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- # Configuration file
- ####################
- # crafting
- #===================
- # Allow Tinkers crafting to be done in a normal crafting window
- ####################
- crafting {
- # Allows blank patterns to be crafted with 4 sticks in a square
- B:easyBlankPatternRecipe=false
- # Allows you to make tool parts in a normal crafting window
- B:easyPartCrafting=false
- # Allows you to rotate the the tier 1 patterns in a normal crafting window
- B:easyPatternCrafting=false
- # Allows you create tinkers tools in a normal crafting window
- B:easyToolCreation=false
- # Allows you add modifications to tools in a normal crafting window
- B:easyToolModification=false
- }
- ####################
- # debug
- #===================
- # Debugging options
- ####################
- debug {
- # Outputs to the log when the harvest level of a block is changed
- B:logHarvestLevelChanges=false
- # Outputs to the log when the mining level of a tool is changed
- B:logMiningLevelChanges=false
- }
- ####################
- # harvestids
- #===================
- # Set harvest levels of blocks here (most should be modified by default, so check if needed first)
- ####################
- harvestids {
- # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+)
- S:harvestLevel0Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+)
- S:harvestLevel1Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+)
- S:harvestLevel2Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+)
- S:harvestLevel3Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+)
- S:harvestLevel4Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+)
- S:harvestLevel5Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+)
- S:harvestLevel6Ids <
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+)
- S:harvestLevel7Ids <
- >
- }
- ####################
- # heads
- #===================
- # Configure the mob head modifiers and drops here
- ####################
- heads {
- # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true)
- I:baseHeadDropChance=5
- # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)
- I:beheadingHeadDropChance=3
- }
- ####################
- # item
- ####################
- item {
- # Item ID for the fired clay bucket
- I:clayBucketFiredId=25711
- # Item ID for the lava filled clay bucket
- I:clayBucketLavaId=25713
- # Item ID for the milk filled clay bucket
- I:clayBucketMilkId=25715
- # Item ID for the unfired clay bucket
- I:clayBucketUnfiredId=25710
- # Item ID for the water filled clay bucket
- I:clayBucketWaterId=25712
- # Item ID for the filled clay buckets
- I:clayBucketsId=25714
- }
- ####################
- # leveling
- #===================
- # Setup the leveling system how you like it
- ####################
- leveling {
- # XP tooltip shows numbers, in addition to percentage
- B:detailedXpTooltip=false
- # Current XP is shown as debug (F3) text (requires 'toolLeveling=true')
- B:showDebugXP=false
- # Current XP is shown when hovering over a tool (requires 'toolLeveling=true')
- B:showTooltipXP=true
- # Can your skill with tools 'level up' as you use them?
- B:toolLeveling=true
- # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true')
- B:toolLevelingExtraModifiers=false
- B:toolLevelingRandomBonuses=true
- # Exponential multiplier on required XP per level
- D:xpPerLevelMultiplier=1.35
- # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true)
- I:xpRequiredToolsPercentage=100
- # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)
- I:xpRequiredWeaponsPercentage=100
- }
- ####################
- # modifiers
- #===================
- # Options relating to tool modifiers
- ####################
- modifiers {
- # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working)
- B:addCleanModifier=true
- B:moreExpensiveElectric=false
- # Silky Cloth needs gold ingots, instead of nuggets
- B:moreExpensiveSilkyCloth=true
- # Silky Jewel needs emerald block, instead of one emerald
- B:moreExpensiveSilkyJewel=true
- # Rate tools with moss repair (TC default 3)
- I:mossRepairSpeed=3
- I:redstoneEffect=4
- }
- ####################
- # other
- #===================
- # Random stuff to configure here
- ####################
- other {
- # Adds a shapeless recipe to get flint from 4 gravel blocks
- B:addFlintRecipe=true
- # Changes diamond armor to cobalt armor (more expensive recipe)
- B:cobaltArmor=true
- # Change durability of all materials here (higher = tougher)
- I:durabilityPercentage=50
- # Change mining speed of all materials here (higher = faster)
- I:miningSpeedPercentage=100
- # Can you replace parts of existing tools?
- B:partReplacement=true
- # Shows information about tool parts in the mouseover tooltip
- B:partTooltips=true
- # Removes the random chance of getting flint from gravel
- B:removeFlintDrop=true
- # Removes the recipe for Tinker's Construct's stone torch
- B:removeStoneTorchRecipe=true
- # Do Tinker's tools on the ground never despawn?
- B:toolsNeverDespawn=true
- }
- ####################
- # pickaxeoverrides
- #===================
- # Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here
- ####################
- pickaxeoverrides {
- # Format <itemID>:<miningLevel> (Each on a separate line)
- S:pickaxeOverrides <
- >
- }
- ####################
- # pickboosting
- #===================
- # Options to configure to pickaxe mining level boost mechanics
- ####################
- pickboosting {
- # A pickaxes mining level can be boosted through gaining XP
- B:levelingPickaxeBoost=true
- # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required)
- I:levelingPickaxeBoostXpPercentage=100
- # Mob heads can be used to boost a pickaxe's mining level
- B:mobHeadPickaxeBoost=true
- # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance
- B:pickaxeBoostRequired=true
- }
- ####################
- # repairs
- #===================
- # Changes to tool repairing
- ####################
- repairs {
- # Increase or decrease repair costs (higher = more expensive)
- I:repairCostPercentage=100
- # Repairs are less effective the more a tool is repaired
- B:repairCostScaling=false
- # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs)
- I:repairLimit=25
- # Number of times TC tools can be repaired is limited
- B:repairLimitActive=false
- # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)
- I:repairScalingModifier=5
- }
- ####################
- # restrictions
- #===================
- # See config section of mod thread for list of pattern ids
- ####################
- restrictions {
- # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed)
- B:allowStoneTools=false
- # Pattern ids to restrict for bone parts
- I:restrictedBoneParts <
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- # Pattern ids to restrict for cactus parts
- I:restrictedCactusParts <
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- # Pattern ids to restrict for flint parts
- I:restrictedFlintParts <
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- # Pattern ids to restrict for paper parts
- I:restrictedPaperParts <
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- # Pattern ids to restrict for slime parts
- I:restrictedSlimeParts <
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- # Pattern ids to restrict for stone parts
- I:restrictedStoneParts <
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- # Pattern ids to restrict for wood parts
- I:restrictedWoodParts <
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- }
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