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Jun 19th, 2012
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  1. Classes
  2.  
  3. Barbarian
  4. Active Skills
  5. Ignore Pain
  6. Skill Rune – Contempt for Weakness
  7. The amount of damage reflected will now cap at the player's maximum Life
  8. Overpower
  9. Skill Rune – Crushing Advance
  10. The amount of damage reflected will now cap at the player's maximum Life
  11. The tooltip has been updated to represent that both melee and ranged damage are reflected
  12. Weapon Throw
  13. Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
  14. Passive Skills
  15. Relentless
  16. Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
  17. Demon Hunter
  18. Active Skills
  19. Cluster Arrow
  20. Skill Rune - Dazzling Arrow
  21. Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
  22. Grenades
  23. Skill Rune - Stun Grenades
  24. Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
  25. Bug Fixes
  26. Caltrops
  27. Skill Rune – Jagged Spikes
  28. Effect will now only stack up to 10 times on a single target
  29. Elemental Arrow
  30. Skill Rune – Nether Tentacles
  31. Tentacles will now only hit each target once
  32. Monk
  33. General
  34. Monks can now use spears, two-handed weapons, and two-handed swords
  35. Active Skills
  36. Serenity
  37. Skill Rune – Instant Karma
  38. The amount of damage reflected will now cap at the player's maximum Life
  39. Seven-Sided Strike
  40. Skill Rune - Sustained Attack
  41. Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
  42. Mantra of Retribution
  43. Damage will now cap based on the maximum Life of the target
  44. Bug Fixes
  45. Near Death Experience
  46. Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
  47. Witch Doctor
  48. Active Skills
  49. Summon Zombie Dogs
  50. Skill Rune – Leeching Beasts
  51. Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
  52. Wizard
  53. Active Skills
  54. Diamond Skill
  55. Skill Rune – Mirror Skin
  56. The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
  57. Magic Weapon
  58. When activated, a buff icon will now appear that displays the amount of time remaining
  59. Meteor
  60. Skill Rune - Star Pact
  61. Now deals damage as Arcane instead of Fire
  62. Passive Skills
  63. Paralysis
  64. Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
  65.  
  66.  
  67. Items
  68.  
  69. General
  70. + Attack Speed bonus values on weapons and armor have been reduced by 50%
  71. This change does not apply to quivers
  72. High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
  73. The new approximate drop rates are as follows:
  74. Hell - Act III and Act IV
  75. iLvl 61: 9%
  76. iLvl 62: 1.9%
  77. iLvl 63: 0%
  78. Inferno - Act I
  79. iLvl 61: 17.7%
  80. iLvl 62: 7.9%
  81. iLvl 63: 2.0%
  82. Inferno - Act II
  83. iLvl 61: 18.6%
  84. iLvl 62: 12.4%
  85. iLvl 63: 4.1%
  86. Inferno - Act III and Act IV
  87. iLvl 61: 24.1%
  88. iLvl 62: 16.1%
  89. iLvl 63: 8.0%
  90. Please see the Patch 1.0.3 Design Preview for more information and specific details
  91. Repair costs have been increased for item levels between 53 and 63
  92. Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
  93. The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
  94. The Staff of Herding can no longer be salvaged or dropped
  95. Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
  96. Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
  97. Weapon racks will no longer drop weapons 100% of the time
  98. Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  99. Weapons and Armor
  100. "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
  101. Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
  102. For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
  103. Manticore now has one additional bonus affix
  104. User Interface
  105. Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
  106. Tooltips for items on the ground will now show comparison stats
  107. Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
  108. When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
  109. When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
  110. Bug Fixes
  111. Items level 50 and above will now display their item level in the tooltip
  112. Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
  113. Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
  114. Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
  115. Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
  116. Fixed a bug with linking items with socketed gems in chat
  117. Fixed a bug where vendors would occasionally not have any items for sale
  118. Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
  119. Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
  120. Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size
  121.  
  122.  
  123. Crafting
  124.  
  125. General
  126. The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  127. Blacksmith
  128. The gold cost to level the Blacksmith has been reduced by 50%
  129. The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
  130. Base levels now require 1 page/tome, down from 5
  131. Milestone levels now require 2 pages/tomes, down from 5
  132. The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
  133. Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
  134. The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
  135. Weapon crafting costs have been reduced
  136. The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  137. Jeweler
  138. The gold and material cost to combine gems ranks 2-8 has been reduced
  139. Combinations for these ranks now only require 2 gems, down from 3
  140. The gold cost to combine each rank of gems is now as follows:
  141. Rank 2 - Flawed: 10 gold (down from 500 gold)
  142. Rank 3 - Regular: 25 gold (down from 750 gold)
  143. Rank 4 - Flawless: 40 gold (down from 1250 gold)
  144. Rank 5 - Perfect: 55 gold (down from 2000 gold)
  145. Rank 6 - Radiant: 70 gold (down from 3500 gold)
  146. Rank 7 - Square: 85 gold (down from 7500 gold)
  147. Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
  148.  
  149.  
  150. Followers
  151.  
  152. General
  153. Bug Fixes
  154. Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  155. Enchantress
  156. Skills
  157. Mass Control
  158. Radius reduced from 15 yards to 8 yards
  159. If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
  160. Skill will now correctly target enemies in all circumstances
  161.  
  162.  
  163. Bosses
  164.  
  165. General
  166. Bosses have had their pathing improved
  167. The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
  168. Skeleton King
  169. Abilities
  170. Will now summon Skeletal Archers in Hell and Inferno difficulties
  171. The Warden (mini-boss)
  172. General
  173. Now has Fast and Molten affixes, in addition to Jailer
  174. In Inferno difficulty, the Warden will also gain the Desecrator affix
  175. Butcher
  176. Bug Fixes
  177. Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
  178. Ghom
  179. Abilities
  180. Gas Cloud
  181. Radius of Gas Cloud has been slightly reduced
  182. Slowing effect has been removed
  183. The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
  184. In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  185. Maghda
  186. Bug Fixes
  187. Punish Dust projectiles can no longer be reflected
  188. Zoltun Kulle
  189. General
  190. Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
  191. Abilities
  192. Ceiling Collapse
  193. Can now be cast at a player from any range
  194. Fireball
  195. Fireball attack now moves slower
  196. Can now be cast at a player from any range
  197. Teleport
  198. Will now Teleport and run away from the player less often
  199. Will now occasionally Teleport to the player
  200. Belial
  201. General
  202. Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
  203. Bug Fixes
  204. Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
  205. Siegebreaker
  206. General
  207. Overall damage has been reduced
  208. No longer vulnerable to Confuse and Charm effects
  209. Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
  210. Now enrages after 4 minutes
  211. In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
  212. Cydaea
  213. Abilities
  214. Spiderlings
  215. Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
  216. In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
  217. Rakanoth
  218. General
  219. In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  220. Izual
  221. General
  222. Health pool has been increased
  223. The number of Oppressors that join the fight has been reduced from 4 to 2
  224. Will no longer target Followers or Tyrael as frequently
  225. Abilities
  226. Base Attacks
  227. Base attack damage has been lowered
  228. No longer does Cold damage on top of base attacks
  229. Charge
  230. Charge damage has been reduced
  231. Knockback has been removed
  232. Will Charge slightly more often, but will only target players
  233. Frozen Bombs
  234. Frozen Bomb damage has been reduced
  235. Bombs will now explode faster
  236. Only 8 Bombs will now spawn around the player rather than 12
  237. Bombs will spawn at Izual's feet less often
  238. Frost Explosion
  239. Frost Explosion damage has been reduced by 70%
  240. Duration of freeze has been increased
  241. Damage dealt to players while frozen will now break the effect
  242. Players can now use defensive cooldown while frozen
  243. Players can no longer avoid being frozen by doing high amounts of amount to Izual
  244. Bug Fixes
  245. Izual will no longer spawn twice if a player skips his introductory cut-scene
  246. Diablo
  247. Bug Fixes
  248. Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
  249. Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
  250. Fixed a bug that was causing pets to not attack Shadow Clones
  251.  
  252.  
  253. Monsters
  254.  
  255. General
  256. Champions, Rares, and Uniques have had their pathing improved
  257. Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
  258. Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
  259. Colossal Golgor base damage has been reduced
  260. Herald of Pestilence tentacle attack damage has been reduced
  261. Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
  262. Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
  263. Succubus monsters will now run away less and for a shorter distance
  264. The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
  265. Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
  266. Bloodclan Warriors no longer knockback when buffed and attack slightly slower
  267. Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
  268. Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
  269. Leaders of Invulnerable Minions packs have had their health pools reduced
  270. Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
  271. Bug Fixes
  272. Interrupting a monster attack before it lands will now properly trigger its cooldown
  273. Treasure Goblins will now drop gold piles for all nearby players
  274. Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
  275. The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
  276. The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
  277. Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
  278. Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
  279. Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
  280. Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
  281. Fixed a bug where Sandwasp projectiles could sometimes become invisible
  282.  
  283.  
  284. Bug Fixes
  285.  
  286. General
  287. The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
  288. The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
  289. Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
  290. Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
  291. It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
  292. It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
  293. Fixed a bug where The Lyceum in the Southern Highlands was not appearing
  294. Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
  295. Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
  296. Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
  297. Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
  298. Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
  299. Several performance improvements have been made to both the PC and Mac client
  300. Auction House
  301. Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
  302. Items with class-specific affixes should now display the class restriction properly
  303. It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
  304. The data displayed in each auction house tab should now properly reset when logging ou
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