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  1. # Configuration file
  2.  
  3. anvilrulecolor0 {
  4. I:Blue=36
  5. I:Green=28
  6. I:Red=237
  7. }
  8.  
  9.  
  10. anvilrulecolor1 {
  11. I:Blue=34
  12. I:Green=101
  13. I:Red=242
  14. }
  15.  
  16.  
  17. anvilrulecolor2 {
  18. I:Blue=49
  19. I:Green=148
  20. I:Red=247
  21. }
  22.  
  23.  
  24. "cavein options" {
  25. # Set this to false to disable cave ins.
  26. B:enableCaveIns=true
  27.  
  28. # Set this to false to make cave ins drop the ore item instead of destroy it.
  29. B:enableCaveInsDestroyOre=false
  30.  
  31. # This number is a 1 in X chance that when you mine a block, a collapse will occur.
  32. I:initialCollapseRatio=40
  33.  
  34. # This is the minimum number of solid blocks that must be over a section in order for it to collapse.
  35. I:minimumRockLoad=10
  36.  
  37. # This number is the likelihood for each block to propagate the collapse farther.
  38. I:propogateCollapseChance=45
  39. }
  40.  
  41.  
  42. colornutrienta {
  43. I:Alpha=200
  44. I:Blue=36
  45. I:Green=28
  46. I:Red=237
  47. }
  48.  
  49.  
  50. colornutrientb {
  51. I:Alpha=200
  52. I:Blue=34
  53. I:Green=101
  54. I:Red=242
  55. }
  56.  
  57.  
  58. colornutrientc {
  59. I:Alpha=200
  60. I:Blue=49
  61. I:Green=148
  62. I:Red=247
  63. }
  64.  
  65.  
  66. cropfertilizercolor {
  67. I:Alpha=200
  68. I:Blue=0
  69. I:Green=255
  70. I:Red=255
  71. }
  72.  
  73.  
  74. crops {
  75. # This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster.
  76. D:cropGrowthModifier=0.5
  77.  
  78. # Whether or not crops will die of old age.
  79. B:enableCropsDie=true
  80. }
  81.  
  82.  
  83. "food decay" {
  84. # This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off.
  85. D:FoodDecayMultiplier=1.0
  86.  
  87. # This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5
  88. D:FoodDecayRate=1.0170378966055869
  89.  
  90. # If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur.
  91. I:decayProtectionDays=24
  92.  
  93. # Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period.
  94. B:useDecayProtection=true
  95. }
  96.  
  97.  
  98. general {
  99. # If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass.
  100. B:enableBetterGrass=true
  101.  
  102. # Set this to true if you want to turn on debug mode which is useful for bug hunting
  103. B:enableDebugMode=false
  104.  
  105. # Should sides of Detailed blocks be considered as solid?
  106. B:enableDetailedBlockSolidSide=true
  107. B:enableInnerGrassFix=true
  108.  
  109. # Set this to true if you don't like onions.
  110. B:enableNotOnions=false
  111.  
  112. # This will generate only ore in your world with nothing else. *Caution Unsupported*
  113. B:enableOreTest=false
  114.  
  115. # Set this to false to disable powder keg explosions.
  116. B:enablePowderKegs=true
  117.  
  118. # Should forges generate smoke blocks? *Caution Unsupported*
  119. B:generateSmoke=false
  120.  
  121. # Maximum count of transparent sub-blocks on side: 0..64
  122. I:maxCountOfTranspSubBlocksOnSide=12
  123. I:oilLampFuelMult=3
  124.  
  125. # Valid position strings are: bottomleft, left, topleft, bottomright, right, topright
  126. S:quiverHUDPosition=bottomleft
  127. B:use2DGrill=true
  128. }
  129.  
  130.  
  131. materials {
  132. # The metal units provided by a single piece of normal ore.
  133. I:normalOreUnits=25
  134.  
  135. # The metal units provided by a single piece of poor ore.
  136. I:poorOreUnits=15
  137.  
  138. # The metal units provided by a single piece of rich ore
  139. I:richOreUnits=35
  140.  
  141. # The metal units provided by a single piece of small ore or nugget.
  142. I:smallOreUnits=10
  143. }
  144.  
  145.  
  146. player {
  147. # The maximum achievable health pool total.
  148. I:HealthGainCap=3000
  149.  
  150. # The rate of Health Gain per experience level. Set to 0 to turn off.
  151. I:HealthGainRate=20
  152. }
  153.  
  154.  
  155. protection {
  156. # The maximum number of months of spawn protection that can accumulate.
  157. I:maxProtectionMonths=10
  158.  
  159. # The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning.
  160. I:protectionBuffer=24
  161.  
  162. # The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk.
  163. I:protectionGain=8
  164. }
  165.  
  166.  
  167. server {
  168. # For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. (Default: 100) Time advances 100 times slower than normal. Setting this to less than 1 will turn this feature off.
  169. I:simSpeedNoPlayers=2147483647
  170. }
  171.  
  172.  
  173. time {
  174. # This is the number of hours that the bloomery should burn before being completed.
  175. D:bloomeryBurnTime=14.4
  176.  
  177. # This is the number of hours that the charcoal pit should burn before being completed.
  178. D:charcoalPitBurnTime=18.0
  179.  
  180. # This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 = 250 hours, 4 = 1000 hours, 8 = 2000 hours.
  181. I:oilLampFuelMult=8
  182.  
  183. # This is the number of hours that the pit kiln should burn before being completed.
  184. D:pitKilnBurnTime=8.0
  185.  
  186. # This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth.
  187. D:saplingTimerMultiplier=4.5
  188.  
  189. # This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster.
  190. D:tempDecreaseMultiplier=1.0
  191.  
  192. # This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster.
  193. D:tempIncreaseMultiplier=0.1
  194.  
  195. # This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches.
  196. I:torchBurnTime=48
  197.  
  198. # This is how many days are in a year. Keep this to multiples of 12.
  199. I:yearLength=360
  200. }
  201.  
  202.  
  203. "world generation" {
  204. # Controls the chance of a lava fissure to be created, smaller value is higher chance, more fissures. Default is 25, use 0 to disable lava fissures.
  205. I:lavaFissureRarity=30
  206.  
  207. # Controls the chance of a ravine to be created, smaller value is higher chance, more ravines. Default is 100, use 0 to disable ravines.
  208. I:ravineRarity=0
  209.  
  210. # Controls the chance of a water fissure to be created, smaller value is higher chance, more fissures. Default is 90, use 0 to disable water fissures.
  211. I:waterFissureRarity=91
  212. }
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