Zanzlanz

Detailed original log

Jan 1st, 2019
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  1. Mine Blocks development log from "June 18, 2011" to "June 27, 2011".
  2. This is a bit embarrassing to post, but what do you expect from a 14-year-old haha!
  3. It's amazing to see I wrote down exact times that I did things!
  4.  
  5. Things to note:
  6. - I moved the Day 13 and Day 14 headers to match expectations (I made a note of it on the headers)
  7. - Day 10 has a couple times written down out of order.
  8. - Apparently I knew about Terraria when starting this! It must have been very recent, because I remember someone telling me about it as I was working on prototypes for Mine Blocks
  9. - My anger towards glitches wasn't meant to sound the way it did XD whoops!
  10. - You can see that "mine" blocks were a thing. They were air blocks that stop the generator from placing trees in mines, I think
  11.  
  12.  
  13. ---Day 14 (6-26-11)--- (The header used to be where Day 13 is)
  14. • 7:17 PM - Fixed minor mini-inventory glitch
  15. • 7:03 PM - Fall damage is very lenient
  16. • 6:44 PM - Fixed furnaces giving 2 for the first item
  17. • 6:41 PM - Pumpkins are less clumped together and aren't placed on beaches
  18. • 6:39 PM - Pumpkins are placable
  19. • 6:38 PM - Fixed delete button removing all items on the list
  20.  
  21. ---Day 13 (6-25-11)--- (The header used to be above 10:36 AM)
  22. • 3:33 PM - Added iron, gold, and diamond blocks
  23. • 2:12 PM - Added version history ;)
  24. • 1:09 PM - It checks with you before deleting a world
  25. • 12:48 PM - Chests work now!
  26. • 12:45 PM - The output in the oven doesn't destroy your stuff if you try and place it in there
  27. • 12:01 PM - The smelter was deleted if it left the screen :o
  28. • 11:50 AM - If you're underwater, mining speed slows down
  29. • 11:48 AM - Less water
  30. • 11:45 AM - Mines don't remove flowers, wood, leaves, cacti, seaweed, nor coral when generating
  31. • 11:41 AM - Cacti and seaweed don't leave drops if they were placed wrong by the generator
  32. • 11:03 AM - Added a hurt animation
  33. • 10:54 AM - Fixed all animation glitches
  34. • 11:54 AM - Working ladders
  35. • 10:36 AM - Crafting sticks into ladders
  36. • 10:25 AM - Coral now makes a stone sound
  37. • 10:23 AM - Drops are constantly infront of other blocks (so they aren't invisible)
  38. • 10:23 AM - Drops will time out if they exist for too long (5 minutes)
  39. • 10:12 AM - Drops have more physics (x speed, y speed)
  40. • 10:03 AM - Day/night cycle is better for me :)
  41. • 10:02 AM - Made deserts more rare, and water at a lower altitude
  42. • 10:00 AM - Changed the glass texture to actually be visible
  43.  
  44. ---Day 12 (6-24-11)---
  45. • 8:06 PM - Made coral
  46. • 7:33 PM - Finnished the overall look of the loading screen, and title screen
  47. • 7:13 PM - Finnished loading bar
  48. • 7:06 PM - Finnished the title: Mine Blocks
  49. • 6:31 PM - Made a cool title-song
  50. • 6:09 PM - Added button sounds
  51. • 6:04 PM - An "a" is added to a world name if it already exists.
  52. • 6:00 PM - If the seed number is empty, another random seed is picked
  53. • 5:55 PM - Oven lights turn on when it's on
  54. • 5:50 PM - Jack-o'-Lanterns' lights go out when they are mined
  55. • 5:48 PM - Fixed oven visual
  56. • 5:40 PM - Fixed major smelting glitches
  57. • 2:42 PM - Terrain generator doesn't spawn flowers, nor pumpkins in the desert
  58. • 2:31 PM - Added flowers to terrain generator
  59. • 2:00 PM - Added seaweed to terrain generator
  60. • 1:17 PM - Made a pause screen (press Esc)
  61. • 12:48 PM - At last - fixed water!
  62. • 11:24 AM - Fixed a terrible door glitch
  63. • 10:52 AM - Cobblestone turns into rock when placed into the smelter
  64. • 10:29 AM - Added glass
  65. • 10:29 AM - Fixed one of the many inventory glitches
  66. • 10:14 AM - Basic smelting works, but with tons of bugs...
  67. • 8:58 AM - Grass grows under blocks that you can walk through; torches, doors, saplings, etc.
  68. • 8:44 AM - If you are using a tool, it appears in your hand when you mine
  69. • 8:35 AM - It gets darker the farther underwater you are
  70. • 8:30 AM - Fixed an nonestop mining animation glitch
  71.  
  72. ---Day 11 (6-23-11)---
  73. • 7:38 PM - The contents of the smelter get saved for every smelter made
  74. • 6:33 PM - Added a functional smelting block (but it doesn't smelt yet)
  75. • 5:54 PM - DOORS WORK!
  76. • 4:32 PM - Doors may be crafted
  77. • 3:00 PM - Made the crafting recipes for shovels
  78. • 2:57 PM - The output in the crafting area doesn't destroy your stuff if you try and place it in there
  79. • 2:54 PM - Made the crafting recipes for axes
  80. • 2:34 PM - Yay! Damage is fixed and tools disintegrate when they are worn out!
  81. • 2:20 PM - Tool damage works (unless you move the tool to another inventory slot)
  82. • 12:47 PM - Made the crafting recipes for the other pickaxes
  83. • 12:43 PM - Made stone drop only with certain tools, as with coal, iron, and other things
  84. • 12:12 PM - The wooden pickaxe works wonderfully!
  85. • 11:58 AM - Tree's grow even if they are off the screen
  86. • 11:50 AM - Slowed down grass calculation and make it more random
  87. • 11:45 AM - If your selector leaves a block while you're mining, it stops mining
  88. • 11:42 AM - The block sounds repeat when mining a block, and the mining animation continues
  89. • 11:20 AM - Worked some more on lakes/ponds
  90. • 10:25 AM - Fixed spawning for the LAST TIME! (I hope)
  91. • 10:07 AM - The saved games drop down shows you the seed number
  92. • 9:49 AM - Fixed item drop bugs
  93.  
  94. ---Day 10 (6-22-11)---
  95. • 5:59 PM - Using a very small world, changing the data value of rock from "RK" into "R" saved 22,172 bytes (just under 22 KB)
  96. • 5:52 PM - Shift-clicking will also be used to dynamically change the state of objects, or in this case, open the crafting table!
  97. • 5:40 PM - Crafting tables exist but they don't do much yet!
  98. • 5:23 PM - Tooltips on the inventory tell you what you have stored
  99. • 4:47 PM - Can't mine coal, iron ore, diamond, gold ore, redstone ore, or obsidian without tools (which I have yet to make)
  100. • 4:36 PM - Added a block-decaying speed
  101. • 8:08 PM - Fixed even more bugs, and made the wooden pickaxe recipe
  102. • 7:40 PM - Just went through a whole bunch of bugs
  103. • 4:01 PM - If you can't move, you can't place blocks
  104. • 3:56 PM - Movement tweeks, lighting tweeks
  105. • 3:31 PM - If there is no place to put a block, it doesn't randomly subtract that from your inventory
  106. • 3:10 PM - You can drown!!! (wait... is this a good thing?)
  107. • 2:38 PM - Bodies of water have no big bugs and work a whole lot better!
  108. • 1:30 PM - Made the land a lot better looking
  109. • 12:41 PM - Fixed huge glitch lava and acid related
  110. • 12:38 PM - Added an annoying underwater sound loop
  111. • 11:56 PM - If a sound's distance is negative, it doesn't start to amplify it!
  112. • 11:38 AM - Added the sounds when you place a block
  113. • 11:15 AM - Changed lighting a little - and lights disappear when they leave the screen (caused major lagging)
  114. • 10:52 AM - Made sounds' volumes not interfere with each other
  115. • 11:24 AM - Spawning is re-done
  116. • 10:03 AM - RAN A TEST: With "mine" blocks: 1,053,109 bytes (unstable FPS) - Without "mine" blocks: 956,255 bytes (stable FPS)
  117. • 9:57 AM - Saves every 20 seconds now, water is calculated slower, and day/night is twice as long
  118. • 9:57 AM - Removed the unimportant "mine" blocks to 1. Save space 2. Save processing power 3. Make it easier to program
  119.  
  120. ---Day 9 (6-21-11)---
  121. • FIRST ONLINE TEST: A bit slow on older computers of corse
  122. • 7:00 PM - Added a time schedule (get's dark at night)
  123. • 6:38 PM - You also can't place a block on yourself (you shouldn't do that anyway!)
  124. • 6:30 PM - You cannot accidently replace a block because of a glitch
  125. • 6:27 PM - Fixed an "undefined" placing glitch (>:P take that glitches!)
  126. • *6:02 PM - 870+19+52+196+250+32+36+22+38+18+80+155+69+38+18 = about 1,900 lines of code (not including small stuff)
  127. • 5:56 PM - Water and sizzle sounds were miscalculated and now they are correct
  128. • 5:35 PM - Made torches stick to walls also
  129. • 5:20 PM - I typed a random seed function wrong and some mines were HUGE - fixed
  130. • 5:10 PM - Made the world 2000 blocks wide! (had to make a loading bar!)
  131. • 5:05 PM - Fixed some loading glitches
  132. • 4:48 PM - Searched up how to do random seeds and incorporated it - JUST LIKE MINECRAFT!!!
  133. • 3:24 PM - (couldn't figure out Blender) made torches light up! (AMAZING!!!)
  134. • 2:59 PM - Worked on the re-spawning stuff, had a bit of trouble, and started experimenting in Blender
  135. • 1:12 PM - Crafting: Added torch recipe (this is what I've been building up to)
  136. • 1:06 PM - Crafting: Made less annoying!
  137. • 12:57 PM - Crafting: Added a new script and made a stick recipe
  138. • 12:07 PM - Crafting: Wood = 4 wooden planks (LOOK HOW FAR I'M GETTING!!!)
  139. • 11:34 AM - Fixed a couple glitches in the inventory
  140. • 11:10 AM - Made a few scripts more flash-efficient
  141. • 10:56 AM - If you can ever get bedrock, you can place it - but of course you cannot delete it!
  142. • 10:52 AM - You can walk through saplings (I implemented script for flowers and mushrooms if I want to ad them)
  143. • 10:45 AM - Grass now grows under saplings
  144. • 10:37 AM - Tree's can be planted (and as I was typing this, my tree just grew!)
  145. • 10:06 AM - Leaves always turned into saplings - fixed
  146.  
  147. ---Day 8 (6-20-11)---
  148. • 5:59 PM - I fixed a few spots I missed in the leaf system
  149. • 5:58 PM - Grass will constantly check itseft
  150. • 5:47 PM - Apples and oranges fall if they can't find wood
  151. • 5:45 PM - Same as below except when you mine it
  152. • 5:23 PM - 1/10 chance on getting a sapling when the leaves die... but you'll never know what kind of sapling it is
  153. • 4:59 PM - If I want them to, blocks drop a different item (OH THE POWER I HOLD!!!)
  154. • 4:51 PM - Two new types of trees; apple and orange
  155. • 4:38 PM - Cacti grow!
  156. • 4:28 PM - Lava and acid hurt you (and it's hard to get out - good luck getting out)
  157. • 4:12 PM - Added a water moving sound (It's terrible but it's a start)
  158. • 4:03 PM - Added hurt sounds
  159. • 4:03 PM - Cacti will disapear (like minecraft) if they aren't on sand or have a block next them
  160. • 3:30 PM - Cacti slowly drain your health
  161. • 3:21 PM - Health and fall damage!
  162. • 2:11 PM - Made walking, falling, and mining animations for the character
  163. • 1:21 PM - Even though you cannot craft them or use them, tools have some properties
  164. • 1:04 PM - Fixed all deafening sounds!
  165. • 12:28 PM - FINALLY got the grass to work (example: Flash thought 1 was "1" and made 10+"1" into "101" instead of 11)
  166. • *11:48 AM- (not including 1 line scripts) Over 1,250 lines of code! (I came up with everything - I'm not a script copier)
  167. • 11:42 AM - Placing items replaces water, acid, and lava
  168. • 11:30 AM - Sand makes a sound now
  169. • 11:23 AM - Item count decreases when placed, item disappears when item count is zero, hence: ITEM PLACING WORKS!!!
  170. • 11:21 AM - Based on the selected mini-inventory item type, pressing shift and clicking will place that item type
  171. • 11:01 AM - Number keys will select a item from the mini-inventory
  172. • 10:51 AM - A second block selector is for placing blocks!
  173. • 10:19 AM - Made a script that helps with a corrupted portion of the world
  174. • 10:10 AM - Finnished panning and volume script
  175.  
  176. ---Day 7 (6-19-11)---
  177. • 7:49 PM - Stepping sounds! *annoying*
  178. • 7:21 PM - Items in inventory with both swap, and add together
  179. • 7:10 PM - Mines are a little bit thinner and longer
  180. • 7:03 PM - Items in inventory are now movable
  181. • 6:07 PM - Item count will no longers say "1"
  182. • 5:56 PM - Lava and acid have similar physics as water, but lava is 10 times slower, and acid is 3 times slower
  183. • 5:53 PM - Water ontop of lava/acid = obsidian; water next to lava/acid = cobblestone
  184. • 5:26 PM - Water has way more physics!
  185. • 5:06 PM - Water has a "terraria" type physics now!
  186. • 4:51 PM - You can't mine whilst paused
  187. • 4:25 PM - Made sand more efficient in falling, and burn in acid and lava (and said Happy Fathers Day to my dad)
  188. • 3:26 PM - Saves every 10 seconds
  189. • 3:20 PM - New saving/loading screen includes the ability to save and name worlds
  190. • 2:07 PM - Made jumping less glitchy by making it 2 blocks high instead of 1.5
  191. • 1:55 PM - Saving and loading seems to work (My noodles were great!)
  192. • 12:56 PM - 500 lines of code on the main game!! I'm going to take a lunch break ;)
  193. • 12:47 PM - Blocks are saved and disappear when they leave the screen
  194. • 12:00 PM - Sand can fall correctly!
  195. • 11:57 AM - Drops get destroyed in lava and acid
  196. • 11:50 AM - You can now swim in liquids, and you can target blocks in liquids also
  197. • 11:01 AM - Mini-inventory shows collected items
  198. • 10:34 AM - You now cannot mine bedrock, or liquids!
  199. • 10:32 AM - Removed blocks outside of borders
  200. • 10:18 AM - Inventory shows collected items!
  201. • 9:46 AM - Popping sound was added for collecting items
  202. • 9:42 AM - The mouse tracking was off by half a block
  203. • 9:34 AM - Block selector selects the right block, is over other blocks, and constantly re-calculates
  204.  
  205. ---Day 6 (6-18-11)--- (log started)
  206. • 7:26 PM - Items can now drop in caves, like they should!
  207. • 6:29 PM - Fixed major glitches in dropped items!
  208. • 6:25 PM - Fixed major glitches in mining... realized how hard this will be!
  209. --------------------------------------------------------------------------------------------------------
  210. At the very beginning:
  211. • Walking was okay but some glitches (fixed day 7) (added animation day 8)
  212. • Mining was terrible (fixed day 6) (added wearing-down day 10)
  213. • Item drops were terrible also; didn't fall (fixed day 6)
  214. • Crafting and inventory didn't exist (inventory fixed day 7 and 8) (added crafting table day 10)
  215. • No title screen, loading screen, etc.
  216. • Couldn't save/load (fixed day 7)
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