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- guardians - paladin
- sentinel - shaman
- consular - priest
- assassin - rogue
- lord - warlock
- marauder - warrior
- leveling:
- level 1 - 1vp 1fp then every 3 levels you gain 1vp and 1fp
- guardians & maruader + 2 vp per level
- sentinel & assassin + 1 vp + 1 fp per level
- consular & lord + 0 vp + 2 fp per level
- guardians
- taunt* - target user is forced to fight you and does no damage to anybody except for you
- smite (2 fp) - the next time your saber hits you snare the target for 3 seconds
- justice (1 vp, unlimited use) - your saber is imbued with the force and does 1 additional damage
- on the next hit
- sentinel
- reflect* (4 fp)- force power is reflected in entirety back to the user
- passive - all jedi in the area have 1 bonus vp
- decisive strike (2 fp, unlimited use) - your next attack silences (renders them unable to use
- force powers) the target for 3 seconds
- consular
- light binding* (5 fp) - when cast target is stunned for 10 seconds, they cannot move or take
- damage while stunned
- heal (x, unlimited use) - heal target for x amount of hp
- judgement (2 fp) - deal 1 damage to target
- assassin
- execute* (4 fp) - deals damage equal to the targets missing health
- sneak attack (1 fp) - deals double damage to target, costs 1 vp per use
- shackles (2 fp) - target is rooted in place for 3 seconds, they may move in the same spot but cannot
- move away from it
- marauder
- rage* (passive) - when you lose more than half of your health (measured at the beginning of the battle)
- you deal double damage for the rest of the battle
- revenge (passive) - when you take 4 damage from a single target you deal 1 damage back to them
- knockback / shockwave (1 fp, unlimited use) - knocks back opponents in an area around the user
- lord
- choke* (4 fp) - deal 5 damage over time and stun a target for 3 seconds
- shock (2 fp)- deal 3 damage to target
- life steal (3 fp, unlimited use)- deal 2 damage to target and gain 1 vp
- sith master +5vp +5fp
- lightning* (3 fp) - deal 5 damage to target that is unblockable.
- embrace darkness (2 fp) - drain target's force point pool by 3
- council members +2vp +2fp
- force revive* (5 fp or 5 vp) - revive target player, they must have died within the past
- 30 minutes. they lose 1 level upon revival and are unable to battle for the rest of the
- day. fp used to do this doesn't restore until the daily reset
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