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XCEF

XCEF PERKS

Nov 6th, 2014
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  1. NAME REQUIRES EFFECT
  2. Adept Skilled You gain 1 Level
  3. Anatomy Git Medic +10 Crt vs Living beings
  4. Bruiser - Melee Weapons +2 Base Damage
  5. Charismatic Lvl.10 Allies in 3 tiles radius get +10 Hit and Eva, does not stack with itself
  6. Eagle Eye - +10 Hit when using Close, Rifles, or Throwing
  7. Expert Adept You gain 1 Level
  8. Extra Healthy Healthy Extra +5 max.HP
  9. Friendly - All Support bonuses +50%
  10. Gunslinger Sergeant When a rifle is equipped, +15 Hit, +5 Eva and Crt
  11. Healthy - +5 max.HP
  12. Heavy Lifter Sergeant When calculating WT penalty of equipped Weapon, +4 STR
  13. High Metabolism Captain You recover extra 5HP when a healing item is used on you
  14. Hit-and-Run SPD 10+ After you attack, you can move 2 tiles, even if you used all MOV already
  15. Iron Will - All enemy PSI rolls -10%
  16. Killer Eye Lvl.10 +10 Crt, your Crt cannot be lower than 5
  17. Mentat PSI 15+ +10% to all PSI rolls, +2 PDF
  18. MOAR DAKKA!!! More Dakka, Captain hevy get another +5 Total Damage
  19. More Dakka Heavy Class, sergeant hevy get +5 Total Damage
  20. Murder Eye Killer Eye, Sniper Extra +10 Crt, your Crt cannot be lower than 10
  21. Prodigy - +5% to all Stat progression chances
  22. Runner - +1 MOV
  23. Skilled - You gain 1 Level
  24. Tank HP 25 All damage reduced by 2 points
  25. Can't Touch This SPD 10+ +15 eva against melee attacks
  26. Winged SPD 10+ Extra +1 MOV
  27. Duck and Cover SPD 10+ +15 eva against enemy return fire
  28. For Close Encounters No prof in Clse One per map, in addition to a normal attack, the player can attack with Sawn-Off equiv
  29. Flush Sergeant, Infantry 3 turn cooldown declare with an attack. If hit, force enemy to move one tile of choice.
  30. Shredder Missile Heavy Class, Captain Gain a bonus missile that does half damage, but reduces def by 5 of those it hits
  31. Daunt - Enemies within 3 tiles gain -5 to hit and crit.
  32. Combat Drugs Medic, Sergeant For three turns after healing with a medkit, healed person gains +5 to hit, crit, and eva
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