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SirStickyNote

Better Fishing In One Command {Raw}

Jun 27th, 2016
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  1. /scoreboard objectives add STBFASD dummy
  2. /scoreboard players add @a STBFASD 1
  3. /execute @e[name=STBFAS] ~ ~ ~ /scoreboard players set @a STBFASD 0
  4. /execute @a[score_STBFASD_min=20,c=1] ~ ~ ~ /summon ArmorStand ~ ~20 ~ {CustomName:"STBFAS",Marker:1,NoGravity:1,Invisible:1,PersistenceRequired:1}
  5. /scoreboard objectives add STSquidTime dummy
  6. /scoreboard players add @e[type=Squid] STSquidTime 1
  7. /scoreboard objectives add STSquidRand dummy
  8. /scoreboard players add @e[name=STBFAS] STSquidRand 1
  9. /scoreboard players set @e[score_STSquidRand_min=12] STSquidRand 0
  10. /execute @e[score_STSquidRand_min=2,score_STSquidRand=2] ~ ~ ~ /scoreboard players tag @e[score_STSquidTime=2] add FishC1
  11. /execute @e[score_STSquidRand_min=3,score_STSquidRand=3] ~ ~ ~ /scoreboard players tag @e[score_STSquidTime=2] add FishC2
  12. /execute @e[score_STSquidRand_min=4,score_STSquidRand=4] ~ ~ ~ /scoreboard players tag @e[score_STSquidTime=2] add FishC3
  13. /execute @e[score_STSquidRand_min=5,score_STSquidRand=5] ~ ~ ~ /scoreboard players tag @e[score_STSquidTime=2] add FishC4
  14. /entitydata @e[tag=FishC1] {Attributes:[{Name:generic.maxHealth,Base:3}],Health:3.0f,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:1000000,ShowParticles:1b}]}
  15. /entitydata @e[tag=FishC2] {Attributes:[{Name:generic.maxHealth,Base:4}],Health:4.0f,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:1000000,ShowParticles:1b}]}
  16. /entitydata @e[tag=FishC3] {Attributes:[{Name:generic.maxHealth,Base:5}],Health:5.0f,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:1000000,ShowParticles:1b}]}
  17. /entitydata @e[tag=FishC4] {Attributes:[{Name:generic.maxHealth,Base:6}],Health:6.0f,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:1000000,ShowParticles:1b}]}
  18. /execute @e[score_STSquidTime=2,score_STSquidTime_min=2,tag=FishC1] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:"fish",Count:1,tag:{display:{Name:"Trout",Lore:["Weight: 10lb"]},NoGravity:1}}}
  19. /execute @e[score_STSquidTime=2,score_STSquidTime_min=2,tag=FishC2] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:"fish",Count:1,tag:{display:{Name:"Salmon",Lore:["Weight: 20lb"]},NoGravity:1}}}
  20. /execute @e[score_STSquidTime=2,score_STSquidTime_min=2,tag=FishC3] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:"fish",Count:1,tag:{display:{Name:"Carp",Lore:["Weight: 30lb"]},NoGravity:1}}}
  21. /execute @e[score_STSquidTime=2,score_STSquidTime_min=2,tag=FishC4] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:"fish",Count:1,tag:{display:{Name:"Tuna",Lore:["Weight: 40lb"]},NoGravity:1}}}
  22. /execute @e[tag=FishC1] ~ ~ ~ /tp @e[type=Item,score_STBFIS_min=1,c=1,r=5] @e[tag=FishC1,r=1,c=1]
  23. /execute @e[tag=FishC2] ~ ~ ~ /tp @e[type=Item,score_STBFIS_min=1,c=1,r=5] @e[tag=FishC2,r=1,c=1]
  24. /execute @e[tag=FishC3] ~ ~ ~ /tp @e[type=Item,score_STBFIS_min=1,c=1,r=5] @e[tag=FishC3,r=1,c=1]
  25. /execute @e[tag=FishC4] ~ ~ ~ /tp @e[type=Item,score_STBFIS_min=1,c=1,r=5] @e[tag=FishC4,r=1,c=1]
  26. /execute @e[tag=FishC1] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {PickupDelay:10}
  27. /execute @e[tag=FishC2] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {PickupDelay:10}
  28. /execute @e[tag=FishC3] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {PickupDelay:10}
  29. /execute @e[tag=FishC4] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {PickupDelay:10}
  30. /execute @e[tag=FishC1] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {NoGravity:1}
  31. /execute @e[tag=FishC2] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {NoGravity:1}
  32. /execute @e[tag=FishC3] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {NoGravity:1}
  33. /execute @e[tag=FishC4] ~ ~ ~ /entitydata @e[type=Item,score_STBFIS_min=1,r=1,c=1] {NoGravity:1}
  34. /effect @e[tag=FishC1] invisibility 1 1 true
  35. /effect @e[tag=FishC2] invisibility 1 1 true
  36. /effect @e[tag=FishC3] invisibility 1 1 true
  37. /effect @e[tag=FishC4] invisibility 1 1 true
  38. INIT:scoreboard objectives add STBFIS dummy
  39. scoreboard players set @e[type=Item] STBFIS 1 {Item:{id:"minecraft:fish"}}
  40. INIT:scoreboard objectives add STBFSIS dummy
  41. scoreboard players set @e[type=Item] STBFSIS 1 {Item:{id:"minecraft:dye"}}
  42. /scoreboard objectives add STFED stat.useItem.minecraft.fish
  43. /scoreboard objectives add STBFH1 dummy
  44. scoreboard players set @a STBFH1 5 {SelectedItem:{id:minecraft:fish,tag:{display:{Lore:["Weight: 10lb"]}}}}
  45. /scoreboard objectives add STBFH2 dummy
  46. scoreboard players set @a STBFH2 5 {SelectedItem:{id:minecraft:fish,tag:{display:{Lore:["Weight: 20lb"]}}}}
  47. /scoreboard objectives add STBFH3 dummy
  48. scoreboard players set @a STBFH3 5 {SelectedItem:{id:minecraft:fish,tag:{display:{Lore:["Weight: 30lb"]}}}}
  49. /scoreboard objectives add STBFH4 dummy
  50. scoreboard players set @a STBFH4 5 {SelectedItem:{id:minecraft:fish,tag:{display:{Lore:["Weight: 40lb"]}}}}
  51. /effect @a[score_STFED_min=1,score_STBFH1_min=1] saturation 1 1 true
  52. /effect @a[score_STFED_min=1,score_STBFH2_min=1] saturation 1 3 true
  53. /effect @a[score_STFED_min=1,score_STBFH3_min=1] saturation 1 6 true
  54. /effect @a[score_STFED_min=1,score_STBFH4_min=1] saturation 1 9 true
  55. /scoreboard players remove @a[score_STFED_min=1] STFED 1
  56. /scoreboard players remove @a[score_STBFH1_min=1] STBFH1 1
  57. /scoreboard players remove @a[score_STBFH2_min=1] STBFH2 1
  58. /scoreboard players remove @a[score_STBFH3_min=1] STBFH3 1
  59. /scoreboard players remove @a[score_STBFH4_min=1] STBFH4 1
  60. /scoreboard objectives add STCFED stat.useItem.minecraft.cooked_fish
  61. /scoreboard objectives add STBCFH1 dummy
  62. scoreboard players set @a STBCFH1 5 {SelectedItem:{id:minecraft:cooked_fish,tag:{display:{Lore:["Weight: 10lb"]}}}}
  63. /scoreboard objectives add STBCFH2 dummy
  64. scoreboard players set @a STBCFH2 5 {SelectedItem:{id:minecraft:cooked_fish,tag:{display:{Lore:["Weight: 20lb"]}}}}
  65. /scoreboard objectives add STBCFH3 dummy
  66. scoreboard players set @a STBCFH3 5 {SelectedItem:{id:minecraft:cooked_fish,tag:{display:{Lore:["Weight: 30lb"]}}}}
  67. /scoreboard objectives add STBCFH4 dummy
  68. scoreboard players set @a STBCFH4 5 {SelectedItem:{id:minecraft:cooked_fish,tag:{display:{Lore:["Weight: 40lb"]}}}}
  69. /effect @a[score_STCFED_min=1,score_STBCFH1_min=1] saturation 1 1 true
  70. /effect @a[score_STCFED_min=1,score_STBCFH2_min=1] saturation 1 3 true
  71. /effect @a[score_STCFED_min=1,score_STBCFH3_min=1] saturation 1 5 true
  72. /effect @a[score_STCFED_min=1,score_STBCFH4_min=1] saturation 1 10 true
  73. /scoreboard players remove @a[score_STCFED_min=1] STCFED 1
  74. /scoreboard players remove @a[score_STBCFH1_min=1] STBCFH1 1
  75. /scoreboard players remove @a[score_STBCFH2_min=1] STBCFH2 1
  76. /scoreboard players remove @a[score_STBCFH3_min=1] STBCFH3 1
  77. /scoreboard players remove @a[score_STBCFH4_min=1] STBCFH4 1
  78. /scoreboard objectives add STBFCT dummy
  79. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  80. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~ fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  81. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~-1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  82. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~ fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  83. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  84. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~-1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  85. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~-1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  86. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~1 fire 0 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 2
  87. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 5 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 1
  88. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 1 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 1
  89. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 2 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 1
  90. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 3 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 1
  91. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 4 /scoreboard players add @e[score_STBFIS_min=1,c=1] STBFCT 1
  92. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  93. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~ fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  94. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~-1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  95. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~ fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  96. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  97. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~1 ~ ~-1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  98. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~-1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  99. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~-1 ~ ~1 fire 0 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  100. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 5 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  101. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 1 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  102. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 2 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  103. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 3 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  104. /execute @e[score_STBFIS_min=1,type=Item] ~ ~ ~ detect ~ ~ ~ torch 4 particle dripLava ~ ~ ~ 0 0.1 0 0.001 1 force
  105. /entitydata @e[score_STBFCT_min=900] {Item:{id:"cooked_fish"}}
  106. /scoreboard objectives add STBFFF dummy
  107. /scoreboard players add @e[score_STBFIS_min=1] STBFFF 1
  108. /execute @e[tag=FishC1] ~ ~ ~ /scoreboard players set @e[score_STBFIS_min=1,r=1,c=1] STBFFF 0
  109. /execute @e[tag=FishC2] ~ ~ ~ /scoreboard players set @e[score_STBFIS_min=1,r=1,c=1] STBFFF 0
  110. /execute @e[tag=FishC3] ~ ~ ~ /scoreboard players set @e[score_STBFIS_min=1,r=1,c=1] STBFFF 0
  111. /execute @e[tag=FishC4] ~ ~ ~ /scoreboard players set @e[score_STBFIS_min=1,r=1,c=1] STBFFF 0
  112. /execute @e[type=Item,score_STBFIS_min=1,score_STBFFF_min=5] ~ ~ ~ detect ~ ~ ~ water 0 /tp @e[score_STBFFF_min=5,score_STBFIS_min=1,r=1,c=1] ~ ~0.1 ~
  113. /execute @e[type=Item,score_STBFIS_min=1,score_STBFFF=0] ~ ~ ~ detect ~ ~ ~ water 0 /entitydata @e[score_STBFFF=0,score_STBFIS_min=1,r=1,c=1] {Count:1b}
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