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castfromhp

Rank Madness

Apr 13th, 2014
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  1. Ace Trainer/Fire Ace/Grass Ace/Water Ace
  2.  
  3. Body 0
  4. Mind 2
  5. Spirit 3
  6. Background: Geezer Trainer (+Intuition, +General Education, +Charm / -Acrobatics, -Stealth, -Combat)
  7. Edges: Novice Athletics, Novice Command, Novice Intimidate
  8. Features: Focused Training, Ace Trainer, Perseverance
  9.  
  10. Important Skill Ranks: Command 6, Intimidate 6, Intuition 6, General Education 6
  11. Edges: Medic Training
  12.  
  13. General Features: Inspired Training, Agility Training, Brutal Training, Focused Training
  14. Ace Trainer: Ace Trainer, Perseverance, Elite Trainer, Top Percentage, Signature Technique, Champ in the Making
  15. Fire Ace: Fire Ace, Brightest Flame, Fan the Flames, Fire Sync
  16. Grass Ace: Grass Ace, Foiling Foliage, Sunlight Within
  17. Water Ace: Water Ace, Crashing Spray, Waterlog, Water Sync
  18.  
  19. Hit Points: 155
  20. HP 25
  21. Attack 5
  22. Defense 15
  23. Sp. Attack 5
  24. Sp. Defense 14
  25. Speed 15
  26.  
  27. 2: Adept Command, Group Trainer
  28. 3: Fire Ace
  29. 4: Adept Intimidate
  30. 5: Brightest Flame
  31. 6: Expert Command, Adept Charm
  32. 7: Elite Trainer (Agility Training)
  33. 8: Novice Pokémon Education
  34. 9: Top Percentage
  35. 10: Expert Intimidate
  36. 11: Signature Technique
  37. 12: Master Command, Adept Pokémon Education
  38. 13: Champ in the Making
  39. 14: Master Intimidate
  40. 15: Fan the Flames
  41. 16: Novice Perception
  42. 17: Water Ace
  43. 18: Adept Perception
  44. 19: Brutal Training
  45. 20: Adept General Education
  46. 21: Grass Ace
  47. 22: Expert General Education
  48. 23: Crashing Spray
  49. 24: Adept Intuition
  50. 25: Inspired Training
  51. 26: Master General Education
  52. 27: Foiling Foliage
  53. 28: Expert Intuition
  54. 29: Sunlight Within
  55. 30: Master Intuition
  56. 31: Fire Sync
  57. 32: Novice Medicine Education
  58. 33: Waterlog
  59. 34: Medic Training
  60. 35: Water Sync
  61.  
  62. POKERMANS
  63. ----
  64. Blissey @ Leftovers
  65. +Def / -Atk
  66. Natural Cure, Healer, Serene Grace, Blessed Touch
  67. Type Assault: Fire
  68. Vitamins: PP-Up (Flamethrower), 4x Iron
  69. Training: Inspired, Brutal
  70.  
  71. Overland 8, Swim 4, Jump 2/2, Power 3, Intelligence 4
  72. Athl 3d6, Acro 3d6+2, Combat 2d6, Stealth 2d6+1, Percep 3d6+2, Focus 6d6+2
  73.  
  74. Hit Points: 202/202
  75. HP: 27+17=44
  76. Attack: 1
  77. Defense: 8+16=24 (*1.25=30)
  78. Special Attack: 9+16=25
  79. Special Defense: 15+17=32 (*1.25=40)
  80. Speed: 6+4=10
  81.  
  82. Moves: Safeguard, Light Screen, Soft-Boiled, Aromatherapy, Flamethrower (At-Will), Drowning Fist (Water-Synced Drain Punch, Alternative Energy: Special), Mud Bomb (AC 3)
  83.  
  84. TP 0/17: Ability Mastery (3), Drain Punch (2), Signature Technique (2), Move Sync (1), +2 Overland (1), +2 Swim (1), +Combat (1), +Acro (1), Accuracy Training: Mud Bomb (1), +Percep (1), +Focus (1), +Long Jump (1), +High Jump (1)
  85. ----
  86. Octillery @ Mega Stone
  87. +Sp. Atk / -Atk
  88. Suction Cups, Sniper, Beam Cannon, Targeting System
  89. Type Assault: Water
  90. Vitamins: PP-Up (Ice Beam), HP Up, Iron, Zinc, Calcium
  91. Training: Brutal, Focused
  92.  
  93. Overland 5, Swim 8, Jump 2/2, Power 4, Intelligence 4, Amorphous, Gilled, Fountain
  94. Athl 4d6+1, Acro 4d6, Combat 4d6+2, Stealth 2d6, Percep 5d6+2, Focus 3d6
  95.  
  96. Hit Points: 163/163
  97. HP: 10+21=31
  98. Attack: 10
  99. Defense: 10+10=20
  100. Special Attack: 15+25=40 (*1.25=50)
  101. Special Defense: 10+10=20 (*1.25=25)
  102. Speed: 6+4=10
  103.  
  104. Octazooka (AC 2), Scald (Burns on 12+), Flamethrower (Burns on 14+), Signal Beam (Confuses on 16+), Flash Freeze (Ice Beam, One-Two Punch, Freezes on 16+, At-Will), Sludge Bomb (Poisons on 12+), Lock On
  105.  
  106. TP 0/17: +2 Overland (1), +2 Swim (1), Advanced Connection (1), Signature Technique (2), Ability Mastery (3), Attack Conflict: Attack (2), Accuracy Training: Octazooka (1), +Combat (1), +Acro (1), Basic Ranged Attacks: Fountain (1), +Percep (1), +Long Jump (1), +High Jump (1)
  107.  
  108. Mega Evolution
  109. +4 SATK, +2 ATK, +2 Def, +1 SDEF, +1 SPEED
  110.  
  111. Rapidfire
  112. Static
  113. Effect: The user may make Struggle Attacks as a Swift Action. Struggle Attacks made this way are resisted one step further than they normally would be.
  114.  
  115. Hit Points: 163/163
  116. HP: 10+21=31
  117. Attack: 12
  118. Defense: 12+9=21
  119. Special Attack: 19+28=47 (*1.25=58)
  120. Special Defense: 11+9=20 (*1.25=25)
  121. Speed: 7+3=10
  122. ----
  123. Typhlosion @ Water Plate
  124. +Sp. Atk / -Atk
  125. Flame Body, Heat Mirage, Flash Fire, Courage
  126. Vitamins: PP-Up (Lava Plume), 2x HP Up, 2x Calcium
  127. Type Assault: Fire
  128. Training: Brutal, Focused
  129.  
  130. Overland 11, Swim 7, Jump 3/3, Power 6, Intelligence 4, Firestarter, Heater, Glow
  131. Athl 6d6+2, Acro 4d6, Combat 5d6+1, Stealth 4d6+3, Percep 5d6+3, Focus 4d6
  132.  
  133. Hit Points: 166/166
  134. HP: 11+21=32
  135. Attack: 7
  136. Defense: 9+6=15
  137. Special Attack: 16+24=40 (*1.25=50)
  138. Special Defense: 10+6=16
  139. Speed: 11+13=24 (*1.25=30)
  140.  
  141. Magma Arrow (Scattershot Lava Plume, At-Will, burns on 14+), Solar Beam, Piercing Rains (Water-Synced Swift), Hidden Power Fairy, Nature Power, Fire Pledge (burns on 19+)
  142.  
  143. TP 0/17: +2 Overland (1), +2 Swim (1), Ability Mastery (3), Fire Pledge (2), Signature Technique (2), Move Sync (1), Basic Ranged Attacks: Firestarter (1), +Athl (1), +Acro (1), +Combat (1), +Percep (1), +Long Jump (1), +High Jump (1)
  144. ----
  145. Steelix @ Shell Bell
  146. +Atk / -Sp. Atk
  147. Sturdy, Frighten, Rock Head
  148. Vitamins: PP Up 1x +Sp Def, 3x Hp Up
  149. Type Assault: Water
  150. Training: Inspired, Focused
  151.  
  152. Overland 9, Swim 6, Burrow 12, Jump 2/3, Power 14, Intelligence 4, Groundshaper, Reach 3, Tremorsense, Mountable 5
  153. Athl 6d6+2, Acro 3d6, Combat 4d6+2, Stealth 2d6, Percep 4d6, Focus 5d6+1
  154.  
  155. Hit Points: 160/160
  156. HP: 12+18=30
  157. Attack: 12+18=30
  158. Defense: 21+19=40 (*1.25=50)
  159. Special Attack: 5
  160. Special Defense: 9+15=24 (*1.25=30)
  161. Speed: 4
  162.  
  163. Fire Fang (AC 2, burns on 16/17, flips on 18+, both on 20), Tidal Quake (Water-Synced Earthquake, Friendly AC 3, Scene x2), Gyro Ball, Dig, Thunder Fang (AC 2), Taunt
  164.  
  165. TP 0/17: Accuracy Training: Tidal Quake (1), +2 Overland (1), Fire Fang (1), Ice Fang (1), Water Sync (1), Signature Technique (2), +2 Burrow (1), +Combat (1), +Acro (1), Accuracy Training: Fire Fang (1), Accuracy Training: Thunder Fang (1), +Athl (1), +Percep (1), +Stealth (1), +Focus (1), +Swim (1)
  166. ----
  167. Trevenant @ Leppa Berry
  168. +Atk / -Sp. Atk
  169. Natural Cure, Harvest, Forest Lord, Leaf Guard
  170. Type Assault: Grass
  171. Vitamins: PP Up (Shadow Claw), 1x Speed, 3x Hp
  172. Training: Focused, Inspired
  173.  
  174. Overland 8, Swim 5, Jump 2/3, Power 6, Intelligence 4, Naturewalk (Grassland, Forest), Phasing, Invisibility
  175. Athl 4d6+1, Acro 3d6, Combat 5d6, Stealth 4d6+3, Percep 4d6+2, Focus 5d6+2
  176.  
  177. Hit Points: 169/169
  178. HP: 13+20=33
  179. Attack: 14+26=40 (*1.25=50)
  180. Defense: 9+11=20
  181. Special Attack: 6
  182. Special Defense: 9+11=20 (*1.25=25)
  183. Speed: 8+2=10
  184.  
  185. Phantom Force, Horn Leech, Will-O-Wisp (AC 4), Leech Seed (AC 3), Grand Gaia (Earthquake, Friendly, AC 3), Charring Claw (Fire Synced Shadow Claw, At-Will, burns on 19+), Reflect
  186.  
  187. TP 0/17: Signature Technique (2), Ability Mastery (3), Move Sync (1), +2 Overland (1), +2 Swim (1), +Combat (1), +Acro (1), Accuracy Training: Earthquake (1), Accuracy Training: Will-O-Wisp (1), Accuracy Training: Leech Seed (1), +Percep (1), +Focus (1), +Long Jump (1), +High Jump (1)
  188. ----
  189. Noivern @ Yache Berry
  190. +Sp. Atk / -Atk
  191. Infiltrator, Telepathy, Instinct, Sound Lance
  192. Type Assault: Fire
  193. Vitamins: HP Up x3, PP-Up (Air Slash), +Sp Atk
  194. Training: Brutal, Inspired
  195.  
  196. Overland 6, Swim 5, Sky 10, Jump 2/2, Power 6, Intelligence 4, Darkvision, Mountable 1
  197. Athl 4d6, Acro 6d6+2, Combat 5d6, Stealth 4d6+2, Percep 4d6+2, Focus 3d6
  198.  
  199. Hit Points: 172/172
  200. HP: 13+21=34
  201. Attack: 6
  202. Defense: 9+6=15
  203. Special Attack: 14+26=40 (*1.25=50)
  204. Special Defense: 9+6=15
  205. Speed: 13+11=24 (*1.25=30)
  206.  
  207. Searing Winds (Fire-Synced Hurricane, 100% hit in Sun, burns on 19+), Gale Shuriken (Air Slash, One-Two Punch, At-Will, AC 2), Dragon Pulse, Boomburst, Supersonic (AC 5), Moonlight, Solar Beam
  208.  
  209. TP 0/17: Hurricane (1), Move Sync (1), Signature Technique (2), Ability Mastery (3), Boomburst (1), Dragon Pulse (1), Moonlight (1), +2 Sky (1), +2 Overland (1), +2 Swim (1), +Combat (1), Advanced Connection (1), Accuracy Training: Air Slash (1), Accuracy Training: Supersonic (1)
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