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  1. # Configuration file
  2.  
  3. ####################
  4. # crafting
  5. #===================
  6. # Allow Tinkers crafting to be done in a normal crafting window
  7. ####################
  8.  
  9. crafting {
  10. # Allows blank patterns to be crafted with 4 sticks in a square
  11. B:easyBlankPatternRecipe=false
  12.  
  13. # Allows you to make tool parts in a normal crafting window
  14. B:easyPartCrafting=false
  15.  
  16. # Allows you to rotate the the tier 1 patterns in a normal crafting window
  17. B:easyPatternCrafting=false
  18.  
  19. # Allows you create tinkers tools in a normal crafting window
  20. B:easyToolCreation=false
  21.  
  22. # Allows you add modifications to tools in a normal crafting window
  23. B:easyToolModification=false
  24. }
  25.  
  26.  
  27. ####################
  28. # debug
  29. #===================
  30. # Debugging options
  31. ####################
  32.  
  33. debug {
  34. # Outputs to the log when the harvest level of a block is changed
  35. B:logHarvestLevelChanges=false
  36.  
  37. # Outputs to the log when the mining level of a tool is changed
  38. B:logMiningLevelChanges=false
  39. }
  40.  
  41.  
  42. ####################
  43. # harvestids
  44. #===================
  45. # Set harvest levels of blocks here (most should be modified by default, so check if needed first)
  46. ####################
  47.  
  48. harvestids {
  49. # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+)
  50. S:harvestLevel0Ids <
  51. >
  52.  
  53. # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+)
  54. S:harvestLevel1Ids <
  55. >
  56.  
  57. # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+)
  58. S:harvestLevel2Ids <
  59. >
  60.  
  61. # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+)
  62. S:harvestLevel3Ids <
  63. >
  64.  
  65. # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+)
  66. S:harvestLevel4Ids <
  67. >
  68.  
  69. # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+)
  70. S:harvestLevel5Ids <
  71. >
  72.  
  73. # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+)
  74. S:harvestLevel6Ids <
  75. >
  76.  
  77. # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+)
  78. S:harvestLevel7Ids <
  79. >
  80. }
  81.  
  82.  
  83. ####################
  84. # heads
  85. #===================
  86. # Configure the mob head modifiers and drops here
  87. ####################
  88.  
  89. heads {
  90. # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true)
  91. I:baseHeadDropChance=5
  92.  
  93. # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)
  94. I:beheadingHeadDropChance=3
  95. }
  96.  
  97.  
  98. ####################
  99. # item
  100. ####################
  101.  
  102. item {
  103. # Item ID for the fired clay bucket
  104. I:clayBucketFiredId=25711
  105.  
  106. # Item ID for the lava filled clay bucket
  107. I:clayBucketLavaId=25713
  108.  
  109. # Item ID for the milk filled clay bucket
  110. I:clayBucketMilkId=25715
  111.  
  112. # Item ID for the unfired clay bucket
  113. I:clayBucketUnfiredId=25710
  114.  
  115. # Item ID for the water filled clay bucket
  116. I:clayBucketWaterId=25712
  117.  
  118. # Item ID for the filled clay buckets
  119. I:clayBucketsId=25714
  120. }
  121.  
  122.  
  123. ####################
  124. # leveling
  125. #===================
  126. # Setup the leveling system how you like it
  127. ####################
  128.  
  129. leveling {
  130. # XP tooltip shows numbers, in addition to percentage
  131. B:detailedXpTooltip=false
  132.  
  133. # Current XP is shown as debug (F3) text (requires 'toolLeveling=true')
  134. B:showDebugXP=false
  135.  
  136. # Current XP is shown when hovering over a tool (requires 'toolLeveling=true')
  137. B:showTooltipXP=true
  138.  
  139. # Can your skill with tools 'level up' as you use them?
  140. B:toolLeveling=true
  141.  
  142. # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true')
  143. B:toolLevelingExtraModifiers=false
  144. B:toolLevelingRandomBonuses=true
  145.  
  146. # Exponential multiplier on required XP per level
  147. D:xpPerLevelMultiplier=1.35
  148.  
  149. # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true)
  150. I:xpRequiredToolsPercentage=100
  151.  
  152. # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)
  153. I:xpRequiredWeaponsPercentage=100
  154. }
  155.  
  156.  
  157. ####################
  158. # modifiers
  159. #===================
  160. # Options relating to tool modifiers
  161. ####################
  162.  
  163. modifiers {
  164. # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working)
  165. B:addCleanModifier=true
  166. B:moreExpensiveElectric=false
  167.  
  168. # Silky Cloth needs gold ingots, instead of nuggets
  169. B:moreExpensiveSilkyCloth=true
  170.  
  171. # Silky Jewel needs emerald block, instead of one emerald
  172. B:moreExpensiveSilkyJewel=true
  173.  
  174. # Rate tools with moss repair (TC default 3)
  175. I:mossRepairSpeed=3
  176. I:redstoneEffect=4
  177. }
  178.  
  179.  
  180. ####################
  181. # other
  182. #===================
  183. # Random stuff to configure here
  184. ####################
  185.  
  186. other {
  187. # Adds a shapeless recipe to get flint from 4 gravel blocks
  188. B:addFlintRecipe=true
  189.  
  190. # Changes diamond armor to cobalt armor (more expensive recipe)
  191. B:cobaltArmor=true
  192.  
  193. # Change durability of all materials here (higher = tougher)
  194. I:durabilityPercentage=50
  195.  
  196. # Change mining speed of all materials here (higher = faster)
  197. I:miningSpeedPercentage=100
  198.  
  199. # Can you replace parts of existing tools?
  200. B:partReplacement=true
  201.  
  202. # Shows information about tool parts in the mouseover tooltip
  203. B:partTooltips=true
  204.  
  205. # Removes the random chance of getting flint from gravel
  206. B:removeFlintDrop=true
  207.  
  208. # Removes the recipe for Tinker's Construct's stone torch
  209. B:removeStoneTorchRecipe=true
  210.  
  211. # Do Tinker's tools on the ground never despawn?
  212. B:toolsNeverDespawn=true
  213. }
  214.  
  215.  
  216. ####################
  217. # pickaxeoverrides
  218. #===================
  219. # Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here
  220. ####################
  221.  
  222. pickaxeoverrides {
  223. # Format <itemID>:<miningLevel> (Each on a separate line)
  224. S:pickaxeOverrides <
  225. >
  226. }
  227.  
  228.  
  229. ####################
  230. # pickboosting
  231. #===================
  232. # Options to configure to pickaxe mining level boost mechanics
  233. ####################
  234.  
  235. pickboosting {
  236. # A pickaxes mining level can be boosted through gaining XP
  237. B:levelingPickaxeBoost=true
  238.  
  239. # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required)
  240. I:levelingPickaxeBoostXpPercentage=100
  241.  
  242. # Mob heads can be used to boost a pickaxe's mining level
  243. B:mobHeadPickaxeBoost=true
  244.  
  245. # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance
  246. B:pickaxeBoostRequired=true
  247. }
  248.  
  249.  
  250. ####################
  251. # repairs
  252. #===================
  253. # Changes to tool repairing
  254. ####################
  255.  
  256. repairs {
  257. # Increase or decrease repair costs (higher = more expensive)
  258. I:repairCostPercentage=100
  259.  
  260. # Repairs are less effective the more a tool is repaired
  261. B:repairCostScaling=false
  262.  
  263. # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs)
  264. I:repairLimit=25
  265.  
  266. # Number of times TC tools can be repaired is limited
  267. B:repairLimitActive=false
  268.  
  269. # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)
  270. I:repairScalingModifier=5
  271. }
  272.  
  273.  
  274. ####################
  275. # restrictions
  276. #===================
  277. # See config section of mod thread for list of pattern ids
  278. ####################
  279.  
  280. restrictions {
  281. # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed)
  282. B:allowStoneTools=false
  283.  
  284. # Pattern ids to restrict for bone parts
  285. I:restrictedBoneParts <
  286. 2
  287. 5
  288. 6
  289. 7
  290. 9
  291. 10
  292. 11
  293. 13
  294. 14
  295. 15
  296. 16
  297. 17
  298. 18
  299. 19
  300. 20
  301. 21
  302. 22
  303. 23
  304. 24
  305. >
  306.  
  307. # Pattern ids to restrict for cactus parts
  308. I:restrictedCactusParts <
  309. 2
  310. 3
  311. 4
  312. 5
  313. 6
  314. 7
  315. 8
  316. 10
  317. 11
  318. 12
  319. 13
  320. 14
  321. 15
  322. 16
  323. 17
  324. 18
  325. 19
  326. 20
  327. 21
  328. 22
  329. 23
  330. 24
  331. 25
  332. >
  333.  
  334. # Pattern ids to restrict for flint parts
  335. I:restrictedFlintParts <
  336. 1
  337. 5
  338. 6
  339. 7
  340. 8
  341. 9
  342. 10
  343. 11
  344. 14
  345. 15
  346. 16
  347. 17
  348. 18
  349. 19
  350. 20
  351. 21
  352. 22
  353. 23
  354. 24
  355. >
  356.  
  357. # Pattern ids to restrict for paper parts
  358. I:restrictedPaperParts <
  359. 2
  360. 3
  361. 4
  362. 5
  363. 6
  364. 7
  365. 8
  366. 10
  367. 11
  368. 12
  369. 13
  370. 14
  371. 15
  372. 16
  373. 17
  374. 18
  375. 19
  376. 20
  377. 21
  378. 22
  379. 23
  380. 25
  381. >
  382.  
  383. # Pattern ids to restrict for slime parts
  384. I:restrictedSlimeParts <
  385. 2
  386. 3
  387. 4
  388. 5
  389. 6
  390. 7
  391. 8
  392. 10
  393. 11
  394. 12
  395. 13
  396. 14
  397. 15
  398. 16
  399. 17
  400. 18
  401. 19
  402. 20
  403. 21
  404. 22
  405. 23
  406. 24
  407. 25
  408. >
  409.  
  410. # Pattern ids to restrict for stone parts
  411. I:restrictedStoneParts <
  412. >
  413.  
  414. # Pattern ids to restrict for wood parts
  415. I:restrictedWoodParts <
  416. 2
  417. 4
  418. 5
  419. 6
  420. 7
  421. 10
  422. 13
  423. 14
  424. 15
  425. 16
  426. 17
  427. 18
  428. 19
  429. 20
  430. 21
  431. 22
  432. 23
  433. 24
  434. >
  435. }
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