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  1. ocal data = UpgradesTweakData._init_pd2_values
  2. function UpgradesTweakData:_init_pd2_values()
  3. data(self, tweak_data)
  4.  
  5. self.values.shotgun.damage_multiplier = {0.5}
  6. self.values.smg.damage_multiplier = {0.5}
  7. self.values.snp.damage_multiplier = {0.5}
  8. self.values.assault_rifle.damage_multiplier = {0.5}
  9. self.values.lmg.damage_multiplier = {0.5}
  10. self.values.pistol.damage_multiplier = {1.2, 1.4}
  11. self.values.player.movement_speed_multiplier = {1.10, 1.20}
  12. self.values.player.run_speed_multiplier = {1.05, 1.1, 1.15}
  13. self.values.pistol.reload_speed_multiplier = {1.2, 1.4}
  14. self.values.pistol.fire_rate_multiplier = {1.2, 1.4}
  15. self.values.player.extra_ammo_multiplier = {1.20}
  16. self.values.player.level_2_armor_multiplier = {1.20, 1.40}
  17. self.values.player.level_3_armor_multiplier = {1.25, 1.50}
  18. self.values.player.level_4_armor_multiplier = {1.30, 1.60}
  19. self.values.player.cheat_death_chance = {0.75}
  20. self.values.player_killshot_regen_armor_bonus = {20}
  21. self.values.player.armor_regen_timer_multiplier_passive = {0.80, 0.60}
  22. self.values.player.pick_up_ammo_multiplier = {1.35}
  23.  
  24. self.values.player.tier_dodge_chance = {0.10, 0.20}
  25. self.values.player.level_2_dodge_addend = {0.15}
  26. self.values.player.level_3_dodge_addend = {0.10}
  27. self.values.player.level_4_dodge_addend = {0.05}
  28. self.values.player.passive_health_regen = {0.015, 0.025}
  29. self.values.player.passive_health_multiplier = {1.40}
  30.  
  31. end
  32.  
  33.  
  34. local skills = UpgradesTweakData._player_definitions
  35. function UpgradesTweakData:_player_definitions()
  36. skills(self, tweak_data)
  37.  
  38. self.definitions.VESTARMOR6 = {
  39. category = "feature",
  40. name_id = "menu_player_level_4_armor_multiplier",
  41. upgrade = {
  42. category = "player",
  43. upgrade = "level_4_armor_multiplier",
  44. value = 1
  45. }}
  46.  
  47. self.definitions.nope1 = {
  48. category = "feature",
  49. name_id = "menu_shotgun_damage_multiplier",
  50. upgrade = {
  51. category = "shotgun",
  52. upgrade = "damage_multiplier",
  53. value = 1
  54. }}
  55.  
  56. self.definitions.nope2 = {
  57. category = "feature",
  58. name_id = "menu_smg_damage_multiplier",
  59. upgrade = {
  60. category = "smg",
  61. upgrade = "damage_multiplier",
  62. value = 1
  63. }}
  64.  
  65. self.definitions.nope3 = {
  66. category = "feature",
  67. name_id = "menu_snp_damage_multiplier",
  68. upgrade = {
  69. category = "snp",
  70. upgrade = "damage_multiplier",
  71. value = 1
  72. }}
  73.  
  74. self.definitions.nope4 = {
  75. category = "feature",
  76. name_id = "menu_assault_rifle_damage_multiplier",
  77. upgrade = {
  78. category = "assault_rifle",
  79. upgrade = "damage_multiplier",
  80. value = 1
  81. }}
  82.  
  83. self.definitions.nope5 = {
  84. category = "feature",
  85. name_id = "menu_lmg_damage_multiplier",
  86. upgrade = {
  87. category = "lmg",
  88. upgrade = "damage_multiplier",
  89. value = 1
  90. }}
  91.  
  92. self.definitions.RUNNING1 = {
  93. category = "feature",
  94. name_id = "menu_player_run_speed_multiplier",
  95. upgrade = {
  96. category = "player",
  97. upgrade = "run_speed_multiplier",
  98. value = 1
  99. }}
  100.  
  101. self.definitions.RUNNING2 = {
  102. category = "feature",
  103. name_id = "menu_player_run_speed_multiplier",
  104. upgrade = {
  105. category = "player",
  106. upgrade = "run_speed_multiplier",
  107. value = 2
  108. }}
  109.  
  110. self.definitions.RUNNING3 = {
  111. category = "feature",
  112. name_id = "menu_player_run_speed_multiplier",
  113. upgrade = {
  114. category = "player",
  115. upgrade = "run_speed_multiplier",
  116. value = 3
  117. }}
  118.  
  119. self.definitions.VESTARMOR7 = {
  120. category = "feature",
  121. name_id = "menu_player_level_4_armor_multiplier",
  122. upgrade = {
  123. category = "player",
  124. upgrade = "level_4_armor_multiplier",
  125. value = 2
  126. }}
  127.  
  128. self.definitions.ARMORREGEN = {
  129. category = "feature",
  130. name_id = "menu_player_killshot_regen_armor_bonus",
  131. upgrade = {
  132. category = "player",
  133. upgrade = "killshot_regen_armor_bonus",
  134. value = 1}}
  135.  
  136. self.definitions.PICKUP = {
  137. category = "feature",
  138. name_id = "menu_player_pick_up_ammo_multiplier",
  139. upgrade = {
  140. category = "player",
  141. upgrade = "pick_up_ammo_multiplier",
  142. value = 1}}
  143.  
  144. self.definitions.ARMORREGEN2 = {
  145. category = "feature",
  146. name_id = "menu_player_armor_regen_timer_multiplier_passive",
  147. upgrade = {
  148. category = "player",
  149. upgrade = "armor_regen_timer_multiplier_passive",
  150. value = 1}}
  151.  
  152. self.definitions.ARMORREGEN3 = {
  153. category = "feature",
  154. name_id = "menu_player_armor_regen_timer_multiplier_passive",
  155. upgrade = {
  156. category = "player",
  157. upgrade = "armor_regen_timer_multiplier_passive",
  158. value = 2}}
  159.  
  160. self.definitions.VESTDODGE1 = {
  161. category = "feature",
  162. name_id = "menu_player_level_2_dodge_addend",
  163. upgrade = {
  164. category = "player",
  165. upgrade = "level_2_dodge_addend",
  166. value = 1
  167. }}
  168.  
  169. self.definitions.VESTDODGE2 = {
  170. category = "feature",
  171. name_id = "menu_player_level_3_dodge_addend",
  172. upgrade = {
  173. category = "player",
  174. upgrade = "level_3_dodge_addend",
  175. value = 1
  176. }}
  177.  
  178. self.definitions.VESTDODGE3 = {
  179. category = "feature",
  180. name_id = "menu_player_level_4_dodge_addend",
  181. upgrade = {
  182. category = "player",
  183. upgrade = "level_4_dodge_addend",
  184. value = 1
  185. }}
  186.  
  187. self.definitions.VESTARMOR = {
  188. category = "feature",
  189. name_id = "menu_player_level_2_armor_multiplier",
  190. upgrade = {
  191. category = "player",
  192. upgrade = "level_2_armor_multiplier",
  193. value = 1
  194. }}
  195.  
  196. self.definitions.VESTARMOR3 = {
  197. category = "feature",
  198. name_id = "menu_player_level_2_armor_multiplier",
  199. upgrade = {
  200. category = "player",
  201. upgrade = "level_2_armor_multiplier",
  202. value = 2
  203. }}
  204.  
  205. self.definitions.VESTARMOR4 = {
  206. category = "feature",
  207. name_id = "menu_player_level_3_armor_multiplier",
  208. upgrade = {
  209. category = "player",
  210. upgrade = "level_3_armor_multiplier",
  211. value = 2
  212. }}
  213.  
  214. self.definitions.LEGEND = {
  215. category = "feature",
  216. name_id = "menu_player_cheat_death_chance",
  217. upgrade = {
  218. category = "player",
  219. upgrade = "cheat_death_chance",
  220. value = 1
  221. }}
  222.  
  223. self.definitions.VESTARMOR2 = {
  224. category = "feature",
  225. name_id = "menu_player_level_3_armor_multiplier",
  226. upgrade = {
  227. category = "player",
  228. upgrade = "level_3_armor_multiplier",
  229. value = 1
  230. }}
  231.  
  232. self.definitions.AMMO = {
  233. category = "feature",
  234. name_id = "menu_player_extra_ammo_multiplier",
  235. upgrade = {
  236. category = "player",
  237. upgrade = "extra_ammo_multiplier",
  238. value = 1
  239. }}
  240.  
  241. self.definitions.MOVEMENT1 = {
  242. category = "feature",
  243. name_id = "menu_player_movement_speed_multiplier",
  244. upgrade = {
  245. category = "player",
  246. upgrade = "movement_speed_multiplier",
  247. value = 1
  248. }}
  249.  
  250. self.definitions.MOVEMENT2 = {
  251. category = "feature",
  252. name_id = "menu_player_movement_speed_multiplier",
  253. upgrade = {
  254. category = "player",
  255. upgrade = "movement_speed_multiplier",
  256. value = 2
  257. }}
  258.  
  259. self.definitions.RATE1 = {
  260. category = "feature",
  261. name_id = "menu_pistol_fire_rate_multiplier",
  262. upgrade = {
  263. category = "pistol",
  264. upgrade = "fire_rate_multiplier",
  265. value = 1
  266. }}
  267.  
  268. self.definitions.RATE2 = {
  269. category = "feature",
  270. name_id = "menu_pistol_fire_rate_multiplier",
  271. upgrade = {
  272. category = "pistol",
  273. upgrade = "fire_rate_multiplier",
  274. value = 2
  275. }}
  276.  
  277. self.definitions.RELOAD_1 = {
  278. category = "feature",
  279. name_id = "menu_pistol_reload_speed_multiplier",
  280. upgrade = {
  281. category = "pistol",
  282. upgrade = "reload_speed_multiplier",
  283. value = 1
  284. }}
  285.  
  286. self.definitions.RELOAD_2 = {
  287. category = "feature",
  288. name_id = "menu_pistol_reload_speed_multiplier",
  289. upgrade = {
  290. category = "pistol",
  291. upgrade = "reload_speed_multiplier",
  292. value = 2
  293. }}
  294.  
  295. self.definitions.PISTOL1 = {
  296. category = "feature",
  297. name_id = "menu_pistol_damage_multiplier",
  298. upgrade = {
  299. category = "pistol",
  300. upgrade = "damage_multiplier",
  301. value = 1
  302. }}
  303.  
  304. self.definitions.PISTOL2 = {
  305. category = "feature",
  306. name_id = "menu_pistol_damage_multiplier",
  307. upgrade = {
  308. category = "pistol",
  309. upgrade = "damage_multiplier",
  310. value = 2
  311. }}
  312.  
  313. self.definitions.PISTOL3 = {
  314. category = "feature",
  315. name_id = "menu_pistol_damage_multiplier",
  316. upgrade = {
  317. category = "pistol",
  318. upgrade = "damage_multiplier",
  319. value = 3
  320. }}
  321.  
  322. self.definitions.DODGE1 = {
  323. category = "feature",
  324. name_id = "menu_player_tier_dodge_chance",
  325. upgrade = {
  326. category = "player",
  327. upgrade = "tier_dodge_chance",
  328. value = 1}}
  329. self.definitions.DODGE2 = {
  330. category = "feature",
  331. name_id = "menu_player_tier_dodge_chance",
  332. upgrade = {
  333. category = "player",
  334. upgrade = "tier_dodge_chance",
  335. value = 2}}
  336.  
  337. self.definitions.REGENERATION1 = {
  338. category = "temporary",
  339. name_id = "menu_player_passive_health_regen",
  340. upgrade = {
  341. category = "player",
  342. upgrade = "passive_health_regen",
  343. value = 1}
  344. }
  345. self.definitions.REGENERATION2 = {
  346. category = "temporary",
  347. name_id = "menu_player_passive_health_regen",
  348. upgrade = {
  349. category = "player",
  350. upgrade = "passive_health_regen",
  351. value = 2}
  352. }
  353.  
  354. self.definitions.HEALTH = {
  355. category = "feature",
  356. name_id = "menu_player_health_multiplier",
  357. upgrade = {
  358. category = "player",
  359. upgrade = "passive_health_multiplier",
  360. value = 1
  361. }
  362. }
  363.  
  364. end
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