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- /*
- * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Common.h"
- #include "Language.h"
- #include "DatabaseEnv.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "Opcodes.h"
- #include "Log.h"
- #include "World.h"
- #include "ObjectMgr.h"
- #include "Player.h"
- #include "UpdateMask.h"
- #include "NPCHandler.h"
- #include "Pet.h"
- #include "MapManager.h"
- void WorldSession::SendNameQueryOpcode(uint64 guid)
- {
- Player* player = ObjectAccessor::FindPlayer(guid);
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid));
- WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
- data.appendPackGUID(guid);
- if (!nameData)
- {
- data << uint8(1); // name unknown
- SendPacket(&data);
- return;
- }
- std::string suffix = "";
- if(player && player->GetSession()->GetSecurity() == SEC_VIP)
- suffix = " - VIP";
- if(player && player->GetSession()->GetSecurity() == SEC_MODERATOR)
- suffix = " - TrialGM";
- if(player && player->GetSession()->GetSecurity() == SEC_GAMEMASTER)
- suffix = " - GM";
- if(player && player->GetSession()->GetSecurity() == SEC_EVENTGM)
- suffix = " - EventGM";
- if(player && player->GetSession()->GetSecurity() == SEC_HEADGM)
- suffix = " - HeadGM";
- if(player && player->GetSession()->GetSecurity() == SEC_DEVELOPER)
- suffix = " - Developer";
- if(player && player->GetSession()->GetSecurity() == SEC_ADMINISTRATOR)
- suffix = " - Admin";
- data << uint8(0); // name known
- data << nameData->m_name+suffix; // played name
- data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
- data << uint8(nameData->m_race);
- data << uint8(nameData->m_gender);
- data << uint8(nameData->m_class);
- if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
- {
- data << uint8(1); // Name is declined
- for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- data << names->name[i];
- }
- else
- data << uint8(0); // Name is not declined
- SendPacket(&data);
- }
- void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
- {
- uint64 guid;
- recvData >> guid;
- // This is disable by default to prevent lots of console spam
- // TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid);
- SendNameQueryOpcode(guid);
- }
- void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
- {
- SendQueryTimeResponse();
- }
- void WorldSession::SendQueryTimeResponse()
- {
- WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
- data << uint32(time(NULL));
- data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(NULL));
- SendPacket(&data);
- }
- /// Only _static_ data is sent in this packet !!!
- void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
- {
- uint32 entry;
- recvData >> entry;
- uint64 guid;
- recvData >> guid;
- CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
- if (ci)
- {
- std::string Name, SubName;
- Name = ci->Name;
- SubName = ci->SubName;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
- {
- ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
- }
- }
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
- // guess size
- WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
- data << uint32(entry); // creature entry
- data << Name;
- data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
- data << SubName;
- data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
- data << uint32(ci->type_flags); // flags
- data << uint32(ci->type); // CreatureType.dbc
- data << uint32(ci->family); // CreatureFamily.dbc
- data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
- data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
- data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
- data << uint32(ci->Modelid1); // Modelid1
- data << uint32(ci->Modelid2); // Modelid2
- data << uint32(ci->Modelid3); // Modelid3
- data << uint32(ci->Modelid4); // Modelid4
- data << float(ci->ModHealth); // dmg/hp modifier
- data << float(ci->ModMana); // dmg/mana modifier
- data << uint8(ci->RacialLeader);
- for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- data << uint32(ci->questItems[i]); // itemId[6], quest drop
- data << uint32(ci->movementId); // CreatureMovementInfo.dbc
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
- }
- else
- {
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
- GUID_LOPART(guid), entry);
- WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
- data << uint32(entry | 0x80000000);
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
- }
- }
- /// Only _static_ data is sent in this packet !!!
- void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
- {
- uint32 entry;
- recvData >> entry;
- uint64 guid;
- recvData >> guid;
- const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
- if (info)
- {
- std::string Name;
- std::string IconName;
- std::string CastBarCaption;
- Name = info->name;
- IconName = info->IconName;
- CastBarCaption = info->castBarCaption;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
- {
- ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
- }
- }
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
- WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
- data << uint32(entry);
- data << uint32(info->type);
- data << uint32(info->displayId);
- data << Name;
- data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
- data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
- data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
- data << info->unk1; // 2.0.3, string
- data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
- data << float(info->size); // go size
- for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
- data << uint32(info->questItems[i]); // itemId[6], quest drop
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
- }
- else
- {
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
- GUID_LOPART(guid), entry);
- WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
- data << uint32(entry | 0x80000000);
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
- }
- }
- void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
- {
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
- Corpse* corpse = GetPlayer()->GetCorpse();
- if (!corpse)
- {
- WorldPacket data(MSG_CORPSE_QUERY, 1);
- data << uint8(0); // corpse not found
- SendPacket(&data);
- return;
- }
- uint32 mapid = corpse->GetMapId();
- float x = corpse->GetPositionX();
- float y = corpse->GetPositionY();
- float z = corpse->GetPositionZ();
- uint32 corpsemapid = mapid;
- // if corpse at different map
- if (mapid != _player->GetMapId())
- {
- // search entrance map for proper show entrance
- if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid))
- {
- if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
- {
- // if corpse map have entrance
- if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
- {
- mapid = corpseMapEntry->entrance_map;
- x = corpseMapEntry->entrance_x;
- y = corpseMapEntry->entrance_y;
- z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
- }
- }
- }
- }
- WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
- data << uint8(1); // corpse found
- data << int32(mapid);
- data << float(x);
- data << float(y);
- data << float(z);
- data << int32(corpsemapid);
- data << uint32(0); // unknown
- SendPacket(&data);
- }
- void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
- {
- uint32 textID;
- uint64 guid;
- recvData >> textID;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
- recvData >> guid;
- GetPlayer()->SetSelection(guid);
- GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
- WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
- data << textID;
- if (!pGossip)
- {
- for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
- {
- data << float(0);
- data << "Greetings $N";
- data << "Greetings $N";
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- }
- }
- else
- {
- std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
- for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
- {
- Text_0[i]=pGossip->Options[i].Text_0;
- Text_1[i]=pGossip->Options[i].Text_1;
- }
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textID))
- {
- for (int i = 0; i < MAX_LOCALES; ++i)
- {
- ObjectMgr::GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
- ObjectMgr::GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
- }
- }
- }
- for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
- {
- data << pGossip->Options[i].Probability;
- if (Text_0[i].empty())
- data << Text_1[i];
- else
- data << Text_0[i];
- if (Text_1[i].empty())
- data << Text_0[i];
- else
- data << Text_1[i];
- data << pGossip->Options[i].Language;
- for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
- {
- data << pGossip->Options[i].Emotes[j]._Delay;
- data << pGossip->Options[i].Emotes[j]._Emote;
- }
- }
- }
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
- }
- /// Only _static_ data is sent in this packet !!!
- void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
- uint32 pageID;
- recvData >> pageID;
- recvData.read_skip<uint64>(); // guid
- while (pageID)
- {
- PageText const* pageText = sObjectMgr->GetPageText(pageID);
- // guess size
- WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50);
- data << pageID;
- if (!pageText)
- {
- data << "Item page missing.";
- data << uint32(0);
- pageID = 0;
- }
- else
- {
- std::string Text = pageText->Text;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
- ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
- data << Text;
- data << uint32(pageText->NextPage);
- pageID = pageText->NextPage;
- }
- SendPacket(&data);
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
- }
- }
- void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
- {
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
- uint32 unk;
- recvData >> unk;
- WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- SendPacket(&data);
- }
- void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
- {
- uint32 count;
- recvData >> count; // quest count, max=25
- if (count >= MAX_QUEST_LOG_SIZE)
- {
- recvData.rfinish();
- return;
- }
- WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
- data << uint32(count); // count
- for (uint32 i = 0; i < count; ++i)
- {
- uint32 questId;
- recvData >> questId; // quest id
- bool questOk = false;
- uint16 questSlot = _player->FindQuestSlot(questId);
- if (questSlot != MAX_QUEST_LOG_SIZE)
- questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
- if (questOk)
- {
- QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
- if (POI)
- {
- data << uint32(questId); // quest ID
- data << uint32(POI->size()); // POI count
- for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
- {
- data << uint32(itr->Id); // POI index
- data << int32(itr->ObjectiveIndex); // objective index
- data << uint32(itr->MapId); // mapid
- data << uint32(itr->AreaId); // areaid
- data << uint32(itr->Unk2); // unknown
- data << uint32(itr->Unk3); // unknown
- data << uint32(itr->Unk4); // unknown
- data << uint32(itr->points.size()); // POI points count
- for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
- {
- data << int32(itr2->x); // POI point x
- data << int32(itr2->y); // POI point y
- }
- }
- }
- else
- {
- data << uint32(questId); // quest ID
- data << uint32(0); // POI count
- }
- }
- else
- {
- data << uint32(questId); // quest ID
- data << uint32(0); // POI count
- }
- }
- SendPacket(&data);
- }
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