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- Ace Trainer/Fire Ace/Grass Ace/Water Ace
- Body 0
- Mind 2
- Spirit 3
- Background: Geezer Trainer (+Intuition, +General Education, +Charm / -Acrobatics, -Stealth, -Combat)
- Edges: Novice Athletics, Novice Command, Novice Intimidate
- Features: Focused Training, Ace Trainer, Perseverance
- Important Skill Ranks: Command 6, Intimidate 6, Intuition 6, General Education 6
- Edges: Medic Training
- General Features: Inspired Training, Agility Training, Brutal Training, Focused Training
- Ace Trainer: Ace Trainer, Perseverance, Elite Trainer, Top Percentage, Signature Technique, Champ in the Making
- Fire Ace: Fire Ace, Brightest Flame, Fan the Flames, Fire Sync
- Grass Ace: Grass Ace, Foiling Foliage, Sunlight Within
- Water Ace: Water Ace, Crashing Spray, Waterlog, Water Sync
- Hit Points: 155
- HP 25
- Attack 5
- Defense 15
- Sp. Attack 5
- Sp. Defense 14
- Speed 15
- 2: Adept Command, Group Trainer
- 3: Fire Ace
- 4: Adept Intimidate
- 5: Brightest Flame
- 6: Expert Command, Adept Charm
- 7: Elite Trainer (Agility Training)
- 8: Novice Pokémon Education
- 9: Top Percentage
- 10: Expert Intimidate
- 11: Signature Technique
- 12: Master Command, Adept Pokémon Education
- 13: Champ in the Making
- 14: Master Intimidate
- 15: Fan the Flames
- 16: Novice Perception
- 17: Water Ace
- 18: Adept Perception
- 19: Brutal Training
- 20: Adept General Education
- 21: Grass Ace
- 22: Expert General Education
- 23: Crashing Spray
- 24: Adept Intuition
- 25: Inspired Training
- 26: Master General Education
- 27: Foiling Foliage
- 28: Expert Intuition
- 29: Sunlight Within
- 30: Master Intuition
- 31: Fire Sync
- 32: Novice Medicine Education
- 33: Waterlog
- 34: Medic Training
- 35: Water Sync
- POKERMANS
- ----
- Blissey @ Leftovers
- +Def / -Atk
- Natural Cure, Healer, Serene Grace, Blessed Touch
- Type Assault: Fire
- Vitamins: PP-Up (Flamethrower), 4x Iron
- Training: Inspired, Brutal
- Overland 8, Swim 4, Jump 2/2, Power 3, Intelligence 4
- Athl 3d6, Acro 3d6+2, Combat 2d6, Stealth 2d6+1, Percep 3d6+2, Focus 6d6+2
- Hit Points: 202/202
- HP: 27+17=44
- Attack: 1
- Defense: 8+16=24 (*1.25=30)
- Special Attack: 9+16=25
- Special Defense: 15+17=32 (*1.25=40)
- Speed: 6+4=10
- Moves: Safeguard, Light Screen, Soft-Boiled, Aromatherapy, Flamethrower (At-Will), Drowning Fist (Water-Synced Drain Punch, Alternative Energy: Special), Mud Bomb (AC 3)
- TP 0/17: Ability Mastery (3), Drain Punch (2), Signature Technique (2), Move Sync (1), +2 Overland (1), +2 Swim (1), +Combat (1), +Acro (1), Accuracy Training: Mud Bomb (1), +Percep (1), +Focus (1), +Long Jump (1), +High Jump (1)
- ----
- Octillery @ Mega Stone
- +Sp. Atk / -Atk
- Suction Cups, Sniper, Beam Cannon, Targeting System
- Type Assault: Water
- Vitamins: PP-Up (Ice Beam), HP Up, Iron, Zinc, Calcium
- Training: Brutal, Focused
- Overland 5, Swim 8, Jump 2/2, Power 4, Intelligence 4, Amorphous, Gilled, Fountain
- Athl 4d6+1, Acro 4d6, Combat 4d6+2, Stealth 2d6, Percep 5d6+2, Focus 3d6
- Hit Points: 163/163
- HP: 10+21=31
- Attack: 10
- Defense: 10+10=20
- Special Attack: 15+25=40 (*1.25=50)
- Special Defense: 10+10=20 (*1.25=25)
- Speed: 6+4=10
- Octazooka (AC 2), Scald (Burns on 12+), Flamethrower (Burns on 14+), Signal Beam (Confuses on 16+), Flash Freeze (Ice Beam, One-Two Punch, Freezes on 16+, At-Will), Sludge Bomb (Poisons on 12+), Lock On
- TP 0/17: +2 Overland (1), +2 Swim (1), Advanced Connection (1), Signature Technique (2), Ability Mastery (3), Attack Conflict: Attack (2), Accuracy Training: Octazooka (1), +Combat (1), +Acro (1), Basic Ranged Attacks: Fountain (1), +Percep (1), +Long Jump (1), +High Jump (1)
- Mega Evolution
- +4 SATK, +2 ATK, +2 Def, +1 SDEF, +1 SPEED
- Rapidfire
- Static
- Effect: The user may make Struggle Attacks as a Swift Action. Struggle Attacks made this way are resisted one step further than they normally would be.
- Hit Points: 163/163
- HP: 10+21=31
- Attack: 12
- Defense: 12+9=21
- Special Attack: 19+28=47 (*1.25=58)
- Special Defense: 11+9=20 (*1.25=25)
- Speed: 7+3=10
- ----
- Typhlosion @ Water Plate
- +Sp. Atk / -Atk
- Flame Body, Heat Mirage, Flash Fire, Courage
- Vitamins: PP-Up (Lava Plume), 2x HP Up, 2x Calcium
- Type Assault: Fire
- Training: Brutal, Focused
- Overland 11, Swim 7, Jump 3/3, Power 6, Intelligence 4, Firestarter, Heater, Glow
- Athl 6d6+2, Acro 4d6, Combat 5d6+1, Stealth 4d6+3, Percep 5d6+3, Focus 4d6
- Hit Points: 166/166
- HP: 11+21=32
- Attack: 7
- Defense: 9+6=15
- Special Attack: 16+24=40 (*1.25=50)
- Special Defense: 10+6=16
- Speed: 11+13=24 (*1.25=30)
- Magma Arrow (Scattershot Lava Plume, At-Will, burns on 14+), Solar Beam, Piercing Rains (Water-Synced Swift), Hidden Power Fairy, Nature Power, Fire Pledge (burns on 19+)
- TP 0/17: +2 Overland (1), +2 Swim (1), Ability Mastery (3), Fire Pledge (2), Signature Technique (2), Move Sync (1), Basic Ranged Attacks: Firestarter (1), +Athl (1), +Acro (1), +Combat (1), +Percep (1), +Long Jump (1), +High Jump (1)
- ----
- Steelix @ Shell Bell
- +Atk / -Sp. Atk
- Sturdy, Frighten, Rock Head
- Vitamins: PP Up 1x +Sp Def, 3x Hp Up
- Type Assault: Water
- Training: Inspired, Focused
- Overland 9, Swim 6, Burrow 12, Jump 2/3, Power 14, Intelligence 4, Groundshaper, Reach 3, Tremorsense, Mountable 5
- Athl 6d6+2, Acro 3d6, Combat 4d6+2, Stealth 2d6, Percep 4d6, Focus 5d6+1
- Hit Points: 160/160
- HP: 12+18=30
- Attack: 12+18=30
- Defense: 21+19=40 (*1.25=50)
- Special Attack: 5
- Special Defense: 9+15=24 (*1.25=30)
- Speed: 4
- Fire Fang (AC 2, burns on 16/17, flips on 18+, both on 20), Tidal Quake (Water-Synced Earthquake, Friendly AC 3, Scene x2), Gyro Ball, Dig, Thunder Fang (AC 2), Taunt
- TP 0/17: Accuracy Training: Tidal Quake (1), +2 Overland (1), Fire Fang (1), Ice Fang (1), Water Sync (1), Signature Technique (2), +2 Burrow (1), +Combat (1), +Acro (1), Accuracy Training: Fire Fang (1), Accuracy Training: Thunder Fang (1), +Athl (1), +Percep (1), +Stealth (1), +Focus (1), +Swim (1)
- ----
- Trevenant @ Leppa Berry
- +Atk / -Sp. Atk
- Natural Cure, Harvest, Forest Lord, Leaf Guard
- Type Assault: Grass
- Vitamins: PP Up (Shadow Claw), 1x Speed, 3x Hp
- Training: Focused, Inspired
- Overland 8, Swim 5, Jump 2/3, Power 6, Intelligence 4, Naturewalk (Grassland, Forest), Phasing, Invisibility
- Athl 4d6+1, Acro 3d6, Combat 5d6, Stealth 4d6+3, Percep 4d6+2, Focus 5d6+2
- Hit Points: 169/169
- HP: 13+20=33
- Attack: 14+26=40 (*1.25=50)
- Defense: 9+11=20
- Special Attack: 6
- Special Defense: 9+11=20 (*1.25=25)
- Speed: 8+2=10
- Phantom Force, Horn Leech, Will-O-Wisp (AC 4), Leech Seed (AC 3), Grand Gaia (Earthquake, Friendly, AC 3), Charring Claw (Fire Synced Shadow Claw, At-Will, burns on 19+), Reflect
- TP 0/17: Signature Technique (2), Ability Mastery (3), Move Sync (1), +2 Overland (1), +2 Swim (1), +Combat (1), +Acro (1), Accuracy Training: Earthquake (1), Accuracy Training: Will-O-Wisp (1), Accuracy Training: Leech Seed (1), +Percep (1), +Focus (1), +Long Jump (1), +High Jump (1)
- ----
- Noivern @ Yache Berry
- +Sp. Atk / -Atk
- Infiltrator, Telepathy, Instinct, Sound Lance
- Type Assault: Fire
- Vitamins: HP Up x3, PP-Up (Air Slash), +Sp Atk
- Training: Brutal, Inspired
- Overland 6, Swim 5, Sky 10, Jump 2/2, Power 6, Intelligence 4, Darkvision, Mountable 1
- Athl 4d6, Acro 6d6+2, Combat 5d6, Stealth 4d6+2, Percep 4d6+2, Focus 3d6
- Hit Points: 172/172
- HP: 13+21=34
- Attack: 6
- Defense: 9+6=15
- Special Attack: 14+26=40 (*1.25=50)
- Special Defense: 9+6=15
- Speed: 13+11=24 (*1.25=30)
- Searing Winds (Fire-Synced Hurricane, 100% hit in Sun, burns on 19+), Gale Shuriken (Air Slash, One-Two Punch, At-Will, AC 2), Dragon Pulse, Boomburst, Supersonic (AC 5), Moonlight, Solar Beam
- TP 0/17: Hurricane (1), Move Sync (1), Signature Technique (2), Ability Mastery (3), Boomburst (1), Dragon Pulse (1), Moonlight (1), +2 Sky (1), +2 Overland (1), +2 Swim (1), +Combat (1), Advanced Connection (1), Accuracy Training: Air Slash (1), Accuracy Training: Supersonic (1)
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