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- import sys
- from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
- from java.util import Iterator
- from net.sf.l2j.gameserver.datatables import SkillTable
- from net.sf.l2j import L2DatabaseFactory
- from net.sf.l2j.gameserver.model.quest import State
- from net.sf.l2j.gameserver.model.quest import QuestState
- from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
- qn = "121212_NPCBuffer"
- NPC=[121212]
- ADENA_ID=57
- QuestId = 121212
- QuestName = "NPCBuffer"
- QuestDesc = "custom"
- InitialHtml = "1.htm"
- print "importing custom: 121212: NPCBuffer"
- class Quest (JQuest) :
- def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
- def onEvent(self,event,st):
- htmltext = event
- #Acumen
- if event == "1":
- SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Advanced Block
- if event == "2":
- SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Agility
- if event == "3":
- SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Arcane Protection
- if event == "4":
- SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Berserker Spirit
- if event == "5":
- SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Bless Shield
- if event == "6":
- SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Blessed Body
- if event == "7":
- SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Blessed Soul
- if event == "8":
- SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Clarity
- if event == "9":
- SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Chant of Protection
- if event == "10":
- SkillTable.getInstance().getInfo(1461,1).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Chant of Victory
- if event == "11":
- SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Concentration
- if event == "12":
- SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Death whisper
- if event == "13":
- SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Divine Protection
- if event == "14":
- SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Elemental Protection
- if event == "15":
- SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Empower
- if event == "16":
- SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Focus
- if event == "17":
- SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Greater Might
- if event == "18":
- SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Greater Shield
- if event == "19":
- SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Guidance
- if event == "20":
- SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Haste
- if event == "21":
- SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Holy Resistance
- if event == "22":
- SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Holy Weapon
- if event == "23":
- SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Invigor
- if event == "24":
- SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Magic Barrier
- if event == "25":
- SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Magnus' Chant
- if event == "26":
- SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Mental Shield
- if event == "28":
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Might
- if event == "29":
- SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Prophecy of Fire
- if event == "30":
- SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Prophecy of Water
- if event == "31":
- SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Prophecy of Wind
- if event == "32":
- SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Regeneration
- if event == "33":
- SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Resist Aqua
- if event == "34":
- SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Resist Fire
- if event == "35":
- SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Resist Poison
- if event == "36":
- SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Resist Shock
- if event == "37":
- SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Resist Wind
- if event == "38":
- SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Shield
- if event == "39":
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Unholy Resistance
- if event == "40":
- SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Vampiric Rage
- if event == "41":
- SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Wild Magic
- if event == "42":
- SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Dance of Aqua Guard
- if event == "44":
- SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Concentration
- if event == "45":
- SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Earth Guard
- if event == "46":
- SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Fire
- if event == "47":
- SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Fury
- if event == "48":
- SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Inspiration
- if event == "49":
- SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Light
- if event == "50":
- SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of Protection
- if event == "51":
- SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of the Mystic
- if event == "52":
- SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of the Vampire
- if event == "53":
- SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Dance of the Warrior
- if event == "54":
- SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Siren's Dance
- if event == "55":
- SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
- return "3.htm"
- st.setState(COMPLETED)
- #Song of Champion
- if event == "56":
- SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Earth
- if event == "57":
- SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Flame Guard
- if event == "59":
- SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Hunter
- if event == "60":
- SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Invocation
- if event == "61":
- SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Life
- if event == "62":
- SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Meditation
- if event == "63":
- SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Renewal
- if event == "64":
- SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Storm Guard
- if event == "65":
- SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Vengeance
- if event == "66":
- SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Vitality
- if event == "67":
- SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Warding
- if event == "68":
- SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Water
- if event == "69":
- SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Song of Wind
- if event == "70":
- SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
- return "4.htm"
- st.setState(COMPLETED)
- #Heal
- if event == "71":
- st.takeItems
- st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
- st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
- st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
- return "1.htm"
- st.setState(COMPLETED)
- #Cancel Buffs
- if event == "72":
- st.getPlayer().stopAllEffects()
- return "1.htm"
- st.setState(COMPLETED)
- #Wind Walk
- if event == "73":
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Malaria
- if event == "74":
- SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer())
- return "2.htm"
- st.setState(COMPLETED)
- #Flu
- if event == "75":
- SkillTable.getInstance().getInfo(4553,4).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Rheumatismo
- if event == "76":
- SkillTable.getInstance().getInfo(4551,4).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Nobles
- if event == "77":
- SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
- return "1.htm"
- st.setState(COMPLETED)
- #Blessing of Queen
- if event == "78":
- SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
- return "6.htm"
- st.setState(COMPLETED)
- #Blessing of Seraphim
- if event == "79":
- SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
- return "6.htm"
- st.setState(COMPLETED)
- #Gift of Seraphim
- if event == "80":
- SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
- return "6.htm"
- st.setState(COMPLETED)
- #Gift of Queen
- if event == "81":
- SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
- return "6.htm"
- st.setState(COMPLETED)
- #Chant of Victory
- if event == "82":
- SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Chant of Magnus
- if event == "83":
- SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Prophecy of Fire
- if event == "84":
- SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Prophecy of Wind
- if event == "85":
- SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Prochecy of Water
- if event == "86":
- SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Greater Might
- if event == "87":
- SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Greater Shield
- if event == "88":
- SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- #Chant of Spirit
- if event == "89":
- SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
- return "5.htm"
- st.setState(COMPLETED)
- if htmltext != event:
- st.setState(COMPLETED)
- st.exitQuest(1)
- return htmltext
- def onTalk (self,npc,player):
- st = player.getQuestState(qn)
- htmltext = "<html><head><body>I have nothing to say to you</body></html>"
- st.setState(STARTED)
- return InitialHtml
- QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
- CREATED=State('Start',QUEST)
- STARTED=State('Started',QUEST)
- COMPLETED=State('Completed',QUEST)
- QUEST.setInitialState(CREATED)
- for npcId in NPC:
- QUEST.addStartNpc(npcId)
- QUEST.addTalkId(npcId)
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