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- package yesodmod.general.entity;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- import java.util.List;
- import yesodmod.general.item.YesodItem;
- import net.minecraft.block.Block;
- import net.minecraft.block.material.Material;
- import net.minecraft.enchantment.EnchantmentHelper;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.IProjectile;
- import net.minecraft.entity.monster.EntityEnderman;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.entity.player.EntityPlayerMP;
- import net.minecraft.init.Items;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.network.play.server.S2BPacketChangeGameState;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.DamageSource;
- import net.minecraft.util.MathHelper;
- import net.minecraft.util.MovingObjectPosition;
- import net.minecraft.util.Vec3;
- import net.minecraft.world.World;
- public class EntityExplosiveArrow extends Entity implements IProjectile
- {
- private int field_145791_d = -1;
- private int field_145792_e = -1;
- private int field_145789_f = -1;
- private Block field_145790_g;
- private int inData;
- private boolean inGround;
- /** 1 if the player can pick up the arrow */
- public int canBePickedUp;
- /** Seems to be some sort of timer for animating an arrow. */
- public int arrowShake;
- /** The owner of this arrow. */
- public Entity shootingEntity;
- private int ticksInGround;
- private int ticksInAir;
- private double damage = 2.0D;
- /** The amount of knockback an arrow applies when it hits a mob. */
- private int knockbackStrength;
- private static final String __OBFID = "CL_00001715";
- public EntityExplosiveArrow(World p_i1753_1_)
- {
- super(p_i1753_1_);
- this.renderDistanceWeight = 10.0D;
- this.setSize(0.5F, 0.5F);
- }
- public EntityExplosiveArrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_)
- {
- super(p_i1754_1_);
- this.renderDistanceWeight = 10.0D;
- this.setSize(0.5F, 0.5F);
- this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_);
- this.yOffset = 0.0F;
- }
- public EntityExplosiveArrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
- {
- super(p_i1755_1_);
- this.renderDistanceWeight = 10.0D;
- this.shootingEntity = p_i1755_2_;
- if (p_i1755_2_ instanceof EntityPlayer)
- {
- this.canBePickedUp = 1;
- }
- this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D;
- double d0 = p_i1755_3_.posX - p_i1755_2_.posX;
- double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
- double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ;
- double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
- if (d3 >= 1.0E-7D)
- {
- float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
- float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
- double d4 = d0 / d3;
- double d5 = d2 / d3;
- this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3);
- this.yOffset = 0.0F;
- float f4 = (float)d3 * 0.2F;
- this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
- }
- }
- public EntityExplosiveArrow(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_)
- {
- super(p_i1756_1_);
- this.renderDistanceWeight = 10.0D;
- this.shootingEntity = p_i1756_2_;
- if (p_i1756_2_ instanceof EntityPlayer)
- {
- this.canBePickedUp = 1;
- }
- this.setSize(0.5F, 0.5F);
- this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch);
- this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
- this.posY -= 0.10000000149011612D;
- this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
- this.setPosition(this.posX, this.posY, this.posZ);
- this.yOffset = 0.0F;
- this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
- this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
- this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
- this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
- }
- protected void entityInit()
- {
- this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
- }
- /**
- * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
- */
- public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
- {
- float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
- p_70186_1_ /= (double)f2;
- p_70186_3_ /= (double)f2;
- p_70186_5_ /= (double)f2;
- p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
- p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
- p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
- p_70186_1_ *= (double)p_70186_7_;
- p_70186_3_ *= (double)p_70186_7_;
- p_70186_5_ *= (double)p_70186_7_;
- this.motionX = p_70186_1_;
- this.motionY = p_70186_3_;
- this.motionZ = p_70186_5_;
- float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);
- this.ticksInGround = 0;
- }
- /**
- * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
- * posY, posZ, yaw, pitch
- */
- @SideOnly(Side.CLIENT)
- public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
- {
- this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
- this.setRotation(p_70056_7_, p_70056_8_);
- }
- /**
- * Sets the velocity to the args. Args: x, y, z
- */
- @SideOnly(Side.CLIENT)
- public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
- {
- this.motionX = p_70016_1_;
- this.motionY = p_70016_3_;
- this.motionZ = p_70016_5_;
- if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
- {
- float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch;
- this.prevRotationYaw = this.rotationYaw;
- this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
- this.ticksInGround = 0;
- }
- }
- /**
- * Called to update the entity's position/logic.
- */
- public void onUpdate()
- {
- super.onUpdate();
- if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
- {
- float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
- }
- Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
- if (block.getMaterial() != Material.air)
- {
- block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
- AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
- if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
- {
- this.inGround = true;
- }
- }
- if (this.arrowShake > 0)
- {
- --this.arrowShake;
- }
- if (this.inGround)
- {
- int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
- if (block == this.field_145790_g && j == this.inData)
- {
- ++this.ticksInGround;
- if (this.ticksInGround == 1200)
- {
- this.setDead();
- }
- }
- else
- {
- this.inGround = false;
- this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
- this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
- this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
- this.ticksInGround = 0;
- this.ticksInAir = 0;
- }
- }
- else
- {
- ++this.ticksInAir;
- Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
- Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
- MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
- vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
- vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
- if (movingobjectposition != null)
- {
- vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
- }
- Entity entity = null;
- List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
- double d0 = 0.0D;
- int i;
- float f1;
- for (i = 0; i < list.size(); ++i)
- {
- Entity entity1 = (Entity)list.get(i);
- if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
- {
- f1 = 0.3F;
- AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
- MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
- if (movingobjectposition1 != null)
- {
- double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
- if (d1 < d0 || d0 == 0.0D)
- {
- entity = entity1;
- d0 = d1;
- }
- }
- }
- }
- if (entity != null)
- {
- movingobjectposition = new MovingObjectPosition(entity);
- }
- if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
- {
- EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
- if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
- {
- movingobjectposition = null;
- }
- }
- float f2;
- float f4;
- if (movingobjectposition != null)
- {
- if (movingobjectposition.entityHit != null)
- {
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
- int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
- this.worldObj.createExplosion(this, movingobjectposition.entityHit.posX, movingobjectposition.entityHit.posY, movingobjectposition.entityHit.posZ, 3F, true);
- if (this.getIsCritical())
- {
- k += this.rand.nextInt(k / 2 + 2);
- }
- DamageSource damagesource = null;
- if (this.shootingEntity == null)
- {
- damagesource = DamageSource.causeThrownDamage(this, this);
- }
- else
- {
- damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
- }
- if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
- {
- movingobjectposition.entityHit.setFire(5);
- }
- if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
- {
- if (movingobjectposition.entityHit instanceof EntityLivingBase)
- {
- EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
- if (!this.worldObj.isRemote)
- {
- entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
- }
- if (this.knockbackStrength > 0)
- {
- f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- if (f4 > 0.0F)
- {
- movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
- }
- }
- if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
- {
- EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
- EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
- }
- if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
- {
- ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
- }
- }
- this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
- if (!(movingobjectposition.entityHit instanceof EntityEnderman))
- {
- this.setDead();
- }
- }
- else
- {
- this.motionX *= -0.10000000149011612D;
- this.motionY *= -0.10000000149011612D;
- this.motionZ *= -0.10000000149011612D;
- this.rotationYaw += 180.0F;
- this.prevRotationYaw += 180.0F;
- this.ticksInAir = 0;
- }
- }
- else
- {
- this.field_145791_d = movingobjectposition.blockX;
- this.field_145792_e = movingobjectposition.blockY;
- this.field_145789_f = movingobjectposition.blockZ;
- this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
- this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
- this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
- this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
- this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
- this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
- this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
- this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
- this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
- this.inGround = true;
- this.arrowShake = 7;
- this.setIsCritical(false);
- if (this.field_145790_g.getMaterial() != Material.air)
- {
- this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
- //modifica terreno
- //this.worldObj.createExplosion(this, movingobjectposition.blockX, movingobjectposition.blockY, movingobjectposition.blockZ, 3F, true);
- //this.setDead();
- }
- }
- }
- if (this.getIsCritical())
- {
- for (i = 0; i < 4; ++i)
- {
- this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
- }
- }
- this.posX += this.motionX;
- this.posY += this.motionY;
- this.posZ += this.motionZ;
- f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
- for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
- {
- ;
- }
- while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
- {
- this.prevRotationPitch += 360.0F;
- }
- while (this.rotationYaw - this.prevRotationYaw < -180.0F)
- {
- this.prevRotationYaw -= 360.0F;
- }
- while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
- {
- this.prevRotationYaw += 360.0F;
- }
- this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
- this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
- float f3 = 0.99F;
- f1 = 0.05F;
- if (this.isInWater())
- {
- for (int l = 0; l < 4; ++l)
- {
- f4 = 0.25F;
- this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
- }
- f3 = 0.8F;
- }
- if (this.isWet())
- {
- this.extinguish();
- }
- this.motionX *= (double)f3;
- this.motionY *= (double)f3;
- this.motionZ *= (double)f3;
- this.motionY -= (double)f1;
- this.setPosition(this.posX, this.posY, this.posZ);
- this.func_145775_I();
- }
- }
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- public void writeEntityToNBT(NBTTagCompound p_70014_1_)
- {
- p_70014_1_.setShort("xTile", (short)this.field_145791_d);
- p_70014_1_.setShort("yTile", (short)this.field_145792_e);
- p_70014_1_.setShort("zTile", (short)this.field_145789_f);
- p_70014_1_.setShort("life", (short)this.ticksInGround);
- p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
- p_70014_1_.setByte("inData", (byte)this.inData);
- p_70014_1_.setByte("shake", (byte)this.arrowShake);
- p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
- p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
- p_70014_1_.setDouble("damage", this.damage);
- }
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- public void readEntityFromNBT(NBTTagCompound p_70037_1_)
- {
- this.field_145791_d = p_70037_1_.getShort("xTile");
- this.field_145792_e = p_70037_1_.getShort("yTile");
- this.field_145789_f = p_70037_1_.getShort("zTile");
- this.ticksInGround = p_70037_1_.getShort("life");
- this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
- this.inData = p_70037_1_.getByte("inData") & 255;
- this.arrowShake = p_70037_1_.getByte("shake") & 255;
- this.inGround = p_70037_1_.getByte("inGround") == 1;
- if (p_70037_1_.hasKey("damage", 99))
- {
- this.damage = p_70037_1_.getDouble("damage");
- }
- if (p_70037_1_.hasKey("pickup", 99))
- {
- this.canBePickedUp = p_70037_1_.getByte("pickup");
- }
- else if (p_70037_1_.hasKey("player", 99))
- {
- this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
- }
- }
- /**
- * Called by a player entity when they collide with an entity
- */
- public void onCollideWithPlayer(EntityPlayer p_70100_1_)
- {
- if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
- {
- boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;
- if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(YesodItem.ExplosiveArrow, 1)))
- {
- flag = false;
- }
- if (flag)
- {
- this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
- p_70100_1_.onItemPickup(this, 1);
- this.setDead();
- }
- }
- }
- /**
- * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
- * prevent them from trampling crops
- */
- protected boolean canTriggerWalking()
- {
- return false;
- }
- @SideOnly(Side.CLIENT)
- public float getShadowSize()
- {
- return 0.0F;
- }
- public void setDamage(double p_70239_1_)
- {
- this.damage = p_70239_1_;
- }
- public double getDamage()
- {
- return this.damage;
- }
- /**
- * Sets the amount of knockback the arrow applies when it hits a mob.
- */
- public void setKnockbackStrength(int p_70240_1_)
- {
- this.knockbackStrength = p_70240_1_;
- }
- /**
- * If returns false, the item will not inflict any damage against entities.
- */
- public boolean canAttackWithItem()
- {
- return false;
- }
- /**
- * Whether the arrow has a stream of critical hit particles flying behind it.
- */
- public void setIsCritical(boolean p_70243_1_)
- {
- byte b0 = this.dataWatcher.getWatchableObjectByte(16);
- if (p_70243_1_)
- {
- this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
- }
- else
- {
- this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
- }
- }
- /**
- * Whether the arrow has a stream of critical hit particles flying behind it.
- */
- public boolean getIsCritical()
- {
- byte b0 = this.dataWatcher.getWatchableObjectByte(16);
- return (b0 & 1) != 0;
- }
- }
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