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- # Configuration file
- ####################
- # creaturesettings
- ####################
- creaturesettings {
- ####################
- # livinghandler
- #===================
- # Editable Format: CreatureType-ShouldSpawn{TAG1:PARAM1,value:PARAM2,value}{TAG2:PARAM1,value:PARAM2,value}
- ####################
- livinghandler {
- S:BiomesOPlenty.Glob=MONSTER-true
- S:BiomesOPlenty.JungleSpider=MONSTER-true
- S:BiomesOPlenty.Rosester=CREATURE-true
- }
- ####################
- # spawnlistentry
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- spawnlistentry {
- ####################
- # wyvernbiome
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- wyvernbiome {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # snowy dead forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "snowy dead forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # minor feature
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "minor feature" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mountain
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mountain {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # atumdesert
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- atumdesert {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # tundra
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- tundra {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # origin valley
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "origin valley" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # frost forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "frost forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # clearing border
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "clearing border" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # twilight lake
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "twilight lake" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # deadlands
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- deadlands {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # lush swamp
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "lush swamp" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # tropical rainforest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "tropical rainforest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=50-4-1-3
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # dense twilight forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "dense twilight forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # frozenriver
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- frozenriver {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # cherry blossom grove
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "cherry blossom grove" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # sludgepit
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- sludgepit {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # grove
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- grove {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # timber
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- timber {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # coniferous forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "coniferous forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # kelp forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "kelp forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # wonderous woods
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "wonderous woods" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # canyon
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- canyon {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # bamboo forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "bamboo forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=50-4-1-3
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # extreme hills edge
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "extreme hills edge" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # jungle
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- jungle {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=50-4-1-3
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # fen
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- fen {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=10-4-1-1
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # woodland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- woodland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # dead forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "dead forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # shield
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- shield {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # twilight swamp
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "twilight swamp" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # shore
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- shore {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # gravel beach
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "gravel beach" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # chaparral
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- chaparral {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # brushland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- brushland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # ocean
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- ocean {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # dead swamp
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "dead swamp" {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mystic grove
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "mystic grove" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # tropics
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- tropics {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=50-4-1-3
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # highland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- highland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # volcano
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- volcano {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # plains
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- plains {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # alps
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- alps {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # polar
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- polar {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # desert
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- desert {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # blessed bog
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "blessed bog" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # hell
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- hell {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # outback
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- outback {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # seasonal forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "seasonal forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # heathland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- heathland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # prairie
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- prairie {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # icy hills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "icy hills" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # corrupted sands
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "corrupted sands" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # field
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- field {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # ice plains
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "ice plains" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # garden
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- garden {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=70-4-2-4
- }
- ####################
- # mushrooms
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mushrooms {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # tfglacier
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- tfglacier {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # phantasmagoric inferno
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "phantasmagoric inferno" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # shrubland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- shrubland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # deserthills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- deserthills {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # thicket
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- thicket {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # marsh
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- marsh {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # temperate rainforest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "temperate rainforest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # beach
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- beach {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # bog
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- bog {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # boneyard
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- boneyard {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # undergarden
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- undergarden {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # junglehills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- junglehills {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=70-4-1-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # pasture
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- pasture {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # sky
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- sky {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mesa
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mesa {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mushroomislandshore
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mushroomislandshore {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # lots of mushrooms
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "lots of mushrooms" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # frozenocean
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- frozenocean {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # deciduous forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "deciduous forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # twilight stream
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "twilight stream" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # arctic
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- arctic {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # grassland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- grassland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # snowy coniferous forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "snowy coniferous forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # taiga
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- taiga {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # fungi forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "fungi forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- forest {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # highlands
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- highlands {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # taigahills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- taigahills {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # rainforest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- rainforest {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=80-4-6-6
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # glacier
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- glacier {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # foresthills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- foresthills {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # coral reef
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "coral reef" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # scrubland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- scrubland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # twilight forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "twilight forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # savanna
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- savanna {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # maple woods
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "maple woods" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # fire swamp
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "fire swamp" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # hot springs
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "hot springs" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # nether
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- nether {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # bayou
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- bayou {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # major feature
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "major feature" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # dunes
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- dunes {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # ice mountains
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "ice mountains" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # wasteland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- wasteland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # overgrown beach
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "overgrown beach" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # moor
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- moor {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mangrove
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mangrove {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # dark forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "dark forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # boreal forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "boreal forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # wetland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- wetland {
- S:BiomesOPlenty.Glob=70-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # spruce woods
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "spruce woods" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # mushroomisland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- mushroomisland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # majestic meadow
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "majestic meadow" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # oasis
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- oasis {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-3
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # lake border
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "lake border" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # enchanted forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "enchanted forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # lush desert
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "lush desert" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # extreme hills
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "extreme hills" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # orchard
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- orchard {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # crag
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- crag {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # steppe
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- steppe {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # ominous woods
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "ominous woods" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # swampland
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- swampland {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-1
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # snowy forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "snowy forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # quagmire
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- quagmire {
- S:BiomesOPlenty.Glob=90-4-1-4
- S:BiomesOPlenty.JungleSpider=0-4-0-1
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # birch forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "birch forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # twilight clearing
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "twilight clearing" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # meadow
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- meadow {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # redwood forest
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "redwood forest" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # jade cliffs
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "jade cliffs" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # badlands
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- badlands {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # river
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- river {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=0-4-0-4
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- ####################
- # sacred springs
- #===================
- # Editable Format: SpawnWeight-SpawnPackSize-MinChunkPackSize-MaxChunkPackSize
- ####################
- "sacred springs" {
- S:BiomesOPlenty.Glob=0-4-0-4
- S:BiomesOPlenty.JungleSpider=80-4-6-6
- S:BiomesOPlenty.Rosester=0-4-0-4
- }
- }
- }
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