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UE4 crashbug report

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Nov 17th, 2016
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  1. MachineId:02679F464868A2D455EE52B5B207064F
  2. EpicAccountId:8956a5310d7f4720b67a468e29f48bf9
  3.  
  4. Access violation - code c0000005 (first/second chance not available)
  5.  
  6. PhysX3CommonPROFILE_x64!physx::Gu::GeometryUnion::set() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\gugeometryunion.cpp:90]
  7. PhysX3PROFILE_x64!physx::Sc::ShapeCore::ShapeCore() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scshapecore.cpp:100]
  8. PhysX3PROFILE_x64!physx::NpShape::NpShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npshape.cpp:58]
  9. PhysX3PROFILE_x64!physx::NpFactory::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npfactory.cpp:843]
  10. PhysX3PROFILE_x64!physx::NpPhysics::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npphysics.cpp:403]
  11. PhysX3PROFILE_x64!physx::NpRigidBodyTemplate<physx::PxRigidDynamic>::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\nprigidbodytemplate.h:197]
  12. APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::createRoot() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:3632]
  13. APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleStructure::fractureChunk() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblestructure.cpp:1084]
  14. APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::processFractureBuffer() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:2838]
  15. APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::tasked_beforeTick() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:1155]
  16. UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
  17. UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
  18. UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
  19. UE4Editor_Core!FTaskThreadBase::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
  20. UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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