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Vexus

Fallout Project

Oct 8th, 2014
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Java 2.93 KB | None | 0 0
  1. \\Chance Sabo
  2. \\C-Block
  3. package fallout2character;
  4.  
  5. public class Fallout2character {
  6.         private int strength;
  7.         private int perception;
  8.         private int endurance;
  9.         private int charisma;
  10.         private int intelligence;
  11.         private int agility;
  12.         private int luck;
  13.         private int critical;
  14.         private int armorClass;
  15.         private int sequence;
  16.         private int carryWeight;
  17.         private int partyLimit;
  18.        
  19.         public void Character(int characterStrength , int characterPerception , int characterEndurance ,int characterCharisma , int characterIntelligence , int characterAgility , int characterLuck){
  20.                 strength = characterStrength;
  21.                 perception = characterPerception;
  22.                 endurance = characterEndurance;
  23.                 charisma = characterCharisma;
  24.                 intelligence = characterIntelligence;
  25.                 agility = characterAgility;
  26.                 luck = characterLuck;
  27.         }
  28.        
  29.         public int getCriticalChance(){
  30.                 critical = luck;
  31.                 return critical;
  32.         }
  33.         public int getArmorClass(){
  34.                 armorClass = agility;
  35.                 return armorClass;
  36.         }
  37.         public int getSequence(){
  38.                 sequence = perception * 2;
  39.                 return sequence;
  40.         }
  41.         public int getCarryWeight(){
  42.                 carryWeight = 25 +(strength * 25);
  43.                 return carryWeight;
  44.         }
  45.         public int getPartyLimit(){
  46.                 partyLimit = charisma / 2;
  47.                 return partyLimit;
  48.         }
  49.         public int getStrength(){
  50.                 return strength;
  51.         }
  52.         public int getPerception(){
  53.                 return perception;
  54.         }
  55.         public int getEndurance(){
  56.                 return endurance;
  57.         }
  58.         public int getCharisma(){
  59.                 return charisma;      
  60.         }
  61.         public int getIntelligence(){
  62.                 return intelligence;
  63.         }
  64.         public int getAgility(){
  65.                 return agility;
  66.         }
  67.         public int getLuck(){
  68.                 return luck;
  69.         }
  70.        
  71.         public void raiseStrength(int amount){
  72.                 strength = strength + amount;
  73.         }
  74.         public void raisePerception(int amount){
  75.                 perception = perception + amount;
  76.         }
  77.         public void raiseEndurance(int amount){
  78.                 endurance = endurance + amount;
  79.         }
  80.         public void raiseCharisma(int amount){
  81.                 charisma = charisma + amount;
  82.         }
  83.         public void raiseIntelligence(int amount){
  84.                 intelligence = intelligence + amount;
  85.         }
  86.         public void raiseAgility(int amount){
  87.                 agility = agility + amount;
  88.         }
  89.         public void raiseLuck(int amount){
  90.                 luck = luck + amount;
  91.         }
  92. }
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