Advertisement
Guest User

Untitled

a guest
May 5th, 2016
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.65 KB | None | 0 0
  1. var enemyCreator = function(){
  2. if (player._exists){
  3. var randomValue = game.rnd.integerInRange(0, game.canvas.height)
  4. var e = enemies.create(game.canvas.width, randomValue, 'enemy');
  5. game.physics.arcade.enable(e, Phaser.Physics.ARCADE);
  6. e.body.velocity.x = -200;
  7. game.physics.arcade.overlap(e, bullets, bulletHitEnemy, null, this);
  8. game.physics.enable(boss, Phaser.Physics.ARCADE);
  9. e.body.velocity.setTo((Math.floor(Math.random() * 1000) + 1), (Math.floor(Math.random() * 750) + 1));
  10. e.body.collideWorldBounds = true;
  11. e.body.bounce.set(1.05);
  12. e.body.gravity.set(0, 0);
  13. };
  14. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement