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- DEVICE: SAMSUNG-SGH-I747 4.4.4
- SCREEN_SIZE: 720X1280
- //500 690 / golem
- //160 500 / trent
- //600 980 / gathering
- //620 1220 / accept
- //680 170 / slot 1
- //680 370 / slot 2
- //680 570 / slot 3
- //620 1000 / blank
- //245 270 / slot1_health
- //245 450 / slot2_health
- //245 640 / slot3_health
- //2785109 / green healthbar
- // Potion Click
- log POTION CLICK
- var #p_x 400
- var #p_y 570
- // Accept Button
- log Accept Button
- var #a_x 620
- var #a_y 1200
- // BackButton
- log Back Button
- var #b_x 100
- var #b_y 1200
- // Quest Positions
- log QUEST POSITIONS
- var #q_x 600
- var #q_y 245
- var #q_d 189
- var #q_c_p 29876
- var #q_c 2634415
- var #q_c_r 7966622
- var #q_c_b 6125681
- // Health
- log HEALTH
- var #hp_x 240
- var #hp_c 2785109
- var #hp_0_c 4148827
- var #h_y 270
- var #h_d 189
- // Dead
- log DEAD
- var #d_x 600
- var #d_y 283
- var #d_d 189
- var #d_c 2634415
- // Zone cords
- log ZONE CORDS
- var #z1_x1 600
- var #z1_y1 980
- var #z1_x2 500
- var #z1_y2 690
- var #z1_x3 160
- var #z1_y3 500
- var #z1_x4 560
- var #z1_y4 275
- var #z2_x1 240
- var #z2_y1 950
- var #z2_x2 530
- var #z2_y2 760
- var #z2_x3 260
- var #z2_y3 460
- // State Cords
- log STATE CORDS
- var #st_cx 560
- var #st_cy 335
- var #st_c 0
- var #st_c1 0
- var #st_c2 0
- var #st 0
- // Tab Right
- var #tr_x 700
- var #tr_y 300
- var #tl_x 40
- log st_cx:#st_cx
- log st_cy:#st_cy
- log .
- // INIT
- log INIT
- var #heros 4
- var #i -1
- var #x 0
- var #y 0
- getColor #st_c #st_cx #st_cy
- //MAIN
- log MAIN
- :start
- sleep 500
- #i = #i + 1
- log i: #i
- if #i == #heros
- #i = 0
- endif
- #c = 0
- log i: #i
- // Check for dead
- #c = 0
- #x = #d_x
- #y = #d_y +(#i * #d_d)
- getColor #c #x #y
- log Chk Dead x:#x y:#y c:#c d_c:#q_c
- if #c == #d_c
- sleep 100
- goto :dead
- endif
- // Check for available quests
- #c = 0
- #x = #q_x
- #y = #q_y +(#i * #q_d)
- getColor #c #x #y
- log Chk Quest x:#x y:#y c:#c q_c:#q_c
- if #c == #q_c
- goto :quest
- endif
- #c = 0
- #x = #hp_x
- #y = (#h_y)+(#i*#h_d)
- getColor #c #x #y
- if #c == #q_c_p
- sleep 100
- #c = 0
- #x = #q_x
- #y = #q_y +(#i * #q_d)
- getColor #c #x #y
- if #c == #q_c_r
- goto :reward
- endif
- endif
- sleep 500
- goto :start
- :dead
- log Reviving for #i
- sleep 500
- touchPress 0 300 #y
- sleep 500
- touchPress 0 #a_x #a_y
- sleep 1000
- goto :start
- :heal
- log Healing for #i
- sleep 1000
- touchPress 0 #x #y
- log Pressing #x #y
- sleep 1000
- touchPress 0 #a_x #a_y
- log Pressing #a_x #a_y
- sleep 1000
- touchPress 0 #p_x #p_y
- log Pressing #p_x #p_y
- sleep 1000
- touchPress 0 #b_x #b_y
- log Pressing #b_x #b_y
- sleep 1000
- goto :start
- var #rand 0
- :quest
- rand #rand 0 1
- log Starting Quest for #i rand:#rand
- sleep 500
- touchPress 0 #x #y
- sleep 500
- touchPress 0 #tl_x #tr_y
- sleep 1000
- if #i == 0 // First mage
- touchPress 0 #tr_x #tr_y
- sleep 500
- log Pressing #z2_x3, #z2_y3
- touchPress 0 #z2_x3 #z2_y3
- endif
- if #i == 1 // Warrior
- touchPress 0 #tr_x #tr_y
- sleep 500
- log Pressing #z2_x2, #z2_y2
- touchPress 0 #z1_x2 #z2_y2
- endif
- if #i == 2 // Second mage
- touchPress 0 #tr_x #tr_y
- sleep 500
- log Pressing #z2_x1, #z2_y1
- touchPress 0 #z2_x1 #z2_y1
- endif
- if #i == 3 // Beserker
- touchPress 0 #tl_x #tr_y
- sleep 500
- log Pressing #z1_x2, #z1_y2
- touchPress 0 #z1_x2 #z1_y2
- endif
- sleep 500
- touchPress 0 #a_x #a_y
- sleep 500
- goto :start
- :reward
- log Claiming Reward for #i
- sleep 500
- touchPress 0 #x #y
- sleep 500
- touchPress 0 #x #y
- sleep 150
- touchPress 0 #x #y
- sleep 2000
- touchPress 0 #x #y
- sleep 500
- goto :quest
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