Advertisement
Guest User

DefaultSystemSettings

a guest
Jun 19th, 2015
317
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.74 KB | None | 0 0
  1. [Configuration]
  2. BasedOn=..\Engine\Config\BaseSystemSettings.ini
  3.  
  4. [HawkenGame.R_PreviewMech]
  5. bPreloadPresetTextures=false ; this takes up a lot of texture memory, need to find a better way to avoid the ugly popping
  6.  
  7. [HawkenGame.R_GraphicsOptions]
  8. bNeedFirstBootGraphicsWarning=True
  9. bNotifyOldNvidiaDriver=True
  10. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);Off
  11. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);On
  12. +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);High
  13.  
  14. [SystemSettings]
  15. ;OneFrameThreadLag=False ; True might help some rendering thread crashes, but decreases performance
  16. bAllowOpenGL=False
  17. bUseCustomSettings=False
  18. Borderless=False
  19. bAllowImageGrain=True
  20. bAllowStatic=True
  21. Fullscreen=True
  22. ResX=1280
  23. ResY=720
  24.  
  25. ; Scalability setting defaults
  26. StaticDecals=True
  27. DynamicDecals=True
  28. UnbatchedDecals=True
  29. DecalCullDistanceScale=0.5
  30. DynamicShadows=False
  31. LightEnvironmentShadows=False
  32. MotionBlur=False
  33. DepthOfField=True
  34. AmbientOcclusion=False
  35. Bloom=False
  36. bAllowLightShafts=False
  37. Distortion=False
  38. DropParticleDistortion=True
  39. LensFlares=True
  40. AllowRadialBlur=False
  41. bAllowSeparateTranslucency=False
  42. bAllowPostprocessMLAA=False
  43. bAllowPostprocessAA=True
  44. bAllowHighQualityMaterials=False
  45. SkeletalMeshLODBias=0
  46. DetailMode=1
  47. MaxDrawDistanceScale=0.9
  48. MaxAnisotropy=2
  49. MaxShadowResolution=512
  50. MaxWholeSceneDominantShadowResolution=512
  51. ScreenPercentage=100.0
  52. ShadowTexelsPerPixel=0.9
  53. bAllowWholeSceneDominantShadows=True
  54. bUseConservativeShadowBounds=True
  55. bAllowFracturedDamage=True
  56. FractureCullDistanceScale=0.5
  57. DynamicLightEnvUpdateScale=1
  58. bAllowPostprocess=True
  59. MotionBlurSkinning=0
  60.  
  61. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  62. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  63. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  64. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  65. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  66. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  67. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  68. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  69. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  70. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  71. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  72. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  73. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  74. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  75. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  76. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  77. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  78. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  79. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  80. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  81. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  82. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  83. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  84. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  85. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  86. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  87. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  88.  
  89. ; This allows buckets to easily mix-n-match different sets of TextureLODSettings
  90. ; 0-low,1-mid,2-high,3-ultra
  91. TextureDetailLevel=1
  92. ;This sets the default bucket to load
  93. GraphicsQualityLevel=1; 0-low,1-mid,2-high,3-ultra
  94.  
  95. ; LOW
  96. [SystemSettingsBucket1]
  97. BasedOn=SystemSettings
  98. StaticDecals=False
  99. DynamicDecals=False
  100. UnbatchedDecals=True
  101. DecalCullDistanceScale=0.1
  102. DynamicShadows=False
  103. LightEnvironmentShadows=False
  104. MotionBlur=False
  105. DepthOfField=False
  106. AmbientOcclusion=False
  107. Bloom=False
  108. bAllowLightShafts=False
  109. Distortion=False
  110. DropParticleDistortion=True
  111. LensFlares=False
  112. AllowRadialBlur=False
  113. bAllowSeparateTranslucency=False
  114. bAllowPostprocessMLAA=False
  115. bAllowPostprocessAA=True
  116. bAllowHighQualityMaterials=False
  117. SkeletalMeshLODBias=1
  118. ParticleLODBias=1
  119. DetailMode=0
  120. MaxDrawDistanceScale=1.0
  121. MaxAnisotropy=1
  122. MaxShadowResolution=256
  123. MaxWholeSceneDominantShadowResolution=256
  124. ScreenPercentage=100.000000
  125. ShadowTexelsPerPixel=0.5
  126. bAllowWholeSceneDominantShadows=True
  127. bUseConservativeShadowBounds=True
  128. bAllowFracturedDamage=True
  129. FractureCullDistanceScale=0.25
  130. ; buckets used in gfx options (1-3) must NOT have this set
  131. ;TextureDetailLevel=0 ; 0-low,1-mid,2-high,3-ultra
  132. bAllowImageGrain=False
  133. bAllowStatic=False
  134. DynamicLightEnvUpdateScale=5 ;update less often
  135. MotionBlurSkinning=0
  136. bAllowPostprocess=True
  137.  
  138. ; Low Texture Detail
  139. [TextureSettingsLow]
  140. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  141. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  142. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2)
  143. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  144. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  145. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
  146. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  147. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  148. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  149. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  150. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  151. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0)
  152. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  153. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  154. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  155. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
  156. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  157. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1)
  158. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  159. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  160. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  161. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  162. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  163. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  164. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  165. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  166. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  167.  
  168. ; MEDIUM
  169. [SystemSettingsBucket2]
  170. BasedOn=SystemSettings
  171. StaticDecals=True
  172. DynamicDecals=True
  173. UnbatchedDecals=True
  174. DecalCullDistanceScale=0.5
  175. DynamicShadows=False
  176. LightEnvironmentShadows=False
  177. MotionBlur=False
  178. DepthOfField=True
  179. AmbientOcclusion=False
  180. Bloom=False
  181. bAllowLightShafts=False
  182. Distortion=True
  183. DropParticleDistortion=True
  184. LensFlares=True
  185. AllowRadialBlur=False
  186. bAllowSeparateTranslucency=False
  187. bAllowPostprocessMLAA=False
  188. bAllowPostprocessAA=True
  189. bAllowHighQualityMaterials=False
  190. SkeletalMeshLODBias=0
  191. DetailMode=1
  192. MaxDrawDistanceScale=1.5
  193. MaxAnisotropy=2
  194. MaxShadowResolution=512
  195. MaxWholeSceneDominantShadowResolution=512
  196. ScreenPercentage=100.000000
  197. ShadowTexelsPerPixel=0.9
  198. bAllowWholeSceneDominantShadows=True
  199. bUseConservativeShadowBounds=True
  200. bAllowFracturedDamage=True
  201. ParticleLODBias=0
  202. FractureCullDistanceScale=0.5
  203. ; buckets used in gfx options (1-3) must NOT have this set
  204. ;TextureDetailLevel=1 ; 0-low,1-mid,2-high,3-ultra
  205. bAllowImageGrain=True
  206. bAllowStatic=True
  207. DynamicLightEnvUpdateScale=1
  208. MotionBlurSkinning=0
  209. bAllowPostprocess=True
  210.  
  211. ; Medium Texture Detail
  212. [TextureSettingsMid]
  213. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  214. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  215. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  216. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  217. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  218. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
  219. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  220. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  221. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  222. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  223. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  224. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  225. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  226. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
  227. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  228. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  229. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  230. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  231. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
  232. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  233. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  234. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  235. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  236. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  237. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  238. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  239. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  240.  
  241. ; HIGH
  242. [SystemSettingsBucket3]
  243. BasedOn=SystemSettings
  244. StaticDecals=True
  245. DynamicDecals=True
  246. UnbatchedDecals=True
  247. DecalCullDistanceScale=0.6
  248. DynamicShadows=True
  249. LightEnvironmentShadows=True
  250. MotionBlur=True
  251. DepthOfField=True
  252. AmbientOcclusion=True
  253. Bloom=True
  254. bAllowLightShafts=False
  255. Distortion=True
  256. DropParticleDistortion=False
  257. LensFlares=True
  258. AllowRadialBlur=True
  259. bAllowSeparateTranslucency=False
  260. bAllowPostprocessMLAA=True
  261. bAllowPostprocessAA=True
  262. bAllowHighQualityMaterials=True
  263. SkeletalMeshLODBias=0
  264. DetailMode=2
  265. MaxDrawDistanceScale=2.0
  266. MaxAnisotropy=4
  267. MaxShadowResolution=1024
  268. MaxWholeSceneDominantShadowResolution=1280
  269. ScreenPercentage=100.000000
  270. ShadowTexelsPerPixel=1.3
  271. bAllowWholeSceneDominantShadows=True
  272. bUseConservativeShadowBounds=False
  273. bAllowFracturedDamage=True
  274. FractureCullDistanceScale=1.0
  275. ; buckets used in gfx options (1-3) must NOT have this set
  276. ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  277. bAllowImageGrain=True
  278. bAllowStatic=True
  279. ParticleLODBias=0
  280. DynamicLightEnvUpdateScale=1
  281. bAllowPostprocess=True
  282. MotionBlurSkinning=0
  283.  
  284. ; ULTRA
  285. [SystemSettingsBucket4]
  286. BasedOn=SystemSettings
  287. StaticDecals=True
  288. DynamicDecals=True
  289. UnbatchedDecals=True
  290. DecalCullDistanceScale=0.8
  291. DynamicShadows=True
  292. LightEnvironmentShadows=True
  293. MotionBlur=True
  294. DepthOfField=True
  295. AmbientOcclusion=True
  296. Bloom=True
  297. bAllowLightShafts=True
  298. Distortion=True
  299. DropParticleDistortion=False
  300. LensFlares=True
  301. AllowRadialBlur=True
  302. bAllowSeparateTranslucency=False
  303. bAllowPostprocessMLAA=True
  304. bAllowPostprocessAA=True
  305. bAllowHighQualityMaterials=True
  306. SkeletalMeshLODBias=0
  307. DetailMode=2
  308. MaxDrawDistanceScale=3.0
  309. MaxAnisotropy=8
  310. MaxShadowResolution=2048
  311. MaxWholeSceneDominantShadowResolution=2048
  312. ScreenPercentage=100.000000
  313. ShadowTexelsPerPixel=2
  314. bAllowWholeSceneDominantShadows=True
  315. bUseConservativeShadowBounds=False
  316. bAllowFracturedDamage=True
  317. FractureCullDistanceScale=1.5
  318. ; buckets used in gfx options (1-3) must NOT have this set
  319. ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
  320. MotionBlurSkinning=0
  321. bAllowImageGrain=True
  322. bAllowStatic=True
  323. ParticleLODBias=0
  324. bAllowPostprocess=True
  325. DynamicLightEnvUpdateScale=1
  326.  
  327. ; High Texture Detail
  328. [TextureSettingsHigh]
  329. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  330. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  331. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  332. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  333. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  334. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
  335. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  336. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  337. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  338. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  339. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  340. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  341. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  342. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
  343. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  344. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  345. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  346. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
  347. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  348. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  349. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  350. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  351. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  352. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  353. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  354. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  355. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  356.  
  357. ; Editor
  358. [SystemSettingsBucket5]
  359. BasedOn=SystemSettings
  360. StaticDecals=True
  361. DynamicDecals=True
  362. UnbatchedDecals=True
  363. DecalCullDistanceScale=1.0
  364. DynamicShadows=True
  365. LightEnvironmentShadows=True
  366. MotionBlur=True
  367. DepthOfField=True
  368. AmbientOcclusion=True
  369. Bloom=True
  370. bAllowLightShafts=True
  371. Distortion=True
  372. DropParticleDistortion=False
  373. LensFlares=True
  374. AllowRadialBlur=True
  375. bAllowSeparateTranslucency=False
  376. bAllowPostprocessMLAA=True
  377. bAllowPostprocessAA=True
  378. bAllowHighQualityMaterials=True
  379. SkeletalMeshLODBias=0
  380. DetailMode=2
  381. MaxDrawDistanceScale=1.0; Not sure what we want to do with this, setting to 1.0 to make it easier to set up LODs
  382. MaxAnisotropy=16
  383. MaxShadowResolution=4096
  384. MaxWholeSceneDominantShadowResolution=4096
  385. ScreenPercentage=100.000000
  386. ShadowTexelsPerPixel=4.0
  387. bAllowWholeSceneDominantShadows=True
  388. bUseConservativeShadowBounds=False
  389. bAllowFracturedDamage=True
  390. FractureCullDistanceScale=2.0
  391. ; Editor will always be high texture detail anyway
  392. TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
  393. ParticleLODBias=0
  394. MotionBlurSkinning=1
  395. bAllowImageGrain=True
  396. bAllowStatic=True
  397. bAllowPostprocess=True
  398. DynamicLightEnvUpdateScale=1
  399.  
  400. ; NOTES
  401. ; TEXTUREGROUP_Character settings are used for the 3rd person mech
  402. ; TEXTUREGROUP_Vehicle settings are used for the mech cockpit
  403.  
  404. ; Full(ultra) Texture Detail
  405. [TextureSettingsUltra]
  406. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  410. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  411. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
  412. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  414. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  415. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  416. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  418. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  419. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  420. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  421. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  422. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  424. TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  425. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  431. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  432. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  433.  
  434. [Screenshot]
  435. BasedOn=SystemSettingsBucket5
  436.  
  437. [SystemSettingsCooking]
  438. BasedOn=SystemSettingsBucket5
  439.  
  440. [SystemSettingsEditor]
  441. TextureDetailLevel=3
  442. ; always use high quality for editor, system settings gets written over with the current game settings
  443. BasedOn=SystemSettingsBucket5
  444.  
  445. [OpenAutomateBenchmarks]
  446. +Benchmark=PhysX_Bench_Titan
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement