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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(PlayerInfo[playerid][pDied] != 0)
- {
- return 1;
- }
- if(newkeys & KEY_CROUCH)
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(PlayerInfo[playerid][pMember] == LSS || PlayerInfo[playerid][pLeader] == LSS)
- {
- if(PlayerToPoint(7.0, playerid, -74.8834,-358.9196,1.3986))
- {//LSS gate 1
- SetObjectRot(LSSgate1, 0.00, 0.00, 90.00);
- SetTimer("LSSHQGate1Close", 10000, false);
- }
- else if(PlayerToPoint(7.0, playerid, -75.0505,-346.6007,1.4033))
- {//LSS gate 2
- SetObjectRot(LSSgate2, 0.00, 0.00, 90.00);
- SetTimer("LSSHQGate2Close", 10000, false);
- }
- }
- if(PlayerInfo[playerid][pMember] == FBI || PlayerInfo[playerid][pLeader] == FBI)
- {
- if(PlayerToPoint(7.0, playerid, 1644.0824,-1714.9872,15.6094))
- {
- MoveObject(FBIgate1, 1643.53, -1715.71, 09.05,2);
- SetTimer("FBIHQGateClose", 10000, false);
- }
- }
- if(PlayerInfo[playerid][pMember] == Police || PlayerInfo[playerid][pLeader] == Police)
- {
- if(PlayerToPoint(9.0, playerid, 1588.8958,-1637.6403,13.4407))
- {
- MoveObject(LSPDGate1,1589.02,-1638.18, 7.18,2);
- SetTimer("LSPD1GateClose", 10000, false);
- }
- if(PlayerToPoint(9.0, playerid, 1545.0781,-1627.5220,13.3828))
- {
- SetObjectRot(LSPDGate2, 0.00, 0.00, 90.00);
- SetTimer("LSPD2GateClose", 10000, false);
- }
- }
- }
- }
- if(newkeys & KEY_ACTION)
- {
- if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == false)
- {
- GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lightz, tires);
- UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
- VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
- }
- else
- {
- GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lightz, tires);
- UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
- VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
- }
- }
- }
- if(newkeys & KEY_LEFT)
- {
- if(SelectChar[playerid] == 255)
- {
- if(PlayerInfo[playerid][pSex] == 1)
- {
- if(SelectCharPlace[playerid] == 148) { SetPlayerSkin(playerid, CivMalePeds[147][0]); SelectCharPlace[playerid] = 147; PlayerInfo[playerid][pModel] = CivMalePeds[147][0]; }
- else if(SelectCharPlace[playerid] == 147) { SetPlayerSkin(playerid, CivMalePeds[146][0]); SelectCharPlace[playerid] = 146; PlayerInfo[playerid][pModel] = CivMalePeds[146][0]; }
- else if(SelectCharPlace[playerid] == 146) { SetPlayerSkin(playerid, CivMalePeds[145][0]); SelectCharPlace[playerid] = 145; PlayerInfo[playerid][pModel] = CivMalePeds[145][0]; }
- else if(SelectCharPlace[playerid] == 145) { SetPlayerSkin(playerid, CivMalePeds[144][0]); SelectCharPlace[playerid] = 144; PlayerInfo[playerid][pModel] = CivMalePeds[144][0]; }
- else if(SelectCharPlace[playerid] == 144) { SetPlayerSkin(playerid, CivMalePeds[143][0]); SelectCharPlace[playerid] = 143; PlayerInfo[playerid][pModel] = CivMalePeds[143][0]; }
- else if(SelectCharPlace[playerid] == 143) { SetPlayerSkin(playerid, CivMalePeds[142][0]); SelectCharPlace[playerid] = 142; PlayerInfo[playerid][pModel] = CivMalePeds[142][0]; }
- else if(SelectCharPlace[playerid] == 142) { SetPlayerSkin(playerid, CivMalePeds[141][0]); SelectCharPlace[playerid] = 141; PlayerInfo[playerid][pModel] = CivMalePeds[141][0]; }
- else if(SelectCharPlace[playerid] == 141) { SetPlayerSkin(playerid, CivMalePeds[140][0]); SelectCharPlace[playerid] = 140; PlayerInfo[playerid][pModel] = CivMalePeds[140][0]; }
- else if(SelectCharPlace[playerid] == 140) { SetPlayerSkin(playerid, CivMalePeds[139][0]); SelectCharPlace[playerid] = 139; PlayerInfo[playerid][pModel] = CivMalePeds[139][0]; }
- else if(SelectCharPlace[playerid] == 139) { SetPlayerSkin(playerid, CivMalePeds[138][0]); SelectCharPlace[playerid] = 138; PlayerInfo[playerid][pModel] = CivMalePeds[138][0]; }
- else if(SelectCharPlace[playerid] == 138) { SetPlayerSkin(playerid, CivMalePeds[137][0]); SelectCharPlace[playerid] = 137; PlayerInfo[playerid][pModel] = CivMalePeds[137][0]; }
- else if(SelectCharPlace[playerid] == 137) { SetPlayerSkin(playerid, CivMalePeds[136][0]); SelectCharPlace[playerid] = 136; PlayerInfo[playerid][pModel] = CivMalePeds[136][0]; }
- else if(SelectCharPlace[playerid] == 136) { SetPlayerSkin(playerid, CivMalePeds[135][0]); SelectCharPlace[playerid] = 135; PlayerInfo[playerid][pModel] = CivMalePeds[135][0]; }
- else if(SelectCharPlace[playerid] == 135) { SetPlayerSkin(playerid, CivMalePeds[134][0]); SelectCharPlace[playerid] = 134; PlayerInfo[playerid][pModel] = CivMalePeds[134][0]; }
- else if(SelectCharPlace[playerid] == 134) { SetPlayerSkin(playerid, CivMalePeds[133][0]); SelectCharPlace[playerid] = 133; PlayerInfo[playerid][pModel] = CivMalePeds[133][0]; }
- else if(SelectCharPlace[playerid] == 133) { SetPlayerSkin(playerid, CivMalePeds[132][0]); SelectCharPlace[playerid] = 132; PlayerInfo[playerid][pModel] = CivMalePeds[132][0]; }
- else if(SelectCharPlace[playerid] == 132) { SetPlayerSkin(playerid, CivMalePeds[131][0]); SelectCharPlace[playerid] = 131; PlayerInfo[playerid][pModel] = CivMalePeds[131][0]; }
- else if(SelectCharPlace[playerid] == 131) { SetPlayerSkin(playerid, CivMalePeds[130][0]); SelectCharPlace[playerid] = 130; PlayerInfo[playerid][pModel] = CivMalePeds[130][0]; }
- else if(SelectCharPlace[playerid] == 130) { SetPlayerSkin(playerid, CivMalePeds[129][0]); SelectCharPlace[playerid] = 129; PlayerInfo[playerid][pModel] = CivMalePeds[129][0]; }
- else if(SelectCharPlace[playerid] == 129) { SetPlayerSkin(playerid, CivMalePeds[128][0]); SelectCharPlace[playerid] = 128; PlayerInfo[playerid][pModel] = CivMalePeds[128][0]; }
- else if(SelectCharPlace[playerid] == 128) { SetPlayerSkin(playerid, CivMalePeds[127][0]); SelectCharPlace[playerid] = 127; PlayerInfo[playerid][pModel] = CivMalePeds[127][0]; }
- else if(SelectCharPlace[playerid] == 127) { SetPlayerSkin(playerid, CivMalePeds[126][0]); SelectCharPlace[playerid] = 126; PlayerInfo[playerid][pModel] = CivMalePeds[126][0]; }
- else if(SelectCharPlace[playerid] == 126) { SetPlayerSkin(playerid, CivMalePeds[125][0]); SelectCharPlace[playerid] = 125; PlayerInfo[playerid][pModel] = CivMalePeds[125][0]; }
- else if(SelectCharPlace[playerid] == 125) { SetPlayerSkin(playerid, CivMalePeds[124][0]); SelectCharPlace[playerid] = 124; PlayerInfo[playerid][pModel] = CivMalePeds[124][0]; }
- else if(SelectCharPlace[playerid] == 124) { SetPlayerSkin(playerid, CivMalePeds[123][0]); SelectCharPlace[playerid] = 123; PlayerInfo[playerid][pModel] = CivMalePeds[123][0]; }
- else if(SelectCharPlace[playerid] == 123) { SetPlayerSkin(playerid, CivMalePeds[122][0]); SelectCharPlace[playerid] = 122; PlayerInfo[playerid][pModel] = CivMalePeds[122][0]; }
- else if(SelectCharPlace[playerid] == 122) { SetPlayerSkin(playerid, CivMalePeds[121][0]); SelectCharPlace[playerid] = 121; PlayerInfo[playerid][pModel] = CivMalePeds[121][0]; }
- else if(SelectCharPlace[playerid] == 121) { SetPlayerSkin(playerid, CivMalePeds[120][0]); SelectCharPlace[playerid] = 120; PlayerInfo[playerid][pModel] = CivMalePeds[120][0]; }
- else if(SelectCharPlace[playerid] == 120) { SetPlayerSkin(playerid, CivMalePeds[119][0]); SelectCharPlace[playerid] = 119; PlayerInfo[playerid][pModel] = CivMalePeds[119][0]; }
- else if(SelectCharPlace[playerid] == 119) { SetPlayerSkin(playerid, CivMalePeds[118][0]); SelectCharPlace[playerid] = 118; PlayerInfo[playerid][pModel] = CivMalePeds[118][0]; }
- else if(SelectCharPlace[playerid] == 118) { SetPlayerSkin(playerid, CivMalePeds[117][0]); SelectCharPlace[playerid] = 117; PlayerInfo[playerid][pModel] = CivMalePeds[117][0]; }
- else if(SelectCharPlace[playerid] == 117) { SetPlayerSkin(playerid, CivMalePeds[116][0]); SelectCharPlace[playerid] = 116; PlayerInfo[playerid][pModel] = CivMalePeds[116][0]; }
- else if(SelectCharPlace[playerid] == 116) { SetPlayerSkin(playerid, CivMalePeds[115][0]); SelectCharPlace[playerid] = 115; PlayerInfo[playerid][pModel] = CivMalePeds[115][0]; }
- else if(SelectCharPlace[playerid] == 115) { SetPlayerSkin(playerid, CivMalePeds[114][0]); SelectCharPlace[playerid] = 114; PlayerInfo[playerid][pModel] = CivMalePeds[114][0]; }
- else if(SelectCharPlace[playerid] == 114) { SetPlayerSkin(playerid, CivMalePeds[113][0]); SelectCharPlace[playerid] = 113; PlayerInfo[playerid][pModel] = CivMalePeds[113][0]; }
- else if(SelectCharPlace[playerid] == 113) { SetPlayerSkin(playerid, CivMalePeds[112][0]); SelectCharPlace[playerid] = 112; PlayerInfo[playerid][pModel] = CivMalePeds[112][0]; }
- else if(SelectCharPlace[playerid] == 112) { SetPlayerSkin(playerid, CivMalePeds[111][0]); SelectCharPlace[playerid] = 111; PlayerInfo[playerid][pModel] = CivMalePeds[111][0]; }
- else if(SelectCharPlace[playerid] == 111) { SetPlayerSkin(playerid, CivMalePeds[110][0]); SelectCharPlace[playerid] = 110; PlayerInfo[playerid][pModel] = CivMalePeds[110][0]; }
- else if(SelectCharPlace[playerid] == 110) { SetPlayerSkin(playerid, CivMalePeds[109][0]); SelectCharPlace[playerid] = 109; PlayerInfo[playerid][pModel] = CivMalePeds[109][0]; }
- else if(SelectCharPlace[playerid] == 109) { SetPlayerSkin(playerid, CivMalePeds[108][0]); SelectCharPlace[playerid] = 108; PlayerInfo[playerid][pModel] = CivMalePeds[108][0]; }
- else if(SelectCharPlace[playerid] == 108) { SetPlayerSkin(playerid, CivMalePeds[107][0]); SelectCharPlace[playerid] = 107; PlayerInfo[playerid][pModel] = CivMalePeds[107][0]; }
- else if(SelectCharPlace[playerid] == 107) { SetPlayerSkin(playerid, CivMalePeds[106][0]); SelectCharPlace[playerid] = 106; PlayerInfo[playerid][pModel] = CivMalePeds[106][0]; }
- else if(SelectCharPlace[playerid] == 106) { SetPlayerSkin(playerid, CivMalePeds[105][0]); SelectCharPlace[playerid] = 105; PlayerInfo[playerid][pModel] = CivMalePeds[105][0]; }
- else if(SelectCharPlace[playerid] == 105) { SetPlayerSkin(playerid, CivMalePeds[104][0]); SelectCharPlace[playerid] = 104; PlayerInfo[playerid][pModel] = CivMalePeds[104][0]; }
- else if(SelectCharPlace[playerid] == 104) { SetPlayerSkin(playerid, CivMalePeds[103][0]); SelectCharPlace[playerid] = 103; PlayerInfo[playerid][pModel] = CivMalePeds[103][0]; }
- else if(SelectCharPlace[playerid] == 103) { SetPlayerSkin(playerid, CivMalePeds[102][0]); SelectCharPlace[playerid] = 102; PlayerInfo[playerid][pModel] = CivMalePeds[102][0]; }
- else if(SelectCharPlace[playerid] == 102) { SetPlayerSkin(playerid, CivMalePeds[101][0]); SelectCharPlace[playerid] = 101; PlayerInfo[playerid][pModel] = CivMalePeds[101][0]; }
- else if(SelectCharPlace[playerid] == 101) { SetPlayerSkin(playerid, CivMalePeds[100][0]); SelectCharPlace[playerid] = 100; PlayerInfo[playerid][pModel] = CivMalePeds[100][0]; }
- else if(SelectCharPlace[playerid] == 100) { SetPlayerSkin(playerid, CivMalePeds[99][0]); SelectCharPlace[playerid] = 99; PlayerInfo[playerid][pModel] = CivMalePeds[99][0]; }
- else if(SelectCharPlace[playerid] == 99) { SetPlayerSkin(playerid, CivMalePeds[98][0]); SelectCharPlace[playerid] = 98; PlayerInfo[playerid][pModel] = CivMalePeds[98][0]; }
- else if(SelectCharPlace[playerid] == 98) { SetPlayerSkin(playerid, CivMalePeds[97][0]); SelectCharPlace[playerid] = 97; PlayerInfo[playerid][pModel] = CivMalePeds[97][0]; }
- else if(SelectCharPlace[playerid] == 97) { SetPlayerSkin(playerid, CivMalePeds[96][0]); SelectCharPlace[playerid] = 96; PlayerInfo[playerid][pModel] = CivMalePeds[96][0]; }
- else if(SelectCharPlace[playerid] == 96) { SetPlayerSkin(playerid, CivMalePeds[95][0]); SelectCharPlace[playerid] = 95; PlayerInfo[playerid][pModel] = CivMalePeds[95][0]; }
- else if(SelectCharPlace[playerid] == 95) { SetPlayerSkin(playerid, CivMalePeds[94][0]); SelectCharPlace[playerid] = 94; PlayerInfo[playerid][pModel] = CivMalePeds[94][0]; }
- else if(SelectCharPlace[playerid] == 94) { SetPlayerSkin(playerid, CivMalePeds[93][0]); SelectCharPlace[playerid] = 93; PlayerInfo[playerid][pModel] = CivMalePeds[93][0]; }
- else if(SelectCharPlace[playerid] == 93) { SetPlayerSkin(playerid, CivMalePeds[92][0]); SelectCharPlace[playerid] = 92; PlayerInfo[playerid][pModel] = CivMalePeds[92][0]; }
- else if(SelectCharPlace[playerid] == 92) { SetPlayerSkin(playerid, CivMalePeds[91][0]); SelectCharPlace[playerid] = 91; PlayerInfo[playerid][pModel] = CivMalePeds[91][0]; }
- else if(SelectCharPlace[playerid] == 91) { SetPlayerSkin(playerid, CivMalePeds[90][0]); SelectCharPlace[playerid] = 90; PlayerInfo[playerid][pModel] = CivMalePeds[90][0]; }
- else if(SelectCharPlace[playerid] == 90) { SetPlayerSkin(playerid, CivMalePeds[89][0]); SelectCharPlace[playerid] = 89; PlayerInfo[playerid][pModel] = CivMalePeds[89][0]; }
- else if(SelectCharPlace[playerid] == 89) { SetPlayerSkin(playerid, CivMalePeds[88][0]); SelectCharPlace[playerid] = 88; PlayerInfo[playerid][pModel] = CivMalePeds[88][0]; }
- else if(SelectCharPlace[playerid] == 88) { SetPlayerSkin(playerid, CivMalePeds[87][0]); SelectCharPlace[playerid] = 87; PlayerInfo[playerid][pModel] = CivMalePeds[87][0]; }
- else if(SelectCharPlace[playerid] == 87) { SetPlayerSkin(playerid, CivMalePeds[86][0]); SelectCharPlace[playerid] = 86; PlayerInfo[playerid][pModel] = CivMalePeds[86][0]; }
- else if(SelectCharPlace[playerid] == 86) { SetPlayerSkin(playerid, CivMalePeds[85][0]); SelectCharPlace[playerid] = 85; PlayerInfo[playerid][pModel] = CivMalePeds[85][0]; }
- else if(SelectCharPlace[playerid] == 85) { SetPlayerSkin(playerid, CivMalePeds[84][0]); SelectCharPlace[playerid] = 84; PlayerInfo[playerid][pModel] = CivMalePeds[84][0]; }
- else if(SelectCharPlace[playerid] == 84) { SetPlayerSkin(playerid, CivMalePeds[83][0]); SelectCharPlace[playerid] = 83; PlayerInfo[playerid][pModel] = CivMalePeds[83][0]; }
- else if(SelectCharPlace[playerid] == 83) { SetPlayerSkin(playerid, CivMalePeds[82][0]); SelectCharPlace[playerid] = 82; PlayerInfo[playerid][pModel] = CivMalePeds[82][0]; }
- else if(SelectCharPlace[playerid] == 82) { SetPlayerSkin(playerid, CivMalePeds[81][0]); SelectCharPlace[playerid] = 81; PlayerInfo[playerid][pModel] = CivMalePeds[81][0]; }
- else if(SelectCharPlace[playerid] == 81) { SetPlayerSkin(playerid, CivMalePeds[80][0]); SelectCharPlace[playerid] = 80; PlayerInfo[playerid][pModel] = CivMalePeds[80][0]; }
- else if(SelectCharPlace[playerid] == 80) { SetPlayerSkin(playerid, CivMalePeds[79][0]); SelectCharPlace[playerid] = 79; PlayerInfo[playerid][pModel] = CivMalePeds[79][0]; }
- else if(SelectCharPlace[playerid] == 79) { SetPlayerSkin(playerid, CivMalePeds[78][0]); SelectCharPlace[playerid] = 78; PlayerInfo[playerid][pModel] = CivMalePeds[78][0]; }
- else if(SelectCharPlace[playerid] == 78) { SetPlayerSkin(playerid, CivMalePeds[77][0]); SelectCharPlace[playerid] = 77; PlayerInfo[playerid][pModel] = CivMalePeds[77][0]; }
- else if(SelectCharPlace[playerid] == 77) { SetPlayerSkin(playerid, CivMalePeds[76][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivMalePeds[76][0]; }
- else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivMalePeds[75][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivMalePeds[75][0]; }
- else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivMalePeds[74][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivMalePeds[74][0]; }
- else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivMalePeds[73][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivMalePeds[73][0]; }
- else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivMalePeds[72][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivMalePeds[72][0]; }
- else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivMalePeds[71][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivMalePeds[71][0]; }
- else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivMalePeds[70][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivMalePeds[70][0]; }
- else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivMalePeds[69][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivMalePeds[69][0]; }
- else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivMalePeds[68][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivMalePeds[68][0]; }
- else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivMalePeds[67][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivMalePeds[67][0]; }
- else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivMalePeds[66][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivMalePeds[66][0]; }
- else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivMalePeds[65][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivMalePeds[65][0]; }
- else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivMalePeds[64][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivMalePeds[64][0]; }
- else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivMalePeds[63][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivMalePeds[63][0]; }
- else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivMalePeds[62][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivMalePeds[62][0]; }
- else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivMalePeds[61][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivMalePeds[61][0]; }
- else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivMalePeds[60][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivMalePeds[60][0]; }
- else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivMalePeds[59][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivMalePeds[59][0]; }
- else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivMalePeds[58][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivMalePeds[58][0]; }
- else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivMalePeds[57][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivMalePeds[57][0]; }
- else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivMalePeds[56][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivMalePeds[56][0]; }
- else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivMalePeds[55][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivMalePeds[55][0]; }
- else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivMalePeds[54][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivMalePeds[54][0]; }
- else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivMalePeds[53][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivMalePeds[53][0]; }
- else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivMalePeds[52][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivMalePeds[52][0]; }
- else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivMalePeds[51][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[148][0]); SelectCharPlace[playerid] = 148; PlayerInfo[playerid][pModel] = CivMalePeds[148][0]; }
- }
- else if(PlayerInfo[playerid][pSex] == 2)
- {
- if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivFemalePeds[75][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivFemalePeds[75][0]; }
- else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivFemalePeds[74][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivFemalePeds[74][0]; }
- else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivFemalePeds[73][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivFemalePeds[73][0]; }
- else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivFemalePeds[72][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivFemalePeds[72][0]; }
- else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivFemalePeds[71][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivFemalePeds[71][0]; }
- else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivFemalePeds[70][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivFemalePeds[70][0]; }
- else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivFemalePeds[69][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivFemalePeds[69][0]; }
- else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivFemalePeds[68][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivFemalePeds[68][0]; }
- else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivFemalePeds[67][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivFemalePeds[67][0]; }
- else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivFemalePeds[66][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivFemalePeds[66][0]; }
- else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivFemalePeds[65][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivFemalePeds[65][0]; }
- else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivFemalePeds[64][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivFemalePeds[64][0]; }
- else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivFemalePeds[63][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivFemalePeds[63][0]; }
- else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivFemalePeds[62][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivFemalePeds[62][0]; }
- else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivFemalePeds[61][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivFemalePeds[61][0]; }
- else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivFemalePeds[60][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivFemalePeds[60][0]; }
- else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivFemalePeds[59][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivFemalePeds[59][0]; }
- else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivFemalePeds[58][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivFemalePeds[58][0]; }
- else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivFemalePeds[57][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivFemalePeds[57][0]; }
- else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivFemalePeds[56][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivFemalePeds[56][0]; }
- else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivFemalePeds[55][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivFemalePeds[55][0]; }
- else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivFemalePeds[54][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivFemalePeds[54][0]; }
- else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivFemalePeds[53][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivFemalePeds[53][0]; }
- else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivFemalePeds[52][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivFemalePeds[52][0]; }
- else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivFemalePeds[51][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivFemalePeds[51][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivFemalePeds[50][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivFemalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivFemalePeds[49][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivFemalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivFemalePeds[48][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivFemalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivFemalePeds[47][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivFemalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivFemalePeds[46][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivFemalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivFemalePeds[45][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivFemalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivFemalePeds[44][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivFemalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivFemalePeds[43][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivFemalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivFemalePeds[42][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivFemalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivFemalePeds[41][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivFemalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivFemalePeds[40][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivFemalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivFemalePeds[39][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivFemalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivFemalePeds[38][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivFemalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivFemalePeds[37][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivFemalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivFemalePeds[36][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivFemalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivFemalePeds[35][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivFemalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivFemalePeds[34][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivFemalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivFemalePeds[33][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivFemalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivFemalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivFemalePeds[1][0]; }
- }
- }
- }
- if(newkeys & KEY_SECONDARY_ATTACK)
- {
- for(new h = 0;h<MAX_BUY_V;h++)
- {
- new Float:vX,Float:vY,Float:vZ;
- GetVehiclePos(h,vX,vY,vZ);
- if(PlayerToPoint(3.0, playerid, vX,vY,vZ))
- {
- if(GetCreatorID(h)!=0)
- {
- new string[256];
- if(VehicleSystem[GetCreatorID(h)][Alarm] == 1 && beeps[h] == 0)
- {
- beeps[h] = 1;
- format(string, sizeof(string), "Duup Duup Duup");
- ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- SetTimerEx("beeper",BEEP_INTERVAL*1000, false, "i", h);
- }
- }
- }
- }
- if(SelectChar[playerid] == 255)
- {
- SendClientMessage(playerid,COLOR_GREY,"Details: You have got your self a some new clothes");
- TogglePlayerControllable(playerid, 1);
- SelectChar[playerid] = 0;
- SelectCharPlace[playerid] = 0;
- UpdatePlayerInfo(playerid);
- }
- if(PlayerInfo[playerid][pMember] == Police || PlayerInfo[playerid][pLeader] == Police)
- {
- if(PlayerToPoint(1.0, playerid, 246.2258,72.1205,1003.6406))
- {
- SetObjectRot(LSPDdoor1, 0.00, 0.00, 90.00);
- SetTimer("LSPDdoor1close", 5000, false);
- }
- if(PlayerToPoint(1.0, playerid, 250.0751,63.3985,1003.6406))
- {
- SetObjectRot(LSPDdoor2, 0.00, 0.00, 0.00);
- SetTimer("LSPDdoor2close", 5000, false);
- }
- }
- if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == FBI)
- {
- if(PlayerToPoint(1.0, playerid, 239.9676,117.3408,1003.2257))
- {
- SetObjectRot(FBIdoor1, 0.00, 0.00, 180.00);
- SetTimer("FBIdoor1close", 5000, false);
- }
- if(PlayerToPoint(1.0, playerid, 252.7469,109.3128,1003.2188))
- {
- SetObjectRot(FBIdoor2, 0.00, 0.00, 720.00);
- SetTimer("FBIdoor2close", 5000, false);
- }
- }
- }
- if(newkeys & KEY_SPRINT)
- {
- if(gPlayerUsingLoopingAnim[playerid] == 1)
- {
- if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
- {
- if(Freezed[playerid] != 1)
- {
- StopLoopingAnim(playerid);
- }
- }
- }
- if(SelectChar[playerid] == 255)
- {
- if(PlayerInfo[playerid][pSex] == 1)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivMalePeds[51][0]; }
- else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivMalePeds[52][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivMalePeds[52][0]; }
- else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivMalePeds[53][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivMalePeds[53][0]; }
- else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivMalePeds[54][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivMalePeds[54][0]; }
- else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivMalePeds[55][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivMalePeds[55][0]; }
- else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivMalePeds[56][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivMalePeds[56][0]; }
- else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivMalePeds[57][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivMalePeds[57][0]; }
- else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivMalePeds[58][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivMalePeds[58][0]; }
- else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivMalePeds[59][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivMalePeds[59][0]; }
- else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivMalePeds[60][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivMalePeds[60][0]; }
- else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivMalePeds[61][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivMalePeds[61][0]; }
- else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivMalePeds[62][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivMalePeds[62][0]; }
- else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivMalePeds[63][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivMalePeds[63][0]; }
- else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivMalePeds[64][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivMalePeds[64][0]; }
- else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivMalePeds[65][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivMalePeds[65][0]; }
- else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivMalePeds[66][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivMalePeds[66][0]; }
- else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivMalePeds[67][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivMalePeds[67][0]; }
- else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivMalePeds[68][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivMalePeds[68][0]; }
- else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivMalePeds[69][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivMalePeds[69][0]; }
- else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivMalePeds[70][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivMalePeds[70][0]; }
- else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivMalePeds[71][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivMalePeds[71][0]; }
- else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivMalePeds[72][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivMalePeds[72][0]; }
- else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivMalePeds[73][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivMalePeds[73][0]; }
- else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivMalePeds[74][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivMalePeds[74][0]; }
- else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivMalePeds[75][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivMalePeds[75][0]; }
- else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivMalePeds[76][0]); SelectCharPlace[playerid] = 77; PlayerInfo[playerid][pModel] = CivMalePeds[76][0]; }
- else if(SelectCharPlace[playerid] == 77) { SetPlayerSkin(playerid, CivMalePeds[77][0]); SelectCharPlace[playerid] = 78; PlayerInfo[playerid][pModel] = CivMalePeds[77][0]; }
- else if(SelectCharPlace[playerid] == 78) { SetPlayerSkin(playerid, CivMalePeds[78][0]); SelectCharPlace[playerid] = 79; PlayerInfo[playerid][pModel] = CivMalePeds[78][0]; }
- else if(SelectCharPlace[playerid] == 79) { SetPlayerSkin(playerid, CivMalePeds[79][0]); SelectCharPlace[playerid] = 80; PlayerInfo[playerid][pModel] = CivMalePeds[79][0]; }
- else if(SelectCharPlace[playerid] == 80) { SetPlayerSkin(playerid, CivMalePeds[80][0]); SelectCharPlace[playerid] = 81; PlayerInfo[playerid][pModel] = CivMalePeds[80][0]; }
- else if(SelectCharPlace[playerid] == 81) { SetPlayerSkin(playerid, CivMalePeds[81][0]); SelectCharPlace[playerid] = 82; PlayerInfo[playerid][pModel] = CivMalePeds[81][0]; }
- else if(SelectCharPlace[playerid] == 82) { SetPlayerSkin(playerid, CivMalePeds[82][0]); SelectCharPlace[playerid] = 83; PlayerInfo[playerid][pModel] = CivMalePeds[82][0]; }
- else if(SelectCharPlace[playerid] == 83) { SetPlayerSkin(playerid, CivMalePeds[83][0]); SelectCharPlace[playerid] = 84; PlayerInfo[playerid][pModel] = CivMalePeds[83][0]; }
- else if(SelectCharPlace[playerid] == 84) { SetPlayerSkin(playerid, CivMalePeds[84][0]); SelectCharPlace[playerid] = 85; PlayerInfo[playerid][pModel] = CivMalePeds[84][0]; }
- else if(SelectCharPlace[playerid] == 85) { SetPlayerSkin(playerid, CivMalePeds[85][0]); SelectCharPlace[playerid] = 86; PlayerInfo[playerid][pModel] = CivMalePeds[85][0]; }
- else if(SelectCharPlace[playerid] == 86) { SetPlayerSkin(playerid, CivMalePeds[86][0]); SelectCharPlace[playerid] = 87; PlayerInfo[playerid][pModel] = CivMalePeds[86][0]; }
- else if(SelectCharPlace[playerid] == 87) { SetPlayerSkin(playerid, CivMalePeds[87][0]); SelectCharPlace[playerid] = 88; PlayerInfo[playerid][pModel] = CivMalePeds[87][0]; }
- else if(SelectCharPlace[playerid] == 88) { SetPlayerSkin(playerid, CivMalePeds[88][0]); SelectCharPlace[playerid] = 89; PlayerInfo[playerid][pModel] = CivMalePeds[88][0]; }
- else if(SelectCharPlace[playerid] == 89) { SetPlayerSkin(playerid, CivMalePeds[89][0]); SelectCharPlace[playerid] = 90; PlayerInfo[playerid][pModel] = CivMalePeds[89][0]; }
- else if(SelectCharPlace[playerid] == 90) { SetPlayerSkin(playerid, CivMalePeds[90][0]); SelectCharPlace[playerid] = 91; PlayerInfo[playerid][pModel] = CivMalePeds[90][0]; }
- else if(SelectCharPlace[playerid] == 91) { SetPlayerSkin(playerid, CivMalePeds[91][0]); SelectCharPlace[playerid] = 92; PlayerInfo[playerid][pModel] = CivMalePeds[91][0]; }
- else if(SelectCharPlace[playerid] == 92) { SetPlayerSkin(playerid, CivMalePeds[92][0]); SelectCharPlace[playerid] = 93; PlayerInfo[playerid][pModel] = CivMalePeds[92][0]; }
- else if(SelectCharPlace[playerid] == 93) { SetPlayerSkin(playerid, CivMalePeds[93][0]); SelectCharPlace[playerid] = 94; PlayerInfo[playerid][pModel] = CivMalePeds[93][0]; }
- else if(SelectCharPlace[playerid] == 94) { SetPlayerSkin(playerid, CivMalePeds[94][0]); SelectCharPlace[playerid] = 95; PlayerInfo[playerid][pModel] = CivMalePeds[94][0]; }
- else if(SelectCharPlace[playerid] == 95) { SetPlayerSkin(playerid, CivMalePeds[95][0]); SelectCharPlace[playerid] = 96; PlayerInfo[playerid][pModel] = CivMalePeds[95][0]; }
- else if(SelectCharPlace[playerid] == 96) { SetPlayerSkin(playerid, CivMalePeds[96][0]); SelectCharPlace[playerid] = 97; PlayerInfo[playerid][pModel] = CivMalePeds[96][0]; }
- else if(SelectCharPlace[playerid] == 97) { SetPlayerSkin(playerid, CivMalePeds[97][0]); SelectCharPlace[playerid] = 98; PlayerInfo[playerid][pModel] = CivMalePeds[97][0]; }
- else if(SelectCharPlace[playerid] == 98) { SetPlayerSkin(playerid, CivMalePeds[98][0]); SelectCharPlace[playerid] = 99; PlayerInfo[playerid][pModel] = CivMalePeds[98][0]; }
- else if(SelectCharPlace[playerid] == 99) { SetPlayerSkin(playerid, CivMalePeds[99][0]); SelectCharPlace[playerid] = 100; PlayerInfo[playerid][pModel] = CivMalePeds[99][0]; }
- else if(SelectCharPlace[playerid] == 100) { SetPlayerSkin(playerid, CivMalePeds[100][0]); SelectCharPlace[playerid] = 101; PlayerInfo[playerid][pModel] = CivMalePeds[100][0]; }
- else if(SelectCharPlace[playerid] == 101) { SetPlayerSkin(playerid, CivMalePeds[101][0]); SelectCharPlace[playerid] = 102; PlayerInfo[playerid][pModel] = CivMalePeds[101][0]; }
- else if(SelectCharPlace[playerid] == 102) { SetPlayerSkin(playerid, CivMalePeds[102][0]); SelectCharPlace[playerid] = 103; PlayerInfo[playerid][pModel] = CivMalePeds[102][0]; }
- else if(SelectCharPlace[playerid] == 103) { SetPlayerSkin(playerid, CivMalePeds[103][0]); SelectCharPlace[playerid] = 104; PlayerInfo[playerid][pModel] = CivMalePeds[103][0]; }
- else if(SelectCharPlace[playerid] == 104) { SetPlayerSkin(playerid, CivMalePeds[104][0]); SelectCharPlace[playerid] = 105; PlayerInfo[playerid][pModel] = CivMalePeds[104][0]; }
- else if(SelectCharPlace[playerid] == 105) { SetPlayerSkin(playerid, CivMalePeds[105][0]); SelectCharPlace[playerid] = 106; PlayerInfo[playerid][pModel] = CivMalePeds[105][0]; }
- else if(SelectCharPlace[playerid] == 106) { SetPlayerSkin(playerid, CivMalePeds[106][0]); SelectCharPlace[playerid] = 107; PlayerInfo[playerid][pModel] = CivMalePeds[106][0]; }
- else if(SelectCharPlace[playerid] == 107) { SetPlayerSkin(playerid, CivMalePeds[107][0]); SelectCharPlace[playerid] = 108; PlayerInfo[playerid][pModel] = CivMalePeds[107][0]; }
- else if(SelectCharPlace[playerid] == 108) { SetPlayerSkin(playerid, CivMalePeds[108][0]); SelectCharPlace[playerid] = 109; PlayerInfo[playerid][pModel] = CivMalePeds[108][0]; }
- else if(SelectCharPlace[playerid] == 109) { SetPlayerSkin(playerid, CivMalePeds[109][0]); SelectCharPlace[playerid] = 110; PlayerInfo[playerid][pModel] = CivMalePeds[109][0]; }
- else if(SelectCharPlace[playerid] == 110) { SetPlayerSkin(playerid, CivMalePeds[110][0]); SelectCharPlace[playerid] = 111; PlayerInfo[playerid][pModel] = CivMalePeds[110][0]; }
- else if(SelectCharPlace[playerid] == 111) { SetPlayerSkin(playerid, CivMalePeds[111][0]); SelectCharPlace[playerid] = 112; PlayerInfo[playerid][pModel] = CivMalePeds[111][0]; }
- else if(SelectCharPlace[playerid] == 112) { SetPlayerSkin(playerid, CivMalePeds[112][0]); SelectCharPlace[playerid] = 113; PlayerInfo[playerid][pModel] = CivMalePeds[112][0]; }
- else if(SelectCharPlace[playerid] == 113) { SetPlayerSkin(playerid, CivMalePeds[113][0]); SelectCharPlace[playerid] = 114; PlayerInfo[playerid][pModel] = CivMalePeds[113][0]; }
- else if(SelectCharPlace[playerid] == 114) { SetPlayerSkin(playerid, CivMalePeds[114][0]); SelectCharPlace[playerid] = 115; PlayerInfo[playerid][pModel] = CivMalePeds[114][0]; }
- else if(SelectCharPlace[playerid] == 115) { SetPlayerSkin(playerid, CivMalePeds[115][0]); SelectCharPlace[playerid] = 116; PlayerInfo[playerid][pModel] = CivMalePeds[115][0]; }
- else if(SelectCharPlace[playerid] == 116) { SetPlayerSkin(playerid, CivMalePeds[116][0]); SelectCharPlace[playerid] = 117; PlayerInfo[playerid][pModel] = CivMalePeds[116][0]; }
- else if(SelectCharPlace[playerid] == 117) { SetPlayerSkin(playerid, CivMalePeds[117][0]); SelectCharPlace[playerid] = 118; PlayerInfo[playerid][pModel] = CivMalePeds[117][0]; }
- else if(SelectCharPlace[playerid] == 118) { SetPlayerSkin(playerid, CivMalePeds[118][0]); SelectCharPlace[playerid] = 119; PlayerInfo[playerid][pModel] = CivMalePeds[118][0]; }
- else if(SelectCharPlace[playerid] == 119) { SetPlayerSkin(playerid, CivMalePeds[119][0]); SelectCharPlace[playerid] = 120; PlayerInfo[playerid][pModel] = CivMalePeds[119][0]; }
- else if(SelectCharPlace[playerid] == 120) { SetPlayerSkin(playerid, CivMalePeds[120][0]); SelectCharPlace[playerid] = 121; PlayerInfo[playerid][pModel] = CivMalePeds[120][0]; }
- else if(SelectCharPlace[playerid] == 121) { SetPlayerSkin(playerid, CivMalePeds[121][0]); SelectCharPlace[playerid] = 122; PlayerInfo[playerid][pModel] = CivMalePeds[121][0]; }
- else if(SelectCharPlace[playerid] == 122) { SetPlayerSkin(playerid, CivMalePeds[122][0]); SelectCharPlace[playerid] = 123; PlayerInfo[playerid][pModel] = CivMalePeds[122][0]; }
- else if(SelectCharPlace[playerid] == 123) { SetPlayerSkin(playerid, CivMalePeds[123][0]); SelectCharPlace[playerid] = 124; PlayerInfo[playerid][pModel] = CivMalePeds[123][0]; }
- else if(SelectCharPlace[playerid] == 124) { SetPlayerSkin(playerid, CivMalePeds[124][0]); SelectCharPlace[playerid] = 125; PlayerInfo[playerid][pModel] = CivMalePeds[124][0]; }
- else if(SelectCharPlace[playerid] == 125) { SetPlayerSkin(playerid, CivMalePeds[125][0]); SelectCharPlace[playerid] = 126; PlayerInfo[playerid][pModel] = CivMalePeds[125][0]; }
- else if(SelectCharPlace[playerid] == 126) { SetPlayerSkin(playerid, CivMalePeds[126][0]); SelectCharPlace[playerid] = 127; PlayerInfo[playerid][pModel] = CivMalePeds[126][0]; }
- else if(SelectCharPlace[playerid] == 127) { SetPlayerSkin(playerid, CivMalePeds[127][0]); SelectCharPlace[playerid] = 128; PlayerInfo[playerid][pModel] = CivMalePeds[127][0]; }
- else if(SelectCharPlace[playerid] == 128) { SetPlayerSkin(playerid, CivMalePeds[128][0]); SelectCharPlace[playerid] = 129; PlayerInfo[playerid][pModel] = CivMalePeds[128][0]; }
- else if(SelectCharPlace[playerid] == 129) { SetPlayerSkin(playerid, CivMalePeds[129][0]); SelectCharPlace[playerid] = 130; PlayerInfo[playerid][pModel] = CivMalePeds[129][0]; }
- else if(SelectCharPlace[playerid] == 130) { SetPlayerSkin(playerid, CivMalePeds[130][0]); SelectCharPlace[playerid] = 131; PlayerInfo[playerid][pModel] = CivMalePeds[130][0]; }
- else if(SelectCharPlace[playerid] == 131) { SetPlayerSkin(playerid, CivMalePeds[131][0]); SelectCharPlace[playerid] = 132; PlayerInfo[playerid][pModel] = CivMalePeds[131][0]; }
- else if(SelectCharPlace[playerid] == 132) { SetPlayerSkin(playerid, CivMalePeds[132][0]); SelectCharPlace[playerid] = 133; PlayerInfo[playerid][pModel] = CivMalePeds[132][0]; }
- else if(SelectCharPlace[playerid] == 133) { SetPlayerSkin(playerid, CivMalePeds[133][0]); SelectCharPlace[playerid] = 134; PlayerInfo[playerid][pModel] = CivMalePeds[133][0]; }
- else if(SelectCharPlace[playerid] == 134) { SetPlayerSkin(playerid, CivMalePeds[134][0]); SelectCharPlace[playerid] = 135; PlayerInfo[playerid][pModel] = CivMalePeds[134][0]; }
- else if(SelectCharPlace[playerid] == 135) { SetPlayerSkin(playerid, CivMalePeds[135][0]); SelectCharPlace[playerid] = 136; PlayerInfo[playerid][pModel] = CivMalePeds[135][0]; }
- else if(SelectCharPlace[playerid] == 136) { SetPlayerSkin(playerid, CivMalePeds[136][0]); SelectCharPlace[playerid] = 137; PlayerInfo[playerid][pModel] = CivMalePeds[136][0]; }
- else if(SelectCharPlace[playerid] == 137) { SetPlayerSkin(playerid, CivMalePeds[137][0]); SelectCharPlace[playerid] = 138; PlayerInfo[playerid][pModel] = CivMalePeds[137][0]; }
- else if(SelectCharPlace[playerid] == 138) { SetPlayerSkin(playerid, CivMalePeds[138][0]); SelectCharPlace[playerid] = 139; PlayerInfo[playerid][pModel] = CivMalePeds[138][0]; }
- else if(SelectCharPlace[playerid] == 139) { SetPlayerSkin(playerid, CivMalePeds[139][0]); SelectCharPlace[playerid] = 140; PlayerInfo[playerid][pModel] = CivMalePeds[139][0]; }
- else if(SelectCharPlace[playerid] == 140) { SetPlayerSkin(playerid, CivMalePeds[140][0]); SelectCharPlace[playerid] = 141; PlayerInfo[playerid][pModel] = CivMalePeds[140][0]; }
- else if(SelectCharPlace[playerid] == 141) { SetPlayerSkin(playerid, CivMalePeds[141][0]); SelectCharPlace[playerid] = 142; PlayerInfo[playerid][pModel] = CivMalePeds[141][0]; }
- else if(SelectCharPlace[playerid] == 142) { SetPlayerSkin(playerid, CivMalePeds[142][0]); SelectCharPlace[playerid] = 143; PlayerInfo[playerid][pModel] = CivMalePeds[142][0]; }
- else if(SelectCharPlace[playerid] == 143) { SetPlayerSkin(playerid, CivMalePeds[143][0]); SelectCharPlace[playerid] = 144; PlayerInfo[playerid][pModel] = CivMalePeds[143][0]; }
- else if(SelectCharPlace[playerid] == 144) { SetPlayerSkin(playerid, CivMalePeds[144][0]); SelectCharPlace[playerid] = 145; PlayerInfo[playerid][pModel] = CivMalePeds[144][0]; }
- else if(SelectCharPlace[playerid] == 145) { SetPlayerSkin(playerid, CivMalePeds[145][0]); SelectCharPlace[playerid] = 146; PlayerInfo[playerid][pModel] = CivMalePeds[145][0]; }
- else if(SelectCharPlace[playerid] == 146) { SetPlayerSkin(playerid, CivMalePeds[146][0]); SelectCharPlace[playerid] = 147; PlayerInfo[playerid][pModel] = CivMalePeds[146][0]; }
- else if(SelectCharPlace[playerid] == 147) { SetPlayerSkin(playerid, CivMalePeds[147][0]); SelectCharPlace[playerid] = 148; PlayerInfo[playerid][pModel] = CivMalePeds[147][0]; }
- else if(SelectCharPlace[playerid] == 148) { SetPlayerSkin(playerid, CivMalePeds[148][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivMalePeds[148][0]; }
- return 0;
- }
- else if(PlayerInfo[playerid][pSex] == 2)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivFemalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivFemalePeds[33][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivFemalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivFemalePeds[34][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivFemalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivFemalePeds[35][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivFemalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivFemalePeds[36][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivFemalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivFemalePeds[37][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivFemalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivFemalePeds[38][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivFemalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivFemalePeds[39][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivFemalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivFemalePeds[40][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivFemalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivFemalePeds[41][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivFemalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivFemalePeds[42][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivFemalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivFemalePeds[43][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivFemalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivFemalePeds[44][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivFemalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivFemalePeds[45][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivFemalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivFemalePeds[46][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivFemalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivFemalePeds[47][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivFemalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivFemalePeds[48][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivFemalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivFemalePeds[49][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivFemalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivFemalePeds[50][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivFemalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivFemalePeds[51][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivFemalePeds[51][0]; }
- else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivFemalePeds[52][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivFemalePeds[52][0]; }
- else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivFemalePeds[53][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivFemalePeds[53][0]; }
- else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivFemalePeds[54][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivFemalePeds[54][0]; }
- else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivFemalePeds[55][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivFemalePeds[55][0]; }
- else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivFemalePeds[56][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivFemalePeds[56][0]; }
- else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivFemalePeds[57][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivFemalePeds[57][0]; }
- else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivFemalePeds[58][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivFemalePeds[58][0]; }
- else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivFemalePeds[59][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivFemalePeds[59][0]; }
- else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivFemalePeds[60][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivFemalePeds[60][0]; }
- else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivFemalePeds[61][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivFemalePeds[61][0]; }
- else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivFemalePeds[62][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivFemalePeds[62][0]; }
- else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivFemalePeds[63][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivFemalePeds[63][0]; }
- else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivFemalePeds[64][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivFemalePeds[64][0]; }
- else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivFemalePeds[65][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivFemalePeds[65][0]; }
- else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivFemalePeds[66][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivFemalePeds[66][0]; }
- else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivFemalePeds[67][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivFemalePeds[67][0]; }
- else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivFemalePeds[68][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivFemalePeds[68][0]; }
- else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivFemalePeds[69][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivFemalePeds[69][0]; }
- else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivFemalePeds[70][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivFemalePeds[70][0]; }
- else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivFemalePeds[71][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivFemalePeds[71][0]; }
- else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivFemalePeds[72][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivFemalePeds[72][0]; }
- else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivFemalePeds[73][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivFemalePeds[73][0]; }
- else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivFemalePeds[74][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivFemalePeds[74][0]; }
- else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivFemalePeds[75][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivFemalePeds[75][0]; }
- else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivFemalePeds[76][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivFemalePeds[76][0]; }
- return 0;
- }
- }
- }
- return 1;
- }
- public LSSHQGate1Close()
- {
- SetObjectRot(LSSgate1, 0.00, 89.00, 90.00);//LSS Gate Closed
- return 1;
- }
- public LSSHQGate2Close()
- {
- SetObjectRot(LSSgate2, 0.00, -90.00, 90.00);
- return 1;
- }
- public LSPDdoor1close()
- {
- SetObjectRot(LSPDdoor1, 0.00, 0.00, 0.00);
- return 1;
- }
- public LSPDdoor2close()
- {
- SetObjectRot(LSPDdoor2, 0.00, 0.00, -90.00);
- return 1;
- }
- public FBIdoor1close()
- {
- SetObjectRot(FBIdoor1, 0.00, 0.00, 90.00);
- return 1;
- }
- public FBIdoor2close()
- {
- SetObjectRot(FBIdoor2, 0.00, 0.00, 630.00);
- return 1;
- }
- public FBIHQGateClose()
- {
- MoveObject(FBIgate1,1643.53, -1715.71, 15.05, 2);//FBI gate closed
- return 1;
- }
- public LSPD1GateClose()
- {
- MoveObject(LSPDGate1,1589.02,-1638.18, 15.18, 2);//LSPD gate closed
- return 1;
- }
- public LSPD2GateClose()
- {
- SetObjectRot(LSPDGate2,0.00, 90.00, 90.00);//LSPD gate closed
- return 1;
- }
- public CheckGas()
- {
- for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
- {
- new vehicle = GetPlayerVehicleID(i);
- new string[256];
- if(GetVehicleModel(GetPlayerVehicleID(i)) == 416)
- {
- return 1;
- }
- if(Gas[vehicle] >= 1)
- {
- if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); }
- if(gGas[i] == 1) {
- format(string,sizeof(string),"<< Fuel: %d% >>",Gas[vehicle]);
- SendClientMessage(i,COLOR_LIGHTBLUE,string); }
- Gas[vehicle]--;
- return 1;
- }
- else
- {
- format(string,sizeof(string),"<< Your Vehicle is Out of Fule >>");
- SendClientMessage(i,COLOR_LIGHTBLUE,string);
- RemovePlayerFromVehicle(i);
- return 1;
- }
- }
- return 1;
- }
- }
- return 1;
- }
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