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Apr 19th, 2015
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  1.  
  2. Selecting FBConfig
  3. GLX_FBCONFIG_ID=119
  4. GLX_BUFFER_SIZE=32
  5. GLX_DOUBLEBUFFER=1
  6. GLX_RED_SIZE=8
  7. GLX_GREEN_SIZE=8
  8. GLX_BLUE_SIZE=8
  9. GLX_ALPHA_SIZE=8
  10. GLX_DEPTH_SIZE=24
  11. GLX_STENCIL_SIZE=8
  12. GLX_SAMPLES_ARB=0
  13. GLX_SAMPLE_BUFFERS_ARB=0
  14. GLX_CONFIG_CAVEAT=NONE
  15.  
  16. Desktop is 1600 x 900 @ 60 Hz
  17. XError: BadAtom (invalid Atom parameter) (error 5, opcode 18/0, serial 57, XID 00000000, display 0x2c098b0
  18. OpenGL:
  19. Version: OpenGL 3.0 [3.0 Mesa 10.5.1]
  20. Renderer: Mesa DRI Intel(R) Ivybridge Mobile
  21. Vendor: Intel Open Source Technology Center
  22. VRAM: 256 MB
  23. Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
  24. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  25. Setting maxVSyncInterval to 4
  26. GL: disabling shadows on Intel 9xx (buggy)
  27. GL: disabling framebuffer blit, antialiasing, SRGB on Intel
  28. GL: Detected -1301471363 MB VRAM
  29. Total system RAM: 7860 MiB
  30. Initialize engine version: 4.6.1p2 (961a19933c56)
  31. AudioManager: Using ALSA: default
  32. Begin MonoManager ReloadAssembly
  33. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless)
  34. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain
  35. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  36. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  37. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  38. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  39. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  40. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  41. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  42. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  43. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless)
  44. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  45. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless)
  46. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain
  47. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless)
  48. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain
  49. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless)
  50. Loading /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain
  51. - Completed reload, in 0.043 seconds
  52. Default vsync count 1
  53. requesting resize 1600 x 900
  54. requesting fullscreen 1600 x 900 at 0 Hz
  55. Desktop is 1600 x 900 @ 60 Hz
  56. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless)
  57. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.dll (this message is harmless)
  58. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless)
  59. --->InitializeDisplay()...
  60.  
  61. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  62.  
  63. Available display resolutions:
  64. [ 0 ] 1600x900
  65. [ 1 ] 1366x768
  66. [ 2 ] 1280x720
  67. [ 3 ] 1024x576
  68. [ 4 ] 960x540
  69. [ 5 ] 854x480
  70. [ 6 ] 1280x768
  71. [ 7 ] 1024x600
  72. [ 8 ] 800x480
  73. [ 9 ] 1440x900
  74. [ 10 ] 1280x800
  75. [ 11 ] 1152x720
  76. [ 12 ] 1024x640
  77. [ 13 ] 1280x864
  78. [ 14 ] 1152x768
  79. [ 15 ] 960x640
  80. [ 16 ] 1152x864
  81. [ 17 ] 1024x768
  82. [ 18 ] 800x600
  83. [ 19 ] 640x480
  84. Largest resolution is [ 0 ] 1600x900
  85.  
  86. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  87.  
  88. --->InitializeRoutine(0, Fullscreen, )...
  89.  
  90. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  91.  
  92. --->GetDesktopResolution() returning 1600x900
  93.  
  94. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  95.  
  96. --->ChangeResolutionRoutine( 0, False )...
  97.  
  98. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  99.  
  100. --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
  101.  
  102. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  103.  
  104. --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1600, 900, True).
  105.  
  106. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  107.  
  108. Checking to instantiate global...
  109.  
  110. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  111.  
  112. Instantiating global.
  113.  
  114. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  115.  
  116.  
  117.  
  118.  
  119. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  120.  
  121. ---- GAME BUILD VERSION: 540 ----
  122.  
  123.  
  124. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  125.  
  126. Game is not running Windows 32 Bit
  127.  
  128.  
  129. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  130.  
  131. Loading table: ClassDefenses
  132. CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
  133. Undefined,25,20,20,20,40,40,36,36,12,6
  134. Fighter,25,20,20,20,30,30,42,42,14,5
  135. Rogue,15,20,20,20,30,30,36,36,12,4
  136. Priest,15,20,20,20,20,20,36,36,12,3
  137. Wizard,10,20,20,20,20,20,30,30,10,3
  138. Barbarian,15,20,20,20,25,25,48,48,16,6
  139. Ranger,20,20,20,20,30,30,36,36,12,5
  140. Druid,20,20,20,20,20,20,36,36,12,4
  141. Paladin,25,20,20,20,25,25,42,42,14,5
  142. Monk,25,20,20,20,30,30,42,42,14,6
  143. Cipher,20,20,20,20,25,25,30,30,10,4
  144. Chanter,25,20,20,20,25,25,36,36,12,4
  145. Troll,25,20,20,20,30,30,84,84,28,6
  146. Ogre,30,20,20,20,50,50,84,84,28,6
  147. Wolf,25,20,20,20,30,30,42,42,14,6
  148. Spider,25,20,20,20,30,30,36,36,12,6
  149. Ooze,15,20,20,20,25,25,48,48,16,6
  150. Stelgaer,25,20,20,20,30,30,42,42,14,6
  151. Imp,25,20,20,20,30,30,36,36,12,6
  152. DankSpore,10,20,20,20,30,30,72,72,24,6
  153. SwampLurker,10,20,20,20,30,30,72,72,24,6
  154. Eoten,25,20,20,20,30,30,48,48,16,6
  155. Xaurip,25,20,20,20,25,25,36,36,12,6
  156. Vithrack,25,20,20,20,25,25,36,36,12,6
  157. WillOWisp,40,20,20,20,25,25,36,36,12,6
  158. Delemgan,25,20,20,20,25,25,36,36,12,6
  159. Pwgra,25,20,20,20,25,25,36,36,12,6
  160. Wurm,25,20,20,20,35,35,48,48,16,6
  161. Skuldr,25,20,20,20,25,25,42,42,14,6
  162. Drake,45,20,20,20,55,55,72,72,24,6
  163. SkyDragon,55,20,20,20,60,60,72,72,24,6
  164. AdraDragon,65,20,20,20,60,60,72,72,24,6
  165. Blight,25,20,20,20,25,25,36,36,12,6
  166. Animat,25,20,20,20,25,25,30,30,10,6
  167. FleshConstruct,25,20,20,20,25,25,72,72,24,6
  168. Shadow,45,35,35,40,35,35,30,30,10,6
  169. Phantom,45,35,35,40,25,25,30,30,10,6
  170. CeanGwla,45,35,35,40,25,25,30,30,10,6
  171. Skeleton,15,20,20,20,25,25,36,36,12,6
  172. Revenant,15,20,20,20,25,25,72,72,24,6
  173. Gul,25,20,20,20,25,25,72,72,24,6
  174. Dargul,25,20,20,20,25,25,72,72,24,6
  175. Fampyr,35,20,20,20,25,25,72,72,24,6
  176. Wicht,25,20,20,20,25,25,30,30,10,6
  177. Beetle,25,20,20,20,25,25,42,42,14,6
  178. AnimalCompanion,25,20,20,20,30,30,36,36,12,5
  179. WeakEnemy,1,0,0,0,0,0,1,1,1,1
  180. HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
  181.  
  182.  
  183. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  184.  
  185. Loading table: Experience
  186. ExperienceTableData;Level;,Experience,StrongholdTurns
  187. 1,1500,4
  188. 2,3000,10
  189. 3,4500,15
  190. 4,6000,15
  191. 5,7500,15
  192. 6,9000,20
  193. 7,10500,20
  194. 8,12000,20
  195. 9,13500,20
  196. 10,15000,20
  197. 11,16500,20
  198. 12,0,0
  199.  
  200.  
  201. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  202.  
  203. 3 data files parsed!
  204.  
  205. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  206.  
  207. --->MatchResolutionToIndex(1600x900) returning 0
  208.  
  209. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  210.  
  211. --->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
  212.  
  213. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  214.  
  215. --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
  216.  
  217. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  218.  
  219. --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized.
  220.  
  221. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  222.  
  223. --->ChangeDisplayModeRoutine( Fullscreen, True )...
  224.  
  225. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  226.  
  227. --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
  228.  
  229. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  230.  
  231. --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
  232.  
  233. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  234.  
  235. requesting resize 1600 x 900
  236. requesting fullscreen 1600 x 900 at 0 Hz
  237. Desktop is 1600 x 900 @ 60 Hz
  238. UnloadTime: 1.787000 ms
  239. Checking to instantiate global...
  240.  
  241. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  242.  
  243. Shader warmup: 14 shaders 32 combinations 0.004s
  244. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless)
  245. Non platform assembly: data-0x7fc278059980 (this message is harmless)
  246. Fallback handler could not load library /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Mono/x86_64/data-0x7fc278059980.so
  247. Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  248.  
  249. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3003.
  250. Total: 10.908000 ms (FindLiveObjects: 0.150000 ms CreateObjectMapping: 0.202000 ms MarkObjects: 9.840000 ms DeleteObjects: 0.464000 ms)
  251.  
  252. Platform assembly: /home/pedro/down/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless)
  253. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  254.  
  255. Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15760.
  256. Total: 45.693001 ms (FindLiveObjects: 2.546000 ms CreateObjectMapping: 3.390000 ms MarkObjects: 22.921999 ms DeleteObjects: 16.774000 ms)
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