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- MachineId:02679F464868A2D455EE52B5B207064F
- EpicAccountId:8956a5310d7f4720b67a468e29f48bf9
- Access violation - code c0000005 (first/second chance not available)
- PhysX3CommonPROFILE_x64!physx::Gu::GeometryUnion::set() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\gugeometryunion.cpp:90]
- PhysX3PROFILE_x64!physx::Sc::ShapeCore::ShapeCore() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scshapecore.cpp:100]
- PhysX3PROFILE_x64!physx::NpShape::NpShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npshape.cpp:58]
- PhysX3PROFILE_x64!physx::NpFactory::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npfactory.cpp:843]
- PhysX3PROFILE_x64!physx::NpPhysics::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npphysics.cpp:403]
- PhysX3PROFILE_x64!physx::NpRigidBodyTemplate<physx::PxRigidDynamic>::createShape() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\physx\src\nprigidbodytemplate.h:197]
- APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::createRoot() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:3632]
- APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleStructure::fractureChunk() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblestructure.cpp:1084]
- APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::processFractureBuffer() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:2838]
- APEX_DestructiblePROFILE_x64!nvidia::destructible::DestructibleScene::tasked_beforeTick() [d:\build\++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\destructible\src\destructiblescene.cpp:1155]
- UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
- UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
- UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
- UE4Editor_Core!FTaskThreadBase::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
- UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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