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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Audio;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.GamerServices;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using Microsoft.Xna.Framework.Media;
- namespace TrainTime
- {
- public class WorldObject
- {
- static Texture2D sprite;
- private Direction direction;
- public WorldObject(Direction direction)
- {
- this.direction = direction;
- }
- public virtual Texture2D GetSprite()
- {
- return WorldObject.sprite;
- }
- public virtual Direction GetDirection()
- {
- return this.direction;
- }
- }
- }
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