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- void() player_gatldown1 =[$nailatt1, player_gatldown1 ]
- {
- //if ((!self.button0) || !W_CheckNoAmmo())
- //{player_run ();return;}
- sound (self, CHAN_WEAPON, "weapons/mingn3.wav", 1, ATTN_NORM);
- self.weaponframe = 15;
- self.weaponframe = self.weaponframe + 1;
- if (self.weaponframe == 34)
- player_run(); //self.weaponframe = 1
- self.attack_finished = time + 0.9;
- };
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