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Force powers

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Jan 27th, 2013
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  1. guardians - paladin
  2. sentinel - shaman
  3. consular - priest
  4.  
  5. assassin - rogue
  6. lord - warlock
  7. marauder - warrior
  8.  
  9. leveling:
  10. level 1 - 1vp 1fp then every 3 levels you gain 1vp and 1fp
  11.  
  12. guardians & maruader + 2 vp per level
  13. sentinel & assassin + 1 vp + 1 fp per level
  14. consular & lord + 0 vp + 2 fp per level
  15.  
  16. guardians
  17. taunt* - target user is forced to fight you and does no damage to anybody except for you
  18. smite (2 fp) - the next time your saber hits you snare the target for 3 seconds
  19. justice (1 vp, unlimited use) - your saber is imbued with the force and does 1 additional damage
  20. on the next hit
  21.  
  22. sentinel
  23. reflect* (4 fp)- force power is reflected in entirety back to the user
  24. passive - all jedi in the area have 1 bonus vp
  25. decisive strike (2 fp, unlimited use) - your next attack silences (renders them unable to use
  26. force powers) the target for 3 seconds
  27.  
  28. consular
  29. light binding* (5 fp) - when cast target is stunned for 10 seconds, they cannot move or take
  30. damage while stunned
  31. heal (x, unlimited use) - heal target for x amount of hp
  32. judgement (2 fp) - deal 1 damage to target
  33.  
  34.  
  35. assassin
  36. execute* (4 fp) - deals damage equal to the targets missing health
  37. sneak attack (1 fp) - deals double damage to target, costs 1 vp per use
  38. shackles (2 fp) - target is rooted in place for 3 seconds, they may move in the same spot but cannot
  39. move away from it
  40.  
  41. marauder
  42. rage* (passive) - when you lose more than half of your health (measured at the beginning of the battle)
  43. you deal double damage for the rest of the battle
  44. revenge (passive) - when you take 4 damage from a single target you deal 1 damage back to them
  45. knockback / shockwave (1 fp, unlimited use) - knocks back opponents in an area around the user
  46.  
  47. lord
  48. choke* (4 fp) - deal 5 damage over time and stun a target for 3 seconds
  49. shock (2 fp)- deal 3 damage to target
  50. life steal (3 fp, unlimited use)- deal 2 damage to target and gain 1 vp
  51.  
  52. sith master +5vp +5fp
  53. lightning* (3 fp) - deal 5 damage to target that is unblockable.
  54. embrace darkness (2 fp) - drain target's force point pool by 3
  55.  
  56.  
  57. council members +2vp +2fp
  58. force revive* (5 fp or 5 vp) - revive target player, they must have died within the past
  59. 30 minutes. they lose 1 level upon revival and are unable to battle for the rest of the
  60. day. fp used to do this doesn't restore until the daily reset
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