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Oct 13th, 2015
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  1. void() player_gatldown1 =[$nailatt1, player_gatldown1 ]
  2. {
  3.  
  4. //if ((!self.button0) || !W_CheckNoAmmo())
  5. //{player_run ();return;}
  6. sound (self, CHAN_WEAPON, "weapons/mingn3.wav", 1, ATTN_NORM);
  7. self.weaponframe = 15;
  8. self.weaponframe = self.weaponframe + 1;
  9. if (self.weaponframe == 34)
  10. player_run(); //self.weaponframe = 1
  11. self.attack_finished = time + 0.9;
  12. };
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