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- adapter_index = 0
- aspect_ratio = -1
- borderless_fullscreen = false
- development_settings = {
- }
- enable_vibration = true
- first_launch = false
- fullscreen = true
- fullscreen_output = 0
- keybindings = {
- keyboard_mouse = {
- activate = {
- key = "mouse_left"
- state = "released"
- }
- activate_toggled_magick = {
- key = "mouse_right"
- state = "pressed"
- }
- arcane = {
- key = "s"
- state = "pressed"
- }
- cast_magick = {
- key = "space"
- state = "pressed"
- }
- cold = {
- key = "r"
- state = "pressed"
- }
- cursor = {
- key = "mouse_cursor"
- state = "axis"
- }
- earth = {
- key = "d"
- state = "pressed"
- }
- fire = {
- key = "f"
- state = "pressed"
- }
- imbue_weapon = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- press_button = "left"
- }
- state = "filter"
- }
- left = {
- key = "mouse_left"
- state = "pressed"
- }
- life = {
- key = "w"
- state = "pressed"
- }
- lightning = {
- key = "a"
- state = "pressed"
- }
- magick1 = {
- key = "1"
- state = "pressed"
- }
- magick1_up = {
- key = "1"
- state = "released"
- }
- magick2 = {
- key = "2"
- state = "pressed"
- }
- magick2_up = {
- key = "2"
- state = "released"
- }
- magick3 = {
- key = "3"
- state = "pressed"
- }
- magick3_up = {
- key = "3"
- state = "released"
- }
- magick4 = {
- key = "4"
- state = "pressed"
- }
- magick4_up = {
- key = "4"
- state = "released"
- }
- magick_tier1 = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "1"
- }
- press_button = "right"
- }
- state = "filter"
- }
- magick_tier2 = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "2"
- }
- press_button = "right"
- }
- state = "filter"
- }
- magick_tier3 = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "3"
- }
- press_button = "right"
- }
- state = "filter"
- }
- magick_tier4 = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "4"
- }
- press_button = "right"
- }
- state = "filter"
- }
- melee_attack = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- press_button = "left"
- }
- state = "filter"
- }
- move = {
- filter = {
- button_button = "left"
- default_controller = "mouse"
- filter_name = "FilterCombineHoldButton"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- invert = true
- }
- state = "filter"
- }
- pause = {
- key = "esc"
- state = "pressed"
- }
- shield = {
- key = "e"
- state = "pressed"
- }
- spell_aoe = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- press_button = "right"
- }
- state = "filter"
- }
- spell_forward = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- invert = true
- press_button = "right"
- }
- state = "filter"
- }
- spell_forward_hold = {
- filter = {
- button_button = "right"
- default_controller = "mouse"
- filter_name = "FilterCombineHoldButton"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- invert = true
- }
- state = "filter"
- }
- spell_self = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- invert = true
- press_button = "middle"
- }
- state = "filter"
- }
- spell_self_channel = {
- key = "mouse_middle"
- state = "button"
- }
- twist_free = {
- filter = {
- default_controller = "mouse"
- filter_name = "FilterCombineHoldPress"
- hold_button = {
- controller_type = "keyboard"
- key = "left shift"
- }
- invert = true
- press_button = "left"
- }
- state = "filter"
- }
- water = {
- key = "q"
- state = "pressed"
- }
- }
- pad360 = {
- abort_select_magick = {
- key = "pad_b"
- state = "pressed"
- }
- activate = {
- key = "pad_left_shoulder"
- state = "released"
- }
- arcane = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- invert = true
- press_button = "y"
- }
- state = "filter"
- }
- cold = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "a"
- }
- state = "filter"
- }
- earth = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- invert = true
- press_button = "b"
- }
- state = "filter"
- }
- element_switch = {
- key = "pad_left_shoulder"
- state = "button"
- }
- fire = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- invert = true
- press_button = "a"
- }
- state = "filter"
- }
- gpad_magick1 = {
- key = "pad_d_left"
- state = "pressed"
- }
- gpad_magick2 = {
- key = "pad_d_up"
- state = "pressed"
- }
- gpad_magick3 = {
- key = "pad_d_right"
- state = "pressed"
- }
- gpad_magick4 = {
- key = "pad_d_down"
- state = "pressed"
- }
- gpad_magick_hold = {
- key = "pad_left_trigger"
- state = "pressed"
- }
- gpad_magick_hold_up = {
- key = "pad_left_trigger"
- state = "released"
- }
- imbue_weapon = {
- key = "pad_right_trigger"
- state = "pressed"
- }
- life = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "y"
- }
- state = "filter"
- }
- lightning = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- invert = true
- press_button = "x"
- }
- state = "filter"
- }
- melee_attack = {
- key = "pad_right_trigger"
- state = "pressed"
- }
- open_magick_menu1 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "d_left"
- }
- state = "filter"
- }
- open_magick_menu2 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "d_up"
- }
- state = "filter"
- }
- open_magick_menu3 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "d_right"
- }
- state = "filter"
- }
- open_magick_menu4 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "d_down"
- }
- state = "filter"
- }
- pause = {
- key = "pad_start"
- state = "pressed"
- }
- select_magick = {
- key = "pad_a"
- state = "pressed"
- }
- shield = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "b"
- }
- state = "filter"
- }
- spell_aoe = {
- key = "pad_left_trigger"
- state = "pressed"
- }
- spell_forward = {
- key = "pad_right"
- state = "axis"
- }
- spell_self = {
- key = "pad_right_shoulder"
- state = "pressed"
- }
- spell_self_channel = {
- key = "pad_right_shoulder"
- state = "button"
- }
- trigger_magick = {
- key = "pad_right_trigger"
- state = "released"
- }
- twist_free = {
- key = "pad_right_trigger"
- state = "pressed"
- }
- water = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "left_shoulder"
- press_button = "x"
- }
- state = "filter"
- }
- }
- padps4 = {
- abort_select_magick = {
- key = "pad_circle"
- state = "pressed"
- }
- activate = {
- key = "pad_l1"
- state = "released"
- }
- arcane = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- invert = true
- press_button = "triangle"
- }
- state = "filter"
- }
- cold = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "cross"
- }
- state = "filter"
- }
- earth = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- invert = true
- press_button = "circle"
- }
- state = "filter"
- }
- element_switch = {
- key = "pad_l1"
- state = "button"
- }
- fire = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- invert = true
- press_button = "cross"
- }
- state = "filter"
- }
- gpad_magick1 = {
- key = "pad_left"
- state = "pressed"
- }
- gpad_magick2 = {
- key = "pad_up"
- state = "pressed"
- }
- gpad_magick3 = {
- key = "pad_right"
- state = "pressed"
- }
- gpad_magick4 = {
- key = "pad_down"
- state = "pressed"
- }
- gpad_magick_hold = {
- key = "pad_l2"
- state = "pressed"
- }
- gpad_magick_hold_up = {
- key = "pad_l2"
- state = "released"
- }
- imbue_weapon = {
- key = "pad_r2"
- state = "pressed"
- }
- life = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "triangle"
- }
- state = "filter"
- }
- lightning = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- invert = true
- press_button = "square"
- }
- state = "filter"
- }
- melee_attack = {
- key = "pad_r2"
- state = "pressed"
- }
- open_magick_menu1 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "left"
- }
- state = "filter"
- }
- open_magick_menu2 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "up"
- }
- state = "filter"
- }
- open_magick_menu3 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "right"
- }
- state = "filter"
- }
- open_magick_menu4 = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "down"
- }
- state = "filter"
- }
- pause = {
- key = "pad_options"
- state = "pressed"
- }
- select_magick = {
- key = "pad_cross"
- state = "pressed"
- }
- shield = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "circle"
- }
- state = "filter"
- }
- spell_aoe = {
- key = "pad_l2"
- state = "pressed"
- }
- spell_forward = {
- key = "pad_right"
- state = "axis"
- }
- spell_self = {
- key = "pad_r1"
- state = "pressed"
- }
- spell_self_channel = {
- key = "pad_r1"
- state = "button"
- }
- trigger_magick = {
- key = "pad_r2"
- state = "released"
- }
- trigger_magick_touch = {
- key = "pad_touch"
- state = "pressed"
- }
- twist_free = {
- key = "pad_r2"
- state = "pressed"
- }
- water = {
- filter = {
- default_controller = "pad"
- filter_name = "FilterCombineHoldPress"
- hold_button = "l1"
- press_button = "square"
- }
- state = "filter"
- }
- }
- }
- language = "en"
- render_settings = {
- bloom_enabled = true
- debug_render_voxels = false
- debug_rendering = false
- disable_soft_particles = false
- dof_enabled = true
- fog_enabled = true
- fxaa_enabled = true
- fxaa_high = true
- fxaa_low = false
- fxaa_medium = false
- g_tessellation = 1
- g_tessellation_detail = 1
- g_tessellation_tri_size = 8
- gbuffer_albedo_luminance_visualization = false
- gbuffer_albedo_visualization = false
- gbuffer_ao_visualization = false
- gbuffer_fill_albedo = false
- gbuffer_glossiness_visualization = false
- gbuffer_normal_visualization = false
- gbuffer_rim_light_visualization = false
- gbuffer_shadow_mask_visualization = false
- gbuffer_specular_visualization = false
- generate_cubemap = false
- half_res_effects_enabled = false
- light_accumulation_alpha_visualization = false
- light_accumulation_rgb_visualization = false
- lighting = true
- local_lights_cast_shadows = true
- local_lights_enabled = true
- particles_cast_shadows = false
- particles_local_lighting = true
- particles_receive_shadows = true
- particles_tessellation = true
- shadow_map_cube_size = [
- 256
- 256
- ]
- shadow_map_size = [
- 2048
- 2048
- ]
- shadow_mapping_enabled = true
- smaa_enabled = false
- smaa_high = true
- smaa_low = false
- smaa_medium = false
- ssao_enabled = true
- voxel_cone_tracing = false
- water_refraction_enabled = true
- water_shimmer_enabled = true
- }
- screen_resolution = [
- 1920
- 1080
- ]
- show_hud_status_effects = true
- show_networkhuds = true
- show_player_names = 2
- show_reticles = true
- sound = {
- }
- texture_settings = {
- "content/units/textures/all" = 0
- }
- vsync = true
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