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Jun 18th, 2014
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  1.  
  2.  
  3. respawn = "BASE";
  4. respawndelay = 5;
  5. onLoadMission= "DayZ Epoch Chernarus";
  6. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  7. OnLoadIntroTime = False;
  8. OnLoadMissionTime = False;
  9. disabledAI = true;
  10. disableChannels[]={0,2,6};
  11. enableItemsDropping = 0;
  12.  
  13. briefing = 0;
  14. debriefing = 0;
  15.  
  16. onPauseScript = "";
  17. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  18.  
  19. class Header
  20. {
  21. gameType = COOP; //DM, Team, Coop, ...
  22. minPlayers = 1; //min # of players the mission supports
  23. maxPlayers = 100; //Max # of players the mission supports
  24. };
  25.  
  26. aiKills = 1;
  27. diagRadio = 1;
  28. diagHit = 1;
  29.  
  30. class RscTitles {
  31. class wm_disp {
  32. idd = -1;
  33. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  34. fadein = 0;
  35. fadeout = 0;
  36. duration = 10e10;
  37. controlsBackground[] = {};
  38. objects[] = {};
  39. class controls {
  40. class wm_text2 {
  41. idc = 1;
  42. x = safeZoneX+0.027;//safeZoneW*0.01;
  43. y = safeZoneY+safeZoneH-0.16;
  44. w = 0.151*safeZoneH;
  45. h = 0.057*safeZoneH;
  46. shadow = 2;
  47. class Attributes
  48. {
  49. font = "EtelkaNarrowMediumPro";
  50. color = "#24FFFFFF";
  51. align = "left"; // put "center" here if you want some background
  52. valign = "middle";
  53. shadow = 2;
  54. };
  55. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  56. font = "EtelkaNarrowMediumPro";
  57. size = 0.06*safeZoneH;
  58. type = 13;
  59. style = 0;
  60. text="";
  61. };
  62. };
  63. };
  64. class BTC_Hud
  65. {
  66. idd = 1000;
  67. movingEnable=0;
  68. duration=1e+011;
  69. name = "BTC_Hud_Name";
  70. onLoad = "uiNamespace setVariable ['HUD', _this select 0];";
  71. controlsBackground[] = {};
  72. objects[] = {};
  73. class controls
  74. {
  75. class Radar
  76. {
  77. type = 0;
  78. idc = 1001;
  79. style = 48;
  80. x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
  81. y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
  82. w = 0.3;
  83. h = 0.4;
  84. font = "Zeppelin32";
  85. sizeEx = 0.03;
  86. colorBackground[] = {0, 0, 0, 0};
  87. colorText[] = {1, 1, 1, 1};
  88. text = "\ca\ui\data\igui_radar_air_ca.paa";
  89. };
  90. class Img_Obj
  91. {
  92. type = 0;
  93. idc = 1002;
  94. style = 48;
  95. x = (SafeZoneW+2*SafeZoneX) + 0.045;
  96. y = (SafeZoneH+2*SafeZoneY) + 0.045;
  97. w = 0.01;
  98. h = 0.01;
  99. font = "Zeppelin32";
  100. sizeEx = 0.04;
  101. colorBackground[] = {0, 0, 0, 0};
  102. colorText[] = {1, 1, 1, 1};
  103. text = "=BTC=_Logistic\data\=BTC=_Obj.paa";
  104. };
  105. class Pic_Obj
  106. {
  107. type = 0;
  108. idc = 1003;
  109. style = 48;
  110. x = (SafeZoneW+2*SafeZoneX) - 0.125;
  111. y = (SafeZoneH+2*SafeZoneY) - 0.23;
  112. w = 0.1;
  113. h = 0.1;
  114. font = "Zeppelin32";
  115. sizeEx = 0.03;
  116. colorBackground[] = {0, 0, 0, 0};
  117. colorText[] = {1, 1, 1, 1};
  118. text = "";
  119. };
  120. class Arrow
  121. {
  122. type = 0;
  123. idc = 1004;
  124. style = 48;
  125. x = (SafeZoneW+2*SafeZoneX) + 0.15;
  126. y = (SafeZoneH+2*SafeZoneY) - 0.15;
  127. w = 0.05;
  128. h = 0.05;
  129. font = "Zeppelin32";
  130. sizeEx = 0.03;
  131. colorBackground[] = {0, 0, 0, 0};
  132. colorText[] = {1, 1, 1, 1};
  133. text = "";
  134. };
  135. class Type_Obj
  136. {
  137. type = 0;
  138. idc = 1005;
  139. style = 0x00;
  140. x = (SafeZoneW+2*SafeZoneX) - 0.03;
  141. y = (SafeZoneH+2*SafeZoneY) - 0.335;
  142. w = 0.3;
  143. h = 0.3;
  144. font = "Zeppelin32";
  145. sizeEx = 0.03;
  146. colorBackground[] = {0, 0, 0, 0};
  147. colorText[] = {1, 1, 1, 1};
  148. text = "";
  149. };
  150. };
  151. };
  152. class ExampleTitle {
  153. idd = -1;
  154. duration = 10; //show for 10 seconds
  155. class controls
  156. {
  157. class ExampleControl
  158. {
  159. idc = -1;
  160. type = 0;
  161. style = 2; //centre text
  162. x = safeZoneX + safeZoneW - 0.6 * 3 / 4;
  163. y = safeZoneY + safeZoneH - 0.6;
  164. h = 0.6;
  165. w = 0.6 * 3 / 4; //w == h
  166. font = "EtelkaNarrowMediumPro";
  167. sizeEx = 0.03;
  168. colorBackground[] = {1,1,0,1}; //yellow background
  169. colorText[] = {0,0,1,1}; //blue text
  170. text = "Bottom Right Corner Square Box";
  171. };
  172. };
  173. };
  174. };
  175.  
  176. class RscText
  177. {
  178. type = 0;
  179. idc = -1;
  180. x = 0;
  181. y = 0;
  182. h = 0.037;
  183. w = 0.3;
  184. style = 0x100;
  185. font = Zeppelin32;
  186. SizeEx = 0.03921;
  187. colorText[] = {1,1,1,1};
  188. colorBackground[] = {0, 0, 0, 0};
  189. linespacing = 1;
  190. };
  191. class RscPicture
  192. {
  193. access=0;
  194. type=0;
  195. idc=-1;
  196. style=48;
  197. colorBackground[]={0,0,0,0};
  198. colorText[]={1,1,1,1};
  199. font="TahomaB";
  200. sizeEx=0;
  201. lineSpacing=0;
  202. text="";
  203. };
  204. class RscLoadingText : RscText
  205. {
  206. style = 2;
  207. x = 0.323532;
  208. y = 0.666672;
  209. w = 0.352944;
  210. h = 0.039216;
  211. sizeEx = 0.03921;
  212. colorText[] = {0.543,0.5742,0.4102,1.0};
  213. };
  214. class RscProgress
  215. {
  216. x = 0.344;
  217. y = 0.619;
  218. w = 0.313726;
  219. h = 0.0261438;
  220. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  221. colorFrame[] = {0,0,0,0};
  222. colorBar[] = {1,1,1,1};
  223. };
  224. class RscProgressNotFreeze
  225. {
  226. idc = -1;
  227. type = 45;
  228. style = 0;
  229. x = 0.022059;
  230. y = 0.911772;
  231. w = 0.029412;
  232. h = 0.039216;
  233. texture = "#(argb,8,8,3)color(0,0,0,0)";
  234. };
  235. //
  236. // the loading screen itself
  237. //
  238. class DayZ_loadingScreen
  239. {
  240. idd = -1;
  241. duration = 10e10;
  242. fadein = 0;
  243. fadeout = 0;
  244. name = "loading screen";
  245. class controlsBackground
  246. {
  247. class blackBG : RscText
  248. {
  249. x = safezoneX;
  250. y = safezoneY;
  251. w = safezoneW;
  252. h = safezoneH;
  253. text = "";
  254. colorText[] = {0,0,0,0};
  255. colorBackground[] = {0,0,0,1};
  256. };
  257. /*
  258. class nicePic : RscPicture
  259. {
  260. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  261. x = safezoneX + safezoneW/2 - 0.25;
  262. y = safezoneY + safezoneH/2 - 0.2;
  263. w = 0.5;
  264. h = 0.4;
  265. text = "img\nicePic.paa";
  266. };
  267. */
  268. };
  269. class controls
  270. {
  271. class Title1 : RscLoadingText
  272. {
  273. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  274. };
  275. class CA_Progress : RscProgress // progress bar, has to have idc 104
  276. {
  277. idc = 104;
  278. type = 8; // CT_PROGRESS
  279. style = 0; // ST_SINGLE
  280. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  281. };
  282. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  283. {
  284. idc = 103;
  285. };
  286. class Name2: RscText // the text on the top-left
  287. {
  288. idc = 101;
  289. x = 0.05;
  290. y = 0.029412;
  291. w = 0.9;
  292. h = 0.04902;
  293. text = "";
  294. sizeEx = 0.05;
  295. colorText[] = {0.543,0.5742,0.4102,1.0};
  296. };
  297. };
  298. };
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