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MMRPG / Elemental Trinity / Calculations V3

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Dec 21st, 2014
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  1. ------------------------------------------------
  2. THEORETICAL, MAXIMUM BATTLE SCENARIO
  3. ------------------------------------------------
  4.  
  5. ElecMan 5,950 MAX LE / 8,390 MAX AT
  6.  
  7. HeatMan 5,950 MAX LE / 8,810 MAX DF
  8.  
  9. RobotFields 102 Fields
  10.  
  11. StarForce 10,302 Stars
  12. 8/102 Electric (808 Stars)
  13. 1/102 Laser (101 Stars)
  14.  
  15. CoreGuard 99 Electric Cores
  16.  
  17. LaserGuard 99 Laser Cores
  18.  
  19. ThunderBeam, 24 Damage, Electric/Laser
  20.  
  21.  
  22. ------------------------------------------------
  23. ELEC MAN attacks HEAT MAN with the THUNDER BEAM
  24. ------------------------------------------------
  25.  
  26. 8,390 AT / 8,810 DF = x0.952327 Damage
  27.  
  28. 808 Electric Stars * 10% Boost = 8080% Electric Boost = x81.800000 Damage
  29.  
  30. 101 Laser Stars * 10% Boost = 1010% Laser Boost = x11.100000 Damage
  31.  
  32. 99 Cores * 1% Resist = 99% Electric Resist = x0.010000 Damage
  33.  
  34. 99 Cores * 1% Resist = 99% Laser Resist = x0.010000 Damage
  35.  
  36. 24 Damage * 0.952327 * 81.800000 * 11.100000 * 0.010000 * 0.010000 = 2.075265 Damage
  37. = 2 Damage
  38.  
  39. ------------------------------------------------
  40. CONSIDERATIONS OF DIFFERENT CIRCUMSTANCES
  41. ------------------------------------------------
  42.  
  43. - The fact that the final damage in this scenario is so close to zero means they are evenly matched
  44.  
  45. - Above stats are reflective of a theoretical player battle, but actual bosses may be well over Level 100
  46.  
  47. - The (new) maximum amount of overkill is never greater than the target's max LE
  48. - The (new) base field multipliers will be far less dramatic, and deal in +/- 0.1 values
  49. - The (new) dark spires/elements that appear in post-game battles nullify effects of cores / stars until destroyed
  50. - The (new) level limit for target mecha/robot/boss is way above 100, allowing for in-battle stats of up to 999,999
  51.  
  52. - Maximum Energy, Attack, Defense, and Speed values only apply to base stats
  53. -- Stat limits can be broken in battle through the use of boosting items and abilities
  54.  
  55. - The Proto Shield can be attached to any team member, halving all damage
  56. - The Skull Barrier nullifies all damage for one turn, blocking all abilities
  57. - The Joe Shield nullifies all damage, but can be destroyed with Explode and Cutter attacks
  58. - Other shielding abilities will also have variable usefulness against the trinity of elemental forces
  59.  
  60. - Field Multipliers still exist, and can dramatically alter attack power
  61. -- With the Electric and Laser multipliers at the 9.9 max, attack damage would increase to 196 Damage
  62. -- With the Electric and Laser multipliers at the 0.1 min, attack damage would decrease to 1 Damage
  63.  
  64. - New abilities and items are being added in the future, and they can also dramatically change circumstances
  65. - The exact values of robot and ability stats mentioned in this document may change over time, and the results may fluctuate
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