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Dec 22nd, 2014
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Microsoft.Xna.Framework;
  5. using Microsoft.Xna.Framework.Audio;
  6. using Microsoft.Xna.Framework.Content;
  7. using Microsoft.Xna.Framework.GamerServices;
  8. using Microsoft.Xna.Framework.Graphics;
  9. using Microsoft.Xna.Framework.Input;
  10. using Microsoft.Xna.Framework.Media;
  11.  
  12. namespace TrainTime
  13. {
  14.     public class WorldObject
  15.     {
  16.         static Texture2D sprite;
  17.         private Direction direction;
  18.  
  19.         public WorldObject(Direction direction)
  20.         {
  21.             this.direction = direction;
  22.         }
  23.  
  24.         public virtual Texture2D GetSprite()
  25.         {
  26.             return WorldObject.sprite;
  27.         }
  28.  
  29.         public virtual Direction GetDirection()
  30.         {
  31.             return this.direction;
  32.         }
  33.     }
  34. }
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