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All CS:GO Cvars (including hidden ones) 19/01/2016

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Feb 19th, 2016
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  1. Removed FCVAR_DEVELOPMENTONLY or FCVAR_HIDDEN from 1720 ConVars.
  2. cvar list
  3. --------------
  4. _autosave : cmd : : Autosave
  5. _autosavedangerous : cmd : : AutoSaveDangerous
  6. _bugreporter_restart : cmd : : Restarts bug reporter .dll
  7. _fov : 0 : , "cl" : Automates fov command to server.
  8. _record : cmd : : Record a demo incrementally.
  9. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
  10. _restart : cmd : : Shutdown and restart the engine.
  11. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
  12. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
  13. achievement_easymode : 0 : , "cl" : Enables all stat-based achievements to be earned at 10% of goals
  14. addip : cmd : : Add an IP address to the ban list.
  15. adsp_alley_min : 122 : :
  16. adsp_courtyard_min : 126 : :
  17. adsp_debug : 0 : , "a" :
  18. adsp_door_height : 112 : :
  19. adsp_duct_min : 106 : :
  20. adsp_hall_min : 110 : :
  21. adsp_low_ceiling : 108 : :
  22. adsp_opencourtyard_min : 126 : :
  23. adsp_openspace_min : 130 : :
  24. adsp_openstreet_min : 118 : :
  25. adsp_openwall_min : 130 : :
  26. adsp_reset_nodes : cmd : :
  27. adsp_room_min : 102 : :
  28. adsp_scale_delay_feedback : 0 : :
  29. adsp_scale_delay_gain : 0 : :
  30. adsp_street_min : 118 : :
  31. adsp_tunnel_min : 114 : :
  32. adsp_wall_height : 128 : :
  33. ai_auto_contact_solver : 1 : , "sv" :
  34. ai_block_damage : 0 : , "sv" :
  35. ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
  36. ai_debug_assault : 0 : , "sv" :
  37. ai_debug_avoidancebounds : 0 : , "sv" :
  38. ai_debug_directnavprobe : 0 : , "sv" :
  39. ai_debug_doors : 0 : , "sv" :
  40. ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
  41. ai_debug_efficiency : 0 : , "sv" :
  42. ai_debug_enemies : 0 : , "sv" :
  43. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
  44. ai_debug_follow : 0 : , "sv" :
  45. ai_debug_loners : 0 : , "sv" :
  46. ai_debug_looktargets : 0 : , "sv" :
  47. ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
  48. ai_debug_nav : 0 : , "sv" :
  49. ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
  50. ai_debug_ragdoll_magnets : 0 : , "sv" :
  51. ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
  52. ai_debug_speech : 0 : , "sv" :
  53. ai_debug_squads : 0 : , "sv" :
  54. ai_debug_think_ticks : 0 : , "sv" :
  55. ai_debugscriptconditions : 0 : , "sv" :
  56. ai_default_efficient : 0 : , "sv" :
  57. ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
  58. ai_drawbattlelines : 0 : , "sv", "cheat" :
  59. ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
  60. ai_dump_hints : cmd : :
  61. ai_efficiency_override : 0 : , "sv" :
  62. ai_enable_fear_behavior : 1 : , "sv" :
  63. ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
  64. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
  65. ai_fear_player_dist : 720 : , "sv" :
  66. ai_find_lateral_cover : 1 : , "sv" :
  67. ai_find_lateral_los : 1 : , "sv" :
  68. ai_follow_use_points : 1 : , "sv" :
  69. ai_follow_use_points_when_moving : 1 : , "sv" :
  70. ai_force_serverside_ragdoll : 0 : , "sv" :
  71. ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
  72. ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
  73. ai_lead_time : 0 : , "sv" :
  74. ai_LOS_mode : 0 : , "sv", "rep" :
  75. ai_moveprobe_debug : 0 : , "sv" :
  76. ai_moveprobe_jump_debug : 0 : , "sv" :
  77. ai_moveprobe_usetracelist : 0 : , "sv" :
  78. ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
  79. ai_navigator_generate_spikes : 0 : , "sv" :
  80. ai_navigator_generate_spikes_strength : 8 : , "sv" :
  81. ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
  82. ai_no_local_paths : 0 : , "sv" :
  83. ai_no_node_cache : 0 : , "sv" :
  84. ai_no_select_box : 0 : , "sv" :
  85. ai_no_steer : 0 : , "sv" :
  86. ai_no_talk_delay : 0 : , "sv" :
  87. ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
  88. ai_norebuildgraph : 0 : , "sv" :
  89. ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
  90. ai_path_insert_pause_at_est_end : 1 : , "sv" :
  91. ai_path_insert_pause_at_obstruction : 1 : , "sv" :
  92. ai_post_frame_navigation : 0 : , "sv" :
  93. ai_radial_max_link_dist : 512 : , "sv" :
  94. ai_reaction_delay_alert : 0 : , "sv" :
  95. ai_reaction_delay_idle : 0 : , "sv" :
  96. ai_rebalance_thinks : 1 : , "sv" :
  97. ai_report_task_timings_on_limit : 0 : , "a", "sv" :
  98. ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  99. ai_sequence_debug : 0 : , "sv" :
  100. ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
  101. ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
  102. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
  103. ai_shot_bias : 1 : , "sv" :
  104. ai_shot_bias_max : 1 : , "rep", "cl" :
  105. ai_shot_bias_min : -1 : , "rep", "cl" :
  106. ai_shot_stats : 0 : , "sv" :
  107. ai_shot_stats_term : 1000 : , "sv" :
  108. ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  109. ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  110. ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  111. ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
  112. ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
  113. ai_show_grid : cmd : : Draw a grid on the floor where looking.
  114. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
  115. ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
  116. ai_show_hull_attacks : 0 : , "sv" :
  117. ai_show_node : cmd : : Highlight the specified node
  118. ai_show_think_tolerance : 0 : , "sv" :
  119. ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
  120. ai_simulate_task_overtime : 0 : , "sv" :
  121. ai_spread_cone_focus_time : 0 : , "sv" :
  122. ai_spread_defocused_cone_multiplier : 3 : , "sv" :
  123. ai_spread_pattern_focus_time : 0 : , "sv" :
  124. ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
  125. ai_strong_optimizations : 0 : , "sv" :
  126. ai_strong_optimizations_no_checkstand : 0 : , "sv" :
  127. ai_task_pre_script : 0 : , "sv" :
  128. ai_test_los : cmd : : Test AI LOS from the player's POV
  129. ai_test_moveprobe_ignoresmall : 0 : , "sv" :
  130. ai_think_limit_label : 0 : , "a", "sv" :
  131. ai_use_clipped_paths : 1 : , "sv" :
  132. ai_use_efficiency : 1 : , "sv" :
  133. ai_use_frame_think_limits : 1 : , "sv" :
  134. ai_use_think_optimizations : 1 : , "sv" :
  135. ai_use_visibility_cache : 1 : , "sv" :
  136. ai_vehicle_avoidance : 1 : , "sv", "cheat" :
  137. ainet_generate_report : cmd : : Generate a report to the console.
  138. ainet_generate_report_only : cmd : : Generate a report to the console.
  139. air_density : cmd : : Changes the density of air for drag computations.
  140. alias : cmd : : Alias a command.
  141. -alt1 : cmd : :
  142. +alt1 : cmd : :
  143. -alt2 : cmd : :
  144. +alt2 : cmd : :
  145. ammo_338mag_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  146. ammo_338mag_impulse : 2800 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  147. ammo_338mag_max : 30 : , "rep", "cl" :
  148. ammo_357sig_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  149. ammo_357sig_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  150. ammo_357sig_max : 52 : , "rep", "cl" :
  151. ammo_357sig_min_max : 12 : , "rep", "cl" :
  152. ammo_357sig_p250_max : 26 : , "rep", "cl" :
  153. ammo_357sig_small_max : 24 : , "rep", "cl" :
  154. ammo_45acp_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  155. ammo_45acp_impulse : 2100 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  156. ammo_45acp_max : 100 : , "rep", "cl" :
  157. ammo_50AE_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  158. ammo_50AE_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  159. ammo_50AE_max : 35 : , "rep", "cl" :
  160. ammo_556mm_box_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  161. ammo_556mm_box_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  162. ammo_556mm_box_max : 200 : , "rep", "cl" :
  163. ammo_556mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  164. ammo_556mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  165. ammo_556mm_max : 90 : , "rep", "cl" :
  166. ammo_556mm_small_max : 40 : , "rep", "cl" :
  167. ammo_57mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  168. ammo_57mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  169. ammo_57mm_max : 100 : , "rep", "cl" :
  170. ammo_762mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  171. ammo_762mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  172. ammo_762mm_max : 90 : , "rep", "cl" :
  173. ammo_9mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  174. ammo_9mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  175. ammo_9mm_max : 120 : , "rep", "cl" :
  176. ammo_buckshot_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  177. ammo_buckshot_impulse : 600 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
  178. ammo_buckshot_max : 32 : , "rep", "cl" :
  179. ammo_grenade_limit_default : 1 : , "rep", "cl" :
  180. ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
  181. ammo_grenade_limit_total : 3 : , "rep", "cl" :
  182. ammo_item_limit_healthshot : 4 : , "rep", "cl" :
  183. anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
  184. anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.
  185. askconnect_accept : cmd : : Accept a redirect request by the server.
  186. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
  187. asw_perf_wtf : 0 : , "cl" : Disable updating of projected shadow textures from UpdateLight
  188. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
  189. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
  190. async_resume : cmd : :
  191. async_serialize : 0 : : Force async reads to serialize for profiling
  192. async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
  193. async_suspend : cmd : :
  194. +attack : cmd : :
  195. -attack : cmd : :
  196. -attack2 : cmd : :
  197. +attack2 : cmd : :
  198. audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
  199. autoaim_max_deflect : 0 : , "sv" :
  200. autoaim_max_dist : 2160 : , "sv" :
  201. autoaim_viewing_client : 1 : , "sv" :
  202. autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
  203. autosave : cmd : : Autosave
  204. autosavedangerous : cmd : : AutoSaveDangerous
  205. autosavedangerousissafe : cmd : :
  206. -back : cmd : :
  207. +back : cmd : :
  208. banid : cmd : : Add a user ID to the ban list.
  209. banip : cmd : : Add an IP address to the ban list.
  210. bench_end : cmd : : Ends gathering of info.
  211. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
  212. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
  213. bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
  214. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
  215. bind : cmd : : Bind a key.
  216. bind_osx : cmd : : Bind a key for OSX only.
  217. BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
  218. bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel.
  219. blackbox : 1 : :
  220. blackbox_dump : cmd : : Dump the contents of the blackbox
  221. blackbox_record : cmd : : Record an entry into the blackbox
  222. BlendBonesMode : 2 : , "rep", "cl" :
  223. blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
  224. bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  225. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  226. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  227. bot_all_weapons : cmd : : Allows the bots to use all weapons
  228. bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
  229. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
  230. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
  231. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
  232. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  233. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
  234. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
  235. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
  236. bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
  237. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
  238. bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  239. bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  240. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  241. bot_chatter_use_rr : 1 : , "sv" : 0 = Use old bot chatter system, 1 = Use response rules
  242. bot_control_next_all_teams : cmd : : Take control of the next bot regardless of team (development only).
  243. bot_controllable : 1 : , "sv", "rep" : Determines whether bots can be controlled by players
  244. bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" :
  245. bot_coop_idle_max_vision_distance : 1400 : , "sv", "cheat", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
  246. bot_crouch : 0 : , "sv", "cheat" :
  247. bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  248. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  249. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  250. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
  251. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  252. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
  253. bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
  254. bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  255. bot_freeze : 0 : , "sv", "cheat" :
  256. bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
  257. bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
  258. bot_gungameselect_weapons_ct : 0 : , "sv" : the list of weapons that CT bots start with in gun game select
  259. bot_gungameselect_weapons_t : 0 : , "sv" : the list of weapons that T bots start with in gun game select
  260. bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.
  261. bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
  262. bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
  263. bot_join_in_warmup : 1 : , "sv" : Prevents bots from joining the server while warmup phase is active.
  264. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  265. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  266. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  267. bot_knives_only : cmd : : Restricts the bots to only using knives
  268. bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
  269. bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets.
  270. bot_mimic : 0 : , "sv", "cheat" :
  271. bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
  272. bot_pistols_only : cmd : : Restricts the bots to only using pistols
  273. bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
  274. bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
  275. bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
  276. bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
  277. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
  278. bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
  279. bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
  280. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  281. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
  282. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
  283. bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
  284. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
  285. bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
  286. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
  287. box : cmd : : Draw a debug box.
  288. -break : cmd : :
  289. +break : cmd : :
  290. breakable_disable_gib_limit : 0 : , "sv" :
  291. breakable_multiplayer : 1 : , "sv" :
  292. buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  293. budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
  294. budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  295. budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
  296. budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
  297. budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  298. budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
  299. budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  300. budget_panel_height : 384 : , "a" : height in pixels of the budget panel
  301. budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  302. budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  303. budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  304. budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
  305. budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
  306. budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
  307. budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
  308. budget_toggle_group : cmd : : Turn a budget group on/off
  309. bug : cmd : : Show the bug reporting UI.
  310. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
  311. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
  312. bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
  313. bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
  314. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
  315. bugreporter_username : 0 : , "a" : Username to use for bugreporter
  316. buildcubemaps : cmd : : Rebuild cubemaps.
  317. building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
  318. buildmodelforworld : cmd : : buildmodelforworld
  319. buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.
  320. buymenu : cmd : : Show or hide main buy menu
  321. buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
  322. c_maxdistance : 200 : , "a", "cl" :
  323. c_maxpitch : 90 : , "a", "cl" :
  324. c_maxyaw : 135 : , "a", "cl" :
  325. c_mindistance : 30 : , "a", "cl" :
  326. c_minpitch : 0 : , "a", "cl" :
  327. c_minyaw : -135 : , "a", "cl" :
  328. c_orthoheight : 100 : , "a", "cl" :
  329. c_orthowidth : 100 : , "a", "cl" :
  330. c_thirdpersonshoulder : 0 : , "a", "cl" :
  331. c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
  332. c_thirdpersonshoulderdist : 40 : , "a", "cl" :
  333. c_thirdpersonshoulderheight : 5 : , "a", "cl" :
  334. c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
  335. cache_print : cmd : : cache_print [section] Print out contents of cache memory.
  336. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
  337. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
  338. callvote : cmd : : Start a vote on an issue.
  339. cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  340. cam_command : cmd : : Tells camera to change modes
  341. cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
  342. cam_idealdist : 150 : , "a", "server_can_execute", "cl" :
  343. cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
  344. cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
  345. cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
  346. cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
  347. cam_idealyaw : -20 : , "a", "server_can_execute", "cl" :
  348. cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  349. cam_snapto : 0 : , "a", "cl" :
  350. -camdistance : cmd : :
  351. +camdistance : cmd : :
  352. +camin : cmd : :
  353. -camin : cmd : :
  354. +cammousemove : cmd : :
  355. -cammousemove : cmd : :
  356. camortho : cmd : : Switch to orthographic camera.
  357. -camout : cmd : :
  358. +camout : cmd : :
  359. +campitchdown : cmd : :
  360. -campitchdown : cmd : :
  361. +campitchup : cmd : :
  362. -campitchup : cmd : :
  363. +camyawleft : cmd : :
  364. -camyawleft : cmd : :
  365. +camyawright : cmd : :
  366. -camyawright : cmd : :
  367. cancelselect : cmd : :
  368. cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :
  369. cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :
  370. cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :
  371. cash_player_get_killed : 0 : , "nf", "rep", "cl" :
  372. cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :
  373. cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :
  374. cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :
  375. cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :
  376. cash_player_killed_teammate : -300 : , "nf", "rep", "cl" :
  377. cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :
  378. cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :
  379. cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :
  380. cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :
  381. cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :
  382. cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :
  383. cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :
  384. cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :
  385. cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :
  386. cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :
  387. cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :
  388. cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" :
  389. cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :
  390. cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :
  391. cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :
  392. cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :
  393. cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :
  394. cast_hull : cmd : : Tests hull collision detection
  395. cast_ray : cmd : : Tests collision detection
  396. cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  397. cc_emit : cmd : : Emits a closed caption
  398. cc_findsound : cmd : : Searches for soundname which emits specified text.
  399. cc_flush : cmd : : Flushes async'd captions.
  400. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
  401. cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
  402. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
  403. cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
  404. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
  405. cc_random : cmd : : Emits a random caption
  406. cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
  407. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
  408. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
  409. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  410. centerview : cmd : :
  411. ch_createairboat : cmd : : Spawn airboat in front of the player.
  412. ch_createjeep : cmd : : Spawn jeep in front of the player.
  413. changelevel : cmd : : Change server to the specified map
  414. changelevel2 : cmd : : Transition to the specified map in single player
  415. cheap_captions_fadetime : 0 : , "cl" :
  416. cheap_captions_test : 0 : , "cl" :
  417. chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  418. choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events.
  419. cl_access_all_missions : 0 : , "cl" :
  420. cl_accountprivacysetting1 : 1 : , "cl" :
  421. cl_aggregate_particles : 1 : , "cl" :
  422. cl_allowdownload : 1 : , "a" : Client downloads customization files
  423. cl_allowupload : 1 : , "a" : Client uploads customization files
  424. cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
  425. cl_anglespeedkey : 0 : , "cl" :
  426. cl_animationinfo : cmd : : Hud element to examine.
  427. cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items
  428. cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
  429. cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
  430. cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb
  431. cl_backspeed : 450 : , "cheat", "cl" :
  432. cl_beam_test_traces : 0 : , "cl" : Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-sid
  433. cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
  434. cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
  435. cl_blurDebug : 0 : , "cl" :
  436. cl_blurPasses : 1 : , "cl" :
  437. cl_blurTapSize : 0 : , "cl" :
  438. cl_bob_lower_amt : 5 : , "a", "cl" : The amount the viewmodel lowers when running
  439. cl_bob_version : 0 : , "cheat", "cl" :
  440. cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
  441. cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
  442. cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
  443. cl_bobup : 0 : , "cheat", "cl" :
  444. cl_borrow_music_from_player_index : 0 : , "cl" :
  445. cl_bot_difficulty_gamepad : 0 : , "cl" : Bot difficulty while playing with Gamepad device
  446. cl_bot_difficulty_hydra : 0 : , "cl" : Bot difficulty while playing with Hydra device
  447. cl_bot_difficulty_kbm : 0 : , "cl" : Bot difficulty while playing with Keyboard/Mouse device
  448. cl_bot_difficulty_ps3move : 0 : , "cl" : Bot difficulty while playing with PS3Move device
  449. cl_bot_difficulty_sharpshooter : 0 : , "cl" : Bot difficulty while playing with SharpShooter device
  450. cl_brushfastpath : 1 : , "cheat", "cl" :
  451. cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
  452. cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
  453. cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
  454. cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
  455. cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
  456. cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
  457. cl_cam_driver_compensation_scale : 0 : , "cl" :
  458. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  459. cl_chat_active : 0 : , "cl" :
  460. cl_chatfilter_version : 1 : , "a", "cl" : Stores the chat filter version
  461. cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
  462. cl_clanid : 0 : , "a", "user" : Current clan ID for name decoration
  463. cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
  464. cl_clock_24hour : 1 : , "a", "cl" :
  465. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
  466. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  467. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
  468. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  469. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
  470. cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
  471. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  472. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  473. cl_cloud_settings : 0 : : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  474. cl_cmdrate : 128 : , "a", "user" : Max number of command packets sent to server per second
  475. cl_color : -15329770 : , "a", "user" : Preferred teammate color
  476. cl_colorfastpath : 0 : , "cl" :
  477. cl_configversion : 8 : : Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
  478. cl_connection_trouble_timeout : -1 : : How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
  479. cl_countbones : 0 : , "cheat", "cl" :
  480. cl_crosshair_drawoutline : 0 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
  481. cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
  482. cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
  483. cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
  484. cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
  485. cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3)
  486. cl_crosshair_sniper_width : 2 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
  487. cl_crosshairalpha : 255 : , "a", "cl", "ss" :
  488. cl_crosshaircolor : 5 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
  489. cl_crosshaircolor_b : 0 : , "a", "cl", "ss" :
  490. cl_crosshaircolor_g : 255 : , "a", "cl", "ss" :
  491. cl_crosshaircolor_r : 0 : , "a", "cl", "ss" :
  492. cl_crosshairdot : 0 : , "a", "cl", "ss" :
  493. cl_crosshairgap : -5 : , "a", "cl", "ss" :
  494. cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped
  495. cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
  496. cl_crosshairsize : 2 : , "a", "cl", "ss" :
  497. cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
  498. cl_crosshairthickness : 0 : , "a", "cl", "ss" :
  499. cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
  500. cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable
  501. cl_csm_auto_entity : 1 : , "sv" :
  502. cl_csm_capture_state : 0 : , "cl" :
  503. cl_csm_clear_captured_state : 0 : , "cl" :
  504. cl_csm_cull_small_prop_threshold_volume : 2000 : , "cl" :
  505. cl_csm_debug_2d : 0 : , "cl" :
  506. cl_csm_debug_3d : 0 : , "cl" :
  507. cl_csm_debug_culling : 0 : , "cl" :
  508. cl_csm_debug_culling_cascade : -1 : , "cl" :
  509. cl_csm_debug_render_ztest : 1 : , "cl" :
  510. cl_csm_debug_vis_hi_range : 1 : , "cl" :
  511. cl_csm_debug_vis_lo_range : 0 : , "cl" :
  512. cl_csm_depthbias_c0 : 0 : , "cl" :
  513. cl_csm_depthbias_c1 : 0 : , "cl" :
  514. cl_csm_depthbias_c2 : 0 : , "cl" :
  515. cl_csm_depthbias_c3 : 0 : , "cl" :
  516. cl_csm_disable_culling : 0 : , "cl" :
  517. cl_csm_enabled : 1 : , "cl" :
  518. cl_csm_entity_shadows : 1 : , "cl" :
  519. cl_csm_force_no_csm_in_reflections : 0 : , "cl" :
  520. cl_csm_hack_proj_matrices_for_cull_debugging : 0 : , "cl" :
  521. cl_csm_ignore_disable_shadow_depth_rendering : 0 : , "cl" :
  522. cl_csm_max_shadow_dist : -1 : , "cl" :
  523. cl_csm_max_visible_dist : 5000 : , "cl" :
  524. cl_csm_optimize_static_props : 1 : , "cl" : Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
  525. cl_csm_parallel_split_dist1 : -1 : , "cl" :
  526. cl_csm_parallel_split_dist2 : -1 : , "cl" :
  527. cl_csm_parallel_split_dist3 : -1 : , "cl" :
  528. cl_csm_parallel_split_log_lin_lerp : 0 : , "cl" :
  529. cl_csm_print_culling_planes : 0 : , "cl" :
  530. cl_csm_rope_shadows : 1 : , "cl" :
  531. cl_csm_rot_override : 0 : , "cl" :
  532. cl_csm_rot_x : 50 : , "cl" :
  533. cl_csm_rot_y : 43 : , "cl" :
  534. cl_csm_rot_z : 0 : , "cl" :
  535. cl_csm_server_status : cmd : : Usage: cl_csm_server_status
  536. cl_csm_shadow_split_lerp_factor_range : 0 : , "cl" :
  537. cl_csm_shadow_split_radial_dist_lerp_factor_multiplier : 0 : , "cl" :
  538. cl_csm_shadows : 1 : , "cl" :
  539. cl_csm_slopescaledepthbias_c0 : 1 : , "cl" :
  540. cl_csm_slopescaledepthbias_c1 : 2 : , "cl" :
  541. cl_csm_slopescaledepthbias_c2 : 2 : , "cl" :
  542. cl_csm_slopescaledepthbias_c3 : 2 : , "cl" :
  543. cl_csm_sprite_shadows : 1 : , "cl" :
  544. cl_csm_static_prop_shadows : 1 : , "cl" :
  545. cl_csm_status : cmd : : Usage: cl_csm_status
  546. cl_csm_translucent_shadows : 1 : , "cl" :
  547. cl_csm_translucent_shadows_using_opaque_path : 1 : , "cl" :
  548. cl_csm_use_env_light_direction : 1 : , "cl" :
  549. cl_csm_use_forced_view_matrices : 1 : , "cl" :
  550. cl_csm_viewmodel_depthbias : 0 : , "cl" :
  551. cl_csm_viewmodel_farz : 30 : , "cl" :
  552. cl_csm_viewmodel_max_shadow_dist : 21 : , "cl" :
  553. cl_csm_viewmodel_max_visible_dist : 1000 : , "cl" :
  554. cl_csm_viewmodel_shadows : 1 : , "cl" :
  555. cl_csm_viewmodel_slopescaledepthbias : 1 : , "cl" :
  556. cl_csm_viz_numplanes : -1 : , "cl" :
  557. cl_csm_viz_polyhedron_quad_size : 131072 : , "cl" :
  558. cl_csm_world_shadows : 1 : , "cl" :
  559. cl_csm_world_shadows_in_viewmodelcascade : 1 : , "cl" :
  560. cl_csm_xlat_continuity : 1 : , "cl" :
  561. cl_custom_material_override : 1 : , "cl" : allow custom material override
  562. cl_custommaterial_debug_graph : 0 : , "cheat", "cl" :
  563. cl_customsounds : 0 : , "cl" : Enable customized player sound playback
  564. cl_debug_client_gamestats : 1 : , "cl" :
  565. cl_debug_round_stat_submission : 0 : , "cl" :
  566. cl_debug_ugc_downloads : 0 : :
  567. cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
  568. cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
  569. cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
  570. cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
  571. cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
  572. cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
  573. cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
  574. cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
  575. cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
  576. cl_detail_scale : 2 : , "cheat" :
  577. cl_dev_decaltrace_blood : cmd : : Shoot out a decal spray that shoots blood.
  578. cl_disable_ragdolls : 0 : , "cheat", "cl" :
  579. cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" :
  580. cl_disable_water_render_targets : 0 : , "cl" :
  581. cl_disablefreezecam : 1 : , "a", "cl" : Turn on/off freezecam on client
  582. cl_disablehtmlmotd : 1 : , "a", "cl" : Disable HTML motds.
  583. cl_display_scaleform_achievement_popups : 0 : , "cl" :
  584. cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
  585. cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  586. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
  587. cl_draw_only_deathnotices : 0 : , "cheat", "cl" : For drawing only the crosshair and death notices (used for moviemaking)
  588. cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
  589. cl_drawleaf : -1 : , "cheat", "cl" :
  590. cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
  591. cl_drawmonitors : 1 : , "cl" :
  592. cl_drawshadowtexture : 0 : , "cheat", "cl" :
  593. cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
  594. cl_dumpplayer : cmd : : Dumps info about a player
  595. cl_dumpsplithacks : cmd : : Dump split screen workarounds.
  596. cl_ejectbrass : 1 : , "cl" :
  597. cl_embedded_stream_audio_volume : 60 : , "a", "cl" : Embedded stream audio volume
  598. cl_embedded_stream_audio_volume_xmaster : 1 : , "a", "cl" : Whether embedded stream audio volume gets multiplied by master volume
  599. cl_embedded_stream_video_playing : 0 : , "cl" : Embedded stream video playing state
  600. cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
  601. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
  602. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
  603. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
  604. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
  605. cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
  606. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
  607. cl_failremoteconnections : 0 : : Force connection attempts to time out
  608. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
  609. cl_fasttempentcollision : 5 : , "cl" :
  610. cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  611. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  612. cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
  613. cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
  614. cl_force_progress_notice_every_change : 0 : , "cl" :
  615. cl_forcepreload : 1 : , "a" : Whether we should force preloading.
  616. cl_forwardspeed : 450 : , "cheat", "cl" :
  617. cl_foundry_ShowEntityHighlights : 1 : , "cl" :
  618. cl_freeze_cam_penetration_tolerance : 0 : , "cl" : If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1
  619. cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!
  620. cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
  621. cl_fullupdate : cmd : : Forces the server to send a full update packet
  622. cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  623. cl_gunlowerangle : 2 : , "cl" :
  624. cl_gunlowerspeed : 0 : , "cl" :
  625. cl_headbob_land_dip_amt : 4 : , "cl" :
  626. cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
  627. cl_hud_background_alpha : 0 : , "a", "cl" :
  628. cl_hud_bomb_under_radar : 1 : , "a", "cl" :
  629. cl_hud_color : 1 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
  630. cl_hud_healthammo_style : 1 : , "a", "cl" :
  631. cl_hud_playercount_pos : 1 : , "a", "cl" : 0 = default (top), 1 = bottom
  632. cl_hud_playercount_showcount : 1 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)
  633. cl_hud_radar_scale : 1 : , "a", "cl" :
  634. cl_idealpitchscale : 0 : , "a", "cl" :
  635. cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
  636. cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
  637. cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
  638. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  639. cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  640. cl_interp_watch : -2 : , "cl" :
  641. cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
  642. cl_inv_showdividerline : 2 : , "a", "cl", "ss" : If 1, will show a divider line above the grenades in the inventory panel.
  643. cl_inventory_saved_filter : 0 : , "a", "cl" :
  644. cl_inventory_saved_sort : 0 : , "a", "cl" :
  645. cl_invitation_pending : 0 : , "cl" :
  646. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  647. cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  648. cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
  649. cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
  650. cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  651. cl_join_advertise : 2 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
  652. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
  653. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
  654. cl_language : 0 : : Language (from Steam API)
  655. cl_leafsystemvis : 0 : , "cheat", "cl" :
  656. cl_leveloverview : 0 : , "cheat", "cl" :
  657. cl_leveloverviewmarker : 0 : , "cheat", "cl" :
  658. cl_loadout_colorweaponnames : 1 : , "a", "cl", "ss" : If set to true, the weapon names are colored in the weapon loadout to match their rarity.
  659. cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
  660. cl_logofile : 0 : , "a" : Spraypoint logo decal.
  661. cl_mainmenu_blog_file : cmd : : Load blog file
  662. cl_mainmenu_blog_file_cache : 0 : , "cl" : Location of the cached blog file
  663. cl_mainmenu_hide_blog : cmd : : Show the news panel and hide blog
  664. cl_mainmenu_show_blog : cmd : : Show the blog and hide news panel
  665. cl_mainmenu_show_datagraph : 0 : , "cl" :
  666. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
  667. cl_medal_progress_shown_fraction : 5 : , "cl" : Show progress on the win panel every GOAL/X increments for stat based achievements.
  668. cl_min_ct : 1 : , "cl" : Controls which CT model is used when cl_minmodels is set to 1.
  669. cl_min_t : 1 : , "cl" : Controls which Terrorist model is used when cl_minmodels is set to 1.
  670. cl_minimal_rtt_shadows : 1 : , "a", "cl" :
  671. cl_minmodels : 0 : , "cl" : Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
  672. cl_modelfastpath : 1 : , "cl" :
  673. cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
  674. cl_motd_competitive_timeout : 80 : , "cl" : Competitive motd timeout in seconds.
  675. cl_mouseenable : 0 : , "cl" :
  676. cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  677. cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
  678. cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.
  679. cl_names_debug : 0 : , "cl" :
  680. cl_obs_interp_angle_progress_headstart : 0 : , "cl" :
  681. cl_obs_interp_dist_to_turn_to_face : 500 : , "cl" : Changing to a target further than this will cause the camera to face the direction of travel
  682. cl_obs_interp_enable : 0 : , "a", "cl" : Enables interpolation between observer targets
  683. cl_obs_interp_obstruction_behavior : 2 : , "cl" :
  684. cl_obs_interp_pos_halflife : 0 : , "cl" :
  685. cl_obs_interp_pos_rate : 0 : , "cl" :
  686. cl_obs_interp_settle_dist : 16 : , "cl" :
  687. cl_obs_interp_snap_dist : 1 : , "cl" :
  688. cl_obs_interp_turn_to_face_end_frac : 0 : , "cl" :
  689. cl_obs_interp_turn_to_face_start_frac : 0 : , "cl" :
  690. cl_observercrosshair : 1 : , "a", "cl", "ss" :
  691. cl_operation_premium_reminder_op06 : 1455823104.000 : , "a", "cl" :
  692. cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
  693. cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
  694. cl_particle_batch_mode : 1 : , "cl" :
  695. cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
  696. cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load.
  697. cl_particle_max_count : 0 : , "cl" :
  698. cl_particle_retire_cost : 0 : , "cheat", "cl" :
  699. cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
  700. cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  701. cl_particles_dump_effects : cmd : :
  702. cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
  703. cl_particles_show_bbox : 0 : , "cheat", "cl" :
  704. cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
  705. cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
  706. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
  707. cl_phys_block_dist : 1 : , "cl" :
  708. cl_phys_block_fraction : 0 : , "cl" :
  709. cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  710. cl_phys_show_active : 0 : , "cheat", "cl" :
  711. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
  712. cl_physicsshadowupdate_render : 0 : , "cl" :
  713. cl_pitchdown : 89 : , "cheat", "cl" :
  714. cl_pitchspeed : 225 : , "cl" :
  715. cl_pitchup : 89 : , "cheat", "cl" :
  716. cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
  717. cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" :
  718. cl_player_rank_debug : 0 : , "cl" :
  719. cl_player_rank_events_spew : cmd : : Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
  720. cl_playerspraydisable2 : 1 : , "cl" : Disable player sprays.
  721. cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
  722. cl_precacheinfo : cmd : : Show precache info (client).
  723. cl_pred_checkstuck : 0 : , "cl" : Perform the additional 'stuck' traces on the client side during prediction.
  724. cl_pred_doresetlatch : 1 : , "cl" :
  725. cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
  726. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  727. cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
  728. cl_predict : 1 : , "user", "cl" : Perform client side prediction.
  729. cl_predict_basetoggles : 1 : , "cl" :
  730. cl_predict_motioncontrol : 0 : , "cl" :
  731. cl_prediction_error_timestamps : 0 : , "cl" :
  732. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
  733. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
  734. cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client
  735. cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
  736. cl_quest_events_print : cmd : : cl_quest_events_print
  737. cl_quest_schedule_print : cmd : : cl_quest_schedule_print
  738. cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
  739. cl_radar_fast_transforms : 1 : , "cl" : Faster way of placing icons on the mini map.
  740. cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  741. cl_radar_rotate : 1 : , "a", "cl" : 1
  742. cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.
  743. cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible.
  744. cl_ragdoll_collide : 0 : , "cl" :
  745. cl_ragdoll_crumple : 1 : , "cl" :
  746. cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
  747. cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
  748. cl_ragdoll_self_collision : 1 : , "cl" :
  749. cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
  750. cl_random_taser_bone_y : -1 : , "cl" : The Y position used for the random taser force.
  751. cl_random_taser_force_y : -1 : , "cl" : The Y position used for the random taser force.
  752. cl_random_taser_power : 4000 : , "cl" : Power used when applying the taser effect.
  753. cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items
  754. cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders
  755. cl_reloadpostprocessparams : cmd : :
  756. cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.
  757. cl_remove_old_ugc_downloads : 1 : , "cl" :
  758. cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
  759. cl_report_soundpatch : cmd : : reports client-side sound patch count
  760. cl_resend : 1 : : Delay in seconds before the client will resend the 'connect' attempt
  761. cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
  762. cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
  763. cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
  764. cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
  765. cl_savescreenshotstosteam : 1 : : Saves screenshots to the Steam's screenshot library
  766. cl_saveweaponcustomtextures : cmd : : Save custom textures of current weapon.
  767. cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
  768. cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard
  769. cl_screenshotlocation : 0 : : Location to tag the screenshot with
  770. cl_screenshotname : 0 : : Custom Screenshot name
  771. cl_screenshotusertag : 0 : : User to tag in the screenshot
  772. cl_session : 0 : , "user", "server_can_execute" :
  773. cl_SetupAllBones : 0 : , "cl" :
  774. cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
  775. cl_shadowupdatespacing : 10 : , "cl" :
  776. cl_show_bounds_errors : 0 : , "cl" :
  777. cl_show_clan_in_death_notice : 1 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.
  778. cl_show_equipment_value : 0 : , "cl" :
  779. cl_show_new_hint_delay : 10 : , "cl" :
  780. cl_show_playernames_max_chars_console : 0 : , "cl" : Shows all player names (including bots) as 16 W's.
  781. cl_show_quest_info : 0 : , "cl" :
  782. cl_show_splashes : 1 : , "cl" :
  783. cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
  784. cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
  785. cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
  786. cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
  787. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
  788. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
  789. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  790. cl_showents : cmd : : Dump entity list to console.
  791. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
  792. cl_showevents : 0 : , "cheat" : Print event firing info in the console
  793. cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
  794. cl_showfps5_btlneck_disp_time : 5 : , "cl" : Time interval (s) for which main/render/gpu bottleneck times are displayed
  795. cl_showfps5_disp_time : 1 : , "cl" : Time interval (s) at which thread and wait times are sampled and display is updated
  796. cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
  797. cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout.
  798. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
  799. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
  800. cl_showpos : 0 : , "cl" : Draw current position at top of screen
  801. cl_ShowSunVectors : 0 : , "cl" :
  802. cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
  803. cl_showVGUIAttachments : 0 : , "cl" : Shows the base attachment location of the vgui widget
  804. cl_sidespeed : 450 : , "cheat", "cl" :
  805. cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
  806. cl_simulationtimefix : 1 : , "cl" :
  807. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
  808. cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
  809. cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
  810. cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
  811. cl_sos_test_get_opvar : cmd : :
  812. cl_sos_test_set_opvar : cmd : :
  813. cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  814. cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
  815. cl_soundfile : 0 : , "a" : Jingle sound file.
  816. cl_soundscape_flush : cmd : : Flushes the client side soundscapes
  817. cl_soundscape_printdebuginfo : cmd : : print soundscapes
  818. cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload
  819. cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
  820. cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
  821. cl_spec_stats : 1 : , "cl" :
  822. cl_sporeclipdistance : 512 : , "cheat", "cl" :
  823. cl_ss_origin : cmd : : print origin in script format
  824. cl_steamdatagramtransport_debugticket_address : 0 : : For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept
  825. cl_steamdatagramtransport_forceproxyaddr : 0 : : Force the use of a particular set of proxy servers. Comma-separated list.
  826. cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
  827. cl_streams_image_sfurl : 0 : , "cl" : Format of Scaleform image representing the stream
  828. cl_streams_mytwitchtv_channel : 0 : , "cl" : Twitch.tv account channel URL
  829. cl_streams_mytwitchtv_nolink : 0 : , "cl" : Twitch.tv account linking URL
  830. cl_streams_override_global_version : 0 : , "cl" : When set will override global API version
  831. cl_streams_refresh_interval : 300 : , "cl" : How often to refresh streams list
  832. cl_streams_request_accept : 0 : , "cl" : Header for api request
  833. cl_streams_request_count : 6 : , "cl" : How many streams are displayed in main menu
  834. cl_streams_request_url : 0 : , "cl" : Number of streams requested for display
  835. cl_streams_write_response_file : 0 : , "cl" : When set will save streams info file for diagnostics
  836. cl_sun_decay_rate : 0 : , "cheat", "cl" :
  837. cl_sunlight_depthbias : 0 : , "cl" :
  838. cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
  839. cl_teamid : 0 : , "cl" :
  840. cl_teamid_max : 1000 : :
  841. cl_teamid_min : 200 : :
  842. cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on
  843. cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
  844. cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator
  845. cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
  846. cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
  847. cl_teammate_color_1 : -14617616 : :
  848. cl_teammate_color_2 : -2153834 : :
  849. cl_teammate_color_3 : -10836736 : :
  850. cl_teammate_color_4 : -22436 : :
  851. cl_teammate_color_5 : -14312449 : :
  852. cl_teammate_colors_show : 2 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
  853. cl_test_calibration : 0 : , "cl" :
  854. cl_test_vote_scroll : 0 : , "cl" :
  855. cl_thirdperson : 0 : , "a", "cl" : Enables/Disables third person
  856. cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones
  857. cl_threaded_init : 0 : , "cl" :
  858. cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
  859. cl_titledataversionblock1 : 14 : : stats for console title data block1 i/o version.
  860. cl_titledataversionblock2 : 8 : : stats for console title data block2 i/o version.
  861. cl_titledataversionblock3 : 48 : : stats for console title data block3 i/o version.
  862. cl_tlucfastpath : 1 : , "cl" :
  863. cl_tracer_whiz_distance : 72 : , "cl" :
  864. cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
  865. cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
  866. cl_updatevisibility : cmd : : Updates visibility bits.
  867. cl_upspeed : 320 : , "cheat", "cl" :
  868. cl_use_hostage_ik : 1 : , "cl" :
  869. cl_use_new_headbob : 1 : , "cheat", "cl" :
  870. cl_use_opens_buy_menu : 0 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
  871. cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
  872. cl_view : cmd : : Set the view entity index.
  873. cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
  874. cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
  875. cl_voice_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio
  876. cl_voice_filter : 0 : : Filter voice by name substring
  877. cl_voice_hltv_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio in hltv
  878. cl_vote_ui_active_after_voting : 1 : , "cl" :
  879. cl_vote_ui_show_notification : 0 : , "cl" :
  880. cl_weapon_clip_thinwalls : 1 : , "cheat", "rep", "cl" :
  881. cl_weapon_clip_thinwalls_debug : 0 : , "cheat", "rep", "cl" :
  882. cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" :
  883. cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
  884. cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
  885. cl_wpn_sway_interp : 0 : , "cl" :
  886. cl_wpn_sway_scale : 1 : , "cheat", "cl" :
  887. cl_yawspeed : 210 : , "cl" :
  888. clDrawTargetIDTrace : 0 : , "cl" : visualizing line trace for target ID
  889. clear : cmd : : Clear all console output.
  890. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  891. clear_bombs : cmd : :
  892. clear_debug_overlays : cmd : : clears debug overlays
  893. clientport : 27005 : : Host game client port
  894. closecaption : 0 : , "a" : Enable close captioning.
  895. closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
  896. cloth_wind : 0 : , "cl" :
  897. cloth_wind_pitch : 0 : , "cl" :
  898. cloth_windage_multiplier : 1 : , "cheat", "cl" :
  899. clTaserShakeFreqMax : 0 : , "cl" : how often the shake is applied (max time)
  900. clTaserShakeFreqMin : 0 : , "cl" : how often the shake is applied (min time)
  901. clTaserShakeTimeTotal : 7 : , "cl" : time the taser shake is applied.
  902. cmd : cmd : : Forward command to server.
  903. cmd1 : cmd : : sets userinfo string for split screen player in slot 1
  904. cmd2 : cmd : : sets userinfo string for split screen player in slot 2
  905. cmd3 : cmd : : sets userinfo string for split screen player in slot 3
  906. cmd4 : cmd : : sets userinfo string for split screen player in slot 4
  907. collision_shake_amp : 0 : , "sv" :
  908. collision_shake_freq : 0 : , "sv" :
  909. collision_shake_time : 0 : , "sv" :
  910. collision_test : cmd : : Tests collision system
  911. colorcorrectionui : cmd : : Show/hide the color correction tools UI.
  912. +commandermousemove : cmd : :
  913. -commandermousemove : cmd : :
  914. commentary : 0 : , "sv" : Desired commentary mode state.
  915. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
  916. commentary_cvarsnotchanging : cmd : :
  917. commentary_finishnode : cmd : :
  918. commentary_firstrun : 0 : , "a", "cl" :
  919. commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  920. commentary_testfirstrun : cmd : :
  921. computer_name : cmd : : Spew computer name
  922. con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
  923. con_enable : 1 : , "a" : Allows the console to be activated.
  924. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  925. con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  926. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  927. con_logfile : 0 : : Console output gets written to this file
  928. con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  929. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
  930. con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
  931. con_nprint_bgborder : 5 : : Con_NPrint border size.
  932. con_timestamp : 0 : : Prefix console.log entries with timestamps
  933. con_trace : 0 : : Print console text to low level printout.
  934. condump : cmd : : dump the text currently in the console to condumpXX.log
  935. confirm_abandon_match : cmd : : Confirm that we wish to abandon match
  936. confirm_activate_itemid_now : cmd : : Confirm item activation by item id
  937. confirm_join_friend_session_exit_current : cmd : : Confirm that we wish to join a friend session, destroying a previous session
  938. confirm_join_new_session_exit_current : cmd : : Confirm that we wish to join a new session, destroying a previous session
  939. confirm_purchase_item_def_now : cmd : : Confirm item purchase
  940. confirm_watch_friend_session_exit_current : cmd : : Confirm that we wish to watch a friend session, destroying a previous session
  941. connect : cmd : : Connect to specified server.
  942. connect_lobby : 0 : , "cl" : Sets the lobby ID to connect to on start.
  943. connect_splitscreen : cmd : : Connect to specified server. With multiple players.
  944. console_window_open : 1 : : Is the console window active
  945. contimes : 8 : : Number of console lines to overlay for debugging.
  946. contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist
  947. contributionscore_bomb_defuse_major : 3 : , "sv" : amount of contribution score for defusing a bomb while at least one enemy remains alive
  948. contributionscore_bomb_defuse_minor : 1 : , "sv" : amount of contribution score for defusing a bomb after eliminating enemy team
  949. contributionscore_bomb_exploded : 1 : , "sv" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
  950. contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb
  951. contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative
  952. contributionscore_hostage_rescue_major : 3 : , "sv" : amount of contribution score added to rescuer per hostage rescued
  953. contributionscore_hostage_rescue_minor : 1 : , "sv" : amount of contribution score added to all alive CTs per hostage rescued
  954. contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill
  955. contributionscore_objective_kill : 3 : , "sv" : amount of contribution score added for an objective related kill
  956. contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative
  957. contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative
  958. coop : 0 : , "nf" : Cooperative play.
  959. cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
  960. cpu_level : 2 : : CPU Level - Default: High
  961. cpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  962. cpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
  963. crash : cmd : : Cause the engine to crash (Debug!!)
  964. create_flashlight : cmd : :
  965. CreateHairball : cmd : :
  966. CreatePredictionError : cmd : : Create a prediction error
  967. creditsdone : cmd : :
  968. crosshair : 1 : , "a", "cl", "ss" :
  969. cs_AssistDamageThreshold : 40 : , "sv" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist
  970. cs_econ_item_string_table_debug : 0 : , "cl" :
  971. cs_enable_player_physics_box : 0 : , "sv" :
  972. cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
  973. cs_make_vip : cmd : : Marks a player as the VIP
  974. cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  975. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
  976. csgo_download_match : cmd : : Downloads a match via serial code and starts playback
  977. csgo_econ_action_preview : cmd : : Preview an economy item
  978. csgo_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
  979. csgo_html_zoom_override : 99 : , "cl" :
  980. csm_quality_level : 3 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
  981. csm_quality_level_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  982. csm_quality_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  983. csm_quality_level_restart : 0 : , "cl" : Used to set video property at device reset.
  984. +csm_rot_x_neg : cmd : :
  985. -csm_rot_x_neg : cmd : :
  986. +csm_rot_x_plus : cmd : :
  987. -csm_rot_x_plus : cmd : :
  988. +csm_rot_y_neg : cmd : :
  989. -csm_rot_y_neg : cmd : :
  990. +csm_rot_y_plus : cmd : :
  991. -csm_rot_y_plus : cmd : :
  992. cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity
  993. custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
  994. cvarlist : cmd : : Show the list of convars/concommands.
  995. damage_impact_heavy : 40 : , "cl" : Damage ABOVE this value is considered heavy damage
  996. damage_impact_medium : 20 : , "cl" : Damage BELOW this value is considered light damage
  997. das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
  998. das_process_overhang_spaces : 0 : :
  999. datacachesize : 32 : : Size in MB.
  1000. dbg_demofile : 0 : :
  1001. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
  1002. dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
  1003. deathmatch : 1 : , "nf" : Running a deathmatch server.
  1004. debug_aim_angle : 0 : , "rep", "cl" :
  1005. debug_dispatch_server_dump : 0 : , "sv" :
  1006. debug_map_crc : 0 : : Prints CRC for each map lump loaded
  1007. debug_materialmodifycontrol : 0 : , "sv" :
  1008. debug_materialmodifycontrol_client : 0 : , "cl" :
  1009. debug_overlay_fullposition : 0 : , "sv" :
  1010. debug_paint_alpha : 0 : :
  1011. debug_physimpact : 0 : , "sv" :
  1012. debug_show_scoreboard_coin_status : 0 : , "cl" : Shows coin data for players in teh scoreboard (for debugging)
  1013. debug_touchlinks : 0 : , "sv" : Spew touch link activity
  1014. debug_visibility_monitor : 0 : , "sv", "cheat" :
  1015. debugsystemui : cmd : : Show/hide the debug system UI.
  1016. decalfrequency : 10 : , "sv", "nf" :
  1017. default_fov : 90 : , "cheat", "cl" :
  1018. defaultres_restart : -1 : , "cl" : Used to set video property at device reset.
  1019. defaultresheight_restart : -1 : , "cl" : Used to set video property at device reset.
  1020. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
  1021. demo_connect_string : 0 : , "cl" : Connect string for demo UI
  1022. demo_debug : 0 : : Demo debug info.
  1023. demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
  1024. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
  1025. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
  1026. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
  1027. demo_gototick : cmd : : Skips to a tick in demo.
  1028. demo_highlight_fastforwardspeed : 10 : : Speed to use when fast forwarding to highlights.
  1029. demo_highlight_skipthreshold : 10 : : Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
  1030. demo_highlight_timeafter : 4 : : How many seconds after highlight event to start fast forwarding.
  1031. demo_highlight_timebefore : 6 : : How many seconds before highlight event to stop fast forwarding.
  1032. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1033. demo_interpolateview : 1 : : Do view interpolation during dem playback.
  1034. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
  1035. demo_listhighlights : cmd : : List all highlights data for the demo.
  1036. demo_listimportantticks : cmd : : List all important ticks in the demo.
  1037. demo_pause : cmd : : Pauses demo playback.
  1038. demo_pauseatservertick : 0 : : Pauses demo playback at server tick
  1039. demo_quitafterplayback : 0 : : Quits game after demo playback.
  1040. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
  1041. demo_resume : cmd : : Resumes demo playback.
  1042. demo_strict_validation : 0 : :
  1043. demo_timescale : cmd : : Sets demo replay speed.
  1044. demo_togglepause : cmd : : Toggles demo playback.
  1045. demo_ui_enable : 0 : , "cl" : Suffix for the demo UI
  1046. demolist : cmd : : Print demo sequence list.
  1047. demos : cmd : : Demo demo file sequence.
  1048. demoui : cmd : : Show/hide the demo player UI.
  1049. dev_force_selected_device : 0 : :
  1050. dev_reportmoneychanges : 0 : , "sv", "rep" : Displays money account changes for players in the console
  1051. dev_scaleform_debug : 0 : :
  1052. dev_scaleform_verbose_off : cmd : : Disable Scaleform verbose mode.
  1053. dev_scaleform_verbose_on : cmd : : Enable Scaleform verbose mode.
  1054. dev_scaleform_verbose_toggle : cmd : : Enable/disable Scaleform verbose mode.
  1055. devCheatSkipInputLocking : 0 : , "cl" : skips locking of input when joining game with multiple controllers
  1056. developer : 0 : : Set developer message level
  1057. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
  1058. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1059. differences : cmd : : Show all convars which are not at their default values.
  1060. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
  1061. disconnect : cmd : : Disconnect game from server.
  1062. disp_dynamic : 0 : :
  1063. disp_list_all_collideable : cmd : : List all collideable displacements
  1064. dispcoll_drawplane : 0 : , "sv" :
  1065. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
  1066. display_game_events : 0 : , "cheat" :
  1067. displaysoundlist : 0 : , "sv" :
  1068. dlight_debug : cmd : : Creates a dlight in front of the player
  1069. dm_reset_spawns : cmd : :
  1070. dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off
  1071. drawcross : cmd : : Draws a cross at the given location Arguments: x y z
  1072. drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
  1073. drawoverviewmap : cmd : : Draws the overview map
  1074. drawradar : cmd : : Draws HUD radar
  1075. ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
  1076. dsp_automatic : 0 : , "demo" :
  1077. dsp_db_min : 80 : , "cheat", "demo" :
  1078. dsp_db_mixdrop : 0 : , "cheat", "demo" :
  1079. dsp_dist_max : 1440 : , "cheat", "demo" :
  1080. dsp_dist_min : 0 : , "cheat", "demo" :
  1081. dsp_enhance_stereo : 0 : , "a" :
  1082. dsp_facingaway : 0 : , "demo" :
  1083. dsp_mix_max : 0 : , "cheat", "demo" :
  1084. dsp_mix_min : 0 : , "cheat", "demo" :
  1085. dsp_off : 0 : , "cheat" :
  1086. dsp_player : 0 : , "demo", "server_can_execute" :
  1087. dsp_reload : cmd : :
  1088. dsp_room : 0 : , "demo" :
  1089. dsp_slow_cpu : 0 : , "cheat" :
  1090. dsp_spatial : 40 : , "demo" :
  1091. dsp_speaker : 50 : , "demo" :
  1092. dsp_vol_2ch : 1 : , "demo" :
  1093. dsp_vol_4ch : 0 : , "demo" :
  1094. dsp_vol_5ch : 0 : , "demo" :
  1095. dsp_volume : 0 : , "cheat" :
  1096. dsp_water : 14 : , "demo" :
  1097. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1098. dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1099. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
  1100. dtwarning : 0 : : Print data table warnings?
  1101. dtwatchclass : 0 : : Watch all fields encoded with this table.
  1102. dtwatchdecode : 1 : : When watching show decode.
  1103. dtwatchencode : 1 : : When watching show encode.
  1104. dtwatchent : -1 : : Watch this entities data table encoding.
  1105. dtwatchvar : 0 : : Watch the named variable.
  1106. +duck : cmd : :
  1107. -duck : cmd : :
  1108. dump_entity_sizes : cmd : : Print sizeof(entclass)
  1109. dump_globals : cmd : : Dump all global entities/states
  1110. dump_particlemanifest : cmd : : Dump the list of particles loaded.
  1111. dumpentityfactories : cmd : : Lists all entity factory names.
  1112. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
  1113. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
  1114. dumpstringtables : cmd : : Print string tables to console.
  1115. echo : cmd : : Echo text to console.
  1116. econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection.
  1117. econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate)
  1118. econ_debug_loadout_ui : 0 : , "cl" : Show debug data when players change their loadout.
  1119. econ_enable_inventory_images : 1 : , "cl" : allow inventory image rendering for use by scaleform
  1120. econ_highest_baseitem_seen : 64 : , "a", "cl" :
  1121. econ_inventory_image_pinboard : 0 : , "cl" :
  1122. econ_never_show_items_in_cart_count : 1 : , "cl" :
  1123. econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
  1124. econ_weapons_fully_customizable_buy_menu : 1 : , "cl" : Turns on the mode where all default items are shown in weapon loadout.
  1125. econui_fade_time : 1 : , "cl" :
  1126. editdemo : cmd : : Edit a recorded demo file (.dem ).
  1127. editor_toggle : cmd : : Disables the simulation and returns focus to the editor
  1128. enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
  1129. enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
  1130. enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
  1131. endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
  1132. endmovie : cmd : : Stop recording movie frames.
  1133. endround : cmd : : End the current round.
  1134. engine_no_focus_sleep : 0 : , "a" :
  1135. english : 1 : , "cl" : If set to 1, running the english language set of assets.
  1136. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  1137. ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
  1138. ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1139. ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
  1140. ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1141. ent_create : cmd : : Creates an entity of the given type where the player is looking.
  1142. ent_debugkeys : 0 : , "sv" :
  1143. ent_dump : cmd : : Usage: ent_dump <entity name>
  1144. ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
  1145. ent_info : cmd : : Usage: ent_info <class name>
  1146. ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
  1147. ent_list_report : cmd : : Reports all list of all entities in a map, one by one
  1148. ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
  1149. ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
  1150. ent_name : cmd : :
  1151. ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
  1152. ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
  1153. ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
  1154. ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
  1155. ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1156. ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
  1157. ent_rotate : cmd : : Rotates an entity by a specified # of degrees
  1158. ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
  1159. ent_setang : cmd : : Set entity angles
  1160. ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
  1161. ent_setpos : cmd : : Move entity to position
  1162. ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
  1163. ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
  1164. ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1165. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
  1166. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
  1167. ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
  1168. envmap : cmd : :
  1169. er_colwidth : 100 : :
  1170. er_graphwidthfrac : 0 : :
  1171. er_maxname : 14 : :
  1172. error_message_explain_pure : cmd : : Take user to Steam support article
  1173. error_message_explain_vac : cmd : : Take user to Steam support article
  1174. errorcallstacks_enable : 0 : : All Error() calls will attach a callstack
  1175. errorcallstacks_length : 20 : : Length of automatic error callstacks
  1176. escape : cmd : : Escape key pressed.
  1177. exec : cmd : : Execute script file.
  1178. execifexists : cmd : : Execute script file if file exists.
  1179. execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
  1180. exit : cmd : : Exit the engine.
  1181. explode : cmd : : Kills the player with explosive damage
  1182. explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1183. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1184. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1185. fast_fogvolume : 0 : :
  1186. fast_poly_convert : 1 : :
  1187. ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
  1188. ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
  1189. ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
  1190. ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
  1191. ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
  1192. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
  1193. filesystem_max_stdio_read : 16 : :
  1194. filesystem_native : 1 : : Use native FS or STDIO
  1195. filesystem_report_buffered_io : 0 : :
  1196. filesystem_unbuffered_io : 1 : :
  1197. filesystem_use_overlapped_io : 1 : :
  1198. find : cmd : : Find concommands with the specified string in their name/help text.
  1199. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
  1200. find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
  1201. findflags : cmd : : Find concommands by flags.
  1202. fire_absorbrate : 3 : , "sv" :
  1203. fire_dmgbase : 1 : , "sv" :
  1204. fire_dmginterval : 1 : , "sv" :
  1205. fire_dmgscale : 0 : , "sv" :
  1206. fire_extabsorb : 5 : , "sv" :
  1207. fire_extscale : 12 : , "sv" :
  1208. fire_growthrate : 1 : , "sv" :
  1209. fire_heatscale : 1 : , "sv" :
  1210. fire_incomingheatscale : 0 : , "sv" :
  1211. fire_maxabsorb : 50 : , "sv" :
  1212. firetarget : cmd : :
  1213. firstperson : cmd : : Switch to firstperson camera.
  1214. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
  1215. fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1216. flex_expression : 0 : , "sv" :
  1217. flex_looktime : 5 : , "sv" :
  1218. flex_maxawaytime : 1 : , "sv" :
  1219. flex_maxplayertime : 7 : , "sv" :
  1220. flex_minawaytime : 0 : , "sv" :
  1221. flex_minplayertime : 5 : , "sv" :
  1222. flex_rules : 1 : , "cl" : Allow flex animation rules to run.
  1223. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
  1224. flex_talk : 0 : , "sv" :
  1225. flush : cmd : : Flush unlocked cache memory.
  1226. flush_locked : cmd : : Flush unlocked and locked cache memory.
  1227. fog_color : -1 : , "cheat", "cl" :
  1228. fog_colorskybox : -1 : , "cheat", "cl" :
  1229. fog_enable : 1 : , "cheat", "cl" :
  1230. fog_enable_water_fog : 1 : , "cheat" :
  1231. fog_enableskybox : 1 : , "cheat", "cl" :
  1232. fog_end : -1 : , "cheat", "cl" :
  1233. fog_endskybox : -1 : , "cheat", "cl" :
  1234. fog_hdrcolorscale : -1 : , "cheat", "cl" :
  1235. fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
  1236. fog_maxdensity : -1 : , "cheat", "cl" :
  1237. fog_maxdensityskybox : -1 : , "cheat", "cl" :
  1238. fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  1239. fog_start : -1 : , "cheat", "cl" :
  1240. fog_startskybox : -1 : , "cheat", "cl" :
  1241. fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
  1242. fogui : cmd : : Show/hide fog control UI.
  1243. force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
  1244. force_centerview : cmd : :
  1245. forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
  1246. -forward : cmd : :
  1247. +forward : cmd : :
  1248. foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
  1249. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
  1250. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
  1251. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
  1252. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  1253. fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on.
  1254. fps_max : 300 : : Frame rate limiter
  1255. fps_max_menu : 150 : : Frame rate limiter, main menu
  1256. fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
  1257. fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
  1258. fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
  1259. free_pass_peek_debug : 0 : , "sv" :
  1260. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
  1261. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  1262. fs_enable_stats : 0 : :
  1263. fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
  1264. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
  1265. fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
  1266. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
  1267. fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
  1268. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
  1269. fs_printopenfiles : cmd : : Show all files currently opened by the engine.
  1270. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
  1271. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
  1272. fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  1273. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  1274. fs_warning_level : cmd : : Set the filesystem warning level.
  1275. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
  1276. fullscreen_restart : -1 : , "cl" : Used to set video property at device reset.
  1277. func_break_max_pieces : 15 : , "a", "rep", "cl" :
  1278. func_break_reduction_factor : 0 : , "sv" :
  1279. func_breakdmg_bullet : 0 : , "sv" :
  1280. func_breakdmg_club : 1 : , "sv" :
  1281. func_breakdmg_explosive : 1 : , "sv" :
  1282. fx_drawimpactdebris : 1 : , "cl" : Draw impact debris effects.
  1283. fx_drawimpactdust : 1 : , "cl" : Draw impact dust effects.
  1284. fx_drawmetalspark : 1 : , "cl" : Draw metal spark effects.
  1285. fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
  1286. fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
  1287. g15_dumpplayer : cmd : : Spew player data.
  1288. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
  1289. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
  1290. g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
  1291. g_debug_angularsensor : 0 : , "sv", "cheat" :
  1292. g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
  1293. g_debug_doors : 0 : , "sv" :
  1294. g_debug_npc_vehicle_roles : 0 : , "sv" :
  1295. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
  1296. g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
  1297. g_debug_trackpather : 0 : , "sv", "cheat" :
  1298. g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
  1299. g_debug_vehiclebase : 0 : , "sv", "cheat" :
  1300. g_debug_vehicledriver : 0 : , "sv", "cheat" :
  1301. g_debug_vehicleexit : 0 : , "sv", "cheat" :
  1302. g_debug_vehiclesound : 0 : , "sv", "cheat" :
  1303. g_jeepexitspeed : 100 : , "sv", "cheat" :
  1304. g_Language : 0 : , "rep", "cl" :
  1305. g_ragdoll_fadespeed : 600 : , "cl" :
  1306. g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
  1307. g_ragdoll_lvfadespeed : 100 : , "cl" :
  1308. g_ragdoll_maxcount : 8 : , "rep", "cl" :
  1309. game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
  1310. game_online : 1 : , "sv", "rep", "cl" : The current game is online.
  1311. game_public : 1 : , "sv", "rep", "cl" : The current game is public.
  1312. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
  1313. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
  1314. gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
  1315. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  1316. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
  1317. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
  1318. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
  1319. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
  1320. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  1321. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
  1322. gamemenucommand : cmd : : Issue game menu command.
  1323. gamepadslot1 : cmd : :
  1324. gamepadslot2 : cmd : :
  1325. gamepadslot3 : cmd : :
  1326. gamepadslot4 : cmd : :
  1327. gamepadslot5 : cmd : :
  1328. gamepadslot6 : cmd : :
  1329. gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
  1330. gameui_activate : cmd : : Shows the game UI
  1331. gameui_allowescape : cmd : : Escape key allowed to hide game UI
  1332. gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
  1333. gameui_hide : cmd : : Hides the game UI
  1334. gameui_preventescape : cmd : : Escape key doesn't hide game UI
  1335. gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
  1336. gameui_xbox : 0 : :
  1337. gcmd : cmd : : Generate a command
  1338. getpos : cmd : : dump position and angles to the console
  1339. getpos_exact : cmd : : dump origin and angles to the console
  1340. gg_knife_kill_demotes : 1 : , "sv", "rep" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
  1341. give : cmd : : Give item to player. Arguments: <item_name>
  1342. givecurrentammo : cmd : : Give a supply of ammo for current weapon..
  1343. gl_amd_occlusion_workaround : 1 : :
  1344. gl_clear : 0 : , "cl" :
  1345. gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  1346. gl_nvidia_occlusion_workaround : 0 : :
  1347. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
  1348. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1349. glow_muzzle_debug : 0 : , "cheat", "cl" : Show muzzle glow shapes outside of the glow pass.
  1350. glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
  1351. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
  1352. god : cmd : : Toggle. Player becomes invulnerable.
  1353. gods : cmd : : Toggle. All players become invulnerable.
  1354. gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
  1355. gpu_level : 3 : : GPU Level - Default: High
  1356. gpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  1357. gpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1358. gpu_mem_level : 2 : : Memory Level - Default: High
  1359. gpu_mem_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  1360. gpu_mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1361. -graph : cmd : :
  1362. +graph : cmd : :
  1363. -grenade1 : cmd : :
  1364. +grenade1 : cmd : :
  1365. -grenade2 : cmd : :
  1366. +grenade2 : cmd : :
  1367. groundlist : cmd : : Display ground entity list <index>
  1368. hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
  1369. hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
  1370. healthshot_health : 50 : , "cheat", "rep", "cl" :
  1371. heartbeat : cmd : : Force heartbeat of master servers
  1372. help : cmd : : Find help about a convar/concommand.
  1373. hermite_fix : 1 : , "cl" : Don't interpolate previous hermite sample when fixing up times.
  1374. hideconsole : cmd : : Hide the console.
  1375. hidehud : 0 : , "cheat", "cl", "ss" :
  1376. hideoverviewmap : cmd : : Hides the overview map
  1377. hidepanel : cmd : : Hides a viewport panel <name>
  1378. hideradar : cmd : : Hides HUD radar
  1379. hidescores : cmd : : Forcibly hide score panel
  1380. highlight_sticker : cmd : :
  1381. hl2_episodic : 0 : , "rep", "cl" :
  1382. hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
  1383. host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
  1384. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
  1385. host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.
  1386. host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  1387. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
  1388. host_map : 0 : : Current map name.
  1389. host_maplist_recurse_subdirs : 1 : :
  1390. host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
  1391. host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  1392. host_print_frame_times : 0 : :
  1393. host_profile : 0 : :
  1394. host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
  1395. host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
  1396. host_runframe_input_parcelremainder : 1 : :
  1397. host_runofftime : cmd : : Run off some time without rendering/updating sounds
  1398. host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
  1399. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1400. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
  1401. host_speeds : 0 : : Show general system running times.
  1402. host_syncfps : 0 : : Synchronize real render time to host_framerate if possible.
  1403. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1404. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
  1405. host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
  1406. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1407. host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
  1408. host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
  1409. host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
  1410. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
  1411. host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  1412. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
  1413. hostage_drop_time : 1 : , "sv" : Time for the hostage before it fully drops to ground
  1414. hostage_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that hostages can turn their feet or upper body.
  1415. hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines
  1416. hostfile : 0 : , "sv" : The HOST file to load.
  1417. hostip : -1062731392.000 : : Host game server ip
  1418. hostname : 0 : : Hostname for server.
  1419. hostport : 27015 : : Host game server port
  1420. hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
  1421. hud_drawhistory_time : 5 : , "cl" :
  1422. hud_fastswitch : 1 : , "cl", "ss" :
  1423. hud_jeephint_numentries : 10 : , "sv" :
  1424. hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
  1425. hud_saytext_time : 12 : , "cl" :
  1426. hud_scaling : 0 : , "a" : Scales hud elements
  1427. hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
  1428. hud_subtitles : cmd : : Plays the Subtitles: <filename>
  1429. hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
  1430. hunk_print_allocations : cmd : :
  1431. hunk_track_allocation_types : 1 : , "cheat" :
  1432. hurtme : cmd : : Hurts the player. Arguments: <health to lose>
  1433. ignore_ui_activate_key : 0 : : When set will ignore UI activation key
  1434. impulse : cmd : :
  1435. in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
  1436. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
  1437. incrementvar : cmd : : Increment specified convar value.
  1438. inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
  1439. inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
  1440. inferno_damage : 40 : , "sv", "cheat" : Damage per second
  1441. inferno_debug : 0 : , "sv", "cheat" :
  1442. inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
  1443. inferno_dlights : 30 : , "cl" : Min FPS at which molotov dlights will be created
  1444. inferno_fire : 2 : , "cl" :
  1445. inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
  1446. inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
  1447. inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
  1448. inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
  1449. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
  1450. inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
  1451. inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created
  1452. inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
  1453. inferno_max_trace_per_tick : 16 : , "sv" :
  1454. inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
  1455. inferno_scorch_decals : 1 : , "sv", "cheat" :
  1456. inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
  1457. inferno_surface_offset : 20 : , "sv", "cheat" :
  1458. inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
  1459. inferno_velocity_factor : 0 : , "sv", "cheat" :
  1460. inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
  1461. invnext : cmd : :
  1462. invnextgrenade : cmd : :
  1463. invnextitem : cmd : :
  1464. invnextnongrenade : cmd : :
  1465. invprev : cmd : :
  1466. ip : 0 : : Overrides IP for multihomed hosts
  1467. ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
  1468. ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
  1469. ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
  1470. ipc_console_disable : cmd : : Disable IPC console(s)
  1471. ipc_console_disable_all : cmd : : Disable all IPC consoles
  1472. ipc_console_enable : cmd : : Enable IPC console
  1473. ipc_console_show : cmd : : Show status of IPC consoles
  1474. +jlook : cmd : :
  1475. -jlook : cmd : :
  1476. joy_accel_filter : 0 : , "cl" :
  1477. joy_accelmax : 1 : , "a", "cl" :
  1478. joy_accelscale : 3 : , "a", "cl" :
  1479. joy_accelscalepoly : 0 : , "a", "cl" :
  1480. joy_advanced : 0 : , "a", "cl" :
  1481. joy_advaxisr : 0 : , "a", "cl" :
  1482. joy_advaxisu : 0 : , "a", "cl" :
  1483. joy_advaxisv : 0 : , "a", "cl" :
  1484. joy_advaxisx : 0 : , "a", "cl" :
  1485. joy_advaxisy : 0 : , "a", "cl" :
  1486. joy_advaxisz : 0 : , "a", "cl" :
  1487. joy_autoaim_dampen_smoothout_speed : 0 : , "cl" :
  1488. joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
  1489. joy_autoAimDampenMethod : 0 : , "a", "cl" :
  1490. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
  1491. joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
  1492. joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
  1493. joy_cfg_preset : 1 : , "a", "cl", "ss" :
  1494. joy_circle_correct : 1 : , "a", "cl" :
  1495. joy_curvepoint_1 : 0 : , "a", "cl" :
  1496. joy_curvepoint_2 : 0 : , "a", "cl" :
  1497. joy_curvepoint_3 : 0 : , "a", "cl" :
  1498. joy_curvepoint_4 : 1 : , "a", "cl" :
  1499. joy_curvepoint_end : 2 : , "a", "cl" :
  1500. joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
  1501. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
  1502. joy_display_input : 0 : , "a", "cl" :
  1503. joy_forwardsensitivity : -1 : , "a", "cl" :
  1504. joy_forwardthreshold : 0 : , "a", "cl" :
  1505. joy_gamma : 0 : , "a", "cl" :
  1506. joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
  1507. joy_lookspin_default : 0 : , "cl" :
  1508. joy_lowend : 1 : , "a", "cl" :
  1509. joy_lowend_linear : 0 : , "a", "cl" :
  1510. joy_lowmap : 1 : , "a", "cl" :
  1511. joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
  1512. joy_name : 0 : , "a", "cl" :
  1513. joy_no_accel_jump : 0 : , "a", "cl" :
  1514. joy_pegged : 0 : , "cl" :
  1515. joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
  1516. joy_pitchsensitivity_default : -1 : , "cl" :
  1517. joy_pitchthreshold : 0 : , "a", "cl" :
  1518. joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  1519. joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
  1520. joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
  1521. joy_response_move_vehicle : 6 : , "cl" :
  1522. joy_sensitive_step0 : 0 : , "a", "cl" :
  1523. joy_sensitive_step1 : 0 : , "a", "cl" :
  1524. joy_sensitive_step2 : 0 : , "a", "cl" :
  1525. joy_sidesensitivity : 1 : , "a", "cl" :
  1526. joy_sidethreshold : 0 : , "a", "cl" :
  1527. joy_useNewAcecelMethod : 1 : , "cl" :
  1528. joy_useNewJoystickPeggedTest : 0 : , "cl" :
  1529. joy_variable_frametime : 1 : , "cl" :
  1530. joy_vehicle_turn_lowend : 0 : , "cl" :
  1531. joy_vehicle_turn_lowmap : 0 : , "cl" :
  1532. joy_virtual_peg : 0 : , "cl" :
  1533. joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
  1534. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
  1535. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
  1536. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
  1537. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
  1538. joy_yawsensitivity_default : -1 : , "cl" :
  1539. joy_yawthreshold : 0 : , "a", "cl" :
  1540. joyadvancedupdate : cmd : :
  1541. joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
  1542. joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
  1543. joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
  1544. jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1545. jpeg_quality : 90 : : jpeg screenshot quality.
  1546. -jump : cmd : :
  1547. +jump : cmd : :
  1548. kdtree_test : cmd : : Tests spatial partition for entities queries.
  1549. key_bind_version : 1 : , "a", "cl" :
  1550. key_findbinding : cmd : : Find key bound to specified command string.
  1551. key_listboundkeys : cmd : : List bound keys with bindings.
  1552. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
  1553. kick : cmd : : Kick a player by name.
  1554. kickid : cmd : : Kick a player by userid or uniqueid, with a message.
  1555. kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  1556. kill : cmd : : Kills the player with generic damage
  1557. killserver : cmd : : Shutdown the server.
  1558. killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1559. -klook : cmd : :
  1560. +klook : cmd : :
  1561. knife_damage_scale : 100 : , "sv" :
  1562. lastinv : cmd : :
  1563. -left : cmd : :
  1564. +left : cmd : :
  1565. light_crosshair : cmd : : Show texture color at crosshair
  1566. lightcache_maxmiss : 2 : , "cheat" :
  1567. lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
  1568. linefile : cmd : : Parses map leak data from .lin file
  1569. list_active_casters : cmd : : List currently active casters.
  1570. listdemo : cmd : : List demo file contents.
  1571. listid : cmd : : Lists banned users.
  1572. listip : cmd : : List IP addresses on the ban list.
  1573. listissues : cmd : : List all the issues that can be voted on.
  1574. listmodels : cmd : : List loaded models.
  1575. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
  1576. load : cmd : : Load a saved game.
  1577. load_master_item_schema : cmd : : Reloads the item master schema.
  1578. loadcommentary : cmd : :
  1579. loader_defer_non_critical_jobs : 0 : :
  1580. loader_dump_table : cmd : :
  1581. loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
  1582. loader_throttle_io : 1 : :
  1583. lobby_default_access : 0 : , "a", "cl" : Lobby default permissions (0: public, 1: private)
  1584. lobby_minplayers_fiveplayerlobby : 5 : , "cl" :
  1585. lobby_minplayers_tenplayerlobby : 1 : , "cl" :
  1586. lobby_spew_friend_info : 0 : , "cl" :
  1587. lobby_stats_fake : 0 : , "cl" :
  1588. lobby_voice_chat_enabled : 0 : , "a", "cl" : Lobby microphone is enabled when this is set to 1
  1589. locator_background_border_color : 1052688 : , "cl" : The default color for the border.
  1590. locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right.
  1591. locator_background_color : 1678774272.000 : , "cl" : The default color for the background.
  1592. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
  1593. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
  1594. locator_background_style : 2 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  1595. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
  1596. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
  1597. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
  1598. locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen
  1599. locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
  1600. locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center.
  1601. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
  1602. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
  1603. locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
  1604. locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
  1605. locator_split_len : 0 : , "cheat", "cl" :
  1606. locator_split_maxwide_percent : 0 : , "cheat", "cl" :
  1607. locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
  1608. locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position.
  1609. locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position.
  1610. locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
  1611. lockMoveControllerRet : 0 : , "a", "cl" :
  1612. log : cmd : : Enables logging to file, console, and udp < on | off >.
  1613. log_color : cmd : : Set the color of a logging channel.
  1614. log_dumpchannels : cmd : : Dumps information about all logging channels.
  1615. log_flags : cmd : : Set the flags on a logging channel.
  1616. log_level : cmd : : Set the spew level of a logging channel.
  1617. logaddress_add : cmd : : Set address and port for remote host <ip:port>.
  1618. logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
  1619. logaddress_delall : cmd : : Remove all udp addresses being logged to
  1620. logaddress_list : cmd : : List all addresses currently being used by logaddress.
  1621. -lookdown : cmd : :
  1622. +lookdown : cmd : :
  1623. -lookspin : cmd : :
  1624. +lookspin : cmd : :
  1625. lookspring : 0 : , "a", "cl" :
  1626. lookstrafe : 0 : , "a", "cl" :
  1627. +lookup : cmd : :
  1628. -lookup : cmd : :
  1629. loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
  1630. lservercfgfile : 0 : , "sv" :
  1631. m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
  1632. m_customaccel_exponent : 0 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
  1633. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
  1634. m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
  1635. m_forward : 1 : , "a", "cl" : Mouse forward factor.
  1636. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
  1637. m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
  1638. m_mousespeed : 0 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
  1639. m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
  1640. m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
  1641. m_side : 0 : , "a", "cl" : Mouse side factor.
  1642. m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
  1643. map : cmd : : Start playing on specified map.
  1644. map_background : cmd : : Runs a map as the background to the main menu.
  1645. map_commentary : cmd : : Start playing, with commentary, on a specified map.
  1646. map_edit : cmd : :
  1647. map_noareas : 0 : : Disable area to area connection testing.
  1648. map_setbombradius : cmd : : Sets the bomb radius for the map.
  1649. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
  1650. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
  1651. map_wants_save_disable : 0 : :
  1652. mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
  1653. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
  1654. mapgroup : cmd : : Specify a map group
  1655. mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
  1656. mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.
  1657. mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
  1658. maps : cmd : : Displays list of maps.
  1659. mat_aaquality : 0 : :
  1660. mat_aaquality_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  1661. mat_aaquality_restart : 0 : , "cl" : Used to set video property at device reset.
  1662. mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
  1663. mat_alphacoverage : 1 : :
  1664. mat_alternatefastclipalgorithm : 1 : :
  1665. mat_ambient_light_b : 0 : , "cheat" :
  1666. mat_ambient_light_g : 0 : , "cheat" :
  1667. mat_ambient_light_r : 0 : , "cheat" :
  1668. mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
  1669. mat_antialias : 0 : :
  1670. mat_antialias_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  1671. mat_antialias_restart : 0 : , "cl" : Used to set video property at device reset.
  1672. mat_async_tex_maxtime_ms : 0 : : Cutoff time (in ms) spent in ServiceAsyncTextureLoads
  1673. mat_autoexposure_max : 2 : , "cheat", "cl" :
  1674. mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
  1675. mat_autoexposure_min : 0 : , "cheat", "cl" :
  1676. mat_bloom_scalefactor_scalar : 1 : , "cheat", "cl" :
  1677. mat_bloomamount_rate : 0 : , "cheat", "cl" :
  1678. mat_bloomscale : 1 : , "cheat", "cl" :
  1679. mat_blur_b : 0 : , "cl" :
  1680. mat_blur_g : 0 : , "cl" :
  1681. mat_blur_r : 0 : , "cl" :
  1682. mat_bufferprimitives : 1 : :
  1683. mat_bumpbasis : 0 : , "cheat" :
  1684. mat_bumpmap : 1 : :
  1685. mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
  1686. mat_clipz : 1 : , "cl" :
  1687. mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
  1688. mat_colcorrection_editor : 0 : :
  1689. mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
  1690. mat_colorcorrection : 1 : , "cheat" :
  1691. mat_compressedtextures : 1 : :
  1692. mat_configcurrent : cmd : : show the current video control panel config for the material system
  1693. mat_crosshair : cmd : : Display the name of the material under the crosshair
  1694. mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1695. mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
  1696. mat_crosshair_printmaterial : cmd : : print the material under the crosshair
  1697. mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
  1698. mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
  1699. mat_debug : cmd : : Activates debugging spew for a specific material.
  1700. mat_debug_bloom : 0 : , "cheat", "cl" :
  1701. mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  1702. mat_debugalttab : 0 : , "cheat" :
  1703. mat_debugdepth : 0 : :
  1704. mat_debugdepthmode : 0 : :
  1705. mat_debugdepthval : 128 : :
  1706. mat_debugdepthvalmax : 256 : :
  1707. mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
  1708. mat_depth_blur_focal_distance_override : -1 : , "cheat" :
  1709. mat_depth_blur_strength_override : -1 : , "cheat" :
  1710. mat_depthbias_decal : 0 : , "cheat" :
  1711. mat_depthbias_normal : 0 : , "cheat" :
  1712. mat_depthbias_shadowmap : 0 : :
  1713. mat_depthfeather_enable : 1 : :
  1714. mat_depthwrite_new_path : 1 : :
  1715. mat_detail_tex : 1 : :
  1716. mat_diffuse : 1 : :
  1717. mat_disable_bloom : 0 : , "cheat", "cl" :
  1718. mat_disable_fancy_blending : 0 : :
  1719. mat_disablehwmorph : 1 : : Disables HW morphing for particular mods
  1720. mat_displacementmap : 1 : , "cheat" :
  1721. mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
  1722. mat_dof_enabled : 1 : , "cl" :
  1723. mat_dof_far_blur_depth : 1000 : , "cl" :
  1724. mat_dof_far_blur_radius : 5 : , "cl" :
  1725. mat_dof_far_focus_depth : 250 : , "cl" :
  1726. mat_dof_max_blur_radius : 10 : :
  1727. mat_dof_near_blur_depth : 20 : , "cl" :
  1728. mat_dof_near_blur_radius : 10 : , "cl" :
  1729. mat_dof_near_focus_depth : 100 : , "cl" :
  1730. mat_dof_override : 0 : , "cl" :
  1731. mat_dof_quality : 0 : :
  1732. mat_drawflat : 0 : , "cheat" :
  1733. mat_drawgray : 0 : , "cheat" :
  1734. mat_drawTexture : 0 : , "cl" : Enable debug view texture
  1735. mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
  1736. mat_drawTitleSafe : 0 : : Enable title safe overlay
  1737. mat_drawwater : 1 : , "cheat", "cl" :
  1738. mat_dump_rts : 0 : , "cl" :
  1739. mat_dxlevel : 95 : :
  1740. mat_dynamic_tonemapping : 1 : , "cheat" :
  1741. mat_dynamiclightmaps : 0 : , "cheat" :
  1742. mat_dynamicPaintmaps : 0 : , "cheat" :
  1743. mat_edit : cmd : : Bring up the material under the crosshair in the editor
  1744. mat_envmapsize : 128 : :
  1745. mat_envmaptgasize : 32 : :
  1746. mat_exclude_async_update : 1 : :
  1747. mat_excludetextures : 0 : :
  1748. mat_exposure_center_region_x : 0 : , "cheat", "cl" :
  1749. mat_exposure_center_region_y : 0 : , "cheat", "cl" :
  1750. mat_fastclip : 0 : , "cheat" :
  1751. mat_fastnobump : 0 : , "cheat" :
  1752. mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1753. mat_fillrate : 0 : , "cheat" :
  1754. mat_filterlightmaps : 1 : :
  1755. mat_filtertextures : 1 : :
  1756. mat_force_bloom : 0 : , "cheat", "cl" :
  1757. mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
  1758. mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
  1759. mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
  1760. mat_force_tonemap_scale : 0 : , "cheat" :
  1761. mat_force_vertexfog : 0 : :
  1762. mat_forceaniso : 16 : :
  1763. mat_forceaniso_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
  1764. mat_forceaniso_restart : -1 : , "cl" : Used to set video property at device reset.
  1765. mat_forcedynamic : 0 : , "cheat" :
  1766. mat_forcehardwaresync : 1 : :
  1767. mat_forcemanagedtextureintohardware : 0 : , "cheat" :
  1768. mat_frame_sync_enable : 1 : , "cheat" :
  1769. mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
  1770. mat_framebuffercopyoverlaysize : 128 : , "cl" :
  1771. mat_fullbright : 0 : , "cheat" :
  1772. mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8)
  1773. mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8
  1774. mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark
  1775. mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l
  1776. mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 -
  1777. mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
  1778. mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def
  1779. mat_grain_enable : 1 : , "cl" :
  1780. mat_grain_scale_override : 1 : , "cheat" :
  1781. mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
  1782. mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  1783. mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
  1784. mat_hsv : 0 : , "cheat", "cl" :
  1785. mat_info : cmd : : Shows material system info
  1786. mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
  1787. mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
  1788. mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
  1789. mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
  1790. mat_levelflush : 1 : :
  1791. mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  1792. mat_lmap_new_path : 1 : :
  1793. mat_loadtextures : 1 : , "cheat" :
  1794. mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
  1795. mat_local_contrast_enable : 1 : , "cl" :
  1796. mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
  1797. mat_local_contrast_scale_override : 0 : , "cheat" :
  1798. mat_local_contrast_vignette_end_override : -1 : , "cheat" :
  1799. mat_local_contrast_vignette_start_override : -1 : , "cheat" :
  1800. mat_lpreview_mode : -1 : , "cheat", "cl" :
  1801. mat_luxels : 0 : , "cheat" :
  1802. mat_max_worldmesh_vertices : 65536 : :
  1803. mat_maxframelatency : 1 : :
  1804. mat_measurefillrate : 0 : , "cheat" :
  1805. mat_mipmaptextures : 1 : :
  1806. mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  1807. mat_monitorgamma_force_480_full_tv_range : 1 : :
  1808. mat_monitorgamma_pwl2srgb : 0 : :
  1809. mat_monitorgamma_tv_enabled : 0 : , "a" :
  1810. mat_monitorgamma_tv_exp : 2 : :
  1811. mat_monitorgamma_tv_range_max : 235 : :
  1812. mat_monitorgamma_tv_range_min : 16 : :
  1813. mat_monitorgamma_vganonpwlgamma : 2 : :
  1814. mat_morphstats : 0 : , "cheat" :
  1815. mat_motion_blur_enabled : 0 : :
  1816. mat_motion_blur_enabled_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1817. mat_motion_blur_enabled_restart : 0 : , "cl" : Used to set video property at device reset.
  1818. mat_motion_blur_falling_intensity : 1 : , "cl" :
  1819. mat_motion_blur_falling_max : 20 : , "cl" :
  1820. mat_motion_blur_falling_min : 10 : , "cl" :
  1821. mat_motion_blur_forward_enabled : 0 : , "cl" :
  1822. mat_motion_blur_percent_of_screen_max : 4 : :
  1823. mat_motion_blur_rotation_intensity : 1 : , "cl" :
  1824. mat_motion_blur_strength : 1 : , "cl" :
  1825. mat_noise_enable : 0 : , "cheat" :
  1826. mat_non_hdr_bloom_scalefactor : 0 : , "cheat", "cl" :
  1827. mat_norendering : 0 : , "cheat" :
  1828. mat_normalmaps : 0 : , "cheat" :
  1829. mat_normals : 0 : , "cheat" :
  1830. mat_object_motion_blur_enable : 0 : , "cl" :
  1831. mat_object_motion_blur_model_scale : 1 : , "cl" :
  1832. mat_paint_enabled : 0 : :
  1833. mat_parallaxmap : 1 : :
  1834. mat_parallaxmapsamplesmax : 50 : :
  1835. mat_parallaxmapsamplesmin : 12 : :
  1836. mat_phong : 1 : :
  1837. mat_phong_lightmappedgeneric : 1 : : 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse), 3 = visualize material generated phong masks only
  1838. mat_picmip : -1 : :
  1839. mat_postprocess_enable : 1 : , "cheat", "cl" :
  1840. mat_postprocess_x : 4 : , "cl" :
  1841. mat_postprocess_y : 1 : , "cl" :
  1842. mat_powersavingsmode : 0 : , "a" : Power Savings Mode
  1843. mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame
  1844. mat_processtoolvars : 0 : :
  1845. mat_proxy : 0 : , "cheat" :
  1846. mat_queue_mode : 2 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
  1847. mat_queue_mode_force_allow : 0 : : Whether QMS can be enabled on single threaded CPU
  1848. mat_queue_mode_restart : -1 : , "cl" : Used to set video property at device reset.
  1849. mat_queue_priority : 1 : :
  1850. mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  1851. mat_reducefillrate : 0 : :
  1852. mat_reduceparticles : 0 : :
  1853. mat_reloadallcustommaterials : cmd : : Reloads all custom materials
  1854. mat_reloadallmaterials : cmd : : Reloads all materials
  1855. mat_reloadmaterial : cmd : : Reloads a single material
  1856. mat_reloadtextures : cmd : : Reloads all textures
  1857. mat_remoteshadercompile : 127 : , "cheat" :
  1858. mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
  1859. mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
  1860. mat_report_queue_status : 0 : :
  1861. mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
  1862. mat_resolveFullFrameDepth : 0 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
  1863. mat_reversedepth : 0 : , "cheat" :
  1864. mat_savechanges : cmd : : saves current video configuration to the registry
  1865. mat_screen_blur_override : -1 : , "cheat" :
  1866. mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
  1867. mat_shadercount : cmd : : display count of all shaders and reset that count
  1868. mat_shadowstate : 1 : :
  1869. mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
  1870. mat_show_histogram : 0 : , "cheat", "cl" :
  1871. mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
  1872. mat_showaspectratioinfo : cmd : : Spew info about the hardware aspect ratio
  1873. mat_showcamerarendertarget : 0 : , "cheat", "cl" :
  1874. mat_showenvmapmask : 0 : :
  1875. mat_showframebuffertexture : 0 : , "cheat", "cl" :
  1876. mat_showlightmappage : -1 : , "cl" :
  1877. mat_showlowresimage : 0 : , "cheat" :
  1878. mat_showmaterials : cmd : : Show materials.
  1879. mat_showmaterialsverbose : cmd : : Show materials (verbose version).
  1880. mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
  1881. mat_showtextures : cmd : : Show used textures.
  1882. mat_showwatertextures : 0 : , "cheat", "cl" :
  1883. mat_slopescaledepthbias_decal : -2 : , "cheat" :
  1884. mat_slopescaledepthbias_normal : 0 : , "cheat" :
  1885. mat_slopescaledepthbias_shadowmap : 3 : :
  1886. mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  1887. mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
  1888. mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
  1889. mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  1890. mat_software_aa_strength : 0 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  1891. mat_software_aa_strength_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1892. mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  1893. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  1894. mat_softwarelighting : 0 : :
  1895. mat_softwareskin : 0 : , "cheat" :
  1896. mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1897. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
  1898. mat_spewalloc : 0 : , "a" :
  1899. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
  1900. mat_stub : 0 : , "cheat", "cl" :
  1901. mat_supportflashlight : 1 : , "cheat" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  1902. mat_suppress : cmd : : Suppress a material from drawing
  1903. mat_surfaceid : 0 : , "cheat" :
  1904. mat_surfacemat : 0 : , "cheat" :
  1905. mat_tessellation_accgeometrytangents : 0 : , "cheat" :
  1906. mat_tessellation_cornertangents : 1 : , "cheat" :
  1907. mat_tessellation_update_buffers : 1 : , "cheat" :
  1908. mat_tessellationlevel : 6 : , "cheat" :
  1909. mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  1910. +mat_texture_list : cmd : :
  1911. mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
  1912. -mat_texture_list : cmd : :
  1913. mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
  1914. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
  1915. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
  1916. mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  1917. mat_texture_list_exclude_editing : 0 : :
  1918. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  1919. mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  1920. mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  1921. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
  1922. mat_tonemapping_occlusion_use_stencil : 0 : :
  1923. mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
  1924. mat_unlit_new_path : 1 : :
  1925. mat_updateconvars : cmd : : updates the video config convars
  1926. mat_use_compressed_hdr_textures : 1 : :
  1927. mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1928. mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
  1929. mat_vignette_enable : 1 : , "rep" :
  1930. mat_vsync : 0 : : Force sync to vertical retrace
  1931. mat_vtxlit_new_path : 1 : :
  1932. mat_wateroverlaysize : 128 : , "cl" :
  1933. mat_wireframe : 0 : , "cheat" :
  1934. mat_yuv : 0 : , "cheat", "cl" :
  1935. maxplayers : cmd : : Change the maximum number of players allowed on this server.
  1936. mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
  1937. mc_always_lock_ret_on_zoom : 1 : , "cl" : Always lock the reticle when zoomed (even for partial zoom weapons)
  1938. mc_dampening_blend_amount : 0 : , "cl" : dampening player's aim
  1939. mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
  1940. mc_force_aim_x : 0 : , "cl" : debug for testing player's aim
  1941. mc_force_aim_y : 0 : , "cl" : debug for testing player's aim
  1942. mc_max_dampening : 0 : , "cl" : dampening player's aim
  1943. mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
  1944. mc_max_turn_dampening : 0 : , "cl" : dampening player's aim while scoped
  1945. mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
  1946. mc_screen_clamp : 0 : , "cl" : Clamps the cursor to this much of the screen.
  1947. mc_turn_curve : 0 : , "cl" : What type of acceleration curve to use for turning.
  1948. mc_turn_dampening_blend_amount : 0 : , "cl" : dampening player's aim while scoped
  1949. mc_turnPctPegged : 1 : , "cl" : pegged at above this amount
  1950. mc_turnPctPeggedMultiplier : 1 : , "cl" : speed multiplier when pegged
  1951. mc_use_recoil_on_cursor : 0 : , "cl" :
  1952. mc_zoom_out_cursor_offset_blend : 0 : , "cl" : 0.0 means snap to the new amount.
  1953. mc_zoomed_aim_style : 1 : , "cl" : 0-analog stick style. 1-pointer style.
  1954. mc_zoomed_out_dead_zone_radius : 0 : , "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
  1955. mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
  1956. mem_compact : cmd : :
  1957. mem_dump : cmd : : Dump memory stats to text file.
  1958. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1959. mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
  1960. mem_eat : cmd : :
  1961. mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
  1962. mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
  1963. mem_incremental_compact : cmd : :
  1964. mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
  1965. mem_level : 1 : : Memory Level - Default: High
  1966. mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
  1967. mem_max_heapsize : 512 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  1968. mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  1969. mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  1970. mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
  1971. mem_test : cmd : :
  1972. mem_test_each_frame : 0 : : Run heap check at end of every frame
  1973. mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
  1974. mem_test_quiet : 0 : : Don't print stats when memtesting
  1975. mem_vcollide : cmd : : Dumps the memory used by vcollides
  1976. mem_verify : cmd : : Verify the validity of the heap
  1977. memory : cmd : : Print memory stats.
  1978. menuselect : cmd : : menuselect
  1979. message_antialias : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1980. message_cpu_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1981. message_filtering : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1982. message_model_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1983. message_paged_pool_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1984. message_power : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1985. message_queued_mode : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1986. message_shader_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1987. message_vsync : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
  1988. miniprofiler_dump : 0 : :
  1989. minisave : cmd : : Saves game (for current level only!)
  1990. mm_cfgdebug_mode : 0 : :
  1991. mm_cfgoverride_commit : 0 : :
  1992. mm_cfgoverride_file : 0 : :
  1993. mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
  1994. mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
  1995. mm_datacenter_delay_mount_frames : 6 : : How many frames to delay before attempting to mount the xlsp patch.
  1996. mm_datacenter_query_delay : 2 : : Delay after datacenter update is enabled before data is actually queried.
  1997. mm_datacenter_report_version : 5 : : Data version to report to DC.
  1998. mm_datacenter_retry_infochunks_attempts : 3 : : How many times can we retry retrieving each info chunk before failing.
  1999. mm_datacenter_retry_interval : 75 : : Interval between datacenter stats retries.
  2000. mm_datacenter_update_interval : 3600 : : Interval between datacenter stats updates.
  2001. mm_debugprint : cmd : : Show debug information about current matchmaking session
  2002. mm_dedicated_allow : 1 : : 1 = allow searches for dedicated servers
  2003. mm_dedicated_fake : 0 : : 1 = pretend like search is going, but abort after some time
  2004. mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
  2005. mm_dedicated_ip : 0 : : IP address of dedicated servers to consider available
  2006. mm_dedicated_search_maxping : 50 : , "a" : Longest preferred ping to dedicated servers for games
  2007. mm_dedicated_search_maxresults : 75 : :
  2008. mm_dedicated_timeout_request : 20 : :
  2009. mm_disable_listen_server : 0 : :
  2010. mm_dlc_debugprint : cmd : : Shows information about dlc
  2011. mm_events_listeners_validation : 0 : :
  2012. mm_ignored_sessions_forget_pass : 5 : :
  2013. mm_ignored_sessions_forget_time : 600 : :
  2014. mm_ignored_sessions_reset : cmd : : Reset ignored sessions
  2015. mm_match_search_update_interval : 10 : : Interval between matchsearcher updates.
  2016. mm_player_search_count : 5 : :
  2017. mm_player_search_lan_ping_duration : 3 : : Duration of LAN discovery ping phase.
  2018. mm_player_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
  2019. mm_player_search_update_interval : 10 : : Interval between players searches.
  2020. mm_queue : 2 : , "cl" :
  2021. mm_queue_draft_show : cmd : : Display current draft
  2022. mm_queue_show_stats : cmd : : Display global server stats
  2023. mm_server_search_inet_ping_interval : 1 : : How long to wait between pinging internet server details.
  2024. mm_server_search_inet_ping_refresh : 15 : : How often to refresh a listed server.
  2025. mm_server_search_inet_ping_timeout : 3 : : How long to wait for internet server details.
  2026. mm_server_search_inet_ping_window : 10 : : How many servers can be pinged for server details in a batch.
  2027. mm_server_search_lan_ping_duration : 1 : : Duration of LAN discovery ping phase.
  2028. mm_server_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
  2029. mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  2030. mm_server_search_server_lifetime : 180 : : How long until a server is no longer returned by the master till we remove it.
  2031. mm_server_search_update_interval : 60 : : Interval between servers updates.
  2032. mm_session_search_distance : 1 : :
  2033. mm_session_search_num_results : 50 : :
  2034. mm_session_search_ping_buckets : 4 : :
  2035. mm_session_search_qos_timeout : 15 : :
  2036. mm_session_sys_connect_timeout : 8 : :
  2037. mm_session_sys_delay_create : 0 : :
  2038. mm_session_sys_delay_create_host : 1 : :
  2039. mm_session_sys_ranking_timeout : 12 : :
  2040. mm_session_sys_timeout : 3 : :
  2041. mm_session_team_res_timeout : 30 : :
  2042. mm_session_voice_loading : 0 : :
  2043. mm_sv_load_test : 0 : :
  2044. mm_teamsearch_errortime : 3 : : Time team search is in error state until it self-cancels
  2045. mm_teamsearch_nostart : 0 : : Team search will fake cancel before searching for server
  2046. mm_title_debug_dccheck : 0 : : This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
  2047. mm_title_debug_minquery : 0 : : This matchmaking query will run with minimal set of parameters
  2048. mm_title_debug_version : 0 : : This matchmaking version will override .res file version for isolating matchmaking
  2049. mm_tu_string : 0 : :
  2050. mod_check_vcollide : 0 : : Check all vcollides on load
  2051. mod_combiner_info : cmd : : debug spew for Combiner Info
  2052. mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
  2053. mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
  2054. mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
  2055. mod_dynamicloadpause : 0 : , "cheat", "norecord" :
  2056. mod_dynamicloadspew : 0 : , "norecord" :
  2057. mod_dynamicloadthrottle : 0 : , "cheat", "norecord" :
  2058. mod_dynamicmodeldebug : cmd : : debug spew for dynamic model loading
  2059. mod_dynamicunloadtex : 1 : , "norecord" :
  2060. mod_dynamicunloadtime : 150 : , "norecord" :
  2061. mod_forcedata : 1 : : Forces all model file data into cache on model load.
  2062. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
  2063. mod_load_anims_async : 0 : :
  2064. mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
  2065. mod_load_mesh_async : 0 : :
  2066. mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
  2067. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
  2068. mod_load_vcollide_async : 0 : :
  2069. mod_lock_mdls_on_load : 1 : :
  2070. mod_lock_meshes_on_load : 1 : :
  2071. mod_test_mesh_not_available : 0 : :
  2072. mod_test_not_available : 0 : :
  2073. mod_test_verts_not_available : 0 : :
  2074. mod_touchalldata : 1 : : Touch model data during level startup
  2075. mod_trace_load : 0 : :
  2076. mod_WeaponViewModelCache : 8 : :
  2077. mod_WeaponWorldModelCache : 10 : :
  2078. mod_WeaponWorldModelMinAge : 3000 : :
  2079. molotov_throw_detonate_time : 2 : , "cheat", "rep", "cl" :
  2080. morph_debug : 0 : :
  2081. morph_path : 7 : :
  2082. mortar_visualize : 0 : , "sv" :
  2083. motdfile : 0 : , "sv" : The MOTD file to load.
  2084. +movedown : cmd : :
  2085. -movedown : cmd : :
  2086. +moveleft : cmd : :
  2087. -moveleft : cmd : :
  2088. +moveright : cmd : :
  2089. -moveright : cmd : :
  2090. +moveup : cmd : :
  2091. -moveup : cmd : :
  2092. movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2093. movie_volume_scale : 1 : :
  2094. mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round
  2095. mp_allowNPCs : 1 : , "sv", "nf" :
  2096. mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
  2097. mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts.
  2098. mp_autocrosshair : 1 : , "sv", "nf" :
  2099. mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
  2100. mp_autoteambalance : 1 : , "sv", "nf" :
  2101. mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
  2102. mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
  2103. mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
  2104. mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
  2105. mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
  2106. mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  2107. mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
  2108. mp_blockstyle : 1 : , "rep", "cl" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  2109. mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts
  2110. mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.
  2111. mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2112. mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2113. mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
  2114. mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused.
  2115. mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows
  2116. mp_capdeteriorate_time : 90 : , "rep", "cl" : Time it takes for a full capture point to deteriorate.
  2117. mp_capstyle : 1 : , "rep", "cl" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  2118. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
  2119. mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
  2120. mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
  2121. mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join.
  2122. mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
  2123. mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.
  2124. mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
  2125. mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
  2126. mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with
  2127. mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with
  2128. mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2129. mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
  2130. mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2131. mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
  2132. mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable
  2133. mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
  2134. mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
  2135. mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
  2136. mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
  2137. mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
  2138. mp_defaultteam : 0 : , "sv" :
  2139. mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  2140. mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
  2141. mp_disable_respawn_times : 0 : , "nf", "rep", "cl" :
  2142. mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
  2143. mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
  2144. mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
  2145. mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  2146. mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  2147. mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  2148. mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  2149. mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
  2150. mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
  2151. mp_dump_timers : cmd : : Prints round timers to the console for debugging
  2152. mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
  2153. mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  2154. mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  2155. mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
  2156. mp_facefronttime : 2 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2157. mp_falldamage : 0 : , "sv", "nf" :
  2158. mp_feetyawrate : 400 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body.
  2159. mp_flashlight : 0 : , "sv", "nf" :
  2160. mp_flinch_punch_scale : 3 : , "sv", "cheat", "rep" : Scalar for first person view punch when getting hit.
  2161. mp_footsteps : 1 : , "sv", "nf" :
  2162. mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged.
  2163. mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
  2164. mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
  2165. mp_forcerespawn : 1 : , "sv", "nf" :
  2166. mp_forcerespawnplayers : cmd : : Force all players to respawn.
  2167. mp_forcewin : cmd : : Forces team to win
  2168. mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends
  2169. mp_free_armor : 0 : , "rep", "cl" : Determines whether armor and helmet are given automatically.
  2170. mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
  2171. mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
  2172. mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
  2173. mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
  2174. mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order
  2175. mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  2176. mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  2177. mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
  2178. mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
  2179. mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
  2180. mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
  2181. mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
  2182. mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
  2183. mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
  2184. mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
  2185. mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading
  2186. mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not.
  2187. mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
  2188. mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
  2189. mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
  2190. mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
  2191. mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
  2192. mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
  2193. mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
  2194. mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
  2195. mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  2196. mp_hostagepenalty : 10 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
  2197. mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
  2198. mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT.
  2199. mp_hostages_rescuetowin : 1 : , "rep", "cl" : 0 == all alive, any other number is the number the CT's need to rescue to win the round.
  2200. mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
  2201. mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
  2202. mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  2203. mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  2204. mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
  2205. mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
  2206. mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
  2207. mp_ik : 1 : , "rep", "cl" : Use IK on in-place turns.
  2208. mp_join_grace_time : 2 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
  2209. mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
  2210. mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  2211. mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  2212. mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
  2213. mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
  2214. mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
  2215. mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account
  2216. mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
  2217. mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
  2218. mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
  2219. mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
  2220. mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
  2221. mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half
  2222. mp_pause_match : cmd : : Pause the match in the next freeze time
  2223. mp_player_healthbuffer_decay_rate : 0 : , "sv", "rep" : When a player has buffer health, this is how fast it ticks down.
  2224. mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions
  2225. mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  2226. mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
  2227. mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
  2228. mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2229. mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
  2230. mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
  2231. mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  2232. mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
  2233. mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying.
  2234. mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying.
  2235. mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves.
  2236. mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs.
  2237. mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists.
  2238. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
  2239. mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
  2240. mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
  2241. mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
  2242. mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  2243. mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
  2244. mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  2245. mp_scrambleteams : cmd : : Scramble the teams and restart the game
  2246. mp_showcleanedupents : 0 : , "sv", "cheat" : Show entities that are removed on round respawn.
  2247. mp_showroundtransitions : 0 : , "sv", "cheat" : Show gamestate round transitions.
  2248. mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not.
  2249. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
  2250. mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  2251. mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match.
  2252. mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  2253. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
  2254. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
  2255. mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset
  2256. mp_swapteams : cmd : : Swap the teams and restart the game
  2257. mp_switchteams : cmd : : Switch teams and restart the game
  2258. mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
  2259. mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with
  2260. mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with
  2261. mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with
  2262. mp_tagging_scale : 1 : , "sv", "cheat", "rep" : Scalar for player tagging modifier when hit. Lower values for greater tagging.
  2263. mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
  2264. mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  2265. mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
  2266. mp_team_timeout_time : 60 : , "sv" : Duration of each timeout.
  2267. mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions
  2268. mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  2269. mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  2270. mp_teamlist : 0 : , "sv", "nf" :
  2271. mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2272. mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2273. mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
  2274. mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
  2275. mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
  2276. mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
  2277. mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
  2278. mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
  2279. mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
  2280. mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
  2281. mp_teamoverride : 1 : , "sv" :
  2282. mp_teamplay : 0 : , "sv", "nf" :
  2283. mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
  2284. mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
  2285. mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  2286. mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes
  2287. mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
  2288. mp_tournament : 0 : , "nf", "rep", "cl" :
  2289. mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
  2290. mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
  2291. mp_unpause_match : cmd : : Resume the match
  2292. mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
  2293. mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  2294. mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  2295. mp_verbose_changelevel_spew : 1 : , "cl" :
  2296. mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
  2297. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
  2298. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
  2299. mp_warmup_end : cmd : : End warmup immediately.
  2300. mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  2301. mp_warmup_start : cmd : : Start warmup.
  2302. mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
  2303. mp_warmuptime_all_players_connected : 60 : , "rep", "cl" : Warmup time to use when all players have connected in official competitive. 0 to disable.
  2304. mp_weapon_prev_owner_touch_time : 1 : , "cheat", "rep", "cl" :
  2305. mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  2306. mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
  2307. mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
  2308. mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
  2309. mp_weaponstay : 0 : , "sv", "nf" :
  2310. mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
  2311. mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
  2312. ms_player_dump_properties : cmd : : Prints a dump the current players property data
  2313. ms_player_unaward : cmd : : UnAwards the current player an award
  2314. multvar : cmd : : Multiply specified convar value.
  2315. muzzleflash_light : 1 : , "a", "cl" :
  2316. name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
  2317. nav_add_to_selected_set : cmd : : Add current area to the selected set.
  2318. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
  2319. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
  2320. nav_analyze_scripted : cmd : : commandline hook to run a nav_analyze and then quit.
  2321. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
  2322. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
  2323. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
  2324. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
  2325. nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
  2326. nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
  2327. nav_begin_drag_selecting : cmd : : Start dragging a selection area.
  2328. nav_begin_selecting : cmd : : Start continuously adding to the selected set.
  2329. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
  2330. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
  2331. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  2332. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
  2333. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
  2334. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
  2335. nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
  2336. nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
  2337. nav_clear_selected_set : cmd : : Clear the selected set.
  2338. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
  2339. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
  2340. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
  2341. nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
  2342. nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
  2343. nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  2344. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
  2345. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
  2346. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
  2347. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  2348. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
  2349. nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
  2350. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
  2351. nav_debug_blocked : 0 : , "sv", "cheat" :
  2352. nav_delete : cmd : : Deletes the currently highlighted Area.
  2353. nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
  2354. nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
  2355. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
  2356. nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  2357. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
  2358. nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
  2359. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
  2360. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  2361. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
  2362. nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
  2363. nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
  2364. nav_end_drag_selecting : cmd : : Stop dragging a selection area.
  2365. nav_end_selecting : cmd : : Stop continuously adding to the selected set.
  2366. nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
  2367. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  2368. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
  2369. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  2370. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
  2371. nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
  2372. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
  2373. nav_generate_incremental_range : 2000 : , "sv", "cheat" :
  2374. nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
  2375. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
  2376. nav_ladder_flip : cmd : : Flips the selected ladder's direction.
  2377. nav_load : cmd : : Loads the Navigation Mesh for the current map.
  2378. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
  2379. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
  2380. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  2381. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  2382. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
  2383. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  2384. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
  2385. nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  2386. nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
  2387. nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
  2388. nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
  2389. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
  2390. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
  2391. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
  2392. nav_place_list : cmd : : Lists all place names used in the map.
  2393. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
  2394. nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
  2395. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
  2396. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
  2397. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
  2398. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  2399. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
  2400. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
  2401. nav_recall_selected_set : cmd : : Re-selects the stored selected set.
  2402. nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
  2403. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
  2404. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
  2405. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
  2406. nav_save : cmd : : Saves the current Navigation Mesh to disk.
  2407. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  2408. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
  2409. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
  2410. nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
  2411. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
  2412. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
  2413. nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
  2414. nav_select_radius : cmd : : Adds all areas in a radius to the selection set
  2415. nav_select_stairs : cmd : : Adds all stairway areas to the selected set
  2416. nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
  2417. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
  2418. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  2419. nav_shift : cmd : : Shifts the selected areas by the specified amount
  2420. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
  2421. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
  2422. nav_show_compass : 0 : , "sv", "cheat" :
  2423. nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
  2424. nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
  2425. nav_show_light_intensity : 0 : , "sv", "cheat" :
  2426. nav_show_node_grid : 0 : , "sv", "cheat" :
  2427. nav_show_node_id : 0 : , "sv", "cheat" :
  2428. nav_show_nodes : 0 : , "sv", "cheat" :
  2429. nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
  2430. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
  2431. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  2432. nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  2433. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  2434. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
  2435. nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
  2436. nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  2437. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
  2438. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
  2439. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
  2440. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
  2441. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
  2442. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  2443. nav_subdivide : cmd : : Subdivides all selected areas.
  2444. nav_test_node : 0 : , "sv", "cheat" :
  2445. nav_test_node_crouch : 0 : , "sv", "cheat" :
  2446. nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
  2447. nav_test_stairs : cmd : : Test the selected set for being on stairs
  2448. nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
  2449. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
  2450. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  2451. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  2452. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
  2453. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
  2454. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  2455. nav_unmark : cmd : : Clears the marked Area or Ladder.
  2456. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
  2457. nav_update_lighting : cmd : : Recomputes lighting values
  2458. nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
  2459. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  2460. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
  2461. nav_warp_to_mark : cmd : : Warps the player to the marked area.
  2462. nav_world_center : cmd : : Centers the nav mesh in the world
  2463. nb_shadow_dist : 400 : , "cl" :
  2464. net_allow_multicast : 1 : , "a" :
  2465. net_allow_syslink : 1 : :
  2466. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
  2467. net_channels : cmd : : Shows net channel info
  2468. net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
  2469. net_compresspackets : 1 : : Use lz compression on game packets.
  2470. net_compresspackets_minsize : 1000 : : Don't bother compressing packets below this size.
  2471. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
  2472. net_drawslider : 0 : : Draw completion slider during signon
  2473. net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
  2474. net_droppackets : 0 : , "cheat" : Drops next n packets on client
  2475. net_dumpeventstats : cmd : : Dumps out a report of game event network usage
  2476. net_dumptest : 0 : :
  2477. net_earliertempents : 0 : , "cheat" :
  2478. net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
  2479. net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
  2480. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
  2481. net_graph : 1 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  2482. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
  2483. net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line.
  2484. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
  2485. net_graphpos : 350 : , "a", "cl" :
  2486. net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not
  2487. net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
  2488. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
  2489. net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
  2490. net_graphsolid : 1 : , "a", "cl" :
  2491. net_graphtext : 1 : , "a", "cl" : Draw text fields
  2492. net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  2493. net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
  2494. net_maxfragments : 1200 : : Max fragment bytes per packet
  2495. net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
  2496. net_megasnapshot : 1 : :
  2497. net_minroutable : 16 : : Forces larger payloads.
  2498. net_paranoid : 1 : :
  2499. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
  2500. net_queue_trace : 0 : :
  2501. net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
  2502. net_scale : 5 : , "a", "cl" :
  2503. net_showdrop : 0 : : Show dropped packets in console
  2504. net_showeventlisteners : 0 : : Show listening addition/removals
  2505. net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
  2506. net_showfragments : 0 : : Show netchannel fragments
  2507. net_showmsg : 0 : : Show incoming message: <0|1|name>
  2508. net_showpeaks : 0 : : Show messages for large packets only: <size>
  2509. net_showreliablesounds : 0 : , "cheat" :
  2510. net_showsplits : 0 : : Show info about packet splits
  2511. net_showtcp : 0 : : Dump TCP stream summary to console
  2512. net_showudp : 0 : : Dump UDP packets summary to console
  2513. net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
  2514. net_showudp_remoteonly : 0 : : Dump non-loopback udp only
  2515. net_showusercmd : 0 : , "cl" : Show user command encoding
  2516. net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
  2517. net_start : cmd : : Inits multiplayer network sockets
  2518. net_status : cmd : : Shows current network status
  2519. net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
  2520. net_steamcnx_debug : 0 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  2521. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  2522. net_steamcnx_status : cmd : : Print status of steam connection sockets.
  2523. net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
  2524. net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
  2525. net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
  2526. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
  2527. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
  2528. nextdemo : cmd : : Play next demo in sequence.
  2529. nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  2530. nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
  2531. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  2532. noclip_fixup : 1 : , "sv", "cheat" :
  2533. notarget : cmd : : Toggle. Player becomes hidden to NPCs.
  2534. npc_ally_deathmessage : 1 : , "sv", "cheat" :
  2535. npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
  2536. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
  2537. npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
  2538. npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
  2539. npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
  2540. npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
  2541. npc_create_equipment : 0 : , "sv" :
  2542. npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
  2543. npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
  2544. npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
  2545. npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
  2546. npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  2547. npc_freeze_unselected : cmd : : Freeze all NPCs not selected
  2548. npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
  2549. npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
  2550. npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
  2551. npc_heal : cmd : : Heals the target back to full health
  2552. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
  2553. npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2554. npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
  2555. npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
  2556. npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
  2557. npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
  2558. npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
  2559. npc_sentences : 0 : , "sv" :
  2560. npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
  2561. npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
  2562. npc_squads : cmd : : Obsolete. Replaced by npc_combat
  2563. npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
  2564. npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
  2565. npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
  2566. npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
  2567. npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
  2568. npc_thinknow : cmd : : Trigger NPC to think
  2569. npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
  2570. npc_vphysics : 0 : , "sv" :
  2571. observer_use : cmd : :
  2572. occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
  2573. occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
  2574. occlusion_test_async_jitter : 2 : , "cheat" :
  2575. occlusion_test_async_move_tolerance : 8 : , "cheat" :
  2576. occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
  2577. occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
  2578. occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
  2579. occlusion_test_rays : 0 : :
  2580. occlusion_test_record : cmd : : dump occlusion tests - useful on server only
  2581. occlusion_test_run : cmd : : run occlusion test
  2582. occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
  2583. occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
  2584. old_radiusdamage : 0 : , "rep", "cl" :
  2585. option_duck_method : 0 : , "a", "cl", "ss" :
  2586. option_speed_method : 0 : , "a", "cl", "ss" :
  2587. paint_alpha_offset_enabled : 1 : , "rep" :
  2588. paint_max_surface_border_alpha : 0 : , "rep" :
  2589. paint_min_valid_alpha_value : 0 : , "rep" :
  2590. paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
  2591. paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
  2592. paintsplat_noise_enabled : 1 : , "cheat", "rep" :
  2593. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
  2594. particle_sim_alt_cores : 2 : , "cl" :
  2595. particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
  2596. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
  2597. particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  2598. particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
  2599. particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
  2600. particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
  2601. password : 0 : , "a", "norecord" : Current server access password
  2602. path : cmd : : Show the engine filesystem path.
  2603. pause : cmd : : Toggle the server pause state.
  2604. pc_fake_controller : 0 : :
  2605. peel_sticker : cmd : :
  2606. perfui : cmd : : Show/hide the level performance tools UI.
  2607. perfvisualbenchmark : cmd : :
  2608. perfvisualbenchmark_abort : cmd : :
  2609. phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
  2610. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
  2611. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  2612. phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
  2613. phys_enable_experimental_optimizations : 0 : : enable some experimental SIMD/VMX128 optimizations in physics and collision
  2614. phys_enable_PIX_counters : 1 : , "cheat" : enable PIX counters
  2615. phys_enable_query_cache : 1 : :
  2616. phys_enable_simd_optimizations : 1 : : enable some additional SIMD/VMX128 optimizations in physics and collision
  2617. phys_headshotscale : 1 : , "sv", "rep" : Modifier for the headshot impulse hits on players
  2618. phys_impactforcescale : 1 : , "sv" :
  2619. phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
  2620. phys_playerscale : 10 : , "sv", "rep" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
  2621. phys_pushscale : 1 : , "rep", "cl" :
  2622. phys_show_active : 0 : , "sv", "cheat" :
  2623. phys_speeds : 0 : , "sv" :
  2624. phys_stressbodyweights : 5 : , "sv" :
  2625. phys_timescale : 1 : , "sv" : Scale time for physics
  2626. phys_upimpactforcescale : 0 : , "sv" :
  2627. physics_budget : cmd : : Times the cost of each active object
  2628. physics_constraints : cmd : : Highlights constraint system graph for an entity
  2629. physics_debug_entity : cmd : : Dumps debug info for an entity
  2630. physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
  2631. physics_report_active : cmd : : Lists all active physics objects
  2632. physics_select : cmd : : Dumps debug info for an entity
  2633. physicsshadowupdate_render : 0 : , "sv" :
  2634. PhysPMC : 0 : :
  2635. picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
  2636. ping : cmd : : Display ping to server.
  2637. ping_max_green : 70 : , "cl" :
  2638. ping_max_red : 250 : , "cl" :
  2639. ping_max_yellow : 140 : , "cl" :
  2640. pipeline_static_props : 1 : :
  2641. pixelvis_debug : cmd : : Dump debug info
  2642. play : cmd : : Play a sound.
  2643. play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
  2644. play_with_friends_enabled : 1 : , "cl" :
  2645. playdemo : cmd : : Play a recorded demo file (.dem ).
  2646. player_botdifflast_s : 5 : , "a", "cl", "ss" :
  2647. player_competitive_maplist_8_6_1_63EFC334 : 0 : , "a", "cl" :
  2648. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
  2649. player_gamemodelast_m : 1 : , "a", "cl", "ss" :
  2650. player_gamemodelast_s : 1 : , "a", "cl", "ss" :
  2651. player_gametypelast_m : 0 : , "a", "cl", "ss" :
  2652. player_gametypelast_s : 0 : , "a", "cl", "ss" :
  2653. player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  2654. player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
  2655. player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen
  2656. player_last_medalstats_category : 3 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen
  2657. player_last_medalstats_panel : 1 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen
  2658. player_maplast_m : 0 : , "a", "cl", "ss" :
  2659. player_maplast_s : 0 : , "a", "cl", "ss" :
  2660. player_medalstats_most_recent_time : 1455267072.000 : , "a", "cl", "ss" : Timestamp of most recently earned achievement displayed on Medals & Stats screen
  2661. player_medalstats_recent_range : 432000 : , "cl" : Window (in seconds of recent achievements to show
  2662. player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" :
  2663. player_old_armor : 0 : , "sv" :
  2664. player_teamplayedlast : 2 : , "a", "cl", "ss" :
  2665. playflush : cmd : : Play a sound, reloading from disk in case of changes.
  2666. playgamesound : cmd : : Play a sound from the game sounds txt file
  2667. playoverwatchevidence : cmd : : Play evidence for an overwatch case.
  2668. playsoundscape : cmd : : Forces a soundscape to play
  2669. playvideo : cmd : : Plays a video: <filename> [width height]
  2670. playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
  2671. playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  2672. playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  2673. playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
  2674. playvol : cmd : : Play a sound at a specified volume.
  2675. plugin_load : cmd : : plugin_load <filename> : loads a plugin
  2676. plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
  2677. plugin_pause_all : cmd : : pauses all loaded plugins
  2678. plugin_print : cmd : : Prints details about loaded plugins
  2679. plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
  2680. plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
  2681. plugin_unpause_all : cmd : : unpauses all disabled plugins
  2682. post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
  2683. press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  2684. print_achievement_categories : cmd : : Spews achievements for each category
  2685. print_colorcorrection : cmd : : Display the color correction layer information.
  2686. print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
  2687. print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
  2688. progress_enable : cmd : :
  2689. prop_active_gib_limit : 64 : , "sv" :
  2690. prop_active_gib_max_fade_time : 12 : , "sv" :
  2691. prop_break_disable_float : 0 : , "sv" :
  2692. prop_crosshair : cmd : : Shows name for prop looking at
  2693. prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
  2694. prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  2695. prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
  2696. props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
  2697. props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
  2698. pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
  2699. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
  2700. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
  2701. quit : cmd : : Exit the engine.
  2702. quit_prompt : cmd : : Exit the engine.
  2703. r_2PassBuildDraw : 1 : , "cl" :
  2704. r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
  2705. r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  2706. r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  2707. r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
  2708. r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
  2709. r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
  2710. r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
  2711. r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
  2712. r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
  2713. r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  2714. r_aspectratio : 0 : :
  2715. r_avglight : 1 : , "cheat" :
  2716. r_avglightmap : 0 : , "cheat" :
  2717. r_bloomtintb : 0 : :
  2718. r_bloomtintexponent : 2 : :
  2719. r_bloomtintg : 0 : :
  2720. r_bloomtintr : 0 : :
  2721. r_brush_queue_mode : 0 : , "cheat" :
  2722. r_buildingmapforworld : 0 : :
  2723. r_cheapwaterend : cmd : :
  2724. r_cheapwaterstart : cmd : :
  2725. r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
  2726. r_ClipAreaFrustums : 1 : , "cheat" :
  2727. r_ClipAreaPortals : 1 : , "cheat" :
  2728. r_colorstaticprops : 0 : , "cheat" :
  2729. r_csm_fast_path : 1 : : Use shadow fast path for CSM rendering - minimize number of draw call
  2730. r_csm_static_vb : 1 : : Use a precomputed static VB for CSM rendering
  2731. r_csm_viewmodelquality : 1 : :
  2732. r_debug_ik : 0 : , "cl" :
  2733. r_debug_sequencesets : -2 : , "cl" :
  2734. r_debugcheapwater : 0 : , "cheat", "cl" :
  2735. r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  2736. r_decal_cover_count : 4 : :
  2737. r_decal_overlap_area : 0 : :
  2738. r_decal_overlap_count : 3 : :
  2739. r_decals : 2048 : :
  2740. r_decalstaticprops : 1 : : Decal static props test
  2741. r_deferopaquefastclipped : 1 : , "cl" :
  2742. r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  2743. r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
  2744. r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
  2745. r_disable_update_shadow : 1 : , "cheat", "cl" :
  2746. r_DispBuildable : 0 : , "cheat" :
  2747. r_DispWalkable : 0 : , "cheat" :
  2748. r_dlightsenable : 1 : , "cheat" :
  2749. r_dopixelvisibility : 1 : , "cl" :
  2750. r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
  2751. r_drawbatchdecals : 1 : : Render decals batched.
  2752. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  2753. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  2754. r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  2755. r_drawdecals : 1 : , "cheat" : Render decals.
  2756. r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
  2757. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
  2758. r_drawentities : 1 : , "cheat" :
  2759. r_drawflecks : 1 : , "cl" :
  2760. r_drawfuncdetail : 1 : , "cheat" : Render func_detail
  2761. r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
  2762. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
  2763. r_drawlightinfo : 0 : , "cheat" :
  2764. r_drawlights : 0 : , "cheat" :
  2765. r_drawmodeldecals : 1 : :
  2766. r_DrawModelLightOrigin : 0 : , "cheat" :
  2767. r_drawmodelstatsoverlay : 0 : , "cheat" :
  2768. r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
  2769. r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
  2770. r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  2771. r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  2772. r_drawopaquerenderables : 1 : , "cheat", "cl" :
  2773. r_drawopaqueworld : 1 : , "cheat", "cl" :
  2774. r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
  2775. r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
  2776. r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
  2777. r_DrawPortals : 0 : , "cheat" :
  2778. r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
  2779. r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
  2780. r_drawropes : 1 : , "cheat", "cl" :
  2781. r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" :
  2782. r_drawskybox : 1 : , "cheat" :
  2783. r_DrawSpecificStaticProp : -1 : :
  2784. r_drawsprites : 1 : , "cheat", "cl" :
  2785. r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
  2786. r_drawtracers : 1 : , "cheat", "cl" :
  2787. r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
  2788. r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
  2789. r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
  2790. r_drawtranslucentworld : 1 : , "cheat" :
  2791. r_drawunderwateroverlay : 0 : , "cheat", "server_can_execute", "cl" :
  2792. r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
  2793. r_drawviewmodel : 1 : , "cheat", "cl" :
  2794. r_drawworld : 1 : , "cheat" : Render the world.
  2795. r_dscale_basefov : 90 : , "cheat" :
  2796. r_dscale_fardist : 2000 : , "cheat" :
  2797. r_dscale_farscale : 4 : , "cheat" :
  2798. r_dscale_neardist : 100 : , "cheat" :
  2799. r_dscale_nearscale : 1 : , "cheat" :
  2800. r_dynamic : 1 : :
  2801. r_dynamiclighting : 1 : , "cheat" :
  2802. r_entity : -1 : , "cheat" :
  2803. r_entityclips : 1 : , "cl" :
  2804. r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  2805. r_eyegloss : 1 : , "a", "cl" :
  2806. r_eyemove : 1 : , "a" :
  2807. r_eyes : 1 : :
  2808. r_eyeshift_x : 0 : , "a" :
  2809. r_eyeshift_y : 0 : , "a" :
  2810. r_eyeshift_z : 0 : , "a" :
  2811. r_eyesize : 0 : , "a" :
  2812. r_eyewaterepsilon : 7 : , "cheat", "cl" :
  2813. r_fade360style : 1 : , "cl" :
  2814. r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  2815. r_fastreflectionfastpath : 1 : , "cl" :
  2816. r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  2817. r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  2818. r_flashlight_always_cull_for_single_pass : 0 : :
  2819. r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights
  2820. r_flashlight_topdown : 0 : , "cl" :
  2821. r_flashlightambient : 0 : , "cheat", "cl" :
  2822. r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
  2823. r_flashlightbrightness : 0 : , "cheat" :
  2824. r_flashlightclip : 0 : , "cheat" :
  2825. r_flashlightconstant : 0 : , "cheat", "cl" :
  2826. r_flashlightculldepth : 1 : :
  2827. r_flashlightdepth_drawtranslucents : 0 : , "cl" :
  2828. r_flashlightdepthres : 1024 : , "cl" :
  2829. r_flashlightdepthreshigh : 1024 : , "cl" :
  2830. r_flashlightdepthtexture : 1 : :
  2831. r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
  2832. r_flashlightdrawclip : 0 : , "cheat" :
  2833. r_flashlightdrawdepth : 0 : :
  2834. r_flashlightdrawdepthres : 256 : :
  2835. r_flashlightdrawfrustum : 0 : , "cl" :
  2836. r_flashlightdrawfrustumbbox : 0 : , "cl" :
  2837. r_flashlightdrawsweptbbox : 0 : :
  2838. r_flashlightenableculling : 1 : , "cl" : Enable frustum culling of flashlights
  2839. r_flashlightfar : 750 : , "cheat", "cl" :
  2840. r_flashlightfov : 53 : , "cheat", "cl" :
  2841. r_flashlightladderdist : 40 : , "cheat", "cl" :
  2842. r_flashlightlinear : 100 : , "cheat", "cl" :
  2843. r_flashlightlockposition : 0 : , "cheat", "cl" :
  2844. r_flashlightmodels : 1 : , "cl" :
  2845. r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
  2846. r_flashlightnear : 4 : , "cheat", "cl" :
  2847. r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
  2848. r_flashlightnodraw : 0 : :
  2849. r_flashlightoffsetforward : 0 : , "cheat", "cl" :
  2850. r_flashlightoffsetright : 5 : , "cheat", "cl" :
  2851. r_flashlightoffsetup : -5 : , "cheat", "cl" :
  2852. r_flashlightquadratic : 0 : , "cheat", "cl" :
  2853. r_flashlightrender : 1 : :
  2854. r_flashlightrendermodels : 1 : :
  2855. r_flashlightrenderworld : 1 : :
  2856. r_flashlightscissor : 0 : :
  2857. r_flashlightshadowatten : 0 : , "cheat", "cl" :
  2858. r_flashlighttracedistcutoff : 128 : , "cl" :
  2859. r_flashlightupdatedepth : 1 : :
  2860. r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
  2861. r_flashlightvolumetrics : 1 : , "cl" :
  2862. r_flex : 1 : :
  2863. r_flushlod : cmd : : Flush and reload LODs.
  2864. r_force_first_dynamic_light_to_directional_for_csm : 1 : , "cheat" :
  2865. r_ForceRestore : 0 : :
  2866. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
  2867. r_frustumcullworld : 1 : :
  2868. r_glint_alwaysdraw : 0 : :
  2869. r_glint_procedural : 0 : :
  2870. r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
  2871. r_highlight_translucent_renderables : 0 : , "cl" :
  2872. r_hunkalloclightmaps : 1 : :
  2873. r_hwmorph : 0 : , "cheat" :
  2874. r_impacts_alt_orientation : 1 : , "cl" :
  2875. r_itemblinkmax : 0 : , "cheat" :
  2876. r_itemblinkrate : 4 : , "cheat" :
  2877. r_JeepFOV : 90 : , "sv", "cheat", "rep" :
  2878. r_JeepViewBlendTo : 1 : , "cheat", "cl" :
  2879. r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
  2880. r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
  2881. r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
  2882. r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
  2883. r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
  2884. r_jiggle_bones : 1 : , "cl" :
  2885. r_keepstyledlightmapsonly : 0 : :
  2886. r_lightaverage : 1 : : Activates/deactivate light averaging
  2887. r_lightcache_invalidate : cmd : :
  2888. r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
  2889. r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
  2890. r_lightcache_zbuffercache : 0 : :
  2891. r_lightcachecenter : 1 : , "cheat" :
  2892. r_lightcachemodel : -1 : , "cheat" :
  2893. r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
  2894. r_lightmap : -1 : , "cheat" :
  2895. r_lightstyle : -1 : , "cheat" :
  2896. r_lightwarpidentity : 0 : , "cheat" :
  2897. r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
  2898. r_lod : 0 : :
  2899. r_lod_switch_scale : 1 : :
  2900. r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
  2901. r_maxdlights : 32 : :
  2902. r_maxmodeldecal : 50 : :
  2903. r_maxnewsamples : 6 : :
  2904. r_maxsampledist : 128 : :
  2905. r_minnewsamples : 3 : :
  2906. r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  2907. r_modelwireframedecal : 0 : , "cheat" :
  2908. r_nohw : 0 : , "cheat" :
  2909. r_norefresh : 0 : :
  2910. r_nosw : 0 : , "cheat" :
  2911. r_novis : 0 : , "cheat" : Turn off the PVS.
  2912. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  2913. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  2914. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
  2915. r_occlusion : 1 : : Activate/deactivate the occlusion system.
  2916. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
  2917. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
  2918. r_overlayfadeenable : 0 : :
  2919. r_overlayfademax : 2000 : :
  2920. r_overlayfademin : 1750 : :
  2921. r_overlaywireframe : 0 : :
  2922. r_particle_demo : 0 : , "cheat", "cl" :
  2923. r_particle_sim_spike_threshold_ms : 0 : , "cl" :
  2924. r_particle_timescale : 1 : , "cl" :
  2925. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
  2926. r_PhysPropStaticLighting : 0 : , "cl" :
  2927. r_pix_recordframes : 0 : :
  2928. r_pix_start : 0 : :
  2929. r_pixelfog : 1 : :
  2930. r_pixelvisibility_partial : 1 : , "cl" :
  2931. r_pixelvisibility_spew : 0 : , "cl" :
  2932. r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
  2933. r_portalscloseall : 0 : :
  2934. r_portalsopenall : 0 : , "cheat" : Open all portals
  2935. r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
  2936. r_printdecalinfo : cmd : :
  2937. r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
  2938. r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  2939. r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
  2940. r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
  2941. r_queued_post_processing : 0 : , "cl" :
  2942. r_queued_ropes : 1 : , "cl" :
  2943. r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  2944. r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
  2945. r_rainalpha : 0 : , "cheat", "cl" :
  2946. r_rainalphapow : 0 : , "cheat", "cl" :
  2947. r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
  2948. r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
  2949. r_raindensity : 0 : , "cheat", "cl" :
  2950. r_RainHack : 0 : , "cheat", "cl" :
  2951. r_rainlength : 0 : , "cheat", "cl" :
  2952. r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
  2953. r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
  2954. r_RainRadius : 1500 : , "cheat", "cl" :
  2955. r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
  2956. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
  2957. r_rainspeed : 600 : , "cheat", "cl" :
  2958. r_RainSplashPercentage : 20 : , "cheat", "cl" :
  2959. r_rainwidth : 0 : , "cheat", "cl" :
  2960. r_randomflex : 0 : , "cheat" :
  2961. r_redownloadallpaintmaps : 0 : :
  2962. r_renderoverlaybatch : 1 : :
  2963. r_renderoverlayfragment : 1 : :
  2964. r_replay_post_effect : -1 : , "cheat", "cl" :
  2965. r_rimlight : 1 : , "cheat" :
  2966. r_rootlod : 0 : : Root LOD
  2967. r_rope_holiday_light_scale : 0 : , "cl" :
  2968. r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
  2969. r_ropes_holiday_lights_type : 0 : , "cl" : 0 == sprites, 1 == models
  2970. r_ropes_holiday_max_dist_to_draw : 700 : , "cl" : If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
  2971. r_ropetranslucent : 1 : , "cl" :
  2972. r_screenoverlay : cmd : : Draw specified material as an overlay
  2973. r_sequence_debug : 0 : , "cl" :
  2974. r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  2975. r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
  2976. r_shadow_debug_spew : 0 : , "cheat", "cl" :
  2977. r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
  2978. r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
  2979. r_shadow_deferred_simd : 0 : , "cl" :
  2980. r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
  2981. r_shadow_lightpos_lerptime : 0 : , "cl" :
  2982. r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
  2983. r_shadowangles : cmd : : Set shadow angles
  2984. r_shadowblobbycutoff : cmd : : some shadow stuff
  2985. r_shadowcolor : cmd : : Set shadow color
  2986. r_shadowdir : cmd : : Set shadow direction
  2987. r_shadowdist : cmd : : Set shadow distance
  2988. r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
  2989. r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
  2990. r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
  2991. r_shadowids : 0 : , "cheat" :
  2992. r_shadowlod : -1 : , "cl" :
  2993. r_shadowmaxrendered : 32 : , "cl" :
  2994. r_shadowrendertotexture : 0 : :
  2995. r_shadows : 1 : :
  2996. r_shadows_gamecontrol : -1 : , "cheat" :
  2997. r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
  2998. r_shadowwireframe : 0 : , "cheat" :
  2999. r_showenvcubemap : 0 : , "cheat" :
  3000. r_ShowViewerArea : 0 : :
  3001. r_showz_power : 1 : , "cheat" :
  3002. r_simpleworldmodel_drawbeyonddistance_fullscreen : -1 : , "cl" :
  3003. r_simpleworldmodel_drawbeyonddistance_pip : -1 : , "cl" :
  3004. r_simpleworldmodel_drawbeyonddistance_splitscreen : -1 : , "cl" :
  3005. r_simpleworldmodel_drawforrecursionlevel_fullscreen : -1 : , "cl" :
  3006. r_simpleworldmodel_drawforrecursionlevel_pip : -1 : , "cl" :
  3007. r_simpleworldmodel_drawforrecursionlevel_splitscreen : -1 : , "cl" :
  3008. r_simpleworldmodel_waterreflections_fullscreen : 0 : , "cl" :
  3009. r_simpleworldmodel_waterreflections_pip : 0 : , "cl" :
  3010. r_simpleworldmodel_waterreflections_splitscreen : 0 : , "cl" :
  3011. r_skin : 0 : , "cheat" :
  3012. r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
  3013. r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
  3014. r_slowpathwireframe : 0 : , "cheat" :
  3015. r_snapportal : -1 : :
  3016. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
  3017. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
  3018. r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
  3019. r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
  3020. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
  3021. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
  3022. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
  3023. r_SnowParticles : 500 : , "cheat", "cl" : Snow.
  3024. r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
  3025. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
  3026. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
  3027. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
  3028. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
  3029. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
  3030. r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
  3031. r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
  3032. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
  3033. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
  3034. r_spray_lifetime : 10 : : Number of rounds player sprays are visible
  3035. r_sse_s : 1 : , "cl" : sse ins for particle sphere create
  3036. r_staticlight_mode : 0 : : 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
  3037. r_staticlight_streams : 1 : :
  3038. r_staticprop_lod : -1 : :
  3039. r_staticpropinfo : 0 : :
  3040. r_swingflashlight : 1 : , "cheat", "cl" :
  3041. r_teeth : 1 : :
  3042. r_threaded_buildWRlist : 1 : , "cl" : Threaded BuildWorldList and BuildRenderables list
  3043. r_threaded_particles : 1 : , "cl" :
  3044. r_threaded_shadow_clip : 0 : :
  3045. r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
  3046. r_unlimitedrefract : 0 : , "cl" :
  3047. r_unloadlightmaps : 0 : :
  3048. r_updaterefracttexture : 1 : , "cheat", "cl" :
  3049. r_vehicleBrakeRate : 1 : , "sv", "cheat" :
  3050. r_VehicleViewClamp : 1 : , "cheat", "cl" :
  3051. r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
  3052. r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  3053. r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  3054. r_visualizelighttraces : 0 : , "cheat" :
  3055. r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
  3056. r_visualizeproplightcaching : 0 : , "cl" :
  3057. r_visualizetraces : 0 : , "cheat" :
  3058. r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
  3059. r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
  3060. r_waterforceexpensive : 0 : , "cl" :
  3061. r_waterforcereflectentities : 0 : , "cl" :
  3062. r_worldlightmin : 0 : :
  3063. r_worldlights : 4 : : number of world lights to use per vertex
  3064. r_worldlistcache : 1 : , "cl" :
  3065. radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
  3066. radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
  3067. radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
  3068. radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
  3069. radio1 : cmd : : Opens a radio menu
  3070. radio2 : cmd : : Opens a radio menu
  3071. radio3 : cmd : : Opens a radio menu
  3072. radio_icons_use_particles : 1 : , "cl" : 0 = classic style, 1 = particles
  3073. ragdoll_sleepaftertime : 2 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
  3074. rangefinder : cmd : : rangefinder
  3075. rate : 128000 : , "user" : Max bytes/sec the host can receive data
  3076. rcon : cmd : : Issue an rcon command.
  3077. rcon_address : 127 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  3078. rcon_password : 8 : , "norecord" : remote console password.
  3079. ready_to_join_game_proceed_to_motd_and_team_select : cmd : : Ready to join game, proceed to motd and team select
  3080. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
  3081. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
  3082. record : cmd : : Record a demo.
  3083. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
  3084. +reload : cmd : :
  3085. -reload : cmd : :
  3086. reload_materials : 0 : :
  3087. reload_vjobs : cmd : : reload vjobs module
  3088. removeallids : cmd : : Remove all user IDs from the ban list.
  3089. removeid : cmd : : Remove a user ID from the ban list.
  3090. removeip : cmd : : Remove an IP address from the ban list.
  3091. render_blanks : cmd : : render N blank frames
  3092. replay_death : cmd : : start hltv replay of last death
  3093. replay_debug : 0 : , "rep" :
  3094. replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>]
  3095. replay_stop : cmd : : stop hltv replay
  3096. report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
  3097. report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
  3098. report_entities : cmd : : Lists all entities
  3099. report_simthinklist : cmd : : Lists all simulating/thinking entities
  3100. report_soundpatch : cmd : : reports sound patch count
  3101. report_touchlinks : cmd : : Lists all touchlinks
  3102. res_restrict_access : 0 : :
  3103. reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
  3104. reset_gameconvars : cmd : : Reset a bunch of game convars to default values
  3105. respawn_entities : cmd : : Respawn all the entities in the map.
  3106. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
  3107. retry : cmd : : Retry connection to last server.
  3108. +right : cmd : :
  3109. -right : cmd : :
  3110. room_type : 0 : , "demo" :
  3111. rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
  3112. rope_collide : 1 : , "cl" : Collide rope with the world
  3113. rope_min_pixel_diameter : 2 : , "cheat" :
  3114. rope_rendersolid : 1 : , "cl" :
  3115. rope_shake : 0 : , "cl" :
  3116. rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
  3117. rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
  3118. rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  3119. rope_smooth_maxalphawidth : 1 : , "cl" :
  3120. rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
  3121. rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
  3122. rope_solid_maxalpha : 1 : , "cl" :
  3123. rope_solid_maxwidth : 1 : , "cl" :
  3124. rope_solid_minalpha : 0 : , "cl" :
  3125. rope_solid_minwidth : 0 : , "cl" :
  3126. rope_subdiv : 2 : , "cl" : Rope subdivision amount
  3127. rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
  3128. round_start_reset_duck : 0 : , "cl" :
  3129. round_start_reset_speed : 0 : , "cl" :
  3130. rpt_vprof_time : 0 : , "norecord" :
  3131. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  3132. rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
  3133. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
  3134. rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  3135. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
  3136. rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  3137. rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
  3138. rr_reloadresponsesystems : cmd : : Reload all response system scripts.
  3139. rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
  3140. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  3141. rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  3142. rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
  3143. safezonex : 0 : , "a" : The percentage of the screen width that is considered safe from overscan
  3144. safezoney : 0 : , "a" : The percentage of the screen height that is considered safe from overscan
  3145. save : cmd : : Saves current game.
  3146. save_async : 1 : :
  3147. save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
  3148. save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
  3149. save_disable : 0 : :
  3150. save_finish_async : cmd : :
  3151. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
  3152. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
  3153. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
  3154. save_multiplayer_override : 0 : :
  3155. save_noxsave : 0 : :
  3156. save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
  3157. save_spew : 0 : :
  3158. say : cmd : : Display player message
  3159. say_team : cmd : : Display player message to team
  3160. sb_firstopentime : 0 : : Indicates the time the server browser was first opened.
  3161. sb_numtimesopened : 0 : : Indicates the number of times the server browser was opened this session.
  3162. sb_quick_list_bit_field : -1 : :
  3163. sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied.
  3164. sc_enable : 1 : , "a", "cl", "ss" : Enable SteamController
  3165. sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  3166. sc_pitch_sensitivity : 1 : , "a", "cl", "ss" : SteamController pitch factor.
  3167. sc_pitch_sensitivity_default : 1 : , "cl" :
  3168. sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor.
  3169. sc_yaw_sensitivity_default : 1 : , "cl" :
  3170. scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data.
  3171. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
  3172. scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
  3173. scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
  3174. scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
  3175. scene_flatturn : 1 : , "sv" :
  3176. scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
  3177. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
  3178. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  3179. scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
  3180. scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
  3181. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
  3182. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
  3183. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
  3184. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
  3185. scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
  3186. +score : cmd : :
  3187. -score : cmd : :
  3188. score_blind_enemy_bonus : 10 : , "sv" : Bonus for blinding enemy players
  3189. score_blind_friendly_penalty : 10 : , "sv" : Penalty for blinding friendly players
  3190. score_bomb_defuse_bonus : 400 : , "sv" : Points awarded for defusing or assisting with defuse of bomb
  3191. score_bomb_defuse_radius_inner : 120 : , "sv" : Inner radius (full bonus) for defusing or assisting with defusing the bomb
  3192. score_bomb_defuse_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for defusing or assisting with defseing the bomb
  3193. score_bomb_plant_bonus : 200 : , "sv" : Points awarded for planting or assisting with planting the bomb
  3194. score_bomb_plant_radius_inner : 120 : , "sv" : Inner radius (full bonus) for planting or assisting with planting the bomb
  3195. score_bomb_plant_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for planting or assisting with planting the bomb
  3196. score_damage : 1 : , "sv" : Points awarded for each point of damage to an enemy
  3197. score_default : 1000 : , "sv" : Default points for a new user
  3198. score_dropped_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped bomb
  3199. score_dropped_bomb_proximity_damage_bonus_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped bomb
  3200. score_dropped_bomb_proximity_damage_bonus_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped bomb
  3201. score_dropped_defuser_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped defuser
  3202. score_dropped_defuser_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped defuser
  3203. score_dropped_defuser_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped defuser
  3204. score_ff_damage : 1 : , "sv" : Penalty awarded for each point of damage to a teammate
  3205. score_hostage_damage_penalty : 2 : , "sv" : Penalty for damaging a hostage
  3206. score_hostage_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near live hostage
  3207. score_hostage_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near hostage
  3208. score_hostage_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near hostage
  3209. score_hostage_rescue_bonus : 100 : , "sv" : Points awarded for rescuing a hostage
  3210. score_hostage_rescue_radius_inner : 120 : , "sv" : Inner radius (full bonus) for rescuing hostage
  3211. score_hostage_rescue_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for rescuing hostage
  3212. score_kill_enemy_bonus : 0 : , "sv" : Points awarded for killing an enemy
  3213. score_planted_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near planted bomb
  3214. score_planted_bomb_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near planted bomb
  3215. score_planted_bomb_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near planted bomb
  3216. score_team_damage_bonus : 1 : , "sv" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
  3217. score_typical_good_score : 5 : , "sv" : An average good score for use in funfacts
  3218. scr_centertime : 4 : , "cl" :
  3219. screenfademaxsize : cmd : : Modify global screen fade max size in pixels
  3220. screenfademinsize : cmd : : Modify global screen fade min size in pixels
  3221. screenshot : cmd : : Take a screenshot.
  3222. script : cmd : : Run the text as a script
  3223. script_client : cmd : : Run the text as a script
  3224. script_connect_debugger_on_mapspawn : 0 : , "sv" :
  3225. script_debug : cmd : : Connect the vscript VM to the script debugger
  3226. script_debug_client : cmd : : Connect the vscript VM to the script debugger
  3227. script_dump_all : cmd : : Dump the state of the VM to the console
  3228. script_dump_all_client : cmd : : Dump the state of the VM to the console
  3229. script_execute : cmd : : Run a vscript file
  3230. script_execute_client : cmd : : Run a vscript file
  3231. script_help : cmd : : Output help for script functions, optionally with a search string
  3232. script_help_client : cmd : : Output help for script functions, optionally with a search string
  3233. script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
  3234. script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  3235. script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
  3236. sdt_server_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
  3237. sdt_server_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
  3238. send_round_backup_file_list : cmd : :
  3239. sensitivity : 1 : , "a", "cl" : Mouse sensitivity.
  3240. server_browser_dialog_open : 0 : : Is the server browser window active
  3241. server_game_time : cmd : : Gives the game time in seconds (server's curtime)
  3242. servercfgfile : 0 : , "sv" :
  3243. setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  3244. setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  3245. setinfo : cmd : : Adds a new user info value
  3246. setmodel : cmd : : Changes's player's model
  3247. setpause : cmd : : Set the pause state of the server.
  3248. setpos : cmd : : Move player to specified origin (must have sv_cheats).
  3249. setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
  3250. setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
  3251. sf4_meshcache_stats : cmd : : Outputs Scaleform 4 mesh cache stats
  3252. sf_ui_tint : 2 : , "a" : The current tint applied to the Scaleform UI
  3253. sfm_record_hz : 30 : , "cl" :
  3254. shake : cmd : : Shake the screen.
  3255. shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
  3256. shake_stop : cmd : : Stops all active screen shakes.
  3257. shake_testpunch : cmd : : Test a punch-style screen shake.
  3258. show_loadout_toggle : cmd : : Toggles loadout display
  3259. +showbudget : cmd : :
  3260. -showbudget : cmd : :
  3261. showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
  3262. -showbudget_texture : cmd : :
  3263. +showbudget_texture : cmd : :
  3264. -showbudget_texture_global : cmd : :
  3265. +showbudget_texture_global : cmd : :
  3266. showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
  3267. showbudget_texture_global_sum : 0 : :
  3268. showconsole : cmd : : Show the console.
  3269. showhitlocation : 0 : , "sv" :
  3270. showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
  3271. showpanel : cmd : : Shows a viewport panel <name>
  3272. showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
  3273. -showscores : cmd : :
  3274. +showscores : cmd : :
  3275. ShowSteamStatsSessionID : cmd : : Prints out the game stats session ID's (developer convar must be set to non-zero).
  3276. showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
  3277. showtriggers_toggle : cmd : : Toggle show triggers
  3278. -showvprof : cmd : :
  3279. +showvprof : cmd : :
  3280. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
  3281. sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
  3282. sk_autoaim_mode : 1 : , "a", "rep", "cl" :
  3283. sk_npc_arm : 1 : , "sv" :
  3284. sk_npc_chest : 1 : , "sv" :
  3285. sk_npc_head : 2 : , "sv" :
  3286. sk_npc_leg : 1 : , "sv" :
  3287. sk_npc_stomach : 1 : , "sv" :
  3288. sk_player_arm : 1 : , "sv" :
  3289. sk_player_chest : 1 : , "sv" :
  3290. sk_player_head : 2 : , "sv" :
  3291. sk_player_leg : 1 : , "sv" :
  3292. sk_player_stomach : 1 : , "sv" :
  3293. skill : 1 : , "a" : Game skill level (1-3).
  3294. skip_next_map : cmd : : Skips the next map in the map rotation for the server.
  3295. sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
  3296. slot0 : cmd : :
  3297. slot1 : cmd : :
  3298. slot10 : cmd : :
  3299. slot11 : cmd : :
  3300. slot2 : cmd : :
  3301. slot3 : cmd : :
  3302. slot4 : cmd : :
  3303. slot5 : cmd : :
  3304. slot6 : cmd : :
  3305. slot7 : cmd : :
  3306. slot8 : cmd : :
  3307. slot9 : cmd : :
  3308. smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
  3309. snapto : cmd : :
  3310. snd_async_flush : cmd : : Flush all unlocked async audio data
  3311. snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
  3312. snd_async_minsize : 262144 : :
  3313. snd_async_showmem : cmd : : Show async memory stats
  3314. snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
  3315. snd_async_showmem_summary : cmd : : Show brief async memory stats
  3316. snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
  3317. snd_async_stream_fail : 0 : : Spew stream pool failures.
  3318. snd_async_stream_purges : 0 : : Spew stream pool purges.
  3319. snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
  3320. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
  3321. snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
  3322. snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
  3323. snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
  3324. snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
  3325. snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
  3326. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  3327. snd_deathcam_replay_mix : 0 : , "cl" : When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
  3328. snd_deathcamera_volume : 1 : , "a" : Relative volume of the death camera music.
  3329. snd_debug_gaincurve : 0 : : Visualize sound gain fall off
  3330. snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
  3331. snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
  3332. snd_defer_trace : 1 : :
  3333. snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
  3334. snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  3335. snd_delay_sound_shift : 0 : :
  3336. snd_disable_mixer_duck : 0 : , "cheat" :
  3337. snd_disable_mixer_solo : 0 : , "cheat" :
  3338. snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
  3339. snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
  3340. snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
  3341. snd_dsp_test1 : 1 : :
  3342. snd_dsp_test2 : 1 : :
  3343. snd_duckerattacktime : 0 : , "a" :
  3344. snd_duckerreleasetime : 2 : , "a" :
  3345. snd_duckerthreshold : 0 : , "a" :
  3346. snd_ducking_off : 1 : , "a" :
  3347. snd_ducktovolume : 0 : , "a" :
  3348. snd_dump_filepaths : cmd : :
  3349. snd_dumpclientsounds : cmd : : Dump sounds to console
  3350. snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
  3351. snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
  3352. snd_filter : 0 : , "cheat" :
  3353. snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
  3354. snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
  3355. snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
  3356. snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  3357. snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
  3358. snd_gain : 1 : , "cheat" :
  3359. snd_gain_max : 1 : , "cheat" :
  3360. snd_gain_min : 0 : , "cheat" :
  3361. snd_getmixer : cmd : : Get data related to mix group matching string
  3362. snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
  3363. snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  3364. snd_legacy_surround : 0 : , "a" :
  3365. snd_list : 0 : , "cheat" :
  3366. snd_lockpartial : 1 : :
  3367. snd_mapobjective_volume : 1 : , "a" : Relative volume of map objective music.
  3368. snd_max_same_sounds : 4 : , "cheat" :
  3369. snd_max_same_weapon_sounds : 3 : , "cheat" :
  3370. snd_menumusic_volume : 1 : , "a" : Relative volume of the main menu music.
  3371. snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  3372. snd_mix_async : 0 : :
  3373. snd_mix_dry_volume : 1 : :
  3374. snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
  3375. snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
  3376. snd_mix_test1 : 1 : :
  3377. snd_mix_test2 : 1 : :
  3378. snd_mixahead : 0 : , "a" :
  3379. snd_mixer_master_dsp : 1 : , "cheat" :
  3380. snd_mixer_master_level : 1 : , "cheat" :
  3381. snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
  3382. snd_music_boost : 0 : , "rep", "cl" : Specifies an amount to boost music volume by
  3383. snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped.
  3384. snd_musicvolume : 0 : , "a" : Overall music volume
  3385. snd_musicvolume_multiplier_inoverlay : 1 : , "a" : Music volume multiplier when Steam Overlay is active
  3386. snd_mute_losefocus : 0 : , "a" :
  3387. snd_noextraupdate : 0 : :
  3388. snd_obscured_gain_dB : -2 : , "cheat" :
  3389. snd_op_test_convar : 1 : , "cheat" :
  3390. snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
  3391. snd_pitchquality : 1 : , "a" :
  3392. snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
  3393. snd_pre_gain_dist_falloff : 1 : , "cheat" :
  3394. snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  3395. snd_prevent_ss_duplicates : 0 : , "cheat", "rep", "cl" : switch to en/disable the prevention of splitscreen audio file duplicates
  3396. snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  3397. snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  3398. snd_print_channels : cmd : : Prints all the active channel.
  3399. snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
  3400. snd_profile : 0 : , "demo" :
  3401. snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
  3402. snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output
  3403. snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  3404. snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
  3405. snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
  3406. snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
  3407. snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
  3408. snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
  3409. snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
  3410. snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
  3411. snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
  3412. snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
  3413. snd_restart : cmd : : Restart sound system.
  3414. snd_roundend_volume : 1 : , "a" : Relative volume of round end music.
  3415. snd_roundstart_volume : 1 : , "a" : Relative volume of round start music.
  3416. snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  3417. snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
  3418. snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
  3419. snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
  3420. snd_setsoundparam : cmd : : Set a sound paramater
  3421. snd_show : 0 : , "cheat" : Show sounds info
  3422. snd_show_channel_count : 0 : : Show the current count of channel types.
  3423. snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring
  3424. snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
  3425. snd_showclassname : 0 : , "cheat" :
  3426. snd_showmixer : 0 : , "cheat" :
  3427. snd_showstart : 0 : , "cheat" :
  3428. snd_ShowThreadFrameTime : 0 : :
  3429. snd_sos_allow_dynamic_chantype : 1 : :
  3430. snd_sos_exec_when_paused : 1 : :
  3431. snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
  3432. snd_sos_list_operator_updates : 0 : , "cheat" :
  3433. snd_sos_print_operators : cmd : : Prints a list of currently available operators
  3434. snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
  3435. snd_sos_show_client_rcv : 0 : , "cheat" :
  3436. snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
  3437. snd_sos_show_entry_match_free : 0 : :
  3438. snd_sos_show_operator_entry_filter : 0 : , "cheat" :
  3439. snd_sos_show_operator_init : 0 : , "cheat" :
  3440. snd_sos_show_operator_parse : 0 : , "cheat" :
  3441. snd_sos_show_operator_prestart : 0 : , "cheat" :
  3442. snd_sos_show_operator_shutdown : 0 : , "cheat" :
  3443. snd_sos_show_operator_start : 0 : , "cheat" :
  3444. snd_sos_show_operator_stop_entry : 0 : , "cheat" :
  3445. snd_sos_show_operator_updates : 0 : , "cheat" :
  3446. snd_sos_show_opvar_list : 0 : :
  3447. snd_sos_show_queuetotrack : 0 : , "cheat" :
  3448. snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
  3449. snd_sos_show_source_info : 0 : :
  3450. snd_sos_show_startqueue : 0 : , "cheat" :
  3451. snd_sos_show_track_list : 0 : :
  3452. snd_soundmixer : 0 : :
  3453. snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
  3454. snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
  3455. snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
  3456. snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
  3457. snd_soundmixer_parse_debug : 0 : :
  3458. snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
  3459. snd_soundmixer_version : 2 : :
  3460. snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  3461. snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
  3462. snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  3463. snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  3464. snd_store_filepaths : 0 : :
  3465. snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  3466. snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
  3467. snd_surround_speakers : 5 : :
  3468. snd_tensecondwarning_volume : 1 : , "a" : Relative volume of ten second warning music.
  3469. snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
  3470. snd_visualize : 0 : , "cheat" : Show sounds location in world
  3471. snd_voice_echo : 0 : :
  3472. snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
  3473. snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
  3474. snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
  3475. snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
  3476. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
  3477. snd_vox_globaltimeout : 300 : :
  3478. snd_vox_sectimetout : 300 : :
  3479. snd_vox_seqtimetout : 300 : :
  3480. snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
  3481. sndplaydelay : cmd : :
  3482. soundfade : cmd : : Fade client volume.
  3483. soundinfo : cmd : : Describe the current sound device.
  3484. soundlist : cmd : : List all known sounds.
  3485. soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
  3486. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
  3487. soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
  3488. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
  3489. soundscape_flush : cmd : : Flushes the server & client side soundscapes
  3490. soundscape_message : 0 : , "cl" :
  3491. soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
  3492. speak : cmd : : Play a constructed sentence.
  3493. spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
  3494. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
  3495. spec_autodirector_cameraman : -1 : , "clientcmd_can_execute", "cl" : Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
  3496. spec_autodirector_pausetime : 10 : , "clientcmd_can_execute", "cl" : Auto-director will pause for this long if a player is selected.
  3497. spec_cameraman_disable_with_user_control : 0 : , "clientcmd_can_execute", "cl" : Disable cameraman UI control when user controls camera.
  3498. spec_cameraman_ui : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
  3499. spec_cameraman_xray : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their Xray state.
  3500. spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
  3501. spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
  3502. spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
  3503. spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
  3504. spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  3505. spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
  3506. spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
  3507. spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
  3508. spec_freeze_panel_replay_position : 0 : , "cl" :
  3509. spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
  3510. spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
  3511. spec_freeze_time : 2 : , "rep", "cl" : Time spend frozen in observer freeze cam.
  3512. spec_freeze_time_lock : 1 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
  3513. spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
  3514. spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
  3515. spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw.
  3516. spec_gui : cmd : : Shows or hides the spectator bar
  3517. spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
  3518. spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
  3519. spec_menu : cmd : : Activates spectator menu
  3520. spec_mode : cmd : : Set spectator mode
  3521. spec_next : cmd : : Spectate next player
  3522. spec_overwatch_skip_idle_ticks : 10 : , "clientcmd_can_execute", "cl" : Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
  3523. spec_player : cmd : : Spectate player by index
  3524. spec_player_by_name : cmd : : Spectate player by name
  3525. spec_pos : cmd : : dump position and angles to the console
  3526. spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 )
  3527. spec_replay_autostart : 1 : , "a", "cl" : Auto-start Killer Replay when available
  3528. spec_replay_autostart_delay : 1 : , "cl" : Time in freeze panel before switching to Killer Replay automatically
  3529. spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
  3530. spec_replay_cache_ragdolls : 1 : , "cl" : when set to 0, ragdolls will settle dynamically before and after Killer Replay
  3531. spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
  3532. spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
  3533. spec_replay_colorcorrection : 0 : , "cl" : Amount of color correction in deathcam replay
  3534. spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running.
  3535. spec_replay_fadein : 0 : , "cl" : Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
  3536. spec_replay_fadeout : 0 : , "cl" : Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
  3537. spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
  3538. spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
  3539. spec_replay_others_experimental : 0 : , "cl" : Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
  3540. spec_replay_outline : 1 : , "cl" : Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal
  3541. spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
  3542. spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
  3543. spec_replay_rate_slowdown : 1 : , "cl" : The part of Killer Replay right before death is played at this rate
  3544. spec_replay_rate_slowdown_length : 0 : , "cl" : The part of Killer Replay right before death is played at this rate
  3545. spec_replay_review_sound : 1 : , "cl" : When set to non-0, a sound effect is played during Killer Replay
  3546. spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
  3547. spec_replay_sound_fadein : 1 : , "cl" : Amount of time in seconds it takes to fade in the audio before or after replay
  3548. spec_replay_sound_fadeout : 1 : , "cl" : Amount of time in seconds it takes to fade out the audio before or after replay
  3549. spec_replay_victim_pov : 0 : , "cl" : Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
  3550. spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
  3551. spec_show_xray : 1 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
  3552. spec_track : 0 : , "cl" : Tracks an entity in spec mode
  3553. spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
  3554. +speed : cmd : :
  3555. -speed : cmd : :
  3556. spike : cmd : : generates a fake spike
  3557. spincycle : cmd : : Cause the engine to spincycle (Debug!!)
  3558. ss_connect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
  3559. ss_debug_draw_player : -1 : , "cheat", "cl" :
  3560. ss_disconnect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
  3561. ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  3562. ss_force_primary_fullscreen : 0 : , "cl" : If enabled, all splitscreen users will only see the first user's screen full screen
  3563. ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
  3564. ss_mimic : 0 : , "cheat", "cl" : Split screen users mimic base player's CUserCmds
  3565. ss_pip_bottom_offset : 25 : , "cl" : PIP offset vector from the bottom of the screen
  3566. ss_pip_right_offset : 25 : , "cl" : PIP offset vector from the right of the screen
  3567. ss_pipscale : 0 : , "cl" : Scale of the PIP aspect ratio to our resolution.
  3568. ss_pipsplit : 1 : , "cl" : If enabled, use PIP instead of splitscreen. (Only works for 2 players)
  3569. ss_reloadletterbox : cmd : : ss_reloadletterbox
  3570. ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
  3571. ss_teleport : cmd : : Teleport other splitscreen player to my location.
  3572. ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  3573. ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
  3574. star_memory : cmd : : Dump memory stats
  3575. startdemos : cmd : : Play demos in demo sequence.
  3576. startmovie : cmd : : Start recording movie frames.
  3577. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
  3578. stats : cmd : : Prints server performance variables
  3579. status : cmd : : Display map and connection status.
  3580. steam_controller_haptics : 1 : , "cl" :
  3581. steam_controller_status : cmd : : Spew report of steam controller status
  3582. steamdatagram_client_consecutitive_ping_timeouts_fail : 4 : : If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a whil
  3583. steamdatagram_client_consecutitive_ping_timeouts_fail_initial : 2 : : If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and rou
  3584. steamdatagram_client_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
  3585. steamdatagram_client_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
  3586. steamdatagram_client_min_pings_before_ping_accurate : 10 : : Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various ro
  3587. steamdatagram_client_single_socket : 0 : : Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different
  3588. steamdatagram_client_spew_level : 3 : : Verbosity level for Steam datagram client spew
  3589. steamworks_sessionid_client : 0 : , "cl" : The client session ID for the new steamworks gamestats.
  3590. steamworks_sessionid_lifetime_client : -2147483648 : , "cl" : The full client session ID for the new steamworks gamestats.
  3591. steamworks_sessionid_server : 0 : , "rep", "cl" : The server session ID for the new steamworks gamestats.
  3592. step_spline : 0 : , "sv" :
  3593. stop : cmd : : Finish recording demo.
  3594. stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
  3595. stopdemo : cmd : : Stop playing back a demo.
  3596. stopsound : cmd : :
  3597. stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
  3598. stopvideos : cmd : : Stops all videos playing to the screen
  3599. stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
  3600. store_version : 1 : , "a", "cl" : Which version of the store to display.
  3601. +strafe : cmd : :
  3602. -strafe : cmd : :
  3603. stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
  3604. stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
  3605. stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
  3606. stringtabledictionary : cmd : : Create dictionary for current strings.
  3607. studio_queue_mode : 1 : :
  3608. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
  3609. suitvolume : 0 : , "a", "sv" :
  3610. surfaceprop : cmd : : Reports the surface properties at the cursor
  3611. sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6)
  3612. sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" :
  3613. sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" :
  3614. sv_airaccelerate : 12 : , "nf", "rep", "cl" :
  3615. sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
  3616. sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
  3617. sv_allow_votes : 1 : , "sv" : Allow voting?
  3618. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
  3619. sv_allowdownload : 1 : : Allow clients to download files
  3620. sv_allowupload : 1 : : Allow clients to upload customizations files
  3621. sv_alltalk : 0 : , "nf", "rep", "cl" : Players can hear all enemy communication (voice, chat)
  3622. sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
  3623. sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
  3624. sv_assassination_target_ratio : 5 : , "sv" :
  3625. sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
  3626. sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
  3627. sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
  3628. sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  3629. sv_backspeed : 0 : , "rep", "cl" : How much to slow down backwards motion
  3630. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
  3631. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  3632. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
  3633. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
  3634. sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  3635. sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  3636. sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
  3637. sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  3638. sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  3639. sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  3640. sv_bot_difficulty_gamepad : 0 : , "rep", "cl" : Bot difficulty while playing with Gamepad device
  3641. sv_bot_difficulty_hydra : 0 : , "rep", "cl" : Bot difficulty while playing with Hydra device
  3642. sv_bot_difficulty_kbm : 0 : , "rep", "cl" : Bot difficulty while playing with Keyboard/Mouse device
  3643. sv_bot_difficulty_ps3move : 0 : , "rep", "cl" : Bot difficulty while playing with PS3Move device
  3644. sv_bot_difficulty_sharpshooter : 0 : , "rep", "cl" : Bot difficulty while playing with SharpShooter device
  3645. sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy.
  3646. sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
  3647. sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
  3648. sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
  3649. sv_broadcast_ugc_download_progress_interval : 8 : , "sv" :
  3650. sv_broadcast_ugc_downloads : 0 : , "sv" :
  3651. sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
  3652. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  3653. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
  3654. sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
  3655. sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  3656. sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  3657. sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  3658. sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  3659. sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  3660. sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
  3661. sv_comp_mode_allow_dc : 0 : , "sv" : Set this to 1 to allow direct connects in Competitive mode
  3662. sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  3663. sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  3664. sv_compute_per_bot_difficulty : 0 : , "rep", "cl" : 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
  3665. sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
  3666. sv_contact : 0 : , "nf" : Contact email for server sysop
  3667. sv_creationtickcheck : 1 : , "cheat" : Do extended check for encoding of timestamps against tickcount
  3668. sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable
  3669. sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite
  3670. sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
  3671. sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
  3672. sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
  3673. sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  3674. sv_debug_ugc_downloads : 0 : , "sv" :
  3675. sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
  3676. sv_debugroundstats : 0 : , "sv" :
  3677. sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
  3678. sv_delta_entity_full_buffer_size : 131072 : : Buffer size for delta entities
  3679. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  3680. sv_deltatime : 0 : : Enable profiling of CalcDelta calls
  3681. sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
  3682. sv_disable_motd : 0 : , "cheat", "rep", "cl" : Prevent the motd from showing.
  3683. sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server.
  3684. sv_disable_querycache : 0 : , "sv", "cheat", "rep" : debug - disable trace query cache
  3685. sv_disable_show_team_select_menu : 0 : , "rep", "cl" : Prevent the team select menu from showing.
  3686. sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server
  3687. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
  3688. sv_dump_class_info : cmd : : Dump server class infos.
  3689. sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
  3690. sv_dump_entity_pack_stats : cmd : : Show stats on entity packing.
  3691. sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
  3692. sv_dumpmatchweaponmetrics : 0 : , "sv" : Turn on the exporting of weapon metrics at the end of a level.
  3693. sv_dumpstringtables : 0 : , "cheat" :
  3694. sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
  3695. sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
  3696. sv_enablebunnyhopping : 0 : , "rep", "cl" :
  3697. sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
  3698. sv_endmatch_item_drop_interval : 1 : , "rep", "cl" : The time between drops on the end match scoreboard
  3699. sv_endmatch_item_drop_interval_ancient : 3 : , "rep", "cl" : The time between drops on the end match scoreboard for ancient items
  3700. sv_endmatch_item_drop_interval_legendary : 2 : , "rep", "cl" : The time between drops on the end match scoreboard for legendary items
  3701. sv_endmatch_item_drop_interval_mythical : 1 : , "rep", "cl" : The time between drops on the end match scoreboard for mythical items
  3702. sv_endmatch_item_drop_interval_rare : 1 : , "rep", "cl" : The time between drops on the end match scoreboard for rare items
  3703. sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  3704. sv_extreme_strafe_accuracy_fishtail : 0 : , "rep", "cl" : Number of degrees of aim 'fishtail' when making an extreme strafe direction change
  3705. sv_filterban : 1 : : Set packet filtering by IP mode
  3706. sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
  3707. sv_flashbang_strength : 3 : , "sv", "rep" : Flashbang strength
  3708. sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
  3709. sv_footsteps : 1 : , "nf", "rep", "cl" : Play footstep sound for players
  3710. sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  3711. sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
  3712. sv_forcepreload : 0 : , "a" : Force server side preloading.
  3713. sv_friction : 5 : , "nf", "rep", "cl" : World friction.
  3714. sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
  3715. sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
  3716. sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
  3717. sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
  3718. sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game.
  3719. sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
  3720. sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
  3721. sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
  3722. sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
  3723. sv_guardian_heavy_all : 0 : , "sv" :
  3724. sv_guardian_heavy_count : 0 : , "sv" :
  3725. sv_guardian_max_wave_for_heavy : 0 : , "sv" :
  3726. sv_guardian_min_wave_for_heavy : 0 : , "sv" :
  3727. sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
  3728. sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  3729. sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
  3730. sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
  3731. sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
  3732. sv_holiday_mode : 0 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter
  3733. sv_hosting_lobby : 0 : , "rep" :
  3734. sv_hudhint_sound : 1 : , "rep", "cl" :
  3735. sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
  3736. sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
  3737. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
  3738. sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
  3739. sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
  3740. sv_ladder_angle : 0 : , "rep", "cl" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  3741. sv_ladder_dampen : 0 : , "rep", "cl" : Amount to dampen perpendicular movement on a ladder
  3742. sv_ladder_scale_speed : 0 : , "rep", "cl" : Scale top speed on ladders
  3743. sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
  3744. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
  3745. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
  3746. sv_lagpushticks : 0 : , "sv" : Push computed lag compensation amount by this many ticks.
  3747. sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  3748. sv_log_onefile : 0 : , "a" : Log server information to only one file.
  3749. sv_logbans : 0 : , "a" : Log server bans in the server logs.
  3750. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
  3751. sv_logdownloadlist : 0 : :
  3752. sv_logecho : 1 : , "a" : Echo log information to the console.
  3753. sv_logfile : 1 : , "a" : Log server information in the log file.
  3754. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
  3755. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
  3756. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  3757. sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
  3758. sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
  3759. sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
  3760. sv_massreport : 0 : , "sv" :
  3761. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
  3762. sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
  3763. sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
  3764. sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients.
  3765. sv_max_distance_transmit_footsteps : 1250 : , "rep", "cl" : Maximum distance to transmit footstep sound effects.
  3766. sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address.
  3767. sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
  3768. sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
  3769. sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
  3770. sv_max_queries_window : 30 : : Window over which to average queries per second averages.
  3771. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  3772. sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.
  3773. sv_maxclientframes : 128 : :
  3774. sv_maxcmdrate : 64 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  3775. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
  3776. sv_maxreplay : 0 : : Maximum replay time in seconds
  3777. sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
  3778. sv_maxspeed : 320 : , "nf", "rep", "cl" :
  3779. sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
  3780. sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
  3781. sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  3782. sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  3783. sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
  3784. sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
  3785. sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
  3786. sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  3787. sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
  3788. sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
  3789. sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
  3790. sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
  3791. sv_mmqueue_reservation : 0 : , "norecord" : Server queue reservation
  3792. sv_mmqueue_reservation_extended_timeout : 21 : : Extended time in seconds before mmqueue reservation expires.
  3793. sv_mmqueue_reservation_timeout : 21 : : Time in seconds before mmqueue reservation expires.
  3794. sv_multiplayer_maxtempentities : 32 : :
  3795. sv_multiplayer_sounds : 20 : :
  3796. sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio.
  3797. sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
  3798. sv_new_delta_bits : 1 : :
  3799. sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
  3800. sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  3801. sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
  3802. sv_nomvp : 0 : , "sv" : Disable MVP awards.
  3803. sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge.
  3804. sv_nowinpanel : 0 : , "sv" : Turn on/off win panel on server
  3805. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
  3806. sv_occlude_players : 1 : , "sv" :
  3807. sv_optimizedmovement : 1 : , "rep", "cl" :
  3808. sv_parallel_packentities : 1 : :
  3809. sv_parallel_sendsnapshot : 1 : :
  3810. sv_party_mode : 0 : , "rep", "cl" : Party!!
  3811. sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
  3812. sv_pausable : 0 : : Is the server pausable.
  3813. sv_pausable_dev : 1 : : Whether listen server is pausable when running -dev and playing solo against bots
  3814. sv_pausable_dev_ds : 0 : : Whether dedicated server is pausable when running -dev and playing solo against bots
  3815. sv_penetration_type : 1 : , "rep", "cl" : What type of penertration to use. 0 = old CS, 1 = new penetration
  3816. sv_phys_props_block_movers : 0 : , "sv" :
  3817. sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
  3818. sv_precacheinfo : cmd : : Show precache info.
  3819. sv_pure : cmd : : Show user data.
  3820. sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
  3821. sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
  3822. sv_pure_finduserfiles : cmd : : ListPureServerFiles
  3823. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  3824. sv_pure_listfiles : cmd : : ListPureServerFiles
  3825. sv_pure_listuserfiles : cmd : : ListPureServerFiles
  3826. sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
  3827. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  3828. sv_pushaway_clientside : 0 : , "rep", "cl" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  3829. sv_pushaway_clientside_size : 15 : , "rep", "cl" : Minimum size of pushback objects
  3830. sv_pushaway_force : 30000 : , "rep", "cl" : How hard physics objects are pushed away from the players on the server.
  3831. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  3832. sv_pushaway_max_force : 1000 : , "rep", "cl" : Maximum amount of force applied to physics objects by players.
  3833. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
  3834. sv_pushaway_max_player_force : 10000 : , "cheat", "rep", "cl" : Maximum of how hard the player is pushed away from physics objects.
  3835. sv_pushaway_min_player_speed : 75 : , "rep", "cl" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  3836. sv_pushaway_player_force : 200000 : , "cheat", "rep", "cl" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  3837. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
  3838. sv_querycache_stats : cmd : : Display status of the query cache (client only)
  3839. sv_quota_stringcmdspersecond : 128 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  3840. sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
  3841. sv_rcon_log : 1 : : Enable/disable rcon logging.
  3842. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
  3843. sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  3844. sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
  3845. sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  3846. sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
  3847. sv_regeneration_wait_time : 1 : , "sv", "rep" :
  3848. sv_region : -1 : : The region of the world to report this server in.
  3849. sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
  3850. sv_remove_old_ugc_downloads : 1 : , "sv" :
  3851. sv_repeatedduckslowdown : 0 : , "rep", "cl" : A multiplier used to slow down speed down on repeated fast ducks
  3852. sv_replaybots : 1 : : If set to 1, the server records data needed to replay network stream from bot's perspective
  3853. sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
  3854. sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
  3855. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
  3856. sv_reward_drop_delay : 3 : , "rep", "cl" : Delay between the end match scoreboard being shown and the beginning of item drops.
  3857. sv_rollangle : 0 : , "nf", "rep", "cl" : Max view roll angle
  3858. sv_rollspeed : 200 : , "nf", "rep", "cl" :
  3859. sv_runcmds : 1 : , "sv" :
  3860. sv_script_think_interval : 0 : , "sv" :
  3861. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  3862. sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
  3863. sv_sendtables : 0 : : Force full sendtable sending path.
  3864. sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
  3865. sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
  3866. sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" :
  3867. sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
  3868. sv_show_bot_difficulty_in_name : 0 : , "rep", "cl" : 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
  3869. sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
  3870. sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  3871. sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
  3872. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
  3873. sv_showanimstate_activities : 0 : , "sv", "cheat" : Show activities in the (server) animation state display.
  3874. sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  3875. sv_showbullethits : 0 : , "rep", "cl" :
  3876. sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  3877. sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
  3878. sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
  3879. sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
  3880. sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
  3881. sv_showplayerhitboxes : 0 : , "rep", "cl" : Show lag compensated hitboxes for the specified player index whenever a player fires.
  3882. sv_showtags : cmd : : Describe current gametags.
  3883. sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
  3884. sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
  3885. sv_sound_discardextraunreliable : 1 : :
  3886. sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
  3887. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
  3888. sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
  3889. sv_soundemitter_spew : cmd : : Print details about a sound.
  3890. sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
  3891. sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
  3892. sv_soundscape_printdebuginfo : cmd : : print soundscapes
  3893. sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
  3894. sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
  3895. sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
  3896. sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
  3897. sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
  3898. sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
  3899. sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
  3900. sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
  3901. sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
  3902. sv_stats : 1 : : Collect CPU usage stats
  3903. sv_steamdatagramtransport_port : 0 : : If non zero, listen for proxied traffic on the specified port
  3904. sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
  3905. sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
  3906. sv_stepsize : 18 : , "nf", "rep", "cl" :
  3907. sv_stickysprint_default : 0 : , "cl" :
  3908. sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
  3909. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  3910. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
  3911. sv_suppress_viewpunch : 0 : , "cheat", "rep", "cl" :
  3912. sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  3913. sv_temp_baseline_string_table_buffer_size : 131072 : : Buffer size for writing string table baselines
  3914. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
  3915. sv_test_steam_connection_failure : 0 : , "sv" :
  3916. sv_teststepsimulation : 1 : , "sv" :
  3917. sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
  3918. sv_threaded_init : 0 : , "sv" :
  3919. sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key (scales up with consecutive use)
  3920. sv_timeconsideredfastduck : 0 : , "rep", "cl" : Minimum time recognizing as being a 'fast' duck
  3921. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
  3922. sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
  3923. sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" :
  3924. sv_unlag : 1 : , "sv" : Enables player lag compensation
  3925. sv_unlag_debug : 0 : , "sv" :
  3926. sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
  3927. sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
  3928. sv_useexplicitdelete : 1 : : Explicitly delete dormant client entities caused by AllowImmediateReuse().
  3929. sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client
  3930. sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  3931. sv_vehicle_autoaim_scale : 8 : , "sv" :
  3932. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
  3933. sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  3934. sv_voiceenable : 1 : , "a", "nf" :
  3935. sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
  3936. sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
  3937. sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
  3938. sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
  3939. sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
  3940. sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
  3941. sv_vote_issue_changelevel_allowed : 1 : , "sv" : Can people hold votes to change levels?
  3942. sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
  3943. sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
  3944. sv_vote_issue_matchready_allowed : 1 : , "sv" : Can people hold votes to ready/unready the match?
  3945. sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
  3946. sv_vote_issue_nextlevel_choicesmode : 1 : , "sv" : Present players with a list of lowest playtime maps to choose from?
  3947. sv_vote_issue_pause_match_allowed : 1 : , "sv" : Can people hold votes to pause/unpause the match?
  3948. sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game?
  3949. sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
  3950. sv_vote_issue_surrrender_allowed : 1 : , "sv" : Can people hold votes to surrender?
  3951. sv_vote_issue_swap_teams_allowed : 1 : , "sv" : Can people hold votes to swap the teams?
  3952. sv_vote_issue_timeout_allowed : 1 : , "sv" : Can people hold votes to time out?
  3953. sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
  3954. sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
  3955. sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
  3956. sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
  3957. sv_wateraccelerate : 10 : , "nf", "rep", "cl" :
  3958. sv_waterdist : 12 : , "rep", "cl" : Vertical view fixup when eyes are near water plane.
  3959. sv_waterfriction : 1 : , "nf", "rep", "cl" :
  3960. sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
  3961. sys_antialiasing : 0 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
  3962. sys_aspectratio : 2 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
  3963. sys_minidumpexpandedspew : 0 : :
  3964. sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
  3965. sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
  3966. sys_resolution : -1 : , "cl" : Convar used exclusively by the options screen to set resolution. Changing this convar manually will have no effect.
  3967. sys_sound_quality : -1 : , "cheat", "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
  3968. sys_voice : -1 : , "cl" : Convar used exclusively by the options screen to set voice options. Changing this convar manually will have no effect.
  3969. sys_vsync : 0 : , "cl" : Used to set video property at device reset.
  3970. teammenu : cmd : : Show team selection window
  3971. template_debug : 0 : , "sv" :
  3972. test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
  3973. Test_EHandle : cmd : :
  3974. test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
  3975. test_freezeframe : cmd : : Test the freeze frame code.
  3976. Test_InitRandomEntitySpawner : cmd : :
  3977. Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  3978. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  3979. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  3980. test_outtro_stats : cmd : :
  3981. Test_ProxyToggle_EnableProxy : cmd : :
  3982. Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
  3983. Test_ProxyToggle_SetValue : cmd : :
  3984. Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  3985. Test_RandomizeInPVS : cmd : :
  3986. Test_RemoveAllRandomEntities : cmd : :
  3987. Test_RunFrame : cmd : :
  3988. Test_SendKey : cmd : :
  3989. Test_SpawnRandomEntities : cmd : :
  3990. Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  3991. Test_StartScript : cmd : : Start a test script running..
  3992. Test_Wait : cmd : :
  3993. Test_WaitForCheckPoint : cmd : :
  3994. testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
  3995. testscript_debug : 0 : : Debug test scripts.
  3996. testscript_running : 0 : : Set to true when test scripts are running
  3997. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
  3998. texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
  3999. texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
  4000. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
  4001. texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
  4002. texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
  4003. texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
  4004. think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
  4005. think_trace_limit : 0 : , "cheat" : Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the sa
  4006. thirdperson : cmd : : Switch to thirdperson camera.
  4007. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
  4008. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
  4009. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
  4010. thirdpersonoverview : cmd : : Switch to thirdperson-overview camera.
  4011. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
  4012. thread_test_tslist : cmd : :
  4013. thread_test_tsqueue : cmd : :
  4014. threadpool_affinity : 1 : : Enable setting affinity
  4015. threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
  4016. threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
  4017. threadpool_run_tests : cmd : :
  4018. throttle_expensive_ai : 0 : , "sv" :
  4019. timedemo : cmd : : Play a demo and report performance info.
  4020. timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
  4021. timedemoquit : cmd : : Play a demo, report performance info, and then exit
  4022. timeleft : cmd : : prints the time remaining in the match
  4023. timeout_ct_start : cmd : :
  4024. timeout_terrorist_start : cmd : :
  4025. timerefresh : cmd : : Profile the renderer.
  4026. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
  4027. toggle_duck : cmd : :
  4028. toggleconsole : cmd : : Show/hide the console.
  4029. toggleLmapPath : cmd : : toggleLmapPath
  4030. toggleRdrOpt : cmd : :
  4031. togglescores : cmd : : Toggles score panel
  4032. toggleShadowPath : cmd : : Toggles CSM generation method
  4033. toggleThreadedBuildRWList : cmd : : toggleThreadedBuildRWList
  4034. toggleUnlitPath : cmd : : toggleUnlitPath
  4035. toggleVtxLitPath : cmd : : toggleVtxLitPath
  4036. toolload : cmd : : Load a tool.
  4037. toolunload : cmd : : Unload a tool.
  4038. tr_best_course_time : 0 : , "a", "sv", "ss" : The player's best time for the timed obstacle course
  4039. tr_completed_training : 0 : , "a", "sv", "ss" : Whether the local player has completed the initial training portion of the training map
  4040. tr_valve_course_time : 352 : , "sv" : Valve's best time for the timed obstacle course
  4041. trace_report : 0 : , "sv" :
  4042. tracer_extra : 1 : , "cl" :
  4043. TransmitEvents : cmd : : Transmits Game Events to <address:port>
  4044. tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  4045. tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
  4046. tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
  4047. tv_autorecord : 0 : : Automatically records all games as GOTV demos.
  4048. tv_autoretry : 1 : : Relay proxies retry connection after network timeout
  4049. tv_chatgroupsize : 0 : : Set the default chat group size
  4050. tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
  4051. tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
  4052. tv_debug : 0 : : GOTV debug info.
  4053. tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
  4054. tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
  4055. tv_deltacache : 2 : : Enable delta entity bit stream cache
  4056. tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  4057. tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
  4058. tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
  4059. tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
  4060. tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
  4061. tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
  4062. tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
  4063. tv_maxclients : 128 : : Maximum client number on GOTV server.
  4064. tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
  4065. tv_maxrate : 128000 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  4066. tv_mem : cmd : : hltv memory statistics
  4067. tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
  4068. tv_name : 0 : : GOTV host name
  4069. tv_nochat : 1 : , "a", "user" : Don't receive chat messages from other GOTV spectators
  4070. tv_overridemaster : 0 : : Overrides the GOTV master root address.
  4071. tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
  4072. tv_port : 27020 : : Host GOTV[0] port
  4073. tv_port1 : 27021 : : Host GOTV[1] port
  4074. tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
  4075. tv_relay : cmd : : Connect to GOTV server and relay broadcast.
  4076. tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
  4077. tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
  4078. tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
  4079. tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
  4080. tv_retry : cmd : : Reconnects the GOTV relay proxy
  4081. tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second
  4082. tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
  4083. tv_spectator_port_offset : 0 : , "cl" :
  4084. tv_status : cmd : : Show GOTV server status.
  4085. tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
  4086. tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
  4087. tv_time_remaining : cmd : : Print remaining tv broadcast time
  4088. tv_timeout : 30 : : GOTV connection timeout in seconds.
  4089. tv_title : 0 : : Set title for GOTV spectator UI
  4090. tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
  4091. tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increa
  4092. tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
  4093. ui_component_image_collect_debug : 1 : , "cl" :
  4094. ui_component_image_collect_keeptime : 30 : , "cl" :
  4095. ui_component_image_collect_size_many_avatars : 1 : , "cl" :
  4096. ui_component_image_collect_size_many_itemimgs : 1 : , "cl" :
  4097. ui_component_image_collect_time : 5 : , "cl" :
  4098. ui_loading_tip_f1 : 0 : , "cl" :
  4099. ui_loading_tip_f2 : 0 : , "cl" :
  4100. ui_loading_tip_refresh : 5 : , "cl" :
  4101. ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
  4102. ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  4103. ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
  4104. ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
  4105. ui_store_scaleform : 1 : , "cl" : Sets store UI to display scaleform.
  4106. ui_test_community_matchmaking : 0 : , "cl" :
  4107. ui_volume_scale : 1 : :
  4108. ui_workshop_games_expire_minutes : 3 : , "cl" :
  4109. unbind : cmd : : Unbind a key.
  4110. unbindall : cmd : : Unbind all keys.
  4111. unbindalljoystick : cmd : : Unbind all joystick keys.
  4112. unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
  4113. unload_all_addons : cmd : : Reloads the search paths for game addons.
  4114. unpause : cmd : : Unpause the game.
  4115. update_addon_paths : cmd : : Reloads the search paths for game addons.
  4116. use : cmd : : Use a particular weapon Arguments: <weapon_name>
  4117. -use : cmd : :
  4118. +use : cmd : :
  4119. user : cmd : : Show user data.
  4120. users : cmd : : Show user info for players on server.
  4121. v_centermove : 0 : , "cl" :
  4122. v_centerspeed : 500 : , "cl" :
  4123. vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
  4124. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
  4125. version : cmd : : Print version info string.
  4126. vgui_drawfocus : 0 : : Report which panel is under the mouse.
  4127. vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
  4128. -vgui_drawtree : cmd : :
  4129. +vgui_drawtree : cmd : :
  4130. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
  4131. vgui_drawtree_bounds : 0 : : Show panel bounds.
  4132. vgui_drawtree_clear : cmd : :
  4133. vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
  4134. vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
  4135. vgui_drawtree_hidden : 0 : : Draw the hidden panels.
  4136. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
  4137. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
  4138. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  4139. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
  4140. vgui_drawtree_scheme : 0 : : Show scheme file for each panel
  4141. vgui_drawtree_visible : 1 : : Draw the visible panels.
  4142. vgui_dump_panels : cmd : : vgui_dump_panels [visible]
  4143. vgui_message_dialog_modal : 1 : , "a", "cl" :
  4144. vgui_panel_active : 1 : : Is a vgui panel currently active
  4145. vgui_show_glyph_miss : 0 : :
  4146. vgui_spew_fonts : cmd : :
  4147. vgui_togglepanel : cmd : : show/hide vgui panel by name.
  4148. videooptions_optionsui_callback_disabled : 0 : , "cl" : Used to set video property from options UI.
  4149. view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
  4150. view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
  4151. viewanim_addkeyframe : cmd : :
  4152. viewanim_create : cmd : : viewanim_create
  4153. viewanim_load : cmd : : load animation from file
  4154. viewanim_reset : cmd : : reset view angles!
  4155. viewanim_save : cmd : : Save current animation to file
  4156. viewanim_test : cmd : : test view animation
  4157. viewmodel_fov : 68 : , "a", "cl" :
  4158. viewmodel_offset_x : 2 : , "a", "cl" :
  4159. viewmodel_offset_y : 2 : , "a", "cl" :
  4160. viewmodel_offset_z : -1 : , "a", "cl" :
  4161. viewmodel_presetpos : 0 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
  4162. violence_ablood : 1 : : Draw alien blood
  4163. violence_agibs : 1 : : Show alien gib entities
  4164. violence_hblood : 1 : : Draw human blood
  4165. violence_hgibs : 1 : : Show human gib entities
  4166. vis_force : 0 : , "sv", "cheat" :
  4167. vismon_poll_frequency : 0 : , "sv", "cheat" :
  4168. vismon_trace_limit : 12 : , "sv", "cheat" :
  4169. vm_debug : 0 : , "cheat", "cl" :
  4170. vm_draw_addon : 1 : , "cl" :
  4171. vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
  4172. vm_pointer_pitch_up_scale : 0 : , "cl" : Limit how much the view model follows the pointer in looking up.
  4173. voice_all_icons : 0 : , "cl" : Draw all players' voice icons
  4174. voice_buffer_debug : 0 : :
  4175. voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
  4176. voice_caster_scale : 1 : , "a" :
  4177. voice_clientdebug : 0 : , "cl" :
  4178. voice_debugfeedback : 0 : :
  4179. voice_debugfeedbackfrom : 0 : :
  4180. voice_enable : 1 : , "a" : Toggle voice transmit and receive.
  4181. voice_fadeouttime : 0 : :
  4182. voice_forcemicrecord : 1 : , "a" :
  4183. voice_gain_downward_multiplier : 100 : :
  4184. voice_gain_max : 35 : :
  4185. voice_gain_rate : 1 : :
  4186. voice_gain_target : 32000 : :
  4187. voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
  4188. voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
  4189. voice_icons_method : 2 : , "cl" : 0 = classic style, 1 = particles, 2 = integrated into target ID
  4190. voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
  4191. voice_local_icon : 0 : , "cl" : Draw local player's voice icon
  4192. voice_loopback : 0 : , "user" :
  4193. voice_minimum_gain : 0 : :
  4194. voice_mixer_boost : 0 : , "a" :
  4195. voice_mixer_mute : 0 : , "a" :
  4196. voice_mixer_volume : 1 : , "a" :
  4197. voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
  4198. voice_mute : cmd : : Mute a specific Steam user
  4199. voice_overdrive : 2 : :
  4200. voice_overdrivefadetime : 0 : :
  4201. voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
  4202. voice_profile : 0 : :
  4203. voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
  4204. voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  4205. voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
  4206. voice_scale : 0 : , "a" : Overall volume of voice over IP
  4207. voice_serverdebug : 0 : , "sv" :
  4208. voice_show_mute : cmd : : Show whether current players are muted.
  4209. voice_showchannels : 0 : :
  4210. voice_showincoming : 0 : :
  4211. voice_steal : 2 : :
  4212. voice_system_enable : 1 : , "a" : Toggle voice system.
  4213. voice_threshold : 2000 : , "a", "cl" :
  4214. voice_thresold_delay : 0 : :
  4215. voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
  4216. voice_verbose : 0 : : Turns on debug output with detailed spew about voice data processing.
  4217. voice_vox : 0 : :
  4218. voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
  4219. voice_xsend_debug : 0 : :
  4220. -voicerecord : cmd : :
  4221. +voicerecord : cmd : :
  4222. voicerecord_toggle : cmd : :
  4223. volume : 1 : , "a" : Sound volume
  4224. vox_reload : cmd : : Reload sentences.txt file
  4225. voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  4226. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
  4227. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  4228. voxeltree_view : cmd : : View entities in the voxel-tree.
  4229. vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
  4230. vprof : cmd : : Toggle VProf profiler
  4231. vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
  4232. vprof_cachemiss : cmd : : Toggle VProf cache miss checking
  4233. vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
  4234. vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
  4235. vprof_child : cmd : :
  4236. vprof_collapse_all : cmd : : Collapse the whole vprof tree
  4237. vprof_counters : 0 : :
  4238. vprof_counters_show_minmax : 0 : :
  4239. vprof_dump_counters : cmd : : Dump vprof counters to the console
  4240. vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
  4241. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
  4242. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  4243. vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
  4244. vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
  4245. vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
  4246. vprof_dump_spikes_terse : 0 : : Whether to use most terse output
  4247. vprof_expand_all : cmd : : Expand the whole vprof tree
  4248. vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
  4249. vprof_generate_report : cmd : : Generate a report to the console.
  4250. vprof_generate_report_AI : cmd : : Generate a report to the console.
  4251. vprof_generate_report_AI_only : cmd : : Generate a report to the console.
  4252. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
  4253. vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
  4254. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
  4255. vprof_generate_report_map_load : cmd : : Generate a report to the console.
  4256. vprof_graph : 0 : : Draw the vprof graph.
  4257. vprof_graphheight : 256 : , "a" :
  4258. vprof_graphwidth : 512 : , "a" :
  4259. vprof_nextsibling : cmd : :
  4260. vprof_off : cmd : : Turn off VProf profiler
  4261. vprof_on : cmd : : Turn on VProf profiler
  4262. vprof_parent : cmd : :
  4263. vprof_playback_average : cmd : : Average the next N frames.
  4264. vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
  4265. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
  4266. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
  4267. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
  4268. vprof_prevsibling : cmd : :
  4269. vprof_record_start : cmd : : Start recording vprof data for playback later.
  4270. vprof_record_stop : cmd : : Stop recording vprof data
  4271. vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
  4272. vprof_remote_stop : cmd : : Stop an existing remote VProf data request
  4273. vprof_reset : cmd : : Reset the stats in VProf profiler
  4274. vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
  4275. vprof_scope : 0 : : Set a specific scope to start showing vprof tree
  4276. vprof_scope_entity_gamephys : 0 : , "sv" :
  4277. vprof_scope_entity_thinks : 0 : , "sv" :
  4278. vprof_server_spike_threshold : 999 : :
  4279. vprof_server_thread : 0 : :
  4280. vprof_think_limit : 0 : , "sv" :
  4281. vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
  4282. vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
  4283. vprof_verbose : 1 : , "a" : Set to one to show average and peak times
  4284. vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
  4285. vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
  4286. vtune : cmd : : Controls VTune's sampling.
  4287. vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
  4288. vx_model_list : cmd : : Dump models to VXConsole
  4289. +walk : cmd : :
  4290. -walk : cmd : :
  4291. warningcallstacks_enable : 0 : : All Warning()/DevWarning()/... calls will attach a callstack
  4292. warningcallstacks_length : 5 : : Length of automatic warning callstacks
  4293. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
  4294. wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  4295. wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  4296. wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
  4297. wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  4298. wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
  4299. wc_link_edit : cmd : :
  4300. weapon_accuracy_logging : 0 : , "a", "rep", "cl" :
  4301. weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread
  4302. weapon_auto_cleanup_time : 0 : , "cl" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
  4303. weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" :
  4304. weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
  4305. weapon_land_dip_amt : 20 : , "cheat", "rep", "cl" : The amount the gun should dip when the player lands after a jump.
  4306. weapon_legacy_recoiltable : 0 : , "rep", "cl" :
  4307. weapon_max_before_cleanup : 0 : , "cl" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
  4308. weapon_molotov_maxdetonateslope : 30 : , "sv", "rep" : Maximum angle of slope on which the molotov will detonate
  4309. weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil
  4310. weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  4311. weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
  4312. weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil
  4313. weapon_recoil_scale : 2 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
  4314. weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
  4315. weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  4316. weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil
  4317. weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse
  4318. weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity
  4319. weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil
  4320. weapon_reload_database : cmd : : Reload the weapon database
  4321. weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  4322. weapon_showproficiency : 0 : , "sv" :
  4323. webapi_values_init_buffer_size_0 : 65536 : , "cl" : Initial buffer size for buffers in the WebAPIValues buffer pool
  4324. webapi_values_max_pool_size_mb_0 : 10 : , "cl" : Maximum size in bytes of the WebAPIValues buffer pool
  4325. whitelistcmd : cmd : : Runs a whitelisted command.
  4326. windows_speaker_config : 6 : , "a" :
  4327. wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
  4328. workshop_publish : cmd : : Bring up the Workshop Publish dialog.
  4329. workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
  4330. workshop_workbench : cmd : : Bring up the Workshop workbench dialog.
  4331. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
  4332. writeip : cmd : : Save the ban list to banned_ip.cfg.
  4333. xbox_arcade_remaining_trial_time : 2700 : , "ss" : time remaining in trial mode
  4334. xbox_arcade_title_unlocked : 1 : : debug unlocking arcade title
  4335. xbox_autothrottle : 1 : , "a", "sv" :
  4336. xbox_steering_deadzone : 0 : , "sv" :
  4337. xbox_throttlebias : 100 : , "a", "sv" :
  4338. xbox_throttlespoof : 200 : , "a", "sv" :
  4339. xc_crouch_debounce : 0 : , "sv" :
  4340. xload : cmd : : Load a saved game from a console storage device.
  4341. xlook : cmd : :
  4342. xmove : cmd : :
  4343. xsave : cmd : : Saves current game to a console storage device.
  4344. z_ragdoll_impact_strength : 500 : , "cl" :
  4345. -zoom : cmd : :
  4346. +zoom : cmd : :
  4347. -zoom_in : cmd : :
  4348. +zoom_in : cmd : :
  4349. -zoom_out : cmd : :
  4350. +zoom_out : cmd : :
  4351. zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
  4352. zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  4353. --------------
  4354. 4349 total convars/concommands
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