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- -- Weapons --
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
- Costs: 100g
- Bolts(x30)
- Costs: 10g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)
- Costs: 10g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Arrows(x30)
- Costs: 10g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Cold-Iron Flanged Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 7250g
- Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with White Pearl (400g)
- Costs: 8400g
- Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 2350g
- Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 2400g
- Bodkin Arrows(x30)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
- Costs: 2310g
- Curved Kukri(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3220g
- Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 2350g
- Long-Spear(+1)(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Bloodstone (100g)
- Costs: 8400g
- Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Bow(+Cruel)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
- Costs: 8400g
- Long-Spear(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2380g
- Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Curved Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3220g
- Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 2320g
- Arrows(x30)(+Cruel)
- Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2310g
- Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
- Costs: 2120g
- Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Amethyst (400g)
- Costs: 8400g
- Halberd(+Fire Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Zircon (100g)
- Costs: 8400g
- Curved Great-Axe(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
- Costs: 3300g
- Light Crossbow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Coral (400g)
- Costs: 8400g
- Light Crossbow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Coral (400g)
- Costs: 8400g
- Bodkin Bolts(x30)(+1)(+Fire Bite)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Fire damage, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Dagger(+Fire Bite)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Zircon (100g)
- Costs: 8400g
- Battle-Axe(+Acid Bite)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Zircon (100g)
- Costs: 8400g
- Curved Great-Axe(+3)(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Coral (400g)
- Costs: 33600g
- Cold-Iron Greatsword(+Acid Bite)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Acidic damage
- Costs: 36400g
- Curved Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 19300g
- Curved Scimitar(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 19250g
- Long-Spear(+Countering)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
- Costs: 8400g
- Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Moonstone (900g)
- Costs: 18900g
- Broad Arrows(x30)(+Countering)(+3)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Cold-Iron Curved Battle-Axe(+Cruel)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 23250g
- Bow(+3 Composite)(+1)(+Fire Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
- Costs: 33600g
- Great Mace(+Keen) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, x2 crit range, Engraved with Jade (900g)
- Costs: 18900g
- Heavy Crossbow(+Lightning Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Serrated Spiked-Chain(+Frost Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
- Costs: 9400g
- Adamantine Serrated Short-Spear(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 36230g
- Flanged Morningstar(+2)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
- Costs: 19250g
- Bolts(x30)(+3)
- Masterwork increases hit chance by +1, Engraved with Jade (900g)
- Costs: 18900g
- Flanged Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19220g
- Adamantine Club(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 21320g
- Curved Battle-Axe(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 19250g
- Serrated Long-Spear(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Fire damage
- Costs: 19280g
- Curved Falchion(+1)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 9300g
- Bow(+2)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Moonstone (900g)
- Costs: 18900g
- Cold-Iron Spiked-Chain(+2)(+Lightning Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
- Costs: 36500g
- Serrated Spiked-Chain(+Vicious)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 9400g
- Curved Battle-Axe(+2)(+Fire Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
- Costs: 19250g
- Curved Dagger(+2)(+Vicious) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 19220g
- Cold-Iron Kukri(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 22320g
- Serrated Long-Spear(+1)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
- Costs: 9280g
- Short-Spear(+Cruel)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Emerald (1600g)
- Costs: 33600g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 20g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Coral Shell Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 770g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Balanced adds +2 to Balance checks and +2 against trip and overrun checks
- This entire set Costs: 2200g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Sturdy Splintmail(Balanced)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
- This entire set Costs: 4900g
- Robe(Magic Mouth 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Magic Mouth as a spell like ability 1/day - UMD check 16
- Costs: 1160g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 2500g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 3100g
- Padded Gambeson(Lightning Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Lightning
- Costs: 2500g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+3 INT), Fullplate Gauntlets(Sleight of Hand +5), Fullplate Greaves(+3 DEX).
- +5 to Sleight of Hand skill checks, +3 Intelligence
- This entire set Costs: 34200g
- Sturdy Gambeson(Fire Resistance 10)(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, Grants 10 points of protection from Fire
- Costs: 10500g
- Heavy Shield(Balanced)(+3), 5 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 12000g
- Coral Shell Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
- The armor check penalty of this Coral Shell armor does not affect Swim checks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 10700g
- Gambeson(+1 Fortitide)(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- +1 Fortitude save, Engraved with Red Spinel (400g)
- Costs: 9900g
- Gambeson(+1)(CON +1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- +1 Constitution
- Costs: 4600g
- Coral Shell Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- The armor check penalty of this Coral Shell armor does not affect Swim checks, Sets your Spell Resistance to 14
- This entire set Costs: 9300g
- Cold-Iron Padded Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Sleight of Hand +7)
- Padded grants +1 DR against Bludge attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +7 to Sleight of Hand skill checks
- This entire set Costs: 38700g
- Direhide Robe(Touch of Idiocy 1/day)(Fire Resistance 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Grants 5 points of protection from Fire
- Costs: 4560g
- Polished Gambeson(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks
- Costs: 10500g
- Padded Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 6400g
- Umbral Skin Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half
- Costs: 18300g
- Leather-armor(Spell Resistance 11)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 11, Engraved with Moonstone (900g)
- Costs: 9900g
- -- Accesories --
- Golden Ring(Bear's Endurance 1/day)
- Wielder can use Bear's Endurance as a spell like ability 1/day - UMD check 16
- Costs: 1900g
- Golden Ring(Glitterdust 1/day)
- Wielder can use Glitterdust as a spell like ability 1/day - UMD check 16
- Costs: 1900g
- Mithral Ring(Erase 5/day)
- Wielder can use Erase as a spell like ability 5/day - UMD check 12
- Costs: 5600g
- Golden Ring(+1 DEX)
- +1 Dexterity
- Costs: 1900g
- Tiara(+1 INT)
- +1 Intelligence, Engraved with Red Spinel (400g)
- Costs: 1100g
- Mask(Hypnotism 1/day)
- Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Jade (900g)
- Costs: 4400g
- Tiara(+2 INT)
- +2 Intelligence, Engraved with Jade (900g)
- Costs: 4400g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Hide +5)
- +5 to Hide skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Boots(Levitate 1/day)
- Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Topaz (900g)
- Costs: 4400g
- Gloves(Counterspell +3)
- +3 to Counterspell skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Time Warping 2)
- Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(STR +3)
- +3 Strength, Engraved with Emerald (1600g)
- Costs: 9900g
- Gloves(Vampiric Touch 1/day)
- Wielder can use Vampiric Touch as a spell like ability 1/day - UMD check 20, Engraved with Jade (900g)
- Costs: 4400g
- --- Scrolls ---
- Scroll of Detect Undead
- Costs: 25g
- Scroll of Jump
- Costs: 25g
- Scroll of Hold Portal
- Costs: 25g
- x2 Scroll of Burning Hands
- Costs: 25g
- Scroll of Charm Person
- Costs: 25g
- Scroll of Magic Aura
- Costs: 25g
- Scroll of Scare
- Costs: 150g
- Scroll of Suggestion
- Costs: 375g
- Scroll of Summon Swarm
- Costs: 150g
- Scroll of Hypnotism
- Costs: 25g
- Scroll of Blindness/Deafness
- Costs: 150g
- Scroll of Arcane Sight
- Costs: 375g
- Scroll of Fly
- Costs: 375g
- --- Alchemical Ingredients ---
- (Lvl1)Zapping Lichen
- Costs: 40
- (Lvl1)Tail Vine
- Costs: 40
- (Lvl3)Stardust
- Costs: 600
- --- Wands ---
- Wand of Water Breathing(16 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 6000
- Wand of Obscure Objects(28 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4200
- Wand of Nondetection(22 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 8250
- --- Potions & Oils ---
- x4 Hide from undead Potions
- Costs: 50
- x2 Remove curse Potions
- Costs: 750
- x2 Eagle’s splendor Potions
- Costs: 300
- x3 Protection from energy (Lightning) Potions
- Costs: 750
- x2 Displacement Potions
- Costs: 750
- x2 Water walk Potions
- Costs: 750
- x3 Endure elements Potions
- Costs: 50
- --- Basic Components ---
- x3604 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x27 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x342 Boiled Animal Leathers
- Costs: 10
- x125 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x3671 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x244 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x3 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- x19 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x2 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x12 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x2 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x4 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- --- Gemstones ---
- x3 White Pearls
- Costs: 400
- x2 Black Pearls
- Costs: 900
- x4 Amethysts
- Costs: 400
- x4 Corals
- Costs: 400
- x1 Blue Sapphires
- Costs: 1600
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