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- \\Chance Sabo
- \\C-Block
- package fallout2character;
- public class Fallout2character {
- private int strength;
- private int perception;
- private int endurance;
- private int charisma;
- private int intelligence;
- private int agility;
- private int luck;
- private int critical;
- private int armorClass;
- private int sequence;
- private int carryWeight;
- private int partyLimit;
- public void Character(int characterStrength , int characterPerception , int characterEndurance ,int characterCharisma , int characterIntelligence , int characterAgility , int characterLuck){
- strength = characterStrength;
- perception = characterPerception;
- endurance = characterEndurance;
- charisma = characterCharisma;
- intelligence = characterIntelligence;
- agility = characterAgility;
- luck = characterLuck;
- }
- public int getCriticalChance(){
- critical = luck;
- return critical;
- }
- public int getArmorClass(){
- armorClass = agility;
- return armorClass;
- }
- public int getSequence(){
- sequence = perception * 2;
- return sequence;
- }
- public int getCarryWeight(){
- carryWeight = 25 +(strength * 25);
- return carryWeight;
- }
- public int getPartyLimit(){
- partyLimit = charisma / 2;
- return partyLimit;
- }
- public int getStrength(){
- return strength;
- }
- public int getPerception(){
- return perception;
- }
- public int getEndurance(){
- return endurance;
- }
- public int getCharisma(){
- return charisma;
- }
- public int getIntelligence(){
- return intelligence;
- }
- public int getAgility(){
- return agility;
- }
- public int getLuck(){
- return luck;
- }
- public void raiseStrength(int amount){
- strength = strength + amount;
- }
- public void raisePerception(int amount){
- perception = perception + amount;
- }
- public void raiseEndurance(int amount){
- endurance = endurance + amount;
- }
- public void raiseCharisma(int amount){
- charisma = charisma + amount;
- }
- public void raiseIntelligence(int amount){
- intelligence = intelligence + amount;
- }
- public void raiseAgility(int amount){
- agility = agility + amount;
- }
- public void raiseLuck(int amount){
- luck = luck + amount;
- }
- }
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