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  1. DEVICE: SAMSUNG-SGH-I747 4.4.4
  2. SCREEN_SIZE: 720X1280
  3.  
  4. //500 690 / golem
  5. //160 500 / trent
  6. //600 980 / gathering
  7. //620 1220 / accept
  8.  
  9. //680 170 / slot 1
  10. //680 370 / slot 2
  11. //680 570 / slot 3
  12.  
  13. //620 1000 / blank
  14.  
  15. //245 270 / slot1_health
  16. //245 450 / slot2_health
  17. //245 640 / slot3_health
  18.  
  19. //2785109 / green healthbar
  20.  
  21.  
  22. // Potion Click
  23. log POTION CLICK
  24. var #p_x 400
  25. var #p_y 570
  26.  
  27. // Accept Button
  28. log Accept Button
  29. var #a_x 620
  30. var #a_y 1200
  31.  
  32. // BackButton
  33. log Back Button
  34. var #b_x 100
  35. var #b_y 1200
  36.  
  37. // Quest Positions
  38. log QUEST POSITIONS
  39. var #q_x 600
  40. var #q_y 245
  41. var #q_d 189
  42. var #q_c_p 29876
  43. var #q_c 2634415
  44. var #q_c_r 7966622
  45. var #q_c_b 6125681
  46.  
  47. // Health
  48. log HEALTH
  49. var #hp_x 240
  50. var #hp_c 2785109
  51. var #hp_0_c 4148827
  52. var #h_y 270
  53. var #h_d 189
  54.  
  55. // Dead
  56. log DEAD
  57. var #d_x 600
  58. var #d_y 283
  59. var #d_d 189
  60. var #d_c 2634415
  61.  
  62. // Zone cords
  63. log ZONE CORDS
  64. var #z1_x1 600
  65. var #z1_y1 980
  66. var #z1_x2 500
  67. var #z1_y2 690
  68. var #z1_x3 160
  69. var #z1_y3 500
  70. var #z1_x4 560
  71. var #z1_y4 275
  72.  
  73. var #z2_x1 240
  74. var #z2_y1 950
  75. var #z2_x2 530
  76. var #z2_y2 760
  77. var #z2_x3 260
  78. var #z2_y3 460
  79.  
  80. // State Cords
  81. log STATE CORDS
  82. var #st_cx 560
  83. var #st_cy 335
  84. var #st_c 0
  85. var #st_c1 0
  86. var #st_c2 0
  87. var #st 0
  88.  
  89. // Tab Right
  90. var #tr_x 700
  91. var #tr_y 300
  92. var #tl_x 40
  93.  
  94. log st_cx:#st_cx
  95. log st_cy:#st_cy
  96. log .
  97.  
  98. // INIT
  99. log INIT
  100.  
  101. var #heros 4
  102. var #i -1
  103. var #x 0
  104. var #y 0
  105.  
  106. getColor #st_c #st_cx #st_cy
  107.  
  108.  
  109. //MAIN
  110.  
  111. log MAIN
  112.  
  113. :start
  114.  
  115. sleep 500
  116.  
  117. #i = #i + 1
  118.  
  119. log i: #i
  120.  
  121. if #i == #heros
  122. #i = 0
  123. endif
  124.  
  125. #c = 0
  126.  
  127. log i: #i
  128.  
  129. // Check for dead
  130. #c = 0
  131. #x = #d_x
  132. #y = #d_y +(#i * #d_d)
  133. getColor #c #x #y
  134. log Chk Dead x:#x y:#y c:#c d_c:#q_c
  135.  
  136. if #c == #d_c
  137. sleep 100
  138. goto :dead
  139. endif
  140.  
  141. // Check for available quests
  142. #c = 0
  143. #x = #q_x
  144. #y = #q_y +(#i * #q_d)
  145. getColor #c #x #y
  146.  
  147. log Chk Quest x:#x y:#y c:#c q_c:#q_c
  148. if #c == #q_c
  149. goto :quest
  150. endif
  151.  
  152. #c = 0
  153. #x = #hp_x
  154. #y = (#h_y)+(#i*#h_d)
  155. getColor #c #x #y
  156.  
  157. if #c == #q_c_p
  158. sleep 100
  159. #c = 0
  160. #x = #q_x
  161. #y = #q_y +(#i * #q_d)
  162. getColor #c #x #y
  163. if #c == #q_c_r
  164. goto :reward
  165. endif
  166. endif
  167.  
  168.  
  169. sleep 500
  170.  
  171. goto :start
  172.  
  173. :dead
  174. log Reviving for #i
  175.  
  176. sleep 500
  177.  
  178. touchPress 0 300 #y
  179. sleep 500
  180. touchPress 0 #a_x #a_y
  181.  
  182. sleep 1000
  183.  
  184. goto :start
  185.  
  186.  
  187. :heal
  188. log Healing for #i
  189.  
  190. sleep 1000
  191. touchPress 0 #x #y
  192. log Pressing #x #y
  193. sleep 1000
  194. touchPress 0 #a_x #a_y
  195. log Pressing #a_x #a_y
  196. sleep 1000
  197. touchPress 0 #p_x #p_y
  198. log Pressing #p_x #p_y
  199. sleep 1000
  200. touchPress 0 #b_x #b_y
  201. log Pressing #b_x #b_y
  202. sleep 1000
  203. goto :start
  204.  
  205.  
  206.  
  207.  
  208. var #rand 0
  209.  
  210.  
  211. :quest
  212. rand #rand 0 1
  213.  
  214. log Starting Quest for #i rand:#rand
  215.  
  216. sleep 500
  217. touchPress 0 #x #y
  218. sleep 500
  219. touchPress 0 #tl_x #tr_y
  220. sleep 1000
  221.  
  222. if #i == 0 // First mage
  223. touchPress 0 #tr_x #tr_y
  224. sleep 500
  225. log Pressing #z2_x3, #z2_y3
  226. touchPress 0 #z2_x3 #z2_y3
  227. endif
  228. if #i == 1 // Warrior
  229. touchPress 0 #tr_x #tr_y
  230. sleep 500
  231. log Pressing #z2_x2, #z2_y2
  232. touchPress 0 #z1_x2 #z2_y2
  233. endif
  234. if #i == 2 // Second mage
  235. touchPress 0 #tr_x #tr_y
  236. sleep 500
  237. log Pressing #z2_x1, #z2_y1
  238. touchPress 0 #z2_x1 #z2_y1
  239. endif
  240. if #i == 3 // Beserker
  241. touchPress 0 #tl_x #tr_y
  242. sleep 500
  243. log Pressing #z1_x2, #z1_y2
  244. touchPress 0 #z1_x2 #z1_y2
  245. endif
  246.  
  247.  
  248. sleep 500
  249. touchPress 0 #a_x #a_y
  250. sleep 500
  251. goto :start
  252.  
  253.  
  254.  
  255.  
  256.  
  257. :reward
  258. log Claiming Reward for #i
  259.  
  260. sleep 500
  261. touchPress 0 #x #y
  262. sleep 500
  263. touchPress 0 #x #y
  264. sleep 150
  265. touchPress 0 #x #y
  266. sleep 2000
  267. touchPress 0 #x #y
  268. sleep 500
  269.  
  270. goto :quest
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