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  1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2. Q3Map - v1.0r (c) 1999 Id Software Inc.
  3. Q3Map (ydnar) - v2.5.16 FS20g
  4. GtkRadiant - v1.5.0
  5. BloodMap - v1.5.3 - (c) Pavel [VorteX] Timofeyev
  6. WzMap - v1.5.3 - Nov 20 2016 04:38:57 - by UniqueOne
  7. Q3Map2 with Warzone Enhancements
  8. 8 threads
  9. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  10. --- Memory Usage ---
  11. mapplanes: 2048 MB.
  12. bspLeafs: 384 MB.
  13. bspPlanes: 1024 MB.
  14. bspBrushes: 24 MB.
  15. bspBrushSides: 192 MB.
  16. bspNodes: 288 MB.
  17. bspLeafSurfaces: 32 MB.
  18. bspLeafBrushes: 32 MB.
  19. bspVisBytes: 767 MB.
  20. --- InitPaths ---
  21. searching D:/GAMES/Soldier of Fortune II - MODDING/base/
  22. --- BSP ---
  23. --- GameSpecific ---
  24. max surface verts: 999
  25. max lightmapped surface verts: 64
  26. max surface indexes: 6000
  27. emit flares: enabled
  28. entity _color keys colorspace: linear
  29. texture default colorspace: linear
  30. --- CommandLine ---
  31. Flare surfaces enabled
  32. Creating meta surfaces from brush faces
  33. Creating meta surfaces from patches
  34. Lightmap sample size set to 16.000000x16.000000 units
  35. Appending _bsp suffix to misc_model shaders (SOF2)
  36. Failed to load foliage file. No forests will be added...
  37. --- LoadShaderFiles ---
  38. 6505 materials
  39. --- LoadMapFile ---
  40. 4303 total world brushes
  41. 4303 total world brushes with trees added
  42. 2683 detail brushes
  43. 0 patches
  44. 2419 boxbevels
  45. 337 edgebevels
  46. 1732 entities
  47. 8526 planes
  48. 0 areaportals
  49. Size: { -2300 -2520 -573 } { 1440 3312 864 }
  50. --- LoadFoliage ---
  51. 0 entities imported
  52. --- LoadTriangleModels ---
  53. 196 unique model/frame combinations
  54. --- ProcessDecals ---
  55. 0 decal projectors
  56. --- CreateMapFogs ---
  57. 0 fogs
  58. --- ProcessWorld ---
  59. BSP block size = { 1024 1024 1024 }
  60. BSP bounds: { -2300 -2520 -573 } { 1440 3312 864 }
  61. Lightgrid bounds: { 99999 99999 99999 } { -99999 -99999 -99999 }
  62. --- PatchMapDrawSurfs ---
  63. --- FaceBSP ---
  64. 9738 faces
  65. 6464 leafs
  66. --- MakeTreePortals ---
  67. 19 tiny portals
  68. 0 bad portals
  69. --- FilterStructuralBrushesIntoTree ---
  70. FilterStructuralB [======================================================] 100
  71. 0 huge windings created (with WzMap double precision)
  72. 1620 structural brushes
  73. 4723 cluster references
  74. --- BuildBSP ---
  75. --- FloodEntities ---
  76. FloodEntities [======================================================] 100
  77. 1214 flooded leafs
  78. --- RebuildBSP ---
  79. CullSides [======================================================] 100
  80. ClipSidesIntoTree [======================================================] 100
  81. MakeVisibleBSPFac [======================================================] 100
  82. FilterStructuralB [======================================================] 100
  83. 3993 solid leafs
  84. 1257 leafs filled
  85. 1214 inside leafs
  86. 52 hidden faces culled
  87. 26 coincident faces culled
  88. 3032 faces
  89. 2158 leafs
  90. 24 tiny portals
  91. 0 bad portals
  92. 0 huge windings created (with WzMap double precision)
  93. 1620 structural brushes
  94. 4357 cluster references
  95. 1214 flooded leafs
  96. --- NumberClusters ---
  97. 875 visclusters
  98. 2374 visportals
  99. 3767 solidfaces
  100. --- WritePortalFile ---
  101. writing D:/Games/Soldier of Fortune II - MODDING/mp_csgo_italy/mp_csgo_italy.prt
  102. --- CreateMapDrawsurfs ---
  103. --- FloodAreas ---
  104. 4 areas
  105. --- AddTriangleModels ---
  106. AddTriangleModels [======================================================] 100
  107. 2426 surfaces added
  108. 705414 triangles added
  109. 616819 vertexes added
  110. 5632 brushes added
  111. 0 of 5632 solid surfaces culled for height (0 percent).
  112. 0 of 5632 solid surfaces culled for tiny size (0 percent).
  113. 0 of 5632 total solid surfaces culled (0 percent).
  114. --- AddEntitySurfaceModels ---
  115. AddEntitySurfaceM [======================================================] 100
  116. 4303 total world brushes
  117. 2683 detail brushes
  118. 0 patches
  119. 23872 boxbevels
  120. 4713 edgebevels
  121. 1732 entities
  122. 41140 planes
  123. 0 areaportals
  124. --- FilterDetailBrushesIntoTree ---
  125. FilterDetailBrush [======================================================] 100
  126. 0 huge windings created (with WzMap double precision)
  127. 2683 detail brushes
  128. 6646 cluster references
  129. 0 fog polygon fragments
  130. 0 fog patch fragments
  131. 0 fogged drawsurfs
  132. --- SubdivideFaceSurfaces ---
  133. SubdivideFaceSurf [======================================================] 100
  134. --- FixBrushFaces ---
  135. FixBrushFaces [======================================================] 100
  136. 6229 verts stitched
  137. 2246 surfaces stitched
  138. --- FixTJunctions ---
  139. FixTJunctions [======================================================] 100
  140. 10917 axial edge lines
  141. 3375 non-axial edge lines
  142. 0 degenerate edges
  143. 5435 verts added for T-junctions
  144. 37381 total verts
  145. 6571 naturally ordered
  146. 1211 rotated orders
  147. 133 can't order
  148. 0 broken (degenerate) surfaces removed
  149. ClassifyEntitySur [======================================================] 100
  150. --- TidyEntitySurfaces ---
  151. 0 empty or malformed surfaces deleted
  152. --- MakeEntityDecals ---
  153. 0 decal surfaces
  154. --- MakeEntityMetaTriangles ---
  155. MakeEntityMetaTri [======================================================] 100
  156. 7997 total meta surfaces
  157. 7754 stripped surfaces
  158. 161 fanned surfaces
  159. 0 patch meta surfaces
  160. 82515 meta verts
  161. 27505 meta triangles
  162. --- TidyEntitySurfaces ---
  163. 7997 empty or malformed surfaces deleted
  164. --- SmoothMetaTriangles ---
  165. MetaTriangleFindA [======================================================] 100
  166. SmoothMetaTriangl [======================================================] 100
  167. 82515 smooth vertexes
  168. 0 smooth points
  169. --- GroupMetaTriangles ---
  170. GroupMetaTriangle [======================================================] 100
  171. 46 groups
  172. 4608 max triangles in group
  173. --- MergeMetaTriangles ---
  174. MergeMetaTriangle [======================================================] 100
  175. 5137 drawsurfaces
  176. 144629 drawverts
  177. 27505 triangles processed
  178. 0 flipped triangles were repaired
  179. 0 degenerate verts were seen
  180. AddLightFlares [======================================================] 100
  181. 7481 drawsurfs
  182. --- ApplyVertexMods ---
  183. ApplyVertexMods [======================================================] 100
  184. --- FixVertexAlpha ---
  185. 0 vertexes fixed
  186. --- FilterDrawsurfsIntoTree ---
  187. FilterDrawsurfsIn [======================================================] 100
  188. 17690 references
  189. 7478 surfaces
  190. 0 skybox surfaces generated
  191. 0 potentially bad surfaces
  192. 7478 emitted drawsurfs
  193. 7754 stripped face surfaces
  194. 161 fanned face surfaces
  195. 0 surface models generated
  196. 2341 SURFACE_TRIANGLES surfaces
  197. 5137 SURFACE_META surfaces
  198. FixBrushSides [======================================================] 100
  199. --- ProcessModels ---
  200. BSP bounds: { -1536 -1985 -251 } { 960 2079 2 } ] 0
  201. Lightgrid bounds: { 99999 99999 99999 } { -99999 -99999 -99999 }
  202. --- PatchMapDrawSurfs ---
  203. CullSides [======================================================] 100
  204. ClipSidesIntoTree [======================================================] 100
  205. --- AddTriangleModels ---
  206. --- AddEntitySurfaceModels ---
  207. AddEntitySurfaceM [======================================================] 100
  208. --- SubdivideFaceSurfaces ---
  209. SubdivideFaceSurf [======================================================] 100
  210. --- FixBrushFaces ---
  211. FixBrushFaces [======================================================] 100
  212. 38470 verts stitched
  213. 5394 surfaces stitched
  214. --- FixTJunctions ---
  215. FixTJunctions [======================================================] 100
  216. 411 axial edge lines
  217. 4396 non-axial edge lines
  218. 0 degenerate edges
  219. 5636 verts added for T-junctions
  220. 54454 total verts
  221. 12114 naturally ordered
  222. 1287 rotated orders
  223. 138 can't order
  224. 0 broken (degenerate) surfaces removed
  225. ClassifyEntitySur [======================================================] 100
  226. --- TidyEntitySurfaces ---
  227. 0 empty or malformed surfaces deleted
  228. --- MakeEntityDecals ---
  229. 0 decal surfaces
  230. --- MakeEntityMetaTriangles ---
  231. MakeEntityMetaTri [======================================================] 100
  232. 13621 total meta surfaces
  233. 13369 stripped surfaces
  234. 170 fanned surfaces
  235. 0 patch meta surfaces
  236. 17427 meta verts
  237. 5809 meta triangles
  238. --- TidyEntitySurfaces ---
  239. 5624 empty or malformed surfaces deleted
  240. --- SmoothMetaTriangles ---
  241. MetaTriangleFindA [======================================================] 100
  242. SmoothMetaTriangl [======================================================] 100
  243. 17427 smooth vertexes
  244. 0 smooth points
  245. --- GroupMetaTriangles ---
  246. GroupMetaTriangle [======================================================] 100
  247. 2 groups
  248. 4641 max triangles in group
  249. --- MergeMetaTriangles ---
  250. MergeMetaTriangle [======================================================] 100
  251. 7496 drawsurfaces
  252. 160413 drawverts
  253. 5809 triangles processed
  254. 2 flipped triangles were repaired
  255. 0 degenerate verts were seen
  256. ApplyVertexMods [======================================================] 100
  257. 0 vertexes fixed
  258. FilterDrawsurfsIn [======================================================] 100
  259. 2360 references
  260. 2359 surfaces
  261. 0 skybox surfaces generated
  262. 0 potentially bad surfaces
  263. FixBrushSides [======================================================] 100
  264. BSP bounds: { 100 867 -108 } { 412 868 -44 } ] 3
  265. Lightgrid bounds: { 99999 99999 99999 } { -99999 -99999 -99999 }
  266. --- PatchMapDrawSurfs ---
  267. CullSides [======================================================] 100
  268. ClipSidesIntoTree [======================================================] 100
  269. --- AddTriangleModels ---
  270. --- AddEntitySurfaceModels ---
  271. --- SubdivideFaceSurfaces ---
  272. --- FixBrushFaces ---
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