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May 31st, 2012
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  1. Martial Artist
  2. [MAJOR] [MART] [BRAWL], [+POWER] or [+AGILITY]
  3. Prerequisites: 5 Power, 5 Agility, 2 Brawling
  4. Static
  5. Effect: You gain two Stat Points for each Feature with the [BRAWL] tag you have. Whenever you gain a new feature with the [BRAWL] tag, you gain two additional Stat Points.
  6.  
  7. Resilience
  8. [MART] [BRAWL]
  9. Prerequisites: Martial Artist, 6 Brawling
  10. Daily/15 - Free Action
  11. Target: Self
  12. Effect: Your are cured of any single status condition.
  13.  
  14. Power Attack
  15. [MART] [BRAWL]
  16. Prerequisites: Martial Artist, 6 Power, 6 Brawling
  17. Daily/5 - Free Action
  18. Trigger: You declare a Physical Melee Attack
  19. Effect: Subtract 3 from your Accuracy Roll, but deal additional damage equal to your Power Capability.
  20.  
  21. Swat
  22. [MART] [BRAWL]
  23. Prerequisites: Martial Artist, 6 Agility, 6 Brawling
  24. Daily/5 - Free Action
  25. Trigger: You declare a Physical Melee Attack.
  26. Effect: Your attack cannot miss, but you you deal only half damage. Roll Accuracy as normal to determine any other effects.
  27.  
  28. Combat Style: Balance Break
  29. [MAJOR] [+POWER] [MART] [BRAWL]
  30. Prerequisites: Martial Artist, 2 Brawling, 15 HP
  31. Static
  32. Effect: You gain the Guts Ability. You may only have one Combat Style Feature.
  33.  
  34. Grappler
  35. [MART] [BRAWL]
  36. Prerequisites: Combat Style: Balance Break, 4 Brawling
  37. At-Will - Standard Action
  38. Target: An adjacent foe
  39. Effect: Make a Brawling Check, and subtract the target's Power Capability from the result. If the result is 15 or higher, both you and the target are trapped until the end of your next turn. If the result is 35 or higher, the target is flinched. You gain a +5 Bonus to your Brawling Checks when rolling against a trapped target.
  40.  
  41. Combat Style: Dirty Fighter
  42. [MAJOR] [+AGILITY] [MART] [BRAWL]
  43. Prerequisites: Martial Artist, 3 Intelligence, 2 Brawling
  44. Prerequisites: 4 Power, 4 Agility, 4 Intelligence, 2 Brawling
  45. Static
  46. Effect: You gain the Sniper Ability. You may only have one Combat Style Feature.
  47.  
  48. Look, A Three Headed Mankey!
  49. [MART] [BRAWL]
  50. Prerequisites: Combat Style: Dirty Fighter, 4 Brawling
  51. Daily/10 - Standard Action
  52. Target: Pokemon or Trainer
  53. Effect: Your target rolls 1d20 and adds their Intelligence Capability. On a roll of 12 or less, they lose their Standard Action this round. This Feature does not work on the same target twice in an encounter.
  54.  
  55. Combat Style: Empty Hand
  56. [MAJOR] [+POWER] [MART] [BRAWL]
  57. Prerequisites: Martial Artist, 2 Brawling, 12 Attack
  58. Static
  59. Effect: You gain the Inner Focus Ability.
  60.  
  61. Decisive Strike
  62. [MART] [BRAWL]
  63. Prerequisites: Combat Style: Empty Hand, 4 Brawling
  64. Daily/10
  65. Trigger: You declare an Attack
  66. Effect: Your Attack's critical range is increased by 3. If the attack is not a Critical Hit, it deals +1d10 damage instead.
  67.  
  68. Combat Style: Flowing Dance
  69. [MAJOR] [+AGILITY] [MART] [BRAWL]
  70. Prerequisites: Martial Artist, 2 Brawling, 8 Attack, 8 Defense
  71. Static
  72. Effect: You gain the Technician Ability. You may only have one Combat Style Feature.
  73.  
  74. Quick Strike
  75. [MART] [BRAWL]
  76. Prerequisites: Combat Style: Flowing Dance, 4 Brawling
  77. Daily/15 - Standard Action, Interrupt
  78. Effect: You may perform a move to which Technician would apply as an Interrupt.
  79.  
  80. Combat Style: Roughneck
  81. [MAJOR] [+POWER] [MART] [BRAWL]
  82. Prerequisites: Martial Artist, 6 Power, 2 Brawling, 8 HP, 8 Attack
  83. Static
  84. Effect: You gain the Hustle Ability.
  85.  
  86. Brute Force
  87. [MART] [BRAWL]
  88. Prerequisites: Combat Style: Roughneck, 4 Brawling
  89. Daily/10 - Free Action
  90. Trigger: You declare an attack affected by your Hustle Ability
  91. Effect: On a succesful attack, you deal an additional Xd6 damage, where X is your Power Capability. If you use Power Attack on this Attack, do not apply Power Attack's bonus damage, but deal an additonal Xd10 damage instead.
  92.  
  93.  
  94.  
  95. Combat Style: Steel Fist
  96. [MAJOR] [+POWER] [MART] [BRAWL]
  97. Prerequisites: Martial Artist, 2 Brawling, 10 Defense
  98. Prerequisites: Athlete, 4 Brawling, 15 Defense
  99. Static
  100. Effect: You gain the Iron Fist Ability. You may only have one Combat Style Feature.
  101.  
  102. Bob and Weave
  103. [MART] [BRAWL]
  104. Prerequisites: Combat Style: Iron Fist
  105. Daily/10 - Free Action
  106. Trigger: You use a Self-Targetting Move
  107. Effect: Increase your Evasion by +2 until the beginning of your next turn.
  108.  
  109. Combat Style: True Grit
  110. [MAJOR] [+POWER] [MART] [BRAWL]
  111. Prerequisites: Martial Artist, 4 Brawling, 15 Attack
  112. Static
  113. Effect: You gain the Reckless Ability. You may only have one Combat Style Feature.
  114.  
  115. I Can Take It
  116. [MART] [BRAWL]
  117. Prerequisites: Combat Style: True Grit
  118. Daily/10 - Free Action
  119. Trigger: You take Recoil Damage, or damage from missing with Jump Kick or Hi Jump Kick
  120. Effect: You take only half of the recoil damage you would otherwise take.
  121.  
  122. Black Belt
  123. [MAJOR] [MART] [BRAWL], [+POWER]
  124. Prerequisites: Martial Artist, one Combat Style Feature, 8 Brawling
  125. Static
  126. Effect: You gain a number of Stat Points equal to the sum of your Power and Agility Capabilities. Whenever your Power or Agility go up, you gain an additional Stat Point.
  127.  
  128. Disciple of Other Ways
  129. [MART] [BRAWL]
  130. Prerequisites: Black Belt,
  131. Static
  132. Effect: You gain a second Combat Style feature for which you meet the prerequisites.
  133.  
  134. ----------
  135.  
  136. Ninjutsu
  137. [MAJOR] [+AGILITY] [NINJA] [ACROB] [STEALTH]
  138. Prerequisites: Martial Artist, 4 Acrobatics, 4 Stealth, 15 Speed
  139. Prerequisites: 6 Agility, 4 Brawling, 6 Acrobatics, 6 Stealth, 15 Speed
  140. Static
  141. Effect: You may treat Rough Terrain as Normal Terrain. You may run on vertical surfaces for up to your Agility Capability in meters before jumping off. You may also move silently without making checks.
  142.  
  143. Blur
  144. [NINJA] [ACROB] [STEALTH]
  145. Prerequisites: Ninja, 6 Acrobatics
  146. Static
  147. Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.
  148.  
  149. Vanish
  150. [NINJA] [STEALTH]
  151. Prerequisites: Ninja, 6 Stealth
  152. At-Will - Full Action
  153. Effect: You may blend with your surrounding objects. You are invisible to others as long as you stay still.
  154.  
  155. Caltrop Drop
  156. [NINJA
  157. Prerequisites: Ninja
  158. At-Will - Free Action
  159. Trigger: You Shift.
  160. Effect: You may use Spikes or Toxic Spikes as a Free Action to place one square meter of Spikes or Toxic Spikes in the path you took per square meter of movement. If you choose to place more than 10 Square Meters of Hazard in this way, subtract another use of the relevant Feature.
  161.  
  162. ------------
  163.  
  164. Combat Adept
  165. [BRAWL] [PSIONIC]
  166. Prerequisites: A "Battle" Frequency Move in your Movelist.
  167. Daily/15 - Standard Action
  168. Effect: You may perform a "Battle" Frequency Move in your Move List.
  169.  
  170. Combat Mastery
  171. [BRAWL] [PSIONIC]
  172. Prerequisites: Combat Expertise, Level 15, a "Center" Frequency Move in your Movelist.
  173. Daily - Standard Action
  174. Effect: You may perform a "Center" Frequency Move in your Move List.
  175.  
  176. Combat Learning
  177. [BRAWL] [PSIONIC]
  178. Prerequisites: 8 Moves in your Movelist
  179. Static
  180. Effect: Your Movelist's limit of moves known is raised by +2. You may take this Feature up to three times.
  181.  
  182. Combat Familiarity
  183. [BRAWL] [PSIONIC]
  184. Prerequisites: Level 10
  185. Static
  186. Target: A Move in your Movelist.
  187. Effect: Increase the Move's Frequency one step, as if you had used a PP Up. You may use gain this Feature up to 3 times, each time choosing a different Move.
  188.  
  189. ^ -- these work for psychics too :O!
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