Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Configuration file
- anvilrulecolor0 {
- I:Blue=36
- I:Green=28
- I:Red=237
- }
- anvilrulecolor1 {
- I:Blue=34
- I:Green=101
- I:Red=242
- }
- anvilrulecolor2 {
- I:Blue=49
- I:Green=148
- I:Red=247
- }
- "cavein options" {
- # Set this to false to disable cave ins.
- B:enableCaveIns=true
- # Set this to false to make cave ins drop the ore item instead of destroy it.
- B:enableCaveInsDestroyOre=false
- # This number is a 1 in X chance that when you mine a block, a collapse will occur.
- I:initialCollapseRatio=40
- # This is the minimum number of solid blocks that must be over a section in order for it to collapse.
- I:minimumRockLoad=10
- # This number is the likelihood for each block to propagate the collapse farther.
- I:propogateCollapseChance=45
- }
- colornutrienta {
- I:Alpha=200
- I:Blue=36
- I:Green=28
- I:Red=237
- }
- colornutrientb {
- I:Alpha=200
- I:Blue=34
- I:Green=101
- I:Red=242
- }
- colornutrientc {
- I:Alpha=200
- I:Blue=49
- I:Green=148
- I:Red=247
- }
- cropfertilizercolor {
- I:Alpha=200
- I:Blue=0
- I:Green=255
- I:Red=255
- }
- crops {
- # This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster.
- D:cropGrowthModifier=0.5
- # Whether or not crops will die of old age.
- B:enableCropsDie=true
- }
- "food decay" {
- # This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.
- D:FoodDecayMultiplier=1.0
- # This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5
- D:FoodDecayRate=1.0170378966055869
- # If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur.
- I:decayProtectionDays=24
- # Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.
- B:useDecayProtection=true
- }
- general {
- # If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass.
- B:enableBetterGrass=true
- # Set this to true if you want to turn on debug mode which is useful for bug hunting
- B:enableDebugMode=false
- # Should sides of Detailed blocks be considered as solid?
- B:enableDetailedBlockSolidSide=true
- B:enableInnerGrassFix=true
- # Set this to true if you don't like onions.
- B:enableNotOnions=false
- # This will generate only ore in your world with nothing else. *Caution Unsupported*
- B:enableOreTest=false
- # Set this to false to disable powder keg explosions.
- B:enablePowderKegs=true
- # Should forges generate smoke blocks? *Caution Unsupported*
- B:generateSmoke=false
- # Maximum count of transparent sub-blocks on side: 0..64
- I:maxCountOfTranspSubBlocksOnSide=12
- I:oilLampFuelMult=3
- # Valid position strings are: bottomleft, left, topleft, bottomright, right, topright
- S:quiverHUDPosition=bottomleft
- B:use2DGrill=true
- }
- materials {
- # The metal units provided by a single piece of normal ore.
- I:normalOreUnits=25
- # The metal units provided by a single piece of poor ore.
- I:poorOreUnits=15
- # The metal units provided by a single piece of rich ore
- I:richOreUnits=35
- # The metal units provided by a single piece of small ore or nugget.
- I:smallOreUnits=10
- }
- player {
- # The maximum achievable health pool total.
- I:HealthGainCap=3000
- # The rate of Health Gain per experience level. Set to 0 to turn off.
- I:HealthGainRate=20
- }
- protection {
- # The maximum number of months of spawn protection that can accumulate.
- I:maxProtectionMonths=10
- # The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning.
- I:protectionBuffer=24
- # The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk.
- I:protectionGain=8
- }
- server {
- # For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. (Default: 100) Time advances 100 times slower than normal. Setting this to less than 1 will turn this feature off.
- I:simSpeedNoPlayers=2147483647
- }
- time {
- # This is the number of hours that the bloomery should burn before being completed.
- D:bloomeryBurnTime=14.4
- # This is the number of hours that the charcoal pit should burn before being completed.
- D:charcoalPitBurnTime=18.0
- # This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 = 250 hours, 4 = 1000 hours, 8 = 2000 hours.
- I:oilLampFuelMult=8
- # This is the number of hours that the pit kiln should burn before being completed.
- D:pitKilnBurnTime=8.0
- # This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth.
- D:saplingTimerMultiplier=4.5
- # This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
- D:tempDecreaseMultiplier=1.0
- # This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.
- D:tempIncreaseMultiplier=0.1
- # This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches.
- I:torchBurnTime=48
- # This is how many days are in a year. Keep this to multiples of 12.
- I:yearLength=360
- }
- "world generation" {
- # Controls the chance of a lava fissure to be created, smaller value is higher chance, more fissures. Default is 25, use 0 to disable lava fissures.
- I:lavaFissureRarity=30
- # Controls the chance of a ravine to be created, smaller value is higher chance, more ravines. Default is 100, use 0 to disable ravines.
- I:ravineRarity=0
- # Controls the chance of a water fissure to be created, smaller value is higher chance, more fissures. Default is 90, use 0 to disable water fissures.
- I:waterFissureRarity=91
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement