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- Can add more weapons later
- All weapons have an "attack speed"(weapon-grabbing delay until we can think of a better name) of 3 seconds. Meaning after you throw weapons it takes 3 second for you to grab and throw more.
- Projectiles can now critically strike. Critical strikes are guaranteed to cause 1-3 wounds. Can have base crit chance 2% of rfx? if 3 rfx per lvl, 450 rfx at lvl 100, = 9% base crit chance
- Shuriken - High damage (300 dmg). Throws 2 shuriken instead of 3 (works like it currently does). Travels an average distance. Builds up it's damage in the first 3 tiles, at tiles 4-8 it does its peak (150%) damage, after, the damage drops off until the weapon's travel distance is reached.
- Kunai - Average damage (250 dmg). Throws 1 kunai (works like it currently does). Travels the furthuest. Does low damage in the first 1-4 tiles, then begins building up damage at tiles 5-7, hitting peak (150%) until it expires. Flexible weapon in that it can be used in melee or long range (is effected by sword passives so you can really change up your playstyle)
- Senbon - Low damage (200 dmg). Throws 3 senbon (spread and shit like they currently do). Travels the lowest distance. Does it's peak damage when traveling 1-4 tiles (150%), after, the damage drops off until the weapon's travel distance is reached.
- Passives:
- O boy u scrap? Rapid Fire(0/10):
- Reduces "weapon-grabbing" delay by .2s per rank. (With this at 5 it'd take 2 seconds to throw a projectile after you've already thrown one. With maxed it'd be 1 second)
- Projectile speed is increased by 5% per rank.
- We got dem special effects (0/10):
- Shuriken now cause rend on hit. Rend deals 50 damage (+20 per rank, 750dmg total at 10) for 3 seconds. Doesn't stack.
- Senbon now slowsdown on hit. Each senbon hit slows the enemy for .5% each rank (5% at 10) for 3 seconds. Doesn't stack.
- Kunai prevents the enemy from making handseals for .3s per rank. Cooldown of 10s.
- Bootleg Sharingan (0/10):
- Increases projectile critical strike chance by 4% and critical strike damage by 5%.
- Eye in the sky (0/15):
- Increase Projectile damage by 9% (135% max rank)
- Gain 4% chance to do 2-4 wounds on hit.
- Weapons in da booty (0/10):
- Every 5 points into this skill increases thrown amount of ninja tool by 1 (throw 2 kunai at rank 5, 3 kunai rank 10. 4 shuriken rank 10, 5 senbon rank 10).
- Increases supply by 10 per rank. If inventory system can have it reduce weight of supplies/scrolls maybe.
- Nigga I got hands (0/5):
- Projectiles also pierce 5% armor and have a 5% chance of not being deflected (from swords mostly, possibly doton skin? or op?)
- When a projectile lands, places a debuff on the enemy that deals 10% increased projectile damage to the target for 10 seconds. Cooldown of 10 seconds (for that target).
- While the debuff is active, penetrate all defenses of the target and the target can not deflect your projectiles while the debuff is in effect.
- Jutsu
- Kunai
- Manipulating Advancing Blades(5 supply, 20s cooldown):
- Works like it currently does but grants superarmor for 1.5k damage (needs to take 1.5k damage before MAB goes away). Shoots 5 kunai and each one does an additional wound. (5 kunai with max projectile damage passive = 3,125 stamina damage). Can just code it as the player throwing 5 kunai (so crit etc applies). Startup delay of half a second. This skill is effected by Weapons in da booty passive.
- Exploding Kunai(10 supply, 20s cd):
- If the kunai hits someone it will deal it's damage and implant itself into the target. It will then explode 2s after knocking the target in the direction of the user.
- If it doesn't hit anyone directly it will function like it currently does.
- Tajuu Kage Shuriken (1 supply, 20s cooldown):
- Keep like it is but throw 4 shuriken. Make these shuriken do an extra 3 wounds. 4 shuriken with max damage passives = 3k damage Again, just code it as 4 shuriken being thrown so rend/crit can apply. This skill is effectd by weapons in da booty passive.
- Windmill Shuriken (5 supply, 10s cooldown):
- Keep it like it is
- Shadow Shuriken Technique (10 supply, 20s cooldown):
- Throws a windmill shuriken that, after 5 tiles or upon collission (if less than 5 tiles) creates another windmill shuriken. Both are on the same tile/go to the same place.
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