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Mar 27th, 2013
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  1. using namespace System;
  2. enum STATE { NOTSTARTED, STARTED, DRAW, WIN };
  3. enum FIELD { CROSS, CIRCLE, EMPTY };
  4. enum SIGN { SG_CROSS, SG_CIRCLE };
  5.  
  6. class PLAYER
  7. {
  8. public:
  9. std::string Name;
  10. void GetName(std::string Got) { Name = Got; }
  11. };
  12.  
  13. class GAME
  14. {
  15. private:
  16. PLAYER *Gracz1, *Gracz2;
  17. public:
  18. FIELD Plansza[3][3];
  19. STATE GameState;
  20. SIGN ACTUAL;
  21.  
  22. GAME()
  23. {
  24. GameState = NOTSTARTED;
  25. for (int i=0; i<=2; i++)
  26. for (int j=0; j<=2; j++)
  27. Plansza[i][j] = EMPTY;
  28. Gracz1 = new PLAYER;
  29. Gracz2 = new PLAYER;
  30. std::cout << "Gra stworzona";
  31. }
  32. ~GAME()
  33. {
  34. delete Gracz1, Gracz2;
  35. }
  36. //Funkcje gry:
  37. bool StartGry();
  38. };
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