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Bidderlyn

market for Bas

Sep 28th, 2022
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  1.  
  2. -- Weapons --
  3.  
  4. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  5. Sword is a martial melee weapon
  6. Costs: 50g
  7.  
  8. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  9. Greatsword is a Martial two handed melee weapon
  10. Costs: 100g
  11.  
  12. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  13. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  14. Costs: 50g
  15.  
  16. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  17. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  18. Costs: 50g
  19.  
  20. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  21. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  22. Costs: 100g
  23.  
  24. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  25. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  26. Costs: 100g
  27.  
  28. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  29. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  30. Costs: 20g
  31.  
  32. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  33. Quarterstaff is a simple melee weapon
  34. Costs: 20g
  35.  
  36. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  37. Costs: 20g
  38.  
  39. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 20g
  41.  
  42. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  43. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  44. Costs: 30g
  45.  
  46. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  47. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  48. Costs: 80g
  49.  
  50. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  51. costs 2 ticks to reload, ignores 2 DR
  52. Costs: 120g
  53.  
  54. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  55. costs 3 ticks to reload, ignores 3 DR
  56. Costs: 120g
  57.  
  58. Bolts(x30)
  59. Costs: 10g
  60.  
  61. Arrows(x30)
  62. Costs: 10g
  63.  
  64. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  65. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  66. Costs: 100g
  67.  
  68. Bolts(x30)
  69. Costs: 10g
  70.  
  71. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  72. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  73. Costs: 330g
  74.  
  75. Bolts(x30)(MW)
  76. Masterwork increases hit chance by +1
  77. Costs: 310g
  78.  
  79. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  80. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  81. Costs: 500g
  82.  
  83. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  84. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  85. Costs: 320g
  86.  
  87. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  88. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  89. Costs: 420g
  90.  
  91. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  92. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  93. Costs: 80g
  94.  
  95. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  96. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  97. Costs: 350g
  98.  
  99. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  100. Costs: 20g
  101.  
  102. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  103. Greatsword is a Martial two handed melee weapon
  104. Costs: 100g
  105.  
  106. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  107. Quarterstaff is a simple melee weapon
  108. Costs: 20g
  109.  
  110. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  111. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  112. Costs: 350g
  113.  
  114. Bolts(x30)
  115. Costs: 10g
  116.  
  117. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  118. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  119. Costs: 420g
  120.  
  121. Arrows(x30)(MW)
  122. Masterwork increases hit chance by +1
  123. Costs: 310g
  124.  
  125. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  126. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  127. Costs: 350g
  128.  
  129. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  130. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  131. Costs: 100g
  132.  
  133. Bolts(x30)(MW)
  134. Masterwork increases hit chance by +1
  135. Costs: 310g
  136.  
  137. Arrows(x30)
  138. Costs: 10g
  139.  
  140. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  141. Costs: 20g
  142.  
  143. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  144. Sword is a martial melee weapon
  145. Costs: 50g
  146.  
  147. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  148. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  149. Costs: 400g
  150.  
  151. Bolts(x30)(MW)
  152. Masterwork increases hit chance by +1
  153. Costs: 310g
  154.  
  155. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  156. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  157. Costs: 420g
  158.  
  159. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  160. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  161. Costs: 500g
  162.  
  163. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  164. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  165. Costs: 400g
  166.  
  167. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  168. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  169. Costs: 400g
  170.  
  171. Arrows(x30)(MW)
  172. Masterwork increases hit chance by +1
  173. Costs: 310g
  174.  
  175. Cold-Iron Flanged Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  176. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
  177. Costs: 7250g
  178.  
  179. Light Crossbow(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  180. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with White Pearl (400g)
  181. Costs: 8400g
  182.  
  183. Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  184. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  185. Costs: 2350g
  186.  
  187. Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  188. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  189. Costs: 2120g
  190.  
  191. Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  192. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  193. Costs: 2400g
  194.  
  195. Bodkin Arrows(x30)(+1)
  196. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
  197. Costs: 2310g
  198.  
  199. Curved Kukri(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  200. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  201. Costs: 3220g
  202.  
  203. Scimitar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  204. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  205. Costs: 2350g
  206.  
  207. Long-Spear(+1)(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  208. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Bloodstone (100g)
  209. Costs: 8400g
  210.  
  211. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  212. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  213. Costs: 3250g
  214.  
  215. Bow(+Cruel)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  216. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Red Spinel (400g)
  217. Costs: 8400g
  218.  
  219. Long-Spear(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  220. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Fire damage
  221. Costs: 2380g
  222.  
  223. Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  224. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  225. Costs: 2380g
  226.  
  227. Curved Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  228. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  229. Costs: 3220g
  230.  
  231. Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  232. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  233. Costs: 2320g
  234.  
  235. Arrows(x30)(+Cruel)
  236. Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  237. Costs: 2310g
  238.  
  239. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  240. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  241. Costs: 2120g
  242.  
  243. Curved Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  244. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  245. Costs: 3300g
  246.  
  247. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  248. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  249. Costs: 3300g
  250.  
  251. Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  252. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Amethyst (400g)
  253. Costs: 8400g
  254.  
  255. Halberd(+Fire Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  256. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Zircon (100g)
  257. Costs: 8400g
  258.  
  259. Curved Great-Axe(+Frost Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  260. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
  261. Costs: 3300g
  262.  
  263. Light Crossbow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  264. costs 2 ticks to reload, ignores 2 DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Coral (400g)
  265. Costs: 8400g
  266.  
  267. Light Crossbow(+1)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  268. costs 2 ticks to reload, ignores 2 DR, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Coral (400g)
  269. Costs: 8400g
  270.  
  271. Bodkin Bolts(x30)(+1)(+Fire Bite)
  272. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Fire damage, Engraved with Onyx Stone (100g)
  273. Costs: 8400g
  274.  
  275. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  276. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  277. Costs: 3250g
  278.  
  279. Dagger(+Fire Bite)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  280. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Zircon (100g)
  281. Costs: 8400g
  282.  
  283. Battle-Axe(+Acid Bite)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  284. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Zircon (100g)
  285. Costs: 8400g
  286.  
  287. Curved Great-Axe(+3)(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  288. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Coral (400g)
  289. Costs: 33600g
  290.  
  291. Cold-Iron Greatsword(+Acid Bite)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  292. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Acidic damage
  293. Costs: 36400g
  294.  
  295. Curved Greatsword(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  296. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  297. Costs: 19300g
  298.  
  299. Curved Scimitar(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  300. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  301. Costs: 19250g
  302.  
  303. Long-Spear(+Countering)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  304. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
  305. Costs: 8400g
  306.  
  307. Light Crossbow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  308. costs 2 ticks to reload, ignores 2 DR, Engraved with Moonstone (900g)
  309. Costs: 18900g
  310.  
  311. Broad Arrows(x30)(+Countering)(+3)
  312. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
  313. Costs: 33600g
  314.  
  315. Cold-Iron Curved Battle-Axe(+Cruel)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  316. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  317. Costs: 23250g
  318.  
  319. Bow(+3 Composite)(+1)(+Fire Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  320. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Black Pearl (900g)
  321. Costs: 33600g
  322.  
  323. Great Mace(+Keen) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 6 tick cost.
  324. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, x2 crit range, Engraved with Jade (900g)
  325. Costs: 18900g
  326.  
  327. Heavy Crossbow(+Lightning Bite)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  328. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
  329. Costs: 33600g
  330.  
  331. Serrated Spiked-Chain(+Frost Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  332. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Cold damage
  333. Costs: 9400g
  334.  
  335. Adamantine Serrated Short-Spear(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  336. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  337. Costs: 36230g
  338.  
  339. Flanged Morningstar(+2)(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  340. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
  341. Costs: 19250g
  342.  
  343. Bolts(x30)(+3)
  344. Masterwork increases hit chance by +1, Engraved with Jade (900g)
  345. Costs: 18900g
  346.  
  347. Flanged Club(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  348. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  349. Costs: 19220g
  350.  
  351. Adamantine Club(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  352. Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  353. Costs: 21320g
  354.  
  355. Curved Battle-Axe(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  356. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  357. Costs: 19250g
  358.  
  359. Serrated Long-Spear(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  360. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Fire damage
  361. Costs: 19280g
  362.  
  363. Curved Falchion(+1)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  364. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  365. Costs: 9300g
  366.  
  367. Bow(+2)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  368. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Moonstone (900g)
  369. Costs: 18900g
  370.  
  371. Cold-Iron Spiked-Chain(+2)(+Lightning Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  372. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
  373. Costs: 36500g
  374.  
  375. Serrated Spiked-Chain(+Vicious)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  376. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  377. Costs: 9400g
  378.  
  379. Curved Battle-Axe(+2)(+Fire Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  380. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  381. Costs: 19250g
  382.  
  383. Curved Dagger(+2)(+Vicious) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  384. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  385. Costs: 19220g
  386.  
  387. Cold-Iron Kukri(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  388. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  389. Costs: 22320g
  390.  
  391. Serrated Long-Spear(+1)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  392. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  393. Costs: 9280g
  394.  
  395. Short-Spear(+Cruel)(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  396. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Emerald (1600g)
  397. Costs: 33600g
  398.  
  399. -- Armors --
  400.  
  401. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  402. Costs: 10g
  403.  
  404. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  405. Costs: 150g
  406.  
  407. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  408. Costs: 600g
  409.  
  410. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  411. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  412. This entire set Costs: 1200g
  413.  
  414. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  415. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  416. This entire set Costs: 3000g
  417.  
  418. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  419. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  420. This entire set Costs: 4500g
  421.  
  422. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  423. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  424. This entire set Costs: 9000g
  425.  
  426. Heavy Shield, 2 Shield AC.
  427. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  428. Costs: 20g
  429.  
  430. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  431. Direhide grants +3 to checks made to intimidate animals
  432. Costs: 560g
  433.  
  434. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  435. Costs: 750g
  436.  
  437. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  438. Costs: 300g
  439.  
  440. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  441. Masterwork removes -1 from the Armor Penalty
  442. Costs: 750g
  443.  
  444. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  445. Direhide grants +3 to checks made to intimidate animals
  446. Costs: 560g
  447.  
  448. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  449. Costs: 160g
  450.  
  451. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  452. Costs: 160g
  453.  
  454. Light Shield, 1 Shield AC.
  455. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  456. Costs: 160g
  457.  
  458. Heavy Shield, 2 Shield AC.
  459. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  460. Costs: 170g
  461.  
  462. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  463. Direhide grants +3 to checks made to intimidate animals
  464. Costs: 700g
  465.  
  466. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  467. Costs: 750g
  468.  
  469. Tower Shield, 4 Shield AC.
  470. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  471. Costs: 180g
  472.  
  473. Coral Shell Heavy Shield, 2 Shield AC.
  474. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  475. Costs: 770g
  476.  
  477. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  478. Costs: 160g
  479.  
  480. Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  481. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  482. Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  483. This entire set Costs: 2200g
  484.  
  485. Tower Shield, 4 Shield AC.
  486. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  487. Costs: 180g
  488.  
  489. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  490. Costs: 160g
  491.  
  492. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  493. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  494. Masterwork removes -1 from the Armor Penalty
  495. This entire set Costs: 4650g
  496.  
  497. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  498. Costs: 300g
  499.  
  500. Sturdy Splintmail(Balanced)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  501. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  502. Sturdy grants +1 DR against Pierce attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  503. This entire set Costs: 4900g
  504.  
  505. Robe(Magic Mouth 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  506. Wielder can use Magic Mouth as a spell like ability 1/day - UMD check 16
  507. Costs: 1160g
  508.  
  509. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  510. Costs: 1300g
  511.  
  512. Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  513. Sturdy grants +1 DR against Pierce attacks
  514. Costs: 2500g
  515.  
  516. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  517. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  518. This entire set Costs: 3000g
  519.  
  520. Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  521. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  522. Padded grants +1 DR against Bludge attacks
  523. This entire set Costs: 3100g
  524.  
  525. Padded Gambeson(Lightning Resistance 5)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  526. Padded grants +1 DR against Bludge attacks, Grants 5 points of protection from Lightning
  527. Costs: 2500g
  528.  
  529. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  530. Masterwork removes -1 from the Armor Penalty
  531. Costs: 750g
  532.  
  533. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  534. Costs: 160g
  535.  
  536. Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  537. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+3 INT), Fullplate Gauntlets(Sleight of Hand +5), Fullplate Greaves(+3 DEX).
  538. +5 to Sleight of Hand skill checks, +3 Intelligence
  539. This entire set Costs: 34200g
  540.  
  541. Sturdy Gambeson(Fire Resistance 10)(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  542. Sturdy grants +1 DR against Pierce attacks, Grants 10 points of protection from Fire
  543. Costs: 10500g
  544.  
  545. Heavy Shield(Balanced)(+3), 5 Shield AC.
  546. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Engraved with Blue Sapphire (1600g)
  547. Costs: 17600g
  548.  
  549. Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  550. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  551. This entire set Costs: 12000g
  552.  
  553. Coral Shell Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  554. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Channel Pain)
  555. The armor check penalty of this Coral Shell armor does not affect Swim checks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  556. This entire set Costs: 10700g
  557.  
  558. Gambeson(+1 Fortitide)(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  559. +1 Fortitude save, Engraved with Red Spinel (400g)
  560. Costs: 9900g
  561.  
  562. Gambeson(+1)(CON +1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  563. +1 Constitution
  564. Costs: 4600g
  565.  
  566. Coral Shell Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  567. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  568. The armor check penalty of this Coral Shell armor does not affect Swim checks, Sets your Spell Resistance to 14
  569. This entire set Costs: 9300g
  570.  
  571. Cold-Iron Padded Splintmail(+3)(Medium), 10 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  572. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Sleight of Hand +7)
  573. Padded grants +1 DR against Bludge attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, +7 to Sleight of Hand skill checks
  574. This entire set Costs: 38700g
  575.  
  576. Direhide Robe(Touch of Idiocy 1/day)(Fire Resistance 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  577. Direhide grants +3 to checks made to intimidate animals, Wielder can use Touch of Idiocy as a spell like ability 1/day - UMD check 16, Grants 5 points of protection from Fire
  578. Costs: 4560g
  579.  
  580. Polished Gambeson(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  581. Polished grants +1 DR against Slash attacks
  582. Costs: 10500g
  583.  
  584. Padded Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  585. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  586. Padded grants +1 DR against Bludge attacks
  587. This entire set Costs: 6400g
  588.  
  589. Umbral Skin Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  590. Umbral Skin reduces stealth circumstance penalties by half
  591. Costs: 18300g
  592.  
  593. Leather-armor(Spell Resistance 11)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  594. Sets your Spell Resistance to 11, Engraved with Moonstone (900g)
  595. Costs: 9900g
  596.  
  597. -- Accesories --
  598.  
  599. Golden Ring(Bear's Endurance 1/day)
  600. Wielder can use Bear's Endurance as a spell like ability 1/day - UMD check 16
  601. Costs: 1900g
  602.  
  603. Golden Ring(Glitterdust 1/day)
  604. Wielder can use Glitterdust as a spell like ability 1/day - UMD check 16
  605. Costs: 1900g
  606.  
  607. Mithral Ring(Erase 5/day)
  608. Wielder can use Erase as a spell like ability 5/day - UMD check 12
  609. Costs: 5600g
  610.  
  611. Golden Ring(+1 DEX)
  612. +1 Dexterity
  613. Costs: 1900g
  614.  
  615. Tiara(+1 INT)
  616. +1 Intelligence, Engraved with Red Spinel (400g)
  617. Costs: 1100g
  618.  
  619. Mask(Hypnotism 1/day)
  620. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Jade (900g)
  621. Costs: 4400g
  622.  
  623. Tiara(+2 INT)
  624. +2 Intelligence, Engraved with Jade (900g)
  625. Costs: 4400g
  626.  
  627. Tiara(+1 WIS)
  628. +1 Wisdom, Engraved with Red Spinel (400g)
  629. Costs: 1100g
  630.  
  631. Boots(Reflex +1)
  632. +1 Reflex save, Engraved with Red Spinel (400g)
  633. Costs: 1100g
  634.  
  635. Boots(Expeditious Retreat 1/day)
  636. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Amethyst (400g)
  637. Costs: 1100g
  638.  
  639. Boots(Hide +5)
  640. +5 to Hide skill checks, Engraved with Jade (900g)
  641. Costs: 4400g
  642.  
  643. Boots(Levitate 1/day)
  644. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Topaz (900g)
  645. Costs: 4400g
  646.  
  647. Gloves(Counterspell +3)
  648. +3 to Counterspell skill checks, Engraved with Amethyst (400g)
  649. Costs: 1100g
  650.  
  651. Gloves(Time Warping 2)
  652. Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with Amethyst (400g)
  653. Costs: 1100g
  654.  
  655. Gloves(STR +3)
  656. +3 Strength, Engraved with Emerald (1600g)
  657. Costs: 9900g
  658.  
  659. Gloves(Vampiric Touch 1/day)
  660. Wielder can use Vampiric Touch as a spell like ability 1/day - UMD check 20, Engraved with Jade (900g)
  661. Costs: 4400g
  662.  
  663. --- Scrolls ---
  664.  
  665. Scroll of Detect Undead
  666. Costs: 25g
  667.  
  668. Scroll of Jump
  669. Costs: 25g
  670.  
  671. Scroll of Hold Portal
  672. Costs: 25g
  673.  
  674. x2 Scroll of Burning Hands
  675. Costs: 25g
  676.  
  677. Scroll of Charm Person
  678. Costs: 25g
  679.  
  680. Scroll of Magic Aura
  681. Costs: 25g
  682.  
  683. Scroll of Scare
  684. Costs: 150g
  685.  
  686. Scroll of Suggestion
  687. Costs: 375g
  688.  
  689. Scroll of Summon Swarm
  690. Costs: 150g
  691.  
  692. Scroll of Hypnotism
  693. Costs: 25g
  694.  
  695. Scroll of Blindness/Deafness
  696. Costs: 150g
  697.  
  698. Scroll of Arcane Sight
  699. Costs: 375g
  700.  
  701. Scroll of Fly
  702. Costs: 375g
  703.  
  704.  
  705. --- Alchemical Ingredients ---
  706. (Lvl1)Zapping Lichen
  707. Costs: 40
  708.  
  709. (Lvl1)Tail Vine
  710. Costs: 40
  711.  
  712. (Lvl3)Stardust
  713. Costs: 600
  714.  
  715. --- Wands ---
  716.  
  717. Wand of Water Breathing(16 Charges)
  718. Requires a UMD check 28 DC to cast a charge
  719. Costs: 6000
  720.  
  721. Wand of Obscure Objects(28 Charges)
  722. Requires a UMD check 20 DC to cast a charge
  723. Costs: 4200
  724.  
  725. Wand of Nondetection(22 Charges)
  726. Requires a UMD check 28 DC to cast a charge
  727. Costs: 8250
  728.  
  729. --- Potions & Oils ---
  730.  
  731. x4 Hide from undead Potions
  732. Costs: 50
  733.  
  734. x2 Remove curse Potions
  735. Costs: 750
  736.  
  737. x2 Eagle’s splendor Potions
  738. Costs: 300
  739.  
  740. x3 Protection from energy (Lightning) Potions
  741. Costs: 750
  742.  
  743. x2 Displacement Potions
  744. Costs: 750
  745.  
  746. x2 Water walk Potions
  747. Costs: 750
  748.  
  749. x3 Endure elements Potions
  750. Costs: 50
  751.  
  752. --- Basic Components ---
  753.  
  754. x3604 Magical Components
  755. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  756. Costs: 1
  757.  
  758. x27 Crafting Kits
  759. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  760. Costs: 100
  761.  
  762. x342 Boiled Animal Leathers
  763. Costs: 10
  764.  
  765. x125 Iron Ingots
  766. Iron is the default material for crafting basic forged items
  767. Costs: 20
  768.  
  769. x3671 Wooden Logs
  770. Raw wooden log used for constructions or campfires
  771. Costs: 1
  772.  
  773. x244 Yew Wood Logs
  774. Yew is an agile wood used as a base material for ammunition and bowcrafting
  775. Costs: 10
  776.  
  777. --- Rare Materials ---
  778.  
  779. x3 Adamantine Ingots
  780. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  781. Costs: 500
  782.  
  783. x19 Direhide Pieces
  784. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  785. Costs: 50
  786.  
  787. x2 Petrified Wood Logs
  788. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  789. Costs: 600
  790.  
  791. x12 Coral Shell Ingots
  792. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  793. Costs: 100
  794.  
  795. x2 Cold-Iron Ingots
  796. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  797. Costs: 600
  798.  
  799. x4 Ironwood Logs
  800. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  801. Costs: 400
  802.  
  803. --- Gemstones ---
  804.  
  805. x3 White Pearls
  806. Costs: 400
  807.  
  808. x2 Black Pearls
  809. Costs: 900
  810.  
  811. x4 Amethysts
  812. Costs: 400
  813.  
  814. x4 Corals
  815. Costs: 400
  816.  
  817. x1 Blue Sapphires
  818. Costs: 1600
  819.  
  820.  
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