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Aug 8th, 2015
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  1.    BP_TORSO = 0, /*!< Torso */
  2.    BP_HEAD = 1, /*!< Head */
  3.    BP_HEAD2 = 2, /*!< Head 2 */
  4.    BP_LEFTARM = 3, /*!< Left Arm */
  5.    BP_LEFTARM2 = 4, /*!< Left Arm 2 */
  6.    BP_RIGHTARM = 5, /*!< Right Arm */
  7.    BP_RIGHTARM2 = 6, /*!< Right Arm 2 */
  8.    BP_LEFTLEG = 7, /*!< Left Leg */
  9.    BP_LEFTLEG2 = 8, /*!< Left Leg 2 */
  10.    BP_LEFTLEG3 = 9, /*!< Left Leg 3 */
  11.    BP_RIGHTLEG = 10, /*!< Right Leg */
  12.    BP_RIGHTLEG2 = 11, /*!< Right Leg 2 */
  13.    BP_RIGHTLEG3 = 12, /*!< Right Leg 3 */
  14.    BP_BRAIN = 13, /*!< Brain */
  15.  
  16. BP_SKY_HEAD = 30, /*!< Head */
  17. BP_SKY_HAIR = 31, /*!< Hair */
  18. BP_SKY_BODY = 32, /*!< Body */
  19. BP_SKY_HAND = 33, /*!< Hands */
  20. BP_SKY_FOREARMS = 34, /*!< Forearms */
  21. BP_SKY_AMULET = 35, /*!< Amulet */
  22. BP_SKY_RING = 36, /*!< Ring */
  23. BP_SKY_FEET = 37, /*!< FEET */
  24. BP_SKY_CALVES = 38, /*!< CALVES */
  25. BP_SKY_SHIELD = 39, /*!< SHIELD */
  26. BP_SKY_TAIL = 40, /*!< TAIL */
  27. BP_SKY_LONG_HAIR = 41, /*!< LONG HAIR */  
  28. BP_SKY_CIRCLET = 42, /*!< CIRCLET */  
  29. BP_SKY_EARS = 43, /*!< EARS */  
  30. BP_SKY_DECAPITATED_HEAD = 50, /*!< DECAPITATED HEAD */  
  31. BP_SKY_DECAPITATE = 51, /*!< DECAPITATE */  
  32. BP_SKY_FX01 = 61, /*!< FX01 */  
  33. BP_SKY_BLOODIED_DRAGON_HEADS = 44, /*!< Used in bloodied dragon heads, so it is free for NPCs */  
  34.  
  35.  
  36. BP_SKY_BLOODIED_DRAGON_HEADS_1 = 45, /*!< Used in bloodied dragon wings, so it is free for NPCs */
  37. BP_SKY_BLOODIED_DRAGON_HEADS_2 = 47, /*!< Used in bloodied dragon tails, so it is free for NPCs */
  38. BP_SKY_HELMET = 130, /*!< Used in helmetts that conceal the whole head and neck inside */
  39. BP_SKY_OPEN_FACE_HELMET = 131, /*!< Used in open faced helmets\hoods (Also the nightingale hood) */
  40. BP_SKY_DISABLE_HAIR_HEADPART = 141, /*!< Disables Hair Geometry like 131 and 31 */
  41. BP_SKY_CIRCLETS_ACCESOARIES = 142, /*!< Used in circlets */
  42. BP_SKY_DISABLE_EAR_HEADPART = 143, /*!< Disabled Ear geometry to prevent clipping issues? */
  43. BP_SKY_GORE_COVERS_HEAD_NECK = 150, /*!< The gore that covers a decapitated head neck */
  44. BP_SKY_NECK_DECAPITATION_POINT = 230, /*!< Neck, where 130 and this meets is the decapitation point of the neck */
  45.  
  46. BP_SKY_FACE_MOUTH = 44, /*!< face/mouth */
  47. BP_SKY_NECK = 45, /*!< neck (like a cape, scarf, or shawl, neck-tie etc) */
  48. BP_SKY_CHEST = 46, /*!< chest primary or outergarment */
  49. BP_SKY_BACK = 47, /*!< back (like a backpack/wings etc) */
  50. BP_SKY_MISC_FX = 48, /*!< misc/FX (use for anything that doesnt fit in the list) */
  51. BP_SKY_PELVIS = 49, /*!< pelvis primary or outergarment */
  52. BP_SKY_PELVIS_1 = 52, /*!< pelvis secondary or undergarment */
  53. BP_SKY_LEG = 53, /*!< leg primary or outergarment or right leg */
  54. BP_SKY_LEG_1 = 54, /*!< leg secondary or undergarment or leftt leg */
  55. BP_SKY_FACE = 55, /*!< face alternate or jewelry */
  56. BP_SKY_CHEST_1 = 56, /*!< chest secondary or undergarment */
  57. BP_SKY_SHOULDER = 57, /*!< shoulder */
  58. BP_SKY_ARM_1 = 58, /*!< arm secondary or undergarment or left arm */
  59. BP_SKY_ARM = 59, /*!< arm primary or outergarment or right arm */
  60. BP_SKY_MISC_FX_1 = 60, /*!< misc/FX (use for anything that doesnt fit in the list)*/
  61.  
  62.    BP_SECTIONCAP_HEAD = 101, /*!< Section Cap | Head */
  63.    BP_SECTIONCAP_HEAD2 = 102, /*!< Section Cap | Head 2 */
  64.    BP_SECTIONCAP_LEFTARM = 103, /*!< Section Cap | Left Arm */
  65.    BP_SECTIONCAP_LEFTARM2 = 104, /*!< Section Cap | Left Arm 2 */
  66.    BP_SECTIONCAP_RIGHTARM = 105, /*!< Section Cap | Right Arm */
  67.    BP_SECTIONCAP_RIGHTARM2 = 106, /*!< Section Cap | Right Arm 2 */
  68.    BP_SECTIONCAP_LEFTLEG = 107, /*!< Section Cap | Left Leg */
  69.    BP_SECTIONCAP_LEFTLEG2 = 108, /*!< Section Cap | Left Leg 2 */
  70.    BP_SECTIONCAP_LEFTLEG3 = 109, /*!< Section Cap | Left Leg 3 */
  71.    BP_SECTIONCAP_RIGHTLEG = 110, /*!< Section Cap | Right Leg */
  72.    BP_SECTIONCAP_RIGHTLEG2 = 111, /*!< Section Cap | Right Leg 2 */
  73.    BP_SECTIONCAP_RIGHTLEG3 = 112, /*!< Section Cap | Right Leg 3 */
  74.    BP_SECTIONCAP_BRAIN = 113, /*!< Section Cap | Brain */
  75.    BP_TORSOCAP_HEAD = 201, /*!< Torso Cap | Head */
  76.    BP_TORSOCAP_HEAD2 = 202, /*!< Torso Cap | Head 2 */
  77.    BP_TORSOCAP_LEFTARM = 203, /*!< Torso Cap | Left Arm */
  78.    BP_TORSOCAP_LEFTARM2 = 204, /*!< Torso Cap | Left Arm 2 */
  79.    BP_TORSOCAP_RIGHTARM = 205, /*!< Torso Cap | Right Arm */
  80.    BP_TORSOCAP_RIGHTARM2 = 206, /*!< Torso Cap | Right Arm 2 */
  81.    BP_TORSOCAP_LEFTLEG = 207, /*!< Torso Cap | Left Leg */
  82.    BP_TORSOCAP_LEFTLEG2 = 208, /*!< Torso Cap | Left Leg 2 */
  83.    BP_TORSOCAP_LEFTLEG3 = 209, /*!< Torso Cap | Left Leg 3 */
  84.    BP_TORSOCAP_RIGHTLEG = 210, /*!< Torso Cap | Right Leg */
  85.    BP_TORSOCAP_RIGHTLEG2 = 211, /*!< Torso Cap | Right Leg 2 */
  86.    BP_TORSOCAP_RIGHTLEG3 = 212, /*!< Torso Cap | Right Leg 3 */
  87.    BP_TORSOCAP_BRAIN = 213, /*!< Torso Cap | Brain */
  88.    BP_TORSOSECTION_HEAD = 1000, /*!< Torso Section | Head */
  89.    BP_TORSOSECTION_HEAD2 = 2000, /*!< Torso Section | Head 2 */
  90.    BP_TORSOSECTION_LEFTARM = 3000, /*!< Torso Section | Left Arm */
  91.    BP_TORSOSECTION_LEFTARM2 = 4000, /*!< Torso Section | Left Arm 2 */
  92.    BP_TORSOSECTION_RIGHTARM = 5000, /*!< Torso Section | Right Arm */
  93.    BP_TORSOSECTION_RIGHTARM2 = 6000, /*!< Torso Section | Right Arm 2 */
  94.    BP_TORSOSECTION_LEFTLEG = 7000, /*!< Torso Section | Left Leg */
  95.    BP_TORSOSECTION_LEFTLEG2 = 8000, /*!< Torso Section | Left Leg 2 */
  96.    BP_TORSOSECTION_LEFTLEG3 = 9000, /*!< Torso Section | Left Leg 3 */
  97.    BP_TORSOSECTION_RIGHTLEG = 10000, /*!< Torso Section | Right Leg */
  98.    BP_TORSOSECTION_RIGHTLEG2 = 11000, /*!< Torso Section | Right Leg 2 */
  99.    BP_TORSOSECTION_RIGHTLEG3 = 12000, /*!< Torso Section | Right Leg 3 */
  100.    BP_TORSOSECTION_BRAIN = 13000, /*!< Torso Section | Brain */
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