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  1. /*
  2. ==============================================================================
  3.  
  4. QC script generated by Half-Life MDL Decompiler 1.2
  5. 2003, Kratisto. Based on code from Valve's HL SDK.
  6.  
  7. leet.mdl
  8.  
  9. Original internal name:
  10. "leet\leet.mdl"
  11.  
  12. ==============================================================================
  13. */
  14. $cd "E:\SteamLibrary\decompwork\cs1\leetout"
  15. $modelname "thekins\cs1\leet.mdl"
  16. $cdmaterials "models\thekins\cs1\leet\"
  17. $scale 1.0
  18.  
  19.  
  20. $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  21. $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  22. $eyeposition 0.000000 0.000000 0.000000
  23.  
  24.  
  25. //reference mesh(es)
  26. $body "studio" "arab"
  27.  
  28. //$bodygroup "backpack"
  29. //{
  30. //blank
  31. //studio "bomb"
  32. //}
  33.  
  34.  
  35. // 2 attachment(s)
  36. $attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
  37. $attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680
  38.  
  39. // 1 bone controller(s)
  40. $controller 4 "Bone01" ZR 0.000000 30.000000
  41.  
  42. // 21 hit box(es)
  43. $hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
  44. $hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000 18.160000 4.880000 3.310000
  45. $hbox 6 "Bip01 L Calf" 0.380000 -3.970000 -2.840000 17.600000 4.000000 2.940000
  46. $hbox 6 "Bip01 L Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
  47. $hbox 7 "Bip01 R Thigh" 2.470000 -3.690000 -3.160000 18.129999 4.880000 3.380000
  48. $hbox 7 "Bip01 R Calf" 0.310000 -3.970000 -2.840000 17.600000 3.940000 2.970000
  49. $hbox 7 "Bip01 R Foot" 0.850000 -3.240000 -2.640000 5.730000 8.530000 3.170000
  50. $hbox 3 "Bip01 Spine1" -3.250000 -5.500000 -5.500000 4.830000 5.500000 5.500000
  51. $hbox 2 "Bip01 Spine2" -0.060000 -5.530000 -7.590000 8.000000 7.000000 7.590000
  52. $hbox 2 "Bip01 Spine3" -2.250000 -6.810000 -6.310000 6.500000 5.090000 6.310000
  53. $hbox 2 "Bip01 Neck" -3.110000 -1.500000 -3.000000 2.050000 3.500000 3.000000
  54. $hbox 1 "Bip01 Head" -0.330000 -4.500000 -2.500000 8.000000 4.500000 2.500000
  55. $hbox 4 "Bip01 L Clavicle" 0.940000 -2.880000 -4.130000 5.440000 4.280000 3.500000
  56. $hbox 4 "Bip01 L UpperArm" -2.160000 -2.340000 -2.560000 11.560000 3.410000 2.380000
  57. $hbox 4 "Bip01 L Forearm" 0.590000 -1.810000 -2.190000 10.750000 2.840000 2.410000
  58. $hbox 4 "Bip01 L Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
  59. $hbox 5 "Bip01 R Clavicle" 1.380000 -2.840000 -3.560000 5.690000 4.310000 4.310000
  60. $hbox 5 "Bip01 R UpperArm" -1.880000 -2.470000 -2.160000 11.810000 3.280000 2.810000
  61. $hbox 5 "Bip01 R Forearm" 0.440000 -1.970000 -2.340000 10.590000 2.720000 2.220000
  62. $hbox 5 "Bip01 R Hand" -0.132201 -1.903020 -2.238530 4.862900 2.078240 2.369790
  63. $hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000
  64.  
  65. // 111 animation sequence(s)
  66. $sequence "dummy" "dummy" fps 24 loop
  67. $sequence "idle1" "idle1" fps 15 loop ACT_IDLE 1
  68. $sequence "crouch_idle" "crouch_idle" fps 10 loop ACT_CROUCHIDLE 1
  69. $sequence "walk" "walk" LX fps 30 loop ACT_WALK 1
  70. $sequence "run" "run" LX fps 60 loop ACT_RUN 1
  71. $sequence "crouchrun" "crouchrun" LX fps 30 loop ACT_CROUCH 1
  72. $sequence "jump" "jump" fps 36 ACT_HOP 1
  73. $sequence "longjump" "longjump" fps 36 ACT_LEAP 1
  74. $sequence "swim" "swim" fps 30 loop ACT_SWIM 1
  75. $sequence "treadwater" "treadwater" fps 24 loop ACT_HOVER 1
  76.  
  77. $sequence "crouch_aim_carbine" {
  78. "crouch_aim_carbine_blend1"
  79. "crouch_aim_carbine_blend2"
  80. "crouch_aim_carbine_blend3"
  81. "crouch_aim_carbine_blend4"
  82. "crouch_aim_carbine_blend5"
  83. "crouch_aim_carbine_blend6"
  84. "crouch_aim_carbine_blend7"
  85. "crouch_aim_carbine_blend8"
  86. "crouch_aim_carbine_blend9"
  87. blend XR -90 90 fps 30 loop
  88. }
  89. $sequence "crouch_shoot_carbine" {
  90. "crouch_shoot_carbine_blend1"
  91. "crouch_shoot_carbine_blend2"
  92. "crouch_shoot_carbine_blend3"
  93. "crouch_shoot_carbine_blend4"
  94. "crouch_shoot_carbine_blend5"
  95. "crouch_shoot_carbine_blend6"
  96. "crouch_shoot_carbine_blend7"
  97. "crouch_shoot_carbine_blend8"
  98. "crouch_shoot_carbine_blend9"
  99. blend XR -90 90 fps 15 { event 5001 0 "40" }
  100. }
  101. $sequence "crouch_reload_carbine" "crouch_reload_carbine" fps 30
  102. $sequence "ref_aim_carbine" {
  103. "ref_aim_carbine_blend1"
  104. "ref_aim_carbine_blend2"
  105. "ref_aim_carbine_blend3"
  106. "ref_aim_carbine_blend4"
  107. "ref_aim_carbine_blend5"
  108. "ref_aim_carbine_blend6"
  109. "ref_aim_carbine_blend7"
  110. "ref_aim_carbine_blend8"
  111. "ref_aim_carbine_blend9"
  112. blend XR -90 90 fps 30 loop
  113. }
  114. $sequence "ref_shoot_carbine" {
  115. "ref_shoot_carbine_blend1"
  116. "ref_shoot_carbine_blend2"
  117. "ref_shoot_carbine_blend3"
  118. "ref_shoot_carbine_blend4"
  119. "ref_shoot_carbine_blend5"
  120. "ref_shoot_carbine_blend6"
  121. "ref_shoot_carbine_blend7"
  122. "ref_shoot_carbine_blend8"
  123. "ref_shoot_carbine_blend9"
  124. blend XR -90 90 fps 15 { event 5001 0 "40" }
  125. }
  126. $sequence "ref_reload_carbine" "ref_reload_carbine" fps 30
  127. $sequence "crouch_aim_onehanded" {
  128. "crouch_aim_onehanded_blend1"
  129. "crouch_aim_onehanded_blend2"
  130. "crouch_aim_onehanded_blend3"
  131. "crouch_aim_onehanded_blend4"
  132. "crouch_aim_onehanded_blend5"
  133. "crouch_aim_onehanded_blend6"
  134. "crouch_aim_onehanded_blend7"
  135. "crouch_aim_onehanded_blend8"
  136. "crouch_aim_onehanded_blend9"
  137. blend XR -90 90 fps 30 loop
  138. }
  139. $sequence "crouch_shoot_onehanded" {
  140. "crouch_shoot_onehanded_blend1"
  141. "crouch_shoot_onehanded_blend2"
  142. "crouch_shoot_onehanded_blend3"
  143. "crouch_shoot_onehanded_blend4"
  144. "crouch_shoot_onehanded_blend5"
  145. "crouch_shoot_onehanded_blend6"
  146. "crouch_shoot_onehanded_blend7"
  147. "crouch_shoot_onehanded_blend8"
  148. "crouch_shoot_onehanded_blend9"
  149. blend XR -90 90 fps 15 { event 5001 0 "10" }
  150. }
  151. $sequence "crouch_reload_onehanded" "crouch_reload_onehanded" fps 30
  152. $sequence "ref_aim_onehanded" {
  153. "ref_aim_onehanded_blend1"
  154. "ref_aim_onehanded_blend2"
  155. "ref_aim_onehanded_blend3"
  156. "ref_aim_onehanded_blend4"
  157. "ref_aim_onehanded_blend5"
  158. "ref_aim_onehanded_blend6"
  159. "ref_aim_onehanded_blend7"
  160. "ref_aim_onehanded_blend8"
  161. "ref_aim_onehanded_blend9"
  162. blend XR -90 90 fps 30 loop
  163. }
  164. $sequence "ref_shoot_onehanded" {
  165. "ref_shoot_onehanded_blend1"
  166. "ref_shoot_onehanded_blend2"
  167. "ref_shoot_onehanded_blend3"
  168. "ref_shoot_onehanded_blend4"
  169. "ref_shoot_onehanded_blend5"
  170. "ref_shoot_onehanded_blend6"
  171. "ref_shoot_onehanded_blend7"
  172. "ref_shoot_onehanded_blend8"
  173. "ref_shoot_onehanded_blend9"
  174. blend XR -90 90 fps 15 { event 5001 0 "10" }
  175. }
  176. $sequence "ref_reload_onehanded" "ref_reload_onehanded" fps 30
  177. $sequence "crouch_aim_dualpistols_1" {
  178. "crouch_aim_dualpistols_1_blend1"
  179. "crouch_aim_dualpistols_1_blend2"
  180. "crouch_aim_dualpistols_1_blend3"
  181. "crouch_aim_dualpistols_1_blend4"
  182. "crouch_aim_dualpistols_1_blend5"
  183. "crouch_aim_dualpistols_1_blend6"
  184. "crouch_aim_dualpistols_1_blend7"
  185. "crouch_aim_dualpistols_1_blend8"
  186. "crouch_aim_dualpistols_1_blend9"
  187. blend XR -90 90 fps 10 loop
  188. }
  189. $sequence "crouch_shoot_dualpistols_1" {
  190. "crouch_shoot_dualpistols_1_blend1"
  191. "crouch_shoot_dualpistols_1_blend2"
  192. "crouch_shoot_dualpistols_1_blend3"
  193. "crouch_shoot_dualpistols_1_blend4"
  194. "crouch_shoot_dualpistols_1_blend5"
  195. "crouch_shoot_dualpistols_1_blend6"
  196. "crouch_shoot_dualpistols_1_blend7"
  197. "crouch_shoot_dualpistols_1_blend8"
  198. "crouch_shoot_dualpistols_1_blend9"
  199. blend XR -90 90 fps 30 { event 5011 0 "10" }
  200. }
  201. $sequence "crouch_shoot2_dualpistols_1" {
  202. "crouch_shoot2_dualpistols_1_blend1"
  203. "crouch_shoot2_dualpistols_1_blend2"
  204. "crouch_shoot2_dualpistols_1_blend3"
  205. "crouch_shoot2_dualpistols_1_blend4"
  206. "crouch_shoot2_dualpistols_1_blend5"
  207. "crouch_shoot2_dualpistols_1_blend6"
  208. "crouch_shoot2_dualpistols_1_blend7"
  209. "crouch_shoot2_dualpistols_1_blend8"
  210. "crouch_shoot2_dualpistols_1_blend9"
  211. blend XR -90 90 fps 30 { event 5001 0 "10" }
  212. }
  213. $sequence "crouch_reload_dualpistols_1" "crouch_reload_dualpistols_1" fps 30
  214. $sequence "ref_aim_dualpistols_1" {
  215. "ref_aim_dualpistols_1_blend1"
  216. "ref_aim_dualpistols_1_blend2"
  217. "ref_aim_dualpistols_1_blend3"
  218. "ref_aim_dualpistols_1_blend4"
  219. "ref_aim_dualpistols_1_blend5"
  220. "ref_aim_dualpistols_1_blend6"
  221. "ref_aim_dualpistols_1_blend7"
  222. "ref_aim_dualpistols_1_blend8"
  223. "ref_aim_dualpistols_1_blend9"
  224. blend XR -90 90 fps 10 loop
  225. }
  226. $sequence "ref_shoot_dualpistols_1" {
  227. "ref_shoot_dualpistols_1_blend1"
  228. "ref_shoot_dualpistols_1_blend2"
  229. "ref_shoot_dualpistols_1_blend3"
  230. "ref_shoot_dualpistols_1_blend4"
  231. "ref_shoot_dualpistols_1_blend5"
  232. "ref_shoot_dualpistols_1_blend6"
  233. "ref_shoot_dualpistols_1_blend7"
  234. "ref_shoot_dualpistols_1_blend8"
  235. "ref_shoot_dualpistols_1_blend9"
  236. blend XR -90 90 fps 30 { event 5011 0 "10" }
  237. }
  238. $sequence "ref_shoot2_dualpistols_1" {
  239. "ref_shoot2_dualpistols_1_blend1"
  240. "ref_shoot2_dualpistols_1_blend2"
  241. "ref_shoot2_dualpistols_1_blend3"
  242. "ref_shoot2_dualpistols_1_blend4"
  243. "ref_shoot2_dualpistols_1_blend5"
  244. "ref_shoot2_dualpistols_1_blend6"
  245. "ref_shoot2_dualpistols_1_blend7"
  246. "ref_shoot2_dualpistols_1_blend8"
  247. "ref_shoot2_dualpistols_1_blend9"
  248. blend XR -90 90 fps 30 { event 5001 0 "10" }
  249. }
  250. $sequence "ref_reload_dualpistols_1" "ref_reload_dualpistols_1" fps 30
  251. $sequence "crouch_aim_rifle" {
  252. "crouch_aim_rifle_blend1"
  253. "crouch_aim_rifle_blend2"
  254. "crouch_aim_rifle_blend3"
  255. "crouch_aim_rifle_blend4"
  256. "crouch_aim_rifle_blend5"
  257. "crouch_aim_rifle_blend6"
  258. "crouch_aim_rifle_blend7"
  259. "crouch_aim_rifle_blend8"
  260. "crouch_aim_rifle_blend9"
  261. blend XR -90 90 fps 30 loop
  262. }
  263. $sequence "crouch_shoot_rifle" {
  264. "crouch_shoot_rifle_blend1"
  265. "crouch_shoot_rifle_blend2"
  266. "crouch_shoot_rifle_blend3"
  267. "crouch_shoot_rifle_blend4"
  268. "crouch_shoot_rifle_blend5"
  269. "crouch_shoot_rifle_blend6"
  270. "crouch_shoot_rifle_blend7"
  271. "crouch_shoot_rifle_blend8"
  272. "crouch_shoot_rifle_blend9"
  273. blend XR -90 90 fps 20 { event 5001 0 "30" }
  274. }
  275. $sequence "crouch_reload_rifle" "crouch_reload_rifle" fps 30
  276. $sequence "ref_aim_rifle" {
  277. "ref_aim_rifle_blend1"
  278. "ref_aim_rifle_blend2"
  279. "ref_aim_rifle_blend3"
  280. "ref_aim_rifle_blend4"
  281. "ref_aim_rifle_blend5"
  282. "ref_aim_rifle_blend6"
  283. "ref_aim_rifle_blend7"
  284. "ref_aim_rifle_blend8"
  285. "ref_aim_rifle_blend9"
  286. blend XR -90 90 fps 30 loop
  287. }
  288. $sequence "ref_shoot_rifle" {
  289. "ref_shoot_rifle_blend1"
  290. "ref_shoot_rifle_blend2"
  291. "ref_shoot_rifle_blend3"
  292. "ref_shoot_rifle_blend4"
  293. "ref_shoot_rifle_blend5"
  294. "ref_shoot_rifle_blend6"
  295. "ref_shoot_rifle_blend7"
  296. "ref_shoot_rifle_blend8"
  297. "ref_shoot_rifle_blend9"
  298. blend XR -90 90 fps 20 { event 5001 0 "30" }
  299. }
  300. $sequence "ref_reload_rifle" "ref_reload_rifle" fps 30
  301. $sequence "crouch_aim_mp5" {
  302. "crouch_aim_mp5_blend1"
  303. "crouch_aim_mp5_blend2"
  304. "crouch_aim_mp5_blend3"
  305. "crouch_aim_mp5_blend4"
  306. "crouch_aim_mp5_blend5"
  307. "crouch_aim_mp5_blend6"
  308. "crouch_aim_mp5_blend7"
  309. "crouch_aim_mp5_blend8"
  310. "crouch_aim_mp5_blend9"
  311. blend XR -90 90 fps 30 loop
  312. }
  313. $sequence "crouch_shoot_mp5" {
  314. "crouch_shoot_mp5_blend1"
  315. "crouch_shoot_mp5_blend2"
  316. "crouch_shoot_mp5_blend3"
  317. "crouch_shoot_mp5_blend4"
  318. "crouch_shoot_mp5_blend5"
  319. "crouch_shoot_mp5_blend6"
  320. "crouch_shoot_mp5_blend7"
  321. "crouch_shoot_mp5_blend8"
  322. "crouch_shoot_mp5_blend9"
  323. blend XR -90 90 fps 15 { event 5001 0 "30" }
  324. }
  325. $sequence "crouch_reload_mp5" "crouch_reload_mp5" fps 30
  326. $sequence "ref_aim_mp5" {
  327. "ref_aim_mp5_blend1"
  328. "ref_aim_mp5_blend2"
  329. "ref_aim_mp5_blend3"
  330. "ref_aim_mp5_blend4"
  331. "ref_aim_mp5_blend5"
  332. "ref_aim_mp5_blend6"
  333. "ref_aim_mp5_blend7"
  334. "ref_aim_mp5_blend8"
  335. "ref_aim_mp5_blend9"
  336. blend XR -90 90 fps 30 loop
  337. }
  338. $sequence "ref_shoot_mp5" {
  339. "ref_shoot_mp5_blend1"
  340. "ref_shoot_mp5_blend2"
  341. "ref_shoot_mp5_blend3"
  342. "ref_shoot_mp5_blend4"
  343. "ref_shoot_mp5_blend5"
  344. "ref_shoot_mp5_blend6"
  345. "ref_shoot_mp5_blend7"
  346. "ref_shoot_mp5_blend8"
  347. "ref_shoot_mp5_blend9"
  348. blend XR -90 90 fps 15 { event 5001 0 "30" }
  349. }
  350. $sequence "ref_reload_mp5" "ref_reload_mp5" fps 30
  351. $sequence "crouch_aim_shotgun" {
  352. "crouch_aim_shotgun_blend1"
  353. "crouch_aim_shotgun_blend2"
  354. "crouch_aim_shotgun_blend3"
  355. "crouch_aim_shotgun_blend4"
  356. "crouch_aim_shotgun_blend5"
  357. "crouch_aim_shotgun_blend6"
  358. "crouch_aim_shotgun_blend7"
  359. "crouch_aim_shotgun_blend8"
  360. "crouch_aim_shotgun_blend9"
  361. blend XR -90 90 fps 30 loop
  362. }
  363. $sequence "crouch_shoot_shotgun" {
  364. "crouch_shoot_shotgun_blend1"
  365. "crouch_shoot_shotgun_blend2"
  366. "crouch_shoot_shotgun_blend3"
  367. "crouch_shoot_shotgun_blend4"
  368. "crouch_shoot_shotgun_blend5"
  369. "crouch_shoot_shotgun_blend6"
  370. "crouch_shoot_shotgun_blend7"
  371. "crouch_shoot_shotgun_blend8"
  372. "crouch_shoot_shotgun_blend9"
  373. blend XR -90 90 fps 30 { event 5001 0 "50" }
  374. }
  375. $sequence "crouch_reload_shotgun" "crouch_reload_shotgun" fps 30
  376. $sequence "ref_aim_shotgun" {
  377. "ref_aim_shotgun_blend1"
  378. "ref_aim_shotgun_blend2"
  379. "ref_aim_shotgun_blend3"
  380. "ref_aim_shotgun_blend4"
  381. "ref_aim_shotgun_blend5"
  382. "ref_aim_shotgun_blend6"
  383. "ref_aim_shotgun_blend7"
  384. "ref_aim_shotgun_blend8"
  385. "ref_aim_shotgun_blend9"
  386. blend XR -90 90 fps 30 loop
  387. }
  388. $sequence "ref_shoot_shotgun" {
  389. "ref_shoot_shotgun_blend1"
  390. "ref_shoot_shotgun_blend2"
  391. "ref_shoot_shotgun_blend3"
  392. "ref_shoot_shotgun_blend4"
  393. "ref_shoot_shotgun_blend5"
  394. "ref_shoot_shotgun_blend6"
  395. "ref_shoot_shotgun_blend7"
  396. "ref_shoot_shotgun_blend8"
  397. "ref_shoot_shotgun_blend9"
  398. blend XR -90 90 fps 30 { event 5001 0 "50" }
  399. }
  400. $sequence "ref_reload_shotgun" "ref_reload_shotgun" fps 30
  401. $sequence "crouch_aim_m249" {
  402. "crouch_aim_m249_blend1"
  403. "crouch_aim_m249_blend2"
  404. "crouch_aim_m249_blend3"
  405. "crouch_aim_m249_blend4"
  406. "crouch_aim_m249_blend5"
  407. "crouch_aim_m249_blend6"
  408. "crouch_aim_m249_blend7"
  409. "crouch_aim_m249_blend8"
  410. "crouch_aim_m249_blend9"
  411. blend XR -90 90 fps 10 loop
  412. }
  413. $sequence "crouch_shoot_m249" {
  414. "crouch_shoot_m249_blend1"
  415. "crouch_shoot_m249_blend2"
  416. "crouch_shoot_m249_blend3"
  417. "crouch_shoot_m249_blend4"
  418. "crouch_shoot_m249_blend5"
  419. "crouch_shoot_m249_blend6"
  420. "crouch_shoot_m249_blend7"
  421. "crouch_shoot_m249_blend8"
  422. "crouch_shoot_m249_blend9"
  423. blend XR -90 90 fps 30 loop { event 5001 0 "50" }
  424. }
  425. $sequence "crouch_reload_m249" "crouch_reload_m249" fps 30
  426. $sequence "ref_aim_m249" {
  427. "ref_aim_m249_blend1"
  428. "ref_aim_m249_blend2"
  429. "ref_aim_m249_blend3"
  430. "ref_aim_m249_blend4"
  431. "ref_aim_m249_blend5"
  432. "ref_aim_m249_blend6"
  433. "ref_aim_m249_blend7"
  434. "ref_aim_m249_blend8"
  435. "ref_aim_m249_blend9"
  436. blend XR -90 90 fps 10 loop
  437. }
  438. $sequence "ref_shoot_m249" {
  439. "ref_shoot_m249_blend1"
  440. "ref_shoot_m249_blend2"
  441. "ref_shoot_m249_blend3"
  442. "ref_shoot_m249_blend4"
  443. "ref_shoot_m249_blend5"
  444. "ref_shoot_m249_blend6"
  445. "ref_shoot_m249_blend7"
  446. "ref_shoot_m249_blend8"
  447. "ref_shoot_m249_blend9"
  448. blend XR -90 90 fps 30 loop { event 5001 0 "50" }
  449. }
  450. $sequence "ref_reload_m249" "ref_reload_m249" fps 30
  451. $sequence "I_am_a_stupid_placeholder" "I_am_a_stupid_placeholder" fps 30 loop
  452. $sequence "so_am_I" "so_am_I" fps 30
  453. $sequence "ref_aim_grenade" {
  454. "ref_aim_grenade_blend1"
  455. "ref_aim_grenade_blend2"
  456. "ref_aim_grenade_blend3"
  457. "ref_aim_grenade_blend4"
  458. "ref_aim_grenade_blend5"
  459. "ref_aim_grenade_blend6"
  460. "ref_aim_grenade_blend7"
  461. "ref_aim_grenade_blend8"
  462. "ref_aim_grenade_blend9"
  463. blend XR -90 90 fps 20 loop
  464. }
  465. $sequence "ref_shoot_grenade" {
  466. "ref_shoot_grenade_blend1"
  467. "ref_shoot_grenade_blend2"
  468. "ref_shoot_grenade_blend3"
  469. "ref_shoot_grenade_blend4"
  470. "ref_shoot_grenade_blend5"
  471. "ref_shoot_grenade_blend6"
  472. "ref_shoot_grenade_blend7"
  473. "ref_shoot_grenade_blend8"
  474. "ref_shoot_grenade_blend9"
  475. blend XR -90 90 fps 45
  476. }
  477. $sequence "crouch_aim_grenade" {
  478. "crouch_aim_grenade_blend1"
  479. "crouch_aim_grenade_blend2"
  480. "crouch_aim_grenade_blend3"
  481. "crouch_aim_grenade_blend4"
  482. "crouch_aim_grenade_blend5"
  483. "crouch_aim_grenade_blend6"
  484. "crouch_aim_grenade_blend7"
  485. "crouch_aim_grenade_blend8"
  486. "crouch_aim_grenade_blend9"
  487. blend XR -90 90 fps 20 loop
  488. }
  489. $sequence "crouch_shoot_grenade" {
  490. "crouch_shoot_grenade_blend1"
  491. "crouch_shoot_grenade_blend2"
  492. "crouch_shoot_grenade_blend3"
  493. "crouch_shoot_grenade_blend4"
  494. "crouch_shoot_grenade_blend5"
  495. "crouch_shoot_grenade_blend6"
  496. "crouch_shoot_grenade_blend7"
  497. "crouch_shoot_grenade_blend8"
  498. "crouch_shoot_grenade_blend9"
  499. blend XR -90 90 fps 45
  500. }
  501. $sequence "crouch_aim_c4" {
  502. "crouch_aim_c4_blend1"
  503. "crouch_aim_c4_blend2"
  504. "crouch_aim_c4_blend3"
  505. "crouch_aim_c4_blend4"
  506. "crouch_aim_c4_blend5"
  507. "crouch_aim_c4_blend6"
  508. "crouch_aim_c4_blend7"
  509. "crouch_aim_c4_blend8"
  510. "crouch_aim_c4_blend9"
  511. blend XR -90 90 fps 30 loop
  512. }
  513. $sequence "crouch_shoot_c4" "crouch_shoot_c4" fps 30
  514. $sequence "ref_aim_c4" {
  515. "ref_aim_c4_blend1"
  516. "ref_aim_c4_blend2"
  517. "ref_aim_c4_blend3"
  518. "ref_aim_c4_blend4"
  519. "ref_aim_c4_blend5"
  520. "ref_aim_c4_blend6"
  521. "ref_aim_c4_blend7"
  522. "ref_aim_c4_blend8"
  523. "ref_aim_c4_blend9"
  524. blend XR -90 90 fps 30 loop
  525. }
  526. $sequence "ref_shoot_c4" "ref_shoot_c4" fps 30
  527. $sequence "ref_reload_c4" "ref_reload_c4" fps 30
  528. $sequence "crouch_aim_dualpistols_2" {
  529. "crouch_aim_dualpistols_2_blend1"
  530. "crouch_aim_dualpistols_2_blend2"
  531. "crouch_aim_dualpistols_2_blend3"
  532. "crouch_aim_dualpistols_2_blend4"
  533. "crouch_aim_dualpistols_2_blend5"
  534. "crouch_aim_dualpistols_2_blend6"
  535. "crouch_aim_dualpistols_2_blend7"
  536. "crouch_aim_dualpistols_2_blend8"
  537. "crouch_aim_dualpistols_2_blend9"
  538. blend XR -90 90 fps 10 loop
  539. }
  540. $sequence "crouch_shoot_dualpistols_2" {
  541. "crouch_shoot_dualpistols_2_blend1"
  542. "crouch_shoot_dualpistols_2_blend2"
  543. "crouch_shoot_dualpistols_2_blend3"
  544. "crouch_shoot_dualpistols_2_blend4"
  545. "crouch_shoot_dualpistols_2_blend5"
  546. "crouch_shoot_dualpistols_2_blend6"
  547. "crouch_shoot_dualpistols_2_blend7"
  548. "crouch_shoot_dualpistols_2_blend8"
  549. "crouch_shoot_dualpistols_2_blend9"
  550. blend XR -90 90 fps 30 { event 5011 0 "10" }
  551. }
  552. $sequence "crouch_shoot2_dualpistols_2" {
  553. "crouch_shoot2_dualpistols_2_blend1"
  554. "crouch_shoot2_dualpistols_2_blend2"
  555. "crouch_shoot2_dualpistols_2_blend3"
  556. "crouch_shoot2_dualpistols_2_blend4"
  557. "crouch_shoot2_dualpistols_2_blend5"
  558. "crouch_shoot2_dualpistols_2_blend6"
  559. "crouch_shoot2_dualpistols_2_blend7"
  560. "crouch_shoot2_dualpistols_2_blend8"
  561. "crouch_shoot2_dualpistols_2_blend9"
  562. blend XR -90 90 fps 30 { event 5001 0 "10" }
  563. }
  564. $sequence "crouch_reload_dualpistols_2" "crouch_reload_dualpistols_2" fps 30
  565. $sequence "ref_aim_dualpistols_2" {
  566. "ref_aim_dualpistols_2_blend1"
  567. "ref_aim_dualpistols_2_blend2"
  568. "ref_aim_dualpistols_2_blend3"
  569. "ref_aim_dualpistols_2_blend4"
  570. "ref_aim_dualpistols_2_blend5"
  571. "ref_aim_dualpistols_2_blend6"
  572. "ref_aim_dualpistols_2_blend7"
  573. "ref_aim_dualpistols_2_blend8"
  574. "ref_aim_dualpistols_2_blend9"
  575. blend XR -90 90 fps 10 loop
  576. }
  577. $sequence "ref_shoot_dualpistols_2" {
  578. "ref_shoot_dualpistols_2_blend1"
  579. "ref_shoot_dualpistols_2_blend2"
  580. "ref_shoot_dualpistols_2_blend3"
  581. "ref_shoot_dualpistols_2_blend4"
  582. "ref_shoot_dualpistols_2_blend5"
  583. "ref_shoot_dualpistols_2_blend6"
  584. "ref_shoot_dualpistols_2_blend7"
  585. "ref_shoot_dualpistols_2_blend8"
  586. "ref_shoot_dualpistols_2_blend9"
  587. blend XR -90 90 fps 30 { event 5011 0 "10" }
  588. }
  589. $sequence "ref_shoot2_dualpistols_2" {
  590. "ref_shoot2_dualpistols_2_blend1"
  591. "ref_shoot2_dualpistols_2_blend2"
  592. "ref_shoot2_dualpistols_2_blend3"
  593. "ref_shoot2_dualpistols_2_blend4"
  594. "ref_shoot2_dualpistols_2_blend5"
  595. "ref_shoot2_dualpistols_2_blend6"
  596. "ref_shoot2_dualpistols_2_blend7"
  597. "ref_shoot2_dualpistols_2_blend8"
  598. "ref_shoot2_dualpistols_2_blend9"
  599. blend XR -90 90 fps 30 { event 5001 0 "10" }
  600. }
  601. $sequence "ref_reload_dualpistols_2" "ref_reload_dualpistols_2" fps 30
  602. $sequence "crouch_aim_knife" {
  603. "crouch_aim_knife_blend1"
  604. "crouch_aim_knife_blend2"
  605. "crouch_aim_knife_blend3"
  606. "crouch_aim_knife_blend4"
  607. "crouch_aim_knife_blend5"
  608. "crouch_aim_knife_blend6"
  609. "crouch_aim_knife_blend7"
  610. "crouch_aim_knife_blend8"
  611. "crouch_aim_knife_blend9"
  612. blend XR -90 90 fps 12 loop
  613. }
  614. $sequence "crouch_shoot_knife" {
  615. "crouch_shoot_knife_blend1"
  616. "crouch_shoot_knife_blend2"
  617. "crouch_shoot_knife_blend3"
  618. "crouch_shoot_knife_blend4"
  619. "crouch_shoot_knife_blend5"
  620. "crouch_shoot_knife_blend6"
  621. "crouch_shoot_knife_blend7"
  622. "crouch_shoot_knife_blend8"
  623. "crouch_shoot_knife_blend9"
  624. blend XR -90 90 fps 30
  625. }
  626. $sequence "ref_aim_knife" {
  627. "ref_aim_knife_blend1"
  628. "ref_aim_knife_blend2"
  629. "ref_aim_knife_blend3"
  630. "ref_aim_knife_blend4"
  631. "ref_aim_knife_blend5"
  632. "ref_aim_knife_blend6"
  633. "ref_aim_knife_blend7"
  634. "ref_aim_knife_blend8"
  635. "ref_aim_knife_blend9"
  636. blend XR -90 90 fps 12 loop
  637. }
  638. $sequence "ref_shoot_knife" {
  639. "ref_shoot_knife_blend1"
  640. "ref_shoot_knife_blend2"
  641. "ref_shoot_knife_blend3"
  642. "ref_shoot_knife_blend4"
  643. "ref_shoot_knife_blend5"
  644. "ref_shoot_knife_blend6"
  645. "ref_shoot_knife_blend7"
  646. "ref_shoot_knife_blend8"
  647. "ref_shoot_knife_blend9"
  648. blend XR -90 90 fps 30 loop
  649. }
  650. $sequence "crouch_aim_ak47" {
  651. "crouch_aim_ak47_blend1"
  652. "crouch_aim_ak47_blend2"
  653. "crouch_aim_ak47_blend3"
  654. "crouch_aim_ak47_blend4"
  655. "crouch_aim_ak47_blend5"
  656. "crouch_aim_ak47_blend6"
  657. "crouch_aim_ak47_blend7"
  658. "crouch_aim_ak47_blend8"
  659. "crouch_aim_ak47_blend9"
  660. blend XR -90 90 fps 30 loop
  661. }
  662. $sequence "crouch_shoot_ak47" {
  663. "crouch_shoot_ak47_blend1"
  664. "crouch_shoot_ak47_blend2"
  665. "crouch_shoot_ak47_blend3"
  666. "crouch_shoot_ak47_blend4"
  667. "crouch_shoot_ak47_blend5"
  668. "crouch_shoot_ak47_blend6"
  669. "crouch_shoot_ak47_blend7"
  670. "crouch_shoot_ak47_blend8"
  671. "crouch_shoot_ak47_blend9"
  672. blend XR -90 90 fps 30 { event 5001 0 "40" }
  673. }
  674. $sequence "crouch_reload_ak47" "crouch_reload_ak47" fps 30
  675. $sequence "ref_aim_ak47" {
  676. "ref_aim_ak47_blend1"
  677. "ref_aim_ak47_blend2"
  678. "ref_aim_ak47_blend3"
  679. "ref_aim_ak47_blend4"
  680. "ref_aim_ak47_blend5"
  681. "ref_aim_ak47_blend6"
  682. "ref_aim_ak47_blend7"
  683. "ref_aim_ak47_blend8"
  684. "ref_aim_ak47_blend9"
  685. blend XR -90 90 fps 30 loop
  686. }
  687. $sequence "ref_shoot_ak47" {
  688. "ref_shoot_ak47_blend1"
  689. "ref_shoot_ak47_blend2"
  690. "ref_shoot_ak47_blend3"
  691. "ref_shoot_ak47_blend4"
  692. "ref_shoot_ak47_blend5"
  693. "ref_shoot_ak47_blend6"
  694. "ref_shoot_ak47_blend7"
  695. "ref_shoot_ak47_blend8"
  696. "ref_shoot_ak47_blend9"
  697. blend XR -90 90 fps 30 { event 5001 0 "40" }
  698. }
  699. $sequence "ref_reload_ak47" "ref_reload_ak47" fps 30
  700. $sequence "crouch_aim_shieldgren" {
  701. "crouch_aim_shieldgren_blend1"
  702. "crouch_aim_shieldgren_blend2"
  703. "crouch_aim_shieldgren_blend3"
  704. "crouch_aim_shieldgren_blend4"
  705. "crouch_aim_shieldgren_blend5"
  706. "crouch_aim_shieldgren_blend6"
  707. "crouch_aim_shieldgren_blend7"
  708. "crouch_aim_shieldgren_blend8"
  709. "crouch_aim_shieldgren_blend9"
  710. blend XR -90 90 fps 20 loop
  711. }
  712. $sequence "crouch_shoot_shieldgren" {
  713. "crouch_shoot_shieldgren_blend1"
  714. "crouch_shoot_shieldgren_blend2"
  715. "crouch_shoot_shieldgren_blend3"
  716. "crouch_shoot_shieldgren_blend4"
  717. "crouch_shoot_shieldgren_blend5"
  718. "crouch_shoot_shieldgren_blend6"
  719. "crouch_shoot_shieldgren_blend7"
  720. "crouch_shoot_shieldgren_blend8"
  721. "crouch_shoot_shieldgren_blend9"
  722. blend XR -90 90 fps 45
  723. }
  724. $sequence "ref_aim_shieldgren" {
  725. "ref_aim_shieldgren_blend1"
  726. "ref_aim_shieldgren_blend2"
  727. "ref_aim_shieldgren_blend3"
  728. "ref_aim_shieldgren_blend4"
  729. "ref_aim_shieldgren_blend5"
  730. "ref_aim_shieldgren_blend6"
  731. "ref_aim_shieldgren_blend7"
  732. "ref_aim_shieldgren_blend8"
  733. "ref_aim_shieldgren_blend9"
  734. blend XR -90 90 fps 20 loop
  735. }
  736. $sequence "ref_shoot_shieldgren" {
  737. "ref_shoot_shieldgren_blend1"
  738. "ref_shoot_shieldgren_blend2"
  739. "ref_shoot_shieldgren_blend3"
  740. "ref_shoot_shieldgren_blend4"
  741. "ref_shoot_shieldgren_blend5"
  742. "ref_shoot_shieldgren_blend6"
  743. "ref_shoot_shieldgren_blend7"
  744. "ref_shoot_shieldgren_blend8"
  745. "ref_shoot_shieldgren_blend9"
  746. blend XR -90 90 fps 45
  747. }
  748. $sequence "crouch_aim_shieldknife" {
  749. "crouch_aim_shieldknife_blend1"
  750. "crouch_aim_shieldknife_blend2"
  751. "crouch_aim_shieldknife_blend3"
  752. "crouch_aim_shieldknife_blend4"
  753. "crouch_aim_shieldknife_blend5"
  754. "crouch_aim_shieldknife_blend6"
  755. "crouch_aim_shieldknife_blend7"
  756. "crouch_aim_shieldknife_blend8"
  757. "crouch_aim_shieldknife_blend9"
  758. blend XR -90 90 fps 12 loop
  759. }
  760. $sequence "crouch_shoot_shieldknife" {
  761. "crouch_shoot_shieldknife_blend1"
  762. "crouch_shoot_shieldknife_blend2"
  763. "crouch_shoot_shieldknife_blend3"
  764. "crouch_shoot_shieldknife_blend4"
  765. "crouch_shoot_shieldknife_blend5"
  766. "crouch_shoot_shieldknife_blend6"
  767. "crouch_shoot_shieldknife_blend7"
  768. "crouch_shoot_shieldknife_blend8"
  769. "crouch_shoot_shieldknife_blend9"
  770. blend XR -90 90 fps 30
  771. }
  772. $sequence "ref_aim_shieldknife" {
  773. "ref_aim_shieldknife_blend1"
  774. "ref_aim_shieldknife_blend2"
  775. "ref_aim_shieldknife_blend3"
  776. "ref_aim_shieldknife_blend4"
  777. "ref_aim_shieldknife_blend5"
  778. "ref_aim_shieldknife_blend6"
  779. "ref_aim_shieldknife_blend7"
  780. "ref_aim_shieldknife_blend8"
  781. "ref_aim_shieldknife_blend9"
  782. blend XR -90 90 fps 12 loop
  783. }
  784. $sequence "ref_shoot_shieldknife" {
  785. "ref_shoot_shieldknife_blend1"
  786. "ref_shoot_shieldknife_blend2"
  787. "ref_shoot_shieldknife_blend3"
  788. "ref_shoot_shieldknife_blend4"
  789. "ref_shoot_shieldknife_blend5"
  790. "ref_shoot_shieldknife_blend6"
  791. "ref_shoot_shieldknife_blend7"
  792. "ref_shoot_shieldknife_blend8"
  793. "ref_shoot_shieldknife_blend9"
  794. blend XR -90 90 fps 30 loop
  795. }
  796. $sequence "crouch_aim_shieldgun" {
  797. "crouch_aim_shieldgun_blend1"
  798. "crouch_aim_shieldgun_blend2"
  799. "crouch_aim_shieldgun_blend3"
  800. "crouch_aim_shieldgun_blend4"
  801. "crouch_aim_shieldgun_blend5"
  802. "crouch_aim_shieldgun_blend6"
  803. "crouch_aim_shieldgun_blend7"
  804. "crouch_aim_shieldgun_blend8"
  805. "crouch_aim_shieldgun_blend9"
  806. blend XR -90 90 fps 30 loop
  807. }
  808. $sequence "crouch_shoot_shieldgun" {
  809. "crouch_shoot_shieldgun_blend1"
  810. "crouch_shoot_shieldgun_blend2"
  811. "crouch_shoot_shieldgun_blend3"
  812. "crouch_shoot_shieldgun_blend4"
  813. "crouch_shoot_shieldgun_blend5"
  814. "crouch_shoot_shieldgun_blend6"
  815. "crouch_shoot_shieldgun_blend7"
  816. "crouch_shoot_shieldgun_blend8"
  817. "crouch_shoot_shieldgun_blend9"
  818. blend XR -90 90 fps 30 { event 5001 0 "10" }
  819. }
  820. $sequence "crouch_reload_shieldgun" "crouch_reload_shieldgun" fps 30
  821. $sequence "ref_aim_shieldgun" {
  822. "ref_aim_shieldgun_blend1"
  823. "ref_aim_shieldgun_blend2"
  824. "ref_aim_shieldgun_blend3"
  825. "ref_aim_shieldgun_blend4"
  826. "ref_aim_shieldgun_blend5"
  827. "ref_aim_shieldgun_blend6"
  828. "ref_aim_shieldgun_blend7"
  829. "ref_aim_shieldgun_blend8"
  830. "ref_aim_shieldgun_blend9"
  831. blend XR -90 90 fps 30 loop
  832. }
  833. $sequence "ref_shoot_shieldgun" {
  834. "ref_shoot_shieldgun_blend1"
  835. "ref_shoot_shieldgun_blend2"
  836. "ref_shoot_shieldgun_blend3"
  837. "ref_shoot_shieldgun_blend4"
  838. "ref_shoot_shieldgun_blend5"
  839. "ref_shoot_shieldgun_blend6"
  840. "ref_shoot_shieldgun_blend7"
  841. "ref_shoot_shieldgun_blend8"
  842. "ref_shoot_shieldgun_blend9"
  843. blend XR -90 90 fps 30 { event 5001 0 "10" }
  844. }
  845. $sequence "ref_reload_shieldgun" "ref_reload_shieldgun" fps 30
  846. $sequence "crouch_aim_shielded" {
  847. "crouch_aim_shielded_blend1"
  848. "crouch_aim_shielded_blend2"
  849. "crouch_aim_shielded_blend3"
  850. "crouch_aim_shielded_blend4"
  851. "crouch_aim_shielded_blend5"
  852. "crouch_aim_shielded_blend6"
  853. "crouch_aim_shielded_blend7"
  854. "crouch_aim_shielded_blend8"
  855. "crouch_aim_shielded_blend9"
  856. blend XR -90 90 fps 20 loop
  857. }
  858. $sequence "ref_aim_shielded" {
  859. "ref_aim_shielded_blend1"
  860. "ref_aim_shielded_blend2"
  861. "ref_aim_shielded_blend3"
  862. "ref_aim_shielded_blend4"
  863. "ref_aim_shielded_blend5"
  864. "ref_aim_shielded_blend6"
  865. "ref_aim_shielded_blend7"
  866. "ref_aim_shielded_blend8"
  867. "ref_aim_shielded_blend9"
  868. blend XR -90 90 fps 20 loop
  869. }
  870. $sequence "gut_flinch" {
  871. "gut_flinch_blend1"
  872. "gut_flinch_blend2"
  873. "gut_flinch_blend3"
  874. "gut_flinch_blend4"
  875. "gut_flinch_blend5"
  876. "gut_flinch_blend6"
  877. "gut_flinch_blend7"
  878. "gut_flinch_blend8"
  879. "gut_flinch_blend9"
  880. blend XR -90 90 fps 30
  881. }
  882. $sequence "head_flinch" {
  883. "head_flinch_blend1"
  884. "head_flinch_blend2"
  885. "head_flinch_blend3"
  886. "head_flinch_blend4"
  887. "head_flinch_blend5"
  888. "head_flinch_blend6"
  889. "head_flinch_blend7"
  890. "head_flinch_blend8"
  891. "head_flinch_blend9"
  892. blend XR -90 90 fps 30
  893. }
  894.  
  895. $sequence "death1" "death1" fps 30 ACT_DIE_CHESTSHOT 1 { event 2001 1 }
  896. $sequence "death2" "death2" fps 30 ACT_DIESIMPLE 2 { event 2001 1 }
  897. $sequence "death3" "death3" fps 30 ACT_DIE_BACKSHOT 1 { event 2001 1 }
  898. $sequence "head" "head" fps 30 ACT_DIE_HEADSHOT 1 { event 2001 1 }
  899. $sequence "gutshot" "gutshot" fps 30 ACT_DIE_GUTSHOT 1 { event 2001 1 }
  900. $sequence "left" "left" fps 30 ACT_DIESIMPLE 1 { event 2001 1 }
  901. $sequence "back" "back" fps 30 ACT_DIEBACKWARD 1 { event 2001 1 }
  902. $sequence "right" "right" fps 30 ACT_DIESIMPLE 1 { event 2001 1 }
  903. $sequence "forward" "forward" fps 30 ACT_DIEFORWARD 1 { event 2001 1 }
  904. $sequence "crouch_die" "crouch_die" fps 30 { event 2001 1 }
  905.  
  906. // End of QC script.
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