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- Log file open, 01/29/16 23:59:48
- LogInit:Display: Running engine for game: JanuaryGame
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1690343183) SRandInit(1690343185).
- LogInit: Using version manifest at CL 0 with build ID '7993146d-8010-42ab-a3d1-c938987ccb68'
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started at 0.161909
- LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- LogInit: Version: 4.11.0-0+UE4
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Jan 21 2016 20:18:00
- LogInit: Compiled with Visual C++: 19.00.23506.00
- LogInit: Build Configuration: DebugGame
- LogInit: Branch Name: UE4
- LogInit: Command line: -debug
- LogInit: Base directory: C:/Users/Chris/Desktop/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2016.01.30-04.59.49:200][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.01.30-04.59.49:200][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.01.30-04.59.49:211][ 0]LogInit: Computer: DESKTOP-5V0E1Q0
- [2016.01.30-04.59.49:212][ 0]LogInit: User: Chris
- [2016.01.30-04.59.49:212][ 0]LogInit: CPU Page size=65536, Cores=4
- [2016.01.30-04.59.49:212][ 0]LogInit: High frequency timer resolution =3.415992 MHz
- [2016.01.30-04.59.49:212][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2016.01.30-04.59.49:212][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.01.30-04.59.49:212][ 0]LogMemory: Process Physical Memory: 313.29 MB used, 313.29 MB peak
- [2016.01.30-04.59.49:213][ 0]LogMemory: Process Virtual Memory: 315.00 MB used, 315.00 MB peak
- [2016.01.30-04.59.49:213][ 0]LogMemory: Physical Memory: 7804.89 MB used, 16321.59 MB total
- [2016.01.30-04.59.49:213][ 0]LogMemory: Virtual Memory: 656.29 MB used, 134217728.00 MB total
- [2016.01.30-04.59.49:317][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- [2016.01.30-04.59.49:839][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 (Feature Level 11_0)
- [2016.01.30-04.59.49:839][ 0]LogD3D11RHI: Adapter has 3013MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 2 output[s]
- [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
- [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 0 output[s]
- [2016.01.30-04.59.49:849][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2016.01.30-04.59.49:885][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2016.01.30-04.59.49:886][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2016.01.30-04.59.49:911][ 0]LogD3D11RHI: Async texture creation enabled
- [2016.01.30-04.59.49:927][ 0]LogShaderCompilers: Guid format shader working directory is 21 characters bigger than the processId version (../../../../JanuaryGame/Intermediate/Shaders/WorkingDirectory/173040/).
- [2016.01.30-04.59.49:928][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Chris/AppData/Local/Temp/UnrealShaderWorkingDir/1D811E02458EEDC657E2DCBC65F20790/'.
- [2016.01.30-04.59.49:928][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.01.30-04.59.50:894][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.01.30-04.59.50:909][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.01.30-04.59.50:929][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.01.30-04.59.50:945][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.01.30-04.59.50:962][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.01.30-04.59.50:977][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.01.30-04.59.50:991][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.01.30-04.59.51:005][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.01.30-04.59.51:024][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.01.30-04.59.51:040][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.01.30-04.59.51:058][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.01.30-04.59.51:078][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.01.30-04.59.51:093][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.01.30-04.59.51:105][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.01.30-04.59.51:155][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.01.30-04.59.51:169][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2016.01.30-04.59.51:169][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2016.01.30-04.59.51:435][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 47MB ../../../../JanuaryGame/DerivedDataCache/Boot.ddc.
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../JanuaryGame/DerivedDataCache/Boot.ddc
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../JanuaryGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.01.30-04.59.51:479][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2016.01.30-04.59.51:491][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2016.01.30-04.59.51:677][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.01.30-04.59.51:678][ 0]LogContentStreaming: Texture pool size is 0.00 MB
- [2016.01.30-04.59.51:708][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
- [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2016.01.30-04.59.51:846][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
- [2016.01.30-04.59.52:101][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2016.01.30-04.59.52:769][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.01.30-04.59.52:769][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.01.30-04.59.52:916][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.01.30-04.59.52:916][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.01.30-04.59.52:916][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.01.30-04.59.52:917][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.01.30-04.59.53:658][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2016.01.30-04.59.53:958][ 0]LogAssetRegistry: FAssetRegistry took 0.0232 seconds to start up
- [2016.01.30-04.59.54:302][ 0]SourceControl: Info Source control is disabled
- [2016.01.30-04.59.54:383][ 0]SourceControl: Info Source control is disabled
- [2016.01.30-04.59.54:410][ 0]SourceControl: Info Source control is disabled
- [2016.01.30-04.59.54:439][ 0]SourceControl: Info Source control is disabled
- [2016.01.30-04.59.54:963][ 0]LogObj: 30851 objects as part of root set at end of initial load.
- [2016.01.30-04.59.54:963][ 0]LogUObjectAllocator: 6700336 out of 0 bytes used by permanent object pool.
- [2016.01.30-04.59.56:045][ 0]LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.01s
- [2016.01.30-04.59.56:047][ 0]LogEngine: Initializing Engine...
- [2016.01.30-04.59.56:059][ 0]LogHMD: SteamVR failed to initialize. Err: 110
- [2016.01.30-04.59.56:227][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2016.01.30-04.59.56:242][ 0]LogInit: XAudio2 using 'Speakers (ASUS Xonar DX Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
- [2016.01.30-04.59.56:260][ 0]LogInit: FAudioDevice initialized.
- [2016.01.30-04.59.56:287][ 0]LogDerivedDataCache: Saved boot cache 0.03s 47MB ../../../../JanuaryGame/DerivedDataCache/Boot.ddc.
- [2016.01.30-04.59.56:291][ 0]LogInit: Texture streaming: Enabled
- [2016.01.30-04.59.56:404][ 0]LogInit: Transaction tracking system initialized
- [2016.01.30-04.59.56:503][ 0]BlueprintLog: New page: Editor Load
- [2016.01.30-04.59.57:002][ 0]LocalizationService: Info Localization service is disabled
- [2016.01.30-04.59.57:262][ 0]LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- [2016.01.30-04.59.57:263][ 0]LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
- [2016.01.30-04.59.57:263][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
- [2016.01.30-04.59.57:308][ 0]LogConsoleResponse:Display:
- [2016.01.30-04.59.57:438][ 0]LogCook:Display: Max memory allowance for cook 8192mb
- [2016.01.30-04.59.57:438][ 0]LogCook:Display: Mobile HDR setting 1
- [2016.01.30-04.59.57:438][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2016.01.30-04.59.57:688][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/' took 0.02s
- [2016.01.30-04.59.57:688][ 0]SourceControl: Info Source control is disabled
- [2016.01.30-04.59.57:688][ 0]Cmd: MAP LOAD FILE="../../../../JanuaryGame/Content/Main/Levels/Floor0/Level0.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2016.01.30-04.59.57:689][ 0]LightingResults: New page: Lighting Build
- [2016.01.30-04.59.57:693][ 0]MapCheck: New page: Map Check
- [2016.01.30-04.59.57:693][ 0]LightingResults: New page: Lighting Build
- [2016.01.30-04.59.58:162][ 0]LogAIModule: Creating AISystem for world Level0
- [2016.01.30-04.59.58:177][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2016.01.30-04.59.58:178][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2016.01.30-04.59.58:236][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 58.278ms to complete.
- [2016.01.30-04.59.58:236][ 0]LogFileHelpers: Loading map 'Level0' took 0.548
- [2016.01.30-04.59.58:385][ 0]LogCollectionManager: Loaded 0 collections in 0.002212 seconds
- [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Saved/Collections/' took 0.01s
- [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/Developers/Chris/Collections/' took 0.01s
- [2016.01.30-04.59.58:432][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Chris/Desktop/JanuaryGame/Content/Collections/' took 0.01s
- [2016.01.30-04.59.58:432][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- [2016.01.30-04.59.58:441][ 0]LogContentBrowser: Native class hierarchy populated in 0.0082 seconds. Added 2003 classes and 348 folders.
- [2016.01.30-04.59.58:445][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2016.01.30-04.59.58:445][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2016.01.30-04.59.58:447][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0021 seconds. Added 12 classes and 0 folders.
- [2016.01.30-04.59.58:455][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0021 seconds. Added 0 classes and 0 folders.
- [2016.01.30-04.59.58:569][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0018 seconds. Added 0 classes and 0 folders.
- [2016.01.30-04.59.58:602][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0026 seconds. Added 1 classes and 2 folders.
- [2016.01.30-04.59.58:631][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2016.01.30-04.59.58:637][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2016.01.30-04.59.58:682][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0017 seconds. Added 1 classes and 2 folders.
- [2016.01.30-04.59.58:683][ 0]LogLoad: Full Startup: 11.26 seconds (BP compile: 0.11 seconds)
- [2016.01.30-04.59.58:683][ 0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
- [2016.01.30-04.59.58:693][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- [2016.01.30-04.59.58:742][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2016.01.30-04.59.58:890][ 0]LogRenderer: Reallocating scene render targets to support 1212x552 (Frame:2).
- [2016.01.30-04.59.58:966][ 1]LogAssetRegistry: Asset discovery search completed in 5.0312 seconds
- [2016.01.30-04.59.58:966][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- [2016.01.30-04.59.58:966][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000090 seconds (updated 0 objects)
- [2016.01.30-05.00.34:201][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
- [2016.01.30-05.00.34:201][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:202][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:203][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:204][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Node Unknown is not referencing a valid level actor
- [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 17 Warning(s) [in 8 ms]
- [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 18 Warning(s) [in 0 ms]
- [2016.01.30-05.00.34:206][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.78] Compile of Level1_Fire successful, but with 19 Warning(s) [in 0 ms]
- [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
- [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:210][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7205 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7124 : Trap Actor Reference is not compatible with Projectile Actor Reference.
- [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7124 and Target : Projectile Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:211][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7205 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7187 : Trap Actor Reference is not compatible with Gravity Marker Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins Target and EdGraphPin_7121 : Trap Actor Reference is not compatible with Checkpoint Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:212][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7121 and Target : Checkpoint Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Can't connect pins EdGraphPin_7187 and Target : Gravity Marker Actor Reference is not compatible with Trap Actor Reference.
- [2016.01.30-05.00.34:213][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning Node Unknown is not referencing a valid level actor
- [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 17 Warning(s) [in 7 ms]
- [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 18 Warning(s) [in 0 ms]
- [2016.01.30-05.00.34:215][ 55]LogBlueprint:Warning: [compiler Level1_Fire] Warning [0046.79] Compile of Level1_Fire successful, but with 19 Warning(s) [in 0 ms]
- [2016.01.30-05.00.34:309][ 55]LogAIModule: Creating AISystem for world Level1_Fire
- [2016.01.30-05.00.34:333][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
- [2016.01.30-05.00.34:334][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_0) Not registered. Aborting.
- [2016.01.30-05.00.34:334][ 55]LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileMovement_GEN_VARIABLE) Not registered. Aborting.
- [2016.01.30-05.00.34:355][ 55]Cmd: MAP LOAD FILE="../../../../JanuaryGame/Content/Main/Levels/Level1_Fire.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2016.01.30-05.00.34:356][ 55]LightingResults: New page: Lighting Build
- [2016.01.30-05.00.34:378][ 55]LoadErrors: New page: Loading map: Level1_Fire.umap
- [2016.01.30-05.00.34:379][ 55]MapCheck: New page: Map Check
- [2016.01.30-05.00.34:379][ 55]LightingResults: New page: Lighting Build
- [2016.01.30-05.00.34:412][ 55]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2016.01.30-05.00.34:448][ 55]Cmd: MAP CHECKDEP NOCLEARLOG
- [2016.01.30-05.00.34:524][ 55]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 75.654ms to complete.
- [2016.01.30-05.00.34:524][ 55]LogFileHelpers: Loading map 'Level1_Fire' took 0.170
- [2016.01.30-05.00.38:815][511]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0021 seconds. Added 108 classes and 0 folders.
- [2016.01.30-05.00.39:281][511]LogTabManager:Warning: Cannot spawn tab because no spawner is registered for 'BlueprintProfiler'
- [2016.01.30-05.00.45:095][511]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2016.01.30-05.00.45:095][511]LogCrashTracker:
- [2016.01.30-05.00.45:097][511]LogWindows:Error: === Critical error: ===
- Fatal error: [File:C:\Users\Chris\Desktop\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
- Cast of Package /Script/JanuaryGame to Level failed
- [2016.01.30-05.00.45:137][511]LogExit: Executing StaticShutdownAfterError
- [2016.01.30-05.00.45:140][511]LogWindows: FPlatformMisc::RequestExit(1)
- [2016.01.30-05.00.45:140][511]Log file closed, 01/30/16 00:00:45
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