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LSPD

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Oct 29th, 2013
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Blank Filterscript by your name here");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print(" Blank Gamemode by your name here");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. AddStaticVehicleEx(596,1545.6999500,-1605.6999500,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  36. AddStaticVehicleEx(596,1549.4000200,-1606.0999800,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  37. AddStaticVehicleEx(596,1553.5999800,-1605.8000500,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  38. AddStaticVehicleEx(596,1557.4000200,-1605.5999800,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  39. AddStaticVehicleEx(596,1562.0999800,-1605.9000200,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  40. AddStaticVehicleEx(596,1566.8000500,-1606.0999800,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  41. AddStaticVehicleEx(596,1571.6999500,-1606.1999500,13.2000000,0.0000000,170,-1,15); //Police Car (LSPD)
  42. AddStaticVehicleEx(596,1535.5000000,-1667.0000000,13.2000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  43. AddStaticVehicleEx(596,1535.8000500,-1678.0000000,13.2000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  44. CreateObject(3749,1548.4000200,-1627.0999800,18.2000000,0.0000000,0.0000000,268.0000000); //object(clubgate01_lax)
  45. CreateObject(980,1548.6999500,-1627.0000000,15.2000000,0.0000000,0.0000000,88.0000000); //object(airportgate) (1)
  46. CreateObject(3749,1541.5999800,-1627.0000000,18.2000000,0.0000000,0.0000000,267.9950000); //object(clubgate01_lax)
  47. CreateObject(980,1540.8000500,-1626.6999500,15.2000000,0.0000000,0.0000000,89.9950000); //object(airportgate) (2)
  48. CreateObject(3578,1544.0000000,-1637.9000200,13.8000000,0.0000000,0.0000000,320.0000000); //object(dockbarr1_la)
  49. CreateObject(975,1588.5999800,-1638.1999500,14.1000000,0.0000000,0.0000000,358.0000000); //object(columbiangate)
  50. CreateObject(1495,1582.5999800,-1638.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext01) (1)
  51. CreateObject(1533,1577.3000500,-1635.8000500,12.6000000,0.0000000,0.0000000,270.0000000); //object(gen_doorext12)
  52. CreateObject(1594,1579.5000000,-1636.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (1)
  53. CreateObject(1663,1579.3000500,-1634.0000000,13.0000000,0.0000000,0.0000000,180.0000000); //object(swivelchair_b)
  54. CreateObject(2190,1579.0000000,-1633.1999500,13.7000000,0.0000000,0.0000000,0.0000000); //object(pc_1) (1)
  55. CreateObject(2685,1576.6999500,-1634.0999800,15.0000000,0.0000000,0.0000000,272.0000000); //object(cj_food_post1)
  56. CreateObject(3092,1571.1999500,-1637.0999800,19.5000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
  57. CreateObject(1344,1604.5000000,-1603.2998000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_dumpster2) (1)
  58. CreateObject(983,1543.1999500,-1605.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  59. CreateObject(983,1547.1999500,-1606.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  60. CreateObject(983,1551.4000200,-1606.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  61. CreateObject(983,1555.0000000,-1605.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
  62. CreateObject(983,1559.1999500,-1606.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  63. CreateObject(983,1564.3000500,-1605.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
  64. CreateObject(983,1569.0999800,-1605.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
  65. CreateObject(983,1573.1999500,-1606.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
  66. CreateObject(1215,1564.3000500,-1609.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  67. CreateObject(1215,1569.0999800,-1609.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  68. CreateObject(1215,1573.1999500,-1609.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  69. CreateObject(1215,1559.0999800,-1609.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  70. CreateObject(1215,1554.9000200,-1609.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  71. CreateObject(1215,1551.3000500,-1609.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  72. CreateObject(1215,1547.1999500,-1609.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  73. CreateObject(1215,1543.0999800,-1608.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  74. CreateObject(1215,1573.0999800,-1602.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  75. CreateObject(1215,1569.0000000,-1602.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  76. CreateObject(1215,1564.3000500,-1602.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  77. CreateObject(1215,1559.3000500,-1603.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  78. CreateObject(1215,1555.0999800,-1602.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  79. CreateObject(1215,1551.4000200,-1602.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  80. CreateObject(1215,1547.1999500,-1602.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  81. CreateObject(1215,1543.1999500,-1602.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  82. CreateObject(994,1534.4000200,-1657.5999800,12.4000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2)
  83. CreateObject(994,1534.4000200,-1651.4000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2)
  84. CreateObject(994,1534.5000000,-1681.5000000,12.4000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2)
  85. CreateObject(994,1534.3000500,-1687.8000500,12.5000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2)
  86. CreateObject(1215,1534.3000500,-1687.6999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  87. CreateObject(1215,1534.3000500,-1694.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  88. CreateObject(1215,1534.4000200,-1681.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  89. CreateObject(1215,1534.1999500,-1663.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  90. CreateObject(1215,1534.1999500,-1657.8000500,13.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  91. CreateObject(1215,1534.1999500,-1651.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
  92. CreateObject(997,1534.3000500,-1664.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
  93. CreateObject(997,1534.5000000,-1680.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (2)
  94. CreateObject(1215,1537.4000200,-1680.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
  95. CreateObject(1215,1537.5000000,-1664.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  96. CreateObject(1233,1537.9000200,-1665.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(noparkingsign1)
  97. CreateObject(11611,1546.8000500,-1670.3000500,15.4000000,0.0000000,0.0000000,0.0000000); //object(des_sherrifsgn02)
  98. CreateObject(11611,1546.5999800,-1680.9000200,15.4000000,0.0000000,0.0000000,84.0000000); //object(des_sherrifsgn02) (2)
  99. CreateObject(987,1539.6999500,-1602.3000500,15.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
  100. CreateObject(987,1551.8000500,-1602.5000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
  101. CreateObject(987,1563.9000200,-1602.5999800,15.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
  102. CreateObject(987,1575.8000500,-1602.5999800,15.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
  103. CreateObject(987,1587.8000500,-1602.5999800,15.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
  104. CreateObject(987,1595.8000500,-1602.5999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (7)
  105. CreateObject(987,1607.8000500,-1604.8000500,15.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar)
  106. CreateObject(987,1607.8000500,-1616.8000500,15.8000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar)
  107. CreateObject(987,1607.8000500,-1624.4000200,15.8000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar)
  108. CreateObject(987,1539.5999800,-1614.5999800,15.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar)
  109. CreateObject(1411,1539.8000500,-1615.4000200,17.5000000,0.0000000,0.0000000,85.7500000); //object(dyn_mesh_1) (1)
  110. CreateObject(1411,1605.4000200,-1637.5999800,17.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (2)
  111. CreateObject(1411,1607.9000200,-1605.5000000,17.5000000,0.0000000,0.0000000,92.0000000); //object(dyn_mesh_1) (3)
  112. return 1;
  113. }
  114.  
  115. public OnGameModeExit()
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerRequestClass(playerid, classid)
  121. {
  122. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  123. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  124. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  125. return 1;
  126. }
  127.  
  128. public OnPlayerConnect(playerid)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerDisconnect(playerid, reason)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerSpawn(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnPlayerDeath(playerid, killerid, reason)
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnVehicleSpawn(vehicleid)
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnVehicleDeath(vehicleid, killerid)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnPlayerText(playerid, text[])
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerCommandText(playerid, cmdtext[])
  164. {
  165. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  166. {
  167. // Do something here
  168. return 1;
  169. }
  170. return 0;
  171. }
  172.  
  173. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnPlayerExitVehicle(playerid, vehicleid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnPlayerStateChange(playerid, newstate, oldstate)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerEnterCheckpoint(playerid)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnPlayerLeaveCheckpoint(playerid)
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerEnterRaceCheckpoint(playerid)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnPlayerLeaveRaceCheckpoint(playerid)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnRconCommand(cmd[])
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerRequestSpawn(playerid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnObjectMoved(objectid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnPlayerObjectMoved(playerid, objectid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnPlayerPickUpPickup(playerid, pickupid)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnVehicleMod(playerid, vehicleid, componentid)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  244. {
  245. return 1;
  246. }
  247.  
  248. public OnPlayerSelectedMenuRow(playerid, row)
  249. {
  250. return 1;
  251. }
  252.  
  253. public OnPlayerExitedMenu(playerid)
  254. {
  255. return 1;
  256. }
  257.  
  258. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  259. {
  260. return 1;
  261. }
  262.  
  263. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  264. {
  265. return 1;
  266. }
  267.  
  268. public OnRconLoginAttempt(ip[], password[], success)
  269. {
  270. return 1;
  271. }
  272.  
  273. public OnPlayerUpdate(playerid)
  274. {
  275. return 1;
  276. }
  277.  
  278. public OnPlayerStreamIn(playerid, forplayerid)
  279. {
  280. return 1;
  281. }
  282.  
  283. public OnPlayerStreamOut(playerid, forplayerid)
  284. {
  285. return 1;
  286. }
  287.  
  288. public OnVehicleStreamIn(vehicleid, forplayerid)
  289. {
  290. return 1;
  291. }
  292.  
  293. public OnVehicleStreamOut(vehicleid, forplayerid)
  294. {
  295. return 1;
  296. }
  297.  
  298. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  299. {
  300. return 1;
  301. }
  302.  
  303. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  304. {
  305. return 1;
  306. }
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