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- var fl_ToPlay_4:Boolean = true;
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
- function keyPressed(e:KeyboardEvent):void{
- if(e.keyCode == 65)
- {
- var snd:Quiet = new Quiet();
- snd.play();
- }
- if(e.keyCode == 84)
- {
- if(fl_ToPlay_4)
- {
- gotoAndStop(2);
- }
- else
- {
- gotoAndStop(1);
- }
- fl_ToPlay_4 = !fl_ToPlay_4; //i think the problem is here when
- }
- }
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