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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Blank Filterscript by your name here");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print(" Blank Gamemode by your name here");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. // Don't use these lines if it's a filterscript
  36. SetGameModeText("Blank Script");
  37. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  38. return 1;
  39. }
  40.  
  41. public OnGameModeExit()
  42. {
  43. return 1;
  44. }
  45.  
  46. public OnPlayerRequestClass(playerid, classid)
  47. {
  48. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  49. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  51. return 1;
  52. }
  53.  
  54. public OnPlayerConnect(playerid)
  55. {
  56. new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
  57. GetPlayerName(playerid, pname, sizeof(pname));
  58. format(string, sizeof(string), "%s has joined the server", pname);
  59. SendClientMessageToAll(0xAAAAAAAA, string);
  60. return 1;
  61. }
  62.  
  63. public OnPlayerDisconnect(playerid, reason)
  64. {
  65. new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
  66. GetPlayerName(playerid, pname, sizeof(pname));
  67. switch(reason)
  68. {
  69. case 0: format(string, sizeof(string), "%s has left the server. (Lost Connection)", pname);
  70. case 1: format(string, sizeof(string), "%s has left the server. (Leaving)", pname);
  71. case 2: format(string, sizeof(string), "%s has left the server. (Kicked)", pname);
  72. }
  73. SendClientMessageToAll(0xAAAAAAAA, string);
  74.  
  75. return 1;
  76. }
  77.  
  78. public OnPlayerSpawn(playerid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnPlayerDeath(playerid, killerid, reason)
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnVehicleSpawn(vehicleid)
  89. {
  90. return 1;
  91. }
  92.  
  93. public OnVehicleDeath(vehicleid, killerid)
  94. {
  95. return 1;
  96. }
  97.  
  98. public OnPlayerText(playerid, text[])
  99. {
  100. return 1;
  101. }
  102.  
  103. public OnPlayerCommandText(playerid, cmdtext[])
  104. {
  105. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  106. {
  107. // Do something here
  108. return 1;
  109. }
  110. return 0;
  111. }
  112.  
  113. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  114. {
  115. return 1;
  116. }
  117.  
  118. public OnPlayerExitVehicle(playerid, vehicleid)
  119. {
  120. return 1;
  121. }
  122.  
  123. public OnPlayerStateChange(playerid, newstate, oldstate)
  124. {
  125. return 1;
  126. }
  127.  
  128. public OnPlayerEnterCheckpoint(playerid)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerLeaveCheckpoint(playerid)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerEnterRaceCheckpoint(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnPlayerLeaveRaceCheckpoint(playerid)
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnRconCommand(cmd[])
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnPlayerRequestSpawn(playerid)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnObjectMoved(objectid)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerObjectMoved(playerid, objectid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnPlayerPickUpPickup(playerid, pickupid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehicleMod(playerid, vehicleid, componentid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerSelectedMenuRow(playerid, row)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnPlayerExitedMenu(playerid)
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnRconLoginAttempt(ip[], password[], success)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerUpdate(playerid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnPlayerStreamIn(playerid, forplayerid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnPlayerStreamOut(playerid, forplayerid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnVehicleStreamIn(vehicleid, forplayerid)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnVehicleStreamOut(vehicleid, forplayerid)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  244. {
  245. return 1;
  246. }
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