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- Mario Kart 64 Character Analyzing
- Values based on comparsions to other characters/weight classes
- Lower = Lighter/Slower/Less(turning) | Higher = Heavier/Faster/Sharper
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- Toad Peach Yoshi Mario Luigi Bowser Wario DK
- Top Speed 4 3 3 1 1 2 2 2
- Top Speed(Mini-turbo) 3 4 3 2 2 2 2 2
- Acceleration 3 3 3 2 2 1 1 1
- Weight 0 1 1 2 2 4 3 3
- KnockBack 1 2 2 2 1 3 3 3
- Handling(turning) 3 3 4 2 2 1 1 2
- Handling(Speed) 1 1 1 2 2 3 3 3
- Drifting Speed 3 3 3 2 2 2 2 2
- Speed Loss Off-Road 2 2 2 1 1 2 2 2
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- Top Speed: The Top / Max speed you can reach
- Top Speed(Mini-Turbo): The Top Speed you get after a mini-turbo, peach gets the highest top speed.
- Acceleration: Not to be confused with Mini-Turbo Top speed, The acceleration is the take-off speed or "recover Speed" from getting back on track, taking off from a crash, slightly moving left/right or taking off in the begging regularly (not boosting/mini turbo ts).
- Weight: In-game mechanic dependent upon the Speed, Acceleration, and KnockBack. Deals with Travel Distance in air and Height from bumps/ramps.
- KnockBack: In-game mechanic dependent upon the Weight, Speed, and Angle. When you hit a wall, and jump while knocked-back you will still carry Speed(forward).
- Handling(Turning): The sharpness that a kart turns in. The higher the more degrees a turn they can make.
- Handling(Speed): When turning with analog (not drifting speed) your speed is lowered, and there is a max speed you can maintain while turning at any degree.
- Drifting Speed: The speed that you carry while drifting, when drifting your speed goes down.
- Off-Road Speed Loss: When off road you will still have the same Top Speed, drifting speed, handling speed, but the rate of Loss of speed differs from each character.
- Up-Hill Speed Loss: The amount of speed you lose going up hill, Heavier characters maintain more of their speed while light characters lose a lot of it.
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