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- package net.minecraft.entity.item;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- import java.util.List;
- import net.minecraft.block.Block;
- import net.minecraft.block.material.Material;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.init.Blocks;
- import net.minecraft.init.Items;
- import net.minecraft.item.Item;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.util.AxisAlignedBB;
- import net.minecraft.util.DamageSource;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.World;
- public class EntityBoat extends Entity
- {
- /** true if no player in boat */
- private boolean isBoatEmpty;
- private double speedMultiplier;
- private int boatPosRotationIncrements;
- private double boatX;
- private double boatY;
- private double boatZ;
- private double boatYaw;
- private double boatPitch;
- @SideOnly(Side.CLIENT)
- private double velocityX;
- @SideOnly(Side.CLIENT)
- private double velocityY;
- @SideOnly(Side.CLIENT)
- private double velocityZ;
- private static final String __OBFID = "CL_00001667";
- public EntityBoat(World p_i1704_1_)
- {
- super(p_i1704_1_);
- this.isBoatEmpty = true;
- this.speedMultiplier = 0.07D;
- this.preventEntitySpawning = true;
- this.setSize(1.5F, 0.6F);
- this.yOffset = this.height / 2.0F;
- }
- /**
- * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
- * prevent them from trampling crops
- */
- protected boolean canTriggerWalking()
- {
- return false;
- }
- protected void entityInit()
- {
- this.dataWatcher.addObject(17, new Integer(0));
- this.dataWatcher.addObject(18, new Integer(1));
- this.dataWatcher.addObject(19, new Float(0.0F));
- }
- /**
- * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
- * pushable on contact, like boats or minecarts.
- */
- public AxisAlignedBB getCollisionBox(Entity p_70114_1_)
- {
- return p_70114_1_.boundingBox;
- }
- /**
- * returns the bounding box for this entity
- */
- public AxisAlignedBB getBoundingBox()
- {
- return this.boundingBox;
- }
- /**
- * Returns true if this entity should push and be pushed by other entities when colliding.
- */
- public boolean canBePushed()
- {
- return true;
- }
- public EntityBoat(World p_i1705_1_, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
- {
- this(p_i1705_1_);
- this.setPosition(p_i1705_2_, p_i1705_4_ + (double)this.yOffset, p_i1705_6_);
- this.motionX = 0.0D;
- this.motionY = 0.0D;
- this.motionZ = 0.0D;
- this.prevPosX = p_i1705_2_;
- this.prevPosY = p_i1705_4_;
- this.prevPosZ = p_i1705_6_;
- }
- /**
- * Returns the Y offset from the entity's position for any entity riding this one.
- */
- public double getMountedYOffset()
- {
- return (double)this.height * 0.0D - 0.30000001192092896D;
- }
- /**
- * Called when the entity is attacked.
- */
- public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_)
- {
- if (this.isEntityInvulnerable())
- {
- return false;
- }
- else if (!this.worldObj.isRemote && !this.isDead)
- {
- this.setForwardDirection(-this.getForwardDirection());
- this.setTimeSinceHit(10);
- this.setDamageTaken(this.getDamageTaken() + p_70097_2_ * 10.0F);
- this.setBeenAttacked();
- boolean flag = p_70097_1_.getEntity() instanceof EntityPlayer && ((EntityPlayer)p_70097_1_.getEntity()).capabilities.isCreativeMode;
- if (flag || this.getDamageTaken() > 40.0F)
- {
- if (this.riddenByEntity != null)
- {
- this.riddenByEntity.mountEntity(this);
- }
- if (!flag)
- {
- this.func_145778_a(Items.boat, 1, 0.0F);
- }
- this.setDead();
- }
- return true;
- }
- else
- {
- return true;
- }
- }
- /**
- * Setups the entity to do the hurt animation. Only used by packets in multiplayer.
- */
- @SideOnly(Side.CLIENT)
- public void performHurtAnimation()
- {
- this.setForwardDirection(-this.getForwardDirection());
- this.setTimeSinceHit(10);
- this.setDamageTaken(this.getDamageTaken() * 11.0F);
- }
- /**
- * Returns true if other Entities should be prevented from moving through this Entity.
- */
- public boolean canBeCollidedWith()
- {
- return !this.isDead;
- }
- /**
- * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
- * posY, posZ, yaw, pitch
- */
- @SideOnly(Side.CLIENT)
- public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
- {
- if (this.isBoatEmpty)
- {
- this.boatPosRotationIncrements = p_70056_9_ + 5;
- }
- else
- {
- double d3 = p_70056_1_ - this.posX;
- double d4 = p_70056_3_ - this.posY;
- double d5 = p_70056_5_ - this.posZ;
- double d6 = d3 * d3 + d4 * d4 + d5 * d5;
- if (d6 <= 1.0D)
- {
- return;
- }
- this.boatPosRotationIncrements = 3;
- }
- this.boatX = p_70056_1_;
- this.boatY = p_70056_3_;
- this.boatZ = p_70056_5_;
- this.boatYaw = (double)p_70056_7_;
- this.boatPitch = (double)p_70056_8_;
- this.motionX = this.velocityX;
- this.motionY = this.velocityY;
- this.motionZ = this.velocityZ;
- }
- /**
- * Sets the velocity to the args. Args: x, y, z
- */
- @SideOnly(Side.CLIENT)
- public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
- {
- this.velocityX = this.motionX = p_70016_1_;
- this.velocityY = this.motionY = p_70016_3_;
- this.velocityZ = this.motionZ = p_70016_5_;
- }
- /**
- * Called to update the entity's position/logic.
- */
- public void onUpdate()
- {
- super.onUpdate();
- if (this.getTimeSinceHit() > 0)
- {
- this.setTimeSinceHit(this.getTimeSinceHit() - 1);
- }
- if (this.getDamageTaken() > 0.0F)
- {
- this.setDamageTaken(this.getDamageTaken() - 1.0F);
- }
- this.prevPosX = this.posX;
- this.prevPosY = this.posY;
- this.prevPosZ = this.posZ;
- byte b0 = 5;
- double d0 = 0.0D;
- for (int i = 0; i < b0; ++i)
- {
- double d1 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 0) / (double)b0 - 0.125D;
- double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 1) / (double)b0 - 0.125D;
- AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d1, this.boundingBox.minZ, this.boundingBox.maxX, d3, this.boundingBox.maxZ);
- if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
- {
- d0 += 1.0D / (double)b0;
- }
- }
- double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
- double d2;
- double d4;
- int j;
- if (d10 > 0.26249999999999996D)
- {
- d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
- d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
- for (j = 0; (double)j < 1.0D + d10 * 60.0D; ++j)
- {
- double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
- double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
- double d8;
- double d9;
- if (this.rand.nextBoolean())
- {
- d8 = this.posX - d2 * d5 * 0.8D + d4 * d6;
- d9 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
- this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
- }
- else
- {
- d8 = this.posX + d2 + d4 * d5 * 0.7D;
- d9 = this.posZ + d4 - d2 * d5 * 0.7D;
- this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
- }
- }
- }
- double d11;
- double d12;
- if (this.worldObj.isRemote && this.isBoatEmpty)
- {
- if (this.boatPosRotationIncrements > 0)
- {
- d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
- d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
- d11 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
- d12 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
- this.rotationYaw = (float)((double)this.rotationYaw + d12 / (double)this.boatPosRotationIncrements);
- this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
- --this.boatPosRotationIncrements;
- this.setPosition(d2, d4, d11);
- this.setRotation(this.rotationYaw, this.rotationPitch);
- }
- else
- {
- d2 = this.posX + this.motionX;
- d4 = this.posY + this.motionY;
- d11 = this.posZ + this.motionZ;
- this.setPosition(d2, d4, d11);
- if (this.onGround)
- {
- this.motionX *= 0.5D;
- this.motionY *= 0.5D;
- this.motionZ *= 0.5D;
- }
- this.motionX *= 0.9900000095367432D;
- this.motionY *= 0.949999988079071D;
- this.motionZ *= 0.9900000095367432D;
- }
- }
- else
- {
- if (d0 < 1.0D)
- {
- d2 = d0 * 2.0D - 1.0D;
- this.motionY += 0.03999999910593033D * d2;
- }
- else
- {
- if (this.motionY < 0.0D)
- {
- this.motionY /= 2.0D;
- }
- this.motionY += 0.007000000216066837D;
- }
- if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase)
- {
- EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
- float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
- this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
- this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
- }
- d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
- if (d2 > 0.35D)
- {
- d4 = 0.35D / d2;
- this.motionX *= d4;
- this.motionZ *= d4;
- d2 = 0.35D;
- }
- if (d2 > d10 && this.speedMultiplier < 0.35D)
- {
- this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
- if (this.speedMultiplier > 0.35D)
- {
- this.speedMultiplier = 0.35D;
- }
- }
- else
- {
- this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
- if (this.speedMultiplier < 0.07D)
- {
- this.speedMultiplier = 0.07D;
- }
- }
- int l;
- for (l = 0; l < 4; ++l)
- {
- int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
- j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);
- for (int j1 = 0; j1 < 2; ++j1)
- {
- int k = MathHelper.floor_double(this.posY) + j1;
- Block block = this.worldObj.getBlock(i1, k, j);
- if (block == Blocks.snow_layer)
- {
- this.worldObj.setBlockToAir(i1, k, j);
- this.isCollidedHorizontally = false;
- }
- else if (block == Blocks.waterlily)
- {
- this.worldObj.func_147480_a(i1, k, j, true);
- this.isCollidedHorizontally = false;
- }
- }
- }
- if (this.onGround)
- {
- this.motionX *= 0.5D;
- this.motionY *= 0.5D;
- this.motionZ *= 0.5D;
- }
- this.moveEntity(this.motionX, this.motionY, this.motionZ);
- if (this.isCollidedHorizontally && d10 > 0.2D)
- {
- if (!this.worldObj.isRemote && !this.isDead)
- {
- this.setDead();
- for (l = 0; l < 3; ++l)
- {
- this.func_145778_a(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
- }
- for (l = 0; l < 2; ++l)
- {
- this.func_145778_a(Items.stick, 1, 0.0F);
- }
- }
- }
- else
- {
- this.motionX *= 0.9900000095367432D;
- this.motionY *= 0.949999988079071D;
- this.motionZ *= 0.9900000095367432D;
- }
- this.rotationPitch = 0.0F;
- d4 = (double)this.rotationYaw;
- d11 = this.prevPosX - this.posX;
- d12 = this.prevPosZ - this.posZ;
- if (d11 * d11 + d12 * d12 > 0.001D)
- {
- d4 = (double)((float)(Math.atan2(d12, d11) * 180.0D / Math.PI));
- }
- double d7 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);
- if (d7 > 20.0D)
- {
- d7 = 20.0D;
- }
- if (d7 < -20.0D)
- {
- d7 = -20.0D;
- }
- this.rotationYaw = (float)((double)this.rotationYaw + d7);
- this.setRotation(this.rotationYaw, this.rotationPitch);
- if (!this.worldObj.isRemote)
- {
- List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
- if (list != null && !list.isEmpty())
- {
- for (int k1 = 0; k1 < list.size(); ++k1)
- {
- Entity entity = (Entity)list.get(k1);
- if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
- {
- entity.applyEntityCollision(this);
- }
- }
- }
- if (this.riddenByEntity != null && this.riddenByEntity.isDead)
- {
- this.riddenByEntity = null;
- }
- }
- }
- }
- public void updateRiderPosition()
- {
- if (this.riddenByEntity != null)
- {
- double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
- double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
- this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
- }
- }
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {}
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {}
- @SideOnly(Side.CLIENT)
- public float getShadowSize()
- {
- return 0.0F;
- }
- /**
- * First layer of player interaction
- */
- public boolean interactFirst(EntityPlayer p_130002_1_)
- {
- if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != p_130002_1_)
- {
- return true;
- }
- else
- {
- if (!this.worldObj.isRemote)
- {
- p_130002_1_.mountEntity(this);
- }
- return true;
- }
- }
- /**
- * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
- * and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround
- */
- protected void updateFallState(double p_70064_1_, boolean p_70064_3_)
- {
- int i = MathHelper.floor_double(this.posX);
- int j = MathHelper.floor_double(this.posY);
- int k = MathHelper.floor_double(this.posZ);
- if (p_70064_3_)
- {
- if (this.fallDistance > 3.0F)
- {
- this.fall(this.fallDistance);
- if (!this.worldObj.isRemote && !this.isDead)
- {
- this.setDead();
- int l;
- for (l = 0; l < 3; ++l)
- {
- this.func_145778_a(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
- }
- for (l = 0; l < 2; ++l)
- {
- this.func_145778_a(Items.stick, 1, 0.0F);
- }
- }
- this.fallDistance = 0.0F;
- }
- }
- else if (this.worldObj.getBlock(i, j - 1, k).getMaterial() != Material.water && p_70064_1_ < 0.0D)
- {
- this.fallDistance = (float)((double)this.fallDistance - p_70064_1_);
- }
- }
- /**
- * Sets the damage taken from the last hit.
- */
- public void setDamageTaken(float p_70266_1_)
- {
- this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_));
- }
- /**
- * Gets the damage taken from the last hit.
- */
- public float getDamageTaken()
- {
- return this.dataWatcher.getWatchableObjectFloat(19);
- }
- /**
- * Sets the time to count down from since the last time entity was hit.
- */
- public void setTimeSinceHit(int p_70265_1_)
- {
- this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_));
- }
- /**
- * Gets the time since the last hit.
- */
- public int getTimeSinceHit()
- {
- return this.dataWatcher.getWatchableObjectInt(17);
- }
- /**
- * Sets the forward direction of the entity.
- */
- public void setForwardDirection(int p_70269_1_)
- {
- this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_));
- }
- /**
- * Gets the forward direction of the entity.
- */
- public int getForwardDirection()
- {
- return this.dataWatcher.getWatchableObjectInt(18);
- }
- /**
- * true if no player in boat
- */
- @SideOnly(Side.CLIENT)
- public void setIsBoatEmpty(boolean p_70270_1_)
- {
- this.isBoatEmpty = p_70270_1_;
- }
- }
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