Advertisement
Guest User

Untitled

a guest
Jan 17th, 2016
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 2.63 KB | None | 0 0
  1. compile append !"call compile preprocessFileLineNumbers \"addons\\UPSMON\\scripts\\Init_UPSMON.sqf\";" !="select 0) addRating ((_this select 1) select 1);};\n};\n\ncall compile preprocessFileLineNumbers \"addons\\SARGE\\SAR_config.sqf\";\ndia" !="ndler { if (local ((_this select 1)select 0)) then {\ncall ( compile format[(_this select 1)select 1,(_this select 1)select 0] );" !="arting Sarge AI version %1\",SAR_version];\n\nSAR_AI_trace         = compile preprocessFileLineNumbers \"addons\\SARGE\\SAR_trace_entities.s" !="\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nSHK_pos_getPos = compile preprocessfilelinenumbers \"addons\\shk_pos\\shk_pos_getpos.sqf\";\n"
  2.  
  3. exec append !="cVariableEventHandler { if (_this select 1) then { nul=[east] execvm \"addons\\UPSMON\\scripts\\UPSMON\\MON_surrended.sqf\";};};\n\"KRON" !"compile preprocessFile \"addons\\SHK_pos\\shk_pos_init.sqf\";\n\n[] execVM \"addons\\SARGE\\SAR_AI_init.sqf\";" !="SARGE\\SAR_AI_init.sqf"\n\n};\n};\n\nif (SAR_Base_Gaurds) then {\n[] execVM \"addons\\SARGE\\SAR_init_Base_guards.sqf\";\n};\n\nif  (SAR_FIX_V"
  4.  
  5. eventHandler append !=" [\"_s\",\"_l\"];\n\n\"KRON_UPS_EAST_SURRENDED\" addPublicVariableEventHandler { if (_this select 1) then { nul=[east] execvm \"addons\\UP" !="r && hasInterface) then {\n\"adjustrating\" addPublicVariableEventHandler {((_this select 1) select 0) addRating ((_this select 1) "
  6.  
  7. allUnits append !="S_ARTILLERY_UNITS;\n\n\n\nsleep _cycle;          \n};\n};    \n};\n\n\n\n\n\n\n_l = allunits + vehicles;\n{\nif ((_x iskindof \"AllVehicles\") && (side _x !" !="hasinterface && !isServer) then {\n_unitss = {local _x}count allUnits;\n_jochen = \"HEADLESSunits: \";\n_zeige = _jochen + str(_units"
  8.  
  9. units append !="West_Total = 0;\nKRON_UPS_Guer_Total = 0;   \nKRON_UPS_ARTILLERY_UNITS = [];\nKRON_UPS_ARTILLERY_WEST_TARGET = objnull;\nKRON_UPS_ARTI"
  10.  
  11. createMarker append !="ndname = format[\"SAR_area_legend_%1_%2\",_ii,_i];\n\n_this = createMarker[_markername,[_startx + (_ii * _gridwidth * 2),_starty + ("
  12.  
  13. entities append !="= compile preprocessFileLineNumbers \"addons\\SARGE\\SAR_trace_entities.sqf\";\nSAR_AI_trace_veh     = compile preprocessFileLineNumbers"
  14.  
  15. isPlayer append !="'%1'] spawn SAR_AI_despawn;\",_triggername];\n\n_trig_cond = \"{isPlayer _x} count thisList > 0;\";\n\nCall Compile Format [\"SAR_trig_%"
  16.  
  17. Exile_unit_player append !="killer) && {(_playerUID != \"\") && {_aikiller isKindOf \"Exile_Unit_Player\"}}) then {\n\nif (_aikilled_group_side == SAR_AI_friendly"
  18.  
  19. Filter 3 restriction #1 append !="layerRespect = _playerRespect - _repChange;\n_aikiller setVariable [\"ExileScore\",_playerRespect];\n\nExileClientPlayerScore = _play"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement