Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Configuration]
- BasedOn=..\Engine\Config\BaseSystemSettings.ini
- [HawkenGame.R_PreviewMech]
- bPreloadPresetTextures=false ; this takes up a lot of texture memory, need to find a better way to avoid the ugly popping
- [HawkenGame.R_GraphicsOptions]
- bNeedFirstBootGraphicsWarning=True
- bNotifyOldNvidiaDriver=True
- +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);Off
- +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);On
- +PhysXSettingsPerLevel=(ApexDestructionMaxChunkIslandCount=2500,ApexDestructionMaxShapeCount=0,ApexDestructionMaxChunkSeparationLOD=1.0);High
- [SystemSettings]
- ;OneFrameThreadLag=False ; True might help some rendering thread crashes, but decreases performance
- bAllowOpenGL=False
- bUseCustomSettings=False
- Borderless=False
- bAllowImageGrain=True
- bAllowStatic=True
- Fullscreen=True
- ResX=1280
- ResY=720
- ; Scalability setting defaults
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=0.5
- DynamicShadows=False
- LightEnvironmentShadows=False
- MotionBlur=False
- DepthOfField=True
- AmbientOcclusion=False
- Bloom=False
- bAllowLightShafts=False
- Distortion=False
- DropParticleDistortion=True
- LensFlares=True
- AllowRadialBlur=False
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=False
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=False
- SkeletalMeshLODBias=0
- DetailMode=1
- MaxDrawDistanceScale=0.9
- MaxAnisotropy=2
- MaxShadowResolution=512
- MaxWholeSceneDominantShadowResolution=512
- ScreenPercentage=100.0
- ShadowTexelsPerPixel=0.9
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=True
- bAllowFracturedDamage=True
- FractureCullDistanceScale=0.5
- DynamicLightEnvUpdateScale=1
- bAllowPostprocess=True
- MotionBlurSkinning=0
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
- ; This allows buckets to easily mix-n-match different sets of TextureLODSettings
- ; 0-low,1-mid,2-high,3-ultra
- TextureDetailLevel=1
- ;This sets the default bucket to load
- GraphicsQualityLevel=1; 0-low,1-mid,2-high,3-ultra
- ; LOW
- [SystemSettingsBucket1]
- BasedOn=SystemSettings
- StaticDecals=False
- DynamicDecals=False
- UnbatchedDecals=True
- DecalCullDistanceScale=0.1
- DynamicShadows=False
- LightEnvironmentShadows=False
- MotionBlur=False
- DepthOfField=False
- AmbientOcclusion=False
- Bloom=False
- bAllowLightShafts=False
- Distortion=False
- DropParticleDistortion=True
- LensFlares=False
- AllowRadialBlur=False
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=False
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=False
- SkeletalMeshLODBias=1
- ParticleLODBias=1
- DetailMode=0
- MaxDrawDistanceScale=1.0
- MaxAnisotropy=1
- MaxShadowResolution=256
- MaxWholeSceneDominantShadowResolution=256
- ScreenPercentage=100.000000
- ShadowTexelsPerPixel=0.5
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=True
- bAllowFracturedDamage=True
- FractureCullDistanceScale=0.25
- ; buckets used in gfx options (1-3) must NOT have this set
- ;TextureDetailLevel=0 ; 0-low,1-mid,2-high,3-ultra
- bAllowImageGrain=False
- bAllowStatic=False
- DynamicLightEnvUpdateScale=5 ;update less often
- MotionBlurSkinning=0
- bAllowPostprocess=True
- ; Low Texture Detail
- [TextureSettingsLow]
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2)
- TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
- ; MEDIUM
- [SystemSettingsBucket2]
- BasedOn=SystemSettings
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=0.5
- DynamicShadows=False
- LightEnvironmentShadows=False
- MotionBlur=False
- DepthOfField=True
- AmbientOcclusion=False
- Bloom=False
- bAllowLightShafts=False
- Distortion=True
- DropParticleDistortion=True
- LensFlares=True
- AllowRadialBlur=False
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=False
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=False
- SkeletalMeshLODBias=0
- DetailMode=1
- MaxDrawDistanceScale=1.5
- MaxAnisotropy=2
- MaxShadowResolution=512
- MaxWholeSceneDominantShadowResolution=512
- ScreenPercentage=100.000000
- ShadowTexelsPerPixel=0.9
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=True
- bAllowFracturedDamage=True
- ParticleLODBias=0
- FractureCullDistanceScale=0.5
- ; buckets used in gfx options (1-3) must NOT have this set
- ;TextureDetailLevel=1 ; 0-low,1-mid,2-high,3-ultra
- bAllowImageGrain=True
- bAllowStatic=True
- DynamicLightEnvUpdateScale=1
- MotionBlurSkinning=0
- bAllowPostprocess=True
- ; Medium Texture Detail
- [TextureSettingsMid]
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,NumStreamedMips=4)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
- TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
- ; HIGH
- [SystemSettingsBucket3]
- BasedOn=SystemSettings
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=0.6
- DynamicShadows=True
- LightEnvironmentShadows=True
- MotionBlur=True
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- bAllowLightShafts=False
- Distortion=True
- DropParticleDistortion=False
- LensFlares=True
- AllowRadialBlur=True
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=True
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=True
- SkeletalMeshLODBias=0
- DetailMode=2
- MaxDrawDistanceScale=2.0
- MaxAnisotropy=4
- MaxShadowResolution=1024
- MaxWholeSceneDominantShadowResolution=1280
- ScreenPercentage=100.000000
- ShadowTexelsPerPixel=1.3
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=False
- bAllowFracturedDamage=True
- FractureCullDistanceScale=1.0
- ; buckets used in gfx options (1-3) must NOT have this set
- ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
- bAllowImageGrain=True
- bAllowStatic=True
- ParticleLODBias=0
- DynamicLightEnvUpdateScale=1
- bAllowPostprocess=True
- MotionBlurSkinning=0
- ; ULTRA
- [SystemSettingsBucket4]
- BasedOn=SystemSettings
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=0.8
- DynamicShadows=True
- LightEnvironmentShadows=True
- MotionBlur=True
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- bAllowLightShafts=True
- Distortion=True
- DropParticleDistortion=False
- LensFlares=True
- AllowRadialBlur=True
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=True
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=True
- SkeletalMeshLODBias=0
- DetailMode=2
- MaxDrawDistanceScale=3.0
- MaxAnisotropy=8
- MaxShadowResolution=2048
- MaxWholeSceneDominantShadowResolution=2048
- ScreenPercentage=100.000000
- ShadowTexelsPerPixel=2
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=False
- bAllowFracturedDamage=True
- FractureCullDistanceScale=1.5
- ; buckets used in gfx options (1-3) must NOT have this set
- ;TextureDetailLevel=2 ; 0-low,1-mid,2-high,3-ultra
- MotionBlurSkinning=0
- bAllowImageGrain=True
- bAllowStatic=True
- ParticleLODBias=0
- bAllowPostprocess=True
- DynamicLightEnvUpdateScale=1
- ; High Texture Detail
- [TextureSettingsHigh]
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=4)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
- TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
- ; Editor
- [SystemSettingsBucket5]
- BasedOn=SystemSettings
- StaticDecals=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=1.0
- DynamicShadows=True
- LightEnvironmentShadows=True
- MotionBlur=True
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- bAllowLightShafts=True
- Distortion=True
- DropParticleDistortion=False
- LensFlares=True
- AllowRadialBlur=True
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=True
- bAllowPostprocessAA=True
- bAllowHighQualityMaterials=True
- SkeletalMeshLODBias=0
- DetailMode=2
- MaxDrawDistanceScale=1.0; Not sure what we want to do with this, setting to 1.0 to make it easier to set up LODs
- MaxAnisotropy=16
- MaxShadowResolution=4096
- MaxWholeSceneDominantShadowResolution=4096
- ScreenPercentage=100.000000
- ShadowTexelsPerPixel=4.0
- bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=False
- bAllowFracturedDamage=True
- FractureCullDistanceScale=2.0
- ; Editor will always be high texture detail anyway
- TextureDetailLevel=3 ; 0-low,1-mid,2-high,3-ultra
- ParticleLODBias=0
- MotionBlurSkinning=1
- bAllowImageGrain=True
- bAllowStatic=True
- bAllowPostprocess=True
- DynamicLightEnvUpdateScale=1
- ; NOTES
- ; TEXTUREGROUP_Character settings are used for the 3rd person mech
- ; TEXTUREGROUP_Vehicle settings are used for the mech cockpit
- ; Full(ultra) Texture Detail
- [TextureSettingsUltra]
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=4)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=16,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
- [Screenshot]
- BasedOn=SystemSettingsBucket5
- [SystemSettingsCooking]
- BasedOn=SystemSettingsBucket5
- [SystemSettingsEditor]
- TextureDetailLevel=3
- ; always use high quality for editor, system settings gets written over with the current game settings
- BasedOn=SystemSettingsBucket5
- [OpenAutomateBenchmarks]
- +Benchmark=PhysX_Bench_Titan
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement