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  1. WHY_ARE_THERE_SO_MANY_FISH_IN_THE_BIG_BLUE_OCEAN = {
  2. ['C0LERS'] call {
  3. Menu_I_Color_LP = [0.0, 0.0, 0.0, 1];//idk
  4. Yellow_I_Color_LP = [0.96, 0.98, 0.21, 1];//idk
  5. Menu_I_Run_Color_LP = [0.2,1,0.839,1];//NORMAL BUTTONS
  6. Menu_I_On_Color_LP = [0.664, 0.294, 1, 1]; //WHAT HAPPENS WHEN YOU TOGGLE THE STUFF
  7. Menu_I_Off_Color_LP = [1, 0.968, 0.111, 0.923]; //Toggle god mode and stuff
  8. Blue_I_Color_LP = [0.111, 0.162, 0.722, 1];//sections like ======= and other separators
  9. Orange_I_Color_LP = [0.233,0.932,0.255,0.623];//header
  10. CLASS5_911 = [0.72,0.49,0.71,1];
  11. Class9_plr = [0, 0.5, 1, 1];
  12. Class10_plr = [1, 0.2, 0.2, 1];
  13. Class11_plr = [0, 0.65, 0, 1];
  14. Class12_plr = [1, 1, 1, 1];
  15. GLASS911_Menu = [];
  16.  
  17. GLASS911_GOD_TOGGLE = false;
  18. GLASS911_VEHGOD_TOGGLE = false;
  19. GLASS911_MapMarkers_TOGGLE = false;
  20. GLASS911_SUCHFASTSHOTS_TOGGLE = false;
  21. GLASS911_NoRecoil_TOGGLE = false;
  22. GLASS911_SUCHUNLIMITEDAMMO_TOGGLE = false;
  23. GLASS911_VehicleSpeedhack_TOGGLE = false;
  24. GLASS911_ESPTURTLE_TOGGLE = false;
  25. GLASS911_CLIPPIN_TOGGLE = false;
  26. GLASS911_BigBullets_TOGGLE = false;
  27. GLASS911_VehicleMarkers_TOGGLE = false;
  28. GLASS911_Terrain_TOGGLE = false;
  29. GLASS911_plo0p_p0mpERS_TOGGLE = false;
  30. CASE911_909093344343INV_TOGGLE = false;
  31. GLASS911_Distance_TOGGLE = false;
  32. };
  33. ['OPS'] call {
  34. GLASS911_Remote_Execution = {
  35. _wp = (waypoints player) select 0;
  36. _wp setWaypointCompletionRadius 99999;
  37. group player setCurrentWaypoint _wp;
  38. _wp setWaypointStatements ["true", _this select 0];
  39. };
  40. GLASS911_SUPERPWERS = {
  41. _obj = objnull; {
  42. if (name _x == _this) then {
  43. _obj = _x;
  44. };
  45. }
  46. forEach playableUnits;
  47. _obj
  48. };
  49. Sweg_all_day = {
  50. Gaper_lol_9_ = 'O_Soldier_F' createUnit[[0, 0, 0], (createGroup east), (_this select 0), 0.5, "CORPORAL"];
  51. };
  52. GLASS911_MakeInvis = {
  53. _obj = _this select 0;
  54. _option = _this select 1;
  55. _obj hideObject _option;
  56. };
  57. GLASS911_Init = {
  58. disableserialization;
  59. if (isNull(findDisplay 166)) then {
  60. createDialog "RscDisplayPublishMissionSelectTags";
  61. ctrlSetText[1001, "911 MENU MADE BY BOB"];
  62. ctrlSetText[1002, ""];
  63. ctrlSetText[143, "MENU"];
  64. ctrlSetText[144, "PLAYERS ALIVE"];
  65. ctrlSetText[1086, "MENU"];
  66. ctrlSetText[107, ""];
  67. ctrlSetText[-1, ""];
  68. ctrlSetText[106, ""];
  69. ctrlSetText[104, ""];
  70. ctrlSetText[131, ""];
  71. ctrlSetText[701, "MADE BY NAT30 / GLADTWOOWN / BOB"];
  72. ctrlSetText[1002, ""];
  73. ctrlSetText[103, ""];
  74. ctrlSetText[1000, ""];
  75. ctrlSetText[1004, ""];
  76. _B0B1 = (findDisplay 166) displayCtrl 101;
  77. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  78. _B0B1 ctrlSetPosition[0.075,0.16,0.4,0.4];
  79. _B0B1 ctrlCommit 0.01;
  80. _B0B1 = (findDisplay 166) displayCtrl 1001;
  81. _B0B1 ctrlSetPosition[0.35,0.04,0.275,0.1];
  82. _B0B1 ctrlCommit 0.01;
  83. _B0B1 = (findDisplay 166) displayCtrl 102;
  84. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  85. _B0B1 ctrlSetPosition[0.525,0.16,0.4,0.4];
  86. _B0B1 ctrlCommit 0.01;
  87. _B0B1 = (findDisplay 166) displayCtrl 701;
  88. _B0B1 ctrlSetPosition[0.25,0,0.45,0.08];
  89. _B0B1 ctrlCommit 0.01;
  90. _B0B1 = (findDisplay 166) displayCtrl 144;
  91. _B0B1 ctrlSetPosition[0.55,0.18,0.35,0.04];
  92. _B0B1 ctrlCommit 0.01;
  93. _B0B1 = (findDisplay 166) displayCtrl 103;
  94. _B0B1 ctrlSetTooltip "";
  95. _B0B1 ctrlCommit 0.01;
  96. _B0B1 = (findDisplay 166) displayCtrl -1;
  97. _B0B1 ctrlCommit 0.01;
  98. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  99. _B0B1 = (findDisplay 166) displayCtrl 1;
  100. _B0B1 ctrlSetBackgroundColor [0,0.74,0.88,1];
  101. _B0B1 ctrlSetTooltip "";
  102. _B0B1 ctrlSetPosition[0.075,0.58,0.1,0.1];
  103. _B0B1 ctrlCommit 0.01;
  104. _B0B1 = (findDisplay 166) displayCtrl 2;
  105. _B0B1 ctrlSetBackgroundColor [0,0.74,0.88,1];
  106. _B0B1 ctrlSetTooltip "";
  107. _B0B1 ctrlSetPosition[0.825,0.58,0.1,0.1];
  108. _B0B1 ctrlCommit 0.01;
  109. _B0B1 = (findDisplay 166) displayCtrl 130;
  110. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  111. _B0B1 ctrlCommit 0.01;
  112. _B0B1 = (findDisplay 166) displayCtrl 701;
  113. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  114. _B0B1 ctrlCommit 0.01;
  115. _B0B1 = (findDisplay 166) displayCtrl 121;
  116. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  117. _B0B1 ctrlCommit 0.01;
  118. _B0B1 = (findDisplay 166) displayCtrl 117;
  119. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  120. _B0B1 ctrlCommit 0.01;
  121. _B0B1 = (findDisplay 166) displayCtrl 1086;
  122. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  123. _B0B1 ctrlCommit 0.01;
  124. _B0B1 = (findDisplay 166) displayCtrl 1081;
  125. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  126. _B0B1 ctrlCommit 0.01;
  127. _B0B1 = (findDisplay 166) displayCtrl 1082;
  128. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  129. _B0B1 ctrlCommit 0.01;
  130. _B0B1 = (findDisplay 166) displayCtrl 1081;
  131. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  132. _B0B1 ctrlCommit 0.01;
  133. _B0B1 = (findDisplay 166) displayCtrl 1087;
  134. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  135. _B0B1 ctrlCommit 0.01;
  136. _B0B1 = (findDisplay 166) displayCtrl 1085;
  137. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  138. _B0B1 ctrlCommit 0.01;
  139. _B0B1 = (findDisplay 166) displayCtrl 1080;
  140. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  141. _B0B1 ctrlCommit 0.01;
  142. _B0B1 = (findDisplay 166) displayCtrl 1084;
  143. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  144. _B0B1 ctrlCommit 0.01;
  145. _B0B1 = (findDisplay 166) displayCtrl 115099;
  146. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  147. _B0B1 ctrlCommit 0.01;
  148. _B0B1 = (findDisplay 166) displayCtrl 1015;
  149. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  150. _B0B1 ctrlCommit 0.01;
  151. _B0B1 = (findDisplay 166) displayCtrl 1000;
  152. _B0B1 ctrlSetBackgroundColor [0,0,0,1];
  153. _B0B1 ctrlSetFont "PuristaBold";
  154. _B0B1 ctrlCommit 0;
  155. _B0B1 ctrlSetTextColor[1,1,1,1];
  156. ((findDisplay 166) displayctrl 101) ctrlSetEventHandler["LBDblClick", "call GLASS911_Run"];
  157. [] spawn GLASS911_LoadPlayers;
  158. 'GLASS911_Menu_Main'
  159. call GLASS911_LoadMenu;
  160. call SWeg_begin;
  161. };
  162. };
  163. GLASS911_LoadPlayers = {
  164. disableserialization;
  165. _l260 = playableUnits;
  166. _B0B1 = 103 Call CASE911_getControl;
  167. lbclear _B0B1;
  168. _B0B1 lbAdd format["PLAYERS (500m)"];
  169. _B0B1 lbSetColor[(lbsize _B0B1) - 1, CLASS5_911]; {
  170. if ((player distance _x < 500) && (_x != player) && (isPlayer _x) && !(isNull _x)) then {
  171. _index = "A3\data_f\Flags\flag_white_co.paa";
  172. if (vehicle _x == _x) then {
  173. _B0B1 lbAdd format["%1", name _x];
  174. _B0B1 lbSetData[(lbsize _B0B1) - 1, "1"];
  175. if (side _x == west) then {
  176. _index = "A3\data_f\Flags\flag_blue_co.paa";
  177. };
  178. if (side _x == east) then {
  179. _index = "A3\data_f\Flags\flag_red_co.paa";
  180. };
  181. if (side _x == resistance) then {
  182. _index = "A3\data_f\Flags\flag_green_co.paa";
  183. };
  184. if (side _x == civilian) then {
  185. _index = "A3\data_f\Flags\flag_white_co.paa";
  186. };
  187. _B0B1 lbSetPicture[(lbsize _B0B1) - 1, _index];
  188. } else {
  189. {
  190. _index = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'picture'));
  191. _B0B1 lbAdd format["%1", name _x];
  192. _B0B1 lbSetData[(lbsize _B0B1) - 1, "1"];
  193. _B0B1 lbSetPicture[(lbsize _B0B1) - 1, _index];
  194. }
  195. forEach crew _x;
  196. };
  197. if (side _x == west) then {
  198. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class9_plr];
  199. };
  200. if (side _x == east) then {
  201. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class10_plr];
  202. };
  203. if (side _x == resistance) then {
  204. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class11_plr];
  205. };
  206. if (side _x == civilian) then {
  207. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class12_plr];
  208. };
  209. };
  210. }
  211. forEach _l260;
  212. _B0B1 lbAdd format["PLAYERS (FOOT)"];
  213. _B0B1 lbSetColor[(lbsize _B0B1) - 1, CLASS5_911]; {
  214. if ((vehicle _x == _x) && (player distance _x > 500) && (isPlayer _x) && !(isNull _x)) then {
  215. _index = "A3\data_f\Flags\flag_white_co.paa";
  216. if (side _x == west) then {
  217. _index = "A3\data_f\Flags\flag_blue_co.paa";
  218. };
  219. if (side _x == east) then {
  220. _index = "A3\data_f\Flags\flag_red_co.paa";
  221. };
  222. if (side _x == resistance) then {
  223. _index = "A3\data_f\Flags\flag_green_co.paa";
  224. };
  225. if (side _x == civilian) then {
  226. _index = "A3\data_f\Flags\flag_white_co.paa";
  227. };
  228. _B0B1 lbAdd format["%1", name _x];
  229. _B0B1 lbSetData[(lbsize _B0B1) - 1, "1"];
  230. _B0B1 lbSetPicture[(lbsize _B0B1) - 1, _index];
  231. if (side _x == west) then {
  232. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class9_plr];
  233. };
  234. if (side _x == east) then {
  235. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class10_plr];
  236. };
  237. if (side _x == resistance) then {
  238. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class11_plr];
  239. };
  240. if (side _x == civilian) then {
  241. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class12_plr];
  242. };
  243. };
  244. }
  245. forEach _l260;
  246. _B0B1 lbAdd format["PLAYERS (VEH)"];
  247. _B0B1 lbSetColor[(lbsize _B0B1) - 1, CLASS5_911]; {
  248. if ((vehicle _x != _x) && (player distance _x > 500) && (isPlayer _x) && !(isNull _x)) then {
  249. if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
  250. {
  251. _B0B1 lbAdd format["%1", name _x];
  252. _B0B1 lbSetData[(lbsize _B0B1) - 1, "1"];
  253. _B0B1 lbSetPicture[(lbsize _B0B1) - 1, (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'picture'))];
  254. if (side _x == west) then {
  255. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class9_plr];
  256. };
  257. if (side _x == east) then {
  258. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class10_plr];
  259. };
  260. if (side _x == resistance) then {
  261. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class11_plr];
  262. };
  263. if (side _x == civilian) then {
  264. _B0B1 lbSetColor[(lbsize _B0B1) - 1, Class12_plr];
  265. };
  266. };
  267. }
  268. forEach crew _x;
  269. };
  270. }
  271. forEach _l260;
  272. _B0B1 lbAdd format[""];
  273. _B0B1 lbAdd format[""];
  274. _B0B1 lbAdd format[""];
  275. _B0B1 lbAdd format[""];
  276. _B0B1 lbAdd format[""];
  277. _B0B1 lbAdd format[""];
  278. _B0B1 lbAdd format[""];
  279. _B0B1 lbAdd format[""];
  280. _B0B1 lbAdd format[""];
  281. _B0B1 lbAdd format[""];
  282. _B0B1 lbAdd format[""];
  283. _B0B1 lbAdd format[""];
  284. _B0B1 lbAdd format[""];
  285. _B0B1 lbAdd format[""];
  286. _B0B1 lbAdd format[""];
  287. _B0B1 lbAdd format[""];
  288. _B0B1 lbAdd format[""];
  289. _B0B1 lbAdd format[""];
  290. _B0B1 lbAdd format[""];
  291. _B0B1 lbAdd format[""];
  292. _B0B1 lbAdd format[""];
  293. _B0B1 lbAdd format[""];
  294. _B0B1 lbAdd format[""];
  295. _B0B1 lbAdd format[""];
  296. _B0B1 lbAdd format[""];
  297. _B0B1 lbAdd format[""];
  298. _B0B1 lbAdd format[""];
  299. _B0B1 lbAdd format[""];
  300. _B0B1 lbAdd format[""];
  301. _B0B1 lbAdd format[""];
  302. _B0B1 lbAdd format[""];
  303. _B0B1 lbAdd format[""];
  304. };
  305. CASE911_getControl = {
  306. disableserialization;
  307. (findDisplay 166) displayCtrl 102;
  308. };
  309. GLASS911_Run = {
  310. disableserialization;
  311. _B0B1 = (findDisplay 166) displayctrl 101;
  312. _x = GLASS911_Menu select(lbCurSel _B0B1);
  313. _text = _x select 0;
  314. _func = _x select 1;
  315. _param = _x select 2;
  316. _title = _x select 3;
  317. _sub = _x select 4;
  318. _toggle = _x select 5;
  319. _toggleVar = _x select 6;
  320. if (_title) exitWith {};
  321. if (_toggle) then {
  322. _t = false;
  323. call compile format["%1 = !%1;", _toggleVar];
  324. call compile format["_t = %1;", _toggleVar];
  325. if (_t) then {
  326. _B0B1 lbSetColor[lbCurSel _B0B1, Menu_I_On_Color_LP];
  327. } else {
  328. _B0B1 lbSetColor[lbCurSel _B0B1, Menu_I_Off_Color_LP];
  329. };
  330. };
  331. if (_param == "target") then {
  332. _B0B1 = lbCurSel ((findDisplay 166) displayctrl 102);
  333. //_text = lbText[((findDisplay 166) displayctrl 101), _B0B1];
  334. _text = ((findDisplay 166) displayctrl 102) lbText _B0B1;
  335. if (_text != "") then {
  336. hint format["'%2' spawn %1;", _func, _text];
  337. call compile format["'%2' spawn %1;", _func, _text];
  338. } else {
  339. hint format["select a player! -> '%2' spawn %1;", _func, _text];
  340. };
  341. } else {
  342. call compile format["'%1' spawn %2;", _param, _func];
  343. };
  344. };
  345. GLASS911_LoadMenu = {
  346. disableserialization;
  347. _B0B1 = (findDisplay 166) displayctrl 101;
  348. lbClear _B0B1;
  349. GLASS911_Menu = [];
  350. call GLASS911_Menu_Header;
  351. call compile format['call %1;', _this];
  352. call GLASS911_KICKSTART; {
  353. _text = _x select 0;
  354. _func = _x select 1;
  355. _param = _x select 2;
  356. _title = _x select 3;
  357. _sub = _x select 4;
  358. _toggle = _x select 5;
  359. _toggleVar = _x select 6;
  360. _B0B1 lbAdd _text;
  361. _B0B1 lbSetColor[(lbSize _B0B1) - 1, Menu_I_Run_Color_LP];
  362. _B0B1 ctrlSetFont "TahomaB";
  363. if (_title) then {
  364. _B0B1 lbSetColor[(lbSize _B0B1) - 1, Blue_I_Color_LP];
  365. };
  366. if (_sub) then {
  367. _B0B1 lbSetColor[(lbSize _B0B1) - 1, Orange_I_Color_LP];
  368. };
  369. if (_toggle) then {
  370. _t = false;
  371. call compile format["_t = %1;", _toggleVar];
  372. if (_t) then {
  373. _B0B1 lbSetColor[(lbSize _B0B1) - 1, Menu_I_On_Color_LP];
  374. } else {
  375. _B0B1 lbSetColor[(lbSize _B0B1) - 1, Menu_I_Off_Color_LP];
  376. };
  377. };
  378. if (_func == "GLASS911_SpawnVehicle") then {
  379. _B0B1 lbSetPicture[(lbSize _B0B1) - 1, getText(configfile >> "cfgVehicles" >> _param >> "picture")];
  380. };
  381. if (_func == "GLASS911_SpawnWeapon") then {
  382. _B0B1 lbSetPicture[(lbSize _B0B1) - 1, getText(configfile >> "cfgWeapons" >> _param >> "picture")];
  383. };
  384. }
  385. forEach GLASS911_Menu;
  386. };
  387. };
  388. ['911MENUALLDIS'] call {
  389. GLASS911_Menu_Header = {
  390. GLASS911_Menu = GLASS911_Menu + [["MAIN MENU", "GLASS911_LoadMenu", "GLASS911_Menu_Main", false, true, false, ""]];
  391. GLASS911_Menu = GLASS911_Menu + [["COOL STUFF", "GLASS911_LoadMenu", "GLASS911_Menu_COOL", false, true, false, ""]];
  392. GLASS911_Menu = GLASS911_Menu + [["ALTIS LIFE", "GLASS911_LoadMenu", "GLASS911_ALTISLIFE", false, true, false, ""]];
  393. GLASS911_Menu = GLASS911_Menu + [["TARGET", "GLASS911_LoadMenu", "GLASS911_Menu_Target", false, true, false, ""]];
  394. GLASS911_Menu = GLASS911_Menu + [["ALL PLAYERS", "GLASS911_LoadMenu", "GLASS911_ALLL", false, true, false, ""]];
  395. GLASS911_Menu = GLASS911_Menu + [["SPAWN STUFF","GLASS911_LoadMenu","GLASS911_Menu_Spawn",false,true,false,""]];
  396. };
  397. GLASS911_ALTISLIFE = {
  398. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  399. GLASS911_Menu = GLASS911_Menu + [["$10K","GLASS911_Money1","",false,false,false,""]];
  400. GLASS911_Menu = GLASS911_Menu + [["$100K","GLASS911_Money2","",false,false,false,""]];
  401. GLASS911_Menu = GLASS911_Menu + [["$1 Mill","GLASS911_Money3","",false,false,false,""]];
  402. GLASS911_Menu = GLASS911_Menu + [["$10 Mill","GLASS911_Money4","",false,false,false,""]];
  403. GLASS911_Menu = GLASS911_Menu + [["$100 Mill","GLASS911_Money5","",false,false,false,""]];
  404. GLASS911_Menu = GLASS911_Menu + [["Fill Thirst","GLASS911_Drinkin_ALLDAY","",false,false,false,""]];
  405. GLASS911_Menu = GLASS911_Menu + [["Fill Hunger","GLASS911_STUFF_YO_FAT_ASS","",false,false,false,""]];
  406. GLASS911_Menu = GLASS911_Menu + [["Unrestrain","GLASS911_Unrestrain","",false,false,false,""]];
  407. GLASS911_Menu = GLASS911_Menu + [["Car Keys","GLASS911_TURTLESEATALLDAY","",false,false,false,""]];
  408. GLASS911_Menu = GLASS911_Menu + [["Stop Escorting","GLASS911_ESCORTNO","",false,false,false,""]];
  409. GLASS911_Menu = GLASS911_Menu + [["Stop Transporting","GLASS911_NOTRANS5","",false,false,false,""]];
  410. GLASS911_Menu = GLASS911_Menu + [["No Tazing","GLASS911_NoTaze33","",false,false,false,""]];
  411. GLASS911_Menu = GLASS911_Menu + [["Impound Target","GLASS911_IMPPPPPE3","",false,false,false,""]];
  412. };
  413. GLASS911_Menu_Main = {
  414. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  415. GLASS911_Menu = GLASS911_Menu + [["DISCONNECT", "GLASS911_Disconnect", "", false, false, false, ""]];
  416. GLASS911_Menu = GLASS911_Menu + [["HEAL", "GLASS911_Heal", "", false, false, false, ""]];
  417. GLASS911_Menu = GLASS911_Menu + [["SUICIDE", "GLASS911_SUICIDE", "", false, false, false, ""]];
  418. GLASS911_Menu = GLASS911_Menu + [["TELEPORT", "GLASS911_TP", "", false, false, false, ""]];
  419. GLASS911_Menu = GLASS911_Menu + [["GOD MODE", "GLASS911_GOD", "", false, false, true, "GLASS911_GOD_TOGGLE"]];
  420. GLASS911_Menu = GLASS911_Menu + [["ESP", "GLASS911_ESPTURTLE", "", false, false, true, "GLASS911_ESPTURTLE_TOGGLE"]];
  421. GLASS911_Menu = GLASS911_Menu + [["PLAYER MARKER", "GLASS911_MapMarkers", "", false, false, true, "GLASS911_MapMarkers_TOGGLE"]];
  422. GLASS911_Menu = GLASS911_Menu + [["VEHICLE MARKER", "GLASS911_VehicleMarkers", "", false, false, true, "GLASS911_VehicleMarkers_TOGGLE"]];
  423. GLASS911_Menu = GLASS911_Menu + [["INFINITE AMMO", "GLASS911_SUCHUNLIMITEDAMMO", "", false, false, true, "GLASS911_SUCHUNLIMITEDAMMO_TOGGLE"]];
  424. GLASS911_Menu = GLASS911_Menu + [["RAPID FIRE", "GLASS911_SUCHFASTSHOTS", "", false, false, true, "GLASS911_SUCHFASTSHOTS_TOGGLE"]];
  425. GLASS911_Menu = GLASS911_Menu + [["BIG BULLETS", "GLASS911_BigBullets", "", false, false, true, "GLASS911_BigBullets_TOGGLE"]];
  426. GLASS911_Menu = GLASS911_Menu + [["FLY", "GLASS911_FLYING_plo0p", "", false, false, true, "GLASS911_plo0p_p0mpERS_TOGGLE"]];
  427. GLASS911_Menu = GLASS911_Menu + [["NO CLIP", "GLASS911_CLIPPIN", "", false, false, true, "GLASS911_CLIPPIN_TOGGLE"]];
  428. GLASS911_Menu = GLASS911_Menu + [["INVISIBLE", "CASE911_909093344343INV", "", false, false, true, "CASE911_909093344343INV_TOGGLE"]];
  429. GLASS911_Menu = GLASS911_Menu + [["LOW TERRAIN", "GLASS911_Terrain", "", false, false, true, "GLASS911_Terrain_TOGGLE"]];
  430. GLASS911_Menu = GLASS911_Menu + [["VIEW DISTANCE", "GLASS911_ViewDistance", "", false, false, true, "GLASS911_Distance_TOGGLE"]];
  431. GLASS911_Menu = GLASS911_Menu + [["CAR GOD MODE", "GLASS911_VEHGOD", "", false, false, true, "GLASS911_VEHGOD_TOGGLE"]];
  432. GLASS911_Menu = GLASS911_Menu + [["CAR SPEED HACK", "GLASS911_VehicleSpeedhack", "", false, false, true, "GLASS911_VehicleSpeedhack_TOGGLE"]];
  433. GLASS911_Menu = GLASS911_Menu + [["=HEAVY LOADOUTS=", "", "", true, false, false, ""]];
  434. GLASS911_Menu = GLASS911_Menu + [["LRR", "GLASS911_Loadout1", "", false, false, false, ""]];
  435. GLASS911_Menu = GLASS911_Menu + [["DMR", "GLASS911_Loadout2", "", false, false, false, ""]];
  436. GLASS911_Menu = GLASS911_Menu + [["EBR", "GLASS911_Loadout3", "", false, false, false, ""]];
  437. GLASS911_Menu = GLASS911_Menu + [["Heavy", "GLASS911_Loadout4", "", false, false, false, ""]];
  438. GLASS911_Menu = GLASS911_Menu + [["MXM", "GLASS911_Loadout5", "", false, false, false, ""]];
  439. GLASS911_Menu = GLASS911_Menu + [["TRG 21", "GLASS911_Loadout6", "", false, false, false, ""]];
  440. GLASS911_Menu = GLASS911_Menu + [["=ALTIS LOADOUTS=", "", "", true, false, false, ""]];
  441. GLASS911_Menu = GLASS911_Menu + [["ALTIS COP", "GLASS911_Loadout7", "", false, false, false, ""]];
  442. GLASS911_Menu = GLASS911_Menu + [["ALTIS LIFE", "GLASS911_Loadout8", "", false, false, false, ""]];
  443. GLASS911_Menu = GLASS911_Menu + [["SCUBA DIVEING", "GLASS911_Loadout9", "", false, false, false, ""]];
  444. GLASS911_Menu = GLASS911_Menu + [["PDW", "GLASS911_Loadout10", "", false, false, false, ""]];
  445. GLASS911_Menu = GLASS911_Menu + [["Normal Man", "GLASS911_Loadout11", "", false, false, false, ""]];
  446. };
  447. GLASS911_Menu_Target = {
  448. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  449. GLASS911_Menu = GLASS911_Menu + [["TP Player To Me", "GLASS911_TTTTT9990000", "target", false, false, false, ""]];
  450. GLASS911_Menu = GLASS911_Menu + [["TP To Player", "GLASS911_TELELELELEHHEEE555", "target", false, false, false, ""]];
  451. GLASS911_Menu = GLASS911_Menu + [["Give God Mode", "GLASS911_OMFGJJMODE", "target", false, false, false, ""]];
  452. GLASS911_Menu = GLASS911_Menu + [["Give Esp", "GLASS911_SUCHESPOMFG", "target", false, false, false, ""]];
  453. GLASS911_Menu = GLASS911_Menu + [["Join Car", "GLASS911_JOINMYICECREAMTRUCK", "target", false, false, false, ""]];
  454. GLASS911_Menu = GLASS911_Menu + [["Spectate Player", "GLASS911_OMFGISEEU66", "target", false, false, false, ""]];
  455. GLASS911_Menu = GLASS911_Menu + [["BlowUp Player","GLASS911_SKYHIGH", "target", false, false, false, ""]];
  456. };
  457. GLASS911_ALLL = {
  458. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  459. GLASS911_Menu = GLASS911_Menu + [["ALL GOD", "GLASS911_GodAll", "", false, false, false, ""]];
  460. GLASS911_Menu = GLASS911_Menu + [["ALL ESP", "GLASS911_EspAll", "", false, false, false, ""]];
  461. GLASS911_Menu = GLASS911_Menu + [["TP ALL HERE", "GLASS911_TPALL", "", false, false, false, ""]];
  462. GLASS911_Menu = GLASS911_Menu + [["TP ALL MY CAR", "GLASS911_TeleToVeh", "", false, false, false, ""]];
  463. GLASS911_Menu = GLASS911_Menu + [["ALTIS 100 MILL", "GLASS911_Money_all", "", false, false, false, ""]];
  464. };
  465. GLASS911_Menu_COOL = {
  466. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  467. GLASS911_Menu = GLASS911_Menu + [["=MUSIC ALL=", "", "", true, false, false, ""]];
  468. GLASS911_Menu = GLASS911_Menu + [["MUSIC", "GLASS911_Music", "", false, false, false, ""]];
  469. GLASS911_Menu = GLASS911_Menu + [["MUSIC Sad", "GLASS911_Music2", "", false, false, false, ""]];
  470. GLASS911_Menu = GLASS911_Menu + [["MUSIC BootCamp", "GLASS911_Music3", "", false, false, false, ""]];
  471. GLASS911_Menu = GLASS911_Menu + [["MUSIC 1", "GLASS911_Music4", "", false, false, false, ""]];
  472. GLASS911_Menu = GLASS911_Menu + [["MUSIC 2", "GLASS911_Music5", "", false, false, false, ""]];
  473. GLASS911_Menu = GLASS911_Menu + [["MUSIC 3", "GLASS911_Music6", "", false, false, false, ""]];
  474. GLASS911_Menu = GLASS911_Menu + [["MUSIC 4", "GLASS911_Music7", "", false, false, false, ""]];
  475. GLASS911_Menu = GLASS911_Menu + [["=OTHER STUFF=", "", "", true, false, false, ""]];
  476. GLASS911_Menu = GLASS911_Menu + [["CHICKENS", "GLASS911_CHICKENS", "", false, false, false, ""]];
  477. GLASS911_Menu = GLASS911_Menu + [["DAY TIME", "GLASS911_TimeDay", "", false, false, false, ""]];
  478. GLASS911_Menu = GLASS911_Menu + [["FORCE RAIN", "GLASS911_Rain", "", false, false, false, ""]];
  479. GLASS911_Menu = GLASS911_Menu + [["NIGHT TIME", "GLASS911_TimeNight", "", false, false, false, ""]];
  480. GLASS911_Menu = GLASS911_Menu + [["NYAN CAT", "GLASS911_Nyan", "", false, false, false, ""]];
  481. GLASS911_Menu = GLASS911_Menu + [["DESTROY MAP", "GLASS911_LOOL", "", false, false, false, ""]];
  482. };
  483. GLASS911_KICKSTART = {
  484. GLASS911_Menu = GLASS911_Menu + [["", "", "", true, false, false, ""]];
  485. GLASS911_Menu = GLASS911_Menu + [["", "", "", true, false, false, ""]];
  486. GLASS911_Menu = GLASS911_Menu + [["", "", "", true, false, false, ""]];
  487. };
  488. GLASS911_Menu_Spawn = {
  489. GLASS911_Menu = GLASS911_Menu + [["=======", "", "", true, false, false, ""]];
  490. GLASS911_Menu = GLASS911_Menu + [["2 MAN JET", "GLASS911_2MNJ", "", false, false, false, ""]];
  491. GLASS911_Menu = GLASS911_Menu + [["SWASTICOPTER", "GLASS911_Swasticopter11", "", false, false, false, ""]];
  492. GLASS911_Menu = GLASS911_Menu + [["FLYING COCK", "GLASS911_GiantCock", "", false, false, false, ""]];
  493. GLASS911_Menu = GLASS911_Menu + [["=SPAWN NORMAL=", "", "", true, false, false, ""]];
  494. GLASS911_Menu = GLASS911_Menu + [["ATV", "GLASS911_veh1", "", false, false, false, ""]];
  495. GLASS911_Menu = GLASS911_Menu + [["Truck Boxer", "GLASS911_veh2", "", false, false, false, ""]];
  496. GLASS911_Menu = GLASS911_Menu + [["SUV", "GLASS911_veh3", "", false, false, false, ""]];
  497. GLASS911_Menu = GLASS911_Menu + [["Hatchback (Sport)", "GLASS911_veh4", "", false, false, false, ""]];
  498. GLASS911_Menu = GLASS911_Menu + [["Offroad", "GLASS911_veh5", "", false, false, false, ""]];
  499. GLASS911_Menu = GLASS911_Menu + [["Rescue Boat", "GLASS911_veh6", "", false, false, false, ""]];
  500. GLASS911_Menu = GLASS911_Menu + [["Offroad (Armed)", "GLASS911_veh7", "", false, false, false, ""]];
  501. GLASS911_Menu = GLASS911_Menu + [["Submarine", "GLASS911_veh8", "", false, false, false, ""]];
  502. GLASS911_Menu = GLASS911_Menu + [["Armed Jet", "GLASS911_veh9", "", false, false, false, ""]];
  503. GLASS911_Menu = GLASS911_Menu + [["Truck", "GLASS911_veh10", "", false, false, false, ""]];
  504. GLASS911_Menu = GLASS911_Menu + [["HEMTT Box", "GLASS911_veh11", "", false, false, false, ""]];
  505. GLASS911_Menu = GLASS911_Menu + [["Hunter HMG", "GLASS911_veh12", "", false, false, false, ""]];
  506. GLASS911_Menu = GLASS911_Menu + [["M5 Sandstorm MLRS", "GLASS911_veh13", "", false, false, false, ""]];
  507. GLASS911_Menu = GLASS911_Menu + [["M2A1 Slammer", "GLASS911_veh14", "", false, false, false, ""]];
  508. GLASS911_Menu = GLASS911_Menu + [["MH-9 Hummingbird", "GLASS911_veh15", "", false, false, false, ""]];
  509. GLASS911_Menu = GLASS911_Menu + [["AH-9 Pawnee", "GLASS911_veh16", "", false, false, false, ""]];
  510. GLASS911_Menu = GLASS911_Menu + [["Speedboat Minigun", "GLASS911_veh17", "", false, false, false, ""]];
  511.  
  512. };
  513. };
  514. ['Scripts'] call {
  515. ['Main'] call {
  516. GLASS911_ViewDistance = {
  517. if (isNil "Barney_Does_Turtles_hardcore_allday55") then {
  518. Barney_Does_Turtles_hardcore_allday55 = 0;
  519. };
  520.  
  521. if (Barney_Does_Turtles_hardcore_allday55 == 0) then {
  522. Barney_Does_Turtles_hardcore_allday55 = 1;
  523. hint "ViewDistance ON";
  524. [] spawn {
  525. while {
  526. TRUE
  527. }
  528. do {
  529. if ((vehicle player) isKindOf "Man") then {
  530. setViewDistance 2500
  531. };
  532. waitUntil {
  533. vehicle player != player
  534. };
  535. if ((vehicle player) isKindOf "LandVehicle") then {
  536. setViewDistance 4000
  537. };
  538. if ((vehicle player) isKindOf "Air") then {
  539. setViewDistance 10000
  540. };
  541. if ((vehicle player) isKindOf "Water") then {
  542. setViewDistance 8000
  543. };
  544. waitUntil {
  545. vehicle player == player
  546. };
  547. };
  548. };
  549. } else {
  550. Barney_Does_Turtles_hardcore_allday55 = 0;
  551. hint "ViewDistance OFF";
  552. setViewDistance 2500
  553. };
  554. };
  555. GLASS911_Heal = {
  556. life_thirst = 100;
  557. life_hunger = 100;
  558. player setFatigue 0;
  559. [
  560. [player, "bandage"], "fnc_say3D", nil, false
  561. ] spawn [_lolol] call GLASS911_Remote_Execution;;
  562. antidote1 = 2581;
  563. sleep 0.1;
  564. player setDamage 0;
  565. sleep 0.1;
  566. [true] call life_fnc_sessionUpdate;
  567. [] call life_fnc_hudUpdate;
  568.  
  569. hint "Healed";
  570. };
  571. };
  572. GLASS911_Disconnect = {
  573. endMission "END3";
  574. };
  575. GLASS911_SUICIDE = {
  576. player setDamage 1;
  577. };
  578. GLASS911_VehicleMarkers = {
  579. if !("ItemMap" in items player) then {
  580. player addweapon "ItemMap";
  581. };
  582.  
  583. if (GLASS911_VehicleMarkers_TOGGLE) then {
  584. Bob_Markers = [];
  585. hint "Vehicle Markers ON";
  586. } else {
  587. hint "Vehicle Markers OFF";
  588. };
  589. while {
  590. GLASS911_VehicleMarkers_TOGGLE
  591. }
  592. do {
  593. {
  594. _veh = _x;
  595. _wantedTypes = ["Air", "Water", "Land", "Tank"];
  596. _good = false; {
  597. if (_veh isKindOf _x) exitwith {
  598. _good = true
  599. };
  600. }
  601. forEach _wantedTypes;
  602. _marker = str _x;
  603. deleteMarkerLocal _marker;
  604. if (_good) then {
  605. _marker = createMarkerLocal[_marker, getPos _x];
  606. Bob_Markers = Bob_Markers + [_marker];
  607. _marker setMarkerTypeLocal "waypoint";
  608. _marker setMarkerPosLocal getPos _x;
  609. _marker setMarkerSizeLocal[0.5, 0.5];
  610. _marker setMarkerTextLocal format['%1', typeOf _x];
  611. if ((_x isKindOf "Air") || (_x isKindOf "Tank")) then {
  612. _marker setMarkerColorLocal "ColorRed";
  613. } else {
  614. if ((_x isKindOf "Land") || (_x isKindOf "Water")) then {
  615. _marker setMarkerColorLocal "ColorBlue";
  616. };
  617. };
  618. };
  619. }
  620. forEach vehicles;
  621. sleep 1;
  622. }; {
  623. deleteMarkerLocal _x;
  624. }
  625. forEach Bob_Markers;
  626. };
  627. GLASS911_Terrain = {
  628. if (GLASS911_Terrain_TOGGLE) then {
  629. setTerrainGrid 50;
  630. hint "Terrain Low";
  631. cutText[format["Terrain Low"], "PLAIN DOWN"];
  632. } else {
  633. setTerrainGrid 12.5;
  634. hint "Terrain Normal";
  635. cutText[format["Terrain Normal"], "PLAIN DOWN"];
  636. };
  637. };
  638. GLASS911_SUCHFASTSHOTS = {
  639. if (GLASS911_SUCHFASTSHOTS_TOGGLE) then {
  640. hint "Rapid Fire ON";
  641. } else {
  642. hint "Rapid Fire OFF";
  643. };
  644. while {
  645. GLASS911_SUCHFASTSHOTS_TOGGLE
  646. }
  647. do {
  648. (vehicle player) setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 0];
  649. player setWeaponReloadingTime[player, currentWeapon player, 0];
  650. };
  651. (vehicle player)
  652. setWeaponReloadingTime[(vehicle player), currentWeapon(vehicle player), 1];
  653. player setWeaponReloadingTime[player, currentWeapon player, 1];
  654. };
  655. GLASS911_SUCHUNLIMITEDAMMO = {
  656. if (GLASS911_SUCHUNLIMITEDAMMO_TOGGLE) then {
  657. hint "Unlimited Amoo ON";
  658. } else {
  659. hint "Unlimited Ammo OFF";
  660. };
  661. while {
  662. GLASS911_SUCHUNLIMITEDAMMO_TOGGLE
  663. }
  664. do {
  665. (vehicle player) setVehicleAmmo 1;
  666. };
  667. };
  668. GLASS911_VehicleSpeedhack = {
  669. if (GLASS911_VehicleSpeedhack_TOGGLE) then {
  670. hint "Speedhack ON Hold Shift For Nitro";
  671. cutText[format["Speehack ON"], "PLAIN DOWN"];
  672. waituntil {
  673. !isnull(finddisplay 46)
  674. };
  675. Speed_Hack_cus = (findDisplay 46) displayAddEventHandler["KeyDown", "(_this select 1) call cus_SPEED_DOWN;false"];
  676. cus_SPEED_DOWN = {
  677. _cus_Vehicle = vehicle player;
  678. if (_cus_Vehicle == player) exitwith {};
  679. if (isEngineOn _cus_Vehicle) then {
  680. switch (_this) do {
  681. case 42:
  682. {
  683. if (isEngineOn _cus_Vehicle) then {
  684. _cus_Vehicle setVelocity[(velocity _cus_Vehicle select 0) * 1.02, (velocity _cus_Vehicle select 1) * 1.02, (velocity _cus_Vehicle select 2) * 0.99];
  685. };
  686. };
  687. };
  688. };
  689. };
  690. } else {
  691. hint "Speedhack OFF";
  692. cutText[format["Speedhack OFF"], "PLAIN DOWN"];
  693. cus_SPEED_DOWN = nil;
  694. (findDisplay 46) displayRemoveEventHandler["KeyDown", Speed_Hack_cus];
  695. };
  696. };
  697. GLASS911_ESPTURTLE = {
  698. if (isnil("Bobsp")) then {
  699. Bobsp = 0;
  700. };
  701. if (Bobsp == 0) then {
  702. Bobsp = 1;
  703. hint "ESP ON";
  704. } else {
  705. Bobsp = 0;
  706. hint "ESP OFF";
  707. };
  708.  
  709. if (Bobsp == 1) then {
  710. onEachFrame {
  711. _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
  712. if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
  713. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  714. } else {
  715. if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
  716. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
  717. };
  718. };
  719. }
  720. foreach playableUnits;
  721. };
  722. } else {
  723. onEachFrame {
  724. nil
  725. };
  726. };
  727.  
  728. };
  729. GLASS911_CLIPPIN = {
  730. if(GLASS911_CLIPPIN_TOGGLE) then {
  731. hint "No Clip ON";
  732. _clipList1 = [];
  733. while{GLASS911_CLIPPIN_TOGGLE} do {
  734. _objects = ((position player) nearObjects 100);
  735. {
  736. if !(_x in _clipList1) then {
  737. _clipList1 = _clipList1 + [_x];
  738. player disableCollisionWith _x;
  739. };
  740. } forEach _objects;
  741. {
  742. if !(_x in _objects) then {
  743. _clipList1 = _clipList1 - [_x];
  744. player enableCollisionWith _x;
  745. };
  746. } forEach _clipList1;
  747. };
  748. {
  749. player enableCollisionWith _x;
  750. } forEach _clipList1;
  751. } else {
  752. hint "No Clip OFF";
  753. };
  754. };
  755. GLASS911_TP = {
  756. closeDialog 0;
  757. openMap[true, false];
  758. sleep 0.01;
  759. showCommandingMenu "";
  760. onMapSingleClick 'player setpos _pos;openMap[false,false];onMapSingleClick "";false';
  761. };
  762. GLASS911_GOD = {
  763. if (GLASS911_GOD_TOGGLE) then {
  764. player allowDamage false;
  765. player removeAllEventHandlers "handleDamage";
  766. player addEventHandler["HandleDamage", {
  767. false
  768. }];
  769. player setDamage 0;
  770. hintSilent "God Mode Enabled!";
  771. } else {
  772. player allowDamage true;
  773. player removeAllEventHandlers "handleDamage";
  774. player addEventHandler["HandleDamage", {
  775. true
  776. }];
  777. player setDamage 0;
  778. hintSilent "God Mode Disabled!";
  779. };
  780. };
  781. GLASS911_VEHGOD = {
  782. if (GLASS911_VEHGOD_TOGGLE) then {
  783. hintSilent "Vehicle Godmode Enabled";
  784. } else {
  785. hintSilent "Vehicle Godmode Disabled";
  786. };
  787. while {
  788. GLASS911_VEHGOD_TOGGLE
  789. }
  790. do {
  791. waitUntil {
  792. vehicle player != player
  793. };
  794. _veh = vehicle player;
  795. _veh removeAllEventHandlers "handleDamage";
  796. _veh addEventHandler["handleDamage", {
  797. false
  798. }];
  799. _veh allowDamage false;
  800. _veh setDamage 0;
  801. _veh setFuel 1;
  802. waitUntil {
  803. vehicle player == player
  804. };
  805. _veh removeAllEventHandlers "handleDamage";
  806. _veh addEventHandler["handleDamage", {
  807. true
  808. }];
  809. _veh allowDamage true;
  810. };
  811. };
  812. GLASS911_MapMarkers = {
  813. PRO_SKILLZ_2015_ALLDAY_Noobs = [];
  814. PRO_SKILLZ_2015_ALLDAY_Bitches = [];
  815. if (isnil "PRO_SKILLZ_2015_ALLDAY_Map_Markers") then {
  816. PRO_SKILLZ_2015_ALLDAY_Map_Markers = 0;
  817. };
  818. if (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 0) then {
  819. PRO_SKILLZ_2015_ALLDAY_Map_Markers = 1;
  820. hint "Player Markers ON";
  821. } else {
  822. PRO_SKILLZ_2015_ALLDAY_Map_Markers = 0;
  823. hint "Player Markers OFF";
  824. };
  825. while {
  826. PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1
  827. }
  828. do {
  829. {
  830. if ((vehicle _x isKindOf "LandVehicle") || (vehicle _x isKindOf "Air") || (vehicle _x isKindOf "Ship")) then {
  831. if (count(crew vehicle _x) > 0) then {
  832. {
  833. if (!(_x in PRO_SKILLZ_2015_ALLDAY_Noobs) and(alive _x) and(getPlayerUID _x != "")) then {
  834. private["_pos", "_l44", "_l45"];
  835. _l45 = vehicle _x;
  836. _pos = visiblePosition _x;
  837. _l44 = createMarkerLocal[format["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
  838. _l8 = (gettext(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
  839. _l44 setMarkerTextLocal format['%1---%2---%3m', name _x, _l8, round(_x distance player)];
  840. _l44 setMarkerTypeLocal "mil_dot";
  841. if ((side _x == side player) and(side _x != resistance)) then {
  842. _l44 setMarkerColorLocal "ColorBlue";
  843. } else {
  844. _l44 setMarkerColorLocal "ColorRed";
  845. };
  846. _l44 setMarkerSizeLocal[1, 1];
  847. PRO_SKILLZ_2015_ALLDAY_Noobs set[count PRO_SKILLZ_2015_ALLDAY_Noobs, _x];
  848. [_x, _l44, _l45] spawn {
  849. private["_l46", "_l47", "_l48"];
  850. _l46 = _this select 0;
  851. _l47 = _this select 1;
  852. while {
  853. (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1) and(alive _l46) and(vehicle _l46 != _l46) and(getPlayerUID _l46 != "")
  854. }
  855. do {
  856. _l48 = ((crew vehicle _l46) find _l46);
  857. _l47 setMarkerPosLocal([(visiblePosition _l46 select 0) + 20, (visiblePosition _l46 select 1) - (25 + _l48 * 20), 0]);
  858. sleep 0.01;
  859. };
  860. deleteMarkerLocal _l47;
  861. if (_l46 in PRO_SKILLZ_2015_ALLDAY_Noobs) then {
  862. PRO_SKILLZ_2015_ALLDAY_Noobs set[(PRO_SKILLZ_2015_ALLDAY_Noobs find _l46), -1];
  863. PRO_SKILLZ_2015_ALLDAY_Noobs = PRO_SKILLZ_2015_ALLDAY_Noobs - [-1];
  864. };
  865. true;
  866. };
  867. };
  868. }
  869. forEach crew vehicle _x;
  870. };
  871. } else {
  872. if (!(_x in PRO_SKILLZ_2015_ALLDAY_Bitches) and(vehicle _x == _x) and(getPlayerUID _x != "")) then {
  873. private["_pos", "_l44"];
  874. _pos = visiblePosition _x;
  875. _l44 = createMarkerLocal[format["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
  876. _l44 setMarkerTypeLocal "mil_dot";
  877. _l44 setMarkerSizeLocal[1, 1];
  878. if ((side _x == side player) and(side _x != resistance)) then {
  879. _l44 setMarkerColorLocal "ColorWhite";
  880. } else {
  881. _l44 setMarkerColorLocal "ColorRedAlpha";
  882. };
  883. _l44 setMarkerTextLocal format["%1---%2", name _x, round(_x distance player)];
  884. if (_x == player) then {
  885. _l44 setMarkerColorLocal "ColorGreen";
  886. };
  887. PRO_SKILLZ_2015_ALLDAY_Bitches set[count PRO_SKILLZ_2015_ALLDAY_Bitches, _x];
  888. [_x, _l44] spawn {
  889. private["_l46", "_l47"];
  890. _l46 = _this select 0;
  891. _l47 = _this select 1;
  892. while {
  893. (PRO_SKILLZ_2015_ALLDAY_Map_Markers == 1) and(alive _l46) and(vehicle _l46 == _l46) and(getPlayerUID _l46 != "")
  894. }
  895. do {
  896. _l47 setMarkerPosLocal([visiblePosition _l46 select 0, visiblePosition _l46 select 1, 0]);
  897. sleep 0.01;
  898. };
  899. deleteMarkerLocal _l47;
  900. if (_l46 in PRO_SKILLZ_2015_ALLDAY_Bitches) then {
  901. PRO_SKILLZ_2015_ALLDAY_Bitches set[(PRO_SKILLZ_2015_ALLDAY_Bitches find _l46), -1];
  902. PRO_SKILLZ_2015_ALLDAY_Bitches = PRO_SKILLZ_2015_ALLDAY_Bitches - [-1];
  903. };
  904. true;
  905. };
  906. };
  907. };
  908. }
  909. forEach playableUnits;
  910. sleep 0.3;
  911. }; {
  912. _l44 = str _x;
  913. deleteMarkerLocal _l44;
  914. }
  915. forEach playableUnits;
  916. };
  917. GLASS911_BigBullets = {
  918. if (GLASS911_BigBullets_TOGGLE) then {
  919. vehicle player removeAllEventHandlers "Fired";
  920. cutText[" \nBig Fuckin Bullets Loaded..", "PLAIN"];
  921. vehicle player addeventhandler["Fired", {
  922. call BigFuckinBullets_0202020DDDEEDED
  923. }];
  924.  
  925. BigFuckinBullets_0202020DDDEEDED = {
  926. if (isNull cursorTarget) then {
  927. TargetPlayer_peter_cus = screenToWorld[0.5, 0.5];
  928. } else {
  929. TargetPlayer_peter_cus = getpos cursorTarget;
  930. };
  931. _sTURm_cus = "HelicopterExploBig"
  932. createVehiclelocal TargetPlayer_peter_cus;
  933.  
  934. };
  935. } else {
  936. cutText[" \nBack to Normal Bullets..", "PLAIN"];
  937. vehicle player removeAllEventHandlers "Fired";
  938. };
  939. };
  940. GLASS911_FLYING_plo0p = {
  941. POOOOP_PUUMMPERS_ALLDAY_ = 5;
  942. POOOOP_PUUMMPERS_ALLDAY_leftAndRight = 2;
  943. POOOOP_PUUMMPERS_ALLDAY_upAndDown = 6;
  944. POOOOP_PUUMMPERS_ALLDAY_distanceFromGround = 1;
  945. POOOOP_PUUMMPERS_ALLDAY_hovering = nil;
  946. POOOOP_PUUMMPERS_ALLDAY_hoverPos = nil;
  947.  
  948.  
  949. POOOOP_PUUMMPERS_ALLDAY_move_forward = {
  950. if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  951. _vehicle = (vehicle player);
  952. _vel = velocity _vehicle;
  953. _dir = direction _vehicle;
  954. _speed = 0.4;
  955. comment "Added speed";
  956. _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) +
  957. (cos _dir * _speed), 0.4];
  958. };
  959. };
  960.  
  961. POOOOP_PUUMMPERS_ALLDAY_move_left = {
  962. if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  963. _leftDirection = getdir(vehicle player);
  964. (vehicle player) setdir(_leftDirection) - POOOOP_PUUMMPERS_ALLDAY_leftAndRight;
  965. };
  966. };
  967.  
  968. POOOOP_PUUMMPERS_ALLDAY_move_backward = {
  969. if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  970. _vehicle = (vehicle player);
  971. _vel = velocity _vehicle;
  972. _dir = direction _vehicle;
  973. _speed = -0.4;
  974. comment "Added speed";
  975. _vehicle setVelocity[(_vel select 0) + (sin _dir * _speed), (_vel select 1) +
  976. (cos _dir * _speed), 0.4];
  977. };
  978. };
  979.  
  980. POOOOP_PUUMMPERS_ALLDAY_move_right = {
  981. if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  982. _rightDirection = getdir(vehicle player);
  983. (vehicle player) setdir(_rightDirection) + POOOOP_PUUMMPERS_ALLDAY_leftAndRight;
  984. player setVariable["lastPos", 1];
  985. player setVariable["lastPos", []];
  986. };
  987. };
  988.  
  989. POOOOP_PUUMMPERS_ALLDAY_move_up = {
  990. if ((getPosATL(vehicle player) select 2) < POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  991. };
  992.  
  993. _vehicle = (vehicle player);
  994. _vel = velocity _vehicle;
  995. _dir = direction _vehicle;
  996. _speed = 3;
  997. comment "Added speed";
  998. _vehicle setVelocity[(_vel select 0), (_vel select 1), 4];
  999. };
  1000.  
  1001. POOOOP_PUUMMPERS_ALLDAY_move_down = {
  1002. if ((getPosATL(vehicle player) select 2) > POOOOP_PUUMMPERS_ALLDAY_distanceFromGround) then {
  1003. _vehicle = (vehicle player);
  1004. _forwardCurrentDirection = getdir(vehicle player);
  1005. _forwardCurrentPosition = getPosATL(vehicle player);
  1006. (vehicle player) setdir _forwardCurrentDirection;
  1007. _vehicle setVelocity[0, 0, -4];
  1008. };
  1009. };
  1010.  
  1011. toggle_hover = {
  1012. if (isnil "POOOOP_PUUMMPERS_ALLDAY_hovering") then {
  1013. POOOOP_PUUMMPERS_ALLDAY_hovering = true;
  1014. titleText["Now POOOOP_PUUMMPERS_ALLDAY_hovering!", "PLAIN DOWN"];
  1015. titleFadeOut 4;
  1016. POOOOP_PUUMMPERS_ALLDAY_hoverPos = getPosATL(vehicle player);
  1017. } else {
  1018. POOOOP_PUUMMPERS_ALLDAY_hovering = nil;
  1019. titleText["No longer POOOOP_PUUMMPERS_ALLDAY_hovering!", "PLAIN DOWN"];
  1020. titleFadeOut 4;
  1021. };
  1022. };
  1023.  
  1024. if (isnil "POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly") then {
  1025. hint "Fly Mode ON";
  1026. titleText["Press 'spacebar' to toggle hover.", "PLAIN DOWN"];
  1027. titleFadeOut 4;
  1028. POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly = true;
  1029. POOOOP_PUUMMPERS_ALLDAY_keyForward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 17) then {call POOOOP_PUUMMPERS_ALLDAY_move_forward;}"];
  1030. POOOOP_PUUMMPERS_ALLDAY_keyLeft = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 30) then {call POOOOP_PUUMMPERS_ALLDAY_move_left;}"];
  1031. POOOOP_PUUMMPERS_ALLDAY_keyBackward = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 31) then {call POOOOP_PUUMMPERS_ALLDAY_move_backward;}"];
  1032. POOOOP_PUUMMPERS_ALLDAY_keyRight = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 32) then {call POOOOP_PUUMMPERS_ALLDAY_move_right;}"];
  1033. POOOOP_PUUMMPERS_ALLDAY_keyUp = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 16) then {call POOOOP_PUUMMPERS_ALLDAY_move_up;}"];
  1034. POOOOP_PUUMMPERS_ALLDAY_keyDown = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 44) then {call POOOOP_PUUMMPERS_ALLDAY_move_down;}"];
  1035. POOOOP_PUUMMPERS_ALLDAY_keyHover = (findDisplay 46) displayAddEventHandler["KeyDown", "if ((_this select 1) == 57) then {call toggle_hover;}"];
  1036. } else {
  1037. hint "Fly Mode OFF";
  1038. titleText["Going Down!", "PLAIN DOWN"];
  1039. titleFadeOut 4;
  1040. POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly = nil;
  1041. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyForward];
  1042. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyLeft];
  1043. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyBackward];
  1044. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyRight];
  1045. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyUp];
  1046. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyDown];
  1047. (findDisplay 46) displayRemoveEventHandler["KeyDown", POOOOP_PUUMMPERS_ALLDAY_keyHover];
  1048. };
  1049.  
  1050. while {
  1051. POOOOP_PUUMMPERS_ALLDAY_BelieveIcanFly
  1052. }
  1053. do {
  1054. if (POOOOP_PUUMMPERS_ALLDAY_hovering) then {
  1055. (vehicle player) setvelocity[0, 0, 0.2];
  1056. };
  1057. };
  1058. };
  1059. GLASS911_LOOL = {
  1060. closedialog 0;
  1061. titleText["EVERY BUIDLING WILL NOW DIE BECAUSE OF YOU ( LAG INCOMEING D: )", "BLACK OUT"];
  1062. titleFadeOut 6;
  1063. sleep 6;
  1064. _posboomfr = position player nearObjects 999999;
  1065. _posboomfr1 = count _posboomfr;
  1066. _posboomfr12 = 0;
  1067. for "_posboomfr12" from 0 to _posboomfr1 do {_tl = _posboomfr select _posboomfr12;
  1068. if (getPlayerUID _tl == "") then {if (_posboomfr1 == _posboomfr12 + 1) then {_tl = "Done";};
  1069. _tl SetDamage 100;
  1070. };
  1071. };
  1072. };
  1073. CASE911_909093344343INV = {
  1074. _code = {
  1075. CASE911_InvisTarget = {
  1076. _0000 = _this select 0;
  1077. _kkkkkkkk = _this select 1;
  1078. _0000 hideObject _kkkkkkkk;
  1079. };
  1080. };
  1081. [_code,"BIS_fnc_Spawn",true,false] call [_lolol] call GLASS911_Remote_Execution;;
  1082. sleep 1;
  1083. [[player,CASE911_909093344343INV_TOGGLE],"CASE911_InvisTarget",true,false] call [_lolol] call GLASS911_Remote_Execution;;
  1084. };
  1085. GLASS911_Loadout1 = {
  1086. [] spawn {
  1087. _wset = player;
  1088.  
  1089. removeAllWeapons _wset;
  1090. removeAllItems _wset;
  1091. removebackpack _wset;
  1092. removeAllAssignedItems _wset;
  1093.  
  1094. _wset addGoggles "G_Sport_Blackred";
  1095. _wset addUniform "U_O_CombatUniform_oucamo";
  1096. _wset addVest "V_BandollierB_cbr";
  1097. _wset addBackpack "B_Carryall_oucamo";
  1098. _wset addWeapon "NVGoggles";
  1099. _wset addWeapon "Rangefinder";
  1100.  
  1101. _wset addMagazine "7Rnd_408_Mag";
  1102. _wset addweapon "srifle_LRR_LRPS_F";
  1103.  
  1104. _wset addMagazine "30Rnd_9x21_Mag";
  1105. _wset addweapon "hgun_P07_F";
  1106.  
  1107. _wset addMagazine "NLAW_F";
  1108. _wset addweapon "launch_NLAW_F";
  1109.  
  1110.  
  1111. _wset addPrimaryWeaponItem "acc_pointer_IR";
  1112. _wset addHandgunItem "muzzle_snds_L";
  1113.  
  1114. _wset addWeaponGlobal "ItemCompass";
  1115. _wset addWeaponGlobal "ItemMap";
  1116. _wset addWeaponGlobal "Itemgps";
  1117. _wset addWeaponGlobal "ItemWatch";
  1118. _wset addWeaponGlobal "itemradio";
  1119.  
  1120. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1121. (unitBackpack _wset) additemCargo["7Rnd_408_Mag", 9];
  1122. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1123. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1124. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1125.  
  1126. hint "LOADOUT HAS BEEN SPAWNED";
  1127.  
  1128. };
  1129. };
  1130. GLASS911_Loadout2 = {
  1131. [] spawn {
  1132. _wset = player;
  1133.  
  1134. removeAllWeapons _wset;
  1135. removeAllItems _wset;
  1136. removebackpack _wset;
  1137. removeAllAssignedItems _wset;
  1138.  
  1139. _wset addHeadgear "H_Beret_02";
  1140. _wset addGoggles "G_Sport_Blackred";
  1141. _wset addUniform "U_O_GhillieSuit";
  1142.  
  1143. _wset addVest "V_BandollierB_cbr";
  1144. _wset addBackpack "B_Carryall_ocamo";
  1145. _wset addWeapon "NVGoggles";
  1146. _wset addWeapon "Rangefinder";
  1147.  
  1148. _wset addMagazine "10Rnd_762x51_Mag";
  1149. _wset addweapon "srifle_DMR_01_DMS_F";
  1150.  
  1151. _wset addMagazine "30Rnd_9x21_Mag";
  1152. _wset addweapon "hgun_P07_F";
  1153.  
  1154. _wset addMagazine "NLAW_F";
  1155. _wset addweapon "launch_NLAW_F";
  1156.  
  1157.  
  1158. _wset addPrimaryWeaponItem "acc_pointer_IR";
  1159. _wset addHandgunItem "muzzle_snds_L";
  1160.  
  1161. _wset addWeaponGlobal "ItemCompass";
  1162. _wset addWeaponGlobal "ItemMap";
  1163. _wset addWeaponGlobal "Itemgps";
  1164. _wset addWeaponGlobal "ItemWatch";
  1165. _wset addWeaponGlobal "itemradio";
  1166.  
  1167. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1168. (unitBackpack _wset) additemCargo["10Rnd_762x51_Mag", 9];
  1169. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1170. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1171. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1172.  
  1173. hint "LOADOUT HAS BEEN SPAWNED";
  1174.  
  1175.  
  1176. };
  1177. };
  1178. GLASS911_Loadout3 = {
  1179. [] spawn {
  1180. _wset = player;
  1181.  
  1182. removeAllWeapons _wset;
  1183. removeAllItems _wset;
  1184. removeUniform player;
  1185. removebackpack _wset;
  1186. removeAllAssignedItems _wset;
  1187.  
  1188. _wset addHeadgear "H_Beret_02";
  1189. _wset addGoggles "G_Sport_Blackred";
  1190. _wset addUniform "U_O_GhillieSuit";
  1191. _wset addVest "V_BandollierB_cbr";
  1192. _wset addBackpack "B_Carryall_ocamo";
  1193. _wset addWeapon "NVGoggles";
  1194. _wset addWeapon "Rangefinder";
  1195.  
  1196. _wset addMagazine "20rnd_762x51_mag";
  1197. _wset addweapon "srifle_ebr_f";
  1198.  
  1199. _wset addMagazine "30Rnd_9x21_Mag";
  1200. _wset addweapon "hgun_P07_F";
  1201.  
  1202. _wset addMagazine "NLAW_F";
  1203. _wset addweapon "launch_NLAW_F";
  1204.  
  1205. _wset addPrimaryWeaponItem "optic_sos";
  1206. _wset addPrimaryWeaponItem "muzzle_snds_B";
  1207. _wset addPrimaryWeaponItem "acc_pointer_IR";
  1208. _wset addHandgunItem "muzzle_snds_L";
  1209.  
  1210. _wset addWeaponGlobal "ItemCompass";
  1211. _wset addWeaponGlobal "ItemMap";
  1212. _wset addWeaponGlobal "Itemgps";
  1213. _wset addWeaponGlobal "ItemWatch";
  1214. _wset addWeaponGlobal "itemradio";
  1215.  
  1216. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1217. (unitBackpack _wset) additemCargo["20rnd_762x51_mag", 9];
  1218. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1219. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1220. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1221.  
  1222. hint "LOADOUT HAS BEEN SPAWNED";
  1223. };
  1224. };
  1225. GLASS911_Loadout4 = {
  1226. [] spawn {
  1227. _wset = player;
  1228.  
  1229. removeAllWeapons _wset;
  1230. removeAllItems _wset;
  1231. removebackpack _wset;
  1232. removeAllAssignedItems _wset;
  1233.  
  1234. _wset addHeadgear "H_Beret_02";
  1235. _wset addGoggles "G_Sport_Blackred";
  1236. _wset addUniform "U_OG_leader";
  1237. _wset addVest "V_BandollierB_cbr";
  1238. _wset addBackpack "B_Carryall_ocamo";
  1239. _wset addWeapon "NVGoggles";
  1240. _wset addWeapon "Rangefinder";
  1241.  
  1242. _wset addMagazine "150Rnd_762x51_Box_Tracer";
  1243. _wset addweapon "LMG_Zafir_pointer_F";
  1244.  
  1245. _wset addMagazine "30Rnd_9x21_Mag";
  1246. _wset addweapon "hgun_P07_F";
  1247.  
  1248. _wset addMagazine "NLAW_F";
  1249. _wset addweapon "launch_NLAW_F";
  1250.  
  1251. _wset addPrimaryWeaponItem "optic_LRPS";
  1252. _wset addPrimaryWeaponItem "acc_pointer_IR";
  1253. _wset addHandgunItem "muzzle_snds_L";
  1254.  
  1255. _wset addWeaponGlobal "ItemCompass";
  1256. _wset addWeaponGlobal "ItemMap";
  1257. _wset addWeaponGlobal "Itemgps";
  1258. _wset addWeaponGlobal "ItemWatch";
  1259. _wset addWeaponGlobal "itemradio";
  1260.  
  1261. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1262. (unitBackpack _wset) additemCargo["150Rnd_762x51_Box_Tracer", 9];
  1263. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1264. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1265. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1266.  
  1267. hint "LOADOUT HAS BEEN SPAWNED";
  1268. };
  1269. };
  1270. GLASS911_Loadout5 = {
  1271. [] spawn {
  1272. _wset = player;
  1273.  
  1274. removeAllWeapons _wset;
  1275. removeAllItems _wset;
  1276. removebackpack _wset;
  1277. removeAllAssignedItems _wset;
  1278.  
  1279. _wset addHeadgear "H_Beret_02";
  1280. _wset addGoggles "G_Sport_Blackred";
  1281. _wset addUniform "U_IG_Guerilla3_1";
  1282. _wset addVest "V_BandollierB_cbr";
  1283. _wset addBackpack "B_Carryall_ocamo";
  1284. _wset addWeapon "NVGoggles";
  1285. _wset addWeapon "Rangefinder";
  1286.  
  1287. _wset addMagazine "30Rnd_65x39_caseless_mag_Tracer";
  1288. _wset addweapon "arifle_MXM_Black_F";
  1289.  
  1290. _wset addMagazine "11Rnd_45ACP_Mag";
  1291. _wset addweapon "hgun_Pistol_heavy_01_MRD_F";
  1292.  
  1293. _wset addMagazine "NLAW_F";
  1294. _wset addweapon "launch_NLAW_F";
  1295.  
  1296. _wset addPrimaryWeaponItem "optic_MRCO";
  1297. _wset addPrimaryWeaponItem "muzzle_snds_M";
  1298. _wset addPrimaryWeaponItem "acc_pointer_IR";
  1299.  
  1300. _wset addWeaponGlobal "ItemCompass";
  1301. _wset addWeaponGlobal "ItemMap";
  1302. _wset addWeaponGlobal "Itemgps";
  1303. _wset addWeaponGlobal "ItemWatch";
  1304. _wset addWeaponGlobal "itemradio";
  1305.  
  1306. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1307. (unitBackpack _wset) additemCargo["30Rnd_65x39_caseless_mag_Tracer", 9];
  1308. (unitBackpack _wset) additemCargo["11Rnd_45ACP_Mag", 9];
  1309. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1310. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1311.  
  1312. hint "LOADOUT HAS BEEN SPAWNED";
  1313. };
  1314. };
  1315. GLASS911_Loadout6 = {
  1316. [] spawn {
  1317. _wset = player;
  1318.  
  1319. removeAllWeapons _wset;
  1320. removeAllItems _wset;
  1321. removebackpack _wset;
  1322. removeAllAssignedItems _wset;
  1323.  
  1324. _wset addHeadgear "H_Beret_02";
  1325. _wset addGoggles "G_Sport_Blackred";
  1326. _wset addUniform "U_IG_Guerilla3_1";
  1327. _wset addVest "V_BandollierB_cbr";
  1328. _wset addBackpack "B_Carryall_ocamo";
  1329. _wset addWeapon "NVGoggles";
  1330. _wset addWeapon "Rangefinder";
  1331.  
  1332. _wset addMagazine "30Rnd_556x45_Stanag";
  1333. _wset addweapon "arifle_TRG21_ACO_pointer_F";
  1334.  
  1335. _wset addMagazine "30Rnd_9x21_Mag";
  1336. _wset addweapon "hgun_P07_F";
  1337.  
  1338. _wset addMagazine "NLAW_F";
  1339. _wset addweapon "launch_NLAW_F";
  1340.  
  1341. _wset addPrimaryWeaponItem "optic_Aco";
  1342. _wset addPrimaryWeaponItem "muzzle_snds_M";
  1343. _wset addHandgunItem "muzzle_snds_L";
  1344.  
  1345. _wset addWeaponGlobal "ItemCompass";
  1346. _wset addWeaponGlobal "ItemMap";
  1347. _wset addWeaponGlobal "Itemgps";
  1348. _wset addWeaponGlobal "ItemWatch";
  1349. _wset addWeaponGlobal "itemradio";
  1350.  
  1351. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1352. (unitBackpack _wset) additemCargo["30Rnd_556x45_Stanag", 9];
  1353. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1354. (unitBackpack _wset) additemCargo["handGrenade", 2];
  1355. (unitBackpack _wset) additemCargo["NLAW_F", 2];
  1356.  
  1357. hint "LOADOUT HAS BEEN SPAWNED";
  1358. };
  1359. };
  1360. GLASS911_Loadout7 = {
  1361. [] spawn {
  1362. _wset = player;
  1363.  
  1364. removeAllWeapons _wset;
  1365. removeAllItems _wset;
  1366. removebackpack _wset;
  1367. removeAllAssignedItems _wset;
  1368.  
  1369. _wset addUniform "U_C_Poloshirt_tricolour";
  1370. _wset addBackpack "B_Carryall_oucamo";
  1371.  
  1372. _wset addMagazine "30Rnd_9x21_Mag";
  1373. _wset addweapon "hgun_Rook40_F";
  1374.  
  1375. _wset addWeaponGlobal "ItemCompass";
  1376. _wset addWeaponGlobal "ItemMap";
  1377. _wset addWeaponGlobal "Itemgps";
  1378. _wset addWeaponGlobal "ItemWatch";
  1379.  
  1380. (unitBackpack _wset) additemCargo["FirstAidKit", 8];
  1381. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1382.  
  1383.  
  1384. hint "LOADOUT HAS BEEN SPAWNED";
  1385.  
  1386. };
  1387. };
  1388. GLASS911_Loadout8 = {
  1389. [] spawn {
  1390. _wset = player;
  1391.  
  1392. removeAllWeapons _wset;
  1393. removeAllItems _wset;
  1394. removebackpack _wset;
  1395. removeAllAssignedItems _wset;
  1396.  
  1397. _wset addUniform "U_C_Commoner1_1";
  1398. _wset addBackpack "B_Carryall_oucamo";
  1399.  
  1400. _wset addWeaponGlobal "ItemCompass";
  1401. _wset addWeaponGlobal "ItemMap";
  1402. _wset addWeaponGlobal "Itemgps";
  1403. _wset addWeaponGlobal "ItemWatch";
  1404. _wset addWeaponGlobal "itemradio";
  1405.  
  1406. (unitBackpack _wset) additemCargo["FirstAidKit", 3];
  1407. (unitBackpack _wset) additemCargo["ToolKit", 1];
  1408.  
  1409. hint "LOADOUT HAS BEEN SPAWNED";
  1410.  
  1411. };
  1412. };
  1413. GLASS911_Loadout9 = {
  1414. [] spawn {
  1415. _wset = player;
  1416.  
  1417. removeAllWeapons _wset;
  1418. removeAllItems _wset;
  1419. removebackpack _wset;
  1420. removeAllAssignedItems _wset;
  1421.  
  1422. _wset addGoggles "G_Diving";
  1423.  
  1424. _wset addUniform "U_B_Wetsuit";
  1425. _wset addVest "V_RebreatherB";
  1426. _wset addBackpack "B_Carryall_oucamo";
  1427.  
  1428.  
  1429. _wset addWeaponGlobal "ItemCompass";
  1430. _wset addWeaponGlobal "ItemMap";
  1431. _wset addWeaponGlobal "Itemgps";
  1432. _wset addWeaponGlobal "ItemWatch";
  1433.  
  1434. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1435.  
  1436. hint "LOADOUT HAS BEEN SPAWNED";
  1437.  
  1438. };
  1439. };
  1440. GLASS911_Loadout10 = {
  1441. [] spawn {
  1442. _wset = player;
  1443.  
  1444. removeAllWeapons _wset;
  1445. removeAllItems _wset;
  1446. removebackpack _wset;
  1447. removeAllAssignedItems _wset;
  1448.  
  1449. _wset addGoggles "G_Sport_Blackred";
  1450. _wset addUniform "U_C_Commoner1_2";
  1451. _wset addBackpack "B_Carryall_oucamo";
  1452.  
  1453. _wset addMagazine "30Rnd_9x21_Mag";
  1454. _wset addweapon "hgun_PDW2000_snds_F";
  1455.  
  1456. _wset addMagazine "30Rnd_9x21_Mag";
  1457. _wset addweapon "hgun_P07_F";
  1458.  
  1459. _wset addPrimaryWeaponItem "muzzle_snds_L";
  1460.  
  1461.  
  1462. _wset addWeaponGlobal "ItemCompass";
  1463. _wset addWeaponGlobal "ItemMap";
  1464. _wset addWeaponGlobal "Itemgps";
  1465. _wset addWeaponGlobal "ItemWatch";
  1466.  
  1467. (unitBackpack _wset) additemCargo["FirstAidKit", 2];
  1468. (unitBackpack _wset) additemCargo["30Rnd_9x21_Mag", 9];
  1469.  
  1470. hint "LOADOUT HAS BEEN SPAWNED";
  1471. };
  1472. };
  1473. GLASS911_Loadout11 = {
  1474. [] spawn {
  1475. _wset = player;
  1476.  
  1477. removeAllWeapons _wset;
  1478. removeAllItems _wset;
  1479. removebackpack _wset;
  1480. removeAllAssignedItems _wset;
  1481.  
  1482. _wset addGoggles "G_Sport_Blackred";
  1483. _wset addUniform "U_C_Commoner1_2";
  1484. _wset addBackpack "B_Carryall_oucamo";
  1485.  
  1486. _wset addWeaponGlobal "ItemCompass";
  1487. _wset addWeaponGlobal "ItemMap";
  1488. _wset addWeaponGlobal "Itemgps";
  1489. _wset addWeaponGlobal "ItemWatch";
  1490.  
  1491. (unitBackpack _wset) additemCargo["FirstAidKit", 10];
  1492. (unitBackpack _wset) additemCargo["ToolKit", 2];
  1493.  
  1494. hint "LOADOUT HAS BEEN SPAWNED";
  1495. };
  1496. };
  1497. };
  1498. ['Target'] call {
  1499. GLASS911_SKYHIGH = {
  1500. disableserialization;
  1501. _target = _this call GLASS911_SUPERPWERS;
  1502. [_target] call BIS_fnc_NeutralizeUnit;
  1503. ['TaskSucceeded',['','The Target Has Been Neutralized!']] call bis_fnc_showNotification;
  1504. };
  1505. GLASS911_JOINMYICECREAMTRUCK = {
  1506. _name = _this; {
  1507. if (name _x == _name) then {
  1508. player moveInCargo vehicle _x;
  1509. player moveInGunner vehicle _x;
  1510.  
  1511. hint format["%1 vehicle joined", _x];
  1512. cutText[format["%1 vehicle joined", _x], "PLAIN DOWN"];
  1513. };
  1514. }
  1515. forEach entities "AllVehicles";
  1516. };
  1517. GLASS911_OMFGJJMODE = {
  1518. _dddede444554543343 = _this select 0;
  1519. if (isNil "T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_initarr44") then {
  1520. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_initarr44 = true;
  1521. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44 = [];
  1522. };
  1523. if !(_name in T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44) then {
  1524. hint format["Jesus Mode on %1 Activated", _name];
  1525. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44 = T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44 + [_name];
  1526. } else {
  1527. hint format["Jesus Mode on %1 Deactivated", _name];
  1528. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44 = T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gnamearr44 - [_name];
  1529. };
  1530.  
  1531. _OMFGCLOWNSLIKETURTLES3343434 = format["if (name player == '%1') then
  1532. {
  1533. if (isNil 'T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gmdlol') then
  1534. {
  1535. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gmdlol = true;
  1536. player removeAllEventHandlers 'handleDamage';
  1537. player addEventHandler ['handleDamage', {false}];
  1538. player allowDamage false;
  1539. }
  1540. else
  1541. {
  1542. player addEventHandler ['handleDamage', {true}];
  1543. player removeAllEventHandlers 'handleDamage';
  1544. player allowDamage true;
  1545. T0000NICLIKESITLIKETHISALLDAY_KK_VARIABLE_9_gmdlol = nil;
  1546. };
  1547. };", _name];
  1548. [_OMFGCLOWNSLIKETURTLES3343434] call GLASS911_Remote_Execution;
  1549. };
  1550. GLASS911_SUCHESPOMFG = {
  1551. _929292YOUTUBEE = _this select 0;
  1552. _ooopp = 1000;
  1553.  
  1554. if (isNil "VARIABLESLIKEMYSWEGS_initarr3") then {
  1555. VARIABLESLIKEMYSWEGS_initarr3 = true;
  1556. VARIABLESLIKEMYSWEGS_enamearr = [];
  1557. };
  1558. if !(_929292YOUTUBEE in VARIABLESLIKEMYSWEGS_enamearr) then {
  1559. hint format["E5P on %1 Activated", _929292YOUTUBEE];
  1560. VARIABLESLIKEMYSWEGS_enamearr = VARIABLESLIKEMYSWEGS_enamearr + [_929292YOUTUBEE];
  1561. } else {
  1562. hint format["E5P on %1 Deactivated", _929292YOUTUBEE];
  1563. VARIABLESLIKEMYSWEGS_enamearr = VARIABLESLIKEMYSWEGS_enamearr - [_929292YOUTUBEE];
  1564. };
  1565.  
  1566. _VARIABLESLIKEMYSWEGS_E5PfncCC = format["if (name player == ""%1"") then{[] spawn{if !(isNil ""VARIABLESLIKEMYSWEGS_E5PfncCC"") exitWith {VARIABLESLIKEMYSWEGS_ptagsSS = false; VARIABLESLIKEMYSWEGS_E5PfncCC = nil;};VARIABLESLIKEMYSWEGS_E5PfncCC ={disableSerialization;if (isNil ""BIS_fnc_3dCredits_n"") then {BIS_fnc_3dCredits_n = 2733;};BIS_fnc_3dCredits_n cutRsc [""rscDynamicText"", ""PLAIN""];BIS_fnc_3dCredits_n = BIS_fnc_3dCredits_n + 1;_B0B1 = ((uiNamespace getvariable ""BIS_dynamicText"") displayctrl 9999);_B0B1 ctrlShow true; _B0B1 ctrlEnable true; _B0B1 ctrlSetFade 0;_unit = _this select 0;while {(alive _unit) && ((player distance _unit) < %2)} do{if !(VARIABLESLIKEMYSWEGS_ptagsSS) exitWith {};_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2]; _pos2D = worldToScreen _pos;if (count _pos2D > 0) then {_B0B1 ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];_text = parseText (""<t size='0.35' color='#FF0000'>""+(name _unit)+""(""+(str(round (player distance _unit)))+""m)</t>"");_B0B1 ctrlSetStructuredText _text;_B0B1 ctrlCommit 0; };};_B0B1 ctrlShow false;_B0B1 ctrlEnable false;};};};", _929292YOUTUBEE, _ooopp];
  1567. [_VARIABLESLIKEMYSWEGS_E5PfncCC] call GLASS911_Remote_Execution;
  1568. sleep 3;
  1569. _55565656 = format["if (name player == ""%1"") then{[] spawn{_a = [];if !(isNil ""VARIABLESLIKEMYSWEGS_ptagsSS"") exitWith {VARIABLESLIKEMYSWEGS_ptagsSS = nil;};VARIABLESLIKEMYSWEGS_ptagsSS = true;while {VARIABLESLIKEMYSWEGS_ptagsSS} do{_count = count ((position player) nearEntities [[""CAManBase""], %2]);{if (((_x in _a) && !(alive _x)) or ((_x in _a) && ((player distance _x) > %2))) then {_a = _a - [_x];}; if ((_x != player) && (getPlayerUID _x != """") && (name _x != """") && !(_x in _a) && ((player distance _x) < %2)) then{_a = _a + [_x];[_x] spawn VARIABLESLIKEMYSWEGS_E5PfncCC;sleep 1;};} forEach playableUnits;waitUntil {_count != count ((positionplayer) nearEntities [[""CAManBase""], %2])};};};};", _929292YOUTUBEE, _ooopp];
  1570. [_55565656] call GLASS911_Remote_Execution;
  1571. };
  1572. GLASS911_TELELELELEHHEEE555 = {
  1573. _43543545353453453535 = _this; {
  1574. if (name _x == _43543545353453453535) then {
  1575. _pos = getPos _X;
  1576. _pos = [_pos select 0, _pos select 1, -100];
  1577.  
  1578. _435435453534534534555555 = (vehicle _x);
  1579. if (true) then {
  1580. _435435453534534534555555 setPosASL _pos;
  1581. };
  1582. _pos = getPos vehicle player;
  1583. _dir = getDir vehicle player;
  1584. if (player != vehicle player) then {
  1585. _pos = [(_pos select 0) + 8 * sin(_dir), (_pos select 1) + 8 * cos(_dir), (_pos select 2) + 1];
  1586. } else {
  1587. _pos = [(_pos select 0) + 2 * sin(_dir), (_pos select 1) + 2 * cos(_dir), (_pos select 2) + 1];
  1588. };
  1589. if (true) then {
  1590. _435435453534534534555555 setPosASL _pos;
  1591. };
  1592. };
  1593. }
  1594. forEach playableUnits;
  1595. };
  1596. GLASS911_TTTTT9990000 = {
  1597. _target_OMFFFF34333333333333333r_cus = _this; {
  1598. if (name _x == _target_OMFFFF34333333333333333r_cus) then {
  1599. _pos = getPos player;
  1600. _pos = [_pos select 0, _pos select 1, -100];
  1601.  
  1602. _BOBBOBOBOBOBOBOBOBOBOBOB_cause_OMFFFF34333333333333333_saysSO_cus_OMF3333333333333333333333333333333333333333333333333333322222323223232233_HILLLLl3l3l3l3ll3l33l3l434l343lll43l41l1l1l = (vehicle player);
  1603. if (true) then {
  1604. _BOBBOBOBOBOBOBOBOBOBOBOB_cause_OMFFFF34333333333333333_saysSO_cus_OMF3333333333333333333333333333333333333333333333333333322222323223232233_HILLLLl3l3l3l3ll3l33l3l434l343lll43l41l1l1l setPosASL _pos;
  1605. };
  1606. _pos = getPos vehicle _x;
  1607. _KK_I_LDWDWDWDW = getDir vehicle _x;
  1608. if (_x != vehicle _x) then {
  1609. _pos = [(_pos select 0) - 8 * sin(_KK_I_LDWDWDWDW), (_pos select 1) - 8 * cos(_KK_I_LDWDWDWDW), (_pos select 2) + 1];
  1610. } else {
  1611. _pos = [(_pos select 0) - 2 * sin(_KK_I_LDWDWDWDW), (_pos select 1) - 2 * cos(_KK_I_LDWDWDWDW), (_pos select 2) + 1];
  1612. };
  1613. if (true) then {
  1614. _BOBBOBOBOBOBOBOBOBOBOBOB_cause_OMFFFF34333333333333333_saysSO_cus_OMF3333333333333333333333333333333333333333333333333333322222323223232233_HILLLLl3l3l3l3ll3l33l3l434l343lll43l41l1l1l setPosASL _pos;
  1615. _BOBBOBOBOBOBOBOBOBOBOBOB_cause_OMFFFF34333333333333333_saysSO_cus_OMF3333333333333333333333333333333333333333333333333333322222323223232233_HILLLLl3l3l3l3ll3l33l3l434l343lll43l41l1l1l setDir _KK_I_LDWDWDWDW;
  1616. };
  1617. };
  1618. }
  1619. forEach playableUnits;
  1620. };
  1621. GLASS911_OMFGISEEU66 = {
  1622. _name = _this; {
  1623. if (name _x == _name) then {
  1624. _x switchCamera "EXTERNAL";
  1625. hint format["Spectating %1,press F10 to cancel", name _x];
  1626. };
  1627. }
  1628. forEach entities "CAManBase";
  1629. (findDisplay 46) displayAddEventHandler['KeyDown', 'if((_this select 1)==0x44)then{player switchCamera"EXTERNAL";}'];
  1630. };
  1631. };
  1632. ['Spawn'] call {
  1633. GLASS911_2MNJ = {
  1634. hint "2 Gunned Jet";
  1635.  
  1636. _dirme = getDir player;
  1637. _pos = player modelToWorld[0, 20, 0.2];
  1638.  
  1639. _jetslut = "O_Plane_CAS_02_F"
  1640. createVehicle _pos;
  1641. _jetslut allowDamage false;
  1642. _jetslut setDir _dirme;
  1643. [_jetslut] call GLASS911_Remote_Execution;
  1644. _Bobsays = "O_Quadbike_01_F"
  1645. createVehicle _pos;
  1646. _Bobsays attachTo[_jetslut, [0.8, 6.0, -1.7]];
  1647. _Bobsays allowDamage false;
  1648. _Bobsays = "O_GMG_01_high_F"
  1649. createVehicle _pos;
  1650. _Bobsays attachTo[_jetslut, [0.2, 6.0, -1.7]];
  1651. _Bobsays allowDamage false;
  1652. _Bobsays = "O_Quadbike_01_F"
  1653. createVehicle _pos;
  1654. _Bobsays attachTo[_jetslut, [-0.6, 6.0, -1.7]];
  1655. _Bobsays allowDamage false;
  1656. [_Bobsays] call GLASS911_Remote_Execution;
  1657. };
  1658. GLASS911_veh1 = {
  1659. closeDialog 0;
  1660. _pos = player modelToWorld[0, 8, 0.2];
  1661. ooooooo5555ooo5o = "C_Quadbike_01_F"
  1662. createVehicle _pos;
  1663. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1664. publicvariable "ooooooo5555ooo5o6";
  1665. };
  1666. GLASS911_veh2 = {
  1667. closeDialog 0;
  1668. _pos = player modelToWorld[0, 8, 0.2];
  1669. ooooooo5555ooo5o = "C_Van_01_box_F"
  1670. createVehicle _pos;
  1671. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1672. publicvariable "ooooooo5555ooo5o6";
  1673. };
  1674. GLASS911_veh3 = {
  1675. closeDialog 0;
  1676. _pos = player modelToWorld[0, 8, 0.2];
  1677. ooooooo5555ooo5o = "C_SUV_01_F"
  1678. createVehicle _pos;
  1679. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1680. publicvariable "ooooooo5555ooo5o6";
  1681. };
  1682. GLASS911_veh4 = {
  1683. closeDialog 0;
  1684. _pos = player modelToWorld[0, 8, 0.2];
  1685. ooooooo5555ooo5o = "C_Hatchback_01_sport_F"
  1686. createVehicle _pos;
  1687. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1688. publicvariable "ooooooo5555ooo5o6";
  1689. };
  1690. GLASS911_veh5 = {
  1691. closeDialog 0;
  1692. _pos = player modelToWorld[0, 8, 0.2];
  1693. ooooooo5555ooo5o = "C_Offroad_01_F"
  1694. createVehicle _pos;
  1695. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1696. publicvariable "ooooooo5555ooo5o6";
  1697. };
  1698. GLASS911_veh6 = {
  1699. closeDialog 0;
  1700. _pos = player modelToWorld[0, 8, 0.2];
  1701. ooooooo5555ooo5o = "C_Rubberboat"
  1702. createVehicle _pos;
  1703. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1704. publicvariable "ooooooo5555ooo5o6";
  1705. };
  1706. GLASS911_veh7 = {
  1707. closeDialog 0;
  1708. _pos = player modelToWorld[0, 8, 0.2];
  1709. ooooooo5555ooo5o = "I_G_Offroad_01_armed_F"
  1710. createVehicle _pos;
  1711. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1712. publicvariable "ooooooo5555ooo5o6";
  1713. };
  1714. GLASS911_veh8 = {
  1715. closeDialog 0;
  1716. _pos = player modelToWorld[0, 8, 0.2];
  1717. ooooooo5555ooo5o = "I_SDV_01_F"
  1718. createVehicle _pos;
  1719. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1720. publicvariable "ooooooo5555ooo5o6";
  1721. };
  1722. GLASS911_veh9 = {
  1723. closeDialog 0;
  1724. _pos = player modelToWorld[0, 8, 0.2];
  1725. ooooooo5555ooo5o = "I_Plane_Fighter_03_AA_F"
  1726. createVehicle _pos;
  1727. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1728. publicvariable "ooooooo5555ooo5o6";
  1729. };
  1730. GLASS911_veh10 = {
  1731. closeDialog 0;
  1732. _pos = player modelToWorld[0, 8, 0.2];
  1733. ooooooo5555ooo5o = "C_Van_01_transport_F"
  1734. createVehicle _pos;
  1735. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1736. publicvariable "ooooooo5555ooo5o6";
  1737. };
  1738. GLASS911_veh11 = {
  1739. closeDialog 0;
  1740. _pos = player modelToWorld[0, 8, 0.2];
  1741. ooooooo5555ooo5o = "B_Truck_01_box_F"
  1742. createVehicle _pos;
  1743. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1744. publicvariable "ooooooo5555ooo5o6";
  1745. };
  1746. GLASS911_veh12 = {
  1747. closeDialog 0;
  1748. _pos = player modelToWorld[0, 8, 0.2];
  1749. ooooooo5555ooo5o = "B_MRAP_01_F"
  1750. createVehicle _pos;
  1751. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1752. publicvariable "ooooooo5555ooo5o6";
  1753. };
  1754. GLASS911_veh13 = {
  1755. closeDialog 0;
  1756. _pos = player modelToWorld[0, 8, 0.2];
  1757. ooooooo5555ooo5o = "B_MBT_01_mlrs_F"
  1758. createVehicle _pos;
  1759. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1760. publicvariable "ooooooo5555ooo5o6";
  1761. };
  1762. GLASS911_veh14 = {
  1763. closeDialog 0;
  1764. _pos = player modelToWorld[0, 8, 0.2];
  1765. ooooooo5555ooo5o = "B_MBT_01_cannon_F"
  1766. createVehicle _pos;
  1767. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1768. publicvariable "ooooooo5555ooo5o6";
  1769. };
  1770. GLASS911_veh15 = {
  1771. closeDialog 0;
  1772. _pos = player modelToWorld[0, 8, 0.2];
  1773. ooooooo5555ooo5o = "B_Heli_Light_01_F"
  1774. createVehicle _pos;
  1775. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1776. publicvariable "ooooooo5555ooo5o6";
  1777. };
  1778. GLASS911_veh16 = {
  1779. closeDialog 0;
  1780. _pos = player modelToWorld[0, 8, 0.2];
  1781. ooooooo5555ooo5o = "B_Heli_Light_01_armed_F"
  1782. createVehicle _pos;
  1783. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1784. publicvariable "ooooooo5555ooo5o6";
  1785. };
  1786. GLASS911_veh17 = {
  1787. closeDialog 0;
  1788. _pos = player modelToWorld[0, 8, 0.2];
  1789. ooooooo5555ooo5o = "O_Boat_Armed_01_hmg_F"
  1790. createVehicle _pos;
  1791. ooooooo5555ooo5o66 = ooooooo5555ooo5o;
  1792. publicvariable "ooooooo5555ooo5o6";
  1793. };
  1794. GLASS911_Swasticopter11 = {
  1795. hint 'building';
  1796. closeDialog 0;
  1797. _pos = getPos Player;
  1798. _l5 = getdir vehicle player;
  1799. _pos = [(_pos select 0) + 8 * sin(_l5), (_pos select 1) + 8 * cos(_l5), 5];
  1800. _144444444444444443344331 = _pos select 0;
  1801. _144444444444444443344332 = _pos select 1;
  1802. _144444444444444443344333 = _pos select 2;
  1803. _144444444444444443344334 = 0;
  1804. _144444444444444443344335 = 0;
  1805. _144444444444444443344336 = _pos select 0;
  1806. _144444444444444443344337 = _pos;
  1807. _144444444444444443344338 = createVehicle['B_Heli_Light_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1808. _144444444444444443344338 allowDamage false;
  1809.  
  1810. sleep 0.5;
  1811. _144444444444444443344336 = _144444444444444443344336 + 3;
  1812. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1813. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1814. _144444444444444443344336 = _144444444444444443344336 + 3;
  1815. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1816. _144444444444444443344336 = _144444444444444443344336 + 3;
  1817. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1818. _144444444444444443344334 = _144444444444444443344334 + 1;
  1819. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 0]];
  1820. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1821. _144444444444444443344336 = _144444444444444443344336 + 3;
  1822. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1823. _144444444444444443344334 = _144444444444444443344334 + 1;
  1824. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 0]];
  1825. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1826. _144444444444444443344336 = _144444444444444443344336 + 3;
  1827. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1828. _144444444444444443344334 = _144444444444444443344334 + 1;
  1829. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 0]];
  1830. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1831. _144444444444444443344336 = _144444444444444443344336 + 3;
  1832. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1833. _144444444444444443344334 = _144444444444444443344334 + 1;
  1834. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 0]];
  1835. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1836. _144444444444444443344336 = _144444444444444443344336 + 3;
  1837. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1838. _144444444444444443344334 = _144444444444444443344334 + 1;
  1839. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 0]];
  1840. sleep 0.5;
  1841. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1842. _144444444444444443344336 = _144444444444444443344336 + 3;
  1843. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1844. _144444444444444443344335 = _144444444444444443344335 + 0;
  1845. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1846. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1847. _144444444444444443344336 = _144444444444444443344336 + 3;
  1848. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1849. _144444444444444443344335 = _144444444444444443344335 + 1;
  1850. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1851. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1852. _144444444444444443344336 = _144444444444444443344336 + 3;
  1853. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1854. _144444444444444443344335 = _144444444444444443344335 + 1;
  1855. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1856. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1857. _144444444444444443344336 = _144444444444444443344336 + 3;
  1858. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1859. _144444444444444443344335 = _144444444444444443344335 + 1;
  1860. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1861. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1862. _144444444444444443344336 = _144444444444444443344336 + 3;
  1863. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1864. _144444444444444443344335 = _144444444444444443344335 + 1;
  1865. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1866. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1867. _144444444444444443344336 = _144444444444444443344336 + 3;
  1868. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1869. _144444444444444443344335 = _144444444444444443344335 + 1;
  1870. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1871. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1872. _144444444444444443344336 = _144444444444444443344336 + 3;
  1873. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1874. _144444444444444443344335 = _144444444444444443344335 + 1;
  1875. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1876. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1877. _144444444444444443344336 = _144444444444444443344336 + 3;
  1878. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1879. _144444444444444443344335 = _144444444444444443344335 + 1;
  1880. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1881. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1882. _144444444444444443344336 = _144444444444444443344336 + 3;
  1883. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1884. _144444444444444443344335 = _144444444444444443344335 + 1;
  1885. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1886. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1887. _144444444444444443344336 = _144444444444444443344336 + 3;
  1888. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1889. _144444444444444443344335 = _144444444444444443344335 + 1;
  1890. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1891. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1892. _144444444444444443344336 = _144444444444444443344336 + 3;
  1893. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1894. _144444444444444443344335 = _144444444444444443344335 + 1;
  1895. _144444444444444443344339 attachTo[_144444444444444443344338, [0, 0, _144444444444444443344335]];
  1896. sleep 0.5;
  1897. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1898. _144444444444444443344336 = _144444444444444443344336 + 3;
  1899. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1900. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1901. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1902. _144444444444444443344336 = _144444444444444443344336 + 3;
  1903. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1904. _144444444444444443344334 = _144444444444444443344334 - 1;
  1905. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1906. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1907. _144444444444444443344336 = _144444444444444443344336 + 3;
  1908. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1909. _144444444444444443344334 = _144444444444444443344334 - 1;
  1910. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1911. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1912. _144444444444444443344336 = _144444444444444443344336 + 3;
  1913. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1914. _144444444444444443344334 = _144444444444444443344334 - 1;
  1915. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1916. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1917. _144444444444444443344336 = _144444444444444443344336 + 3;
  1918. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1919. _144444444444444443344334 = _144444444444444443344334 - 1;
  1920. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1921. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1922. _144444444444444443344336 = _144444444444444443344336 + 3;
  1923. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1924. _144444444444444443344334 = _144444444444444443344334 - 1;
  1925. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1926. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1927. _144444444444444443344336 = _144444444444444443344336 + 3;
  1928. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1929. _144444444444444443344334 = _144444444444444443344334 - 1;
  1930. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1931. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1932. _144444444444444443344336 = _144444444444444443344336 + 3;
  1933. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1934. _144444444444444443344334 = _144444444444444443344334 - 1;
  1935. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1936. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1937. _144444444444444443344336 = _144444444444444443344336 + 3;
  1938. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1939. _144444444444444443344334 = _144444444444444443344334 - 1;
  1940. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1941. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1942. _144444444444444443344336 = _144444444444444443344336 + 3;
  1943. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1944. _144444444444444443344334 = _144444444444444443344334 - 1;
  1945. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 5]];
  1946. sleep 0.5;
  1947. _144444444444444443344334 = 0;
  1948. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1949. _144444444444444443344336 = _144444444444444443344336 + 3;
  1950. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1951. _144444444444444443344334 = _144444444444444443344334 - 1;
  1952. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 10]];
  1953. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1954. _144444444444444443344336 = _144444444444444443344336 + 3;
  1955. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1956. _144444444444444443344334 = _144444444444444443344334 - 1;
  1957. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 10]];
  1958. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1959. _144444444444444443344336 = _144444444444444443344336 + 3;
  1960. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1961. _144444444444444443344334 = _144444444444444443344334 - 1;
  1962. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 10]];
  1963. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1964. _144444444444444443344336 = _144444444444444443344336 + 3;
  1965. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1966. _144444444444444443344334 = _144444444444444443344334 - 1;
  1967. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 10]];
  1968. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1969. _144444444444444443344336 = _144444444444444443344336 + 3;
  1970. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1971. _144444444444444443344334 = _144444444444444443344334 - 1;
  1972. _144444444444444443344339 attachTo[_144444444444444443344338, [_144444444444444443344334, 0, 10]];
  1973. sleep 0.5;
  1974. _144444444444444443344335 = -1;
  1975. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1976. _144444444444444443344336 = _144444444444444443344336 + 3;
  1977. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1978. _144444444444444443344335 = _144444444444444443344335 + 1;
  1979. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  1980. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1981. _144444444444444443344336 = _144444444444444443344336 + 3;
  1982. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1983. _144444444444444443344335 = _144444444444444443344335 + 1;
  1984. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  1985. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1986. _144444444444444443344336 = _144444444444444443344336 + 3;
  1987. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1988. _144444444444444443344335 = _144444444444444443344335 + 1;
  1989. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  1990. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1991. _144444444444444443344336 = _144444444444444443344336 + 3;
  1992. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1993. _144444444444444443344335 = _144444444444444443344335 + 1;
  1994. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  1995. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  1996. _144444444444444443344336 = _144444444444444443344336 + 3;
  1997. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  1998. _144444444444444443344335 = _144444444444444443344335 + 1;
  1999. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  2000. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2001. _144444444444444443344336 = _144444444444444443344336 + 3;
  2002. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2003. _144444444444444443344335 = _144444444444444443344335 + 1;
  2004. _144444444444444443344339 attachTo[_144444444444444443344338, [-5, 0, _144444444444444443344335]];
  2005. sleep 0.5;
  2006. _144444444444444443344335 = 5;
  2007. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2008. _144444444444444443344336 = _144444444444444443344336 + 3;
  2009. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2010. _144444444444444443344335 = _144444444444444443344335 + 1;
  2011. _144444444444444443344339 attachTo[_144444444444444443344338, [5, 0, _144444444444444443344335]];
  2012. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2013. _144444444444444443344336 = _144444444444444443344336 + 3;
  2014. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2015. _144444444444444443344335 = _144444444444444443344335 + 1;
  2016. _144444444444444443344339 attachTo[_144444444444444443344338, [5, 0, _144444444444444443344335]];
  2017. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2018. _144444444444444443344336 = _144444444444444443344336 + 3;
  2019. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2020. _144444444444444443344335 = _144444444444444443344335 + 1;
  2021. _144444444444444443344339 attachTo[_144444444444444443344338, [5, 0, _144444444444444443344335]];
  2022. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2023. _144444444444444443344336 = _144444444444444443344336 + 3;
  2024. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2025. _144444444444444443344335 = _144444444444444443344335 + 1;
  2026. _144444444444444443344339 attachTo[_144444444444444443344338, [5, 0, _144444444444444443344335]];
  2027. _144444444444444443344339 = createVehicle['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];
  2028. _144444444444444443344336 = _144444444444444443344336 + 3;
  2029. _pos = [_144444444444444443344336, _pos select 1, _pos select 2];
  2030. _144444444444444443344335 = _144444444444444443344335 + 1;
  2031. _144444444444444443344339 attachTo[_144444444444444443344338, [5, 0, _144444444444444443344335]];
  2032. sleep 0.5;
  2033. player action['getInDriver', _144444444444444443344338];
  2034. TTT_TTT_TTT_TTT999_LOL_FAGGOT = _144444444444444443344338;
  2035. publicvariable "TTT_TTT_TTT_TTT999_LOL_FAGGOT";
  2036. _144444444444444443344327 = "GLASS911_SUPERPWERS true;";
  2037. [_144444444444444443344327] call GLASS911_Remote_Execution;
  2038. hint "Done!";
  2039. };
  2040. GLASS911_GiantCock = {
  2041. _pos = player modelToWorld[0, 8, 0.2];
  2042. _helicopta = "B_Heli_Attack_01_F"
  2043. createVehicle _pos;
  2044. _KKJKDJDJD3R = "C_Quadbike_01_F"
  2045. createVehicle _pos;
  2046. _KKJKDJDJD3R allowDamage false;
  2047. _KKJKDJDJD3R attachTo[_helicopta, [2, 0, 1]];
  2048. _KKJKDJDJD3R1 = "C_Quadbike_01_F"
  2049. createVehicle _pos;
  2050. _KKJKDJDJD3R1 allowDamage false;
  2051. _KKJKDJDJD3R1 attachTo[_helicopta, [3, 0, 0]];
  2052. _KKJKDJDJD3R2 = "C_Quadbike_01_F"
  2053. createVehicle _pos;
  2054. _KKJKDJDJD3R2 allowDamage false;
  2055. _KKJKDJDJD3R2 attachTo[_helicopta, [4, 0, 0]];
  2056. _KKJKDJDJD3R3 = "C_Quadbike_01_F"
  2057. createVehicle _pos;
  2058. _KKJKDJDJD3R3 allowDamage false;
  2059. _KKJKDJDJD3R3 attachTo[_helicopta, [5, 0, 0]];
  2060. _KKJKDJDJD3R4 = "C_Quadbike_01_F"
  2061. createVehicle _pos;
  2062. _KKJKDJDJD3R4 allowDamage false;
  2063. _KKJKDJDJD3R4 attachTo[_helicopta, [6, 0, 0]];
  2064. _KKJKDJDJD3R5 = "C_Quadbike_01_F"
  2065. createVehicle _pos;
  2066. _KKJKDJDJD3R5 allowDamage false;
  2067. _KKJKDJDJD3R5 attachTo[_helicopta, [7, 0, 0]];
  2068. _KKJKDJDJD3R6 = "C_Quadbike_01_F"
  2069. createVehicle _pos;
  2070. _KKJKDJDJD3R6 allowDamage false;
  2071. _KKJKDJDJD3R6 attachTo[_helicopta, [8, 0, 1]];
  2072. _quadsacwallR1 = "C_Quadbike_01_F"
  2073. createVehicle _pos;
  2074. _quadsacwallR1 allowDamage false;
  2075. _quadsacwallR1 attachTo[_helicopta, [9, 0, 2]];
  2076. _quadsacwallR2 = "C_Quadbike_01_F"
  2077. createVehicle _pos;
  2078. _quadsacwallR2 allowDamage false;
  2079. _quadsacwallR2 attachTo[_helicopta, [9, 0, 3]];
  2080. _quadsacwallR3 = "C_Quadbike_01_F"
  2081. createVehicle _pos;
  2082. _quadsacwallR3 allowDamage false;
  2083. _quadsacwallR3 attachTo[_helicopta, [9, 0, 4]];
  2084. _quadsacwallR4 = "C_Quadbike_01_F"
  2085. createVehicle _pos;
  2086. _quadsacwallR4 allowDamage false;
  2087. _quadsacwallR4 attachTo[_helicopta, [9, 0, 5]];
  2088. _quadsacwallR5 = "C_Quadbike_01_F"
  2089. createVehicle _pos;
  2090. _quadsacwallR5 allowDamage false;
  2091. _quadsacwallR5 attachTo[_helicopta, [9, 0, 6]];
  2092. _quadsacwallR6 = "C_Quadbike_01_F"
  2093. createVehicle _pos;
  2094. _quadsacwallR6 allowDamage false;
  2095. _quadsacwallR6 attachTo[_helicopta, [9, 0, 7]];
  2096. _quadsacroofR = "C_Quadbike_01_F"
  2097. createVehicle _pos;
  2098. _quadsacroofR allowDamage false;
  2099. _quadsacroofR attachTo[_helicopta, [3, 0, 8]];
  2100. _quadsacroofR1 = "C_Quadbike_01_F"
  2101. createVehicle _pos;
  2102. _quadsacroofR1 allowDamage false;
  2103. _quadsacroofR1 attachTo[_helicopta, [3, 0, 9]];
  2104. _quadsacroofR2 = "C_Quadbike_01_F"
  2105. createVehicle _pos;
  2106. _quadsacroofR2 allowDamage false;
  2107. _quadsacroofR2 attachTo[_helicopta, [4, 0, 9]];
  2108. _quadsacroofR3 = "C_Quadbike_01_F"
  2109. createVehicle _pos;
  2110. _quadsacroofR3 allowDamage false;
  2111. _quadsacroofR3 attachTo[_helicopta, [5, 0, 9]];
  2112. _quadsacroofR4 = "C_Quadbike_01_F"
  2113. createVehicle _pos;
  2114. _quadsacroofR4 allowDamage false;
  2115. _quadsacroofR4 attachTo[_helicopta, [6, 0, 9]];
  2116. _quadsacroofR5 = "C_Quadbike_01_F"
  2117. createVehicle _pos;
  2118. _quadsacroofR5 allowDamage false;
  2119. _quadsacroofR5 attachTo[_helicopta, [7, 0, 9]];
  2120. _quadsacroofR6 = "C_Quadbike_01_F"
  2121. createVehicle _pos;
  2122. _quadsacroofR6 allowDamage false;
  2123. _quadsacroofR6 attachTo[_helicopta, [8, 0, 8]];
  2124. _KKJKDJDJD3L = "C_Quadbike_01_F"
  2125. createVehicle _pos;
  2126. _KKJKDJDJD3L allowDamage false;
  2127. _KKJKDJDJD3L attachTo[_helicopta, [-2, 0, 1]];
  2128. _KKJKDJDJD3L1 = "C_Quadbike_01_F"
  2129. createVehicle _pos;
  2130. _KKJKDJDJD3L1 allowDamage false;
  2131. _KKJKDJDJD3L1 attachTo[_helicopta, [-3, 0, 0]];
  2132. _KKJKDJDJD3L2 = "C_Quadbike_01_F"
  2133. createVehicle _pos;
  2134. _KKJKDJDJD3L2 allowDamage false;
  2135. _KKJKDJDJD3L2 attachTo[_helicopta, [-4, 0, 0]];
  2136. _KKJKDJDJD3L3 = "C_Quadbike_01_F"
  2137. createVehicle _pos;
  2138. _KKJKDJDJD3L3 allowDamage false;
  2139. _KKJKDJDJD3L3 attachTo[_helicopta, [-5, 0, 0]];
  2140. _KKJKDJDJD3L4 = "C_Quadbike_01_F"
  2141. createVehicle _pos;
  2142. _KKJKDJDJD3L4 allowDamage false;
  2143. _KKJKDJDJD3L4 attachTo[_helicopta, [-6, 0, 0]];
  2144. _KKJKDJDJD3L5 = "C_Quadbike_01_F"
  2145. createVehicle _pos;
  2146. _KKJKDJDJD3L5 allowDamage false;
  2147. _KKJKDJDJD3L5 attachTo[_helicopta, [-7, 0, 0]];
  2148. _KKJKDJDJD3L6 = "C_Quadbike_01_F"
  2149. createVehicle _pos;
  2150. _KKJKDJDJD3L6 allowDamage false;
  2151. _KKJKDJDJD3L6 attachTo[_helicopta, [-8, 0, 1]];
  2152. _quadsacwallL1 = "C_Quadbike_01_F"
  2153. createVehicle _pos;
  2154. _quadsacwallL1 allowDamage false;
  2155. _quadsacwallL1 attachTo[_helicopta, [-9, 0, 2]];
  2156. _quadsacwallL2 = "C_Quadbike_01_F"
  2157. createVehicle _pos;
  2158. _quadsacwallL2 allowDamage false;
  2159. _quadsacwallL2 attachTo[_helicopta, [-9, 0, 3]];
  2160. _quadsacwallL3 = "C_Quadbike_01_F"
  2161. createVehicle _pos;
  2162. _quadsacwallL3 allowDamage false;
  2163. _quadsacwallL3 attachTo[_helicopta, [-9, 0, 4]];
  2164. _quadsacwallL4 = "C_Quadbike_01_F"
  2165. createVehicle _pos;
  2166. _quadsacwallL4 allowDamage false;
  2167. _quadsacwallL4 attachTo[_helicopta, [-9, 0, 5]];
  2168. _quadsacwallL5 = "C_Quadbike_01_F"
  2169. createVehicle _pos;
  2170. _quadsacwallL5 allowDamage false;
  2171. _quadsacwallL5 attachTo[_helicopta, [-9, 0, 6]];
  2172. _quadsacwallL6 = "C_Quadbike_01_F"
  2173. createVehicle _pos;
  2174. _quadsacwallL6 allowDamage false;
  2175. _quadsacwallL6 attachTo[_helicopta, [-9, 0, 7]];
  2176. _quadsacroofL = "C_Quadbike_01_F"
  2177. createVehicle _pos;
  2178. _quadsacroofL allowDamage false;
  2179. _quadsacroofL attachTo[_helicopta, [-3, 0, 8]];
  2180. _quadsacroofL1 = "C_Quadbike_01_F"
  2181. createVehicle _pos;
  2182. _quadsacroofL1 allowDamage false;
  2183. _quadsacroofL1 attachTo[_helicopta, [-3, 0, 9]];
  2184. _quadsacroofL2 = "C_Quadbike_01_F"
  2185. createVehicle _pos;
  2186. _quadsacroofL2 allowDamage false;
  2187. _quadsacroofL2 attachTo[_helicopta, [-4, 0, 9]];
  2188. _quadsacroofL3 = "C_Quadbike_01_F"
  2189. createVehicle _pos;
  2190. _quadsacroofL3 allowDamage false;
  2191. _quadsacroofL3 attachTo[_helicopta, [-5, 0, 9]];
  2192. _quadsacroofL4 = "C_Quadbike_01_F"
  2193. createVehicle _pos;
  2194. _quadsacroofL4 allowDamage false;
  2195. _quadsacroofL4 attachTo[_helicopta, [-6, 0, 9]];
  2196. _quadsacroofL5 = "C_Quadbike_01_F"
  2197. createVehicle _pos;
  2198. _quadsacroofL5 allowDamage false;
  2199. _quadsacroofL5 attachTo[_helicopta, [-7, 0, 9]];
  2200. _quadsacroofL6 = "C_Quadbike_01_F"
  2201. createVehicle _pos;
  2202. _quadsacroofL6 allowDamage false;
  2203. _quadsacroofL6 attachTo[_helicopta, [-8, 0, 8]];
  2204. _quadshaftR = "C_Quadbike_01_F"
  2205. createVehicle _pos;
  2206. _quadshaftR allowDamage false;
  2207. _quadshaftR attachTo[_helicopta, [3, 0, 10]];
  2208. _quadshaftR1 = "C_Quadbike_01_F"
  2209. createVehicle _pos;
  2210. _quadshaftR1 allowDamage false;
  2211. _quadshaftR1 attachTo[_helicopta, [3, 0, 11]];
  2212. _quadshaftR2 = "C_Quadbike_01_F"
  2213. createVehicle _pos;
  2214. _quadshaftR2 allowDamage false;
  2215. _quadshaftR2 attachTo[_helicopta, [3, 0, 12]];
  2216. _quadshaftR3 = "C_Quadbike_01_F"
  2217. createVehicle _pos;
  2218. _quadshaftR3 allowDamage false;
  2219. _quadshaftR3 attachTo[_helicopta, [3, 0, 13]];
  2220. _quadshaftR4 = "C_Quadbike_01_F"
  2221. createVehicle _pos;
  2222. _quadshaftR4 allowDamage false;
  2223. _quadshaftR4 attachTo[_helicopta, [3, 0, 14]];
  2224. _quadshaftR5 = "C_Quadbike_01_F"
  2225. createVehicle _pos;
  2226. _quadshaftR5 allowDamage false;
  2227. _quadshaftR5 attachTo[_helicopta, [3, 0, 15]];
  2228. _quadshaftR6 = "C_Quadbike_01_F"
  2229. createVehicle _pos;
  2230. _quadshaftR6 allowDamage false;
  2231. _quadshaftR6 attachTo[_helicopta, [3, 0, 16]];
  2232. _quadshaftL = "C_Quadbike_01_F"
  2233. createVehicle _pos;
  2234. _quadshaftL allowDamage false;
  2235. _quadshaftL attachTo[_helicopta, [-3, 0, 10]];
  2236. _quadshaftL1 = "C_Quadbike_01_F"
  2237. createVehicle _pos;
  2238. _quadshaftL1 allowDamage false;
  2239. _quadshaftL1 attachTo[_helicopta, [-3, 0, 11]];
  2240. _quadshaftL2 = "C_Quadbike_01_F"
  2241. createVehicle _pos;
  2242. _quadshaftL2 allowDamage false;
  2243. _quadshaftL2 attachTo[_helicopta, [-3, 0, 12]];
  2244. _quadshaftL3 = "C_Quadbike_01_F"
  2245. createVehicle _pos;
  2246. _quadshaftL3 allowDamage false;
  2247. _quadshaftL3 attachTo[_helicopta, [-3, 0, 13]];
  2248. _quadshaftL4 = "C_Quadbike_01_F"
  2249. createVehicle _pos;
  2250. _quadshaftL4 allowDamage false;
  2251. _quadshaftL4 attachTo[_helicopta, [-3, 0, 14]];
  2252. _quadshaftL5 = "C_Quadbike_01_F"
  2253. createVehicle _pos;
  2254. _quadshaftL5 allowDamage false;
  2255. _quadshaftL5 attachTo[_helicopta, [-3, 0, 15]];
  2256. _quadshaftL6 = "C_Quadbike_01_F"
  2257. createVehicle _pos;
  2258. _quadshaftL6 allowDamage false;
  2259. _quadshaftL6 attachTo[_helicopta, [-3, 0, 16]];
  2260. _quadshaftextR = "C_Quadbike_01_F"
  2261. createVehicle _pos;
  2262. _quadshaftextR allowDamage false;
  2263. _quadshaftextR attachTo[_helicopta, [3, 0, 17]];
  2264. _quadshaftextR1 = "C_Quadbike_01_F"
  2265. createVehicle _pos;
  2266. _quadshaftextR1 allowDamage false;
  2267. _quadshaftextR1 attachTo[_helicopta, [3, 0, 18]];
  2268. _quadshaftextR2 = "C_Quadbike_01_F"
  2269. createVehicle _pos;
  2270. _quadshaftextR2 allowDamage false;
  2271. _quadshaftextR2 attachTo[_helicopta, [3, 0, 19]];
  2272. _quadshaftextR3 = "C_Quadbike_01_F"
  2273. createVehicle _pos;
  2274. _quadshaftextR3 allowDamage false;
  2275. _quadshaftextR3 attachTo[_helicopta, [3, 0, 20]];
  2276. _quadshaftextR4 = "C_Quadbike_01_F"
  2277. createVehicle _pos;
  2278. _quadshaftextR4 allowDamage false;
  2279. _quadshaftextR4 attachTo[_helicopta, [3, 0, 21]];
  2280. _quadshaftextR5 = "C_Quadbike_01_F"
  2281. createVehicle _pos;
  2282. _quadshaftextR5 allowDamage false;
  2283. _quadshaftextR5 attachTo[_helicopta, [3, 0, 22]];
  2284. _quadshaftextR6 = "C_Quadbike_01_F"
  2285. createVehicle _pos;
  2286. _quadshaftextR6 allowDamage false;
  2287. _quadshaftextR6 attachTo[_helicopta, [3, 0, 23]];
  2288. _quadshaftextL = "C_Quadbike_01_F"
  2289. createVehicle _pos;
  2290. _quadshaftextL allowDamage false;
  2291. _quadshaftextL attachTo[_helicopta, [-3, 0, 17]];
  2292. _quadshaftextL1 = "C_Quadbike_01_F"
  2293. createVehicle _pos;
  2294. _quadshaftextL1 allowDamage false;
  2295. _quadshaftextL1 attachTo[_helicopta, [-3, 0, 18]];
  2296. _quadshaftextL2 = "C_Quadbike_01_F"
  2297. createVehicle _pos;
  2298. _quadshaftextL2 allowDamage false;
  2299. _quadshaftextL2 attachTo[_helicopta, [-3, 0, 19]];
  2300. _quadshaftextL3 = "C_Quadbike_01_F"
  2301. createVehicle _pos;
  2302. _quadshaftextL3 allowDamage false;
  2303. _quadshaftextL3 attachTo[_helicopta, [-3, 0, 20]];
  2304. _quadshaftextL4 = "C_Quadbike_01_F"
  2305. createVehicle _pos;
  2306. _quadshaftextL4 allowDamage false;
  2307. _quadshaftextL4 attachTo[_helicopta, [-3, 0, 21]];
  2308. _quadshaftextL5 = "C_Quadbike_01_F"
  2309. createVehicle _pos;
  2310. _quadshaftextL5 allowDamage false;
  2311. _quadshaftextL5 attachTo[_helicopta, [-3, 0, 22]];
  2312. _quadshaftextL6 = "C_Quadbike_01_F"
  2313. createVehicle _pos;
  2314. _quadshaftextL6 allowDamage false;
  2315. _quadshaftextL6 attachTo[_helicopta, [-3, 0, 23]];
  2316. _kk898998898R = "C_Quadbike_01_F"
  2317. createVehicle _pos;
  2318. _kk898998898R allowDamage false;
  2319. _kk898998898R attachTo[_helicopta, [4, 0, 23]];
  2320. _kk898998898R1 = "C_Quadbike_01_F"
  2321. createVehicle _pos;
  2322. _kk898998898R1 allowDamage false;
  2323. _kk898998898R1 attachTo[_helicopta, [5, 0, 23]];
  2324. _kk898998898R2 = "C_Quadbike_01_F"
  2325. createVehicle _pos;
  2326. _kk898998898R2 allowDamage false;
  2327. _kk898998898R2 attachTo[_helicopta, [6, 0, 23]];
  2328. _kk898998898R3 = "C_Quadbike_01_F"
  2329. createVehicle _pos;
  2330. _kk898998898R3 allowDamage false;
  2331. _kk898998898R3 attachTo[_helicopta, [7, 0, 23]];
  2332. _kk898998898R4 = "C_Quadbike_01_F"
  2333. createVehicle _pos;
  2334. _kk898998898R4 allowDamage false;
  2335. _kk898998898R4 attachTo[_helicopta, [7, 0, 24]];
  2336. _kk898998898R5 = "C_Quadbike_01_F"
  2337. createVehicle _pos;
  2338. _kk898998898R5 allowDamage false;
  2339. _kk898998898R5 attachTo[_helicopta, [7, 0, 25]];
  2340. _kk898998898R6 = "C_Quadbike_01_F"
  2341. createVehicle _pos;
  2342. _kk898998898R6 allowDamage false;
  2343. _kk898998898R6 attachTo[_helicopta, [6, 0, 26]];
  2344. _kk898998898R7 = "C_Quadbike_01_F"
  2345. createVehicle _pos;
  2346. _kk898998898R7 allowDamage false;
  2347. _kk898998898R7 attachTo[_helicopta, [6, 0, 27]];
  2348. _kk898998898R8 = "C_Quadbike_01_F"
  2349. createVehicle _pos;
  2350. _kk898998898R8 allowDamage false;
  2351. _kk898998898R8 attachTo[_helicopta, [5, 0, 28]];
  2352. _kk898998898R9 = "C_Quadbike_01_F"
  2353. createVehicle _pos;
  2354. _kk898998898R9 allowDamage false;
  2355. _kk898998898R9 attachTo[_helicopta, [5, 0, 29]];
  2356. _kk898998898R10 = "C_Quadbike_01_F"
  2357. createVehicle _pos;
  2358. _kk898998898R10 allowDamage false;
  2359. _kk898998898R10 attachTo[_helicopta, [4, 0, 30]];
  2360. _kk898998898R11 = "C_Quadbike_01_F"
  2361. createVehicle _pos;
  2362. _kk898998898R11 allowDamage false;
  2363. _kk898998898R11 attachTo[_helicopta, [3, 0, 31]];
  2364. _kk898998898R12 = "C_Quadbike_01_F"
  2365. createVehicle _pos;
  2366. _kk898998898R12 allowDamage false;
  2367. _kk898998898R12 attachTo[_helicopta, [2, 0, 32]];
  2368. _kk898998898R13 = "C_Quadbike_01_F"
  2369. createVehicle _pos;
  2370. _kk898998898R13 allowDamage false;
  2371. _kk898998898R13 attachTo[_helicopta, [1, 0, 32]];
  2372. _kk898998898L = "C_Quadbike_01_F"
  2373. createVehicle _pos;
  2374. _kk898998898L allowDamage false;
  2375. _kk898998898L attachTo[_helicopta, [-4, 0, 23]];
  2376. _kk898998898L1 = "C_Quadbike_01_F"
  2377. createVehicle _pos;
  2378. _kk898998898L1 allowDamage false;
  2379. _kk898998898L1 attachTo[_helicopta, [-5, 0, 23]];
  2380. _kk898998898L2 = "C_Quadbike_01_F"
  2381. createVehicle _pos;
  2382. _kk898998898L2 allowDamage false;
  2383. _kk898998898L2 attachTo[_helicopta, [-6, 0, 23]];
  2384. _kk898998898L3 = "C_Quadbike_01_F"
  2385. createVehicle _pos;
  2386. _kk898998898L3 allowDamage false;
  2387. _kk898998898L3 attachTo[_helicopta, [-7, 0, 23]];
  2388. _kk898998898L4 = "C_Quadbike_01_F"
  2389. createVehicle _pos;
  2390. _kk898998898L4 allowDamage false;
  2391. _kk898998898L4 attachTo[_helicopta, [-7, 0, 24]];
  2392. _kk898998898L5 = "C_Quadbike_01_F"
  2393. createVehicle _pos;
  2394. _kk898998898L5 allowDamage false;
  2395. _kk898998898L5 attachTo[_helicopta, [-7, 0, 25]];
  2396. _kk898998898L6 = "C_Quadbike_01_F"
  2397. createVehicle _pos;
  2398. _kk898998898L6 allowDamage false;
  2399. _kk898998898L6 attachTo[_helicopta, [-6, 0, 26]];
  2400. _kk898998898L7 = "C_Quadbike_01_F"
  2401. createVehicle _pos;
  2402. _kk898998898L7 allowDamage false;
  2403. _kk898998898L7 attachTo[_helicopta, [-6, 0, 27]];
  2404. _kk898998898L8 = "C_Quadbike_01_F"
  2405. createVehicle _pos;
  2406. _kk898998898L8 allowDamage false;
  2407. _kk898998898L8 attachTo[_helicopta, [-5, 0, 28]];
  2408. _kk898998898L9 = "C_Quadbike_01_F"
  2409. createVehicle _pos;
  2410. _kk898998898L9 allowDamage false;
  2411. _kk898998898L9 attachTo[_helicopta, [-5, 0, 29]];
  2412. _kk898998898L10 = "C_Quadbike_01_F"
  2413. createVehicle _pos;
  2414. _kk898998898L10 allowDamage false;
  2415. _kk898998898L10 attachTo[_helicopta, [-4, 0, 30]];
  2416. _kk898998898L11 = "C_Quadbike_01_F"
  2417. createVehicle _pos;
  2418. _kk898998898L11 allowDamage false;
  2419. _kk898998898L11 attachTo[_helicopta, [-3, 0, 31]];
  2420. _kk898998898L12 = "C_Quadbike_01_F"
  2421. createVehicle _pos;
  2422. _kk898998898L12 allowDamage false;
  2423. _kk898998898L12 attachTo[_helicopta, [-2, 0, 32]];
  2424. _kk898998898L13 = "C_Quadbike_01_F"
  2425. createVehicle _pos;
  2426. _kk898998898L13 allowDamage false;
  2427. _kk898998898L13 attachTo[_helicopta, [-1, 0, 32]];
  2428. _LOLOLOLd = "C_Quadbike_01_F"
  2429. createVehicle _pos;
  2430. _LOLOLOLd allowDamage false;
  2431. _side_090903333334434_kk attachTo[_helicopta, [0, 0, 31]];
  2432. hint "its a giant flying cock";
  2433. };
  2434. };
  2435. ['All DES GUYS'] call {
  2436. GLASS911_GodAll = {
  2437. if (isNil "JHON_EATS_KIDS_OMFG") then {
  2438. JHON_EATS_KIDS_OMFG = 0;
  2439. };
  2440.  
  2441. if (JHON_EATS_KIDS_OMFG == 0) then {
  2442. JHON_EATS_KIDS_OMFG = 1;
  2443. [{
  2444. hint "God Mode ON";
  2445. fnc_usec_damageHandler = {};
  2446. fnc_usec_unconscious = {};
  2447. player removeAllEventHandlers "handleDamage";
  2448. player addEventHandler["handleDamage", {
  2449. false
  2450. }];
  2451. player allowDamage false;
  2452. player enableFatigue false;
  2453. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2454. } else {
  2455. [{
  2456. JHON_EATS_KIDS_OMFG = 0;
  2457. hint "God Mode OFF";
  2458. player addEventHandler["handleDamage", {
  2459. true
  2460. }];
  2461. player removeAllEventHandlers "handleDamage";
  2462. player allowDamage true;
  2463. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2464. };
  2465. };
  2466. GLASS911_EspAll = {
  2467. [{
  2468.  
  2469. if (isnil("BobspA")) then {
  2470. BobspA = 0;
  2471. };
  2472. if (BobspA == 0) then {
  2473. BobspA = 1;
  2474. hint "ESP ON";
  2475. } else {
  2476. BobspA = 0;
  2477. hint "ESP OFF";
  2478. };
  2479.  
  2480. if (BobspA == 1) then {
  2481. onEachFrame {
  2482. _nigs = nearestobjects[player, ["CAManBase"], 1400]; {
  2483. if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
  2484. drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "EtelkaNarrowMediumPro"]
  2485. } else {
  2486. if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
  2487. drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "EtelkaNarrowMediumPro"]
  2488. };
  2489. };
  2490. }
  2491. foreach playableUnits;
  2492. };
  2493. } else {
  2494. onEachFrame {
  2495. nil
  2496. };
  2497. };
  2498.  
  2499.  
  2500. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2501. hint "Wake Up";
  2502. };
  2503. GLASS911_Money_all = {
  2504. [{
  2505. life_cash = life_cash + 100000000;
  2506. life_atmcash = life_atmcash + 100000000;
  2507. hint "MONEY ALL DAY FOR ALL PLRS :D";
  2508. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2509. };
  2510. GLASS911_TeleToVeh = {
  2511. _list23 = [getplayeruid player];
  2512. _eject132 = format["
  2513. if !(getPlayerUID player in %1) then
  2514. {
  2515. player action [""eject"", vehicle player];
  2516. };", _list23];
  2517. [_eject132] call GLASS911_Remote_Execution;
  2518. sleep 1;
  2519. {
  2520. _x action ["getInCargo", vehicle player];
  2521. } forEach playableUnits;
  2522. };
  2523. GLASS911_TPALL = {
  2524. {
  2525. _x setPos(getpos player);
  2526. }
  2527. forEach playableUnits;
  2528. };
  2529. };
  2530. ['Cool Menu'] call {
  2531. GLASS911_nyan = {
  2532. if (isnil("GLASS911_HaxSmokeOn")) then {
  2533. GLASS911_HaxSmokeOn = 0;
  2534. };
  2535.  
  2536. if (GLASS911_HaxSmokeOn == 0) then {
  2537. GLASS911_HaxSmokeOn = 1;
  2538. hint "Smoke ON";
  2539.  
  2540. _vriaaaiaibb2 = 'while {GLASS911_HaxSmokeOn==1} do {';
  2541. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
  2542. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
  2543. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
  2544. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
  2545. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
  2546. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
  2547. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
  2548. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
  2549. _vriaaaiaibb2 = _vriaaaiaibb2 + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
  2550. _vriaaaiaibb2 = _vriaaaiaibb2 + 'sleep 28;};';
  2551.  
  2552. [] spawn compile _vriaaaiaibb2;
  2553. } else {
  2554. sleep 0.5;
  2555. deleteVehicle Flare;
  2556. deleteVehicle Flare1;
  2557. deleteVehicle Flare2;
  2558. deleteVehicle Flare3;
  2559. deleteVehicle Flare4;
  2560. deleteVehicle Flare5;
  2561. deleteVehicle Flare6;
  2562. deleteVehicle Flare7;
  2563. deleteVehicle Flare8;
  2564. GLASS911_HaxSmokeOn = 0;
  2565. hint "Smoke OFF";
  2566. };
  2567.  
  2568. };
  2569. GLASS911_CHICKENS = {
  2570. _randCHICKENSALLDAY98998239893 = {
  2571. _CHICKENSALLDAY98998239893 = _this select(round(random(count(_this) - 1)));
  2572. _CHICKENSALLDAY98998239893
  2573. };
  2574.  
  2575. _toClient = {
  2576. CreateCHICKENSALLDAY98998239893 = {
  2577. _type = _this;
  2578. _this createUnit[position player, group player];
  2579. sleep 5;
  2580. };
  2581. };
  2582. [_toClient, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2583. _CHICKENSALLDAY98998239893s = ["Cock_random_F", "Hen_random_F"];
  2584. sleep 1; {
  2585. _theirCHICKENSALLDAY98998239893 = _CHICKENSALLDAY98998239893s call _randCHICKENSALLDAY98998239893;
  2586. [_theirCHICKENSALLDAY98998239893, "CreateCHICKENSALLDAY98998239893", _x, false] call [_lolol] call GLASS911_Remote_Execution;;
  2587. }
  2588. forEach playableUnits;
  2589. };
  2590. GLASS911_Music = {
  2591. [{
  2592.  
  2593. playMusic "Track02_SolarPower";
  2594.  
  2595.  
  2596.  
  2597.  
  2598. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2599. };
  2600. GLASS911_Music2 = {
  2601. [{
  2602.  
  2603. playMusic "EventTrack01_F_EPC";
  2604. cutText["10 Kittens Where Murdered Today :(", "PLAIN", 1];
  2605. sleep 5;
  2606.  
  2607.  
  2608.  
  2609. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2610. };
  2611. GLASS911_Music3 = {
  2612. [{
  2613.  
  2614. playMusic "LeadTrack01b_F_Bootcamp";
  2615.  
  2616.  
  2617.  
  2618. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2619. };
  2620. GLASS911_Music4 = {
  2621. [{
  2622.  
  2623. playMusic "BackgroundTrack01_F_EPC";
  2624.  
  2625.  
  2626.  
  2627. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2628. };
  2629. GLASS911_Music5 = {
  2630. [{
  2631.  
  2632. playMusic "LeadTrack06b_F_EPC";
  2633.  
  2634.  
  2635.  
  2636. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2637. };
  2638. GLASS911_Music6 = {
  2639. [{
  2640.  
  2641. playMusic "LeadTrack06_F";
  2642.  
  2643.  
  2644.  
  2645. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2646. };
  2647. GLASS911_Music7 = {
  2648. [{
  2649.  
  2650. playMusic "AmbientTrack04a_F";
  2651.  
  2652.  
  2653.  
  2654. }, "BIS_fnc_SPAWN", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2655. };
  2656. GLASS911_TimeDay = {
  2657. [{
  2658. setDate[2012, 9, 1, 9, 0];
  2659. }, "BIS_fnc_Spawn", false, false] call [_lolol] call GLASS911_Remote_Execution;;
  2660. [{
  2661. setDate[2012, 9, 1, 9, 0];
  2662. }, "BIS_fnc_Spawn", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2663. hint "Day Time!";
  2664. };
  2665. GLASS911_Rain = {
  2666. [{
  2667. 1000 setOvercast 1;
  2668. 1000 setRain 1;
  2669. forceWeatherChange;
  2670. }, "BIS_fnc_Spawn", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2671. hint "THE RAIN";
  2672. };
  2673. GLASS911_TimeNight = {
  2674. [{
  2675. setDate[2012, 9, 1, 21, 0];
  2676. }, "BIS_fnc_Spawn", false, false] call [_lolol] call GLASS911_Remote_Execution;;
  2677. [{
  2678. setDate[2012, 9, 1, 21, 0];
  2679. }, "BIS_fnc_Spawn", true, false] call [_lolol] call GLASS911_Remote_Execution;;
  2680. hint "Night Time!"
  2681. };
  2682. };
  2683. ['Altis Life'] call {
  2684. GLASS911_Drinkin_ALLDAY = {
  2685. life_thirst = 100;
  2686. ["TaskSucceeded",["","To Thristy"]] call bis_fnc_showNotification;
  2687. };
  2688. GLASS911_STUFF_YO_FAT_ASS = {
  2689. life_hunger = 100;
  2690. ["TaskSucceeded",["","To Hungry"]] call bis_fnc_showNotification;
  2691. };
  2692. GLASS911_Money1 = {
  2693. life_cash = life_cash + 10000;
  2694. life_atmcash = life_atmcash + 10000;
  2695. hint "money all day";
  2696. };
  2697. GLASS911_Money2 = {
  2698. life_cash = life_cash + 100000;
  2699. life_atmcash = life_atmcash + 100000;
  2700. hint "money all day";
  2701. };
  2702. GLASS911_Money3 = {
  2703. life_cash = life_cash + 1000000;
  2704. life_atmcash = life_atmcash + 1000000;
  2705. hint "money all day";
  2706. };
  2707. GLASS911_Money4 = {
  2708. life_cash = life_cash + 10000000;
  2709. life_atmcash = life_atmcash + 10000000;
  2710. hint "money all day";
  2711. };
  2712. GLASS911_Money5 = {
  2713. life_cash = life_cash + 100000000;
  2714. life_atmcash = life_atmcash + 100000000;
  2715. hint "money all day";
  2716. };
  2717. GLASS911_Unrestrain = {
  2718. player setVariable["restrained",false,true];
  2719. ["TaskSucceeded",["","Press V to escape restraints"]] call bis_fnc_showNotification;
  2720. };
  2721. GLASS911_ESCORTNO = {
  2722. player setVariable["Escorting",false,true];
  2723. detach player;
  2724. };
  2725. GLASS911_NOTRANS5 = {
  2726. player setVariable["transporting",false,true];
  2727. };
  2728. GLASS911_TURTLESEATALLDAY = {
  2729. hint "Keys for Vehicle Acquired";
  2730. life_vehicles set[count life_vehicles, cursorTarget];
  2731. };
  2732. GLASS911_NoTaze33 = {
  2733. life_fnc_tazed = nil;
  2734. ["TaskSucceeded",["","You can no longer be tazed"]] call bis_fnc_showNotification;
  2735. };
  2736. GLASS911_IMPPPPPE3 = {
  2737. _that_ass_is_so_small_lol_sweg_tonicsgapper_is_so_wide_santa_could_fit_through_it spawn life_fnc_impoundAction;
  2738. ["TaskSucceeded",["","Vehicle impounded"]] call bis_fnc_showNotification;
  2739. };
  2740. };
  2741. SWeg_begin = {
  2742. [] spawn {
  2743. while{true} do {
  2744. waitUntil{!isNull (findDisplay 166)};
  2745. disableserialization;
  2746. Bob1 = (findDisplay 166) ctrlCreate ["RscButtonMenu",1];
  2747.  
  2748. x = 0.45;
  2749. y = 0.58;
  2750. w = 0.125;
  2751. h = 0.1;
  2752.  
  2753. Bob1 ctrlSetText "Executer";
  2754. Bob1 ctrlSetPosition [x,y,w,h];
  2755. Bob1 buttonSetAction "[] spawn GLASS911_Executer_for_menu; closeDialog 0;";
  2756. Bob1 ctrlCommit 0;
  2757. Bob1 ctrlSetBackgroundColor [0.01,0.12,0,1];
  2758.  
  2759. while{!isNull (findDisplay 166)} do {
  2760. if(isNull (findDisplay 166)) exitWith {};
  2761. };
  2762. };
  2763. };
  2764. };
  2765. GLASS911_Executer_for_menu = {
  2766. [] spawn {
  2767. closedialog 0;
  2768. createdialog 'RscDisplayFilter';
  2769. disableSerialization;
  2770. _Bob1 = (findDisplay 71) displayCtrl 1000;
  2771. _Bob1 ctrlSetText "BOBS NEW EXECUTER :D";
  2772. _Bob1 ctrlSetFont "PuristaBold";
  2773. _Bob1 ctrlSetTextColor [0.565, 0.923, 0.934, 1];
  2774. _Bob1 ctrlSetBackgroundColor [0.342, 0.575, 0.222, 1];
  2775. _Bob1 ctrlCommit 0;
  2776. _Bob1 = (findDisplay 71) displayCtrl 601;
  2777. _Bob1 ctrlSetTextColor [0.565, 0.923, 0.934, 1];
  2778. _Bob1 ctrlSetBackgroundColor [0.342, 0.575, 0.222, 1];
  2779. _Bob1 ctrlCommit 0;
  2780. _Bob1 = (findDisplay 71) displayCtrl 1002;
  2781. _Bob1 ctrlSetFont "PuristaBold";
  2782. _Bob1 ctrlSetText ".SQF HERE";
  2783. _Bob1 ctrlCommit 0;
  2784. _Bob1 = (findDisplay 71) displayCtrl 1081;
  2785. _Bob1 ctrlSetBackgroundColor [0,0,0,1];
  2786. _Bob1 ctrlCommit 0;
  2787. _Bob1 = (findDisplay 71) displayCtrl 1010;
  2788. _Bob1 ctrlSetText "";
  2789. _Bob1 ctrlCommit 0;
  2790. _Bob1 = (findDisplay 71) displayCtrl 1006;
  2791. _Bob1 ctrlSetText "";
  2792. _Bob1 ctrlCommit 0;
  2793. _Bob1 = (findDisplay 71) displayCtrl 1004;
  2794. _Bob1 ctrlSetText "";
  2795. _Bob1 ctrlCommit 0;
  2796. _Bob1 = (findDisplay 71) displayCtrl 1005;
  2797. _Bob1 ctrlSetText "";
  2798. _Bob1 ctrlCommit 0;
  2799. _Bob1 = (findDisplay 71) displayCtrl 1003;
  2800. _Bob1 ctrlSetText "";
  2801. _Bob1 ctrlCommit 0;
  2802. _Bob1 = (findDisplay 71) displayCtrl 1009;
  2803. _Bob1 ctrlSetText "";
  2804. _Bob1 ctrlCommit 0;
  2805. _Bob1 = (findDisplay 71) displayCtrl 1007;
  2806. _Bob1 ctrlSetText "";
  2807. _Bob1 ctrlCommit 0;
  2808. _Bob1 = (findDisplay 71) displayCtrl 1008;
  2809. _Bob1 ctrlSetText "";
  2810. _Bob1 ctrlCommit 0;
  2811. _Bob1 = (findDisplay 71) displayCtrl 1011;
  2812. _Bob1 ctrlSetText "";
  2813. _Bob1 ctrlCommit 0;
  2814. _Bob1 = (findDisplay 71) displayCtrl 108;
  2815. _Bob1 ctrlSetText "";
  2816. _Bob1 ctrlCommit 0;
  2817. _Bob1 = (findDisplay 71) displayCtrl 2;
  2818. _Bob1 ctrlSetText "";
  2819. _Bob1 ctrlCommit 0;
  2820. _Bob1 = (findDisplay 71) displayCtrl 1;
  2821. _Bob1 ctrlSetFont "PuristaBold";
  2822. _Bob1 ctrlSetTextColor[1,1,1,1];
  2823. _Bob1 ctrlSetText "EXECUTE";
  2824. _Bob1 buttonSetAction "_SUCH_CODE_NICE_YAK_OXE_ANIMALS = (ctrlText 101);[] spawn compile _SUCH_CODE_NICE_YAK_OXE_ANIMALS;";
  2825. _Bob1 ctrlCommit 0;
  2826. };
  2827. };
  2828. GLASS911_Binds = {
  2829. switch (_this) do {
  2830. case 59:
  2831. {
  2832. if (isNil "FirstHint") then {
  2833. FirstHint = true;
  2834. };
  2835. [] spawn GLASS911_Init;
  2836. };
  2837. case 60: //F2
  2838. {
  2839. [] spawn GLASS911_TP;
  2840. };
  2841. };
  2842. };
  2843. if (isNil "GLASS911_BindHandler") then {
  2844. GLASS911_BindHandler = (findDisplay 46) displayAddEventHandler["KeyDown", "(_this select 1) call GLASS911_Binds; false;"];
  2845. };
  2846. [] spawn {
  2847. if (isNil "WHY_ARE_THERE_SO_MANY_FISH_IN_THE_BIG_BLUE_OCEAN") then {
  2848. while {
  2849. true
  2850. }
  2851. do {
  2852. waitUntil {
  2853. !isNull(findDisplay 24)
  2854. };
  2855. while {
  2856. true
  2857. }
  2858. };
  2859. WHY_ARE_THERE_SO_MANY_FISH_IN_THE_BIG_BLUE_OCEAN = true;
  2860. };
  2861. };
  2862. hint format["Menu Loaded Time Of Server : %1", serverTime - time];
  2863. ["TaskSucceeded",["","911 Loaded Press F1"]] call BIS_fnc_showNotification;
  2864. };
  2865. [] spawn WHY_ARE_THERE_SO_MANY_FISH_IN_THE_BIG_BLUE_OCEAN;
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