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- Lose: Quick Switch, Juggler, Round Trip, Tag In, First Blood
- Gain:
- Glitch Bender
- [Class] [+2 SpDef]
- Prerequisites: Glitched Existence, Novice Focus,
- Occult Education, or Perception
- Static
- Effect: You gain the Synchronize Ability.
- Bugged Body
- [+2 SpDef]
- Prerequisites: Glitch Bender
- 2 AP - Free Action
- Trigger: You gain a Status Affliction
- Effect: Roll 1d10 and change which Status Affliction
- is gained according to the following chart. If the
- target already has that Status Affliction, roll again.
- (1: Sleep; 2: Burn; 3: Frozen; 4: Infatuation, randomly choose target foe to be linked to; 5: Poison; 6: Confusion; 7: Paralysis; 8: Enraged; 9: Disabled, randomly choose move; 10: Suppressed)
- Corrupt Reality
- [+2 SpDef]
- Prerequisites: Glitch Bender, Adept Perception,
- Occult Education, or Focus
- Scene - Free Action
- Target: Any roll made by an enemy.
- Effect: You may force the enemy to reroll that roll.
- Nullification Glitches
- [+2 SpDef]
- Prerequisites: Bugged Body
- Static
- Effect: You learn the Moves Simple Beam and
- Disable.
- Glitch Manifestation
- [+2 SpDef]
- Prerequisites: 4 Glitch Bender Features
- Static
- Effect: You learn the Moves Metronome and
- Present.
- -1 Focus skill rank, +1 Perception skill rank
- 99/99 HP
- 9 Attack
- 5 Def
- 23 Sp Attack
- 31 Sp. Def
- 13 Speed
- Seraph Shield (Light Shield, gives Poison, Dark, Ghost, Dragon resist, gives Crafty Shield, Quick Guard)
- +2 eva
- Download: Scene, Free ACtion, Target reveals whether Def or Sp. Def is lower, get +5 Damage to the matching attack stat.
- Glitch Pulse: AC2, AW, DB8: 2d8+10,Special, 6m, 1 Target, Disables target's last move on 19+
- Disrupting Wave: AC4, EOT, Status, Cone 2, Friendly, Lowers a random stat by two combat stages
- Pain Swap: AC5, Daily, Status, 6m, 2 Targets, Swaps a Status Affliction from one target to the other.
- Data Drain: AC2, EOT, DB 10: 3d8+10,Special, 6m, 1 Target, Suppresses on 19+
- Garbage Out[+1 SAt][+1 Random]
- X AP, Free Action (see effect)
- Trigger: You use any move.
- Effect: Randomize the moves type (roll 1d19). On a 19 the move is Glitch type. This costs 0 AP on Metronome and Present, and 1 AP on anything else. You may activate this after you see what you've rolled for Metronome.
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