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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=AOC-UDKFrontEndMap.udk
  5. LocalMap=AOC-UDKFrontEndMap.udk
  6. LocalOptions=
  7. TransitionMap=EnvyEntry.udk
  8. MapExt=udk
  9. EXEName=UDKGame.exe
  10. DebugEXEName=DEBUG-UDKGame.exe
  11. SaveExt=usa
  12. Port=7782
  13. PeerPort=7783
  14. GameName=Chivalry: Medieval Warfare
  15. GameNameShort=CMW
  16. AdditionalMapExt=mobile
  17.  
  18. [Engine.ScriptPackages]
  19. EngineNativePackages=Core
  20. EngineNativePackages=Engine
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=IpDrv
  23. EngineNativePackages=WinDrv
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. NativePackages=UDKBase
  30. EditorPackages=UTEditor
  31. NativePackages=UTGame
  32. NonNativePackages=UTGameContent
  33. NativePackages=AOC
  34.  
  35. [Engine.Engine]
  36. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  37. FallbackNetworkDevice=IpDrv.TcpNetDriver
  38. ConsoleClassName=UTGame.UTConsole
  39. GameViewportClientClassName=AOC.AOCGameViewportClient
  40. LocalPlayerClassName=AOC.AOCLocalPlayer
  41. DataStoreClientClassName=Engine.DataStoreClient
  42. Language=INT
  43. bAllowMatureLanguage=FALSE
  44. GameEngine=AOC.AOCGameEngine
  45. EditorEngine=UnrealEd.EditorEngine
  46. UnrealEdEngine=UnrealEd.UnrealEdEngine
  47. Client=WinDrv.WindowsClient
  48. Render=Render.Render
  49. Input=Engine.Input
  50. Canvas=Engine.Canvas
  51. TinyFontName=EngineFonts.TinyFont
  52. SmallFontName=EngineFonts.SmallFont
  53. MediumFontName=EngineFonts.SmallFont
  54. LargeFontName=EngineFonts.SmallFont
  55. SubtitleFontName=EngineFonts.SmallFont
  56. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  57. DefaultMaterialName=EngineMaterials.DefaultMaterial
  58. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  59. DefaultTextureName=EngineMaterials.DefaultDiffuse
  60. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  61. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  62. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  63. TickMaterialName=EditorMaterials.Tick_Mat
  64. CrossMaterialName=EditorMaterials.Cross_Mat
  65. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  66. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  67. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  68. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  70. RandomAngleTextureName=EngineMaterials.RandomAngles
  71. RandomNormalTextureName=EngineMaterials.RandomNormal2
  72. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  73. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  74. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  75. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  76. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  77. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  78. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  79. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  80. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  81. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  82. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  83. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  84. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  85. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  86. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  87. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  88. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  89. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  90. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  91. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  92. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  93. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  94. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  95. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  96. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  97. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  98. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  99. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  100. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  101. MaxProcBuildingLODColorTextureSize=1024
  102. MaxProcBuildingLODLightingTextureSize=256
  103. UseProcBuildingLODTextureCropping=True
  104. ForcePowerOfTwoProcBuildingLODTextures=True
  105. bCombineSimilarMappings=False
  106. MaxRMSDForCombiningMappings=6.0
  107. ImageReflectionTextureSize=1024
  108. TerrainMaterialMaxTextureCount=16
  109. TerrainTessellationCheckCount=6
  110. TerrainTessellationCheckBorder=2.0
  111. TerrainTessellationCheckDistance=4096.0
  112. BeginUPTryCount=200000
  113. bStaticDecalsEnabled=True
  114. bDynamicDecalsEnabled=True
  115. bForceStaticTerrain=False
  116. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  117. LightComplexityColors=(R=0,G=0,B=0,A=1)
  118. LightComplexityColors=(R=0,G=255,B=0,A=1)
  119. LightComplexityColors=(R=63,G=191,B=0,A=1)
  120. LightComplexityColors=(R=127,G=127,B=0,A=1)
  121. LightComplexityColors=(R=191,G=63,B=0,A=1)
  122. LightComplexityColors=(R=255,G=0,B=0,A=1)
  123. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  124. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  132. MaxPixelShaderAdditiveComplexityCount=900
  133. TimeBetweenPurgingPendingKillObjects=30
  134. bUseTextureStreaming=True
  135. bUseBackgroundLevelStreaming=True
  136. bSubtitlesEnabled=True
  137. bSubtitlesForcedOff=FALSE
  138. ScoutClassName=UTGame.UTScout
  139. DefaultPostProcessName=CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap
  140. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  141. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  143. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. DefaultSoundName=EngineSounds.WhiteNoise
  145. bOnScreenKismetWarnings=false
  146. bEnableKismetLogging=FALSE
  147. bUseRecastNavMesh=TRUE
  148. bAllowDebugViewmodesOnConsoles=FALSE
  149. CameraRotationThreshold=45.0
  150. CameraTranslationThreshold=10000
  151. PrimitiveProbablyVisibleTime=8.0
  152. PercentUnoccludedRequeries=0.125
  153. MaxOcclusionPixelsFraction=0.1
  154. MinTextureDensity=0.0
  155. IdealTextureDensity=13.0
  156. MaxTextureDensity=55.0
  157. MinLightMapDensity=0.0
  158. IdealLightMapDensity=0.05
  159. MaxLightMapDensity=0.2
  160. RenderLightMapDensityGrayscaleScale=1.0
  161. RenderLightMapDensityColorScale=1.0
  162. bRenderLightMapDensityGrayscale=false
  163. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  164. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  165. bDisablePhysXHardwareSupport=True
  166. DemoRecordingDevice=Engine.DemoRecDriver
  167. bPauseOnLossOfFocus=FALSE
  168. MaxFluidNumVerts=1048576
  169. FluidSimulationTimeLimit=30.0
  170. MaxParticleResize=1024
  171. MaxParticleResizeWarn=10240
  172. bCheckParticleRenderSize=True
  173. MaxParticleVertexMemory=131972
  174. NetClientTicksPerSecond=80
  175. MaxTrackedOcclusionIncrement=0.10
  176. TrackedOcclusionStepSize=0.10
  177. MipFadeInSpeed0=0.3
  178. MipFadeOutSpeed0=0.1
  179. MipFadeInSpeed1=2.0
  180. MipFadeOutSpeed1=1.0
  181. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  182. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  183. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  184. PhysXGpuHeapSize=32
  185. PhysXMeshCacheSize=8
  186. bShouldGenerateSimpleLightmaps=TRUE
  187. bUseNormalMapsForSimpleLightMaps=TRUE
  188. bSmoothFrameRate=TRUE
  189. MinSmoothedFrameRate=22
  190. MaxSmoothedFrameRate=62
  191. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  192. NumPawnsAllowedToBeSpawnedInAFrame=2
  193. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  194. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  195. bEnableOnScreenDebugMessages=true
  196. AllowScreenDoorFade=True
  197. AllowNvidiaStereo3d=True
  198. EnableMatineePostProcessMaterialParam=False
  199. IgnoreSimulatedFuncWarnings=Tick
  200. NearClipPlane=10.0
  201. bUseStreamingPause=true
  202. bKeepAllMaterialQualityLevelsLoaded=False
  203. UseStreaming=True
  204. AllowShadowVolumes=False
  205. bEnableColorClear=TRUE
  206. ApexDamageParamsName=UDK_APEXDamageMap.UDKDamageMap
  207.  
  208. [PlatformInterface]
  209. CloudStorageInterfaceClassName=
  210. FacebookIntegrationClassName=WinDrv.FacebookWindows
  211. InGameAdManagerClassName=
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionBlurSkinning=True)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. bInitializeShadersOnDemand=False
  222. DisableATITextureFilterOptimizationChecks=True
  223. UseMinimalNVIDIADriverShaderOptimization=True
  224. PumpWindowMessagesWhenRenderThreadStalled=False
  225.  
  226. [Engine.GameEngine]
  227. MaxDeltaTime=0
  228. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  229. bEnableSecondaryDisplay=false
  230. bEnableSecondaryViewport=false
  231. SecondaryViewportClientClassName=GameFramework.MobileSecondaryViewportClient
  232.  
  233. [Engine.DemoRecDriver]
  234. AllowDownloads=True
  235. DemoSpectatorClass=UTGame.DemoRecSpectator
  236. MaxClientRate=25000
  237. ConnectionTimeout=15.0
  238. InitialConnectTimeout=30.0
  239. AckTimeout=1.0
  240. KeepAliveTime=1.0
  241. SimLatency=0
  242. RelevantTimeout=5.0
  243. SpawnPrioritySeconds=1.0
  244. ServerTravelPause=4.0
  245. NetServerMaxTickRate=30
  246. LanServerMaxTickRate=30
  247. MaxRewindPoints=30
  248. RewindPointInterval=1.0
  249. NumRecentRewindPoints=7
  250.  
  251. [Engine.PackagesToAlwaysCook]
  252. bStandaloneSFServerSideOnly=true
  253. Package=UDKFrontEndMap
  254. Package=UDKFonts
  255. Package=A_Interface
  256. Package=EnvyEntry
  257.  
  258. [Engine.StartupPackages]
  259. bSerializeStartupPackagesFromMemory=TRUE
  260. bFullyCompressStartupPackages=FALSE
  261. Package=EngineMaterials
  262. Package=EngineSounds
  263. Package=EngineFonts
  264. Package=SoundClassesAndModes
  265. Package=UI_Fonts
  266. Package=UI_Fonts_Final
  267. Package=A_Interface
  268. Package=FX_HitEffects
  269. Package=UDKFonts
  270. Package=UTGame
  271. Package=SWF
  272. Package=Objective_Icons
  273.  
  274. [Engine.PackagesToForceCookPerMap]
  275. Map=UDKFrontEndMap
  276. Package=UDKFrontEnd
  277. Package=UI_FrontEnd_Art
  278. Map=AOC-UDKFrontEndMap
  279. Package=CHV_MapScreens
  280. Package=SWF
  281.  
  282. [Engine.MobileShaderGroups]
  283.  
  284. [Core.System]
  285. MaxObjectsNotConsideredByGC=83221
  286. SizeOfPermanentObjectPool=0
  287. StaleCacheDays=30
  288. MaxStaleCacheSize=10
  289. MaxOverallCacheSize=30
  290. PackageSizeSoftLimit=300
  291. AsyncIOBandwidthLimit=0
  292. CachePath=..\..\UDKGame\Cache
  293. CacheExt=.uxx
  294. Paths=..\..\Engine\Content
  295. ScriptPaths=..\..\UDKGame\Script
  296. FRScriptPaths=..\..\UDKGame\ScriptFinalRelease
  297. CutdownPaths=..\..\UDKGame\CutdownPackages
  298. CutdownPaths=..\..\UDKGame\Script
  299. ScreenShotPath=..\..\UDKGame\ScreenShots
  300. LocalizationPaths=..\..\Engine\Localization
  301. Extensions=upk
  302. Extensions=u
  303. Extensions=umap
  304. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  305. TextureFileCacheExtension=tfc
  306. bDisablePromptToRebuildScripts=TRUE
  307. Suppress=Dev
  308. Suppress=DevAbsorbFuncs
  309. Suppress=DevAnim
  310. Suppress=DevAssetDataBase
  311. Suppress=DevAudio
  312. Suppress=DevAudioVerbose
  313. Suppress=DevBind
  314. Suppress=DevBsp
  315. Suppress=DevCamera
  316. Suppress=DevCollision
  317. Suppress=DevCompile
  318. Suppress=DevComponents
  319. Suppress=DevConfig
  320. Suppress=DevCooking
  321. Suppress=DevCrossLevel
  322. Suppress=DevDataStore
  323. Suppress=DevDecals
  324. Suppress=DevFaceFX
  325. Suppress=DevGFxUI
  326. Suppress=DevGFxUIWarning
  327. Suppress=DevGarbage
  328. Suppress=DevKill
  329. Suppress=DevLevelTools
  330. Suppress=DevLightmassSolver
  331. Suppress=DevLoad
  332. Suppress=DevMovie
  333. Suppress=DevNavMesh
  334. Suppress=DevNavMeshWarning
  335. Suppress=DevNet
  336. Suppress=DevNetTraffic
  337. Suppress=DevNetTrafficDetail
  338. Suppress=DevOnline
  339. Suppress=DevPath
  340. Suppress=DevReplace
  341. Suppress=DevSHA
  342. Suppress=DevSave
  343. Suppress=DevShaders
  344. Suppress=DevShadersDetailed
  345. Suppress=DevSound
  346. Suppress=DevStats
  347. Suppress=DevStreaming
  348. Suppress=DevTick
  349. Suppress=DevUI
  350. Suppress=DevUIAnimation
  351. Suppress=DevUIFocus
  352. Suppress=DevUIStates
  353. Suppress=DevUIStyles
  354. Suppress=DevMCP
  355. Suppress=DevHTTP
  356. Suppress=DevHttpRequest
  357. Suppress=DevBeacon
  358. Suppress=DevBeaconGame
  359. Suppress=DevOnlineGame
  360. Suppress=DevMatchmaking
  361. Suppress=DevHttpRequest
  362. Suppress=DevMovieCapture
  363. Suppress=GameStats
  364. Suppress=Input
  365. Suppress=Inventory
  366. Suppress=Localization
  367. Suppress=LocalizationWarning
  368. Suppress=PlayerManagement
  369. Suppress=PlayerMove
  370. Paths=..\..\UDKGame\Content
  371. Paths=..\..\UDKGame\__Trashcan
  372. LocalizationPaths=..\..\UDKGame\Localization
  373. Suppress=DevScript
  374. Extensions=udk
  375. SeekFreePCPaths=..\..\UDKGame\CookedPC
  376. SeekFreePCExtensions=xxx
  377. SavePath=..\..\UDKGame\Save
  378. Suppress=ScriptLog
  379. Suppress=ScriptWarning
  380. Extensions=mobile
  381. Paths=..\AOC\Content
  382. Paths=..\AOC\__Trashcan
  383. BakeMapPaths=..\AOC\__Trashcan
  384. BakeMapPaths=..\AOC\Baked
  385. RunBakedPaths=..\AOC\Baked
  386. LocalizationPaths=..\AOC\Localization
  387.  
  388. [Engine.Client]
  389. DisplayGamma=2.2
  390. MinDesiredFrameRate=35.000000
  391. InitialButtonRepeatDelay=0.2
  392. ButtonRepeatDelay=0.1
  393.  
  394. [WinDrv.WindowsClient]
  395. AudioDeviceClass=XAudio2.XAudio2Device
  396. MinAllowableResolutionX=0
  397. MinAllowableResolutionY=0
  398. MaxAllowableResolutionX=0
  399. MaxAllowableResolutionY=0
  400. MinAllowableRefreshRate=0
  401. MaxAllowableRefreshRate=0
  402. ParanoidDeviceLostChecking=1
  403. AllowJoystickInput=1
  404.  
  405. [XAudio2.XAudio2Device]
  406. MaxChannels=64
  407. CommonAudioPoolSize=0
  408. MinCompressedDurationGame=1
  409. MinCompressedDurationEditor=4
  410. LowPassFilterResonance=0.9
  411. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  412. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  413.  
  414. [ALAudio.ALAudioDevice]
  415. MaxChannels=64
  416. CommonAudioPoolSize=0
  417. MinCompressedDurationGame=1
  418. MinCompressedDurationEditor=4
  419. LowPassFilterResonance=0.9
  420. //DeviceName=Generic Software
  421.  
  422. [Engine.Player]
  423. ConfiguredInternetSpeed=30000
  424. ConfiguredLanSpeed=50000
  425. PP_DesaturationMultiplier=1.0
  426. PP_HighlightsMultiplier=1.0
  427. PP_MidTonesMultiplier=1.0
  428. PP_ShadowsMultiplier=1.0
  429.  
  430. [IpDrv.TcpNetDriver]
  431. AllowDownloads=True
  432. AllowPeerConnections=False
  433. AllowPeerVoice=False
  434. ConnectionTimeout=30.0
  435. InitialConnectTimeout=200.0
  436. AckTimeout=1.0
  437. KeepAliveTime=0.2
  438. MaxClientRate=50000
  439. MaxInternetClientRate=30000
  440. RelevantTimeout=10.0
  441. SpawnPrioritySeconds=1.0
  442. ServerTravelPause=4.0
  443. NetServerMaxTickRate=30.0
  444. LanServerMaxTickRate=35
  445. DownloadManagers=IpDrv.HTTPDownload
  446. DownloadManagers=Engine.ChannelDownload
  447. NetConnectionClassName=IpDrv.TcpipConnection
  448.  
  449. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  450. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  451.  
  452. [IpServer.UdpServerQuery]
  453. GameName=ut
  454.  
  455. [IpDrv.UdpBeacon]
  456. DoBeacon=True
  457. BeaconTime=0.50
  458. BeaconTimeout=5.0
  459. BeaconProduct=ut
  460. ServerBeaconPort=7785
  461. BeaconPort=7786
  462.  
  463. [TextureStreaming]
  464. MinTextureResidentMipCount=7
  465. PoolSize=0
  466. MemoryMargin=20
  467. MemoryLoss=0
  468. HysteresisLimit=20
  469. DropMipLevelsLimit=16
  470. StopIncreasingLimit=12
  471. StopStreamingLimit=8
  472. MinEvictSize=10
  473. MinFudgeFactor=1
  474. FudgeFactorIncreaseRateOfChange=0.5
  475. FudgeFactorDecreaseRateOfChange=-0.4
  476. MinRequestedMipsToConsider=11
  477. MinTimeToGuaranteeMinMipCount=2
  478. MaxTimeToGuaranteeMinMipCount=12
  479. UseTextureFileCache=TRUE
  480. LoadMapTimeLimit=20.0
  481. LightmapStreamingFactor=0.04
  482. ShadowmapStreamingFactor=0.04
  483. MaxLightmapRadius=2000.0
  484. AllowStreamingLightmaps=True
  485. TextureFileCacheBulkDataAlignment=1
  486. UsePriorityStreaming=True
  487. bAllowSwitchingStreamingSystem=False
  488. UseDynamicStreaming=False
  489. bEnableAsyncDefrag=False
  490. bEnableAsyncReallocation=False
  491. MaxDefragRelocations=256
  492. MaxDefragDownShift=128
  493. BoostPlayerTextures=3.0
  494. TemporalAAMemoryReserve=4.0
  495.  
  496. [StreamByURL]
  497. PostLoadPause=6.0
  498.  
  499. [UnrealEd.EditorEngine]
  500. LocalPlayerClassName=UnrealEd.EditorPlayer
  501. bSubtitlesEnabled=True
  502. GridEnabled=True
  503. SnapScaleEnabled=True
  504. ScaleGridSize=5
  505. SnapVertices=False
  506. SnapDistance=10.000000
  507. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  508. RotGridEnabled=True
  509. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  510. GameCommandLine=-log
  511. FOVAngle=90.000000
  512. GodMode=True
  513. AutoSaveDir=..\..\UDKGame\Autosaves
  514. InvertwidgetZAxis=True
  515. UseAxisIndicator=True
  516. MatineeCurveDetail=0.1
  517. Client=WinDrv.WindowsClient
  518. CurrentGridSz=4
  519. bUseMayaCameraControls=True
  520. bPrefabsLocked=True
  521. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  522. EditorOnlyContentPackages=EditorMeshes
  523. EditorOnlyContentPackages=EditorMaterials
  524. EditorOnlyContentPackages=EditorResources
  525. EditorOnlyContentPackages=EditorLandscapeResources
  526. EditorOnlyContentPackages=EditorShellMaterials
  527. EditorOnlyContentPackages=MobileEngineMaterials
  528. EditPackagesInPath=..\..\Development\Src
  529. EditPackages=Core
  530. EditPackages=Engine
  531. EditPackages=IpDrv
  532. EditPackages=GFxUI
  533. EditPackages=GameFramework
  534. EditPackages=UnrealEd
  535. EditPackages=GFxUIEditor
  536. EditPackages=WinDrv
  537. EditPackages=OnlineSubsystemPC
  538. EditPackages=OnlineSubsystemGameSpy
  539. EditPackages=OnlineSubsystemLive
  540. EditPackages=OnlineSubsystemSteamworks
  541. EditPackages=OnlineSubsystemGameCenter
  542. bBuildReachSpecs=FALSE
  543. bGroupingActive=TRUE
  544. bCustomCameraAlignEmitter=TRUE
  545. CustomCameraAlignEmitterDistance=100.0
  546. bDrawSocketsInGMode=FALSE
  547. bSmoothFrameRate=FALSE
  548. MinSmoothedFrameRate=5
  549. MaxSmoothedFrameRate=120
  550. FarClippingPlane=0
  551. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  552. UseOldStyleMICEditorGroups=true
  553. EditPackagesOutPath=..\..\UDKGame\Script
  554. FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
  555. EditPackages=UDKBase
  556. EditPackages=UTEditor
  557. InEditorGameURLOptions=?quickstart=1
  558. EditPackages=UTGame
  559. EditPackages=UTGameContent
  560. EditPackages=AOC
  561. bBuildReachSpecs=True
  562.  
  563. [UnrealEd.UnrealEdEngine]
  564. AutoSaveIndex=0
  565. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  566. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  567. PackagesToBeFullyLoadedAtStartup=EditorResources
  568. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  569. PackagesToBeFullyLoadedAtStartup=EngineFonts
  570. PackagesToBeFullyLoadedAtStartup=EngineResources
  571. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  572. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  573.  
  574. [Engine.DataStoreClient]
  575. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  576. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  577. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  578. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  579. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  580. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap
  581. PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap
  582. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList
  583. GlobalDataStoreClasses=UTGame.UTUIDataStore_Options
  584. GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems
  585. GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM
  586. GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM
  587.  
  588. [DevOptions.Shaders]
  589. AutoReloadChangedShaders=True
  590. bAllowMultiThreadedShaderCompile=True
  591. bAllowDistributedShaderCompile=False
  592. bAllowDistributedShaderCompileForBuildPCS=False
  593. NumUnusedShaderCompilingThreads=1
  594. ThreadedShaderCompileThreshold=1
  595. MaxShaderJobBatchSize=30
  596. PrecompileShadersJobThreshold=40000
  597. bDumpShaderPDBs=False
  598. bPromptToRetryFailedShaderCompiles=True
  599.  
  600. [DevOptions.Debug]
  601. ShowSelectedLightmap=False
  602.  
  603. [StatNotifyProviders]
  604. BinaryFileStatNotifyProvider=true
  605. XmlStatNotifyProvider=false
  606. CsvStatNotifyProvider=false
  607. StatsNotifyProvider_UDP=true
  608. PIXNamedCounterProvider=false
  609.  
  610. [StatNotifyProviders.StatNotifyProvider_UDP]
  611. ListenPort=13000
  612.  
  613. [RemoteControl]
  614. SuppressRemoteControlAtStartup=False
  615.  
  616. [LogFiles]
  617. PurgeLogsDays=3
  618. LogTimes=True
  619.  
  620. [AnimationCompression]
  621. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  622. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  623. TranslationCompressionFormat=0
  624. RotationCompressionFormat=1
  625. AlternativeCompressionThreshold=1.f
  626. ForceRecompression=False
  627. bOnlyCheckForMissingSkeletalMeshes=False
  628. KeyEndEffectorsMatchName=IK
  629. KeyEndEffectorsMatchName=eye
  630. KeyEndEffectorsMatchName=weapon
  631. KeyEndEffectorsMatchName=hand
  632. KeyEndEffectorsMatchName=attach
  633. KeyEndEffectorsMatchName=camera
  634.  
  635. [IpDrv.OnlineSubsystemCommonImpl]
  636. MaxLocalTalkers=1
  637. MaxRemoteTalkers=16
  638. bIsUsingSpeechRecognition=true
  639.  
  640. [IpDrv.OnlineGameInterfaceImpl]
  641. LanAnnouncePort=14001
  642. LanQueryTimeout=5.0
  643. LanPacketPlatformMask=1
  644. LanGameUniqueId=0x4D5707DB
  645.  
  646. [OnlineSubsystemLive.OnlineSubsystemLive]
  647. LanAnnouncePort=14001
  648. VoiceNotificationDelta=0.2
  649. NumLogins=1
  650. CurrentNotificationPosition=NNP_BottomRight
  651. MaxLocalTalkers=2
  652. MaxRemoteTalkers=9
  653. bShouldLogArbitrationData=true
  654. bShouldLogStatsData=true
  655. LanQueryTimeout=3.0
  656. LanPacketPlatformMask=1
  657. LanGameUniqueId=1297287213
  658. bShouldUseMcp=false
  659.  
  660. [Engine.StaticMeshCollectionActor]
  661. bCookOutStaticMeshActors=TRUE
  662. MaxStaticMeshComponents=100
  663.  
  664. [Engine.StaticLightCollectionActor]
  665. bCookOutStaticLightActors=TRUE
  666. MaxLightComponents=100
  667.  
  668. [LiveSock]
  669. bUseVDP=True
  670. bUseSecureConnections=true
  671. MaxDgramSockets=64
  672. MaxStreamSockets=16
  673. DefaultRecvBufsizeInK=256
  674. DefaultSendBufsizeInK=256
  675. SystemLinkPort=14000
  676.  
  677. [CustomStats]
  678. LD=Streaming fudge factor
  679. LD=FrameTime
  680. LD=Terrain Smooth Time
  681. LD=Terrain Render Time
  682. LD=Decal Render Time
  683. LD=Terrain Triangles
  684. LD=Decal Triangles
  685. LD=Decal Draw Calls
  686. LD=Static Mesh Tris
  687. LD=Skel Mesh Tris
  688. LD=Skel Verts CPU Skin
  689. LD=Skel Verts GPU Skin
  690. LD=30+ FPS
  691. LD=Total CPU rendering time
  692. LD=Total GPU rendering time
  693. LD=Occluded primitives
  694. LD=Projected shadows
  695. LD=Visible static mesh elements
  696. LD=Visible dynamic primitives
  697. LD=Texture Pool Size
  698. LD=Physical Memory Used
  699. LD=Virtual Memory Used
  700. LD=Audio Memory Used
  701. LD=Texture Memory Used
  702. LD=360 Texture Memory Used
  703. LD=Animation Memory
  704. LD=Vertex Lighting Memory
  705. LD=StaticMesh Vertex Memory
  706. LD=StaticMesh Index Memory
  707. LD=SkeletalMesh Vertex Memory
  708. LD=SkeletalMesh Index Memory
  709. LD=Decal Vertex Memory
  710. LD=Decal Index Memory
  711. LD=Decal Interaction Memory
  712. MEMLEAN=Virtual Memory Used
  713. MEMLEAN=Audio Memory Used
  714. MEMLEAN=Animation Memory
  715. MEMLEAN=FaceFX Cur Mem
  716. MEMLEAN=Vertex Lighting Memory
  717. MEMLEAN=StaticMesh Vertex Memory
  718. MEMLEAN=StaticMesh Index Memory
  719. MEMLEAN=SkeletalMesh Vertex Memory
  720. MEMLEAN=SkeletalMesh Index Memory
  721. MEMLEAN=Decal Vertex Memory
  722. MEMLEAN=Decal Index Memory
  723. MEMLEAN=Decal Interaction Memory
  724. MEMLEAN=VertexShader Memory
  725. MEMLEAN=PixelShader Memory
  726. GameThread=Async Loading Time
  727. GameThread=Audio Update Time
  728. GameThread=FrameTime
  729. GameThread=HUD Time
  730. GameThread=Input Time
  731. GameThread=Kismet Time
  732. GameThread=Move Actor Time
  733. GameThread=RHI Game Tick
  734. GameThread=RedrawViewports
  735. GameThread=Script time
  736. GameThread=Tick Time
  737. GameThread=Update Components Time
  738. GameThread=World Tick Time
  739. GameThread=Async Work Wait
  740. GameThread=PerFrameCapture
  741. GameThread=DynamicLightEnvComp Tick
  742. Mobile=ES2 Draw Calls
  743. Mobile=ES2 Draw Calls (UP)
  744. Mobile=ES2 Triangles Drawn
  745. Mobile=ES2 Triangles Drawn (UP)
  746. Mobile=ES2 Program Count
  747. Mobile=ES2 Program Count (PP)
  748. Mobile=ES2 Program Changes
  749. Mobile=ES2 Uniform Updates (Bytes)
  750. Mobile=ES2 Base Texture Binds
  751. Mobile=ES2 Detail Texture Binds
  752. Mobile=ES2 Lightmap Texture Binds
  753. Mobile=ES2 Environment Texture Binds
  754. Mobile=ES2 Bump Offset Texture Binds
  755. Mobile=Frustum Culled primitives
  756. Mobile=Statically occluded primitives
  757. SplitScreen=Processed primitives
  758. SplitScreen=Mesh draw calls
  759. SplitScreen=Mesh Particles
  760. SplitScreen=Particle Draw Calls
  761.  
  762. [MemorySplitClassesToTrack]
  763. Class=AnimSequence
  764. Class=AudioComponent
  765. Class=AudioDevice
  766. Class=BrushComponent
  767. Class=CylinderComponent
  768. Class=DecalComponent
  769. Class=DecalManager
  770. Class=DecalMaterial
  771. Class=Font
  772. Class=Level
  773. Class=Material
  774. Class=MaterialInstanceConstant
  775. Class=MaterialInstanceTimeVarying
  776. Class=Model
  777. Class=ModelComponent
  778. Class=MorphTarget
  779. Class=NavigationMeshBase
  780. Class=ParticleModule
  781. Class=ParticleSystemComponent
  782. Class=PathNode
  783. Class=ProcBuilding_SimpleLODActor
  784. Class=RB_BodyInstance
  785. Class=RB_BodySetup
  786. Class=ReachSpec
  787. Class=Sequence
  788. Class=SkeletalMesh
  789. Class=SkeletalMeshComponent
  790. Class=SoundCue
  791. Class=SoundNode
  792. Class=SoundNodeWave
  793. Class=StaticMesh
  794. Class=StaticMeshActor
  795. Class=StaticMeshCollectionActor
  796. Class=StaticMeshComponent
  797. Class=Terrain
  798. Class=TerrainComponent
  799. Class=Texture2D
  800. Class=UIRoot
  801.  
  802. [MemLeakCheckExtraExecsToRun]
  803. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  804. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  805. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  806. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  807. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  808. Cmd=lightenv list volumes
  809. Cmd=lightenv list transition
  810. Cmd=ListThreads
  811.  
  812. [ConfigCoalesceFilter]
  813. FilterOut=UDKEngine.ini
  814. FilterOut=UDKEditor.ini
  815. FilterOut=UDKInput.ini
  816. FilterOut=UDKLightmass.ini
  817. FilterOut=UDKGame.ini
  818. FilterOut=UDKGameDedicatedServer.ini
  819. FilterOut=UDKUI.ini
  820. FilterOut=UDKSystemSettings.ini
  821. FilterOut=UDKEngineG4WLive.ini
  822. FilterOut=UDKEngineG4WLiveDedicatedServer.ini
  823. FilterOut=UDKEngineNoLive.ini
  824. FilterOut=UDKEngineNoLiveDedicatedServer.ini
  825. FilterOut=UDKEditorKeyBindings.ini
  826. FilterOut=UDKEditorUserSettings.ini
  827. FilterOut=UDKEngineGameSpy.ini
  828. FilterOut=UDKEngineSteamworks.ini
  829. FilterOut=Descriptions.int
  830. FilterOut=Editor.int
  831. FilterOut=EditorTips.int
  832. FilterOut=UnrealEd.int
  833. FilterOut=WinDrv.int
  834. FilterOut=XWindow.int
  835. FilterOut=GfxUIEditor.int
  836. FilterOut=Properties.int
  837. FilterOut=UTEditorKeyBindings.ini
  838. FilterOut=UTEditorUserSettings.ini
  839.  
  840. [TaskPerfTracking]
  841. bUseTaskPerfTracking=TRUE
  842. RemoteConnectionIP=10.1.20.20
  843. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  844. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  845.  
  846. [FPSChartTracking]
  847. ShouldTrackFPSWhenNonInteractive=True
  848.  
  849. [TaskPerfMemDatabase]
  850. bUseTaskPerfMemDatabase=TRUE
  851. RemoteConnectionIP=10.1.20.20
  852. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  853. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  854.  
  855. [MemoryPools]
  856. FLightPrimitiveInteractionInitialBlockSize=512
  857. FModShadowPrimitiveInteractionInitialBlockSize=512
  858.  
  859. [MobileMaterialCookSettings]
  860. SkinningOnlyMaterials=
  861. NoLightmapOnlyMaterials=
  862.  
  863. [Engine.PhysicsLODVerticalEmitter]
  864. ParticlePercentage=100
  865.  
  866. [Engine.OnlineSubsystem]
  867. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  868. AsyncMinCompletionTime=0.0
  869.  
  870. [Engine.OnlineRecentPlayersList]
  871. MaxRecentPlayers=100
  872. MaxRecentParties=5
  873.  
  874. [VoIP]
  875. VolumeThreshold=0.1
  876. bHasVoiceEnabled=true
  877.  
  878. [FullScreenMovie]
  879. bForceNoMovies=FALSE
  880. bShouldStopMovieAtEndOfLoadMap=TRUE
  881. StartupMovies=SWF.StartupMovieDigital
  882. LoadMapMovies=SWF.Transition_Screen
  883.  
  884. [IPDrv.WebConnection]
  885. MaxValueLength=512
  886. MaxLineLength=4096
  887.  
  888. [IPDrv.WebServer]
  889. ApplicationPaths[0]=/ServerAdmin
  890. ApplicationPaths[1]=/images
  891. ListenPort=80
  892. MaxConnections=18
  893. ExpirationSeconds=86400
  894. bEnabled=false
  895.  
  896. [IPDrv.WebResponse]
  897. IncludePath=/Web
  898. CharSet=iso-8859-1
  899.  
  900. [TextureTracking]
  901. #TextureName=T_GD_Traffic_Crosswalk_01
  902.  
  903. [AnimNotify]
  904. Trail_MaxSampleRate=200.0
  905.  
  906. [Engine.UIDataStore_OnlinePlayerData]
  907. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  908. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  909. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  910.  
  911. [Engine.LocalPlayer]
  912. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  913.  
  914. [MobileSupport]
  915. bShouldCachePVRTCTextures=False
  916. bShouldCacheATITCTextures=False
  917. bShouldCacheFlashTextures=False
  918. bShouldFlattenMaterials=True
  919. FlattenedTextureResolutionBias=0
  920. UDKRemotePort=41765
  921. UDKRemotePortPIE=41766
  922.  
  923. [Engine.GameViewportClient]
  924. bDebugNoGFxUI=FALSE
  925.  
  926. [ContentComparisonReferenceTypes]
  927. +Class=AnimSet
  928. +Class=SkeletalMesh
  929. +Class=SoundCue
  930. +Class=StaticMesh
  931. +Class=ParticleSystem
  932. +Class=Texture2D
  933.  
  934. [UnitTesting]
  935. UnitTestPath=..\..\Engine\UnitTests
  936. UnitTestPackageName=UnitTestPackage
  937.  
  938. [Engine.HttpFactory]
  939. HttpRequestClassName=WinDrv.HttpRequestWindows
  940.  
  941. [IpDrv.OnlineImageDownloaderWeb]
  942. MaxSimultaneousDownloads=8
  943.  
  944. [IpDrv.McpServiceConfig]
  945. Protocol=http
  946. Domain=localhost:8888
  947.  
  948. [IpDrv.McpServiceBase]
  949. McpConfigClassName=IpDrv.McpServiceConfig
  950.  
  951. [IpDrv.McpServerTimeBase]
  952. McpServerTimeClassName=IpDrv.McpServerTimeManager
  953.  
  954. [IpDrv.McpServerTimeManager]
  955. TimeStampUrl=/timestamp
  956.  
  957. [IpDrv.McpGroupsBase]
  958. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  959.  
  960. [IpDrv.McpGroupsManager]
  961. CreateGroupUrl=/groupcreate
  962. DeleteGroupUrl=/groupdelete
  963. QueryGroupsUrl=/grouplist
  964. QueryGroupMembersUrl=/groupmembers
  965. AddGroupMembersUrl=/groupmembers
  966. RemoveGroupMembersUrl=/groupmembers
  967. DeleteGroupUrl=/groupdelete
  968. DeleteAllGroupsUrl=/groupdeletebyownerid
  969. QueryGroupInvitesUrl=/groupinvite
  970. AcceptGroupInviteUrl=/groupinvite
  971. RejectGroupInviteUrl=/groupinvite
  972.  
  973. [IpDrv.McpMessageBase]
  974. McpMessageManagerClassName=IpDrv.McpMessageManager
  975.  
  976. [IpDrv.McpMessageManager]
  977. CompressionType=MMCT_LZO
  978. CreateMessageUrl=/messagecreate
  979. DeleteMessageUrl=/messagedelete
  980. QueryMessagesUrl=/messagelist
  981. QueryMessageContentsUrl=/messagecontents
  982.  
  983. [IpDrv.McpIdMappingBase]
  984. McpIdMappingClassName=IpDrv.McpIdMappingManager
  985.  
  986. [IpDrv.McpIdMappingManager]
  987. AddMappingUrl=/useraddaccountmapping
  988. QueryMappingUrl=/userresolveaccountmappings
  989.  
  990. [IpDrv.McpUserManagerBase]
  991. McpUserManagerClassName=IpDrv.McpUserManager
  992.  
  993. [IpDrv.McpUserManager]
  994. RegisterUserMcpUrl=/registerusermcp
  995. RegisterUserEmailUrl=/registeruseremail
  996. RegisterUserFacebookUrl=/registeruserfacebook
  997. QueryUserUrl=/userstatus
  998. QueryUsersUrl=/usermultiplestatus
  999.  
  1000. [IpDrv.McpUserCloudFileDownload]
  1001. EnumerateCloudFilesUrl=/cloudstoragelist
  1002. ReadCloudFileUrl=/cloudstoragecontents
  1003. WriteCloudFileUrl=/cloudstoragesave
  1004. DeleteCloudFileUrl=/cloudstoragedelete
  1005.  
  1006. [IpDrv.McpClashMobBase]
  1007. McpClashMobClassName=IpDrv.McpClashMobManager
  1008.  
  1009. [IpDrv.McpClashMobManager]
  1010. ChallengeListUrl=/challengelist
  1011. ChallengeStatusUrl=/challengestatus
  1012. ChallengeMultiStatusUrl=/challengemultiplestatus
  1013. AcceptChallengeUrl=/acceptchallenge
  1014. UpdateChallengeProgressUrl=/updatechallenge
  1015. UpdateRewardProgressUrl=/updatereward
  1016.  
  1017. [IpDrv.McpClashMobFileDownload]
  1018. RequestFileURL=/challengefile
  1019.  
  1020. [IpDrv.OnlineTitleFileDownloadWeb]
  1021. RequestFileURL=/downloadfile
  1022. RequestFileListURL=/listfiles
  1023. TimeOut=10.0
  1024.  
  1025. [OnlineSubsystem]
  1026. PollingIntervalInMs=50
  1027. bAllowAsyncBlocking=true
  1028.  
  1029. [Configuration]
  1030.  
  1031. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1032. QueryPort=7784
  1033. bEnableSteam=true
  1034. bUseVAC=true
  1035. bRelaunchInSteam=false
  1036. RelaunchAppId=0
  1037. ProductName=unrealdk
  1038. GameDir=chivalrymedievalwarfare
  1039. GameVersion=1.0.0.1
  1040. Region=255
  1041. CurrentNotificationPosition=8
  1042. ResetStats=0
  1043. bFilterEngineBuild=false
  1044. VOIPVolumeMultiplier=4.0
  1045. ServerBrowserTimeout=40
  1046. InviteTimeout=10
  1047. GameServerStatsMappings=(0)
  1048. GameServerStatsMappings=(1)
  1049.  
  1050. [IpDrv.OnlineNewsInterfaceMcp]
  1051. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1052. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1053.  
  1054. [CoreAudio.CoreAudioDevice]
  1055. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1056. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1057.  
  1058. [Windows.StandardUser]
  1059. MyDocumentsSubDirName=Chivalry Medieval Warfare
  1060. DirsToCreateAtStartup=..\..\UDKGame\Src
  1061.  
  1062. [RealD]
  1063. StereoEnable=false
  1064. DBAActive=true
  1065.  
  1066. [FacebookIntegration]
  1067. AppID=169315946448309
  1068.  
  1069. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1070. FilterKeyToSteamKeyMap=(KeyId=1,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="map")
  1071. FilterKeyToSteamKeyMap=(KeyId=14,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="dedicated",IgnoreValue="0")
  1072. FilterKeyToSteamKeyMap=(KeyId=12,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="full",bReverseFilter=true,IgnoreValue="0")
  1073. FilterKeyToSteamKeyMap=(KeyId=13,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="empty",bReverseFilter=true,IgnoreValue="0")
  1074. FilterKeyToSteamKeyMap=(KeyType=OGSET_ObjectProperty,RawKey="bAntiCheatProtected",SteamKey="secure",IgnoreValue="0")
  1075.  
  1076. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1077. bHasGameSpyAccount=true
  1078. EncryptedProductKey=NotForShip
  1079. ProfileDataDirectory=../UDKGame/SaveData
  1080. ProfileDataExtension=.ue3profile
  1081. ProductID=11097
  1082. NamespaceID=40
  1083. PartnerID=33
  1084. GameID=1727
  1085. StatsVersion=7
  1086. NickStatsKeyId=1
  1087. PlaceStatsKeyId=2
  1088. LocationUrlsForInvites=ut3pc
  1089. LocationUrl=ut3pc
  1090. bShouldUseMcp=true
  1091. StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262)
  1092. StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)
  1093.  
  1094. [IniVersion]
  1095. 0=1347566636.000000
  1096. 1=1349130745.000000
  1097. 2=1349130745.000000
  1098. 3=1346269302.000000
  1099. 4=1334625308.000000
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