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Weapon spawner command

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Apr 11th, 2013
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Weapon spawner BY BlackHorse");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. #endif
  25.  
  26.  
  27. public OnPlayerCommandText(playerid, cmdtext[])
  28. {
  29. if(!strcmp(cmdtext, "/w 0", true))
  30. {
  31. GivePlayerWeapon(playerid, 0, 355);
  32. return 1;
  33. }
  34. if(!strcmp(cmdtext, "/w 1", true))
  35. {
  36. GivePlayerWeapon(playerid, 1, 355);
  37. return 1;
  38. }
  39. if(!strcmp(cmdtext, "/w 2", true))
  40. {
  41. GivePlayerWeapon(playerid, 2, 355);
  42. return 1;
  43. }
  44. if(!strcmp(cmdtext, "/w 3", true))
  45. {
  46. GivePlayerWeapon(playerid, 3, 355);
  47. return 1;
  48. }
  49. if(!strcmp(cmdtext, "/w 4", true))
  50. {
  51. GivePlayerWeapon(playerid, 4, 355);
  52. return 1;
  53. }
  54. if(!strcmp(cmdtext, "/w 5", true))
  55. {
  56. GivePlayerWeapon(playerid, 5, 355);
  57. return 1;
  58. }
  59. if(!strcmp(cmdtext, "/w 6", true))
  60. {
  61. GivePlayerWeapon(playerid, 6, 355);
  62. return 1;
  63. }
  64. if(!strcmp(cmdtext, "/w 7", true))
  65. {
  66. GivePlayerWeapon(playerid, 7, 355);
  67. return 1;
  68. }
  69. if(!strcmp(cmdtext, "/w 8", true))
  70. {
  71. GivePlayerWeapon(playerid, 8, 355);
  72. return 1;
  73. }
  74. if(!strcmp(cmdtext, "/w 9", true))
  75. {
  76. GivePlayerWeapon(playerid, 9, 355);
  77. return 1;
  78. }
  79. if(!strcmp(cmdtext, "/w 10", true))
  80. {
  81. GivePlayerWeapon(playerid, 10, 355);
  82. return 1;
  83. }
  84. if(!strcmp(cmdtext, "/w 11", true))
  85. {
  86. GivePlayerWeapon(playerid, 11, 355);
  87. return 1;
  88. }
  89. if(!strcmp(cmdtext, "/w 12", true))
  90. {
  91. GivePlayerWeapon(playerid, 12, 355);
  92. return 1;
  93. }
  94. if(!strcmp(cmdtext, "/w 13", true))
  95. {
  96. GivePlayerWeapon(playerid, 13, 355);
  97. return 1;
  98. }
  99. if(!strcmp(cmdtext, "/w 14", true))
  100. {
  101. GivePlayerWeapon(playerid, 14, 355);
  102. return 1;
  103. }
  104. if(!strcmp(cmdtext, "/w 15", true))
  105. {
  106. GivePlayerWeapon(playerid, 15, 355);
  107. return 1;
  108. }
  109. if(!strcmp(cmdtext, "/w 16", true))
  110. {
  111. GivePlayerWeapon(playerid, 16, 355);
  112. return 1;
  113. }
  114. if(!strcmp(cmdtext, "/w 17", true))
  115. {
  116. GivePlayerWeapon(playerid, 17, 355);
  117. return 1;
  118. }
  119. if(!strcmp(cmdtext, "/w 18", true))
  120. {
  121. GivePlayerWeapon(playerid, 18, 355);
  122. return 1;
  123. }
  124. if(!strcmp(cmdtext, "/w 19", true))
  125. {
  126. GivePlayerWeapon(playerid, 19, 355);
  127. return 1;
  128. }
  129. if(!strcmp(cmdtext, "/w 20", true))
  130. {
  131. GivePlayerWeapon(playerid, 20, 355);
  132. return 1;
  133. }
  134. if(!strcmp(cmdtext, "/w 21", true))
  135. {
  136. GivePlayerWeapon(playerid, 21, 355);
  137. return 1;
  138. }
  139. if(!strcmp(cmdtext, "/w 22", true))
  140. {
  141. GivePlayerWeapon(playerid, 22, 355);
  142. return 1;
  143. }
  144. if(!strcmp(cmdtext, "/w 23", true))
  145. {
  146. GivePlayerWeapon(playerid, 23, 355);
  147. return 1;
  148. }
  149. if(!strcmp(cmdtext, "/w 24", true))
  150. {
  151. GivePlayerWeapon(playerid, 24, 355);
  152. return 1;
  153. }
  154. if(!strcmp(cmdtext, "/w 25", true))
  155. {
  156. GivePlayerWeapon(playerid, 25, 355);
  157. return 1;
  158. }
  159. if(!strcmp(cmdtext, "/w 26", true))
  160. {
  161. GivePlayerWeapon(playerid, 26, 355);
  162. return 1;
  163. }
  164. if(!strcmp(cmdtext, "/w 27", true))
  165. {
  166. GivePlayerWeapon(playerid, 27, 355);
  167. return 1;
  168. }
  169. if(!strcmp(cmdtext, "/w 28", true))
  170. {
  171. GivePlayerWeapon(playerid, 28, 355);
  172. return 1;
  173. }
  174. if(!strcmp(cmdtext, "/w 29", true))
  175. {
  176. GivePlayerWeapon(playerid, 29, 355);
  177. return 1;
  178. }
  179. if(!strcmp(cmdtext, "/w 30", true))
  180. {
  181. GivePlayerWeapon(playerid, 30, 355);
  182. return 1;
  183. }
  184. if(!strcmp(cmdtext, "/w 31", true))
  185. {
  186. GivePlayerWeapon(playerid, 31, 355);
  187. return 1;
  188. }
  189. if(!strcmp(cmdtext, "/w 32", true))
  190. {
  191. GivePlayerWeapon(playerid, 32, 355);
  192. return 1;
  193. }
  194. if(!strcmp(cmdtext, "/w 33", true))
  195. {
  196. GivePlayerWeapon(playerid, 33, 355);
  197. return 1;
  198. }
  199. if(!strcmp(cmdtext, "/w 34", true))
  200. {
  201. GivePlayerWeapon(playerid, 34, 355);
  202. return 1;
  203. }
  204. if(!strcmp(cmdtext, "/w 35", true))
  205. {
  206. GivePlayerWeapon(playerid, 35, 355);
  207. return 1;
  208. }
  209. if(!strcmp(cmdtext, "/w 36", true))
  210. {
  211. GivePlayerWeapon(playerid, 36, 355);
  212. return 1;
  213. }
  214. if(!strcmp(cmdtext, "/w 37", true))
  215. {
  216. GivePlayerWeapon(playerid, 37, 355);
  217. return 1;
  218. }
  219. if(!strcmp(cmdtext, "/w 38", true))
  220. {
  221. GivePlayerWeapon(playerid, 38, 355);
  222. return 1;
  223. }
  224. if(!strcmp(cmdtext, "/w 39", true))
  225. {
  226. GivePlayerWeapon(playerid, 39, 355);
  227. return 1;
  228. }
  229. if(!strcmp(cmdtext, "/w 40", true))
  230. {
  231. GivePlayerWeapon(playerid, 40, 355);
  232. return 1;
  233. }
  234. if(!strcmp(cmdtext, "/w 41", true))
  235. {
  236. GivePlayerWeapon(playerid, 41, 355);
  237. return 1;
  238. }
  239. if(!strcmp(cmdtext, "/w 42", true))
  240. {
  241. GivePlayerWeapon(playerid, 42, 355);
  242. return 1;
  243. }
  244. if(!strcmp(cmdtext, "/w 43", true))
  245. {
  246. GivePlayerWeapon(playerid, 43, 355);
  247. return 1;
  248. }
  249. if(!strcmp(cmdtext, "/w 44", true))
  250. {
  251. GivePlayerWeapon(playerid, 44, 355);
  252. return 1;
  253. }
  254. if(!strcmp(cmdtext, "/w 45", true))
  255. {
  256. GivePlayerWeapon(playerid, 45, 355);
  257. return 1;
  258. }
  259. if(!strcmp(cmdtext, "/w 46", true))
  260. {
  261. GivePlayerWeapon(playerid, 46, 355);
  262. return 1;
  263. }
  264.  
  265. return 0;
  266. }
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