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Kusarigamaitachi

Shadow Attack Guide

Oct 9th, 2011
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  1. Shadow Blast - 80 Special 100%
  2. Target: Single
  3. Class: Projectile, Critical
  4.  
  5. XD002 looses a blast of shadow-charged swirling winds surrounding a vacuum core. An instant after the mini-cyclone is launched, it fades and lets air rush into the vacuum, striking the target with a harsh, concentrated wind. This move is one critical hit domain higher than normal.
  6.  
  7. Shadow Blitz - 40 Physical 100%
  8. Target: Single
  9. Class: Contact
  10.  
  11. XD002 flares up her shadowy aura and tackles an opponent.
  12.  
  13. Shadow Bolt - 75 Special 100%
  14. Target: Single
  15. Class: Projectile, Status (paralysis)
  16.  
  17. XD002 generates a large amount of shadow energy converted into electricity, then launches it at her opponent. While not quite true electricity, the nature of the shadow energy is such that the target has a 10% chance of paralysis.
  18.  
  19. Shadow Break - 75 Physical 100%
  20. Target: Single
  21. Class: Contact
  22.  
  23. XD002 rams into her foe with as much force as she can muster, leaking a shadowy aura.
  24.  
  25. Shadow Chill - 75 Special 100%
  26. Target: Single
  27. Class: Projectile, Status (freezing)
  28.  
  29. XD002 opens her mouth and forms a ball of shadow energy, which immediately sucks out all heat. The ball erupts into a beam of cold shadow energy, leaving a thin crust of ice that has a 10% chance of partially freezing the target.
  30.  
  31. Shadow Down - Status 100%
  32. Target: Multiple
  33. Class: Projectile, Stat modifier (defence)
  34.  
  35. XD002 looses her aura in every direction, piercing through their minds like a mental screech, lowering the target's defence by two stages.
  36.  
  37. Shadow End - 120 Physical 60%
  38. Target: Single
  39. Class: Contact
  40.  
  41. XD002 charges up so much power her shadow aura becomes visible to opponents, then rams into the opponent with extreme force. Its power, however, comes with a price: as long as it makes contact, XD002 will take recoil damage equal to half her remaining health, up 15%, regardless of how much damage was actually inflicted.
  42.  
  43. Shadow Fire - 75 Special 100%
  44. Target: Single
  45. Class: Projectile, Status (burn)
  46.  
  47. XD002 looses a fireball laced with flickering shadow aura. There is a 10% chance the target will be burned.
  48.  
  49. Shadow Half - Varies Special 100%
  50. Target: All
  51. Class: Projectile
  52.  
  53. XD002 gathers up a massive amount of shadow energy, then unleashes it in every direction. This effectively halves the HP of all pokémon on the field (rounded up and affected by damage caps), including herself. However, on the action following this move, XD002 must recharge and cannot take an action. The energy cost is equal to half the damage inflicted on the originally healthiest pokémon, rounded up.
  54.  
  55. Shadow Hold - Status 100%
  56. Target: Multiple
  57. Class: Projectile, Special
  58.  
  59. XD002 surrounds her targets with a cage of shadowy energy, locking them onto the field. The target cannot switch out, baton pass, or go intangible by any means for 9 actions.
  60.  
  61. Shadow Mist - Status 100%
  62. Target: Multiple
  63. Class: Projectile, Stat modifier (evasion)
  64.  
  65. XD002 releases an aura in the form of a mist that ensnares the senses, causing the targets to drop their guards and become easier to hit. The opponents' evasiveness stats drop by two stages.
  66.  
  67. Shadow Panic - Status 90%
  68. Target: Multiple
  69. Class: Projectile, Status (confusion), Sound-based
  70.  
  71. XD002 yells and screams in simulated panic for apparently no reason at all. An invisible shadow aura ensnares the baffled opponents, disorienting and confusing them.
  72.  
  73. Shadow Rave - 70 Special 100%
  74. Target: Multiple
  75. Class: Projectile
  76.  
  77. Rather than shooting at her opponents, XD002 employs a little trickery: she launches great spikes of shadow outward from a surface, usually up from the ground near the targets' feet. The spikes shoot far enough that they can generally reach any hovering pokémon, but a flying pokémon can stay beyond shadow rave's reach if it makes the effort.
  78.  
  79. Shadow Rush 1.0 - 90 Physical 100%
  80. Target: Single
  81. Class: Contact, Critical
  82.  
  83. XD002 launches herself at the enemy while surrounded by shadow energy. The recklessness of the move means that XD002 takes recoil damage equal to 25% of what she inflicted. Unlike the other shadow moves, shadow rush 1.0 is neutrally effective against all pokémon, and it does not gain STAB when she is in reverse mode.
  84.  
  85. However, whenever XD002 attempts to use shadow rush 1.0, there is a 30% chance that the flare of her shadowy aura will draw out a part of her so ferocious that even her trainer wanted it suppressed. Her emotions rise to a fever pitch, but instead of giving into her shadow self, she attempts to withdraw from what she has become and enters the more primitive "hyper mode". In hyper mode, shadow rush 1.0 is one critical hit domain higher than normal and costs minimal energy; however, if ordered to use any move other than shadow rush 1.0 or shadow rush 2.0, she has a 40% chance of randomly targeting someone on the field with shadow rush 1.0 (this includes trainers and the referee, which has no special in-battle effect, and any participating pokémon within reach), a 10% chance of attacking herself as though in confusion, and a 50% chance of following orders. She cannot follow if-clauses and she cannot chill. Hyper mode automatically wears off after 5 actions, and she returns to normal. She will not re-enter hyper mode the round during which it wears off. Hyper mode is mutually exclusive with reverse mode, and whenever one is triggered, it will override the previous condition.
  86.  
  87. Shadow Rush 2.0 - 55 Physical 100%
  88. Target: Single
  89. Class: Contact
  90.  
  91. Shadow rush 2.0 seems like an odd upgrade to shadow rush 1.0, as it is far more basic, but it does represent an important difference—it is far more controlled, so XD002 can attack without harming herself or entering hyper mode. XD002 simply shrouds herself in shadowy energy and tackles the opponent.
  92.  
  93. Shadow Shed - Status 100%
  94. Target: All
  95. Class: Projectile
  96.  
  97. XD002 looses her aura in a wave that disrupts safeguard, reflect, and light screen shields, causing them to fade.
  98.  
  99. Shadow Sky - Status 100%
  100. Target: All
  101. Class: Weather
  102.  
  103. XD002 launches a blast of shadow energy into the air, which explodes into a cloud when it hits the upper atmosphere or a ceiling. Drops of shadow energy quickly condense and fall back to the ground as bursts of light, damaging any pokémon that comes into contact with it. All non-shadow pokémon take 2% damage every action as long as shadow sky is in effect. Shadow sky does not interfere with any other weather effect and no weather effect interferes with shadow sky.
  104.  
  105. Shadow Storm - 95 Special 100%
  106. Target: Multiple
  107. Class: Projectile
  108.  
  109. XD002 whips up a tornado charged with shadow energy and directs it at the target. If multiple pokémon are close enough together, the tornado is widespread enough to damage them both, and may even pick up lighter pokémon and hurl them through the air.
  110.  
  111. Shadow Wave - 50 Special 100%
  112. Target: Multiple
  113. Class: Projectile
  114.  
  115. XD002 looses waves of shadowy energy to strike multiple opponents.
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