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Jul 29th, 2016
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  1. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2. {
  3. if(PlayerInfo[playerid][pDied] != 0)
  4. {
  5. return 1;
  6. }
  7. if(newkeys & KEY_CROUCH)
  8. {
  9. if(IsPlayerInAnyVehicle(playerid))
  10. {
  11. if(PlayerInfo[playerid][pMember] == LSS || PlayerInfo[playerid][pLeader] == LSS)
  12. {
  13. if(PlayerToPoint(7.0, playerid, -74.8834,-358.9196,1.3986))
  14. {//LSS gate 1
  15. SetObjectRot(LSSgate1, 0.00, 0.00, 90.00);
  16. SetTimer("LSSHQGate1Close", 10000, false);
  17. }
  18. else if(PlayerToPoint(7.0, playerid, -75.0505,-346.6007,1.4033))
  19. {//LSS gate 2
  20. SetObjectRot(LSSgate2, 0.00, 0.00, 90.00);
  21. SetTimer("LSSHQGate2Close", 10000, false);
  22. }
  23. }
  24. if(PlayerInfo[playerid][pMember] == FBI || PlayerInfo[playerid][pLeader] == FBI)
  25. {
  26. if(PlayerToPoint(7.0, playerid, 1644.0824,-1714.9872,15.6094))
  27. {
  28. MoveObject(FBIgate1, 1643.53, -1715.71, 09.05,2);
  29. SetTimer("FBIHQGateClose", 10000, false);
  30. }
  31. }
  32. if(PlayerInfo[playerid][pMember] == Police || PlayerInfo[playerid][pLeader] == Police)
  33. {
  34. if(PlayerToPoint(9.0, playerid, 1588.8958,-1637.6403,13.4407))
  35. {
  36. MoveObject(LSPDGate1,1589.02,-1638.18, 7.18,2);
  37. SetTimer("LSPD1GateClose", 10000, false);
  38. }
  39. if(PlayerToPoint(9.0, playerid, 1545.0781,-1627.5220,13.3828))
  40. {
  41. SetObjectRot(LSPDGate2, 0.00, 0.00, 90.00);
  42. SetTimer("LSPD2GateClose", 10000, false);
  43. }
  44. }
  45. }
  46. }
  47. if(newkeys & KEY_ACTION)
  48. {
  49. if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  50. {
  51. if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == false)
  52. {
  53. GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lightz, tires);
  54. UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
  55. VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
  56. }
  57. else
  58. {
  59. GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lightz, tires);
  60. UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
  61. VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
  62. }
  63. }
  64. }
  65. if(newkeys & KEY_LEFT)
  66. {
  67. if(SelectChar[playerid] == 255)
  68. {
  69. if(PlayerInfo[playerid][pSex] == 1)
  70. {
  71. if(SelectCharPlace[playerid] == 148) { SetPlayerSkin(playerid, CivMalePeds[147][0]); SelectCharPlace[playerid] = 147; PlayerInfo[playerid][pModel] = CivMalePeds[147][0]; }
  72. else if(SelectCharPlace[playerid] == 147) { SetPlayerSkin(playerid, CivMalePeds[146][0]); SelectCharPlace[playerid] = 146; PlayerInfo[playerid][pModel] = CivMalePeds[146][0]; }
  73. else if(SelectCharPlace[playerid] == 146) { SetPlayerSkin(playerid, CivMalePeds[145][0]); SelectCharPlace[playerid] = 145; PlayerInfo[playerid][pModel] = CivMalePeds[145][0]; }
  74. else if(SelectCharPlace[playerid] == 145) { SetPlayerSkin(playerid, CivMalePeds[144][0]); SelectCharPlace[playerid] = 144; PlayerInfo[playerid][pModel] = CivMalePeds[144][0]; }
  75. else if(SelectCharPlace[playerid] == 144) { SetPlayerSkin(playerid, CivMalePeds[143][0]); SelectCharPlace[playerid] = 143; PlayerInfo[playerid][pModel] = CivMalePeds[143][0]; }
  76. else if(SelectCharPlace[playerid] == 143) { SetPlayerSkin(playerid, CivMalePeds[142][0]); SelectCharPlace[playerid] = 142; PlayerInfo[playerid][pModel] = CivMalePeds[142][0]; }
  77. else if(SelectCharPlace[playerid] == 142) { SetPlayerSkin(playerid, CivMalePeds[141][0]); SelectCharPlace[playerid] = 141; PlayerInfo[playerid][pModel] = CivMalePeds[141][0]; }
  78. else if(SelectCharPlace[playerid] == 141) { SetPlayerSkin(playerid, CivMalePeds[140][0]); SelectCharPlace[playerid] = 140; PlayerInfo[playerid][pModel] = CivMalePeds[140][0]; }
  79. else if(SelectCharPlace[playerid] == 140) { SetPlayerSkin(playerid, CivMalePeds[139][0]); SelectCharPlace[playerid] = 139; PlayerInfo[playerid][pModel] = CivMalePeds[139][0]; }
  80. else if(SelectCharPlace[playerid] == 139) { SetPlayerSkin(playerid, CivMalePeds[138][0]); SelectCharPlace[playerid] = 138; PlayerInfo[playerid][pModel] = CivMalePeds[138][0]; }
  81. else if(SelectCharPlace[playerid] == 138) { SetPlayerSkin(playerid, CivMalePeds[137][0]); SelectCharPlace[playerid] = 137; PlayerInfo[playerid][pModel] = CivMalePeds[137][0]; }
  82. else if(SelectCharPlace[playerid] == 137) { SetPlayerSkin(playerid, CivMalePeds[136][0]); SelectCharPlace[playerid] = 136; PlayerInfo[playerid][pModel] = CivMalePeds[136][0]; }
  83. else if(SelectCharPlace[playerid] == 136) { SetPlayerSkin(playerid, CivMalePeds[135][0]); SelectCharPlace[playerid] = 135; PlayerInfo[playerid][pModel] = CivMalePeds[135][0]; }
  84. else if(SelectCharPlace[playerid] == 135) { SetPlayerSkin(playerid, CivMalePeds[134][0]); SelectCharPlace[playerid] = 134; PlayerInfo[playerid][pModel] = CivMalePeds[134][0]; }
  85. else if(SelectCharPlace[playerid] == 134) { SetPlayerSkin(playerid, CivMalePeds[133][0]); SelectCharPlace[playerid] = 133; PlayerInfo[playerid][pModel] = CivMalePeds[133][0]; }
  86. else if(SelectCharPlace[playerid] == 133) { SetPlayerSkin(playerid, CivMalePeds[132][0]); SelectCharPlace[playerid] = 132; PlayerInfo[playerid][pModel] = CivMalePeds[132][0]; }
  87. else if(SelectCharPlace[playerid] == 132) { SetPlayerSkin(playerid, CivMalePeds[131][0]); SelectCharPlace[playerid] = 131; PlayerInfo[playerid][pModel] = CivMalePeds[131][0]; }
  88. else if(SelectCharPlace[playerid] == 131) { SetPlayerSkin(playerid, CivMalePeds[130][0]); SelectCharPlace[playerid] = 130; PlayerInfo[playerid][pModel] = CivMalePeds[130][0]; }
  89. else if(SelectCharPlace[playerid] == 130) { SetPlayerSkin(playerid, CivMalePeds[129][0]); SelectCharPlace[playerid] = 129; PlayerInfo[playerid][pModel] = CivMalePeds[129][0]; }
  90. else if(SelectCharPlace[playerid] == 129) { SetPlayerSkin(playerid, CivMalePeds[128][0]); SelectCharPlace[playerid] = 128; PlayerInfo[playerid][pModel] = CivMalePeds[128][0]; }
  91. else if(SelectCharPlace[playerid] == 128) { SetPlayerSkin(playerid, CivMalePeds[127][0]); SelectCharPlace[playerid] = 127; PlayerInfo[playerid][pModel] = CivMalePeds[127][0]; }
  92. else if(SelectCharPlace[playerid] == 127) { SetPlayerSkin(playerid, CivMalePeds[126][0]); SelectCharPlace[playerid] = 126; PlayerInfo[playerid][pModel] = CivMalePeds[126][0]; }
  93. else if(SelectCharPlace[playerid] == 126) { SetPlayerSkin(playerid, CivMalePeds[125][0]); SelectCharPlace[playerid] = 125; PlayerInfo[playerid][pModel] = CivMalePeds[125][0]; }
  94. else if(SelectCharPlace[playerid] == 125) { SetPlayerSkin(playerid, CivMalePeds[124][0]); SelectCharPlace[playerid] = 124; PlayerInfo[playerid][pModel] = CivMalePeds[124][0]; }
  95. else if(SelectCharPlace[playerid] == 124) { SetPlayerSkin(playerid, CivMalePeds[123][0]); SelectCharPlace[playerid] = 123; PlayerInfo[playerid][pModel] = CivMalePeds[123][0]; }
  96. else if(SelectCharPlace[playerid] == 123) { SetPlayerSkin(playerid, CivMalePeds[122][0]); SelectCharPlace[playerid] = 122; PlayerInfo[playerid][pModel] = CivMalePeds[122][0]; }
  97. else if(SelectCharPlace[playerid] == 122) { SetPlayerSkin(playerid, CivMalePeds[121][0]); SelectCharPlace[playerid] = 121; PlayerInfo[playerid][pModel] = CivMalePeds[121][0]; }
  98. else if(SelectCharPlace[playerid] == 121) { SetPlayerSkin(playerid, CivMalePeds[120][0]); SelectCharPlace[playerid] = 120; PlayerInfo[playerid][pModel] = CivMalePeds[120][0]; }
  99. else if(SelectCharPlace[playerid] == 120) { SetPlayerSkin(playerid, CivMalePeds[119][0]); SelectCharPlace[playerid] = 119; PlayerInfo[playerid][pModel] = CivMalePeds[119][0]; }
  100. else if(SelectCharPlace[playerid] == 119) { SetPlayerSkin(playerid, CivMalePeds[118][0]); SelectCharPlace[playerid] = 118; PlayerInfo[playerid][pModel] = CivMalePeds[118][0]; }
  101. else if(SelectCharPlace[playerid] == 118) { SetPlayerSkin(playerid, CivMalePeds[117][0]); SelectCharPlace[playerid] = 117; PlayerInfo[playerid][pModel] = CivMalePeds[117][0]; }
  102. else if(SelectCharPlace[playerid] == 117) { SetPlayerSkin(playerid, CivMalePeds[116][0]); SelectCharPlace[playerid] = 116; PlayerInfo[playerid][pModel] = CivMalePeds[116][0]; }
  103. else if(SelectCharPlace[playerid] == 116) { SetPlayerSkin(playerid, CivMalePeds[115][0]); SelectCharPlace[playerid] = 115; PlayerInfo[playerid][pModel] = CivMalePeds[115][0]; }
  104. else if(SelectCharPlace[playerid] == 115) { SetPlayerSkin(playerid, CivMalePeds[114][0]); SelectCharPlace[playerid] = 114; PlayerInfo[playerid][pModel] = CivMalePeds[114][0]; }
  105. else if(SelectCharPlace[playerid] == 114) { SetPlayerSkin(playerid, CivMalePeds[113][0]); SelectCharPlace[playerid] = 113; PlayerInfo[playerid][pModel] = CivMalePeds[113][0]; }
  106. else if(SelectCharPlace[playerid] == 113) { SetPlayerSkin(playerid, CivMalePeds[112][0]); SelectCharPlace[playerid] = 112; PlayerInfo[playerid][pModel] = CivMalePeds[112][0]; }
  107. else if(SelectCharPlace[playerid] == 112) { SetPlayerSkin(playerid, CivMalePeds[111][0]); SelectCharPlace[playerid] = 111; PlayerInfo[playerid][pModel] = CivMalePeds[111][0]; }
  108. else if(SelectCharPlace[playerid] == 111) { SetPlayerSkin(playerid, CivMalePeds[110][0]); SelectCharPlace[playerid] = 110; PlayerInfo[playerid][pModel] = CivMalePeds[110][0]; }
  109. else if(SelectCharPlace[playerid] == 110) { SetPlayerSkin(playerid, CivMalePeds[109][0]); SelectCharPlace[playerid] = 109; PlayerInfo[playerid][pModel] = CivMalePeds[109][0]; }
  110. else if(SelectCharPlace[playerid] == 109) { SetPlayerSkin(playerid, CivMalePeds[108][0]); SelectCharPlace[playerid] = 108; PlayerInfo[playerid][pModel] = CivMalePeds[108][0]; }
  111. else if(SelectCharPlace[playerid] == 108) { SetPlayerSkin(playerid, CivMalePeds[107][0]); SelectCharPlace[playerid] = 107; PlayerInfo[playerid][pModel] = CivMalePeds[107][0]; }
  112. else if(SelectCharPlace[playerid] == 107) { SetPlayerSkin(playerid, CivMalePeds[106][0]); SelectCharPlace[playerid] = 106; PlayerInfo[playerid][pModel] = CivMalePeds[106][0]; }
  113. else if(SelectCharPlace[playerid] == 106) { SetPlayerSkin(playerid, CivMalePeds[105][0]); SelectCharPlace[playerid] = 105; PlayerInfo[playerid][pModel] = CivMalePeds[105][0]; }
  114. else if(SelectCharPlace[playerid] == 105) { SetPlayerSkin(playerid, CivMalePeds[104][0]); SelectCharPlace[playerid] = 104; PlayerInfo[playerid][pModel] = CivMalePeds[104][0]; }
  115. else if(SelectCharPlace[playerid] == 104) { SetPlayerSkin(playerid, CivMalePeds[103][0]); SelectCharPlace[playerid] = 103; PlayerInfo[playerid][pModel] = CivMalePeds[103][0]; }
  116. else if(SelectCharPlace[playerid] == 103) { SetPlayerSkin(playerid, CivMalePeds[102][0]); SelectCharPlace[playerid] = 102; PlayerInfo[playerid][pModel] = CivMalePeds[102][0]; }
  117. else if(SelectCharPlace[playerid] == 102) { SetPlayerSkin(playerid, CivMalePeds[101][0]); SelectCharPlace[playerid] = 101; PlayerInfo[playerid][pModel] = CivMalePeds[101][0]; }
  118. else if(SelectCharPlace[playerid] == 101) { SetPlayerSkin(playerid, CivMalePeds[100][0]); SelectCharPlace[playerid] = 100; PlayerInfo[playerid][pModel] = CivMalePeds[100][0]; }
  119. else if(SelectCharPlace[playerid] == 100) { SetPlayerSkin(playerid, CivMalePeds[99][0]); SelectCharPlace[playerid] = 99; PlayerInfo[playerid][pModel] = CivMalePeds[99][0]; }
  120. else if(SelectCharPlace[playerid] == 99) { SetPlayerSkin(playerid, CivMalePeds[98][0]); SelectCharPlace[playerid] = 98; PlayerInfo[playerid][pModel] = CivMalePeds[98][0]; }
  121. else if(SelectCharPlace[playerid] == 98) { SetPlayerSkin(playerid, CivMalePeds[97][0]); SelectCharPlace[playerid] = 97; PlayerInfo[playerid][pModel] = CivMalePeds[97][0]; }
  122. else if(SelectCharPlace[playerid] == 97) { SetPlayerSkin(playerid, CivMalePeds[96][0]); SelectCharPlace[playerid] = 96; PlayerInfo[playerid][pModel] = CivMalePeds[96][0]; }
  123. else if(SelectCharPlace[playerid] == 96) { SetPlayerSkin(playerid, CivMalePeds[95][0]); SelectCharPlace[playerid] = 95; PlayerInfo[playerid][pModel] = CivMalePeds[95][0]; }
  124. else if(SelectCharPlace[playerid] == 95) { SetPlayerSkin(playerid, CivMalePeds[94][0]); SelectCharPlace[playerid] = 94; PlayerInfo[playerid][pModel] = CivMalePeds[94][0]; }
  125. else if(SelectCharPlace[playerid] == 94) { SetPlayerSkin(playerid, CivMalePeds[93][0]); SelectCharPlace[playerid] = 93; PlayerInfo[playerid][pModel] = CivMalePeds[93][0]; }
  126. else if(SelectCharPlace[playerid] == 93) { SetPlayerSkin(playerid, CivMalePeds[92][0]); SelectCharPlace[playerid] = 92; PlayerInfo[playerid][pModel] = CivMalePeds[92][0]; }
  127. else if(SelectCharPlace[playerid] == 92) { SetPlayerSkin(playerid, CivMalePeds[91][0]); SelectCharPlace[playerid] = 91; PlayerInfo[playerid][pModel] = CivMalePeds[91][0]; }
  128. else if(SelectCharPlace[playerid] == 91) { SetPlayerSkin(playerid, CivMalePeds[90][0]); SelectCharPlace[playerid] = 90; PlayerInfo[playerid][pModel] = CivMalePeds[90][0]; }
  129. else if(SelectCharPlace[playerid] == 90) { SetPlayerSkin(playerid, CivMalePeds[89][0]); SelectCharPlace[playerid] = 89; PlayerInfo[playerid][pModel] = CivMalePeds[89][0]; }
  130. else if(SelectCharPlace[playerid] == 89) { SetPlayerSkin(playerid, CivMalePeds[88][0]); SelectCharPlace[playerid] = 88; PlayerInfo[playerid][pModel] = CivMalePeds[88][0]; }
  131. else if(SelectCharPlace[playerid] == 88) { SetPlayerSkin(playerid, CivMalePeds[87][0]); SelectCharPlace[playerid] = 87; PlayerInfo[playerid][pModel] = CivMalePeds[87][0]; }
  132. else if(SelectCharPlace[playerid] == 87) { SetPlayerSkin(playerid, CivMalePeds[86][0]); SelectCharPlace[playerid] = 86; PlayerInfo[playerid][pModel] = CivMalePeds[86][0]; }
  133. else if(SelectCharPlace[playerid] == 86) { SetPlayerSkin(playerid, CivMalePeds[85][0]); SelectCharPlace[playerid] = 85; PlayerInfo[playerid][pModel] = CivMalePeds[85][0]; }
  134. else if(SelectCharPlace[playerid] == 85) { SetPlayerSkin(playerid, CivMalePeds[84][0]); SelectCharPlace[playerid] = 84; PlayerInfo[playerid][pModel] = CivMalePeds[84][0]; }
  135. else if(SelectCharPlace[playerid] == 84) { SetPlayerSkin(playerid, CivMalePeds[83][0]); SelectCharPlace[playerid] = 83; PlayerInfo[playerid][pModel] = CivMalePeds[83][0]; }
  136. else if(SelectCharPlace[playerid] == 83) { SetPlayerSkin(playerid, CivMalePeds[82][0]); SelectCharPlace[playerid] = 82; PlayerInfo[playerid][pModel] = CivMalePeds[82][0]; }
  137. else if(SelectCharPlace[playerid] == 82) { SetPlayerSkin(playerid, CivMalePeds[81][0]); SelectCharPlace[playerid] = 81; PlayerInfo[playerid][pModel] = CivMalePeds[81][0]; }
  138. else if(SelectCharPlace[playerid] == 81) { SetPlayerSkin(playerid, CivMalePeds[80][0]); SelectCharPlace[playerid] = 80; PlayerInfo[playerid][pModel] = CivMalePeds[80][0]; }
  139. else if(SelectCharPlace[playerid] == 80) { SetPlayerSkin(playerid, CivMalePeds[79][0]); SelectCharPlace[playerid] = 79; PlayerInfo[playerid][pModel] = CivMalePeds[79][0]; }
  140. else if(SelectCharPlace[playerid] == 79) { SetPlayerSkin(playerid, CivMalePeds[78][0]); SelectCharPlace[playerid] = 78; PlayerInfo[playerid][pModel] = CivMalePeds[78][0]; }
  141. else if(SelectCharPlace[playerid] == 78) { SetPlayerSkin(playerid, CivMalePeds[77][0]); SelectCharPlace[playerid] = 77; PlayerInfo[playerid][pModel] = CivMalePeds[77][0]; }
  142. else if(SelectCharPlace[playerid] == 77) { SetPlayerSkin(playerid, CivMalePeds[76][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivMalePeds[76][0]; }
  143. else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivMalePeds[75][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivMalePeds[75][0]; }
  144. else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivMalePeds[74][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivMalePeds[74][0]; }
  145. else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivMalePeds[73][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivMalePeds[73][0]; }
  146. else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivMalePeds[72][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivMalePeds[72][0]; }
  147. else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivMalePeds[71][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivMalePeds[71][0]; }
  148. else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivMalePeds[70][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivMalePeds[70][0]; }
  149. else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivMalePeds[69][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivMalePeds[69][0]; }
  150. else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivMalePeds[68][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivMalePeds[68][0]; }
  151. else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivMalePeds[67][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivMalePeds[67][0]; }
  152. else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivMalePeds[66][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivMalePeds[66][0]; }
  153. else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivMalePeds[65][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivMalePeds[65][0]; }
  154. else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivMalePeds[64][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivMalePeds[64][0]; }
  155. else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivMalePeds[63][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivMalePeds[63][0]; }
  156. else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivMalePeds[62][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivMalePeds[62][0]; }
  157. else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivMalePeds[61][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivMalePeds[61][0]; }
  158. else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivMalePeds[60][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivMalePeds[60][0]; }
  159. else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivMalePeds[59][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivMalePeds[59][0]; }
  160. else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivMalePeds[58][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivMalePeds[58][0]; }
  161. else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivMalePeds[57][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivMalePeds[57][0]; }
  162. else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivMalePeds[56][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivMalePeds[56][0]; }
  163. else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivMalePeds[55][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivMalePeds[55][0]; }
  164. else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivMalePeds[54][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivMalePeds[54][0]; }
  165. else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivMalePeds[53][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivMalePeds[53][0]; }
  166. else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivMalePeds[52][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivMalePeds[52][0]; }
  167. else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivMalePeds[51][0]; }
  168. else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivMalePeds[50][0]; }
  169. else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivMalePeds[49][0]; }
  170. else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivMalePeds[48][0]; }
  171. else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivMalePeds[47][0]; }
  172. else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivMalePeds[46][0]; }
  173. else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivMalePeds[45][0]; }
  174. else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivMalePeds[44][0]; }
  175. else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivMalePeds[43][0]; }
  176. else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivMalePeds[42][0]; }
  177. else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivMalePeds[41][0]; }
  178. else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivMalePeds[40][0]; }
  179. else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivMalePeds[39][0]; }
  180. else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivMalePeds[38][0]; }
  181. else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivMalePeds[37][0]; }
  182. else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivMalePeds[36][0]; }
  183. else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivMalePeds[35][0]; }
  184. else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivMalePeds[34][0]; }
  185. else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivMalePeds[33][0]; }
  186. else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivMalePeds[32][0]; }
  187. else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivMalePeds[31][0]; }
  188. else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivMalePeds[30][0]; }
  189. else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivMalePeds[29][0]; }
  190. else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivMalePeds[28][0]; }
  191. else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivMalePeds[27][0]; }
  192. else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivMalePeds[26][0]; }
  193. else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivMalePeds[25][0]; }
  194. else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivMalePeds[24][0]; }
  195. else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivMalePeds[23][0]; }
  196. else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivMalePeds[22][0]; }
  197. else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivMalePeds[21][0]; }
  198. else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivMalePeds[20][0]; }
  199. else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivMalePeds[19][0]; }
  200. else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivMalePeds[18][0]; }
  201. else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivMalePeds[17][0]; }
  202. else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivMalePeds[16][0]; }
  203. else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivMalePeds[15][0]; }
  204. else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivMalePeds[14][0]; }
  205. else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivMalePeds[13][0]; }
  206. else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivMalePeds[12][0]; }
  207. else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivMalePeds[11][0]; }
  208. else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivMalePeds[10][0]; }
  209. else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivMalePeds[9][0]; }
  210. else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivMalePeds[8][0]; }
  211. else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivMalePeds[7][0]; }
  212. else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivMalePeds[6][0]; }
  213. else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivMalePeds[5][0]; }
  214. else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivMalePeds[4][0]; }
  215. else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivMalePeds[3][0]; }
  216. else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivMalePeds[2][0]; }
  217. else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivMalePeds[1][0]; }
  218. else if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[148][0]); SelectCharPlace[playerid] = 148; PlayerInfo[playerid][pModel] = CivMalePeds[148][0]; }
  219. }
  220. else if(PlayerInfo[playerid][pSex] == 2)
  221. {
  222. if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivFemalePeds[75][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivFemalePeds[75][0]; }
  223. else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivFemalePeds[74][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivFemalePeds[74][0]; }
  224. else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivFemalePeds[73][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivFemalePeds[73][0]; }
  225. else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivFemalePeds[72][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivFemalePeds[72][0]; }
  226. else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivFemalePeds[71][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivFemalePeds[71][0]; }
  227. else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivFemalePeds[70][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivFemalePeds[70][0]; }
  228. else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivFemalePeds[69][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivFemalePeds[69][0]; }
  229. else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivFemalePeds[68][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivFemalePeds[68][0]; }
  230. else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivFemalePeds[67][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivFemalePeds[67][0]; }
  231. else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivFemalePeds[66][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivFemalePeds[66][0]; }
  232. else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivFemalePeds[65][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivFemalePeds[65][0]; }
  233. else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivFemalePeds[64][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivFemalePeds[64][0]; }
  234. else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivFemalePeds[63][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivFemalePeds[63][0]; }
  235. else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivFemalePeds[62][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivFemalePeds[62][0]; }
  236. else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivFemalePeds[61][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivFemalePeds[61][0]; }
  237. else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivFemalePeds[60][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivFemalePeds[60][0]; }
  238. else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivFemalePeds[59][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivFemalePeds[59][0]; }
  239. else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivFemalePeds[58][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivFemalePeds[58][0]; }
  240. else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivFemalePeds[57][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivFemalePeds[57][0]; }
  241. else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivFemalePeds[56][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivFemalePeds[56][0]; }
  242. else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivFemalePeds[55][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivFemalePeds[55][0]; }
  243. else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivFemalePeds[54][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivFemalePeds[54][0]; }
  244. else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivFemalePeds[53][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivFemalePeds[53][0]; }
  245. else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivFemalePeds[52][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivFemalePeds[52][0]; }
  246. else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivFemalePeds[51][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivFemalePeds[51][0]; }
  247. else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivFemalePeds[50][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivFemalePeds[50][0]; }
  248. else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivFemalePeds[49][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivFemalePeds[49][0]; }
  249. else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivFemalePeds[48][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivFemalePeds[48][0]; }
  250. else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivFemalePeds[47][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivFemalePeds[47][0]; }
  251. else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivFemalePeds[46][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivFemalePeds[46][0]; }
  252. else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivFemalePeds[45][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivFemalePeds[45][0]; }
  253. else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivFemalePeds[44][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivFemalePeds[44][0]; }
  254. else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivFemalePeds[43][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivFemalePeds[43][0]; }
  255. else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivFemalePeds[42][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivFemalePeds[42][0]; }
  256. else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivFemalePeds[41][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivFemalePeds[41][0]; }
  257. else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivFemalePeds[40][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivFemalePeds[40][0]; }
  258. else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivFemalePeds[39][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivFemalePeds[39][0]; }
  259. else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivFemalePeds[38][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivFemalePeds[38][0]; }
  260. else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivFemalePeds[37][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivFemalePeds[37][0]; }
  261. else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivFemalePeds[36][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivFemalePeds[36][0]; }
  262. else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivFemalePeds[35][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivFemalePeds[35][0]; }
  263. else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivFemalePeds[34][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivFemalePeds[34][0]; }
  264. else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivFemalePeds[33][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivFemalePeds[33][0]; }
  265. else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivFemalePeds[32][0]; }
  266. else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivFemalePeds[31][0]; }
  267. else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivFemalePeds[30][0]; }
  268. else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivFemalePeds[29][0]; }
  269. else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivFemalePeds[28][0]; }
  270. else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivFemalePeds[27][0]; }
  271. else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivFemalePeds[26][0]; }
  272. else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivFemalePeds[25][0]; }
  273. else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivFemalePeds[24][0]; }
  274. else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivFemalePeds[23][0]; }
  275. else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivFemalePeds[22][0]; }
  276. else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivFemalePeds[21][0]; }
  277. else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivFemalePeds[20][0]; }
  278. else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivFemalePeds[19][0]; }
  279. else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivFemalePeds[18][0]; }
  280. else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivFemalePeds[17][0]; }
  281. else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivFemalePeds[16][0]; }
  282. else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivFemalePeds[15][0]; }
  283. else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivFemalePeds[14][0]; }
  284. else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivFemalePeds[13][0]; }
  285. else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivFemalePeds[12][0]; }
  286. else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivFemalePeds[11][0]; }
  287. else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivFemalePeds[10][0]; }
  288. else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivFemalePeds[9][0]; }
  289. else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivFemalePeds[8][0]; }
  290. else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivFemalePeds[7][0]; }
  291. else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivFemalePeds[6][0]; }
  292. else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivFemalePeds[5][0]; }
  293. else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivFemalePeds[4][0]; }
  294. else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivFemalePeds[3][0]; }
  295. else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivFemalePeds[2][0]; }
  296. else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivFemalePeds[1][0]; }
  297. }
  298. }
  299. }
  300. if(newkeys & KEY_SECONDARY_ATTACK)
  301. {
  302. for(new h = 0;h<MAX_BUY_V;h++)
  303. {
  304. new Float:vX,Float:vY,Float:vZ;
  305. GetVehiclePos(h,vX,vY,vZ);
  306. if(PlayerToPoint(3.0, playerid, vX,vY,vZ))
  307. {
  308. if(GetCreatorID(h)!=0)
  309. {
  310. new string[256];
  311. if(VehicleSystem[GetCreatorID(h)][Alarm] == 1 && beeps[h] == 0)
  312. {
  313. beeps[h] = 1;
  314. format(string, sizeof(string), "Duup Duup Duup");
  315. ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  316. SetTimerEx("beeper",BEEP_INTERVAL*1000, false, "i", h);
  317. }
  318. }
  319. }
  320. }
  321. if(SelectChar[playerid] == 255)
  322. {
  323. SendClientMessage(playerid,COLOR_GREY,"Details: You have got your self a some new clothes");
  324. TogglePlayerControllable(playerid, 1);
  325. SelectChar[playerid] = 0;
  326. SelectCharPlace[playerid] = 0;
  327. UpdatePlayerInfo(playerid);
  328. }
  329. if(PlayerInfo[playerid][pMember] == Police || PlayerInfo[playerid][pLeader] == Police)
  330. {
  331. if(PlayerToPoint(1.0, playerid, 246.2258,72.1205,1003.6406))
  332. {
  333. SetObjectRot(LSPDdoor1, 0.00, 0.00, 90.00);
  334. SetTimer("LSPDdoor1close", 5000, false);
  335. }
  336. if(PlayerToPoint(1.0, playerid, 250.0751,63.3985,1003.6406))
  337. {
  338. SetObjectRot(LSPDdoor2, 0.00, 0.00, 0.00);
  339. SetTimer("LSPDdoor2close", 5000, false);
  340. }
  341. }
  342. if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == FBI)
  343. {
  344. if(PlayerToPoint(1.0, playerid, 239.9676,117.3408,1003.2257))
  345. {
  346. SetObjectRot(FBIdoor1, 0.00, 0.00, 180.00);
  347. SetTimer("FBIdoor1close", 5000, false);
  348. }
  349. if(PlayerToPoint(1.0, playerid, 252.7469,109.3128,1003.2188))
  350. {
  351. SetObjectRot(FBIdoor2, 0.00, 0.00, 720.00);
  352. SetTimer("FBIdoor2close", 5000, false);
  353. }
  354. }
  355. }
  356. if(newkeys & KEY_SPRINT)
  357. {
  358. if(gPlayerUsingLoopingAnim[playerid] == 1)
  359. {
  360. if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
  361. {
  362. if(Freezed[playerid] != 1)
  363. {
  364. StopLoopingAnim(playerid);
  365. }
  366. }
  367. }
  368. if(SelectChar[playerid] == 255)
  369. {
  370. if(PlayerInfo[playerid][pSex] == 1)
  371. {
  372. if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivMalePeds[1][0]; }
  373. else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivMalePeds[2][0]; }
  374. else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivMalePeds[3][0]; }
  375. else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivMalePeds[4][0]; }
  376. else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivMalePeds[5][0]; }
  377. else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivMalePeds[6][0]; }
  378. else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivMalePeds[7][0]; }
  379. else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivMalePeds[8][0]; }
  380. else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivMalePeds[9][0]; }
  381. else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivMalePeds[10][0]; }
  382. else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivMalePeds[11][0]; }
  383. else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivMalePeds[12][0]; }
  384. else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivMalePeds[13][0]; }
  385. else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivMalePeds[14][0]; }
  386. else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivMalePeds[15][0]; }
  387. else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivMalePeds[16][0]; }
  388. else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivMalePeds[17][0]; }
  389. else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivMalePeds[18][0]; }
  390. else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivMalePeds[19][0]; }
  391. else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivMalePeds[20][0]; }
  392. else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivMalePeds[21][0]; }
  393. else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivMalePeds[22][0]; }
  394. else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivMalePeds[23][0]; }
  395. else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivMalePeds[24][0]; }
  396. else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivMalePeds[25][0]; }
  397. else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivMalePeds[26][0]; }
  398. else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivMalePeds[27][0]; }
  399. else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivMalePeds[28][0]; }
  400. else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivMalePeds[29][0]; }
  401. else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivMalePeds[30][0]; }
  402. else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivMalePeds[31][0]; }
  403. else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivMalePeds[32][0]; }
  404. else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivMalePeds[33][0]; }
  405. else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivMalePeds[34][0]; }
  406. else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivMalePeds[35][0]; }
  407. else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivMalePeds[36][0]; }
  408. else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivMalePeds[37][0]; }
  409. else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivMalePeds[38][0]; }
  410. else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivMalePeds[39][0]; }
  411. else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivMalePeds[40][0]; }
  412. else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivMalePeds[41][0]; }
  413. else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivMalePeds[42][0]; }
  414. else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivMalePeds[43][0]; }
  415. else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivMalePeds[44][0]; }
  416. else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivMalePeds[45][0]; }
  417. else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivMalePeds[46][0]; }
  418. else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivMalePeds[47][0]; }
  419. else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivMalePeds[48][0]; }
  420. else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivMalePeds[49][0]; }
  421. else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivMalePeds[50][0]; }
  422. else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivMalePeds[51][0]; }
  423. else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivMalePeds[52][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivMalePeds[52][0]; }
  424. else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivMalePeds[53][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivMalePeds[53][0]; }
  425. else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivMalePeds[54][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivMalePeds[54][0]; }
  426. else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivMalePeds[55][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivMalePeds[55][0]; }
  427. else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivMalePeds[56][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivMalePeds[56][0]; }
  428. else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivMalePeds[57][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivMalePeds[57][0]; }
  429. else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivMalePeds[58][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivMalePeds[58][0]; }
  430. else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivMalePeds[59][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivMalePeds[59][0]; }
  431. else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivMalePeds[60][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivMalePeds[60][0]; }
  432. else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivMalePeds[61][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivMalePeds[61][0]; }
  433. else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivMalePeds[62][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivMalePeds[62][0]; }
  434. else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivMalePeds[63][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivMalePeds[63][0]; }
  435. else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivMalePeds[64][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivMalePeds[64][0]; }
  436. else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivMalePeds[65][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivMalePeds[65][0]; }
  437. else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivMalePeds[66][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivMalePeds[66][0]; }
  438. else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivMalePeds[67][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivMalePeds[67][0]; }
  439. else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivMalePeds[68][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivMalePeds[68][0]; }
  440. else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivMalePeds[69][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivMalePeds[69][0]; }
  441. else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivMalePeds[70][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivMalePeds[70][0]; }
  442. else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivMalePeds[71][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivMalePeds[71][0]; }
  443. else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivMalePeds[72][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivMalePeds[72][0]; }
  444. else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivMalePeds[73][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivMalePeds[73][0]; }
  445. else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivMalePeds[74][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivMalePeds[74][0]; }
  446. else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivMalePeds[75][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivMalePeds[75][0]; }
  447. else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivMalePeds[76][0]); SelectCharPlace[playerid] = 77; PlayerInfo[playerid][pModel] = CivMalePeds[76][0]; }
  448. else if(SelectCharPlace[playerid] == 77) { SetPlayerSkin(playerid, CivMalePeds[77][0]); SelectCharPlace[playerid] = 78; PlayerInfo[playerid][pModel] = CivMalePeds[77][0]; }
  449. else if(SelectCharPlace[playerid] == 78) { SetPlayerSkin(playerid, CivMalePeds[78][0]); SelectCharPlace[playerid] = 79; PlayerInfo[playerid][pModel] = CivMalePeds[78][0]; }
  450. else if(SelectCharPlace[playerid] == 79) { SetPlayerSkin(playerid, CivMalePeds[79][0]); SelectCharPlace[playerid] = 80; PlayerInfo[playerid][pModel] = CivMalePeds[79][0]; }
  451. else if(SelectCharPlace[playerid] == 80) { SetPlayerSkin(playerid, CivMalePeds[80][0]); SelectCharPlace[playerid] = 81; PlayerInfo[playerid][pModel] = CivMalePeds[80][0]; }
  452. else if(SelectCharPlace[playerid] == 81) { SetPlayerSkin(playerid, CivMalePeds[81][0]); SelectCharPlace[playerid] = 82; PlayerInfo[playerid][pModel] = CivMalePeds[81][0]; }
  453. else if(SelectCharPlace[playerid] == 82) { SetPlayerSkin(playerid, CivMalePeds[82][0]); SelectCharPlace[playerid] = 83; PlayerInfo[playerid][pModel] = CivMalePeds[82][0]; }
  454. else if(SelectCharPlace[playerid] == 83) { SetPlayerSkin(playerid, CivMalePeds[83][0]); SelectCharPlace[playerid] = 84; PlayerInfo[playerid][pModel] = CivMalePeds[83][0]; }
  455. else if(SelectCharPlace[playerid] == 84) { SetPlayerSkin(playerid, CivMalePeds[84][0]); SelectCharPlace[playerid] = 85; PlayerInfo[playerid][pModel] = CivMalePeds[84][0]; }
  456. else if(SelectCharPlace[playerid] == 85) { SetPlayerSkin(playerid, CivMalePeds[85][0]); SelectCharPlace[playerid] = 86; PlayerInfo[playerid][pModel] = CivMalePeds[85][0]; }
  457. else if(SelectCharPlace[playerid] == 86) { SetPlayerSkin(playerid, CivMalePeds[86][0]); SelectCharPlace[playerid] = 87; PlayerInfo[playerid][pModel] = CivMalePeds[86][0]; }
  458. else if(SelectCharPlace[playerid] == 87) { SetPlayerSkin(playerid, CivMalePeds[87][0]); SelectCharPlace[playerid] = 88; PlayerInfo[playerid][pModel] = CivMalePeds[87][0]; }
  459. else if(SelectCharPlace[playerid] == 88) { SetPlayerSkin(playerid, CivMalePeds[88][0]); SelectCharPlace[playerid] = 89; PlayerInfo[playerid][pModel] = CivMalePeds[88][0]; }
  460. else if(SelectCharPlace[playerid] == 89) { SetPlayerSkin(playerid, CivMalePeds[89][0]); SelectCharPlace[playerid] = 90; PlayerInfo[playerid][pModel] = CivMalePeds[89][0]; }
  461. else if(SelectCharPlace[playerid] == 90) { SetPlayerSkin(playerid, CivMalePeds[90][0]); SelectCharPlace[playerid] = 91; PlayerInfo[playerid][pModel] = CivMalePeds[90][0]; }
  462. else if(SelectCharPlace[playerid] == 91) { SetPlayerSkin(playerid, CivMalePeds[91][0]); SelectCharPlace[playerid] = 92; PlayerInfo[playerid][pModel] = CivMalePeds[91][0]; }
  463. else if(SelectCharPlace[playerid] == 92) { SetPlayerSkin(playerid, CivMalePeds[92][0]); SelectCharPlace[playerid] = 93; PlayerInfo[playerid][pModel] = CivMalePeds[92][0]; }
  464. else if(SelectCharPlace[playerid] == 93) { SetPlayerSkin(playerid, CivMalePeds[93][0]); SelectCharPlace[playerid] = 94; PlayerInfo[playerid][pModel] = CivMalePeds[93][0]; }
  465. else if(SelectCharPlace[playerid] == 94) { SetPlayerSkin(playerid, CivMalePeds[94][0]); SelectCharPlace[playerid] = 95; PlayerInfo[playerid][pModel] = CivMalePeds[94][0]; }
  466. else if(SelectCharPlace[playerid] == 95) { SetPlayerSkin(playerid, CivMalePeds[95][0]); SelectCharPlace[playerid] = 96; PlayerInfo[playerid][pModel] = CivMalePeds[95][0]; }
  467. else if(SelectCharPlace[playerid] == 96) { SetPlayerSkin(playerid, CivMalePeds[96][0]); SelectCharPlace[playerid] = 97; PlayerInfo[playerid][pModel] = CivMalePeds[96][0]; }
  468. else if(SelectCharPlace[playerid] == 97) { SetPlayerSkin(playerid, CivMalePeds[97][0]); SelectCharPlace[playerid] = 98; PlayerInfo[playerid][pModel] = CivMalePeds[97][0]; }
  469. else if(SelectCharPlace[playerid] == 98) { SetPlayerSkin(playerid, CivMalePeds[98][0]); SelectCharPlace[playerid] = 99; PlayerInfo[playerid][pModel] = CivMalePeds[98][0]; }
  470. else if(SelectCharPlace[playerid] == 99) { SetPlayerSkin(playerid, CivMalePeds[99][0]); SelectCharPlace[playerid] = 100; PlayerInfo[playerid][pModel] = CivMalePeds[99][0]; }
  471. else if(SelectCharPlace[playerid] == 100) { SetPlayerSkin(playerid, CivMalePeds[100][0]); SelectCharPlace[playerid] = 101; PlayerInfo[playerid][pModel] = CivMalePeds[100][0]; }
  472. else if(SelectCharPlace[playerid] == 101) { SetPlayerSkin(playerid, CivMalePeds[101][0]); SelectCharPlace[playerid] = 102; PlayerInfo[playerid][pModel] = CivMalePeds[101][0]; }
  473. else if(SelectCharPlace[playerid] == 102) { SetPlayerSkin(playerid, CivMalePeds[102][0]); SelectCharPlace[playerid] = 103; PlayerInfo[playerid][pModel] = CivMalePeds[102][0]; }
  474. else if(SelectCharPlace[playerid] == 103) { SetPlayerSkin(playerid, CivMalePeds[103][0]); SelectCharPlace[playerid] = 104; PlayerInfo[playerid][pModel] = CivMalePeds[103][0]; }
  475. else if(SelectCharPlace[playerid] == 104) { SetPlayerSkin(playerid, CivMalePeds[104][0]); SelectCharPlace[playerid] = 105; PlayerInfo[playerid][pModel] = CivMalePeds[104][0]; }
  476. else if(SelectCharPlace[playerid] == 105) { SetPlayerSkin(playerid, CivMalePeds[105][0]); SelectCharPlace[playerid] = 106; PlayerInfo[playerid][pModel] = CivMalePeds[105][0]; }
  477. else if(SelectCharPlace[playerid] == 106) { SetPlayerSkin(playerid, CivMalePeds[106][0]); SelectCharPlace[playerid] = 107; PlayerInfo[playerid][pModel] = CivMalePeds[106][0]; }
  478. else if(SelectCharPlace[playerid] == 107) { SetPlayerSkin(playerid, CivMalePeds[107][0]); SelectCharPlace[playerid] = 108; PlayerInfo[playerid][pModel] = CivMalePeds[107][0]; }
  479. else if(SelectCharPlace[playerid] == 108) { SetPlayerSkin(playerid, CivMalePeds[108][0]); SelectCharPlace[playerid] = 109; PlayerInfo[playerid][pModel] = CivMalePeds[108][0]; }
  480. else if(SelectCharPlace[playerid] == 109) { SetPlayerSkin(playerid, CivMalePeds[109][0]); SelectCharPlace[playerid] = 110; PlayerInfo[playerid][pModel] = CivMalePeds[109][0]; }
  481. else if(SelectCharPlace[playerid] == 110) { SetPlayerSkin(playerid, CivMalePeds[110][0]); SelectCharPlace[playerid] = 111; PlayerInfo[playerid][pModel] = CivMalePeds[110][0]; }
  482. else if(SelectCharPlace[playerid] == 111) { SetPlayerSkin(playerid, CivMalePeds[111][0]); SelectCharPlace[playerid] = 112; PlayerInfo[playerid][pModel] = CivMalePeds[111][0]; }
  483. else if(SelectCharPlace[playerid] == 112) { SetPlayerSkin(playerid, CivMalePeds[112][0]); SelectCharPlace[playerid] = 113; PlayerInfo[playerid][pModel] = CivMalePeds[112][0]; }
  484. else if(SelectCharPlace[playerid] == 113) { SetPlayerSkin(playerid, CivMalePeds[113][0]); SelectCharPlace[playerid] = 114; PlayerInfo[playerid][pModel] = CivMalePeds[113][0]; }
  485. else if(SelectCharPlace[playerid] == 114) { SetPlayerSkin(playerid, CivMalePeds[114][0]); SelectCharPlace[playerid] = 115; PlayerInfo[playerid][pModel] = CivMalePeds[114][0]; }
  486. else if(SelectCharPlace[playerid] == 115) { SetPlayerSkin(playerid, CivMalePeds[115][0]); SelectCharPlace[playerid] = 116; PlayerInfo[playerid][pModel] = CivMalePeds[115][0]; }
  487. else if(SelectCharPlace[playerid] == 116) { SetPlayerSkin(playerid, CivMalePeds[116][0]); SelectCharPlace[playerid] = 117; PlayerInfo[playerid][pModel] = CivMalePeds[116][0]; }
  488. else if(SelectCharPlace[playerid] == 117) { SetPlayerSkin(playerid, CivMalePeds[117][0]); SelectCharPlace[playerid] = 118; PlayerInfo[playerid][pModel] = CivMalePeds[117][0]; }
  489. else if(SelectCharPlace[playerid] == 118) { SetPlayerSkin(playerid, CivMalePeds[118][0]); SelectCharPlace[playerid] = 119; PlayerInfo[playerid][pModel] = CivMalePeds[118][0]; }
  490. else if(SelectCharPlace[playerid] == 119) { SetPlayerSkin(playerid, CivMalePeds[119][0]); SelectCharPlace[playerid] = 120; PlayerInfo[playerid][pModel] = CivMalePeds[119][0]; }
  491. else if(SelectCharPlace[playerid] == 120) { SetPlayerSkin(playerid, CivMalePeds[120][0]); SelectCharPlace[playerid] = 121; PlayerInfo[playerid][pModel] = CivMalePeds[120][0]; }
  492. else if(SelectCharPlace[playerid] == 121) { SetPlayerSkin(playerid, CivMalePeds[121][0]); SelectCharPlace[playerid] = 122; PlayerInfo[playerid][pModel] = CivMalePeds[121][0]; }
  493. else if(SelectCharPlace[playerid] == 122) { SetPlayerSkin(playerid, CivMalePeds[122][0]); SelectCharPlace[playerid] = 123; PlayerInfo[playerid][pModel] = CivMalePeds[122][0]; }
  494. else if(SelectCharPlace[playerid] == 123) { SetPlayerSkin(playerid, CivMalePeds[123][0]); SelectCharPlace[playerid] = 124; PlayerInfo[playerid][pModel] = CivMalePeds[123][0]; }
  495. else if(SelectCharPlace[playerid] == 124) { SetPlayerSkin(playerid, CivMalePeds[124][0]); SelectCharPlace[playerid] = 125; PlayerInfo[playerid][pModel] = CivMalePeds[124][0]; }
  496. else if(SelectCharPlace[playerid] == 125) { SetPlayerSkin(playerid, CivMalePeds[125][0]); SelectCharPlace[playerid] = 126; PlayerInfo[playerid][pModel] = CivMalePeds[125][0]; }
  497. else if(SelectCharPlace[playerid] == 126) { SetPlayerSkin(playerid, CivMalePeds[126][0]); SelectCharPlace[playerid] = 127; PlayerInfo[playerid][pModel] = CivMalePeds[126][0]; }
  498. else if(SelectCharPlace[playerid] == 127) { SetPlayerSkin(playerid, CivMalePeds[127][0]); SelectCharPlace[playerid] = 128; PlayerInfo[playerid][pModel] = CivMalePeds[127][0]; }
  499. else if(SelectCharPlace[playerid] == 128) { SetPlayerSkin(playerid, CivMalePeds[128][0]); SelectCharPlace[playerid] = 129; PlayerInfo[playerid][pModel] = CivMalePeds[128][0]; }
  500. else if(SelectCharPlace[playerid] == 129) { SetPlayerSkin(playerid, CivMalePeds[129][0]); SelectCharPlace[playerid] = 130; PlayerInfo[playerid][pModel] = CivMalePeds[129][0]; }
  501. else if(SelectCharPlace[playerid] == 130) { SetPlayerSkin(playerid, CivMalePeds[130][0]); SelectCharPlace[playerid] = 131; PlayerInfo[playerid][pModel] = CivMalePeds[130][0]; }
  502. else if(SelectCharPlace[playerid] == 131) { SetPlayerSkin(playerid, CivMalePeds[131][0]); SelectCharPlace[playerid] = 132; PlayerInfo[playerid][pModel] = CivMalePeds[131][0]; }
  503. else if(SelectCharPlace[playerid] == 132) { SetPlayerSkin(playerid, CivMalePeds[132][0]); SelectCharPlace[playerid] = 133; PlayerInfo[playerid][pModel] = CivMalePeds[132][0]; }
  504. else if(SelectCharPlace[playerid] == 133) { SetPlayerSkin(playerid, CivMalePeds[133][0]); SelectCharPlace[playerid] = 134; PlayerInfo[playerid][pModel] = CivMalePeds[133][0]; }
  505. else if(SelectCharPlace[playerid] == 134) { SetPlayerSkin(playerid, CivMalePeds[134][0]); SelectCharPlace[playerid] = 135; PlayerInfo[playerid][pModel] = CivMalePeds[134][0]; }
  506. else if(SelectCharPlace[playerid] == 135) { SetPlayerSkin(playerid, CivMalePeds[135][0]); SelectCharPlace[playerid] = 136; PlayerInfo[playerid][pModel] = CivMalePeds[135][0]; }
  507. else if(SelectCharPlace[playerid] == 136) { SetPlayerSkin(playerid, CivMalePeds[136][0]); SelectCharPlace[playerid] = 137; PlayerInfo[playerid][pModel] = CivMalePeds[136][0]; }
  508. else if(SelectCharPlace[playerid] == 137) { SetPlayerSkin(playerid, CivMalePeds[137][0]); SelectCharPlace[playerid] = 138; PlayerInfo[playerid][pModel] = CivMalePeds[137][0]; }
  509. else if(SelectCharPlace[playerid] == 138) { SetPlayerSkin(playerid, CivMalePeds[138][0]); SelectCharPlace[playerid] = 139; PlayerInfo[playerid][pModel] = CivMalePeds[138][0]; }
  510. else if(SelectCharPlace[playerid] == 139) { SetPlayerSkin(playerid, CivMalePeds[139][0]); SelectCharPlace[playerid] = 140; PlayerInfo[playerid][pModel] = CivMalePeds[139][0]; }
  511. else if(SelectCharPlace[playerid] == 140) { SetPlayerSkin(playerid, CivMalePeds[140][0]); SelectCharPlace[playerid] = 141; PlayerInfo[playerid][pModel] = CivMalePeds[140][0]; }
  512. else if(SelectCharPlace[playerid] == 141) { SetPlayerSkin(playerid, CivMalePeds[141][0]); SelectCharPlace[playerid] = 142; PlayerInfo[playerid][pModel] = CivMalePeds[141][0]; }
  513. else if(SelectCharPlace[playerid] == 142) { SetPlayerSkin(playerid, CivMalePeds[142][0]); SelectCharPlace[playerid] = 143; PlayerInfo[playerid][pModel] = CivMalePeds[142][0]; }
  514. else if(SelectCharPlace[playerid] == 143) { SetPlayerSkin(playerid, CivMalePeds[143][0]); SelectCharPlace[playerid] = 144; PlayerInfo[playerid][pModel] = CivMalePeds[143][0]; }
  515. else if(SelectCharPlace[playerid] == 144) { SetPlayerSkin(playerid, CivMalePeds[144][0]); SelectCharPlace[playerid] = 145; PlayerInfo[playerid][pModel] = CivMalePeds[144][0]; }
  516. else if(SelectCharPlace[playerid] == 145) { SetPlayerSkin(playerid, CivMalePeds[145][0]); SelectCharPlace[playerid] = 146; PlayerInfo[playerid][pModel] = CivMalePeds[145][0]; }
  517. else if(SelectCharPlace[playerid] == 146) { SetPlayerSkin(playerid, CivMalePeds[146][0]); SelectCharPlace[playerid] = 147; PlayerInfo[playerid][pModel] = CivMalePeds[146][0]; }
  518. else if(SelectCharPlace[playerid] == 147) { SetPlayerSkin(playerid, CivMalePeds[147][0]); SelectCharPlace[playerid] = 148; PlayerInfo[playerid][pModel] = CivMalePeds[147][0]; }
  519. else if(SelectCharPlace[playerid] == 148) { SetPlayerSkin(playerid, CivMalePeds[148][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivMalePeds[148][0]; }
  520. return 0;
  521. }
  522. else if(PlayerInfo[playerid][pSex] == 2)
  523. {
  524. if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; PlayerInfo[playerid][pModel] = CivFemalePeds[1][0]; }
  525. else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; PlayerInfo[playerid][pModel] = CivFemalePeds[2][0]; }
  526. else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; PlayerInfo[playerid][pModel] = CivFemalePeds[3][0]; }
  527. else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; PlayerInfo[playerid][pModel] = CivFemalePeds[4][0]; }
  528. else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; PlayerInfo[playerid][pModel] = CivFemalePeds[5][0]; }
  529. else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; PlayerInfo[playerid][pModel] = CivFemalePeds[6][0]; }
  530. else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; PlayerInfo[playerid][pModel] = CivFemalePeds[7][0]; }
  531. else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; PlayerInfo[playerid][pModel] = CivFemalePeds[8][0]; }
  532. else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; PlayerInfo[playerid][pModel] = CivFemalePeds[9][0]; }
  533. else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; PlayerInfo[playerid][pModel] = CivFemalePeds[10][0]; }
  534. else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; PlayerInfo[playerid][pModel] = CivFemalePeds[11][0]; }
  535. else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; PlayerInfo[playerid][pModel] = CivFemalePeds[12][0]; }
  536. else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; PlayerInfo[playerid][pModel] = CivFemalePeds[13][0]; }
  537. else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; PlayerInfo[playerid][pModel] = CivFemalePeds[14][0]; }
  538. else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; PlayerInfo[playerid][pModel] = CivFemalePeds[15][0]; }
  539. else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; PlayerInfo[playerid][pModel] = CivFemalePeds[16][0]; }
  540. else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; PlayerInfo[playerid][pModel] = CivFemalePeds[17][0]; }
  541. else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; PlayerInfo[playerid][pModel] = CivFemalePeds[18][0]; }
  542. else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; PlayerInfo[playerid][pModel] = CivFemalePeds[19][0]; }
  543. else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; PlayerInfo[playerid][pModel] = CivFemalePeds[20][0]; }
  544. else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; PlayerInfo[playerid][pModel] = CivFemalePeds[21][0]; }
  545. else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; PlayerInfo[playerid][pModel] = CivFemalePeds[22][0]; }
  546. else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; PlayerInfo[playerid][pModel] = CivFemalePeds[23][0]; }
  547. else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; PlayerInfo[playerid][pModel] = CivFemalePeds[24][0]; }
  548. else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; PlayerInfo[playerid][pModel] = CivFemalePeds[25][0]; }
  549. else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; PlayerInfo[playerid][pModel] = CivFemalePeds[26][0]; }
  550. else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; PlayerInfo[playerid][pModel] = CivFemalePeds[27][0]; }
  551. else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; PlayerInfo[playerid][pModel] = CivFemalePeds[28][0]; }
  552. else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; PlayerInfo[playerid][pModel] = CivFemalePeds[29][0]; }
  553. else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; PlayerInfo[playerid][pModel] = CivFemalePeds[30][0]; }
  554. else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; PlayerInfo[playerid][pModel] = CivFemalePeds[31][0]; }
  555. else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 33; PlayerInfo[playerid][pModel] = CivFemalePeds[32][0]; }
  556. else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivFemalePeds[33][0]); SelectCharPlace[playerid] = 34; PlayerInfo[playerid][pModel] = CivFemalePeds[33][0]; }
  557. else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivFemalePeds[34][0]); SelectCharPlace[playerid] = 35; PlayerInfo[playerid][pModel] = CivFemalePeds[34][0]; }
  558. else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivFemalePeds[35][0]); SelectCharPlace[playerid] = 36; PlayerInfo[playerid][pModel] = CivFemalePeds[35][0]; }
  559. else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivFemalePeds[36][0]); SelectCharPlace[playerid] = 37; PlayerInfo[playerid][pModel] = CivFemalePeds[36][0]; }
  560. else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivFemalePeds[37][0]); SelectCharPlace[playerid] = 38; PlayerInfo[playerid][pModel] = CivFemalePeds[37][0]; }
  561. else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivFemalePeds[38][0]); SelectCharPlace[playerid] = 39; PlayerInfo[playerid][pModel] = CivFemalePeds[38][0]; }
  562. else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivFemalePeds[39][0]); SelectCharPlace[playerid] = 40; PlayerInfo[playerid][pModel] = CivFemalePeds[39][0]; }
  563. else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivFemalePeds[40][0]); SelectCharPlace[playerid] = 41; PlayerInfo[playerid][pModel] = CivFemalePeds[40][0]; }
  564. else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivFemalePeds[41][0]); SelectCharPlace[playerid] = 42; PlayerInfo[playerid][pModel] = CivFemalePeds[41][0]; }
  565. else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivFemalePeds[42][0]); SelectCharPlace[playerid] = 43; PlayerInfo[playerid][pModel] = CivFemalePeds[42][0]; }
  566. else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivFemalePeds[43][0]); SelectCharPlace[playerid] = 44; PlayerInfo[playerid][pModel] = CivFemalePeds[43][0]; }
  567. else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivFemalePeds[44][0]); SelectCharPlace[playerid] = 45; PlayerInfo[playerid][pModel] = CivFemalePeds[44][0]; }
  568. else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivFemalePeds[45][0]); SelectCharPlace[playerid] = 46; PlayerInfo[playerid][pModel] = CivFemalePeds[45][0]; }
  569. else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivFemalePeds[46][0]); SelectCharPlace[playerid] = 47; PlayerInfo[playerid][pModel] = CivFemalePeds[46][0]; }
  570. else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivFemalePeds[47][0]); SelectCharPlace[playerid] = 48; PlayerInfo[playerid][pModel] = CivFemalePeds[47][0]; }
  571. else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivFemalePeds[48][0]); SelectCharPlace[playerid] = 49; PlayerInfo[playerid][pModel] = CivFemalePeds[48][0]; }
  572. else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivFemalePeds[49][0]); SelectCharPlace[playerid] = 50; PlayerInfo[playerid][pModel] = CivFemalePeds[49][0]; }
  573. else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivFemalePeds[50][0]); SelectCharPlace[playerid] = 51; PlayerInfo[playerid][pModel] = CivFemalePeds[50][0]; }
  574. else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivFemalePeds[51][0]); SelectCharPlace[playerid] = 52; PlayerInfo[playerid][pModel] = CivFemalePeds[51][0]; }
  575. else if(SelectCharPlace[playerid] == 52) { SetPlayerSkin(playerid, CivFemalePeds[52][0]); SelectCharPlace[playerid] = 53; PlayerInfo[playerid][pModel] = CivFemalePeds[52][0]; }
  576. else if(SelectCharPlace[playerid] == 53) { SetPlayerSkin(playerid, CivFemalePeds[53][0]); SelectCharPlace[playerid] = 54; PlayerInfo[playerid][pModel] = CivFemalePeds[53][0]; }
  577. else if(SelectCharPlace[playerid] == 54) { SetPlayerSkin(playerid, CivFemalePeds[54][0]); SelectCharPlace[playerid] = 55; PlayerInfo[playerid][pModel] = CivFemalePeds[54][0]; }
  578. else if(SelectCharPlace[playerid] == 55) { SetPlayerSkin(playerid, CivFemalePeds[55][0]); SelectCharPlace[playerid] = 56; PlayerInfo[playerid][pModel] = CivFemalePeds[55][0]; }
  579. else if(SelectCharPlace[playerid] == 56) { SetPlayerSkin(playerid, CivFemalePeds[56][0]); SelectCharPlace[playerid] = 57; PlayerInfo[playerid][pModel] = CivFemalePeds[56][0]; }
  580. else if(SelectCharPlace[playerid] == 57) { SetPlayerSkin(playerid, CivFemalePeds[57][0]); SelectCharPlace[playerid] = 58; PlayerInfo[playerid][pModel] = CivFemalePeds[57][0]; }
  581. else if(SelectCharPlace[playerid] == 58) { SetPlayerSkin(playerid, CivFemalePeds[58][0]); SelectCharPlace[playerid] = 59; PlayerInfo[playerid][pModel] = CivFemalePeds[58][0]; }
  582. else if(SelectCharPlace[playerid] == 59) { SetPlayerSkin(playerid, CivFemalePeds[59][0]); SelectCharPlace[playerid] = 60; PlayerInfo[playerid][pModel] = CivFemalePeds[59][0]; }
  583. else if(SelectCharPlace[playerid] == 60) { SetPlayerSkin(playerid, CivFemalePeds[60][0]); SelectCharPlace[playerid] = 61; PlayerInfo[playerid][pModel] = CivFemalePeds[60][0]; }
  584. else if(SelectCharPlace[playerid] == 61) { SetPlayerSkin(playerid, CivFemalePeds[61][0]); SelectCharPlace[playerid] = 62; PlayerInfo[playerid][pModel] = CivFemalePeds[61][0]; }
  585. else if(SelectCharPlace[playerid] == 62) { SetPlayerSkin(playerid, CivFemalePeds[62][0]); SelectCharPlace[playerid] = 63; PlayerInfo[playerid][pModel] = CivFemalePeds[62][0]; }
  586. else if(SelectCharPlace[playerid] == 63) { SetPlayerSkin(playerid, CivFemalePeds[63][0]); SelectCharPlace[playerid] = 64; PlayerInfo[playerid][pModel] = CivFemalePeds[63][0]; }
  587. else if(SelectCharPlace[playerid] == 64) { SetPlayerSkin(playerid, CivFemalePeds[64][0]); SelectCharPlace[playerid] = 65; PlayerInfo[playerid][pModel] = CivFemalePeds[64][0]; }
  588. else if(SelectCharPlace[playerid] == 65) { SetPlayerSkin(playerid, CivFemalePeds[65][0]); SelectCharPlace[playerid] = 66; PlayerInfo[playerid][pModel] = CivFemalePeds[65][0]; }
  589. else if(SelectCharPlace[playerid] == 66) { SetPlayerSkin(playerid, CivFemalePeds[66][0]); SelectCharPlace[playerid] = 67; PlayerInfo[playerid][pModel] = CivFemalePeds[66][0]; }
  590. else if(SelectCharPlace[playerid] == 67) { SetPlayerSkin(playerid, CivFemalePeds[67][0]); SelectCharPlace[playerid] = 68; PlayerInfo[playerid][pModel] = CivFemalePeds[67][0]; }
  591. else if(SelectCharPlace[playerid] == 68) { SetPlayerSkin(playerid, CivFemalePeds[68][0]); SelectCharPlace[playerid] = 69; PlayerInfo[playerid][pModel] = CivFemalePeds[68][0]; }
  592. else if(SelectCharPlace[playerid] == 69) { SetPlayerSkin(playerid, CivFemalePeds[69][0]); SelectCharPlace[playerid] = 70; PlayerInfo[playerid][pModel] = CivFemalePeds[69][0]; }
  593. else if(SelectCharPlace[playerid] == 70) { SetPlayerSkin(playerid, CivFemalePeds[70][0]); SelectCharPlace[playerid] = 71; PlayerInfo[playerid][pModel] = CivFemalePeds[70][0]; }
  594. else if(SelectCharPlace[playerid] == 71) { SetPlayerSkin(playerid, CivFemalePeds[71][0]); SelectCharPlace[playerid] = 72; PlayerInfo[playerid][pModel] = CivFemalePeds[71][0]; }
  595. else if(SelectCharPlace[playerid] == 72) { SetPlayerSkin(playerid, CivFemalePeds[72][0]); SelectCharPlace[playerid] = 73; PlayerInfo[playerid][pModel] = CivFemalePeds[72][0]; }
  596. else if(SelectCharPlace[playerid] == 73) { SetPlayerSkin(playerid, CivFemalePeds[73][0]); SelectCharPlace[playerid] = 74; PlayerInfo[playerid][pModel] = CivFemalePeds[73][0]; }
  597. else if(SelectCharPlace[playerid] == 74) { SetPlayerSkin(playerid, CivFemalePeds[74][0]); SelectCharPlace[playerid] = 75; PlayerInfo[playerid][pModel] = CivFemalePeds[74][0]; }
  598. else if(SelectCharPlace[playerid] == 75) { SetPlayerSkin(playerid, CivFemalePeds[75][0]); SelectCharPlace[playerid] = 76; PlayerInfo[playerid][pModel] = CivFemalePeds[75][0]; }
  599. else if(SelectCharPlace[playerid] == 76) { SetPlayerSkin(playerid, CivFemalePeds[76][0]); SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = CivFemalePeds[76][0]; }
  600. return 0;
  601. }
  602. }
  603. }
  604. return 1;
  605. }
  606.  
  607. public LSSHQGate1Close()
  608. {
  609. SetObjectRot(LSSgate1, 0.00, 89.00, 90.00);//LSS Gate Closed
  610. return 1;
  611. }
  612.  
  613. public LSSHQGate2Close()
  614. {
  615. SetObjectRot(LSSgate2, 0.00, -90.00, 90.00);
  616. return 1;
  617. }
  618.  
  619. public LSPDdoor1close()
  620. {
  621. SetObjectRot(LSPDdoor1, 0.00, 0.00, 0.00);
  622. return 1;
  623. }
  624.  
  625. public LSPDdoor2close()
  626. {
  627. SetObjectRot(LSPDdoor2, 0.00, 0.00, -90.00);
  628. return 1;
  629. }
  630. public FBIdoor1close()
  631. {
  632. SetObjectRot(FBIdoor1, 0.00, 0.00, 90.00);
  633. return 1;
  634. }
  635.  
  636. public FBIdoor2close()
  637. {
  638. SetObjectRot(FBIdoor2, 0.00, 0.00, 630.00);
  639. return 1;
  640. }
  641.  
  642. public FBIHQGateClose()
  643. {
  644. MoveObject(FBIgate1,1643.53, -1715.71, 15.05, 2);//FBI gate closed
  645. return 1;
  646. }
  647.  
  648. public LSPD1GateClose()
  649. {
  650. MoveObject(LSPDGate1,1589.02,-1638.18, 15.18, 2);//LSPD gate closed
  651. return 1;
  652. }
  653.  
  654. public LSPD2GateClose()
  655. {
  656. SetObjectRot(LSPDGate2,0.00, 90.00, 90.00);//LSPD gate closed
  657. return 1;
  658. }
  659.  
  660. public CheckGas()
  661. {
  662. for(new i=0;i<GetMaxPlayers();i++)
  663. {
  664. if(IsPlayerConnected(i))
  665. {
  666. if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
  667. {
  668. new vehicle = GetPlayerVehicleID(i);
  669. new string[256];
  670. if(GetVehicleModel(GetPlayerVehicleID(i)) == 416)
  671. {
  672. return 1;
  673. }
  674. if(Gas[vehicle] >= 1)
  675. {
  676. if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); }
  677. if(gGas[i] == 1) {
  678. format(string,sizeof(string),"<< Fuel: %d% >>",Gas[vehicle]);
  679. SendClientMessage(i,COLOR_LIGHTBLUE,string); }
  680. Gas[vehicle]--;
  681. return 1;
  682. }
  683. else
  684. {
  685. format(string,sizeof(string),"<< Your Vehicle is Out of Fule >>");
  686. SendClientMessage(i,COLOR_LIGHTBLUE,string);
  687. RemovePlayerFromVehicle(i);
  688. return 1;
  689. }
  690. }
  691. return 1;
  692. }
  693. }
  694. return 1;
  695. }
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