  1261. [SDEngine.SDPresencemanager]
  1262. HeartbeatFrequency=20.0
  1263. PresenceServerInitialTimeout=30.0
  1264. PresenceServerTimeout=45.0
  1265. ConnectionRetryFrequency=60.0
  1266. RequestTimeout=20.0
  1267. InstanceFileName=ServerInstance.json
  1268. SSLContext=3
  1269. SSLPort=443
  1270. UnsecuredPort=80
  1271. SSLCACertificate=
  1272. SSLClientCertificate=
  1273. SSLClientPrivateKey=
  1274.  
  1275. [SDEngine.SDVisibilityManager]
  1276. TargetUpdatesPerTick=5
  1277.  
  1278. [SDPCEngine.SDOnlinePlayerInterfaceFireteam]
  1279. FireteamPlayersObjectsManagerClassName=SDPCEngine.SDFireteamPlayersObjectsManager
  1280.  
  1281. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1282. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1283.  
  1284. [Windows.StandardUser]
  1285. MyDocumentsSubDirName=UnrealEngine3
  1286.  
  1287. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1288. bHasGameSpyAccount=true
  1289. EncryptedProductKey=NotForShip
  1290. ProfileDataDirectory=../ShooterGame/SaveData
  1291. ProfileDataExtension=.ue3profile
  1292. ProductID=11097
  1293. NamespaceID=40
  1294. PartnerID=33
  1295. GameID=1727
  1296. StatsVersion=7
  1297. NickStatsKeyId=1
  1298. PlaceStatsKeyId=2
  1299. LocationUrlsForInvites=shooterpc
  1300. LocationUrl=shooterpc
  1301. bShouldUseMcp=true
  1302.  
  1303. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1304. bUseVAC=true
  1305. GameDir=unrealtest
  1306. GameVersion=1.0.0.0
  1307. Region=255
  1308. CurrentNotificationPosition=8
  1309. ResetStats=0
  1310.  
  1311. [SDEngine.SDGameStatsManager]
  1312. GAME_STATS_VERSION=19
  1313.  
  1314. [GameplayStats.JSON]
  1315. Enabled=false
  1316.  
  1317. [GameplayStats.Fireteam]
  1318. Enabled=false
  1319. PlaytestOnly=true
  1320. BaseUrl=https://multiverse/shooter
  1321.  
  1322. [GameplayStats.Echo]
  1323. Enabled=true
  1324. PlaytestOnly=true
  1325. Frequency=5.0
  1326. ContentEncoding=zlib
  1327. MonitorUpload=true
  1328. MonitorUploadFrequency=10.0
  1329.  
  1330. [GameplayStats.Unreal]
  1331. Enabled=true
  1332. Frequency=0.25
  1333.  
  1334. [PacketSimulationSettings]
  1335. PktLoss=0
  1336. PktLag=0
  1337. PktLagVariance=0
  1338.  
  1339. [SDSoundSystem]
  1340. uIOMemorySize=4096
  1341. fTargetAutoStmBufferLength=380
  1342. fMaxCacheRatio=2.0
  1343. uDefaultPoolSize=4096
  1344. uLEngineDefaultPoolSize=16384
  1345. uCommandQueueSize=128
  1346. HDREnable=1
  1347. HDREnableBoost=0
  1348. HDRSettingIndex=1
  1349. HDRMaxSize0=35
  1350. HDRMinSize0=26
  1351. HDRReleaseRate0=20
  1352. HDRMaxSize1=56
  1353. HDRMinSize1=35
  1354. HDRReleaseRate1=20
  1355. HDRMaxSize2=68
  1356. HDRMinSize2=45
  1357. HDRReleaseRate2=20
  1358. MuteOnLostFocus=0
  1359. OcclusionMinValue=0.15
  1360. OcclusionMaxValue=0.35
  1361. OcclusionMinDistance=156
  1362. OcclusionMaxDistance=1072
  1363.  
  1364. [SDTestServer]
  1365. Dedicated=true
  1366. Listen=false
  1367.  
  1368. [IniVersion]
  1369. 0=1376001835.000000
  1370. 1=1376002035.000000
  1371.  
  1372. [AppCompat]
  1373. MeasuredCPUScore=216.753403
  1374. CompatLevelComposite=4
  1375. CompatLevelCPU=5
  1376. CompatLevelGPU=4
Advertisement
Add Comment
Please, Sign In to add comment