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- NAME REQUIRES EFFECT
- Adept Skilled You gain 1 Level
- Anatomy Git Medic +10 Crt vs Living beings
- Bruiser - Melee Weapons +2 Base Damage
- Charismatic Lvl.10 Allies in 3 tiles radius get +10 Hit and Eva, does not stack with itself
- Eagle Eye - +10 Hit when using Close, Rifles, or Throwing
- Expert Adept You gain 1 Level
- Extra Healthy Healthy Extra +5 max.HP
- Friendly - All Support bonuses +50%
- Gunslinger Sergeant When a rifle is equipped, +15 Hit, +5 Eva and Crt
- Healthy - +5 max.HP
- Heavy Lifter Sergeant When calculating WT penalty of equipped Weapon, +4 STR
- High Metabolism Captain You recover extra 5HP when a healing item is used on you
- Hit-and-Run SPD 10+ After you attack, you can move 2 tiles, even if you used all MOV already
- Iron Will - All enemy PSI rolls -10%
- Killer Eye Lvl.10 +10 Crt, your Crt cannot be lower than 5
- Mentat PSI 15+ +10% to all PSI rolls, +2 PDF
- MOAR DAKKA!!! More Dakka, Captain hevy get another +5 Total Damage
- More Dakka Heavy Class, sergeant hevy get +5 Total Damage
- Murder Eye Killer Eye, Sniper Extra +10 Crt, your Crt cannot be lower than 10
- Prodigy - +5% to all Stat progression chances
- Runner - +1 MOV
- Skilled - You gain 1 Level
- Tank HP 25 All damage reduced by 2 points
- Can't Touch This SPD 10+ +15 eva against melee attacks
- Winged SPD 10+ Extra +1 MOV
- Duck and Cover SPD 10+ +15 eva against enemy return fire
- For Close Encounters No prof in Clse One per map, in addition to a normal attack, the player can attack with Sawn-Off equiv
- Flush Sergeant, Infantry 3 turn cooldown declare with an attack. If hit, force enemy to move one tile of choice.
- Shredder Missile Heavy Class, Captain Gain a bonus missile that does half damage, but reduces def by 5 of those it hits
- Daunt - Enemies within 3 tiles gain -5 to hit and crit.
- Combat Drugs Medic, Sergeant For three turns after healing with a medkit, healed person gains +5 to hit, crit, and eva
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